1 # This file contains all settings displayed in the settings menu.
4 # name (Readable name) type type_args
6 # Note that the parts are separated by exactly one space
16 # - key (will be ignored in GUI, since a special key change dialog exists)
27 # - default (if default is not specified then "" is set)
34 # - default value1,value2,...
36 # - default (if default is not specified then "" is set)
38 # - default (if default is not specified then "" is set)
42 # Flags are always separated by comma without spaces.
43 # - default possible_flags
45 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
48 # Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
51 # Format is (<X>, <Y>, <Z>)
54 # Comments directly above a setting are bound to this setting.
55 # All other comments are ignored.
57 # Comments and (Readable name) are handled by gettext.
58 # Comments should be complete sentences that describe the setting and possibly
59 # give the user additional useful insight.
60 # The last line of a comment can contain the requirements for the setting, ie:
64 # # Requires: shaders, enable_dynamic_shadows, !touchscreen_gui
65 # name (Readable name) type type_args
67 # A requirement can be the name of a boolean setting or an engine-defined value.
68 # These requirements may be:
70 # * The value of a boolean setting, such as enable_dynamic_shadows
71 # * An engine-defined value:
72 # * shaders_support (a video driver that supports shaders, may not be enabled)
73 # * shaders (both enable_shaders and shaders_support)
75 # * touchscreen_gui / keyboard_mouse
77 # * You can negate any requirement by prepending with !
79 # Sections are marked by a single line in the format: [Section Name]
80 # Sub-section are marked by adding * in front of the section name: [*Sub-section]
81 # Sub-sub-sections have two * etc.
82 # There shouldn't be too much settings per category; settings that shouldn't be
83 # modified by the "average user" should be in (sub-)categories called "Advanced".
90 # Smooths rotation of camera, also called look or mouse smoothing. 0 to disable.
91 camera_smoothing (Camera smoothing) float 0.0 0.0 0.99
93 # Smooths rotation of camera when in cinematic mode, 0 to disable. Enter cinematic mode by using the key set in Controls.
95 # Requires: keyboard_mouse
96 cinematic_camera_smoothing (Camera smoothing in cinematic mode) float 0.7 0.0 0.99
98 # If enabled, you can place nodes at the position (feet + eye level) where you stand.
99 # This is helpful when working with nodeboxes in small areas.
100 enable_build_where_you_stand (Build inside player) bool false
102 # If enabled, "Aux1" key instead of "Sneak" key is used for climbing down and
104 aux1_descends (Aux1 key for climbing/descending) bool false
106 # Double-tapping the jump key toggles fly mode.
107 doubletap_jump (Double tap jump for fly) bool false
109 # If disabled, "Aux1" key is used to fly fast if both fly and fast mode are
111 always_fly_fast (Always fly fast) bool true
113 # The time in seconds it takes between repeated node placements when holding
116 # Requires: keyboard_mouse
117 repeat_place_time (Place repetition interval) float 0.25 0.15 2.0
119 # The minimum time in seconds it takes between digging nodes when holding
121 repeat_dig_time (Dig repetition interval) float 0.15 0.15 2.0
123 # Automatically jump up single-node obstacles.
124 autojump (Automatic jumping) bool false
126 # Prevent digging and placing from repeating when holding the respective buttons.
127 # Enable this when you dig or place too often by accident.
128 # On touchscreens, this only affects digging.
129 safe_dig_and_place (Safe digging and placing) bool false
131 [*Keyboard and Mouse]
133 # Invert vertical mouse movement.
135 # Requires: keyboard_mouse
136 invert_mouse (Invert mouse) bool false
138 # Mouse sensitivity multiplier.
140 # Requires: keyboard_mouse
141 mouse_sensitivity (Mouse sensitivity) float 0.2 0.001 10.0
143 # Enable mouse wheel (scroll) for item selection in hotbar.
145 # Requires: keyboard_mouse
146 enable_hotbar_mouse_wheel (Hotbar: Enable mouse wheel for selection) bool true
148 # Invert mouse wheel (scroll) direction for item selection in hotbar.
150 # Requires: keyboard_mouse
151 invert_hotbar_mouse_wheel (Hotbar: Invert mouse wheel direction) bool false
155 # Enables touchscreen mode, allowing you to play the game with a touchscreen.
158 enable_touch (Enable touchscreen) bool true
160 # The length in pixels it takes for touchscreen interaction to start.
162 # Requires: touchscreen_gui
163 touchscreen_threshold (Touchscreen threshold) int 20 0 100
165 # Touchscreen sensitivity multiplier.
167 # Requires: touchscreen_gui
168 touchscreen_sensitivity (Touchscreen sensitivity) float 0.2 0.001 10.0
170 # Use crosshair to select object instead of whole screen.
171 # If enabled, a crosshair will be shown and will be used for selecting object.
173 # Requires: touchscreen_gui
174 touch_use_crosshair (Use crosshair for touch screen) bool false
176 # Fixes the position of virtual joystick.
177 # If disabled, virtual joystick will center to first-touch's position.
179 # Requires: touchscreen_gui
180 fixed_virtual_joystick (Fixed virtual joystick) bool false
182 # Use virtual joystick to trigger "Aux1" button.
183 # If enabled, virtual joystick will also tap "Aux1" button when out of main circle.
185 # Requires: touchscreen_gui
186 virtual_joystick_triggers_aux1 (Virtual joystick triggers Aux1 button) bool false
195 # Width component of the initial window size.
198 screen_w (Screen width) int 1024 1 65535
200 # Height component of the initial window size.
203 screen_h (Screen height) int 600 1 65535
205 # Whether the window is maximized.
208 window_maximized (Window maximized) bool false
210 # Save window size automatically when modified.
211 # If true, screen size is saved in screen_w and screen_h, and whether the window
212 # is maximized is stored in window_maximized.
213 # (Autosaving window_maximized only works if compiled with SDL.)
216 autosave_screensize (Remember screen size) bool true
221 fullscreen (Full screen) bool false
223 # Open the pause menu when the window's focus is lost. Does not pause if a formspec is
227 pause_on_lost_focus (Pause on lost window focus) bool false
231 # If FPS would go higher than this, limit it by sleeping
232 # to not waste CPU power for no benefit.
233 fps_max (Maximum FPS) int 60 1 4294967295
235 # Vertical screen synchronization. Your system may still force VSync on even if this is disabled.
236 vsync (VSync) bool false
238 # Maximum FPS when the window is not focused, or when the game is paused.
239 fps_max_unfocused (FPS when unfocused or paused) int 20 1 4294967295
241 # View distance in nodes.
242 viewing_range (Viewing range) int 190 20 4000
244 # Undersampling is similar to using a lower screen resolution, but it applies
245 # to the game world only, keeping the GUI intact.
246 # It should give a significant performance boost at the cost of less detailed image.
247 # Higher values result in a less detailed image.
248 undersampling (Undersampling) int 1 1 8
252 # Makes all liquids opaque
253 opaque_water (Opaque liquids) bool false
256 # - Fancy: all faces visible
257 # - Simple: only outer faces, if defined special_tiles are used
258 # - Opaque: disable transparency
259 leaves_style (Leaves style) enum fancy fancy,simple,opaque
261 # Connects glass if supported by node.
262 connected_glass (Connect glass) bool false
264 # Enable smooth lighting with simple ambient occlusion.
265 # Disable for speed or for different looks.
266 smooth_lighting (Smooth lighting) bool true
268 # Enables tradeoffs that reduce CPU load or increase rendering performance
269 # at the expense of minor visual glitches that do not impact game playability.
270 performance_tradeoffs (Tradeoffs for performance) bool false
272 # Adds particles when digging a node.
273 enable_particles (Digging particles) bool true
278 # Currently supported:
279 # - none: no 3d output.
280 # - anaglyph: cyan/magenta color 3d.
281 # - interlaced: odd/even line based polarization screen support.
282 # - topbottom: split screen top/bottom.
283 # - sidebyside: split screen side by side.
284 # - crossview: Cross-eyed 3d
285 # Note that the interlaced mode requires shaders to be enabled.
286 3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview
288 # Strength of 3D mode parallax.
289 3d_paralax_strength (3D mode parallax strength) float 0.025 -0.087 0.087
293 # Arm inertia, gives a more realistic movement of
294 # the arm when the camera moves.
295 arm_inertia (Arm inertia) bool true
297 # Enable view bobbing and amount of view bobbing.
298 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
299 view_bobbing_amount (View bobbing factor) float 1.0 0.0 7.9
301 # Multiplier for fall bobbing.
302 # For example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.
303 fall_bobbing_amount (Fall bobbing factor) float 0.03 0.0 100.0
307 # Field of view in degrees.
308 fov (Field of view) int 72 45 160
310 # Alters the light curve by applying 'gamma correction' to it.
311 # Higher values make middle and lower light levels brighter.
312 # Value '1.0' leaves the light curve unaltered.
313 # This only has significant effect on daylight and artificial
314 # light, it has very little effect on natural night light.
315 display_gamma (Light curve gamma) float 1.0 0.33 3.0
317 # The strength (darkness) of node ambient-occlusion shading.
318 # Lower is darker, Higher is lighter. The valid range of values for this
319 # setting is 0.25 to 4.0 inclusive. If the value is out of range it will be
320 # set to the nearest valid value.
321 ambient_occlusion_gamma (Ambient occlusion gamma) float 1.8 0.25 4.0
325 # Path to save screenshots at. Can be an absolute or relative path.
326 # The folder will be created if it doesn't already exist.
329 screenshot_path (Screenshot folder) path screenshots
331 # Format of screenshots.
334 screenshot_format (Screenshot format) enum png png,jpg
336 # Screenshot quality. Only used for JPEG format.
337 # 1 means worst quality; 100 means best quality.
338 # Use 0 for default quality.
341 screenshot_quality (Screenshot quality) int 0 0 100
343 [**Node and Entity Highlighting]
345 # Method used to highlight selected object.
346 node_highlighting (Node highlighting) enum box box,halo,none
348 # Show entity selection boxes
349 # A restart is required after changing this.
350 show_entity_selectionbox (Show entity selection boxes) bool false
352 # Selection box border color (R,G,B).
353 selectionbox_color (Selection box color) string (0,0,0)
355 # Width of the selection box lines around nodes.
356 selectionbox_width (Selection box width) int 2 1 5
358 # Crosshair color (R,G,B).
359 # Also controls the object crosshair color
360 crosshair_color (Crosshair color) string (255,255,255)
362 # Crosshair alpha (opaqueness, between 0 and 255).
363 # This also applies to the object crosshair.
364 crosshair_alpha (Crosshair alpha) int 255 0 255
368 # Whether to fog out the end of the visible area.
369 enable_fog (Fog) bool true
371 # Make fog and sky colors depend on daytime (dawn/sunset) and view direction.
373 # Requires: enable_fog
374 directional_colored_fog (Colored fog) bool true
376 # Fraction of the visible distance at which fog starts to be rendered
378 # Requires: enable_fog
379 fog_start (Fog start) float 0.4 0.0 0.99
383 # Clouds are a client-side effect.
384 enable_clouds (Clouds) bool true
386 # Use 3D cloud look instead of flat.
388 # Requires: enable_clouds
389 enable_3d_clouds (3D clouds) bool true
391 [**Filtering and Antialiasing]
393 # Use mipmaps when scaling textures. May slightly increase performance,
394 # especially when using a high-resolution texture pack.
395 # Gamma-correct downscaling is not supported.
396 mip_map (Mipmapping) bool false
398 # Use bilinear filtering when scaling textures.
399 bilinear_filter (Bilinear filtering) bool false
401 # Use trilinear filtering when scaling textures.
402 # If both bilinear and trilinear filtering are enabled, trilinear filtering
404 trilinear_filter (Trilinear filtering) bool false
406 # Use anisotropic filtering when looking at textures from an angle.
407 anisotropic_filter (Anisotropic filtering) bool false
409 # Select the antialiasing method to apply.
411 # * None - No antialiasing (default)
413 # * FSAA - Hardware-provided full-screen antialiasing
414 # (incompatible with Post Processing and Undersampling)
415 # A.K.A multi-sample antialiasing (MSAA)
416 # Smoothens out block edges but does not affect the insides of textures.
417 # A restart is required to change this option.
419 # * FXAA - Fast approximate antialiasing (requires shaders)
420 # Applies a post-processing filter to detect and smoothen high-contrast edges.
421 # Provides balance between speed and image quality.
423 # * SSAA - Super-sampling antialiasing (requires shaders)
424 # Renders higher-resolution image of the scene, then scales down to reduce
425 # the aliasing effects. This is the slowest and the most accurate method.
426 antialiasing (Antialiasing method) enum none none,fsaa,fxaa,ssaa
428 # Defines the size of the sampling grid for FSAA and SSAA antialiasing methods.
429 # Value of 2 means taking 2x2 = 4 samples.
430 fsaa (Anti-aliasing scale) enum 2 2,4,8,16
432 [**Occlusion Culling]
434 # Type of occlusion_culler
436 # "loops" is the legacy algorithm with nested loops and O(n³) complexity
437 # "bfs" is the new algorithm based on breadth-first-search and side culling
439 # This setting should only be changed if you have performance problems.
440 occlusion_culler (Occlusion Culler) enum bfs bfs,loops
442 # Use raytraced occlusion culling in the new culler.
443 # This flag enables use of raytraced occlusion culling test for
444 # client mesh sizes smaller than 4x4x4 map blocks.
445 enable_raytraced_culling (Enable Raytraced Culling) bool true
451 # Shaders allow advanced visual effects and may increase performance on some video
454 # Requires: shaders_support
455 enable_shaders (Shaders) bool true
459 # Set to true to enable waving leaves.
462 enable_waving_leaves (Waving leaves) bool false
464 # Set to true to enable waving plants.
467 enable_waving_plants (Waving plants) bool false
469 # Set to true to enable waving liquids (like water).
472 enable_waving_water (Waving liquids) bool false
474 # The maximum height of the surface of waving liquids.
475 # 4.0 = Wave height is two nodes.
476 # 0.0 = Wave doesn't move at all.
477 # Default is 1.0 (1/2 node).
479 # Requires: shaders, enable_waving_water
480 water_wave_height (Waving liquids wave height) float 1.0 0.0 4.0
482 # Length of liquid waves.
484 # Requires: shaders, enable_waving_water
485 water_wave_length (Waving liquids wavelength) float 20.0 0.1
487 # How fast liquid waves will move. Higher = faster.
488 # If negative, liquid waves will move backwards.
490 # Requires: shaders, enable_waving_water
491 water_wave_speed (Waving liquids wave speed) float 5.0
495 # Set to true to enable Shadow Mapping.
497 # Requires: shaders, opengl
498 enable_dynamic_shadows (Dynamic shadows) bool false
500 # Set the shadow strength gamma.
501 # Adjusts the intensity of in-game dynamic shadows.
502 # Lower value means lighter shadows, higher value means darker shadows.
504 # Requires: shaders, enable_dynamic_shadows, opengl
505 shadow_strength_gamma (Shadow strength gamma) float 1.0 0.1 10.0
507 # Maximum distance to render shadows.
509 # Requires: shaders, enable_dynamic_shadows, opengl
510 shadow_map_max_distance (Shadow map max distance in nodes to render shadows) float 140.0 10.0 1000.0
512 # Texture size to render the shadow map on.
513 # This must be a power of two.
514 # Bigger numbers create better shadows but it is also more expensive.
516 # Requires: shaders, enable_dynamic_shadows, opengl
517 shadow_map_texture_size (Shadow map texture size) int 2048 128 8192
519 # Sets shadow texture quality to 32 bits.
520 # On false, 16 bits texture will be used.
521 # This can cause much more artifacts in the shadow.
523 # Requires: shaders, enable_dynamic_shadows, opengl
524 shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
526 # Enable Poisson disk filtering.
527 # On true uses Poisson disk to make "soft shadows". Otherwise uses PCF filtering.
529 # Requires: shaders, enable_dynamic_shadows, opengl
530 shadow_poisson_filter (Poisson filtering) bool true
532 # Define shadow filtering quality.
533 # This simulates the soft shadows effect by applying a PCF or Poisson disk
534 # but also uses more resources.
536 # Requires: shaders, enable_dynamic_shadows, opengl
537 shadow_filters (Shadow filter quality) enum 1 0,1,2
539 # Enable colored shadows.
540 # On true translucent nodes cast colored shadows. This is expensive.
542 # Requires: shaders, enable_dynamic_shadows, opengl
543 shadow_map_color (Colored shadows) bool false
545 # Spread a complete update of shadow map over given number of frames.
546 # Higher values might make shadows laggy, lower values
547 # will consume more resources.
548 # Minimum value: 1; maximum value: 16
550 # Requires: shaders, enable_dynamic_shadows, opengl
551 shadow_update_frames (Map shadows update frames) int 8 1 16
553 # Set the soft shadow radius size.
554 # Lower values mean sharper shadows, bigger values mean softer shadows.
555 # Minimum value: 1.0; maximum value: 15.0
557 # Requires: shaders, enable_dynamic_shadows, opengl
558 shadow_soft_radius (Soft shadow radius) float 5.0 1.0 15.0
560 # Set the default tilt of Sun/Moon orbit in degrees.
561 # Games may change orbit tilt via API.
562 # Value of 0 means no tilt / vertical orbit.
564 # Requires: shaders, enable_dynamic_shadows, opengl
565 shadow_sky_body_orbit_tilt (Sky Body Orbit Tilt) float 0.0 -60.0 60.0
569 # Enables the post processing pipeline.
572 enable_post_processing (Enable Post Processing) bool true
574 # Enables Hable's 'Uncharted 2' filmic tone mapping.
575 # Simulates the tone curve of photographic film and how this approximates the
576 # appearance of high dynamic range images. Mid-range contrast is slightly
577 # enhanced, highlights and shadows are gradually compressed.
579 # Requires: shaders, enable_post_processing
580 tone_mapping (Filmic tone mapping) bool false
582 # Enable automatic exposure correction
583 # When enabled, the post-processing engine will
584 # automatically adjust to the brightness of the scene,
585 # simulating the behavior of human eye.
587 # Requires: shaders, enable_post_processing
588 enable_auto_exposure (Enable Automatic Exposure) bool false
590 # Set the exposure compensation in EV units.
591 # Value of 0.0 (default) means no exposure compensation.
592 # Range: from -1 to 1.0
594 # Requires: shaders, enable_post_processing, enable_auto_exposure
595 exposure_compensation (Exposure compensation) float 0.0 -1.0 1.0
597 # Apply dithering to reduce color banding artifacts.
598 # Dithering significantly increases the size of losslessly-compressed
599 # screenshots and it works incorrectly if the display or operating system
600 # performs additional dithering or if the color channels are not quantized
602 # With OpenGL ES, dithering only works if the shader supports high
603 # floating-point precision and it may have a higher performance impact.
605 # Requires: shaders, enable_post_processing
606 debanding (Enable Debanding) bool true
610 # Set to true to enable bloom effect.
611 # Bright colors will bleed over the neighboring objects.
613 # Requires: shaders, enable_post_processing
614 enable_bloom (Enable Bloom) bool false
616 # Set to true to render debugging breakdown of the bloom effect.
617 # In debug mode, the screen is split into 4 quadrants:
618 # top-left - processed base image, top-right - final image
619 # bottom-left - raw base image, bottom-right - bloom texture.
621 # Requires: shaders, enable_post_processing, enable_bloom
622 enable_bloom_debug (Enable Bloom Debug) bool false
624 # Defines how much bloom is applied to the rendered image
625 # Smaller values make bloom more subtle
626 # Range: from 0.01 to 1.0, default: 0.05
628 # Requires: shaders, enable_post_processing, enable_bloom
629 bloom_intensity (Bloom Intensity) float 0.05 0.01 1.0
631 # Defines the magnitude of bloom overexposure.
632 # Range: from 0.1 to 10.0, default: 1.0
634 # Requires: shaders, enable_post_processing, enable_bloom
635 bloom_strength_factor (Bloom Strength Factor) float 1.0 0.1 10.0
637 # Logical value that controls how far the bloom effect spreads
638 # from the bright objects.
639 # Range: from 0.1 to 8, default: 1
641 # Requires: shaders, enable_post_processing, enable_bloom
642 bloom_radius (Bloom Radius) float 1 0.1 8
644 # Set to true to enable volumetric lighting effect (a.k.a. "Godrays").
646 # Requires: shaders, enable_post_processing, enable_bloom
647 enable_volumetric_lighting (Volumetric lighting) bool false
651 # Volume of all sounds.
652 # Requires the sound system to be enabled.
653 sound_volume (Volume) float 0.8 0.0 1.0
655 # Volume multiplier when the window is unfocused.
656 sound_volume_unfocused (Volume when unfocused) float 0.3 0.0 1.0
658 # Whether to mute sounds. You can unmute sounds at any time, unless the
659 # sound system is disabled (enable_sound=false).
660 # In-game, you can toggle the mute state with the mute key or by using the
662 mute_sound (Mute sound) bool false
666 # Set the language. By default, the system language is used.
667 # A restart is required after changing this.
668 language (Language) enum ,be,bg,ca,cs,da,de,el,en,eo,es,et,eu,fi,fr,gd,gl,hu,id,it,ja,jbo,kk,ko,lt,lv,ms,nb,nl,nn,pl,pt,pt_BR,ro,ru,sk,sl,sr_Cyrl,sr_Latn,sv,sw,tr,uk,vi,zh_CN,zh_TW
672 # Scale GUI by a user specified value.
673 # Use a nearest-neighbor-anti-alias filter to scale the GUI.
674 # This will smooth over some of the rough edges, and blend
675 # pixels when scaling down, at the cost of blurring some
676 # edge pixels when images are scaled by non-integer sizes.
677 gui_scaling (GUI scaling) float 1.0 0.5 20
679 # Enables animation of inventory items.
680 inventory_items_animations (Inventory items animations) bool false
682 # Formspec full-screen background opacity (between 0 and 255).
683 formspec_fullscreen_bg_opacity (Formspec Full-Screen Background Opacity) int 140 0 255
685 # Formspec full-screen background color (R,G,B).
686 formspec_fullscreen_bg_color (Formspec Full-Screen Background Color) string (0,0,0)
688 # When gui_scaling_filter is true, all GUI images need to be
689 # filtered in software, but some images are generated directly
690 # to hardware (e.g. render-to-texture for nodes in inventory).
691 gui_scaling_filter (GUI scaling filter) bool false
693 # When gui_scaling_filter_txr2img is true, copy those images
694 # from hardware to software for scaling. When false, fall back
695 # to the old scaling method, for video drivers that don't
696 # properly support downloading textures back from hardware.
697 gui_scaling_filter_txr2img (GUI scaling filter txr2img) bool true
699 # Delay showing tooltips, stated in milliseconds.
700 tooltip_show_delay (Tooltip delay) int 400 0 18446744073709551615
702 # Append item name to tooltip.
703 tooltip_append_itemname (Append item name) bool false
705 # Use a cloud animation for the main menu background.
706 menu_clouds (Clouds in menu) bool true
710 # Modifies the size of the HUD elements.
711 hud_scaling (HUD scaling) float 1.0 0.5 20
713 # Whether name tag backgrounds should be shown by default.
714 # Mods may still set a background.
715 show_nametag_backgrounds (Show name tag backgrounds by default) bool true
719 # Maximum number of recent chat messages to show
720 recent_chat_messages (Recent Chat Messages) int 6 2 20
722 # In-game chat console height, between 0.1 (10%) and 1.0 (100%).
723 console_height (Console height) float 0.6 0.1 1.0
725 # In-game chat console background color (R,G,B).
726 console_color (Console color) string (0,0,0)
728 # In-game chat console background alpha (opaqueness, between 0 and 255).
729 console_alpha (Console alpha) int 200 0 255
731 # Maximum proportion of current window to be used for hotbar.
732 # Useful if there's something to be displayed right or left of hotbar.
733 hud_hotbar_max_width (Maximum hotbar width) float 1.0 0.001 1.0
735 # Clickable weblinks (middle-click or Ctrl+left-click) enabled in chat console output.
736 clickable_chat_weblinks (Chat weblinks) bool true
738 # Optional override for chat weblink color.
739 chat_weblink_color (Weblink color) string #8888FF
741 # Font size of the recent chat text and chat prompt in point (pt).
742 # Value 0 will use the default font size.
743 chat_font_size (Chat font size) int 0 0 72
746 [**Content Repository]
748 # The URL for the content repository
749 contentdb_url (ContentDB URL) string https://content.minetest.net
751 # Comma-separated list of flags to hide in the content repository.
752 # "nonfree" can be used to hide packages which do not qualify as 'free software',
753 # as defined by the Free Software Foundation.
754 # You can also specify content ratings.
755 # These flags are independent from Minetest versions,
756 # so see a full list at https://content.minetest.net/help/content_flags/
757 contentdb_flag_blacklist (ContentDB Flag Blacklist) string nonfree, desktop_default
759 # Maximum number of concurrent downloads. Downloads exceeding this limit will be queued.
760 # This should be lower than curl_parallel_limit.
761 contentdb_max_concurrent_downloads (ContentDB Max Concurrent Downloads) int 3 1
768 # Save the map received by the client on disk.
769 enable_local_map_saving (Saving map received from server) bool false
771 # URL to the server list displayed in the Multiplayer Tab.
772 serverlist_url (Serverlist URL) string servers.minetest.net
774 # If enabled, account registration is separate from login in the UI.
775 # If disabled, new accounts will be registered automatically when logging in.
776 enable_split_login_register (Enable split login/register) bool true
778 # URL to JSON file which provides information about the newest Minetest release
779 # If this is empty the engine will never check for updates.
780 update_information_url (Update information URL) string https://www.minetest.net/release_info.json
784 # Name of the player.
785 # When running a server, clients connecting with this name are admins.
786 # When starting from the main menu, this is overridden.
787 name (Admin name) string
789 [**Serverlist and MOTD]
791 # Name of the server, to be displayed when players join and in the serverlist.
792 server_name (Server name) string Minetest server
794 # Description of server, to be displayed when players join and in the serverlist.
795 server_description (Server description) string mine here
797 # Domain name of server, to be displayed in the serverlist.
798 server_address (Server address) string game.minetest.net
800 # Homepage of server, to be displayed in the serverlist.
801 server_url (Server URL) string https://minetest.net
803 # Automatically report to the serverlist.
804 server_announce (Announce server) bool false
806 # Announce to this serverlist.
807 serverlist_url (Serverlist URL) string servers.minetest.net
809 # Message of the day displayed to players connecting.
810 motd (Message of the day) string
812 # Maximum number of players that can be connected simultaneously.
813 max_users (Maximum users) int 15 0 65535
815 # If this is set, players will always (re)spawn at the given position.
816 static_spawnpoint (Static spawn point) string
820 # Network port to listen (UDP).
821 # This value will be overridden when starting from the main menu.
822 port (Server port) int 30000 1 65535
824 # The network interface that the server listens on.
825 bind_address (Bind address) string
827 # Enable to disallow old clients from connecting.
828 # Older clients are compatible in the sense that they will not crash when connecting
829 # to new servers, but they may not support all new features that you are expecting.
830 strict_protocol_version_checking (Strict protocol checking) bool false
832 # Define the oldest clients allowed to connect.
833 # Older clients are compatible in the sense that they will not crash when connecting
834 # to new servers, but they may not support all new features that you are expecting.
835 # This allows for more fine-grained control than strict_protocol_version_checking.
836 # Minetest still enforces its own internal minimum, and enabling
837 # strict_protocol_version_checking will effectively override this.
838 protocol_version_min (Protocol version minimum) int 1 1 65535
840 # Specifies URL from which client fetches media instead of using UDP.
841 # $filename should be accessible from $remote_media$filename via cURL
842 # (obviously, remote_media should end with a slash).
843 # Files that are not present will be fetched the usual way.
844 remote_media (Remote media) string
846 # Enable/disable running an IPv6 server.
847 # Ignored if bind_address is set.
848 # Needs enable_ipv6 to be enabled.
849 ipv6_server (IPv6 server) bool false
853 # New users need to input this password.
854 default_password (Default password) string
856 # If enabled, players cannot join without a password or change theirs to an empty password.
857 disallow_empty_password (Disallow empty passwords) bool false
859 # The privileges that new users automatically get.
860 # See /privs in game for a full list on your server and mod configuration.
861 default_privs (Default privileges) string interact, shout
863 # Privileges that players with basic_privs can grant
864 basic_privs (Basic privileges) string interact, shout
866 # If enabled, disable cheat prevention in multiplayer.
867 disable_anticheat (Disable anticheat) bool false
869 # If enabled, actions are recorded for rollback.
870 # This option is only read when server starts.
871 enable_rollback_recording (Rollback recording) bool false
873 [**Client-side Modding]
875 # Restricts the access of certain client-side functions on servers.
876 # Combine the byteflags below to restrict client-side features, or set to 0
877 # for no restrictions:
878 # LOAD_CLIENT_MODS: 1 (disable loading client-provided mods)
879 # CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
880 # READ_ITEMDEFS: 4 (disable get_item_def call client-side)
881 # READ_NODEDEFS: 8 (disable get_node_def call client-side)
882 # LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to
883 # csm_restriction_noderange)
884 # READ_PLAYERINFO: 32 (disable get_player_names call client-side)
885 csm_restriction_flags (Client side modding restrictions) int 62 0 63
887 # If the CSM restriction for node range is enabled, get_node calls are limited
888 # to this distance from the player to the node.
889 csm_restriction_noderange (Client-side node lookup range restriction) int 0 0 4294967295
893 # Remove color codes from incoming chat messages
894 # Use this to stop players from being able to use color in their messages
895 strip_color_codes (Strip color codes) bool false
897 # Set the maximum length of a chat message (in characters) sent by clients.
898 chat_message_max_size (Chat message max length) int 500 10 65535
900 # Number of messages a player may send per 10 seconds.
901 chat_message_limit_per_10sec (Chat message count limit) float 8.0 1.0
903 # Kick players who sent more than X messages per 10 seconds.
904 chat_message_limit_trigger_kick (Chat message kick threshold) int 50 1 65535
908 # Controls length of day/night cycle.
910 # 72 = 20min, 360 = 4min, 1 = 24hour, 0 = day/night/whatever stays unchanged.
911 time_speed (Time speed) int 72 0
913 # Time of day when a new world is started, in millihours (0-23999).
914 world_start_time (World start time) int 6125 0 23999
916 # Time in seconds for item entity (dropped items) to live.
917 # Setting it to -1 disables the feature.
918 item_entity_ttl (Item entity TTL) int 900 -1
920 # Specifies the default stack size of nodes, items and tools.
921 # Note that mods or games may explicitly set a stack for certain (or all) items.
922 default_stack_max (Default stack size) int 99 1 65535
926 # Horizontal and vertical acceleration on ground or when climbing,
927 # in nodes per second per second.
928 movement_acceleration_default (Default acceleration) float 3.0 0.0
930 # Horizontal acceleration in air when jumping or falling,
931 # in nodes per second per second.
932 movement_acceleration_air (Acceleration in air) float 2.0 0.0
934 # Horizontal and vertical acceleration in fast mode,
935 # in nodes per second per second.
936 movement_acceleration_fast (Fast mode acceleration) float 10.0 0.0
938 # Walking and flying speed, in nodes per second.
939 movement_speed_walk (Walking speed) float 4.0 0.0
941 # Sneaking speed, in nodes per second.
942 movement_speed_crouch (Sneaking speed) float 1.35 0.0
944 # Walking, flying and climbing speed in fast mode, in nodes per second.
945 movement_speed_fast (Fast mode speed) float 20.0 0.0
947 # Vertical climbing speed, in nodes per second.
948 movement_speed_climb (Climbing speed) float 3.0 0.0
950 # Initial vertical speed when jumping, in nodes per second.
951 movement_speed_jump (Jumping speed) float 6.5 0.0
953 # How much you are slowed down when moving inside a liquid.
954 # Decrease this to increase liquid resistance to movement.
955 movement_liquid_fluidity (Liquid fluidity) float 1.0 0.001
957 # Maximum liquid resistance. Controls deceleration when entering liquid at
959 movement_liquid_fluidity_smooth (Liquid fluidity smoothing) float 0.5
961 # Controls sinking speed in liquid when idling. Negative values will cause
962 # you to rise instead.
963 movement_liquid_sink (Liquid sinking) float 10.0
965 # Acceleration of gravity, in nodes per second per second.
966 movement_gravity (Gravity) float 9.81
971 # A chosen map seed for a new map, leave empty for random.
972 # Will be overridden when creating a new world in the main menu.
973 fixed_map_seed (Fixed map seed) string
975 # Name of map generator to be used when creating a new world.
976 # Creating a world in the main menu will override this.
977 # Current mapgens in a highly unstable state:
978 # - The optional floatlands of v7 (disabled by default).
979 mg_name (Mapgen name) enum v7 v7,valleys,carpathian,v5,flat,fractal,singlenode,v6
981 # Water surface level of the world.
982 water_level (Water level) int 1 -31000 31000
984 # From how far blocks are generated for clients, stated in mapblocks (16 nodes).
985 max_block_generate_distance (Max block generate distance) int 10 1 32767
987 # Limit of map generation, in nodes, in all 6 directions from (0, 0, 0).
988 # Only mapchunks completely within the mapgen limit are generated.
989 # Value is stored per-world.
990 mapgen_limit (Map generation limit) int 31007 0 31007
992 # Global map generation attributes.
993 # In Mapgen v6 the 'decorations' flag controls all decorations except trees
994 # and jungle grass, in all other mapgens this flag controls all decorations.
995 mg_flags (Mapgen flags) flags caves,dungeons,light,decorations,biomes,ores caves,dungeons,light,decorations,biomes,ores,nocaves,nodungeons,nolight,nodecorations,nobiomes,noores
999 # Temperature variation for biomes.
1000 mg_biome_np_heat (Heat noise) noise_params_2d 50, 50, (1000, 1000, 1000), 5349, 3, 0.5, 2.0, eased
1002 # Small-scale temperature variation for blending biomes on borders.
1003 mg_biome_np_heat_blend (Heat blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 13, 2, 1.0, 2.0, eased
1005 # Humidity variation for biomes.
1006 mg_biome_np_humidity (Humidity noise) noise_params_2d 50, 50, (1000, 1000, 1000), 842, 3, 0.5, 2.0, eased
1008 # Small-scale humidity variation for blending biomes on borders.
1009 mg_biome_np_humidity_blend (Humidity blend noise) noise_params_2d 0, 1.5, (8, 8, 8), 90003, 2, 1.0, 2.0, eased
1013 # Map generation attributes specific to Mapgen v5.
1014 mgv5_spflags (Mapgen V5 specific flags) flags caverns caverns,nocaverns
1016 # Controls width of tunnels, a smaller value creates wider tunnels.
1017 # Value >= 10.0 completely disables generation of tunnels and avoids the
1018 # intensive noise calculations.
1019 mgv5_cave_width (Cave width) float 0.09
1021 # Y of upper limit of large caves.
1022 mgv5_large_cave_depth (Large cave depth) int -256 -31000 31000
1024 # Minimum limit of random number of small caves per mapchunk.
1025 mgv5_small_cave_num_min (Small cave minimum number) int 0 0 256
1027 # Maximum limit of random number of small caves per mapchunk.
1028 mgv5_small_cave_num_max (Small cave maximum number) int 0 0 256
1030 # Minimum limit of random number of large caves per mapchunk.
1031 mgv5_large_cave_num_min (Large cave minimum number) int 0 0 64
1033 # Maximum limit of random number of large caves per mapchunk.
1034 mgv5_large_cave_num_max (Large cave maximum number) int 2 0 64
1036 # Proportion of large caves that contain liquid.
1037 mgv5_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1039 # Y-level of cavern upper limit.
1040 mgv5_cavern_limit (Cavern limit) int -256 -31000 31000
1042 # Y-distance over which caverns expand to full size.
1043 mgv5_cavern_taper (Cavern taper) int 256 0 32767
1045 # Defines full size of caverns, smaller values create larger caverns.
1046 mgv5_cavern_threshold (Cavern threshold) float 0.7
1048 # Lower Y limit of dungeons.
1049 mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1051 # Upper Y limit of dungeons.
1052 mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1056 # Variation of biome filler depth.
1057 mgv5_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (150, 150, 150), 261, 4, 0.7, 2.0, eased
1059 # Variation of terrain vertical scale.
1060 # When noise is < -0.55 terrain is near-flat.
1061 mgv5_np_factor (Factor noise) noise_params_2d 0, 1, (250, 250, 250), 920381, 3, 0.45, 2.0, eased
1063 # Y-level of average terrain surface.
1064 mgv5_np_height (Height noise) noise_params_2d 0, 10, (250, 250, 250), 84174, 4, 0.5, 2.0, eased
1066 # First of two 3D noises that together define tunnels.
1067 mgv5_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1069 # Second of two 3D noises that together define tunnels.
1070 mgv5_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1072 # 3D noise defining giant caverns.
1073 mgv5_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1075 # 3D noise defining terrain.
1076 mgv5_np_ground (Ground noise) noise_params_3d 0, 40, (80, 80, 80), 983240, 4, 0.55, 2.0, eased
1078 # 3D noise that determines number of dungeons per mapchunk.
1079 mgv5_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1083 # Map generation attributes specific to Mapgen v6.
1084 # The 'snowbiomes' flag enables the new 5 biome system.
1085 # When the 'snowbiomes' flag is enabled jungles are automatically enabled and
1086 # the 'jungles' flag is ignored.
1087 # The 'temples' flag disables generation of desert temples. Normal dungeons will appear instead.
1088 mgv6_spflags (Mapgen V6 specific flags) flags jungles,biomeblend,mudflow,snowbiomes,noflat,trees,temples jungles,biomeblend,mudflow,snowbiomes,flat,trees,temples,nojungles,nobiomeblend,nomudflow,nosnowbiomes,noflat,notrees,notemples
1090 # Deserts occur when np_biome exceeds this value.
1091 # When the 'snowbiomes' flag is enabled, this is ignored.
1092 mgv6_freq_desert (Desert noise threshold) float 0.45
1094 # Sandy beaches occur when np_beach exceeds this value.
1095 mgv6_freq_beach (Beach noise threshold) float 0.15
1097 # Lower Y limit of dungeons.
1098 mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1100 # Upper Y limit of dungeons.
1101 mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1105 # Y-level of lower terrain and seabed.
1106 mgv6_np_terrain_base (Terrain base noise) noise_params_2d -4, 20, (250, 250, 250), 82341, 5, 0.6, 2.0, eased
1108 # Y-level of higher terrain that creates cliffs.
1109 mgv6_np_terrain_higher (Terrain higher noise) noise_params_2d 20, 16, (500, 500, 500), 85039, 5, 0.6, 2.0, eased
1111 # Varies steepness of cliffs.
1112 mgv6_np_steepness (Steepness noise) noise_params_2d 0.85, 0.5, (125, 125, 125), -932, 5, 0.7, 2.0, eased
1114 # Defines distribution of higher terrain.
1115 mgv6_np_height_select (Height select noise) noise_params_2d 0.5, 1, (250, 250, 250), 4213, 5, 0.69, 2.0, eased
1117 # Varies depth of biome surface nodes.
1118 mgv6_np_mud (Mud noise) noise_params_2d 4, 2, (200, 200, 200), 91013, 3, 0.55, 2.0, eased
1120 # Defines areas with sandy beaches.
1121 mgv6_np_beach (Beach noise) noise_params_2d 0, 1, (250, 250, 250), 59420, 3, 0.50, 2.0, eased
1123 # Temperature variation for biomes.
1124 mgv6_np_biome (Biome noise) noise_params_2d 0, 1, (500, 500, 500), 9130, 3, 0.50, 2.0, eased
1126 # Variation of number of caves.
1127 mgv6_np_cave (Cave noise) noise_params_2d 6, 6, (250, 250, 250), 34329, 3, 0.50, 2.0, eased
1129 # Humidity variation for biomes.
1130 mgv6_np_humidity (Humidity noise) noise_params_2d 0.5, 0.5, (500, 500, 500), 72384, 3, 0.50, 2.0, eased
1132 # Defines tree areas and tree density.
1133 mgv6_np_trees (Trees noise) noise_params_2d 0, 1, (125, 125, 125), 2, 4, 0.66, 2.0, eased
1135 # Defines areas where trees have apples.
1136 mgv6_np_apple_trees (Apple trees noise) noise_params_2d 0, 1, (100, 100, 100), 342902, 3, 0.45, 2.0, eased
1140 # Map generation attributes specific to Mapgen v7.
1142 # 'floatlands': Floating land masses in the atmosphere.
1143 # 'caverns': Giant caves deep underground.
1144 mgv7_spflags (Mapgen V7 specific flags) flags mountains,ridges,nofloatlands,caverns mountains,ridges,floatlands,caverns,nomountains,noridges,nofloatlands,nocaverns
1146 # Y of mountain density gradient zero level. Used to shift mountains vertically.
1147 mgv7_mount_zero_level (Mountain zero level) int 0 -31000 31000
1149 # Lower Y limit of floatlands.
1150 mgv7_floatland_ymin (Floatland minimum Y) int 1024 -31000 31000
1152 # Upper Y limit of floatlands.
1153 mgv7_floatland_ymax (Floatland maximum Y) int 4096 -31000 31000
1155 # Y-distance over which floatlands taper from full density to nothing.
1156 # Tapering starts at this distance from the Y limit.
1157 # For a solid floatland layer, this controls the height of hills/mountains.
1158 # Must be less than or equal to half the distance between the Y limits.
1159 mgv7_floatland_taper (Floatland tapering distance) int 256 0 32767
1161 # Exponent of the floatland tapering. Alters the tapering behavior.
1162 # Value = 1.0 creates a uniform, linear tapering.
1163 # Values > 1.0 create a smooth tapering suitable for the default separated
1165 # Values < 1.0 (for example 0.25) create a more defined surface level with
1166 # flatter lowlands, suitable for a solid floatland layer.
1167 mgv7_float_taper_exp (Floatland taper exponent) float 2.0
1169 # Adjusts the density of the floatland layer.
1170 # Increase value to increase density. Can be positive or negative.
1171 # Value = 0.0: 50% of volume is floatland.
1172 # Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
1173 # to be sure) creates a solid floatland layer.
1174 mgv7_floatland_density (Floatland density) float -0.6
1176 # Surface level of optional water placed on a solid floatland layer.
1177 # Water is disabled by default and will only be placed if this value is set
1178 # to above 'mgv7_floatland_ymax' - 'mgv7_floatland_taper' (the start of the
1180 # ***WARNING, POTENTIAL DANGER TO WORLDS AND SERVER PERFORMANCE***:
1181 # When enabling water placement, floatlands must be configured and tested
1182 # to be a solid layer by setting 'mgv7_floatland_density' to 2.0 (or other
1183 # required value depending on 'mgv7_np_floatland'), to avoid
1184 # server-intensive extreme water flow and to avoid vast flooding of the
1185 # world surface below.
1186 mgv7_floatland_ywater (Floatland water level) int -31000 -31000 31000
1188 # Controls width of tunnels, a smaller value creates wider tunnels.
1189 # Value >= 10.0 completely disables generation of tunnels and avoids the
1190 # intensive noise calculations.
1191 mgv7_cave_width (Cave width) float 0.09
1193 # Y of upper limit of large caves.
1194 mgv7_large_cave_depth (Large cave depth) int -33 -31000 31000
1196 # Minimum limit of random number of small caves per mapchunk.
1197 mgv7_small_cave_num_min (Small cave minimum number) int 0 0 256
1199 # Maximum limit of random number of small caves per mapchunk.
1200 mgv7_small_cave_num_max (Small cave maximum number) int 0 0 256
1202 # Minimum limit of random number of large caves per mapchunk.
1203 mgv7_large_cave_num_min (Large cave minimum number) int 0 0 64
1205 # Maximum limit of random number of large caves per mapchunk.
1206 mgv7_large_cave_num_max (Large cave maximum number) int 2 0 64
1208 # Proportion of large caves that contain liquid.
1209 mgv7_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1211 # Y-level of cavern upper limit.
1212 mgv7_cavern_limit (Cavern limit) int -256 -31000 31000
1214 # Y-distance over which caverns expand to full size.
1215 mgv7_cavern_taper (Cavern taper) int 256 0 32767
1217 # Defines full size of caverns, smaller values create larger caverns.
1218 mgv7_cavern_threshold (Cavern threshold) float 0.7
1220 # Lower Y limit of dungeons.
1221 mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1223 # Upper Y limit of dungeons.
1224 mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1228 # Y-level of higher terrain that creates cliffs.
1229 mgv7_np_terrain_base (Terrain base noise) noise_params_2d 4, 70, (600, 600, 600), 82341, 5, 0.6, 2.0, eased
1231 # Y-level of lower terrain and seabed.
1232 mgv7_np_terrain_alt (Terrain alternative noise) noise_params_2d 4, 25, (600, 600, 600), 5934, 5, 0.6, 2.0, eased
1234 # Varies roughness of terrain.
1235 # Defines the 'persistence' value for terrain_base and terrain_alt noises.
1236 mgv7_np_terrain_persist (Terrain persistence noise) noise_params_2d 0.6, 0.1, (2000, 2000, 2000), 539, 3, 0.6, 2.0, eased
1238 # Defines distribution of higher terrain and steepness of cliffs.
1239 mgv7_np_height_select (Height select noise) noise_params_2d -8, 16, (500, 500, 500), 4213, 6, 0.7, 2.0, eased
1241 # Variation of biome filler depth.
1242 mgv7_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1244 # Variation of maximum mountain height (in nodes).
1245 mgv7_np_mount_height (Mountain height noise) noise_params_2d 256, 112, (1000, 1000, 1000), 72449, 3, 0.6, 2.0, eased
1247 # Defines large-scale river channel structure.
1248 mgv7_np_ridge_uwater (Ridge underwater noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1250 # 3D noise defining mountain structure and height.
1251 # Also defines structure of floatland mountain terrain.
1252 mgv7_np_mountain (Mountain noise) noise_params_3d -0.6, 1, (250, 350, 250), 5333, 5, 0.63, 2.0
1254 # 3D noise defining structure of river canyon walls.
1255 mgv7_np_ridge (Ridge noise) noise_params_3d 0, 1, (100, 100, 100), 6467, 4, 0.75, 2.0
1257 # 3D noise defining structure of floatlands.
1258 # If altered from the default, the noise 'scale' (0.7 by default) may need
1259 # to be adjusted, as floatland tapering functions best when this noise has
1260 # a value range of approximately -2.0 to 2.0.
1261 mgv7_np_floatland (Floatland noise) noise_params_3d 0, 0.7, (384, 96, 384), 1009, 4, 0.75, 1.618
1263 # 3D noise defining giant caverns.
1264 mgv7_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1266 # First of two 3D noises that together define tunnels.
1267 mgv7_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1269 # Second of two 3D noises that together define tunnels.
1270 mgv7_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1272 # 3D noise that determines number of dungeons per mapchunk.
1273 mgv7_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1275 [*Mapgen Carpathian]
1277 # Map generation attributes specific to Mapgen Carpathian.
1278 mgcarpathian_spflags (Mapgen Carpathian specific flags) flags caverns,norivers caverns,rivers,nocaverns,norivers
1280 # Defines the base ground level.
1281 mgcarpathian_base_level (Base ground level) float 12.0
1283 # Defines the width of the river channel.
1284 mgcarpathian_river_width (River channel width) float 0.05
1286 # Defines the depth of the river channel.
1287 mgcarpathian_river_depth (River channel depth) float 24.0
1289 # Defines the width of the river valley.
1290 mgcarpathian_valley_width (River valley width) float 0.25
1292 # Controls width of tunnels, a smaller value creates wider tunnels.
1293 # Value >= 10.0 completely disables generation of tunnels and avoids the
1294 # intensive noise calculations.
1295 mgcarpathian_cave_width (Cave width) float 0.09
1297 # Y of upper limit of large caves.
1298 mgcarpathian_large_cave_depth (Large cave depth) int -33 -31000 31000
1300 # Minimum limit of random number of small caves per mapchunk.
1301 mgcarpathian_small_cave_num_min (Small cave minimum number) int 0 0 256
1303 # Maximum limit of random number of small caves per mapchunk.
1304 mgcarpathian_small_cave_num_max (Small cave maximum number) int 0 0 256
1306 # Minimum limit of random number of large caves per mapchunk.
1307 mgcarpathian_large_cave_num_min (Large cave minimum number) int 0 0 64
1309 # Maximum limit of random number of large caves per mapchunk.
1310 mgcarpathian_large_cave_num_max (Large cave maximum number) int 2 0 64
1312 # Proportion of large caves that contain liquid.
1313 mgcarpathian_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1315 # Y-level of cavern upper limit.
1316 mgcarpathian_cavern_limit (Cavern limit) int -256 -31000 31000
1318 # Y-distance over which caverns expand to full size.
1319 mgcarpathian_cavern_taper (Cavern taper) int 256 0 32767
1321 # Defines full size of caverns, smaller values create larger caverns.
1322 mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
1324 # Lower Y limit of dungeons.
1325 mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1327 # Upper Y limit of dungeons.
1328 mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1332 # Variation of biome filler depth.
1333 mgcarpathian_np_filler_depth (Filler depth noise) noise_params_2d 0, 1, (128, 128, 128), 261, 3, 0.7, 2.0, eased
1335 # First of 4 2D noises that together define hill/mountain range height.
1336 mgcarpathian_np_height1 (Hilliness1 noise) noise_params_2d 0, 5, (251, 251, 251), 9613, 5, 0.5, 2.0, eased
1338 # Second of 4 2D noises that together define hill/mountain range height.
1339 mgcarpathian_np_height2 (Hilliness2 noise) noise_params_2d 0, 5, (383, 383, 383), 1949, 5, 0.5, 2.0, eased
1341 # Third of 4 2D noises that together define hill/mountain range height.
1342 mgcarpathian_np_height3 (Hilliness3 noise) noise_params_2d 0, 5, (509, 509, 509), 3211, 5, 0.5, 2.0, eased
1344 # Fourth of 4 2D noises that together define hill/mountain range height.
1345 mgcarpathian_np_height4 (Hilliness4 noise) noise_params_2d 0, 5, (631, 631, 631), 1583, 5, 0.5, 2.0, eased
1347 # 2D noise that controls the size/occurrence of rolling hills.
1348 mgcarpathian_np_hills_terrain (Rolling hills spread noise) noise_params_2d 1, 1, (1301, 1301, 1301), 1692, 3, 0.5, 2.0, eased
1350 # 2D noise that controls the size/occurrence of ridged mountain ranges.
1351 mgcarpathian_np_ridge_terrain (Ridge mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 3568, 3, 0.5, 2.0, eased
1353 # 2D noise that controls the size/occurrence of step mountain ranges.
1354 mgcarpathian_np_step_terrain (Step mountain spread noise) noise_params_2d 1, 1, (1889, 1889, 1889), 4157, 3, 0.5, 2.0, eased
1356 # 2D noise that controls the shape/size of rolling hills.
1357 mgcarpathian_np_hills (Rolling hill size noise) noise_params_2d 0, 3, (257, 257, 257), 6604, 6, 0.5, 2.0, eased
1359 # 2D noise that controls the shape/size of ridged mountains.
1360 mgcarpathian_np_ridge_mnt (Ridged mountain size noise) noise_params_2d 0, 12, (743, 743, 743), 5520, 6, 0.7, 2.0, eased
1362 # 2D noise that controls the shape/size of step mountains.
1363 mgcarpathian_np_step_mnt (Step mountain size noise) noise_params_2d 0, 8, (509, 509, 509), 2590, 6, 0.6, 2.0, eased
1365 # 2D noise that locates the river valleys and channels.
1366 mgcarpathian_np_rivers (River noise) noise_params_2d 0, 1, (1000, 1000, 1000), 85039, 5, 0.6, 2.0, eased
1368 # 3D noise for mountain overhangs, cliffs, etc. Usually small variations.
1369 mgcarpathian_np_mnt_var (Mountain variation noise) noise_params_3d 0, 1, (499, 499, 499), 2490, 5, 0.55, 2.0
1371 # First of two 3D noises that together define tunnels.
1372 mgcarpathian_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1374 # Second of two 3D noises that together define tunnels.
1375 mgcarpathian_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1377 # 3D noise defining giant caverns.
1378 mgcarpathian_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1380 # 3D noise that determines number of dungeons per mapchunk.
1381 mgcarpathian_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1385 # Map generation attributes specific to Mapgen Flat.
1386 # Occasional lakes and hills can be added to the flat world.
1387 mgflat_spflags (Mapgen Flat specific flags) flags nolakes,nohills,nocaverns lakes,hills,caverns,nolakes,nohills,nocaverns
1390 mgflat_ground_level (Ground level) int 8 -31000 31000
1392 # Y of upper limit of large caves.
1393 mgflat_large_cave_depth (Large cave depth) int -33 -31000 31000
1395 # Minimum limit of random number of small caves per mapchunk.
1396 mgflat_small_cave_num_min (Small cave minimum number) int 0 0 256
1398 # Maximum limit of random number of small caves per mapchunk.
1399 mgflat_small_cave_num_max (Small cave maximum number) int 0 0 256
1401 # Minimum limit of random number of large caves per mapchunk.
1402 mgflat_large_cave_num_min (Large cave minimum number) int 0 0 64
1404 # Maximum limit of random number of large caves per mapchunk.
1405 mgflat_large_cave_num_max (Large cave maximum number) int 2 0 64
1407 # Proportion of large caves that contain liquid.
1408 mgflat_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1410 # Controls width of tunnels, a smaller value creates wider tunnels.
1411 # Value >= 10.0 completely disables generation of tunnels and avoids the
1412 # intensive noise calculations.
1413 mgflat_cave_width (Cave width) float 0.09
1415 # Terrain noise threshold for lakes.
1416 # Controls proportion of world area covered by lakes.
1417 # Adjust towards 0.0 for a larger proportion.
1418 mgflat_lake_threshold (Lake threshold) float -0.45
1420 # Controls steepness/depth of lake depressions.
1421 mgflat_lake_steepness (Lake steepness) float 48.0
1423 # Terrain noise threshold for hills.
1424 # Controls proportion of world area covered by hills.
1425 # Adjust towards 0.0 for a larger proportion.
1426 mgflat_hill_threshold (Hill threshold) float 0.45
1428 # Controls steepness/height of hills.
1429 mgflat_hill_steepness (Hill steepness) float 64.0
1431 # Y-level of cavern upper limit.
1432 mgflat_cavern_limit (Cavern limit) int -256 -31000 31000
1434 # Y-distance over which caverns expand to full size.
1435 mgflat_cavern_taper (Cavern taper) int 256 0 32767
1437 # Defines full size of caverns, smaller values create larger caverns.
1438 mgflat_cavern_threshold (Cavern threshold) float 0.7
1440 # Lower Y limit of dungeons.
1441 mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1443 # Upper Y limit of dungeons.
1444 mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1448 # Defines location and terrain of optional hills and lakes.
1449 mgflat_np_terrain (Terrain noise) noise_params_2d 0, 1, (600, 600, 600), 7244, 5, 0.6, 2.0, eased
1451 # Variation of biome filler depth.
1452 mgflat_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1454 # First of two 3D noises that together define tunnels.
1455 mgflat_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1457 # Second of two 3D noises that together define tunnels.
1458 mgflat_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1460 # 3D noise defining giant caverns.
1461 mgflat_np_cavern (Cavern noise) noise_params_3d 0, 1, (384, 128, 384), 723, 5, 0.63, 2.0
1463 # 3D noise that determines number of dungeons per mapchunk.
1464 mgflat_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1468 # Map generation attributes specific to Mapgen Fractal.
1469 # 'terrain' enables the generation of non-fractal terrain:
1470 # ocean, islands and underground.
1471 mgfractal_spflags (Mapgen Fractal specific flags) flags terrain terrain,noterrain
1473 # Controls width of tunnels, a smaller value creates wider tunnels.
1474 # Value >= 10.0 completely disables generation of tunnels and avoids the
1475 # intensive noise calculations.
1476 mgfractal_cave_width (Cave width) float 0.09
1478 # Y of upper limit of large caves.
1479 mgfractal_large_cave_depth (Large cave depth) int -33 -31000 31000
1481 # Minimum limit of random number of small caves per mapchunk.
1482 mgfractal_small_cave_num_min (Small cave minimum number) int 0 0 256
1484 # Maximum limit of random number of small caves per mapchunk.
1485 mgfractal_small_cave_num_max (Small cave maximum number) int 0 0 256
1487 # Minimum limit of random number of large caves per mapchunk.
1488 mgfractal_large_cave_num_min (Large cave minimum number) int 0 0 64
1490 # Maximum limit of random number of large caves per mapchunk.
1491 mgfractal_large_cave_num_max (Large cave maximum number) int 2 0 64
1493 # Proportion of large caves that contain liquid.
1494 mgfractal_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1496 # Lower Y limit of dungeons.
1497 mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1499 # Upper Y limit of dungeons.
1500 mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 -31000 31000
1502 # Selects one of 18 fractal types.
1503 # 1 = 4D "Roundy" Mandelbrot set.
1504 # 2 = 4D "Roundy" Julia set.
1505 # 3 = 4D "Squarry" Mandelbrot set.
1506 # 4 = 4D "Squarry" Julia set.
1507 # 5 = 4D "Mandy Cousin" Mandelbrot set.
1508 # 6 = 4D "Mandy Cousin" Julia set.
1509 # 7 = 4D "Variation" Mandelbrot set.
1510 # 8 = 4D "Variation" Julia set.
1511 # 9 = 3D "Mandelbrot/Mandelbar" Mandelbrot set.
1512 # 10 = 3D "Mandelbrot/Mandelbar" Julia set.
1513 # 11 = 3D "Christmas Tree" Mandelbrot set.
1514 # 12 = 3D "Christmas Tree" Julia set.
1515 # 13 = 3D "Mandelbulb" Mandelbrot set.
1516 # 14 = 3D "Mandelbulb" Julia set.
1517 # 15 = 3D "Cosine Mandelbulb" Mandelbrot set.
1518 # 16 = 3D "Cosine Mandelbulb" Julia set.
1519 # 17 = 4D "Mandelbulb" Mandelbrot set.
1520 # 18 = 4D "Mandelbulb" Julia set.
1521 mgfractal_fractal (Fractal type) int 1 1 18
1523 # Iterations of the recursive function.
1524 # Increasing this increases the amount of fine detail, but also
1525 # increases processing load.
1526 # At iterations = 20 this mapgen has a similar load to mapgen V7.
1527 mgfractal_iterations (Iterations) int 11 1 65535
1529 # (X,Y,Z) scale of fractal in nodes.
1530 # Actual fractal size will be 2 to 3 times larger.
1531 # These numbers can be made very large, the fractal does
1532 # not have to fit inside the world.
1533 # Increase these to 'zoom' into the detail of the fractal.
1534 # Default is for a vertically-squashed shape suitable for
1535 # an island, set all 3 numbers equal for the raw shape.
1536 mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
1538 # (X,Y,Z) offset of fractal from world center in units of 'scale'.
1539 # Can be used to move a desired point to (0, 0) to create a
1540 # suitable spawn point, or to allow 'zooming in' on a desired
1541 # point by increasing 'scale'.
1542 # The default is tuned for a suitable spawn point for Mandelbrot
1543 # sets with default parameters, it may need altering in other
1545 # Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
1546 mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
1548 # W coordinate of the generated 3D slice of a 4D fractal.
1549 # Determines which 3D slice of the 4D shape is generated.
1550 # Alters the shape of the fractal.
1551 # Has no effect on 3D fractals.
1552 # Range roughly -2 to 2.
1553 mgfractal_slice_w (Slice w) float 0.0
1556 # X component of hypercomplex constant.
1557 # Alters the shape of the fractal.
1558 # Range roughly -2 to 2.
1559 mgfractal_julia_x (Julia x) float 0.33
1562 # Y component of hypercomplex constant.
1563 # Alters the shape of the fractal.
1564 # Range roughly -2 to 2.
1565 mgfractal_julia_y (Julia y) float 0.33
1568 # Z component of hypercomplex constant.
1569 # Alters the shape of the fractal.
1570 # Range roughly -2 to 2.
1571 mgfractal_julia_z (Julia z) float 0.33
1574 # W component of hypercomplex constant.
1575 # Alters the shape of the fractal.
1576 # Has no effect on 3D fractals.
1577 # Range roughly -2 to 2.
1578 mgfractal_julia_w (Julia w) float 0.33
1582 # Y-level of seabed.
1583 mgfractal_np_seabed (Seabed noise) noise_params_2d -14, 9, (600, 600, 600), 41900, 5, 0.6, 2.0, eased
1585 # Variation of biome filler depth.
1586 mgfractal_np_filler_depth (Filler depth noise) noise_params_2d 0, 1.2, (150, 150, 150), 261, 3, 0.7, 2.0, eased
1588 # First of two 3D noises that together define tunnels.
1589 mgfractal_np_cave1 (Cave1 noise) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1591 # Second of two 3D noises that together define tunnels.
1592 mgfractal_np_cave2 (Cave2 noise) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1594 # 3D noise that determines number of dungeons per mapchunk.
1595 mgfractal_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1599 # Map generation attributes specific to Mapgen Valleys.
1600 # 'altitude_chill': Reduces heat with altitude.
1601 # 'humid_rivers': Increases humidity around rivers.
1602 # 'vary_river_depth': If enabled, low humidity and high heat causes rivers
1603 # to become shallower and occasionally dry.
1604 # 'altitude_dry': Reduces humidity with altitude.
1605 mgvalleys_spflags (Mapgen Valleys specific flags) flags altitude_chill,humid_rivers,vary_river_depth,altitude_dry altitude_chill,humid_rivers,vary_river_depth,altitude_dry,noaltitude_chill,nohumid_rivers,novary_river_depth,noaltitude_dry
1607 # The vertical distance over which heat drops by 20 if 'altitude_chill' is
1608 # enabled. Also, the vertical distance over which humidity drops by 10 if
1609 # 'altitude_dry' is enabled.
1610 mgvalleys_altitude_chill (Altitude chill) int 90 0 65535
1612 # Depth below which you'll find large caves.
1613 mgvalleys_large_cave_depth (Large cave depth) int -33 -31000 31000
1615 # Minimum limit of random number of small caves per mapchunk.
1616 mgvalleys_small_cave_num_min (Small cave minimum number) int 0 0 256
1618 # Maximum limit of random number of small caves per mapchunk.
1619 mgvalleys_small_cave_num_max (Small cave maximum number) int 0 0 256
1621 # Minimum limit of random number of large caves per mapchunk.
1622 mgvalleys_large_cave_num_min (Large cave minimum number) int 0 0 64
1624 # Maximum limit of random number of large caves per mapchunk.
1625 mgvalleys_large_cave_num_max (Large cave maximum number) int 2 0 64
1627 # Proportion of large caves that contain liquid.
1628 mgvalleys_large_cave_flooded (Large cave proportion flooded) float 0.5 0.0 1.0
1630 # Depth below which you'll find giant caverns.
1631 mgvalleys_cavern_limit (Cavern upper limit) int -256 -31000 31000
1633 # Y-distance over which caverns expand to full size.
1634 mgvalleys_cavern_taper (Cavern taper) int 192 0 32767
1636 # Defines full size of caverns, smaller values create larger caverns.
1637 mgvalleys_cavern_threshold (Cavern threshold) float 0.6
1639 # How deep to make rivers.
1640 mgvalleys_river_depth (River depth) int 4 0 65535
1642 # How wide to make rivers.
1643 mgvalleys_river_size (River size) int 5 0 65535
1645 # Controls width of tunnels, a smaller value creates wider tunnels.
1646 # Value >= 10.0 completely disables generation of tunnels and avoids the
1647 # intensive noise calculations.
1648 mgvalleys_cave_width (Cave width) float 0.09
1650 # Lower Y limit of dungeons.
1651 mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 -31000 31000
1653 # Upper Y limit of dungeons.
1654 mgvalleys_dungeon_ymax (Dungeon maximum Y) int 63 -31000 31000
1658 # First of two 3D noises that together define tunnels.
1659 mgvalleys_np_cave1 (Cave noise #1) noise_params_3d 0, 12, (61, 61, 61), 52534, 3, 0.5, 2.0
1661 # Second of two 3D noises that together define tunnels.
1662 mgvalleys_np_cave2 (Cave noise #2) noise_params_3d 0, 12, (67, 67, 67), 10325, 3, 0.5, 2.0
1664 # Variation of biome filler depth.
1665 mgvalleys_np_filler_depth (Filler depth) noise_params_2d 0, 1.2, (256, 256, 256), 1605, 3, 0.5, 2.0, eased
1667 # 3D noise defining giant caverns.
1668 mgvalleys_np_cavern (Cavern noise) noise_params_3d 0, 1, (768, 256, 768), 59033, 6, 0.63, 2.0
1670 # Defines large-scale river channel structure.
1671 mgvalleys_np_rivers (River noise) noise_params_2d 0, 1, (256, 256, 256), -6050, 5, 0.6, 2.0, eased
1673 # Base terrain height.
1674 mgvalleys_np_terrain_height (Terrain height) noise_params_2d -10, 50, (1024, 1024, 1024), 5202, 6, 0.4, 2.0, eased
1676 # Raises terrain to make valleys around the rivers.
1677 mgvalleys_np_valley_depth (Valley depth) noise_params_2d 5, 4, (512, 512, 512), -1914, 1, 1.0, 2.0, eased
1679 # Slope and fill work together to modify the heights.
1680 mgvalleys_np_inter_valley_fill (Valley fill) noise_params_3d 0, 1, (256, 512, 256), 1993, 6, 0.8, 2.0
1682 # Amplifies the valleys.
1683 mgvalleys_np_valley_profile (Valley profile) noise_params_2d 0.6, 0.5, (512, 512, 512), 777, 1, 1.0, 2.0, eased
1685 # Slope and fill work together to modify the heights.
1686 mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 128, 128), 746, 1, 1.0, 2.0, eased
1688 # 3D noise that determines number of dungeons per mapchunk.
1689 mgvalleys_np_dungeons (Dungeon noise) noise_params_3d 0.9, 0.5, (500, 500, 500), 0, 2, 0.8, 2.0
1694 [*Developer Options]
1696 # Enable Lua modding support on client.
1697 # This support is experimental and API can change.
1698 enable_client_modding (Client modding) bool false
1700 # Replaces the default main menu with a custom one.
1701 main_menu_script (Main menu script) string
1705 # Prevent mods from doing insecure things like running shell commands.
1706 secure.enable_security (Enable mod security) bool true
1708 # Comma-separated list of trusted mods that are allowed to access insecure
1709 # functions even when mod security is on (via request_insecure_environment()).
1710 secure.trusted_mods (Trusted mods) string
1712 # Comma-separated list of mods that are allowed to access HTTP APIs, which
1713 # allow them to upload and download data to/from the internet.
1714 secure.http_mods (HTTP mods) string
1718 # Level of logging to be written to debug.txt:
1719 # - <nothing> (no logging)
1720 # - none (messages with no level)
1727 debug_log_level (Debug log level) enum action ,none,error,warning,action,info,verbose,trace
1729 # If the file size of debug.txt exceeds the number of megabytes specified in
1730 # this setting when it is opened, the file is moved to debug.txt.1,
1731 # deleting an older debug.txt.1 if it exists.
1732 # debug.txt is only moved if this setting is positive.
1733 debug_log_size_max (Debug log file size threshold) int 50 1
1735 # Minimal level of logging to be written to chat.
1736 chat_log_level (Chat log level) enum error ,none,error,warning,action,info,verbose,trace
1738 # Handling for deprecated Lua API calls:
1739 # - none: Do not log deprecated calls
1740 # - log: mimic and log backtrace of deprecated call (default).
1741 # - error: abort on usage of deprecated call (suggested for mod developers).
1742 deprecated_lua_api_handling (Deprecated Lua API handling) enum log none,log,error
1744 # Enable random user input (only used for testing).
1745 random_input (Random input) bool false
1747 # Enable mod channels support.
1748 enable_mod_channels (Mod channels) bool false
1752 # Load the game profiler to collect game profiling data.
1753 # Provides a /profiler command to access the compiled profile.
1754 # Useful for mod developers and server operators.
1755 profiler.load (Load the game profiler) bool false
1757 # The default format in which profiles are being saved,
1758 # when calling `/profiler save [format]` without format.
1759 profiler.default_report_format (Default report format) enum txt txt,csv,lua,json,json_pretty
1761 # The file path relative to your world path in which profiles will be saved to.
1762 profiler.report_path (Report path) string
1764 # Instrument the methods of entities on registration.
1765 instrument.entity (Entity methods) bool true
1767 # Instrument the action function of Active Block Modifiers on registration.
1768 instrument.abm (Active Block Modifiers) bool true
1770 # Instrument the action function of Loading Block Modifiers on registration.
1771 instrument.lbm (Loading Block Modifiers) bool true
1773 # Instrument chat commands on registration.
1774 instrument.chatcommand (Chat commands) bool true
1776 # Instrument global callback functions on registration.
1777 # (anything you pass to a minetest.register_*() function)
1778 instrument.global_callback (Global callbacks) bool true
1780 # Instrument builtin.
1781 # This is usually only needed by core/builtin contributors
1782 instrument.builtin (Builtin) bool false
1784 # Have the profiler instrument itself:
1785 # * Instrument an empty function.
1786 # This estimates the overhead, that instrumentation is adding (+1 function call).
1787 # * Instrument the sampler being used to update the statistics.
1788 instrument.profiler (Profiler) bool false
1792 # Print the engine's profiling data in regular intervals (in seconds).
1793 # 0 = disable. Useful for developers.
1794 profiler_print_interval (Engine profiling data print interval) int 0 0
1799 # Enable IPv6 support (for both client and server).
1800 # Required for IPv6 connections to work at all.
1801 enable_ipv6 (IPv6) bool true
1803 # If enabled, invalid world data won't cause the server to shut down.
1804 # Only enable this if you know what you are doing.
1805 ignore_world_load_errors (Ignore world errors) bool false
1809 # Path to shader directory. If no path is defined, default location will be used.
1812 shader_path (Shader path) path
1814 # The rendering back-end.
1815 # Note: A restart is required after changing this!
1816 # OpenGL is the default for desktop, and OGLES2 for Android.
1817 # Shaders are supported by everything but OGLES1.
1818 video_driver (Video driver) enum ,opengl,opengl3,ogles1,ogles2
1820 # Distance in nodes at which transparency depth sorting is enabled
1821 # Use this to limit the performance impact of transparency depth sorting
1822 transparency_sorting_distance (Transparency Sorting Distance) int 16 0 128
1824 # Radius of cloud area stated in number of 64 node cloud squares.
1825 # Values larger than 26 will start to produce sharp cutoffs at cloud area corners.
1826 cloud_radius (Cloud radius) int 12 1 62
1828 # Whether node texture animations should be desynchronized per mapblock.
1829 desynchronize_mapblock_texture_animation (Desynchronize block animation) bool false
1831 # Enables caching of facedir rotated meshes.
1832 enable_mesh_cache (Mesh cache) bool false
1834 # Delay between mesh updates on the client in ms. Increasing this will slow
1835 # down the rate of mesh updates, thus reducing jitter on slower clients.
1836 mesh_generation_interval (Mapblock mesh generation delay) int 0 0 50
1838 # Number of threads to use for mesh generation.
1839 # Value of 0 (default) will let Minetest autodetect the number of available threads.
1840 mesh_generation_threads (Mapblock mesh generation threads) int 0 0 8
1844 # Usable to make minimap smoother on slower machines.
1845 minimap_double_scan_height (Minimap scan height) bool true
1847 # Textures on a node may be aligned either to the node or to the world.
1848 # The former mode suits better things like machines, furniture, etc., while
1849 # the latter makes stairs and microblocks fit surroundings better.
1850 # However, as this possibility is new, thus may not be used by older servers,
1851 # this option allows enforcing it for certain node types. Note though that
1852 # that is considered EXPERIMENTAL and may not work properly.
1853 world_aligned_mode (World-aligned textures mode) enum enable disable,enable,force_solid,force_nodebox
1855 # World-aligned textures may be scaled to span several nodes. However,
1856 # the server may not send the scale you want, especially if you use
1857 # a specially-designed texture pack; with this option, the client tries
1858 # to determine the scale automatically basing on the texture size.
1859 # See also texture_min_size.
1860 # Warning: This option is EXPERIMENTAL!
1861 autoscale_mode (Autoscaling mode) enum disable disable,enable,force
1863 # When using bilinear/trilinear/anisotropic filters, low-resolution textures
1864 # can be blurred, so automatically upscale them with nearest-neighbor
1865 # interpolation to preserve crisp pixels. This sets the minimum texture size
1866 # for the upscaled textures; higher values look sharper, but require more
1867 # memory. Powers of 2 are recommended. This setting is ONLY applied if
1868 # bilinear/trilinear/anisotropic filtering is enabled.
1869 # This is also used as the base node texture size for world-aligned
1870 # texture autoscaling.
1871 texture_min_size (Base texture size) int 64 1 32768
1873 # Side length of a cube of map blocks that the client will consider together
1874 # when generating meshes.
1875 # Larger values increase the utilization of the GPU by reducing the number of
1876 # draw calls, benefiting especially high-end GPUs.
1877 # Systems with a low-end GPU (or no GPU) would benefit from smaller values.
1878 client_mesh_chunk (Client Mesh Chunksize) int 1 1 16
1881 # Comma-separated list of AL and ALC extensions that should not be used.
1882 # Useful for testing. See al_extensions.[h,cpp] for details.
1883 sound_extensions_blacklist (Sound Extensions Blacklist) string
1887 font_bold (Font bold by default) bool false
1889 font_italic (Font italic by default) bool false
1891 # Shadow offset (in pixels) of the default font. If 0, then shadow will not be drawn.
1892 font_shadow (Font shadow) int 1 0 65535
1894 # Opaqueness (alpha) of the shadow behind the default font, between 0 and 255.
1895 font_shadow_alpha (Font shadow alpha) int 127 0 255
1897 # Font size of the default font where 1 unit = 1 pixel at 96 DPI
1898 font_size (Font size) int 16 5 72
1900 # For pixel-style fonts that do not scale well, this ensures that font sizes used
1901 # with this font will always be divisible by this value, in pixels. For instance,
1902 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
1903 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
1904 font_size_divisible_by (Font size divisible by) int 1 1
1906 # Path to the default font. Must be a TrueType font.
1907 # The fallback font will be used if the font cannot be loaded.
1908 font_path (Regular font path) filepath fonts/Arimo-Regular.ttf
1910 font_path_bold (Bold font path) filepath fonts/Arimo-Bold.ttf
1911 font_path_italic (Italic font path) filepath fonts/Arimo-Italic.ttf
1912 font_path_bold_italic (Bold and italic font path) filepath fonts/Arimo-BoldItalic.ttf
1914 # Font size of the monospace font where 1 unit = 1 pixel at 96 DPI
1915 mono_font_size (Monospace font size) int 16 5 72
1917 # For pixel-style fonts that do not scale well, this ensures that font sizes used
1918 # with this font will always be divisible by this value, in pixels. For instance,
1919 # a pixel font 16 pixels tall should have this set to 16, so it will only ever be
1920 # sized 16, 32, 48, etc., so a mod requesting a size of 25 will get 32.
1921 mono_font_size_divisible_by (Monospace font size divisible by) int 1 1
1923 # Path to the monospace font. Must be a TrueType font.
1924 # This font is used for e.g. the console and profiler screen.
1925 mono_font_path (Monospace font path) filepath fonts/Cousine-Regular.ttf
1927 mono_font_path_bold (Bold monospace font path) filepath fonts/Cousine-Bold.ttf
1928 mono_font_path_italic (Italic monospace font path) filepath fonts/Cousine-Italic.ttf
1929 mono_font_path_bold_italic (Bold and italic monospace font path) filepath fonts/Cousine-BoldItalic.ttf
1931 # Path of the fallback font. Must be a TrueType font.
1932 # This font will be used for certain languages or if the default font is unavailable.
1933 fallback_font_path (Fallback font path) filepath fonts/DroidSansFallbackFull.ttf
1937 # Gradient of light curve at minimum light level.
1938 # Controls the contrast of the lowest light levels.
1939 lighting_alpha (Light curve low gradient) float 0.0 0.0 3.0
1941 # Gradient of light curve at maximum light level.
1942 # Controls the contrast of the highest light levels.
1943 lighting_beta (Light curve high gradient) float 1.5 0.0 3.0
1945 # Strength of light curve boost.
1946 # The 3 'boost' parameters define a range of the light
1947 # curve that is boosted in brightness.
1948 lighting_boost (Light curve boost) float 0.2 0.0 0.4
1950 # Center of light curve boost range.
1951 # Where 0.0 is minimum light level, 1.0 is maximum light level.
1952 lighting_boost_center (Light curve boost center) float 0.5 0.0 1.0
1954 # Spread of light curve boost range.
1955 # Controls the width of the range to be boosted.
1956 # Standard deviation of the light curve boost Gaussian.
1957 lighting_boost_spread (Light curve boost spread) float 0.2 0.0 0.4
1961 # Prometheus listener address.
1962 # If Minetest is compiled with ENABLE_PROMETHEUS option enabled,
1963 # enable metrics listener for Prometheus on that address.
1964 # Metrics can be fetched on http://127.0.0.1:30000/metrics
1965 prometheus_listener_address (Prometheus listener address) string 127.0.0.1:30000
1967 # Maximum size of the outgoing chat queue.
1968 # 0 to disable queueing and -1 to make the queue size unlimited.
1969 max_out_chat_queue_size (Maximum size of the outgoing chat queue) int 20 -1 32767
1971 # Timeout for client to remove unused map data from memory, in seconds.
1972 client_unload_unused_data_timeout (Mapblock unload timeout) float 600.0 0.0
1974 # Maximum number of mapblocks for client to be kept in memory.
1975 # Set to -1 for unlimited amount.
1976 client_mapblock_limit (Mapblock limit) int 7500 -1 2147483647
1978 # Whether to show the client debug info (has the same effect as hitting F5).
1979 show_debug (Show debug info) bool false
1981 # Maximum number of blocks that are simultaneously sent per client.
1982 # The maximum total count is calculated dynamically:
1983 # max_total = ceil((#clients + max_users) * per_client / 4)
1984 max_simultaneous_block_sends_per_client (Maximum simultaneous block sends per client) int 40 1 4294967295
1986 # To reduce lag, block transfers are slowed down when a player is building something.
1987 # This determines how long they are slowed down after placing or removing a node.
1988 full_block_send_enable_min_time_from_building (Delay in sending blocks after building) float 2.0 0.0
1990 # Maximum number of packets sent per send step, if you have a slow connection
1991 # try reducing it, but don't reduce it to a number below double of targeted
1993 max_packets_per_iteration (Max. packets per iteration) int 1024 1 65535
1995 # Compression level to use when sending mapblocks to the client.
1996 # -1 - use default compression level
1997 # 0 - least compression, fastest
1998 # 9 - best compression, slowest
1999 map_compression_level_net (Map Compression Level for Network Transfer) int -1 -1 9
2003 # Format of player chat messages. The following strings are valid placeholders:
2004 # @name, @message, @timestamp (optional)
2005 chat_message_format (Chat message format) string <@name> @message
2007 # If the execution of a chat command takes longer than this specified time in
2008 # seconds, add the time information to the chat command message
2009 chatcommand_msg_time_threshold (Chat command time message threshold) float 0.1 0.0
2011 # A message to be displayed to all clients when the server shuts down.
2012 kick_msg_shutdown (Shutdown message) string Server shutting down.
2014 # A message to be displayed to all clients when the server crashes.
2015 kick_msg_crash (Crash message) string This server has experienced an internal error. You will now be disconnected.
2017 # Whether to ask clients to reconnect after a (Lua) crash.
2018 # Set this to true if your server is set up to restart automatically.
2019 ask_reconnect_on_crash (Ask to reconnect after crash) bool false
2021 [**Server/Env Performance]
2023 # Length of a server tick (the interval at which everything is generally updated),
2024 # stated in seconds.
2025 # Does not apply to sessions hosted from the client menu.
2026 dedicated_server_step (Dedicated server step) float 0.09 0.0 1.0
2028 # Whether players are shown to clients without any range limit.
2029 # Deprecated, use the setting player_transfer_distance instead.
2030 unlimited_player_transfer_distance (Unlimited player transfer distance) bool true
2032 # Defines the maximal player transfer distance in blocks (0 = unlimited).
2033 player_transfer_distance (Player transfer distance) int 0 0 65535
2035 # From how far clients know about objects, stated in mapblocks (16 nodes).
2037 # Setting this larger than active_block_range will also cause the server
2038 # to maintain active objects up to this distance in the direction the
2039 # player is looking. (This can avoid mobs suddenly disappearing from view)
2040 active_object_send_range_blocks (Active object send range) int 8 1 65535
2042 # The radius of the volume of blocks around every player that is subject to the
2043 # active block stuff, stated in mapblocks (16 nodes).
2044 # In active blocks objects are loaded and ABMs run.
2045 # This is also the minimum range in which active objects (mobs) are maintained.
2046 # This should be configured together with active_object_send_range_blocks.
2047 active_block_range (Active block range) int 4 1 65535
2049 # From how far blocks are sent to clients, stated in mapblocks (16 nodes).
2050 max_block_send_distance (Max block send distance) int 12 1 65535
2052 # Default maximum number of forceloaded mapblocks.
2053 # Set this to -1 to disable the limit.
2054 max_forceloaded_blocks (Maximum forceloaded blocks) int 16 -1
2056 # Interval of sending time of day to clients, stated in seconds.
2057 time_send_interval (Time send interval) float 5.0 0.001
2059 # Interval of saving important changes in the world, stated in seconds.
2060 server_map_save_interval (Map save interval) float 5.3 0.001
2062 # How long the server will wait before unloading unused mapblocks, stated in seconds.
2063 # Higher value is smoother, but will use more RAM.
2064 server_unload_unused_data_timeout (Unload unused server data) int 29 0 4294967295
2066 # Maximum number of statically stored objects in a block.
2067 max_objects_per_block (Maximum objects per block) int 256 1 65535
2069 # Length of time between active block management cycles, stated in seconds.
2070 active_block_mgmt_interval (Active block management interval) float 2.0 0.0
2072 # Length of time between Active Block Modifier (ABM) execution cycles, stated in seconds.
2073 abm_interval (ABM interval) float 1.0 0.0
2075 # The time budget allowed for ABMs to execute on each step
2076 # (as a fraction of the ABM Interval)
2077 abm_time_budget (ABM time budget) float 0.2 0.1 0.9
2079 # Length of time between NodeTimer execution cycles, stated in seconds.
2080 nodetimer_interval (NodeTimer interval) float 0.2 0.0
2082 # Max liquids processed per step.
2083 liquid_loop_max (Liquid loop max) int 100000 1 4294967295
2085 # The time (in seconds) that the liquids queue may grow beyond processing
2086 # capacity until an attempt is made to decrease its size by dumping old queue
2087 # items. A value of 0 disables the functionality.
2088 liquid_queue_purge_time (Liquid queue purge time) int 0 0 65535
2090 # Liquid update interval in seconds.
2091 liquid_update (Liquid update tick) float 1.0 0.001
2093 # At this distance the server will aggressively optimize which blocks are sent to
2095 # Small values potentially improve performance a lot, at the expense of visible
2096 # rendering glitches (some blocks might not be rendered correctly in caves).
2097 # Setting this to a value greater than max_block_send_distance disables this
2099 # Stated in MapBlocks (16 nodes).
2100 block_send_optimize_distance (Block send optimize distance) int 4 2 2047
2102 # If enabled, the server will perform map block occlusion culling based on
2103 # on the eye position of the player. This can reduce the number of blocks
2104 # sent to the client by 50-80%. Clients will no longer receive most
2105 # invisible blocks, so that the utility of noclip mode is reduced.
2106 server_side_occlusion_culling (Server-side occlusion culling) bool true
2108 # At this distance the server will perform a simpler and cheaper occlusion check.
2109 # Smaller values potentially improve performance, at the expense of temporarily visible
2110 # rendering glitches (missing blocks).
2111 # This is especially useful for very large viewing range (upwards of 500).
2112 # Stated in MapBlocks (16 nodes).
2113 block_cull_optimize_distance (Block cull optimize distance) int 25 2 2047
2117 # Size of mapchunks generated by mapgen, stated in mapblocks (16 nodes).
2118 # WARNING: There is no benefit, and there are several dangers, in
2119 # increasing this value above 5.
2120 # Reducing this value increases cave and dungeon density.
2121 # Altering this value is for special usage, leaving it unchanged is
2123 chunksize (Chunk size) int 5 1 10
2125 # Dump the mapgen debug information.
2126 enable_mapgen_debug_info (Mapgen debug) bool false
2128 # Maximum number of blocks that can be queued for loading.
2129 emergequeue_limit_total (Absolute limit of queued blocks to emerge) int 1024 1 1000000
2131 # Maximum number of blocks to be queued that are to be loaded from file.
2132 # This limit is enforced per player.
2133 emergequeue_limit_diskonly (Per-player limit of queued blocks load from disk) int 128 1 1000000
2135 # Maximum number of blocks to be queued that are to be generated.
2136 # This limit is enforced per player.
2137 emergequeue_limit_generate (Per-player limit of queued blocks to generate) int 128 1 1000000
2139 # Number of emerge threads to use.
2141 # - Automatic selection. The number of emerge threads will be
2142 # - 'number of processors - 2', with a lower limit of 1.
2144 # - Specifies the number of emerge threads, with a lower limit of 1.
2145 # WARNING: Increasing the number of emerge threads increases engine mapgen
2146 # speed, but this may harm game performance by interfering with other
2147 # processes, especially in singleplayer and/or when running Lua code in
2148 # 'on_generated'. For many users the optimum setting may be '1'.
2149 num_emerge_threads (Number of emerge threads) int 1 0 32767
2153 # Maximum time an interactive request (e.g. server list fetch) may take, stated in milliseconds.
2154 curl_timeout (cURL interactive timeout) int 20000 1000 2147483647
2156 # Limits number of parallel HTTP requests. Affects:
2157 # - Media fetch if server uses remote_media setting.
2158 # - Serverlist download and server announcement.
2159 # - Downloads performed by main menu (e.g. mod manager).
2160 # Only has an effect if compiled with cURL.
2161 curl_parallel_limit (cURL parallel limit) int 8 1 2147483647
2163 # Maximum time a file download (e.g. a mod download) may take, stated in milliseconds.
2164 curl_file_download_timeout (cURL file download timeout) int 300000 5000 2147483647
2168 # Adjust dpi configuration to your screen (non X11/Android only) e.g. for 4k screens.
2169 screen_dpi (DPI) int 72 1
2171 # Adjust the detected display density, used for scaling UI elements.
2172 display_density_factor (Display Density Scaling Factor) float 1 0.5 5.0
2174 # Windows systems only: Start Minetest with the command line window in the background.
2175 # Contains the same information as the file debug.txt (default name).
2176 enable_console (Enable console window) bool false
2178 # Number of extra blocks that can be loaded by /clearobjects at once.
2179 # This is a trade-off between SQLite transaction overhead and
2180 # memory consumption (4096=100MB, as a rule of thumb).
2181 max_clearobjects_extra_loaded_blocks (Max. clearobjects extra blocks) int 4096 0 4294967295
2183 # World directory (everything in the world is stored here).
2184 # Not needed if starting from the main menu.
2185 map-dir (Map directory) path
2187 # See https://www.sqlite.org/pragma.html#pragma_synchronous
2188 sqlite_synchronous (Synchronous SQLite) enum 2 0,1,2
2190 # Compression level to use when saving mapblocks to disk.
2191 # -1 - use default compression level
2192 # 0 - least compression, fastest
2193 # 9 - best compression, slowest
2194 map_compression_level_disk (Map Compression Level for Disk Storage) int -1 -1 9
2196 # Enable usage of remote media server (if provided by server).
2197 # Remote servers offer a significantly faster way to download media (e.g. textures)
2198 # when connecting to the server.
2199 enable_remote_media_server (Connect to external media server) bool true
2201 # File in client/serverlist/ that contains your favorite servers displayed in the
2203 serverlist_file (Serverlist file) string favoriteservers.json
2208 # Enable joysticks. Requires a restart to take effect
2209 enable_joysticks (Enable joysticks) bool false
2211 # The identifier of the joystick to use
2212 joystick_id (Joystick ID) int 0 0 255
2214 # The type of joystick
2215 joystick_type (Joystick type) enum auto auto,generic,xbox,dragonrise_gamecube
2217 # The time in seconds it takes between repeated events
2218 # when holding down a joystick button combination.
2219 repeat_joystick_button_time (Joystick button repetition interval) float 0.17 0.001
2221 # The dead zone of the joystick
2222 joystick_deadzone (Joystick dead zone) int 2048 0 65535
2224 # The sensitivity of the joystick axes for moving the
2225 # in-game view frustum around.
2226 joystick_frustum_sensitivity (Joystick frustum sensitivity) float 170.0 0.001
2229 [*Hide: Temporary Settings]
2231 # Path to texture directory. All textures are first searched from here.
2232 texture_path (Texture path) path
2235 enable_minimap (Minimap) bool true
2237 # Shape of the minimap. Enabled = round, disabled = square.
2238 minimap_shape_round (Round minimap) bool true
2240 # Address to connect to.
2241 # Leave this blank to start a local server.
2242 # Note that the address field in the main menu overrides this setting.
2243 address (Server address) string
2245 # Port to connect to (UDP).
2246 # Note that the port field in the main menu overrides this setting.
2247 remote_port (Remote port) int 30000 1 65535
2249 # Enable players getting damage and dying.
2250 enable_damage (Damage) bool false
2252 # Enable creative mode for all players
2253 creative_mode (Creative) bool false
2255 # Whether to allow players to damage and kill each other.
2256 enable_pvp (Player versus player) bool true
2258 # Player is able to fly without being affected by gravity.
2259 # This requires the "fly" privilege on the server.
2260 free_move (Flying) bool false
2262 # If enabled, makes move directions relative to the player's pitch when flying or swimming.
2263 pitch_move (Pitch move mode) bool false
2265 # Fast movement (via the "Aux1" key).
2266 # This requires the "fast" privilege on the server.
2267 fast_move (Fast movement) bool false
2269 # If enabled together with fly mode, player is able to fly through solid nodes.
2270 # This requires the "noclip" privilege on the server.
2271 noclip (Noclip) bool false
2273 # Continuous forward movement, toggled by autoforward key.
2274 # Press the autoforward key again or the backwards movement to disable.
2275 continuous_forward (Continuous forward) bool false
2277 # This can be bound to a key to toggle camera smoothing when looking around.
2278 # Useful for recording videos
2279 cinematic (Cinematic mode) bool false
2281 # Affects mods and texture packs in the Content and Select Mods menus, as well as
2283 # Controlled by a checkbox in the settings menu.
2284 show_technical_names (Show technical names) bool false
2286 # Controlled by a checkbox in the settings menu.
2287 show_advanced (Show advanced settings) bool false
2289 # Enables the sound system.
2290 # If disabled, this completely disables all sounds everywhere and the in-game
2291 # sound controls will be non-functional.
2292 # Changing this setting requires a restart.
2293 enable_sound (Sound) bool true
2295 # Key for moving the player forward.
2296 keymap_forward (Forward key) key KEY_KEY_W
2298 # Key for moving the player backward.
2299 # Will also disable autoforward, when active.
2300 keymap_backward (Backward key) key KEY_KEY_S
2302 # Key for moving the player left.
2303 keymap_left (Left key) key KEY_KEY_A
2305 # Key for moving the player right.
2306 keymap_right (Right key) key KEY_KEY_D
2309 keymap_jump (Jump key) key KEY_SPACE
2312 # Also used for climbing down and descending in water if aux1_descends is disabled.
2313 keymap_sneak (Sneak key) key KEY_LSHIFT
2315 # Key for digging, punching or using something.
2316 # (Note: The actual meaning might vary on a per-game basis.)
2317 keymap_dig (Dig/punch/use key) key KEY_LBUTTON
2319 # Key for placing an item/block or for using something.
2320 # (Note: The actual meaning might vary on a per-game basis.)
2321 keymap_place (Place/use key) key KEY_RBUTTON
2323 # Key for opening the inventory.
2324 keymap_inventory (Inventory key) key KEY_KEY_I
2326 # Key for moving fast in fast mode.
2327 keymap_aux1 (Aux1 key) key KEY_KEY_E
2329 # Key for opening the chat window.
2330 keymap_chat (Chat key) key KEY_KEY_T
2332 # Key for opening the chat window to type commands.
2333 keymap_cmd (Command key) key /
2335 # Key for opening the chat window to type local commands.
2336 keymap_cmd_local (Command key) key .
2338 # Key for toggling unlimited view range.
2339 keymap_rangeselect (Range select key) key
2341 # Key for toggling flying.
2342 keymap_freemove (Fly key) key KEY_KEY_K
2344 # Key for toggling pitch move mode.
2345 keymap_pitchmove (Pitch move key) key
2347 # Key for toggling fast mode.
2348 keymap_fastmove (Fast key) key KEY_KEY_J
2350 # Key for toggling noclip mode.
2351 keymap_noclip (Noclip key) key KEY_KEY_H
2353 # Key for selecting the next item in the hotbar.
2354 keymap_hotbar_next (Hotbar next key) key KEY_KEY_N
2356 # Key for selecting the previous item in the hotbar.
2357 keymap_hotbar_previous (Hotbar previous key) key KEY_KEY_B
2359 # Key for muting the game.
2360 keymap_mute (Mute key) key KEY_KEY_M
2362 # Key for increasing the volume.
2363 keymap_increase_volume (Inc. volume key) key
2365 # Key for decreasing the volume.
2366 keymap_decrease_volume (Dec. volume key) key
2368 # Key for toggling autoforward.
2369 keymap_autoforward (Automatic forward key) key
2371 # Key for toggling cinematic mode.
2372 keymap_cinematic (Cinematic mode key) key
2374 # Key for toggling display of minimap.
2375 keymap_minimap (Minimap key) key KEY_KEY_V
2377 # Key for taking screenshots.
2378 keymap_screenshot (Screenshot) key KEY_F12
2380 # Key for dropping the currently selected item.
2381 keymap_drop (Drop item key) key KEY_KEY_Q
2383 # Key to use view zoom when possible.
2384 keymap_zoom (View zoom key) key KEY_KEY_Z
2386 # Key for selecting the first hotbar slot.
2387 keymap_slot1 (Hotbar slot 1 key) key KEY_KEY_1
2389 # Key for selecting the second hotbar slot.
2390 keymap_slot2 (Hotbar slot 2 key) key KEY_KEY_2
2392 # Key for selecting the third hotbar slot.
2393 keymap_slot3 (Hotbar slot 3 key) key KEY_KEY_3
2395 # Key for selecting the fourth hotbar slot.
2396 keymap_slot4 (Hotbar slot 4 key) key KEY_KEY_4
2398 # Key for selecting the fifth hotbar slot.
2399 keymap_slot5 (Hotbar slot 5 key) key KEY_KEY_5
2401 # Key for selecting the sixth hotbar slot.
2402 keymap_slot6 (Hotbar slot 6 key) key KEY_KEY_6
2404 # Key for selecting the seventh hotbar slot.
2405 keymap_slot7 (Hotbar slot 7 key) key KEY_KEY_7
2407 # Key for selecting the eighth hotbar slot.
2408 keymap_slot8 (Hotbar slot 8 key) key KEY_KEY_8
2410 # Key for selecting the ninth hotbar slot.
2411 keymap_slot9 (Hotbar slot 9 key) key KEY_KEY_9
2413 # Key for selecting the tenth hotbar slot.
2414 keymap_slot10 (Hotbar slot 10 key) key KEY_KEY_0
2416 # Key for selecting the 11th hotbar slot.
2417 keymap_slot11 (Hotbar slot 11 key) key
2419 # Key for selecting the 12th hotbar slot.
2420 keymap_slot12 (Hotbar slot 12 key) key
2422 # Key for selecting the 13th hotbar slot.
2423 keymap_slot13 (Hotbar slot 13 key) key
2425 # Key for selecting the 14th hotbar slot.
2426 keymap_slot14 (Hotbar slot 14 key) key
2428 # Key for selecting the 15th hotbar slot.
2429 keymap_slot15 (Hotbar slot 15 key) key
2431 # Key for selecting the 16th hotbar slot.
2432 keymap_slot16 (Hotbar slot 16 key) key
2434 # Key for selecting the 17th hotbar slot.
2435 keymap_slot17 (Hotbar slot 17 key) key
2437 # Key for selecting the 18th hotbar slot.
2438 keymap_slot18 (Hotbar slot 18 key) key
2440 # Key for selecting the 19th hotbar slot.
2441 keymap_slot19 (Hotbar slot 19 key) key
2443 # Key for selecting the 20th hotbar slot.
2444 keymap_slot20 (Hotbar slot 20 key) key
2446 # Key for selecting the 21st hotbar slot.
2447 keymap_slot21 (Hotbar slot 21 key) key
2449 # Key for selecting the 22nd hotbar slot.
2450 keymap_slot22 (Hotbar slot 22 key) key
2452 # Key for selecting the 23rd hotbar slot.
2453 keymap_slot23 (Hotbar slot 23 key) key
2455 # Key for selecting the 24th hotbar slot.
2456 keymap_slot24 (Hotbar slot 24 key) key
2458 # Key for selecting the 25th hotbar slot.
2459 keymap_slot25 (Hotbar slot 25 key) key
2461 # Key for selecting the 26th hotbar slot.
2462 keymap_slot26 (Hotbar slot 26 key) key
2464 # Key for selecting the 27th hotbar slot.
2465 keymap_slot27 (Hotbar slot 27 key) key
2467 # Key for selecting the 28th hotbar slot.
2468 keymap_slot28 (Hotbar slot 28 key) key
2470 # Key for selecting the 29th hotbar slot.
2471 keymap_slot29 (Hotbar slot 29 key) key
2473 # Key for selecting the 30th hotbar slot.
2474 keymap_slot30 (Hotbar slot 30 key) key
2476 # Key for selecting the 31st hotbar slot.
2477 keymap_slot31 (Hotbar slot 31 key) key
2479 # Key for selecting the 32nd hotbar slot.
2480 keymap_slot32 (Hotbar slot 32 key) key
2482 # Key for toggling the display of the HUD.
2483 keymap_toggle_hud (HUD toggle key) key KEY_F1
2485 # Key for toggling the display of chat.
2486 keymap_toggle_chat (Chat toggle key) key KEY_F2
2488 # Key for toggling the display of the large chat console.
2489 keymap_console (Large chat console key) key KEY_F10
2491 # Key for toggling the display of fog.
2492 keymap_toggle_force_fog_off (Fog toggle key) key KEY_F3
2494 # Key for toggling the camera update. Only used for development
2495 keymap_toggle_update_camera (Camera update toggle key) key
2497 # Key for toggling the display of debug info.
2498 keymap_toggle_debug (Debug info toggle key) key KEY_F5
2500 # Key for toggling the display of the profiler. Used for development.
2501 keymap_toggle_profiler (Profiler toggle key) key KEY_F6
2503 # Key for switching between first- and third-person camera.
2504 keymap_camera_mode (Toggle camera mode key) key KEY_KEY_C
2506 # Key for increasing the viewing range.
2507 keymap_increase_viewing_range_min (View range increase key) key +
2509 # Key for decreasing the viewing range.
2510 keymap_decrease_viewing_range_min (View range decrease key) key -