FS#12756 by Marek Salaba - update Czech translation
[maemo-rb.git] / apps / plugins / doom / p_saveg.h
blob1bfe1d42919e2bb55db1b2c2f1fa2b3165ca1c6a
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Savegame I/O, archiving, persistence.
30 *-----------------------------------------------------------------------------*/
32 #ifndef __P_SAVEG__
33 #define __P_SAVEG__
35 #ifdef __GNUG__
36 #pragma interface
37 #endif
39 /* Persistent storage/archiving.
40 * These are the load / save game routines. */
41 void P_ArchivePlayers(void);
42 void P_UnArchivePlayers(void);
43 void P_ArchiveWorld(void);
44 void P_UnArchiveWorld(void);
45 void P_ArchiveThinkers(void);
46 void P_UnArchiveThinkers(void);
47 void P_ArchiveSpecials(void);
48 void P_UnArchiveSpecials(void);
49 void P_ThinkerToIndex(void); /* phares 9/13/98: save soundtarget in savegame */
50 void P_IndexToThinker(void); /* phares 9/13/98: save soundtarget in savegame */
52 /* 1/18/98 killough: add RNG info to savegame */
53 void P_ArchiveRNG(void);
54 void P_UnArchiveRNG(void);
56 /* 2/21/98 killough: add automap info to savegame */
57 void P_ArchiveMap(void);
58 void P_UnArchiveMap(void);
60 extern byte *save_p;
61 void CheckSaveGame(size_t); /* killough */
63 #endif