shortcuts: Remove the selected shortcut with the context menu button
[maemo-rb.git] / apps / action.c
blob3c130e3e29e15d6b1905e3212e331f7ac82fe0e8
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include <stdio.h>
22 #include <string.h>
23 #include <stdlib.h>
25 #include "config.h"
26 #include "lang.h"
28 #include "appevents.h"
29 #include "button.h"
30 #include "action.h"
31 #include "kernel.h"
32 #include "debug.h"
33 #include "splash.h"
34 #include "settings.h"
35 #include "pcmbuf.h"
36 #include "misc.h"
37 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
38 #include "language.h"
39 #endif
40 #include "viewport.h"
41 #ifdef HAVE_TOUCHSCREEN
42 #include "statusbar-skinned.h"
43 #endif
45 static int last_button = BUTTON_NONE|BUTTON_REL; /* allow the ipod wheel to
46 work on startup */
47 static intptr_t last_data = 0;
48 static int last_action = ACTION_NONE;
49 static bool repeated = false;
50 static bool wait_for_release = false;
52 #ifdef HAVE_TOUCHSCREEN
53 static bool short_press = false;
54 #endif
56 #define REPEAT_WINDOW_TICKS HZ/4
57 static int last_action_tick = 0;
59 /* software keylock stuff */
60 #ifndef HAS_BUTTON_HOLD
61 static bool keys_locked = false;
62 static int unlock_combo = BUTTON_NONE;
63 static bool screen_has_lock = false;
64 #endif /* HAVE_SOFTWARE_KEYLOCK */
67 * do_button_check is the worker function for get_default_action.
68 * returns ACTION_UNKNOWN or the requested return value from the list.
70 static inline int do_button_check(const struct button_mapping *items,
71 int button, int last_button, int *start)
73 int i = 0;
74 int ret = ACTION_UNKNOWN;
76 while (items[i].button_code != BUTTON_NONE)
78 if (items[i].button_code == button)
80 if ((items[i].pre_button_code == BUTTON_NONE)
81 || (items[i].pre_button_code == last_button))
83 ret = items[i].action_code;
84 break;
87 i++;
89 *start = i;
90 return ret;
93 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
95 * button is horizontally inverted to support RTL language if the given language
96 * and context combination require that
98 static int button_flip_horizontally(int context, int button)
100 int newbutton;
102 if (!(lang_is_rtl() && ((context == CONTEXT_STD) ||
103 (context == CONTEXT_TREE) || (context == CONTEXT_LIST) ||
104 (context == CONTEXT_MAINMENU))))
106 return button;
109 newbutton = button &
110 ~(BUTTON_LEFT | BUTTON_RIGHT
111 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \
112 !defined(SIMULATOR)
113 | BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
114 #endif
115 #if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) && \
116 !defined(SIMULATOR)
117 | BUTTON_MINUS | BUTTON_PLUS
118 #endif
121 if (button & BUTTON_LEFT)
122 newbutton |= BUTTON_RIGHT;
123 if (button & BUTTON_RIGHT)
124 newbutton |= BUTTON_LEFT;
125 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD) && \
126 !defined(SIMULATOR)
127 if (button & BUTTON_SCROLL_BACK)
128 newbutton |= BUTTON_SCROLL_FWD;
129 if (button & BUTTON_SCROLL_FWD)
130 newbutton |= BUTTON_SCROLL_BACK;
131 #endif
132 #if defined(BUTTON_MINUS) && defined(BUTTON_PLUS) && \
133 !defined(SIMULATOR)
134 if (button & BUTTON_MINUS)
135 newbutton |= BUTTON_PLUS;
136 if (button & BUTTON_PLUS)
137 newbutton |= BUTTON_MINUS;
138 #endif
140 return newbutton;
142 #endif
144 static inline int get_next_context(const struct button_mapping *items, int i)
146 while (items[i].button_code != BUTTON_NONE)
147 i++;
148 return (items[i].action_code == ACTION_NONE ) ?
149 CONTEXT_STD :
150 items[i].action_code;
153 #if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
155 /* Timeout for gui boost in seconds. */
156 #define GUI_BOOST_TIMEOUT (HZ)
158 /* Helper function which is called to boost / unboost CPU. This function
159 * avoids to increase boost_count with each call of gui_boost(). */
160 static void gui_boost(bool want_to_boost)
162 static bool boosted = false;
164 if (want_to_boost && !boosted)
166 cpu_boost(true);
167 boosted = true;
169 else if (!want_to_boost && boosted)
171 cpu_boost(false);
172 boosted = false;
176 /* gui_unboost_callback() is called GUI_BOOST_TIMEOUT seconds after the
177 * last wheel scrolling event. */
178 static int gui_unboost_callback(struct timeout *tmo)
180 (void)tmo;
181 gui_boost(false);
182 return 0;
184 #endif
187 * int get_action_worker(int context, struct button_mapping *user_mappings,
188 int timeout)
189 This function searches the button list for the given context for the just
190 pressed button.
191 If there is a match it returns the value from the list.
192 If there is no match..
193 the last item in the list "points" to the next context in a chain
194 so the "chain" is followed until the button is found.
195 putting ACTION_NONE will get CONTEXT_STD which is always the last list checked.
197 Timeout can be TIMEOUT_NOBLOCK to return immediatly
198 TIMEOUT_BLOCK to wait for a button press
199 Any number >0 to wait that many ticks for a press
201 static int get_action_worker(int context, int timeout,
202 const struct button_mapping* (*get_context_map)(int) )
204 const struct button_mapping *items = NULL;
205 int button;
206 int i=0;
207 int ret = ACTION_UNKNOWN;
208 static int last_context = CONTEXT_STD;
210 send_event(GUI_EVENT_ACTIONUPDATE, NULL);
212 if (timeout == TIMEOUT_NOBLOCK)
213 button = button_get(false);
214 else if (timeout == TIMEOUT_BLOCK)
215 button = button_get(true);
216 else
217 button = button_get_w_tmo(timeout);
219 #if defined(HAVE_GUI_BOOST) && defined(HAVE_ADJUSTABLE_CPU_FREQ)
220 static struct timeout gui_unboost;
221 /* Boost the CPU in case of wheel scrolling activity in the defined contexts.
222 * Call unboost with a timeout of GUI_BOOST_TIMEOUT. */
223 if ((button&(BUTTON_SCROLL_BACK|BUTTON_SCROLL_FWD)) &&
224 (context == CONTEXT_STD || context == CONTEXT_LIST ||
225 context == CONTEXT_MAINMENU || context == CONTEXT_TREE))
227 gui_boost(true);
228 timeout_register(&gui_unboost, gui_unboost_callback, GUI_BOOST_TIMEOUT, 0);
230 #endif
232 /* Data from sys events can be pulled with button_get_data
233 * multimedia button presses don't go through the action system */
234 if (button == BUTTON_NONE || button & (SYS_EVENT|BUTTON_MULTIMEDIA))
236 /* no button pressed so no point in waiting for release */
237 if (button == BUTTON_NONE)
238 wait_for_release = false;
239 return button;
242 /* the special redraw button should result in a screen refresh */
243 if (button == BUTTON_REDRAW)
244 return ACTION_REDRAW;
246 /* Don't send any buttons through untill we see the release event */
247 if (wait_for_release)
249 if (button&BUTTON_REL)
251 /* remember the button for the below button eating on context
252 * change */
253 last_button = button;
254 wait_for_release = false;
256 return ACTION_NONE;
259 if ((context != last_context) && ((last_button & BUTTON_REL) == 0)
260 #ifdef HAVE_SCROLLWHEEL
261 /* Scrollwheel doesn't generate release events */
262 && !(last_button & (BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD))
263 #endif
266 if (button & BUTTON_REL)
268 last_button = button;
269 last_action = ACTION_NONE;
271 /* eat all buttons until the previous button was |BUTTON_REL
272 (also eat the |BUTTON_REL button) */
273 return ACTION_NONE; /* "safest" return value */
275 last_context = context;
276 #ifndef HAS_BUTTON_HOLD
277 screen_has_lock = ((context & ALLOW_SOFTLOCK) == ALLOW_SOFTLOCK);
278 if (is_keys_locked())
280 if (button == unlock_combo)
282 last_button = BUTTON_NONE;
283 keys_locked = false;
284 splash(HZ/2, str(LANG_KEYLOCK_OFF));
285 return ACTION_REDRAW;
287 else
288 #if (BUTTON_REMOTE != 0)
289 if ((button & BUTTON_REMOTE) == 0)
290 #endif
292 if ((button & BUTTON_REL))
293 splash(HZ/2, str(LANG_KEYLOCK_ON));
294 return ACTION_REDRAW;
297 context &= ~ALLOW_SOFTLOCK;
298 #endif /* HAS_BUTTON_HOLD */
300 #ifdef HAVE_TOUCHSCREEN
301 if (button & BUTTON_TOUCHSCREEN)
303 repeated = false;
304 short_press = false;
305 if (last_button & BUTTON_TOUCHSCREEN)
307 if ((button & BUTTON_REL) &&
308 ((last_button & BUTTON_REPEAT)==0))
310 short_press = true;
312 else if (button & BUTTON_REPEAT)
313 repeated = true;
315 last_button = button;
316 return ACTION_TOUCHSCREEN;
318 #endif
320 #if defined(HAVE_LCD_BITMAP) && !defined(BOOTLOADER)
321 button = button_flip_horizontally(context, button);
322 #endif
324 /* logf("%x,%x",last_button,button); */
325 while (1)
327 /* logf("context = %x",context); */
328 #if (BUTTON_REMOTE != 0)
329 if (button & BUTTON_REMOTE)
330 context |= CONTEXT_REMOTE;
331 #endif
332 if ((context & CONTEXT_PLUGIN) && get_context_map)
333 items = get_context_map(context);
334 else
335 items = get_context_mapping(context);
337 if (items == NULL)
338 break;
340 ret = do_button_check(items,button,last_button,&i);
342 if (ret == ACTION_UNKNOWN)
344 context = get_next_context(items,i);
346 if (context != (int)CONTEXT_STOPSEARCHING)
348 i = 0;
349 continue;
353 /* Action was found or STOPSEARCHING was specified */
354 break;
356 /* DEBUGF("ret = %x\n",ret); */
357 #ifndef HAS_BUTTON_HOLD
358 if (screen_has_lock && (ret == ACTION_STD_KEYLOCK))
360 unlock_combo = button;
361 keys_locked = true;
362 splash(HZ/2, str(LANG_KEYLOCK_ON));
364 button_clear_queue();
365 return ACTION_REDRAW;
367 #endif
368 if ((current_tick - last_action_tick < REPEAT_WINDOW_TICKS)
369 && (ret == last_action))
370 repeated = true;
371 else
372 repeated = false;
374 last_button = button;
375 last_action = ret;
376 last_data = button_get_data();
377 last_action_tick = current_tick;
379 #if CONFIG_CODEC == SWCODEC
380 /* Produce keyclick */
381 keyclick_click(false, ret);
382 #endif
384 return ret;
387 int get_action(int context, int timeout)
389 int button = get_action_worker(context,timeout,NULL);
390 #ifdef HAVE_TOUCHSCREEN
391 if (button == ACTION_TOUCHSCREEN)
392 button = sb_touch_to_button(context);
393 #endif
394 return button;
397 int get_custom_action(int context,int timeout,
398 const struct button_mapping* (*get_context_map)(int))
400 return get_action_worker(context,timeout,get_context_map);
403 bool action_userabort(int timeout)
405 int action = get_action_worker(CONTEXT_STD,timeout,NULL);
406 bool ret = (action == ACTION_STD_CANCEL);
407 if(!ret)
409 default_event_handler(action);
411 return ret;
414 #ifndef HAS_BUTTON_HOLD
415 bool is_keys_locked(void)
417 return (screen_has_lock && keys_locked);
419 #endif
421 intptr_t get_action_data(void)
423 return last_data;
426 int get_action_statuscode(int *button)
428 int ret = 0;
429 if (button)
430 *button = last_button;
432 if (last_button & BUTTON_REMOTE)
433 ret |= ACTION_REMOTE;
434 if (repeated)
435 ret |= ACTION_REPEAT;
436 return ret;
439 #ifdef HAVE_TOUCHSCREEN
440 /* return BUTTON_NONE on error
441 * BUTTON_REPEAT if repeated press
442 * BUTTON_REPEAT|BUTTON_REL if release after repeated press
443 * BUTTON_REL if it's a short press = release after press
444 * BUTTON_TOUCHSCREEN if press
446 int action_get_touchscreen_press(short *x, short *y)
448 static int last_data = 0;
449 int data;
450 if ((last_button & BUTTON_TOUCHSCREEN) == 0)
451 return BUTTON_NONE;
452 data = button_get_data();
453 if (last_button & BUTTON_REL)
455 *x = (last_data&0xffff0000)>>16;
456 *y = (last_data&0xffff);
458 else
460 *x = (data&0xffff0000)>>16;
461 *y = (data&0xffff);
463 last_data = data;
464 if (repeated)
465 return BUTTON_REPEAT;
466 if (short_press)
467 return BUTTON_REL;
468 /* This is to return a BUTTON_REL after a BUTTON_REPEAT. */
469 if (last_button & BUTTON_REL)
470 return BUTTON_REPEAT|BUTTON_REL;
471 return BUTTON_TOUCHSCREEN;
474 int action_get_touchscreen_press_in_vp(short *x1, short *y1, struct viewport *vp)
476 short x, y;
477 int ret;
479 ret = action_get_touchscreen_press(&x, &y);
481 if (ret != BUTTON_NONE && viewport_point_within_vp(vp, x, y))
483 *x1 = x - vp->x;
484 *y1 = y - vp->y;
485 return ret;
487 if (ret & BUTTON_TOUCHSCREEN)
488 return ACTION_UNKNOWN;
489 return BUTTON_NONE;
491 #endif
493 /* Don't let get_action*() return any ACTION_* values until the current buttons
494 * have been released. SYS_* and BUTTON_NONE will go through.
495 * Any actions relying on _RELEASE won't get seen.
497 void action_wait_for_release(void)
499 wait_for_release = true;