2 * Cleans up timertest formatting
5 * Fixes buffer event tests to work with current bufferevent behavior
6 * Fixed buffer event and related tests to be compatible with Lua 5.2
7 * Makes core segment compatible with Lua 5.2
8 * Remove use of 'module' in sources
9 * Remove assumption that luaevent will set globals
10 - Only 'core' will modify global table (creating luaevent.core)
11 * Fixes bug in merge for receivePartial
14 * Fixed recorded version in Lua
16 * Merged all of luaevent-prosody (0.1.1) changes (missed updates)
18 * Fixed libevent 2.0 compilation errors
19 * Merged all of luaevent-prosody (0.1.0) changes
20 * Removes low-level read access to watermark & timeout values that break API
21 * Switches to watermark write accessor function to avoid API break
23 luaevent-prosody 0.1.1 - 2010-02-25
24 * Fix overflow with high event timeouts
26 luaevent-prosody 0.1.0 - 2010-02-15
27 * Fixed stack slot leak in event callbacks
28 * Fixed stack slot leak when error occurs in callback
29 * Various compilation fixes for Windows/ANSI C
30 * Silence some compiler warnings
31 + Add base:loopexit() method, with timeout support
32 + Add base:method() to discover backend in use
33 + Add core.libevent_version() to detect libevent version
34 + Add _NAME and _VERSION fields to module table
35 + base:addevent() now accepts integer fd to watch
36 + Switched from premake to standard Makefile for building
39 + Reorganized project to better fit GIT
40 + Refactored and cleaned sources
41 * Broke event_callback into its own source file
42 + Added timer/timeout capabilities + minor test
43 + Added event_buffer object
44 * Can 'add' a sequence of strings/event_buffers
45 * Can 'get_data', 'length','drain','close' and create new instances
46 * Can 'readline', 'read' from file des, 'write' to file des
47 * Added lunit tests for basic functions (read/write from/to FD)
50 + Setup system to use new coro management as described in COROUTINE_MANAGEMENT
51 The callbacks are called from the event_loop 'thread' rather than that which they are
52 created in. This will prevent the self-resume problem as well as dead-thread problems.
53 - Recognized issues to fix in next release:
54 * Socket/event closing needs to be cleaned
55 * luaevent.lua needs refactoring
56 * luaevent.[ch] need to be cleaned up
59 + Fixed event-handling code to cancel events on nothing being returned
60 + Added socket/object cleanup.
61 + Filed bug to libevent about the strange valgrind-released errors
62 - Recognized following issues:
64 Need to handle events setup from inside a coroutine... need to get a global Lua state from a thread...
66 0.1.0 - 2007-06-10 22:00 EST
67 Completed mostly working version
68 * Moved to a mode where addevent calls a callback rather than it being instantiated within.
69 If the callback returns -1, then no event is ever setup,
70 Otherwise the integer value is used to setup the event.
71 This allows for using coroutine.wrap rather than a cooked-up wrapper
72 * Tests work, although there are a few remaining issues:
73 * Need to figure a good way of preserving the event object,
74 not sure if current method is good enough, since the socket
75 is the only anchor, and it is only held inside the coro..
76 circular reference, something that Lua 'handles' well.
77 * Doing more than the maximum sockets the process is allows
78 causes strangeness to occur in libevent.. somehow
79 it is getting around to epoll_add which is causing valgrind
81 * Added cheap protection code for failures in callback handlers
83 0.0.0 - 2007-06-10 12:00 EST
84 Initial public version, was broken due to self-resume coroutines