Add back reload-rom and close-rom
[lsnes.git] / src / core / mainloop.cpp
blob2186597048c41917b2f4f8744c55831d005d96b3
1 #include "lsnes.hpp"
3 #include "cmdhelp/loadsave.hpp"
4 #include "cmdhelp/mhold.hpp"
5 #include "core/advdumper.hpp"
6 #include "core/command.hpp"
7 #include "core/controller.hpp"
8 #include "core/debug.hpp"
9 #include "core/dispatch.hpp"
10 #include "core/emustatus.hpp"
11 #include "core/framebuffer.hpp"
12 #include "core/framerate.hpp"
13 #include "core/instance.hpp"
14 #include "core/inthread.hpp"
15 #include "core/jukebox.hpp"
16 #include "core/keymapper.hpp"
17 #include "core/mainloop.hpp"
18 #include "core/memorymanip.hpp"
19 #include "core/memorywatch.hpp"
20 #include "core/messages.hpp"
21 #include "core/moviedata.hpp"
22 #include "core/moviefile.hpp"
23 #include "core/multitrack.hpp"
24 #include "core/project.hpp"
25 #include "core/queue.hpp"
26 #include "core/random.hpp"
27 #include "core/rom.hpp"
28 #include "core/runmode.hpp"
29 #include "core/settings.hpp"
30 #include "core/window.hpp"
31 #include "interface/callbacks.hpp"
32 #include "interface/c-interface.hpp"
33 #include "interface/romtype.hpp"
34 #include "library/framebuffer.hpp"
35 #include "library/settingvar.hpp"
36 #include "library/string.hpp"
37 #include "library/zip.hpp"
38 #include "lua/lua.hpp"
40 #include <iomanip>
41 #include <cassert>
42 #include <sstream>
43 #include <iostream>
44 #include <limits>
45 #include <set>
46 #include <sys/time.h>
49 settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> movie_dflt_binary(lsnes_setgrp,
50 "movie-default-binary", "Movie‣Saving‣Movies binary", false);
51 settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> save_dflt_binary(lsnes_setgrp,
52 "savestate-default-binary", "Movie‣Saving‣Savestates binary", false);
54 namespace
56 settingvar::supervariable<settingvar::model_int<0,999999>> SET_advance_timeout_first(lsnes_setgrp,
57 "advance-timeout", "Delays‣First frame advance", 500);
58 settingvar::supervariable<settingvar::model_int<0,999999>> SET_advance_timeout_subframe(lsnes_setgrp,
59 "advance-subframe-timeout", "Delays‣Subframe advance", 100);
60 settingvar::supervariable<settingvar::model_bool<settingvar::yes_no>> SET_pause_on_end(lsnes_setgrp,
61 "pause-on-end", "Movie‣Pause on end", false);
63 //Mode and filename of pending load, one of LOAD_* constants.
64 int loadmode;
65 std::string pending_load;
66 std::string pending_new_project;
67 //Queued saves (all savestates).
68 std::set<std::pair<std::string, int>> queued_saves;
69 //Unsafe rewind.
70 bool do_unsafe_rewind = false;
71 void* unsafe_rewind_obj = NULL;
72 //Stop at frame.
73 bool stop_at_frame_active = false;
74 uint64_t stop_at_frame = 0;
75 //Macro hold.
76 bool macro_hold_1;
77 bool macro_hold_2;
80 void mainloop_signal_need_rewind(void* ptr)
82 auto& core = CORE();
83 if(ptr)
84 core.runmode->start_load();
85 do_unsafe_rewind = true;
86 unsafe_rewind_obj = ptr;
89 bool movie_logic::notify_user_poll() throw(std::bad_alloc, std::runtime_error)
91 return CORE().runmode->is_skiplag();
94 portctrl::frame movie_logic::update_controls(bool subframe, bool forced) throw(std::bad_alloc, std::runtime_error)
96 auto& core = CORE();
97 if(core.lua2->requests_subframe_paint)
98 core.fbuf->redraw_framebuffer();
100 if(subframe) {
101 if(core.runmode->is_advance_subframe()) {
102 //Note that platform::wait() may change value of cancel flag.
103 if(!core.runmode->test_cancel()) {
104 if(core.runmode->set_and_test_advanced())
105 platform::wait(SET_advance_timeout_subframe(*core.settings) * 1000);
106 else
107 platform::wait(SET_advance_timeout_first(*core.settings) * 1000);
108 core.runmode->set_and_test_advanced();
110 if(core.runmode->clear_and_test_cancel()) {
111 stop_at_frame_active = false;
112 core.runmode->set_pause();
114 platform::set_paused(core.runmode->is_paused());
115 } else if(core.runmode->is_advance_frame()) {
117 } else {
118 if(core.runmode->is_skiplag() && forced) {
119 stop_at_frame_active = false;
120 core.runmode->set_pause();
122 core.runmode->clear_and_test_cancel();
124 platform::set_paused(core.runmode->is_paused());
125 core.runmode->set_point(emulator_runmode::P_NONE);
126 core.supdater->update();
127 } else {
128 core.runmode->decay_skiplag();
129 if(core.runmode->is_advance()) {
130 //Note that platform::wait() may change value of cancel flag.
131 if(!core.runmode->test_cancel()) {
132 uint64_t wait = 0;
133 if(!core.runmode->test_advanced())
134 wait = SET_advance_timeout_first(*core.settings) * 1000;
135 else if(core.runmode->is_advance_subframe())
136 wait = SET_advance_timeout_subframe(*core.settings) * 1000;
137 else
138 wait = core.framerate->to_wait_frame(framerate_regulator::get_utime());
139 platform::wait(wait);
140 core.runmode->set_and_test_advanced();
142 if(core.runmode->clear_and_test_cancel()) {
143 stop_at_frame_active = false;
144 core.runmode->set_pause();
146 platform::set_paused(core.runmode->is_paused());
147 } else if(core.runmode->is_freerunning() && core.mlogic->get_movie().readonly_mode() &&
148 SET_pause_on_end(*core.settings) && !stop_at_frame_active) {
149 if(core.mlogic->get_movie().get_current_frame() ==
150 core.mlogic->get_movie().get_frame_count()) {
151 stop_at_frame_active = false;
152 core.runmode->set_pause();
153 platform::set_paused(true);
155 } else if(core.runmode->is_freerunning() && stop_at_frame_active) {
156 if(core.mlogic->get_movie().get_current_frame() >= stop_at_frame) {
157 stop_at_frame_active = false;
158 core.runmode->set_pause();
159 platform::set_paused(true);
161 } else {
162 platform::set_paused(core.runmode->is_paused());
164 core.runmode->set_point(emulator_runmode::P_START);
165 core.supdater->update();
167 platform::flush_command_queue();
168 portctrl::frame tmp = core.controls->get(core.mlogic->get_movie().get_current_frame());
169 core.rom->pre_emulate_frame(tmp); //Preset controls, the lua will override if needed.
170 core.lua2->callback_do_input(tmp, subframe);
171 core.mteditor->process_frame(tmp);
172 core.controls->commit(tmp);
173 return tmp;
176 namespace
179 //Do pending load (automatically unpauses).
180 void mark_pending_load(std::string filename, int lmode)
182 //Convert break pause to ordinary pause.
183 auto& core = CORE();
184 loadmode = lmode;
185 pending_load = filename;
186 core.runmode->decay_break();
187 core.runmode->start_load();
188 platform::cancel_wait();
189 platform::set_paused(false);
192 void mark_pending_save(std::string filename, int smode, int binary)
194 auto& core = CORE();
195 int tmp = -1;
196 if(smode == SAVE_MOVIE) {
197 //Just do this immediately.
198 do_save_movie(filename, binary);
199 core.slotcache->flush(translate_name_mprefix(filename, tmp, -1));
200 return;
202 if(core.runmode->get_point() == emulator_runmode::P_SAVE) {
203 //We can save immediately here.
204 do_save_state(filename, binary);
205 core.slotcache->flush(translate_name_mprefix(filename, tmp, -1));
206 return;
208 queued_saves.insert(std::make_pair(filename, binary));
209 messages << "Pending save on '" << filename << "'" << std::endl;
214 struct lsnes_callbacks : public emucore_callbacks
216 public:
217 ~lsnes_callbacks() throw()
221 int16_t get_input(unsigned port, unsigned index, unsigned control)
223 auto& core = CORE();
224 int16_t x;
225 x = core.mlogic->input_poll(port, index, control);
226 core.lua2->callback_snoop_input(port, index, control, x);
227 return x;
230 int16_t set_input(unsigned port, unsigned index, unsigned control, int16_t value)
232 auto& core = CORE();
233 if(!core.mlogic->get_movie().readonly_mode()) {
234 portctrl::frame f = core.mlogic->get_movie().get_controls();
235 f.axis3(port, index, control, value);
236 core.mlogic->get_movie().set_controls(f);
238 return core.mlogic->get_movie().next_input(port, index, control);
241 void notify_latch(std::list<std::string>& args)
243 CORE().lua2->callback_do_latch(args);
246 void timer_tick(uint32_t increment, uint32_t per_second)
248 auto& core = CORE();
249 if(!*core.mlogic)
250 return;
251 auto& m = core.mlogic->get_mfile();
252 m.rtc_subsecond += increment;
253 while(m.rtc_subsecond >= per_second) {
254 m.rtc_second++;
255 m.rtc_subsecond -= per_second;
259 std::string get_firmware_path()
261 return CORE().setcache->get("firmwarepath");
264 std::string get_base_path()
266 return CORE().rom->msu1_base;
269 time_t get_time()
271 auto& core = CORE();
272 return *core.mlogic ? core.mlogic->get_mfile().rtc_second : 0;
275 time_t get_randomseed()
277 return CORE().random_seed_value;
280 void output_frame(framebuffer::raw& screen, uint32_t fps_n, uint32_t fps_d)
282 auto& core = CORE();
283 core.lua2->callback_do_frame_emulated();
284 core.runmode->set_point(emulator_runmode::P_VIDEO);
285 core.fbuf->redraw_framebuffer(screen, false, true);
286 auto rate = core.rom->get_audio_rate();
287 uint32_t gv = gcd(fps_n, fps_d);
288 uint32_t ga = gcd(rate.first, rate.second);
289 core.mdumper->on_rate_change(rate.first / ga, rate.second / ga);
290 core.mdumper->on_frame(screen, fps_n / gv, fps_d / gv);
293 void action_state_updated()
295 CORE().dispatch->action_update();
298 void memory_read(uint64_t addr, uint64_t value)
300 CORE().dbg->do_callback_read(addr, value);
303 void memory_write(uint64_t addr, uint64_t value)
305 CORE().dbg->do_callback_write(addr, value);
308 void memory_execute(uint64_t addr, uint64_t proc)
310 CORE().dbg->do_callback_exec(addr, proc);
313 void memory_trace(uint64_t proc, const char* str, bool insn)
315 CORE().dbg->do_callback_trace(proc, str, insn);
319 namespace
321 lsnes_callbacks lsnes_callbacks_obj;
322 command::fnptr<> CMD_segfault(lsnes_cmds, "segfault", "Trigger SIGSEGV",
323 "segfault\nTrigger segmentation fault",
324 []() throw(std::bad_alloc, std::runtime_error) {
325 char* ptr = (char*)0x1234;
326 *ptr = 0;
329 command::fnptr<> CMD_div0(lsnes_cmds, "divide-by-0", "Do div0", "divide-by-0\nDo divide by 0",
330 []() throw(std::bad_alloc, std::runtime_error) {
331 static int ptr = 1;
332 static int ptr2 = 0;
333 ptr = ptr / ptr2;
336 command::fnptr<const std::string&> CMD_test4(lsnes_cmds, "test4", "test", "test",
337 [](const std::string& args) throw(std::bad_alloc, std::runtime_error) {
338 auto& core = CORE();
339 std::list<std::string> _args;
340 std::string args2 = args;
341 for(auto& sym : token_iterator<char>::foreach(args, {" ", "\t"}))
342 _args.push_back(sym);
343 core.lua2->callback_do_latch(_args);
345 command::fnptr<> CMD_count_rerecords(lsnes_cmds, "count-rerecords", "Count rerecords",
346 "Syntax: count-rerecords\nCounts rerecords.\n",
347 []() throw(std::bad_alloc, std::runtime_error) {
348 std::vector<char> tmp;
349 uint64_t x = CORE().mlogic->get_rrdata().write(tmp);
350 messages << x << " rerecord(s)" << std::endl;
353 command::fnptr<const std::string&> CMD_quit_emulator(lsnes_cmds, "quit-emulator", "Quit the emulator",
354 "Syntax: quit-emulator [/y]\nQuits emulator (/y => don't ask for confirmation).\n",
355 [](const std::string& args) throw(std::bad_alloc, std::runtime_error) {
356 CORE().runmode->set_quit();
357 platform::set_paused(false);
358 platform::cancel_wait();
361 command::fnptr<> CMD_unpause_emulator(lsnes_cmds, "unpause-emulator", "Unpause the emulator",
362 "Syntax: unpause-emulator\nUnpauses the emulator.\n",
363 []() throw(std::bad_alloc, std::runtime_error) {
364 auto& core = CORE();
365 if(core.runmode->is_special())
366 return;
367 core.runmode->set_freerunning();
368 platform::set_paused(false);
369 platform::cancel_wait();
372 command::fnptr<> CMD_pause_emulator(lsnes_cmds, "pause-emulator", "(Un)pause the emulator",
373 "Syntax: pause-emulator\n(Un)pauses the emulator.\n",
374 []() throw(std::bad_alloc, std::runtime_error) {
375 auto& core = CORE();
376 if(core.runmode->is_special())
378 else if(core.runmode->is_freerunning()) {
379 platform::cancel_wait();
380 stop_at_frame_active = false;
381 core.runmode->set_pause();
382 } else {
383 core.runmode->set_freerunning();
384 platform::set_paused(false);
385 platform::cancel_wait();
389 command::fnptr<> CMD_load_jukebox(lsnes_cmds, CLOADSAVE::ldj,
390 []() throw(std::bad_alloc, std::runtime_error) {
391 auto& core = CORE();
392 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_CURRENT);
395 command::fnptr<> CMD_load_jukebox_readwrite(lsnes_cmds, CLOADSAVE::ldjrw,
396 []() throw(std::bad_alloc, std::runtime_error) {
397 auto& core = CORE();
398 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_RW);
401 command::fnptr<> CMD_load_jukebox_readonly(lsnes_cmds, CLOADSAVE::ldjro,
402 []() throw(std::bad_alloc, std::runtime_error) {
403 auto& core = CORE();
404 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_RO);
407 command::fnptr<> CMD_load_jukebox_preserve(lsnes_cmds, CLOADSAVE::ldjp,
408 []() throw(std::bad_alloc, std::runtime_error) {
409 auto& core = CORE();
410 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_PRESERVE);
413 command::fnptr<> CMD_load_jukebox_movie(lsnes_cmds, CLOADSAVE::ldjm,
414 []() throw(std::bad_alloc, std::runtime_error) {
415 auto& core = CORE();
416 mark_pending_load(core.jukebox->get_slot_name(), LOAD_STATE_MOVIE);
419 command::fnptr<> CMD_save_jukebox_c(lsnes_cmds, CLOADSAVE::saj,
420 []() throw(std::bad_alloc, std::runtime_error) {
421 auto& core = CORE();
422 mark_pending_save(core.jukebox->get_slot_name(), SAVE_STATE, -1);
425 command::fnptr<> CMD_padvance_frame(lsnes_cmds, "+advance-frame", "Advance one frame",
426 "Syntax: +advance-frame\nAdvances the emulation by one frame.\n",
427 []() throw(std::bad_alloc, std::runtime_error) {
428 auto& core = CORE();
429 if(core.runmode->is_special())
430 return;
431 core.runmode->set_frameadvance();
432 platform::cancel_wait();
433 platform::set_paused(false);
436 command::fnptr<> CMD_nadvance_frame(lsnes_cmds, "-advance-frame", "Advance one frame",
437 "No help available\n",
438 []() throw(std::bad_alloc, std::runtime_error) {
439 CORE().runmode->set_cancel();
440 platform::cancel_wait();
441 platform::set_paused(false);
444 command::fnptr<> CMD_padvance_poll(lsnes_cmds, "+advance-poll", "Advance one subframe",
445 "Syntax: +advance-poll\nAdvances the emulation by one subframe.\n",
446 []() throw(std::bad_alloc, std::runtime_error) {
447 auto& core = CORE();
448 if(core.runmode->is_special())
449 return;
450 core.runmode->set_subframeadvance();
451 platform::cancel_wait();
452 platform::set_paused(false);
455 command::fnptr<> CMD_nadvance_poll(lsnes_cmds, "-advance-poll", "Advance one subframe",
456 "No help available\n",
457 []() throw(std::bad_alloc, std::runtime_error) {
458 auto& core = CORE();
459 core.runmode->decay_break();
460 core.runmode->set_cancel();
461 platform::cancel_wait();
462 platform::set_paused(false);
465 command::fnptr<> CMD_advance_skiplag(lsnes_cmds, "advance-skiplag", "Skip to next poll",
466 "Syntax: advance-skiplag\nAdvances the emulation to the next poll.\n",
467 []() throw(std::bad_alloc, std::runtime_error) {
468 CORE().runmode->set_skiplag_pending();
469 platform::cancel_wait();
470 platform::set_paused(false);
473 command::fnptr<> CMD_reset_c(lsnes_cmds, "reset", "Reset the system",
474 "Syntax: reset\nReset\nResets the system in beginning of the next frame.\n",
475 []() throw(std::bad_alloc, std::runtime_error) {
476 auto& core = CORE();
477 int sreset_action = core.rom->reset_action(false);
478 if(sreset_action < 0) {
479 platform::error_message("Core does not support resets");
480 messages << "Emulator core does not support resets" << std::endl;
481 return;
483 core.rom->execute_action(sreset_action, std::vector<interface_action_paramval>());
486 command::fnptr<> CMD_hreset_c(lsnes_cmds, "reset-hard", "Reset the system",
487 "Syntax: reset-hard\nReset-hard\nHard resets the system in beginning of the next frame.\n",
488 []() throw(std::bad_alloc, std::runtime_error) {
489 auto& core = CORE();
490 int hreset_action = core.rom->reset_action(true);
491 if(hreset_action < 0) {
492 platform::error_message("Core does not support hard resets");
493 messages << "Emulator core does not support hard resets" << std::endl;
494 return;
496 core.rom->execute_action(hreset_action, std::vector<interface_action_paramval>());
499 command::fnptr<command::arg_filename> CMD_load_c(lsnes_cmds, CLOADSAVE::ld,
500 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
501 mark_pending_load(args, LOAD_STATE_CURRENT);
504 command::fnptr<command::arg_filename> CMD_load_smart_c(lsnes_cmds, CLOADSAVE::ldsm,
505 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
506 mark_pending_load(args, LOAD_STATE_DEFAULT);
509 command::fnptr<command::arg_filename> CMD_load_state_c(lsnes_cmds, CLOADSAVE::ldrw,
510 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
511 mark_pending_load(args, LOAD_STATE_RW);
514 command::fnptr<command::arg_filename> CMD_load_readonly(lsnes_cmds, CLOADSAVE::ldro,
515 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
516 mark_pending_load(args, LOAD_STATE_RO);
519 command::fnptr<command::arg_filename> CMD_load_preserve(lsnes_cmds, CLOADSAVE::ldp,
520 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
521 mark_pending_load(args, LOAD_STATE_PRESERVE);
524 command::fnptr<command::arg_filename> CMD_load_movie_c(lsnes_cmds, CLOADSAVE::ldm,
525 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
526 mark_pending_load(args, LOAD_STATE_MOVIE);
529 command::fnptr<command::arg_filename> CMD_load_allbr_c(lsnes_cmds, CLOADSAVE::ldab,
530 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
531 mark_pending_load(args, LOAD_STATE_ALLBRANCH);
534 command::fnptr<command::arg_filename> CMD_save_state(lsnes_cmds, CLOADSAVE::sa,
535 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
536 mark_pending_save(args, SAVE_STATE, -1);
539 command::fnptr<command::arg_filename> CMD_save_state2(lsnes_cmds, CLOADSAVE::sasb,
540 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
541 mark_pending_save(args, SAVE_STATE, 1);
544 command::fnptr<command::arg_filename> CMD_save_state3(lsnes_cmds, CLOADSAVE::sasz,
545 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
546 mark_pending_save(args, SAVE_STATE, 0);
549 command::fnptr<command::arg_filename> CMD_save_movie(lsnes_cmds, CLOADSAVE::sam,
550 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
551 mark_pending_save(args, SAVE_MOVIE, -1);
554 command::fnptr<command::arg_filename> CMD_save_movie2(lsnes_cmds, CLOADSAVE::samb,
555 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
556 mark_pending_save(args, SAVE_MOVIE, 1);
559 command::fnptr<command::arg_filename> CMD_save_movie3(lsnes_cmds, CLOADSAVE::samz,
560 [](command::arg_filename args) throw(std::bad_alloc, std::runtime_error) {
561 mark_pending_save(args, SAVE_MOVIE, 0);
564 command::fnptr<> CMD_reload_rom(lsnes_cmds, CLOADSAVE::rlrom,
565 []() throw(std::bad_alloc, std::runtime_error) {
566 reload_current_rom();
569 command::fnptr<> CMD_close_rom(lsnes_cmds, CLOADSAVE::clrom,
570 []() throw(std::bad_alloc, std::runtime_error) {
571 close_rom();
574 command::fnptr<> CMD_set_rwmode(lsnes_cmds, "set-rwmode", "Switch to recording mode",
575 "Syntax: set-rwmode\nSwitches to recording mode\n",
576 []() throw(std::bad_alloc, std::runtime_error) {
577 auto& core = CORE();
578 core.lua2->callback_movie_lost("readwrite");
579 core.mlogic->get_movie().readonly_mode(false);
580 core.dispatch->mode_change(false);
581 core.lua2->callback_do_readwrite();
582 core.supdater->update();
585 command::fnptr<> CMD_set_romode(lsnes_cmds, "set-romode", "Switch to playback mode",
586 "Syntax: set-romode\nSwitches to playback mode\n",
587 []() throw(std::bad_alloc, std::runtime_error) {
588 auto& core = CORE();
589 core.mlogic->get_movie().readonly_mode(true);
590 core.dispatch->mode_change(true);
591 core.supdater->update();
594 command::fnptr<> CMD_toggle_rwmode(lsnes_cmds, "toggle-rwmode", "Toggle recording mode",
595 "Syntax: toggle-rwmode\nToggles recording mode\n",
596 []() throw(std::bad_alloc, std::runtime_error) {
597 auto& core = CORE();
598 bool c = core.mlogic->get_movie().readonly_mode();
599 if(c)
600 core.lua2->callback_movie_lost("readwrite");
601 core.mlogic->get_movie().readonly_mode(!c);
602 core.dispatch->mode_change(!c);
603 if(c)
604 core.lua2->callback_do_readwrite();
605 core.supdater->update();
608 command::fnptr<> CMD_repaint(lsnes_cmds, "repaint", "Redraw the screen",
609 "Syntax: repaint\nRedraws the screen\n",
610 []() throw(std::bad_alloc, std::runtime_error) {
611 CORE().fbuf->redraw_framebuffer();
614 command::fnptr<> CMD_tpon(lsnes_cmds, "toggle-pause-on-end", "Toggle pause on end", "Toggle pause on end\n",
615 []() throw(std::bad_alloc, std::runtime_error) {
616 auto& core = CORE();
617 bool tmp = SET_pause_on_end(*core.settings);
618 SET_pause_on_end(*core.settings, !tmp);
619 messages << "Pause-on-end is now " << (tmp ? "OFF" : "ON") << std::endl;
622 command::fnptr<> CMD_spon(lsnes_cmds, "set-pause-on-end", "Set pause on end", "Set pause on end\n",
623 []() throw(std::bad_alloc, std::runtime_error) {
624 SET_pause_on_end(*CORE().settings, true);
625 messages << "Pause-on-end is now ON" << std::endl;
628 command::fnptr<> CMD_cpon(lsnes_cmds, "clear-pause-on-end", "Clear pause on end", "Clear pause on end\n",
629 []() throw(std::bad_alloc, std::runtime_error) {
630 SET_pause_on_end(*CORE().settings, false);
631 messages << "Pause-on-end is now OFF" << std::endl;
634 command::fnptr<> CMD_rewind_movie(lsnes_cmds, CLOADSAVE::rewind,
635 []() throw(std::bad_alloc, std::runtime_error) {
636 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_BEGINNING);
639 command::fnptr<> CMD_cancel_save(lsnes_cmds, CLOADSAVE::cancel,
640 []() throw(std::bad_alloc, std::runtime_error) {
641 queued_saves.clear();
642 messages << "Pending saves canceled." << std::endl;
645 command::fnptr<> CMD_mhold1(lsnes_cmds, CMHOLD::p, []() throw(std::bad_alloc, std::runtime_error) {
646 macro_hold_1 = true;
649 command::fnptr<> CMD_mhold2(lsnes_cmds, CMHOLD::r, []() throw(std::bad_alloc, std::runtime_error) {
650 macro_hold_1 = false;
653 command::fnptr<> CMD_mhold3(lsnes_cmds, CMHOLD::t, []() throw(std::bad_alloc, std::runtime_error) {
654 macro_hold_2 = !macro_hold_2;
655 if(macro_hold_2)
656 messages << "Macros are held for next frame." << std::endl;
657 else
658 messages << "Macros are not held for next frame." << std::endl;
661 keyboard::invbind_info IBIND_ipause_emulator(lsnes_invbinds, "pause-emulator", "Speed‣(Un)pause");
662 keyboard::invbind_info IBIND_iadvframe(lsnes_invbinds, "+advance-frame", "Speed‣Advance frame");
663 keyboard::invbind_info IBIND_iadvsubframe(lsnes_invbinds, "+advance-poll", "Speed‣Advance subframe");
664 keyboard::invbind_info IBIND_iskiplag(lsnes_invbinds, "advance-skiplag", "Speed‣Advance poll");
665 keyboard::invbind_info IBIND_ireset(lsnes_invbinds, "reset", "System‣Reset");
666 keyboard::invbind_info IBIND_iset_rwmode(lsnes_invbinds, "set-rwmode", "Movie‣Switch to recording");
667 keyboard::invbind_info IBIND_itoggle_romode(lsnes_invbinds, "set-romode", "Movie‣Switch to playback");
668 keyboard::invbind_info IBIND_itoggle_rwmode(lsnes_invbinds, "toggle-rwmode", "Movie‣Toggle playback");
669 keyboard::invbind_info IBIND_irepaint(lsnes_invbinds, "repaint", "System‣Repaint screen");
670 keyboard::invbind_info IBIND_itogglepause(lsnes_invbinds, "toggle-pause-on-end", "Movie‣Toggle pause-on-end");
672 class mywindowcallbacks : public master_dumper::notifier
674 public:
675 mywindowcallbacks(emulator_dispatch& dispatch, emulator_runmode& runmode, status_updater& _supdater)
676 : supdater(_supdater)
678 closenotify.set(dispatch.close, [this, &runmode]() {
679 try {
680 runmode.set_quit();
681 platform::set_paused(false);
682 platform::cancel_wait();
683 } catch(...) {
687 ~mywindowcallbacks() throw() {}
688 void dump_status_change() throw()
690 supdater.update();
692 private:
693 struct dispatch::target<> closenotify;
694 status_updater& supdater;
697 //If there is a pending load, perform it. Return 1 on successful load, 0 if nothing to load, -1 on load
698 //failing.
699 int handle_load()
701 auto& core = CORE();
702 std::string old_project = *core.mlogic ? core.mlogic->get_mfile().projectid : "";
703 jumpback:
704 if(do_unsafe_rewind && unsafe_rewind_obj) {
705 if(!*core.mlogic)
706 return 0;
707 uint64_t t = framerate_regulator::get_utime();
708 std::vector<char> s;
709 core.lua2->callback_do_unsafe_rewind(s, 0, 0, core.mlogic->get_movie(), unsafe_rewind_obj);
710 core.dispatch->mode_change(false);
711 do_unsafe_rewind = false;
712 core.mlogic->get_mfile().is_savestate = true;
713 core.runmode->set_point(emulator_runmode::P_SAVE);
714 core.supdater->update();
715 messages << "Rewind done in " << (framerate_regulator::get_utime() - t) << " usec."
716 << std::endl;
717 return 1;
719 if(pending_new_project != "") {
720 std::string id = pending_new_project;
721 pending_new_project = "";
722 project_info* old = core.project->get();
723 if(old && old->id == id)
724 goto nothing_to_do;
725 try {
726 auto& p = core.project->load(id);
727 core.project->set(&p);
728 if(core.project->get() != old)
729 delete old;
730 core.slotcache->flush(); //Wrong movie may be stale.
731 core.runmode->end_load(); //Restore previous mode.
732 if(core.mlogic->get_mfile().is_savestate)
733 core.runmode->set_point(emulator_runmode::P_SAVE);
734 core.supdater->update();
735 return 1;
736 } catch(std::exception& e) {
737 platform::error_message(std::string("Can't switch projects: ") + e.what());
738 messages << "Can't switch projects: " << e.what() << std::endl;
739 goto nothing_to_do;
741 nothing_to_do:
742 core.runmode->end_load();
743 platform::set_paused(core.runmode->is_paused());
744 platform::flush_command_queue();
745 if(core.runmode->is_load())
746 goto jumpback;
747 return 0;
749 if(pending_load != "") {
750 try {
751 if(loadmode != LOAD_STATE_BEGINNING && loadmode != LOAD_STATE_ROMRELOAD &&
752 !do_load_state(pending_load, loadmode)) {
753 core.runmode->end_load();
754 pending_load = "";
755 return -1;
757 if(loadmode == LOAD_STATE_BEGINNING)
758 do_load_rewind();
759 if(loadmode == LOAD_STATE_ROMRELOAD)
760 do_load_rom();
761 core.runmode->clear_corrupt();
762 } catch(std::exception& e) {
763 core.runmode->set_corrupt();
764 platform::error_message(std::string("Load failed: ") + e.what());
765 messages << "Load failed: " << e.what() << std::endl;
767 pending_load = "";
768 if(!core.runmode->is_corrupt()) {
769 core.runmode->end_load();
770 core.runmode->set_point(emulator_runmode::P_SAVE);
771 core.supdater->update();
772 platform::flush_command_queue();
773 if(core.runmode->is_quit())
774 return -1;
775 if(core.runmode->is_load())
776 goto jumpback;
778 if(old_project != (*core.mlogic ? core.mlogic->get_mfile().projectid : ""))
779 core.slotcache->flush(); //Wrong movie may be stale.
780 return 1;
782 return 0;
785 //If there are pending saves, perform them.
786 void handle_saves()
788 auto& core = CORE();
789 if(!*core.mlogic)
790 return;
791 if(!queued_saves.empty() || (do_unsafe_rewind && !unsafe_rewind_obj)) {
792 core.rom->runtosave();
793 for(auto i : queued_saves) {
794 do_save_state(i.first, i.second);
795 int tmp = -1;
796 core.slotcache->flush(translate_name_mprefix(i.first, tmp, -1));
798 if(do_unsafe_rewind && !unsafe_rewind_obj) {
799 uint64_t t = framerate_regulator::get_utime();
800 std::vector<char> s = core.rom->save_core_state(true);
801 uint64_t secs = core.mlogic->get_mfile().rtc_second;
802 uint64_t ssecs = core.mlogic->get_mfile().rtc_subsecond;
803 core.lua2->callback_do_unsafe_rewind(s, secs, ssecs, core.mlogic->get_movie(),
804 NULL);
805 do_unsafe_rewind = false;
806 messages << "Rewind point set in " << (framerate_regulator::get_utime() - t)
807 << " usec." << std::endl;
810 queued_saves.clear();
813 bool handle_corrupt()
815 auto& core = CORE();
816 if(!core.runmode->is_corrupt())
817 return false;
818 while(core.runmode->is_corrupt()) {
819 platform::set_paused(true);
820 platform::flush_command_queue();
821 handle_load();
822 if(core.runmode->is_quit())
823 return true;
825 return true;
829 void init_main_callbacks()
831 ecore_callbacks = &lsnes_callbacks_obj;
834 void main_loop(struct loaded_rom& rom, struct moviefile& initial, bool load_has_to_succeed) throw(std::bad_alloc,
835 std::runtime_error)
837 lsnes_instance.emu_thread = threads::id();
838 auto& core = CORE();
839 mywindowcallbacks mywcb(*core.dispatch, *core.runmode, *core.supdater);
840 core.iqueue->system_thread_available = true;
841 //Basic initialization.
842 core.commentary->init();
843 core.fbuf->init_special_screens();
844 core.jukebox->set_update([&core]() { core.supdater->update(); });
845 *core.rom = rom;
846 init_main_callbacks();
847 initialize_all_builtin_c_cores();
848 core_core::install_all_handlers();
850 //Load our given movie.
851 bool first_round = false;
852 bool just_did_loadstate = false;
853 bool used = false;
854 try {
855 do_load_state(initial, LOAD_STATE_INITIAL, used);
856 core.runmode->set_point(emulator_runmode::P_SAVE);
857 core.supdater->update();
858 first_round = core.mlogic->get_mfile().is_savestate;
859 just_did_loadstate = first_round;
860 } catch(std::bad_alloc& e) {
861 OOM_panic();
862 } catch(std::exception& e) {
863 if(!used)
864 delete &initial;
865 platform::error_message(std::string("Can't load initial state: ") + e.what());
866 messages << "ERROR: Can't load initial state: " << e.what() << std::endl;
867 if(load_has_to_succeed) {
868 messages << "FATAL: Can't load movie" << std::endl;
869 throw;
871 core.runmode->set_corrupt();
872 core.fbuf->redraw_framebuffer(emu_framebuffer::screen_corrupt);
875 core.runmode->set_pause_cond(initial.start_paused);
876 platform::set_paused(core.runmode->is_paused());
877 stop_at_frame_active = false;
879 core.lua2->run_startup_scripts();
881 while(!core.runmode->is_quit() || !queued_saves.empty()) {
882 if(handle_corrupt()) {
883 first_round = *core.mlogic && core.mlogic->get_mfile().is_savestate;
884 just_did_loadstate = first_round;
885 continue;
887 core.framerate->ack_frame_tick(framerate_regulator::get_utime());
888 core.runmode->decay_skiplag();
890 if(!first_round) {
891 core.controls->reset_framehold();
892 if(!macro_hold_1 && !macro_hold_2) {
893 core.controls->advance_macros();
895 macro_hold_2 = false;
896 core.mlogic->get_movie().get_pollcounters().set_framepflag(false);
897 core.mlogic->new_frame_starting(core.runmode->is_skiplag());
898 core.mlogic->get_movie().get_pollcounters().set_framepflag(true);
899 if(core.runmode->is_quit() && queued_saves.empty())
900 break;
901 handle_saves();
902 int r = 0;
903 if(queued_saves.empty())
904 r = handle_load();
905 if(r > 0 || core.runmode->is_corrupt()) {
906 core.mlogic->get_movie().get_pollcounters().set_framepflag(
907 core.mlogic->get_mfile().is_savestate);
908 first_round = core.mlogic->get_mfile().is_savestate;
909 stop_at_frame_active = false;
910 just_did_loadstate = first_round;
911 core.controls->reset_framehold();
912 core.dbg->do_callback_frame(core.mlogic->get_movie().get_current_frame(), true);
913 continue;
914 } else if(r < 0) {
915 //Not exactly desriable, but this at least won't desync.
916 stop_at_frame_active = false;
917 if(core.runmode->is_quit())
918 goto out;
919 core.runmode->set_pause();
922 if(just_did_loadstate) {
923 //If we just loadstated, we are up to date.
924 if(core.runmode->is_quit())
925 break;
926 platform::set_paused(core.runmode->is_paused());
927 platform::flush_command_queue();
928 //We already have done the reset this frame if we are going to do one at all.
929 core.mlogic->get_movie().set_controls(core.mlogic->update_controls(true));
930 core.mlogic->get_movie().set_all_DRDY();
931 just_did_loadstate = false;
933 core.dbg->do_callback_frame(core.mlogic->get_movie().get_current_frame(), false);
934 core.rom->emulate();
935 random_mix_timing_entropy();
936 if(core.runmode->is_freerunning())
937 platform::wait(core.framerate->to_wait_frame(framerate_regulator::get_utime()));
938 first_round = false;
939 core.lua2->callback_do_frame();
941 out:
942 core.jukebox->unset_update();
943 core.mdumper->end_dumps();
944 core_core::uninstall_all_handlers();
945 core.commentary->kill();
946 core.iqueue->system_thread_available = false;
947 //Kill some things to avoid crashes.
948 core.dbg->core_change();
949 core.project->set(NULL, true);
950 core.mwatch->clear_multi(core.mwatch->enumerate());
953 void set_stop_at_frame(uint64_t frame)
955 auto& core = CORE();
956 stop_at_frame = frame;
957 stop_at_frame_active = (frame != 0);
958 if(!core.runmode->is_special())
959 core.runmode->set_freerunning();
960 platform::set_paused(false);
963 void do_flush_slotinfo()
965 CORE().slotcache->flush();
968 void switch_projects(const std::string& newproj)
970 pending_new_project = newproj;
971 CORE().runmode->start_load();
972 platform::cancel_wait();
973 platform::set_paused(false);
976 void load_new_rom(const romload_request& req)
978 if(_load_new_rom(req)) {
979 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
983 void reload_current_rom()
985 if(reload_active_rom()) {
986 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
990 void close_rom()
992 if(load_null_rom()) {
993 CORE().runmode->set_pause();
994 mark_pending_load("SOME NONBLANK NAME", LOAD_STATE_ROMRELOAD);
998 void do_break_pause()
1000 auto& core = CORE();
1001 core.runmode->set_break();
1002 core.supdater->update();
1003 core.fbuf->redraw_framebuffer();
1004 while(core.runmode->is_paused_break()) {
1005 platform::set_paused(true);
1006 platform::flush_command_queue();
1010 void convert_break_to_pause()
1012 auto& core = CORE();
1013 if(core.runmode->is_paused_break()) {
1014 core.runmode->set_pause();
1015 core.supdater->update();