Linux-2.6.12-rc2
[linux-2.6/linux-acpi-2.6/ibm-acpi-2.6.git] / drivers / input / joystick / analog.c
blob504b7d5505671e066a3425c1037c87cec5252c3e
1 /*
2 * $Id: analog.c,v 1.68 2002/01/22 20:18:32 vojtech Exp $
4 * Copyright (c) 1996-2001 Vojtech Pavlik
5 */
7 /*
8 * Analog joystick and gamepad driver for Linux
9 */
12 * This program is free software; you can redistribute it and/or modify
13 * it under the terms of the GNU General Public License as published by
14 * the Free Software Foundation; either version 2 of the License, or
15 * (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
26 * Should you need to contact me, the author, you can do so either by
27 * e-mail - mail your message to <vojtech@ucw.cz>, or by paper mail:
28 * Vojtech Pavlik, Simunkova 1594, Prague 8, 182 00 Czech Republic
31 #include <linux/config.h>
32 #include <linux/delay.h>
33 #include <linux/kernel.h>
34 #include <linux/module.h>
35 #include <linux/moduleparam.h>
36 #include <linux/slab.h>
37 #include <linux/bitops.h>
38 #include <linux/init.h>
39 #include <linux/input.h>
40 #include <linux/gameport.h>
41 #include <asm/timex.h>
43 #define DRIVER_DESC "Analog joystick and gamepad driver"
45 MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
46 MODULE_DESCRIPTION(DRIVER_DESC);
47 MODULE_LICENSE("GPL");
50 * Option parsing.
53 #define ANALOG_PORTS 16
55 static char *js[ANALOG_PORTS];
56 static int js_nargs;
57 static int analog_options[ANALOG_PORTS];
58 module_param_array_named(map, js, charp, &js_nargs, 0);
59 MODULE_PARM_DESC(map, "Describes analog joysticks type/capabilities");
61 __obsolete_setup("js=");
64 * Times, feature definitions.
67 #define ANALOG_RUDDER 0x00004
68 #define ANALOG_THROTTLE 0x00008
69 #define ANALOG_AXES_STD 0x0000f
70 #define ANALOG_BTNS_STD 0x000f0
72 #define ANALOG_BTNS_CHF 0x00100
73 #define ANALOG_HAT1_CHF 0x00200
74 #define ANALOG_HAT2_CHF 0x00400
75 #define ANALOG_HAT_FCS 0x00800
76 #define ANALOG_HATS_ALL 0x00e00
77 #define ANALOG_BTN_TL 0x01000
78 #define ANALOG_BTN_TR 0x02000
79 #define ANALOG_BTN_TL2 0x04000
80 #define ANALOG_BTN_TR2 0x08000
81 #define ANALOG_BTNS_TLR 0x03000
82 #define ANALOG_BTNS_TLR2 0x0c000
83 #define ANALOG_BTNS_GAMEPAD 0x0f000
85 #define ANALOG_HBTN_CHF 0x10000
86 #define ANALOG_ANY_CHF 0x10700
87 #define ANALOG_SAITEK 0x20000
88 #define ANALOG_EXTENSIONS 0x7ff00
89 #define ANALOG_GAMEPAD 0x80000
91 #define ANALOG_MAX_TIME 3 /* 3 ms */
92 #define ANALOG_LOOP_TIME 2000 /* 2 * loop */
93 #define ANALOG_SAITEK_DELAY 200 /* 200 us */
94 #define ANALOG_SAITEK_TIME 2000 /* 2000 us */
95 #define ANALOG_AXIS_TIME 2 /* 2 * refresh */
96 #define ANALOG_INIT_RETRIES 8 /* 8 times */
97 #define ANALOG_FUZZ_BITS 2 /* 2 bit more */
98 #define ANALOG_FUZZ_MAGIC 36 /* 36 u*ms/loop */
100 #define ANALOG_MAX_NAME_LENGTH 128
101 #define ANALOG_MAX_PHYS_LENGTH 32
103 static short analog_axes[] = { ABS_X, ABS_Y, ABS_RUDDER, ABS_THROTTLE };
104 static short analog_hats[] = { ABS_HAT0X, ABS_HAT0Y, ABS_HAT1X, ABS_HAT1Y, ABS_HAT2X, ABS_HAT2Y };
105 static short analog_pads[] = { BTN_Y, BTN_Z, BTN_TL, BTN_TR };
106 static short analog_exts[] = { ANALOG_HAT1_CHF, ANALOG_HAT2_CHF, ANALOG_HAT_FCS };
107 static short analog_pad_btn[] = { BTN_A, BTN_B, BTN_C, BTN_X, BTN_TL2, BTN_TR2, BTN_SELECT, BTN_START, BTN_MODE, BTN_BASE };
108 static short analog_joy_btn[] = { BTN_TRIGGER, BTN_THUMB, BTN_TOP, BTN_TOP2, BTN_BASE, BTN_BASE2,
109 BTN_BASE3, BTN_BASE4, BTN_BASE5, BTN_BASE6 };
111 static unsigned char analog_chf[] = { 0xf, 0x0, 0x1, 0x9, 0x2, 0x4, 0xc, 0x8, 0x3, 0x5, 0xb, 0x7, 0xd, 0xe, 0xa, 0x6 };
113 struct analog {
114 struct input_dev dev;
115 int mask;
116 short *buttons;
117 char name[ANALOG_MAX_NAME_LENGTH];
118 char phys[ANALOG_MAX_PHYS_LENGTH];
121 struct analog_port {
122 struct gameport *gameport;
123 struct analog analog[2];
124 unsigned char mask;
125 char saitek;
126 char cooked;
127 int bads;
128 int reads;
129 int speed;
130 int loop;
131 int fuzz;
132 int axes[4];
133 int buttons;
134 int initial[4];
135 int axtime;
139 * Time macros.
142 #ifdef __i386__
143 #define GET_TIME(x) do { if (cpu_has_tsc) rdtscl(x); else x = get_time_pit(); } while (0)
144 #define DELTA(x,y) (cpu_has_tsc ? ((y) - (x)) : ((x) - (y) + ((x) < (y) ? CLOCK_TICK_RATE / HZ : 0)))
145 #define TIME_NAME (cpu_has_tsc?"TSC":"PIT")
146 static unsigned int get_time_pit(void)
148 extern spinlock_t i8253_lock;
149 unsigned long flags;
150 unsigned int count;
152 spin_lock_irqsave(&i8253_lock, flags);
153 outb_p(0x00, 0x43);
154 count = inb_p(0x40);
155 count |= inb_p(0x40) << 8;
156 spin_unlock_irqrestore(&i8253_lock, flags);
158 return count;
160 #elif defined(__x86_64__)
161 #define GET_TIME(x) rdtscl(x)
162 #define DELTA(x,y) ((y)-(x))
163 #define TIME_NAME "TSC"
164 #elif defined(__alpha__)
165 #define GET_TIME(x) do { x = get_cycles(); } while (0)
166 #define DELTA(x,y) ((y)-(x))
167 #define TIME_NAME "PCC"
168 #else
169 #define FAKE_TIME
170 static unsigned long analog_faketime = 0;
171 #define GET_TIME(x) do { x = analog_faketime++; } while(0)
172 #define DELTA(x,y) ((y)-(x))
173 #define TIME_NAME "Unreliable"
174 #warning Precise timer not defined for this architecture.
175 #endif
178 * analog_decode() decodes analog joystick data and reports input events.
181 static void analog_decode(struct analog *analog, int *axes, int *initial, int buttons)
183 struct input_dev *dev = &analog->dev;
184 int i, j;
186 if (analog->mask & ANALOG_HAT_FCS)
187 for (i = 0; i < 4; i++)
188 if (axes[3] < ((initial[3] * ((i << 1) + 1)) >> 3)) {
189 buttons |= 1 << (i + 14);
190 break;
193 for (i = j = 0; i < 6; i++)
194 if (analog->mask & (0x10 << i))
195 input_report_key(dev, analog->buttons[j++], (buttons >> i) & 1);
197 if (analog->mask & ANALOG_HBTN_CHF)
198 for (i = 0; i < 4; i++)
199 input_report_key(dev, analog->buttons[j++], (buttons >> (i + 10)) & 1);
201 if (analog->mask & ANALOG_BTN_TL)
202 input_report_key(dev, analog_pads[0], axes[2] < (initial[2] >> 1));
203 if (analog->mask & ANALOG_BTN_TR)
204 input_report_key(dev, analog_pads[1], axes[3] < (initial[3] >> 1));
205 if (analog->mask & ANALOG_BTN_TL2)
206 input_report_key(dev, analog_pads[2], axes[2] > (initial[2] + (initial[2] >> 1)));
207 if (analog->mask & ANALOG_BTN_TR2)
208 input_report_key(dev, analog_pads[3], axes[3] > (initial[3] + (initial[3] >> 1)));
210 for (i = j = 0; i < 4; i++)
211 if (analog->mask & (1 << i))
212 input_report_abs(dev, analog_axes[j++], axes[i]);
214 for (i = j = 0; i < 3; i++)
215 if (analog->mask & analog_exts[i]) {
216 input_report_abs(dev, analog_hats[j++],
217 ((buttons >> ((i << 2) + 7)) & 1) - ((buttons >> ((i << 2) + 9)) & 1));
218 input_report_abs(dev, analog_hats[j++],
219 ((buttons >> ((i << 2) + 8)) & 1) - ((buttons >> ((i << 2) + 6)) & 1));
222 input_sync(dev);
226 * analog_cooked_read() reads analog joystick data.
229 static int analog_cooked_read(struct analog_port *port)
231 struct gameport *gameport = port->gameport;
232 unsigned int time[4], start, loop, now, loopout, timeout;
233 unsigned char data[4], this, last;
234 unsigned long flags;
235 int i, j;
237 loopout = (ANALOG_LOOP_TIME * port->loop) / 1000;
238 timeout = ANALOG_MAX_TIME * port->speed;
240 local_irq_save(flags);
241 gameport_trigger(gameport);
242 GET_TIME(now);
243 local_irq_restore(flags);
245 start = now;
246 this = port->mask;
247 i = 0;
249 do {
250 loop = now;
251 last = this;
253 local_irq_disable();
254 this = gameport_read(gameport) & port->mask;
255 GET_TIME(now);
256 local_irq_restore(flags);
258 if ((last ^ this) && (DELTA(loop, now) < loopout)) {
259 data[i] = last ^ this;
260 time[i] = now;
261 i++;
264 } while (this && (i < 4) && (DELTA(start, now) < timeout));
266 this <<= 4;
268 for (--i; i >= 0; i--) {
269 this |= data[i];
270 for (j = 0; j < 4; j++)
271 if (data[i] & (1 << j))
272 port->axes[j] = (DELTA(start, time[i]) << ANALOG_FUZZ_BITS) / port->loop;
275 return -(this != port->mask);
278 static int analog_button_read(struct analog_port *port, char saitek, char chf)
280 unsigned char u;
281 int t = 1, i = 0;
282 int strobe = gameport_time(port->gameport, ANALOG_SAITEK_TIME);
284 u = gameport_read(port->gameport);
286 if (!chf) {
287 port->buttons = (~u >> 4) & 0xf;
288 return 0;
291 port->buttons = 0;
293 while ((~u & 0xf0) && (i < 16) && t) {
294 port->buttons |= 1 << analog_chf[(~u >> 4) & 0xf];
295 if (!saitek) return 0;
296 udelay(ANALOG_SAITEK_DELAY);
297 t = strobe;
298 gameport_trigger(port->gameport);
299 while (((u = gameport_read(port->gameport)) & port->mask) && t) t--;
300 i++;
303 return -(!t || (i == 16));
307 * analog_poll() repeatedly polls the Analog joysticks.
310 static void analog_poll(struct gameport *gameport)
312 struct analog_port *port = gameport_get_drvdata(gameport);
313 int i;
315 char saitek = !!(port->analog[0].mask & ANALOG_SAITEK);
316 char chf = !!(port->analog[0].mask & ANALOG_ANY_CHF);
318 if (port->cooked) {
319 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons);
320 if (chf)
321 port->buttons = port->buttons ? (1 << analog_chf[port->buttons]) : 0;
322 port->reads++;
323 } else {
324 if (!port->axtime--) {
325 port->bads -= analog_cooked_read(port);
326 port->bads -= analog_button_read(port, saitek, chf);
327 port->reads++;
328 port->axtime = ANALOG_AXIS_TIME - 1;
329 } else {
330 if (!saitek)
331 analog_button_read(port, saitek, chf);
335 for (i = 0; i < 2; i++)
336 if (port->analog[i].mask)
337 analog_decode(port->analog + i, port->axes, port->initial, port->buttons);
341 * analog_open() is a callback from the input open routine.
344 static int analog_open(struct input_dev *dev)
346 struct analog_port *port = dev->private;
348 gameport_start_polling(port->gameport);
349 return 0;
353 * analog_close() is a callback from the input close routine.
356 static void analog_close(struct input_dev *dev)
358 struct analog_port *port = dev->private;
360 gameport_stop_polling(port->gameport);
364 * analog_calibrate_timer() calibrates the timer and computes loop
365 * and timeout values for a joystick port.
368 static void analog_calibrate_timer(struct analog_port *port)
370 struct gameport *gameport = port->gameport;
371 unsigned int i, t, tx, t1, t2, t3;
372 unsigned long flags;
374 local_irq_save(flags);
375 GET_TIME(t1);
376 #ifdef FAKE_TIME
377 analog_faketime += 830;
378 #endif
379 mdelay(1);
380 GET_TIME(t2);
381 GET_TIME(t3);
382 local_irq_restore(flags);
384 port->speed = DELTA(t1, t2) - DELTA(t2, t3);
386 tx = ~0;
388 for (i = 0; i < 50; i++) {
389 local_irq_save(flags);
390 GET_TIME(t1);
391 for (t = 0; t < 50; t++) { gameport_read(gameport); GET_TIME(t2); }
392 GET_TIME(t3);
393 local_irq_restore(flags);
394 udelay(i);
395 t = DELTA(t1, t2) - DELTA(t2, t3);
396 if (t < tx) tx = t;
399 port->loop = tx / 50;
403 * analog_name() constructs a name for an analog joystick.
406 static void analog_name(struct analog *analog)
408 sprintf(analog->name, "Analog %d-axis %d-button",
409 hweight8(analog->mask & ANALOG_AXES_STD),
410 hweight8(analog->mask & ANALOG_BTNS_STD) + !!(analog->mask & ANALOG_BTNS_CHF) * 2 +
411 hweight16(analog->mask & ANALOG_BTNS_GAMEPAD) + !!(analog->mask & ANALOG_HBTN_CHF) * 4);
413 if (analog->mask & ANALOG_HATS_ALL)
414 sprintf(analog->name, "%s %d-hat",
415 analog->name, hweight16(analog->mask & ANALOG_HATS_ALL));
417 if (analog->mask & ANALOG_HAT_FCS)
418 strcat(analog->name, " FCS");
419 if (analog->mask & ANALOG_ANY_CHF)
420 strcat(analog->name, (analog->mask & ANALOG_SAITEK) ? " Saitek" : " CHF");
422 strcat(analog->name, (analog->mask & ANALOG_GAMEPAD) ? " gamepad": " joystick");
426 * analog_init_device()
429 static void analog_init_device(struct analog_port *port, struct analog *analog, int index)
431 int i, j, t, v, w, x, y, z;
433 analog_name(analog);
434 sprintf(analog->phys, "%s/input%d", port->gameport->phys, index);
435 analog->buttons = (analog->mask & ANALOG_GAMEPAD) ? analog_pad_btn : analog_joy_btn;
437 init_input_dev(&analog->dev);
439 analog->dev.name = analog->name;
440 analog->dev.phys = analog->phys;
441 analog->dev.id.bustype = BUS_GAMEPORT;
442 analog->dev.id.vendor = GAMEPORT_ID_VENDOR_ANALOG;
443 analog->dev.id.product = analog->mask >> 4;
444 analog->dev.id.version = 0x0100;
446 analog->dev.open = analog_open;
447 analog->dev.close = analog_close;
448 analog->dev.private = port;
449 analog->dev.evbit[0] = BIT(EV_KEY) | BIT(EV_ABS);
451 for (i = j = 0; i < 4; i++)
452 if (analog->mask & (1 << i)) {
454 t = analog_axes[j];
455 x = port->axes[i];
456 y = (port->axes[0] + port->axes[1]) >> 1;
457 z = y - port->axes[i];
458 z = z > 0 ? z : -z;
459 v = (x >> 3);
460 w = (x >> 3);
462 set_bit(t, analog->dev.absbit);
464 if ((i == 2 || i == 3) && (j == 2 || j == 3) && (z > (y >> 3)))
465 x = y;
467 if (analog->mask & ANALOG_SAITEK) {
468 if (i == 2) x = port->axes[i];
469 v = x - (x >> 2);
470 w = (x >> 4);
473 analog->dev.absmax[t] = (x << 1) - v;
474 analog->dev.absmin[t] = v;
475 analog->dev.absfuzz[t] = port->fuzz;
476 analog->dev.absflat[t] = w;
478 j++;
481 for (i = j = 0; i < 3; i++)
482 if (analog->mask & analog_exts[i])
483 for (x = 0; x < 2; x++) {
484 t = analog_hats[j++];
485 set_bit(t, analog->dev.absbit);
486 analog->dev.absmax[t] = 1;
487 analog->dev.absmin[t] = -1;
490 for (i = j = 0; i < 4; i++)
491 if (analog->mask & (0x10 << i))
492 set_bit(analog->buttons[j++], analog->dev.keybit);
494 if (analog->mask & ANALOG_BTNS_CHF)
495 for (i = 0; i < 2; i++)
496 set_bit(analog->buttons[j++], analog->dev.keybit);
498 if (analog->mask & ANALOG_HBTN_CHF)
499 for (i = 0; i < 4; i++)
500 set_bit(analog->buttons[j++], analog->dev.keybit);
502 for (i = 0; i < 4; i++)
503 if (analog->mask & (ANALOG_BTN_TL << i))
504 set_bit(analog_pads[i], analog->dev.keybit);
506 analog_decode(analog, port->axes, port->initial, port->buttons);
508 input_register_device(&analog->dev);
510 printk(KERN_INFO "input: %s at %s", analog->name, port->gameport->phys);
512 if (port->cooked)
513 printk(" [ADC port]\n");
514 else
515 printk(" [%s timer, %d %sHz clock, %d ns res]\n", TIME_NAME,
516 port->speed > 10000 ? (port->speed + 800) / 1000 : port->speed,
517 port->speed > 10000 ? "M" : "k",
518 port->speed > 10000 ? (port->loop * 1000) / (port->speed / 1000)
519 : (port->loop * 1000000) / port->speed);
523 * analog_init_devices() sets up device-specific values and registers the input devices.
526 static int analog_init_masks(struct analog_port *port)
528 int i;
529 struct analog *analog = port->analog;
530 int max[4];
532 if (!port->mask)
533 return -1;
535 if ((port->mask & 3) != 3 && port->mask != 0xc) {
536 printk(KERN_WARNING "analog.c: Unknown joystick device found "
537 "(data=%#x, %s), probably not analog joystick.\n",
538 port->mask, port->gameport->phys);
539 return -1;
543 i = analog_options[0]; /* FIXME !!! - need to specify options for different ports */
545 analog[0].mask = i & 0xfffff;
547 analog[0].mask &= ~(ANALOG_AXES_STD | ANALOG_HAT_FCS | ANALOG_BTNS_GAMEPAD)
548 | port->mask | ((port->mask << 8) & ANALOG_HAT_FCS)
549 | ((port->mask << 10) & ANALOG_BTNS_TLR) | ((port->mask << 12) & ANALOG_BTNS_TLR2);
551 analog[0].mask &= ~(ANALOG_HAT2_CHF)
552 | ((analog[0].mask & ANALOG_HBTN_CHF) ? 0 : ANALOG_HAT2_CHF);
554 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_BTN_TR | ANALOG_BTN_TR2)
555 | ((~analog[0].mask & ANALOG_HAT_FCS) >> 8)
556 | ((~analog[0].mask & ANALOG_HAT_FCS) << 2)
557 | ((~analog[0].mask & ANALOG_HAT_FCS) << 4);
559 analog[0].mask &= ~(ANALOG_THROTTLE | ANALOG_RUDDER)
560 | (((~analog[0].mask & ANALOG_BTNS_TLR ) >> 10)
561 & ((~analog[0].mask & ANALOG_BTNS_TLR2) >> 12));
563 analog[1].mask = ((i >> 20) & 0xff) | ((i >> 12) & 0xf0000);
565 analog[1].mask &= (analog[0].mask & ANALOG_EXTENSIONS) ? ANALOG_GAMEPAD
566 : (((ANALOG_BTNS_STD | port->mask) & ~analog[0].mask) | ANALOG_GAMEPAD);
568 if (port->cooked) {
570 for (i = 0; i < 4; i++) max[i] = port->axes[i] << 1;
572 if ((analog[0].mask & 0x7) == 0x7) max[2] = (max[0] + max[1]) >> 1;
573 if ((analog[0].mask & 0xb) == 0xb) max[3] = (max[0] + max[1]) >> 1;
574 if ((analog[0].mask & ANALOG_BTN_TL) && !(analog[0].mask & ANALOG_BTN_TL2)) max[2] >>= 1;
575 if ((analog[0].mask & ANALOG_BTN_TR) && !(analog[0].mask & ANALOG_BTN_TR2)) max[3] >>= 1;
576 if ((analog[0].mask & ANALOG_HAT_FCS)) max[3] >>= 1;
578 gameport_calibrate(port->gameport, port->axes, max);
581 for (i = 0; i < 4; i++)
582 port->initial[i] = port->axes[i];
584 return -!(analog[0].mask || analog[1].mask);
587 static int analog_init_port(struct gameport *gameport, struct gameport_driver *drv, struct analog_port *port)
589 int i, t, u, v;
591 port->gameport = gameport;
593 gameport_set_drvdata(gameport, port);
595 if (!gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) {
597 analog_calibrate_timer(port);
599 gameport_trigger(gameport);
600 t = gameport_read(gameport);
601 msleep(ANALOG_MAX_TIME);
602 port->mask = (gameport_read(gameport) ^ t) & t & 0xf;
603 port->fuzz = (port->speed * ANALOG_FUZZ_MAGIC) / port->loop / 1000 + ANALOG_FUZZ_BITS;
605 for (i = 0; i < ANALOG_INIT_RETRIES; i++) {
606 if (!analog_cooked_read(port))
607 break;
608 msleep(ANALOG_MAX_TIME);
611 u = v = 0;
613 msleep(ANALOG_MAX_TIME);
614 t = gameport_time(gameport, ANALOG_MAX_TIME * 1000);
615 gameport_trigger(gameport);
616 while ((gameport_read(port->gameport) & port->mask) && (u < t))
617 u++;
618 udelay(ANALOG_SAITEK_DELAY);
619 t = gameport_time(gameport, ANALOG_SAITEK_TIME);
620 gameport_trigger(gameport);
621 while ((gameport_read(port->gameport) & port->mask) && (v < t))
622 v++;
624 if (v < (u >> 1)) { /* FIXME - more than one port */
625 analog_options[0] |= /* FIXME - more than one port */
626 ANALOG_SAITEK | ANALOG_BTNS_CHF | ANALOG_HBTN_CHF | ANALOG_HAT1_CHF;
627 return 0;
630 gameport_close(gameport);
633 if (!gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) {
635 for (i = 0; i < ANALOG_INIT_RETRIES; i++)
636 if (!gameport_cooked_read(gameport, port->axes, &port->buttons))
637 break;
638 for (i = 0; i < 4; i++)
639 if (port->axes[i] != -1)
640 port->mask |= 1 << i;
642 port->fuzz = gameport->fuzz;
643 port->cooked = 1;
644 return 0;
647 return gameport_open(gameport, drv, GAMEPORT_MODE_RAW);
650 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv)
652 struct analog_port *port;
653 int i;
654 int err;
656 if (!(port = kcalloc(1, sizeof(struct analog_port), GFP_KERNEL)))
657 return - ENOMEM;
659 err = analog_init_port(gameport, drv, port);
660 if (err) {
661 kfree(port);
662 return err;
665 err = analog_init_masks(port);
666 if (err) {
667 gameport_close(gameport);
668 gameport_set_drvdata(gameport, NULL);
669 kfree(port);
670 return err;
673 gameport_set_poll_handler(gameport, analog_poll);
674 gameport_set_poll_interval(gameport, 10);
676 for (i = 0; i < 2; i++)
677 if (port->analog[i].mask)
678 analog_init_device(port, port->analog + i, i);
680 return 0;
683 static void analog_disconnect(struct gameport *gameport)
685 int i;
686 struct analog_port *port = gameport_get_drvdata(gameport);
688 for (i = 0; i < 2; i++)
689 if (port->analog[i].mask)
690 input_unregister_device(&port->analog[i].dev);
691 gameport_close(gameport);
692 gameport_set_drvdata(gameport, NULL);
693 printk(KERN_INFO "analog.c: %d out of %d reads (%d%%) on %s failed\n",
694 port->bads, port->reads, port->reads ? (port->bads * 100 / port->reads) : 0,
695 port->gameport->phys);
696 kfree(port);
699 struct analog_types {
700 char *name;
701 int value;
704 static struct analog_types analog_types[] = {
705 { "none", 0x00000000 },
706 { "auto", 0x000000ff },
707 { "2btn", 0x0000003f },
708 { "y-joy", 0x0cc00033 },
709 { "y-pad", 0x8cc80033 },
710 { "fcs", 0x000008f7 },
711 { "chf", 0x000002ff },
712 { "fullchf", 0x000007ff },
713 { "gamepad", 0x000830f3 },
714 { "gamepad8", 0x0008f0f3 },
715 { NULL, 0 }
718 static void analog_parse_options(void)
720 int i, j;
721 char *end;
723 for (i = 0; i < js_nargs; i++) {
725 for (j = 0; analog_types[j].name; j++)
726 if (!strcmp(analog_types[j].name, js[i])) {
727 analog_options[i] = analog_types[j].value;
728 break;
730 if (analog_types[j].name) continue;
732 analog_options[i] = simple_strtoul(js[i], &end, 0);
733 if (end != js[i]) continue;
735 analog_options[i] = 0xff;
736 if (!strlen(js[i])) continue;
738 printk(KERN_WARNING "analog.c: Bad config for port %d - \"%s\"\n", i, js[i]);
741 for (; i < ANALOG_PORTS; i++)
742 analog_options[i] = 0xff;
746 * The gameport device structure.
749 static struct gameport_driver analog_drv = {
750 .driver = {
751 .name = "analog",
753 .description = DRIVER_DESC,
754 .connect = analog_connect,
755 .disconnect = analog_disconnect,
758 static int __init analog_init(void)
760 analog_parse_options();
761 gameport_register_driver(&analog_drv);
763 return 0;
766 static void __exit analog_exit(void)
768 gameport_unregister_driver(&analog_drv);
771 module_init(analog_init);
772 module_exit(analog_exit);