2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl.input.c -- builds an intended movement command to send to the server
22 // Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
28 ===============================================================================
32 Continuous button event tracking is complicated by the fact that two different
33 input sources (say, mouse button 1 and the control key) can both press the
34 same button, but the button should only be released when both of the
35 pressing key have been released.
37 When a key event issues a button command (+forward, +attack, etc), it appends
38 its key number as a parameter to the command so it can be matched up with
41 state bit 0 is the current state of the key
42 state bit 1 is edge triggered on the up to down transition
43 state bit 2 is edge triggered on the down to up transition
45 ===============================================================================
49 kbutton_t in_mlook
, in_klook
;
50 kbutton_t in_left
, in_right
, in_forward
, in_back
;
51 kbutton_t in_lookup
, in_lookdown
, in_moveleft
, in_moveright
;
52 kbutton_t in_strafe
, in_speed
, in_use
, in_jump
, in_attack
;
53 kbutton_t in_up
, in_down
;
59 void KeyDown (kbutton_t
*b
)
68 k
= -1; // typed manually at the console for continuous down
70 if (k
== b
->down
[0] || k
== b
->down
[1])
71 return; // repeating key
79 Con_Printf ("Three keys down for a button!\n");
85 b
->state
|= 1 + 2; // down + impulse down
88 void KeyUp (kbutton_t
*b
)
97 { // typed manually at the console, assume for unsticking, so clear all
98 b
->down
[0] = b
->down
[1] = 0;
99 b
->state
= 4; // impulse up
105 else if (b
->down
[1] == k
)
108 return; // key up without coresponding down (menu pass through)
109 if (b
->down
[0] || b
->down
[1])
110 return; // some other key is still holding it down
113 return; // still up (this should not happen)
114 b
->state
&= ~1; // now up
115 b
->state
|= 4; // impulse up
118 void IN_KLookDown (void) {KeyDown(&in_klook
);}
119 void IN_KLookUp (void) {KeyUp(&in_klook
);}
120 void IN_MLookDown (void) {KeyDown(&in_mlook
);}
121 void IN_MLookUp (void) {
123 if ( !(in_mlook
.state
&1) && lookspring
.value
&& !lookcenter
.value
)
126 void IN_UpDown(void) {KeyDown(&in_up
);}
127 void IN_UpUp(void) {KeyUp(&in_up
);}
128 void IN_DownDown(void) {KeyDown(&in_down
);}
129 void IN_DownUp(void) {KeyUp(&in_down
);}
130 void IN_LeftDown(void) {KeyDown(&in_left
);}
131 void IN_LeftUp(void) {KeyUp(&in_left
);}
132 void IN_RightDown(void) {KeyDown(&in_right
);}
133 void IN_RightUp(void) {KeyUp(&in_right
);}
134 void IN_ForwardDown(void) {KeyDown(&in_forward
);}
135 void IN_ForwardUp(void) {KeyUp(&in_forward
);}
136 void IN_BackDown(void) {KeyDown(&in_back
);}
137 void IN_BackUp(void) {KeyUp(&in_back
);}
138 void IN_LookupDown(void) {KeyDown(&in_lookup
);}
139 void IN_LookupUp(void) {KeyUp(&in_lookup
);}
140 void IN_LookdownDown(void) {KeyDown(&in_lookdown
);}
141 void IN_LookdownUp(void) {KeyUp(&in_lookdown
);}
142 void IN_MoveleftDown(void) {KeyDown(&in_moveleft
);}
143 void IN_MoveleftUp(void) {KeyUp(&in_moveleft
);}
144 void IN_MoverightDown(void) {KeyDown(&in_moveright
);}
145 void IN_MoverightUp(void) {KeyUp(&in_moveright
);}
147 void IN_SpeedDown(void) {KeyDown(&in_speed
);}
148 void IN_SpeedUp(void) {KeyUp(&in_speed
);}
149 void IN_StrafeDown(void) {KeyDown(&in_strafe
);}
150 void IN_StrafeUp(void) {KeyUp(&in_strafe
);}
152 void IN_AttackDown(void) {KeyDown(&in_attack
);}
153 void IN_AttackUp(void) {KeyUp(&in_attack
);}
155 void IN_UseDown (void) {KeyDown(&in_use
);}
156 void IN_UseUp (void) {KeyUp(&in_use
);}
157 void IN_JumpDown (void) {KeyDown(&in_jump
);}
158 void IN_JumpUp (void) {KeyUp(&in_jump
);}
160 void IN_Impulse (void) {in_impulse
=Q_atoi(Cmd_Argv(1));}
166 Returns 0.25 if a key was pressed and released during the frame,
167 0.5 if it was pressed and held
168 0 if held then released, and
169 1.0 if held for the entire time
172 float CL_KeyState (kbutton_t
*key
)
175 qboolean impulsedown
, impulseup
, down
;
177 impulsedown
= key
->state
& 2;
178 impulseup
= key
->state
& 4;
179 down
= key
->state
& 1;
182 if (impulsedown
&& !impulseup
)
185 val
= 0.5; // pressed and held this frame
187 val
= 0; // I_Error ();
189 if (impulseup
&& !impulsedown
)
192 val
= 0; // I_Error ();
194 val
= 0; // released this frame
196 if (!impulsedown
&& !impulseup
)
199 val
= 1.0; // held the entire frame
201 val
= 0; // up the entire frame
203 if (impulsedown
&& impulseup
)
206 val
= 0.75; // released and re-pressed this frame
208 val
= 0.25; // pressed and released this frame
211 key
->state
&= 1; // clear impulses
219 //==========================================================================
221 cvar_t cl_upspeed
= {"cl_upspeed","200"};
222 cvar_t cl_forwardspeed
= {"cl_forwardspeed","200", true};
223 cvar_t cl_backspeed
= {"cl_backspeed","200", true};
224 cvar_t cl_sidespeed
= {"cl_sidespeed","350"};
226 cvar_t cl_movespeedkey
= {"cl_movespeedkey","2.0"};
228 cvar_t cl_yawspeed
= {"cl_yawspeed","140"};
229 cvar_t cl_pitchspeed
= {"cl_pitchspeed","150"};
231 cvar_t cl_anglespeedkey
= {"cl_anglespeedkey","1.5"};
233 extern cvar_t scr_fov
;
239 Moves the local angle positions
242 void CL_AdjustAngles (void)
247 if (in_speed
.state
& 1)
248 speed
= host_frametime
* cl_anglespeedkey
.value
;
250 speed
= host_frametime
;
254 if(scr_fov
.value
<= 25)
256 else if(scr_fov
.value
<= 50)
258 else if(scr_fov
.value
<= 75)
264 if (!(in_strafe
.state
& 1))
266 cl
.viewangles
[YAW
] -= speed
*cl_yawspeed
.value
*CL_KeyState (&in_right
);
267 cl
.viewangles
[YAW
] += speed
*cl_yawspeed
.value
*CL_KeyState (&in_left
);
268 cl
.viewangles
[YAW
] = anglemod(cl
.viewangles
[YAW
]);
270 if (in_klook
.state
& 1)
273 cl
.viewangles
[PITCH
] -= speed
*cl_pitchspeed
.value
* CL_KeyState (&in_forward
);
274 cl
.viewangles
[PITCH
] += speed
*cl_pitchspeed
.value
* CL_KeyState (&in_back
);
277 up
= CL_KeyState (&in_lookup
);
278 down
= CL_KeyState(&in_lookdown
);
280 cl
.viewangles
[PITCH
] -= speed
*cl_pitchspeed
.value
* up
;
281 cl
.viewangles
[PITCH
] += speed
*cl_pitchspeed
.value
* down
;
286 if (cl
.viewangles
[PITCH
] > 90)
287 cl
.viewangles
[PITCH
] = 90;
288 if (cl
.viewangles
[PITCH
] < -90)
289 cl
.viewangles
[PITCH
] = -90;
291 if (cl
.viewangles
[ROLL
] > 50)
292 cl
.viewangles
[ROLL
] = 50;
293 if (cl
.viewangles
[ROLL
] < -50)
294 cl
.viewangles
[ROLL
] = -50;
302 Send the intended movement message to the server
305 void CL_BaseMove (usercmd_t
*cmd
)
307 if (cls
.signon
!= SIGNONS
)
312 Q_memset (cmd
, 0, sizeof(*cmd
));
314 if (in_strafe
.state
& 1)
316 cmd
->sidemove
+= cl_sidespeed
.value
* CL_KeyState (&in_right
);
317 cmd
->sidemove
-= cl_sidespeed
.value
* CL_KeyState (&in_left
);
320 cmd
->sidemove
+= cl_sidespeed
.value
* CL_KeyState (&in_moveright
);
321 cmd
->sidemove
-= cl_sidespeed
.value
* CL_KeyState (&in_moveleft
);
323 cmd
->upmove
+= cl_upspeed
.value
* CL_KeyState (&in_up
);
324 cmd
->upmove
-= cl_upspeed
.value
* CL_KeyState (&in_down
);
326 if (! (in_klook
.state
& 1) )
328 cmd
->forwardmove
+= cl_forwardspeed
.value
* CL_KeyState (&in_forward
);
329 cmd
->forwardmove
-= cl_backspeed
.value
* CL_KeyState (&in_back
);
333 // adjust for speed key
335 if (in_speed
.state
& 1)
337 cmd
->forwardmove
*= cl_movespeedkey
.value
;
338 cmd
->sidemove
*= cl_movespeedkey
.value
;
339 cmd
->upmove
*= cl_movespeedkey
.value
;
343 cmd
->lightlevel
= cl
.light_level
;
352 void CL_SendMove (usercmd_t
*cmd
)
366 // send the movement message
368 MSG_WriteByte (&buf
, clc_move
);
370 MSG_WriteFloat (&buf
, cl
.mtime
[0]); // so server can get ping times
372 if (!cls
.demoplayback
) // JPG - precise aim for ProQuake!
374 for (i
=0 ; i
<3 ; i
++)
375 MSG_WritePreciseAngle (&buf
, cl
.viewangles
[i
]);
379 for (i
=0 ; i
<3 ; i
++)
380 MSG_WriteAngle (&buf
, cl
.viewangles
[i
]);
384 // for (i=0 ; i<3 ; i++)
385 // MSG_WriteAngle (&buf, cl.viewangles[i]);
387 // Read the pad state.
389 sceCtrlPeekBufferPositive(&pad, 1);
391 MSG_WriteAngle (&buf, cl.viewangles[PITCH] + ((pad.Ly - 128)));
392 MSG_WriteAngle (&buf, cl.viewangles[YAW] + ((pad.Lx - 128)));
393 MSG_WriteAngle (&buf, cl.viewangles[ROLL]);
395 MSG_WriteShort (&buf
, cmd
->forwardmove
);
396 MSG_WriteShort (&buf
, cmd
->sidemove
);
397 MSG_WriteShort (&buf
, cmd
->upmove
);
404 if ( in_attack
.state
& 3 )
406 in_attack
.state
&= ~2;
408 if (in_jump
.state
& 3)
412 MSG_WriteByte (&buf
, bits
);
414 MSG_WriteByte (&buf
, in_impulse
);
421 MSG_WriteByte (&buf
, cmd
->lightlevel
);
425 // deliver the message
427 if (cls
.demoplayback
)
431 // allways dump the first two message, because it may contain leftover inputs
432 // from the last level
434 if (++cl
.movemessages
<= 2)
437 if (NET_SendUnreliableMessage (cls
.netcon
, &buf
) == -1)
439 Con_Printf ("CL_SendMove: lost server connection\n");
449 void CL_InitInput (void)
451 Cmd_AddCommand ("+moveup",IN_UpDown
);
452 Cmd_AddCommand ("-moveup",IN_UpUp
);
453 Cmd_AddCommand ("+movedown",IN_DownDown
);
454 Cmd_AddCommand ("-movedown",IN_DownUp
);
455 Cmd_AddCommand ("+left",IN_LeftDown
);
456 Cmd_AddCommand ("-left",IN_LeftUp
);
457 Cmd_AddCommand ("+right",IN_RightDown
);
458 Cmd_AddCommand ("-right",IN_RightUp
);
459 Cmd_AddCommand ("+forward",IN_ForwardDown
);
460 Cmd_AddCommand ("-forward",IN_ForwardUp
);
461 Cmd_AddCommand ("+back",IN_BackDown
);
462 Cmd_AddCommand ("-back",IN_BackUp
);
463 Cmd_AddCommand ("+lookup", IN_LookupDown
);
464 Cmd_AddCommand ("-lookup", IN_LookupUp
);
465 Cmd_AddCommand ("+lookdown", IN_LookdownDown
);
466 Cmd_AddCommand ("-lookdown", IN_LookdownUp
);
467 Cmd_AddCommand ("+strafe", IN_StrafeDown
);
468 Cmd_AddCommand ("-strafe", IN_StrafeUp
);
469 Cmd_AddCommand ("+moveleft", IN_MoveleftDown
);
470 Cmd_AddCommand ("-moveleft", IN_MoveleftUp
);
471 Cmd_AddCommand ("+moveright", IN_MoverightDown
);
472 Cmd_AddCommand ("-moveright", IN_MoverightUp
);
473 Cmd_AddCommand ("+speed", IN_SpeedDown
);
474 Cmd_AddCommand ("-speed", IN_SpeedUp
);
475 Cmd_AddCommand ("+attack", IN_AttackDown
);
476 Cmd_AddCommand ("-attack", IN_AttackUp
);
477 Cmd_AddCommand ("+use", IN_UseDown
);
478 Cmd_AddCommand ("-use", IN_UseUp
);
479 Cmd_AddCommand ("+jump", IN_JumpDown
);
480 Cmd_AddCommand ("-jump", IN_JumpUp
);
481 Cmd_AddCommand ("impulse", IN_Impulse
);
482 Cmd_AddCommand ("+klook", IN_KLookDown
);
483 Cmd_AddCommand ("-klook", IN_KLookUp
);
484 Cmd_AddCommand ("+mlook", IN_MLookDown
);
485 Cmd_AddCommand ("-mlook", IN_MLookUp
);