Commit part of FS#9873 - Utilise buttons for playlisting
[kugel-rb/myfork.git] / apps / keymaps / keymap-sa9200.c
blob06e93b085dd9e41ea1b97aed96a118705b8f443c
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the Philips SA9200 target */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
56 { ACTION_STD_CANCEL, BUTTON_PREV, BUTTON_NONE },
57 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
59 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
60 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
62 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
63 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
64 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
66 LAST_ITEM_IN_LIST
67 }; /* button_context_standard */
70 static const struct button_mapping button_context_wps[] = {
71 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
72 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
74 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
75 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
77 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
80 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
81 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
83 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_NEXT, BUTTON_POWER },
84 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_PREV, BUTTON_POWER },
85 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
87 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
89 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
90 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
93 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
94 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
97 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
98 { ACTION_WPS_BROWSE, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
100 { ACTION_WPS_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
101 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
102 { ACTION_WPS_PITCHSCREEN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
103 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
104 { ACTION_WPS_ID3SCREEN, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
106 LAST_ITEM_IN_LIST
107 }; /* button_context_wps */
109 static const struct button_mapping button_context_list[] = {
110 { ACTION_LISTTREE_PGUP, BUTTON_VOL_UP|BUTTON_UP, BUTTON_VOL_UP },
111 { ACTION_LISTTREE_PGDOWN, BUTTON_VOL_DOWN|BUTTON_DOWN, BUTTON_VOL_DOWN },
113 #ifdef HAVE_VOLUME_IN_LIST
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
115 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
117 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
118 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
119 #endif
121 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
122 }; /* button_context_list */
124 static const struct button_mapping button_context_tree[] = {
125 { ACTION_TREE_WPS, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
126 { ACTION_TREE_STOP, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
128 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
129 }; /* button_context_tree */
131 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
132 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
134 { ACTION_TREE_PGLEFT, BUTTON_PREV, BUTTON_NONE },
135 { ACTION_TREE_PGLEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
137 { ACTION_TREE_PGRIGHT, BUTTON_NEXT, BUTTON_NONE },
138 { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
140 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
143 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
144 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
145 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
147 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
148 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
149 { ACTION_TREE_ROOT_INIT, BUTTON_MENU, BUTTON_NONE },
151 { ACTION_TREE_PGLEFT, BUTTON_PREV, BUTTON_NONE },
152 { ACTION_TREE_PGLEFT, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
154 { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_TREE_PGRIGHT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
157 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
160 static const struct button_mapping button_context_settings[] = {
161 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
162 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
164 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
165 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
167 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
168 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
170 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
171 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
173 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
174 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
176 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
177 }; /* button_context_settings */
179 static const struct button_mapping button_context_settings_right_is_inc[] = {
180 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
181 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
183 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
184 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
186 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
187 }; /* button_context_settingsgraphical */
189 static const struct button_mapping button_context_yesno[] = {
190 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
192 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
193 }; /* button_context_settings_yesno */
195 /** Bookmark Screen **/
196 static const struct button_mapping button_context_bmark[] = {
197 { ACTION_BMS_DELETE, BUTTON_NEXT, BUTTON_NONE },
199 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
200 }; /* button_context_bmark */
202 static const struct button_mapping button_context_quickscreen[] = {
203 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
204 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
206 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
207 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
209 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
210 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
212 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
213 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
215 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
216 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
218 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
219 }; /* button_context_quickscreen */
221 static const struct button_mapping button_context_pitchscreen[] = {
222 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
223 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
224 { ACTION_PS_EXIT, BUTTON_PREV, BUTTON_NONE },
225 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
227 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
228 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
230 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
231 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
233 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
234 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
236 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
237 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
239 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
240 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
242 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
243 }; /* button_context_pitchcreen */
245 static const struct button_mapping button_context_keyboard[] = {
246 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
247 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
248 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
250 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
251 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
253 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
254 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
256 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
257 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
259 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
260 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
262 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV, BUTTON_NONE },
263 { ACTION_KBD_CURSOR_LEFT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
265 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT, BUTTON_NONE },
266 { ACTION_KBD_CURSOR_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
268 { ACTION_KBD_BACKSPACE, BUTTON_VOL_UP, BUTTON_NONE },
269 { ACTION_KBD_BACKSPACE, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
271 { ACTION_KBD_PAGE_FLIP, BUTTON_VOL_DOWN, BUTTON_NONE },
273 { ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
274 { ACTION_KBD_MORSE_SELECT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
276 LAST_ITEM_IN_LIST
277 }; /* button_context_keyboard */
279 #ifdef HAVE_USBSTACK
280 static const struct button_mapping button_context_usb_hid[] = {
281 { ACTION_USB_HID_PLAY, BUTTON_PLAY, BUTTON_NONE },
282 { ACTION_USB_HID_STOP, BUTTON_PREV, BUTTON_NONE },
283 { ACTION_USB_HID_STOP, BUTTON_POWER, BUTTON_NONE },
285 { ACTION_USB_HID_SKIPPREV, BUTTON_LEFT, BUTTON_NONE },
286 { ACTION_USB_HID_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE },
288 { ACTION_USB_HID_VOLUP, BUTTON_UP, BUTTON_NONE },
289 { ACTION_USB_HID_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
290 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
291 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
293 { ACTION_USB_HID_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
294 { ACTION_USB_HID_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
295 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
296 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
298 { ACTION_USB_HID_MUTE, BUTTON_NEXT, BUTTON_NONE },
299 { ACTION_USB_HID_MENU, BUTTON_MENU, BUTTON_NONE },
301 LAST_ITEM_IN_LIST
302 }; /* button_context_usb_hid */
303 #endif
305 const struct button_mapping* get_context_mapping(int context)
307 switch (context)
309 case CONTEXT_STD:
310 return button_context_standard;
312 case CONTEXT_WPS:
313 return button_context_wps;
315 case CONTEXT_LIST:
316 return button_context_list;
318 case CONTEXT_MAINMENU:
319 case CONTEXT_TREE:
320 if (global_settings.hold_lr_for_scroll_in_list)
321 return button_context_listtree_scroll_without_combo;
322 else
323 return button_context_listtree_scroll_with_combo;
325 case CONTEXT_CUSTOM|CONTEXT_TREE:
326 return button_context_tree;
328 case CONTEXT_SETTINGS_TIME:
329 case CONTEXT_SETTINGS:
330 return button_context_settings;
332 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
333 case CONTEXT_SETTINGS_COLOURCHOOSER:
334 case CONTEXT_SETTINGS_EQ:
335 return button_context_settings_right_is_inc;
337 case CONTEXT_YESNOSCREEN:
338 return button_context_yesno;
340 case CONTEXT_BOOKMARKSCREEN:
341 return button_context_bmark;
343 case CONTEXT_QUICKSCREEN:
344 return button_context_quickscreen;
346 case CONTEXT_PITCHSCREEN:
347 return button_context_pitchscreen;
349 case CONTEXT_KEYBOARD:
350 return button_context_keyboard;
352 #ifdef HAVE_USBSTACK
353 case CONTEXT_USB_HID:
354 return button_context_usb_hid;
355 #endif
357 return button_context_standard;