1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 Eli Sherer
12 * Heavily modified for embedded use by Björn Stenberg (bjorn@haxx.se)
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
19 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
20 * KIND, either express or implied.
22 ****************************************************************************/
24 #include "lib/highscore.h"
25 #include "lib/playergfx.h"
26 #include "lib/helper.h"
30 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
31 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
32 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
34 #define ROCKBLOX_OFF (BUTTON_MENU | BUTTON_SELECT)
35 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
36 #define ROCKBLOX_ROTATE_RIGHT2 (BUTTON_MENU | BUTTON_REL)
37 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
38 #define ROCKBLOX_LEFT BUTTON_LEFT
39 #define ROCKBLOX_RIGHT BUTTON_RIGHT
40 #define ROCKBLOX_DOWN BUTTON_PLAY
41 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_PLAY)
42 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
44 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
45 (CONFIG_KEYPAD == IRIVER_H300_PAD)
47 #define ROCKBLOX_OFF BUTTON_OFF
48 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
49 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
50 #define ROCKBLOX_DOWN BUTTON_DOWN
51 #define ROCKBLOX_LEFT BUTTON_LEFT
52 #define ROCKBLOX_RIGHT BUTTON_RIGHT
53 #define ROCKBLOX_DROP BUTTON_MODE
54 #define ROCKBLOX_RESTART BUTTON_ON
56 #define ROCKBLOX_RC_OFF BUTTON_RC_STOP
58 #elif CONFIG_KEYPAD == RECORDER_PAD
60 #define ROCKBLOX_OFF BUTTON_OFF
61 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
62 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
63 #define ROCKBLOX_DOWN BUTTON_DOWN
64 #define ROCKBLOX_LEFT BUTTON_LEFT
65 #define ROCKBLOX_RIGHT BUTTON_RIGHT
66 #define ROCKBLOX_DROP BUTTON_ON
67 #define ROCKBLOX_RESTART BUTTON_F1
69 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
71 #define ROCKBLOX_OFF BUTTON_OFF
72 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
73 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
74 #define ROCKBLOX_DOWN BUTTON_DOWN
75 #define ROCKBLOX_LEFT BUTTON_LEFT
76 #define ROCKBLOX_RIGHT BUTTON_RIGHT
77 #define ROCKBLOX_DROP BUTTON_ON
78 #define ROCKBLOX_RESTART BUTTON_F1
80 #elif CONFIG_KEYPAD == PLAYER_PAD
82 #define ROCKBLOX_OFF BUTTON_STOP
83 #define ROCKBLOX_ROTATE_RIGHT BUTTON_PLAY
84 #define ROCKBLOX_ROTATE_LEFT (BUTTON_ON|BUTTON_PLAY)
85 #define ROCKBLOX_DOWN BUTTON_MENU
86 #define ROCKBLOX_LEFT BUTTON_LEFT
87 #define ROCKBLOX_RIGHT BUTTON_RIGHT
88 #define ROCKBLOX_DROP_PRE BUTTON_ON
89 #define ROCKBLOX_DROP (BUTTON_ON|BUTTON_REL)
91 #elif CONFIG_KEYPAD == ONDIO_PAD
93 #define ROCKBLOX_OFF BUTTON_OFF
94 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
95 #define ROCKBLOX_ROTATE_LEFT (BUTTON_MENU|BUTTON_UP)
96 #define ROCKBLOX_DOWN BUTTON_DOWN
97 #define ROCKBLOX_LEFT BUTTON_LEFT
98 #define ROCKBLOX_RIGHT BUTTON_RIGHT
99 #define ROCKBLOX_DROP_PRE BUTTON_MENU
100 #define ROCKBLOX_DROP (BUTTON_MENU|BUTTON_REL)
102 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
104 #define ROCKBLOX_OFF BUTTON_POWER
105 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
106 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
107 #define ROCKBLOX_DOWN BUTTON_DOWN
108 #define ROCKBLOX_LEFT BUTTON_LEFT
109 #define ROCKBLOX_RIGHT BUTTON_RIGHT
110 #define ROCKBLOX_DROP BUTTON_REC
111 #define ROCKBLOX_RESTART BUTTON_PLAY
113 #elif CONFIG_KEYPAD == SANSA_E200_PAD
115 #define ROCKBLOX_OFF BUTTON_POWER
116 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
117 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_UP
118 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
119 #define ROCKBLOX_DOWN BUTTON_DOWN
120 #define ROCKBLOX_LEFT BUTTON_LEFT
121 #define ROCKBLOX_RIGHT BUTTON_RIGHT
122 #define ROCKBLOX_DROP BUTTON_SELECT
123 #define ROCKBLOX_RESTART BUTTON_REC
125 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
127 #define ROCKBLOX_OFF (BUTTON_HOME|BUTTON_REPEAT)
128 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_BACK
129 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_UP
130 #define ROCKBLOX_ROTATE_LEFT BUTTON_SCROLL_FWD
131 #define ROCKBLOX_DOWN BUTTON_DOWN
132 #define ROCKBLOX_LEFT BUTTON_LEFT
133 #define ROCKBLOX_RIGHT BUTTON_RIGHT
134 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
135 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
138 #elif CONFIG_KEYPAD == SANSA_C200_PAD
140 #define ROCKBLOX_OFF BUTTON_POWER
141 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
142 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
143 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
144 #define ROCKBLOX_DOWN BUTTON_DOWN
145 #define ROCKBLOX_LEFT BUTTON_LEFT
146 #define ROCKBLOX_RIGHT BUTTON_RIGHT
147 #define ROCKBLOX_DROP BUTTON_SELECT
148 #define ROCKBLOX_RESTART BUTTON_REC
150 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
152 #define ROCKBLOX_OFF BUTTON_POWER
153 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
154 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
155 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
156 #define ROCKBLOX_DOWN BUTTON_DOWN
157 #define ROCKBLOX_LEFT BUTTON_LEFT
158 #define ROCKBLOX_RIGHT BUTTON_RIGHT
159 #define ROCKBLOX_DROP BUTTON_SELECT
160 #define ROCKBLOX_RESTART BUTTON_HOME
162 #elif CONFIG_KEYPAD == SANSA_M200_PAD
164 #define ROCKBLOX_OFF BUTTON_POWER
165 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
166 #define ROCKBLOX_ROTATE_RIGHT2 BUTTON_VOL_DOWN
167 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
168 #define ROCKBLOX_DOWN BUTTON_DOWN
169 #define ROCKBLOX_LEFT BUTTON_LEFT
170 #define ROCKBLOX_RIGHT BUTTON_RIGHT
171 #define ROCKBLOX_RESTART (BUTTON_SELECT | BUTTON_UP)
172 #define ROCKBLOX_DROP (BUTTON_SELECT | BUTTON_REL)
174 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
176 #define ROCKBLOX_OFF BUTTON_POWER
177 #define ROCKBLOX_ROTATE_RIGHT BUTTON_SCROLL_UP
178 #define ROCKBLOX_ROTATE_LEFT BUTTON_REW
179 #define ROCKBLOX_DOWN BUTTON_SCROLL_DOWN
180 #define ROCKBLOX_LEFT BUTTON_LEFT
181 #define ROCKBLOX_RIGHT BUTTON_RIGHT
182 #define ROCKBLOX_DROP BUTTON_FF
183 #define ROCKBLOX_RESTART BUTTON_PLAY
185 #elif CONFIG_KEYPAD == GIGABEAT_PAD
187 #define ROCKBLOX_OFF BUTTON_POWER
188 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
189 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
190 #define ROCKBLOX_ROTATE BUTTON_UP
191 #define ROCKBLOX_DOWN BUTTON_DOWN
192 #define ROCKBLOX_LEFT BUTTON_LEFT
193 #define ROCKBLOX_RIGHT BUTTON_RIGHT
194 #define ROCKBLOX_DROP BUTTON_SELECT
195 #define ROCKBLOX_RESTART BUTTON_A
197 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
199 #define ROCKBLOX_OFF BUTTON_PLAY
200 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
201 #define ROCKBLOX_ROTATE_LEFT BUTTON_SELECT
202 #define ROCKBLOX_DOWN BUTTON_DOWN
203 #define ROCKBLOX_LEFT BUTTON_LEFT
204 #define ROCKBLOX_RIGHT BUTTON_RIGHT
205 #define ROCKBLOX_DROP BUTTON_MODE
206 #define ROCKBLOX_RESTART BUTTON_EQ
208 #elif CONFIG_KEYPAD == MROBE500_PAD
209 #define ROCKBLOX_OFF BUTTON_POWER
210 #define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_UP
211 #define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_DOWN
212 #define ROCKBLOX_DOWN BUTTON_RC_DOWN
213 #define ROCKBLOX_LEFT BUTTON_LEFT
214 #define ROCKBLOX_RIGHT BUTTON_RIGHT
215 #define ROCKBLOX_DROP BUTTON_RC_HEART
216 #define ROCKBLOX_RESTART BUTTON_RC_MODE
218 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
219 #define ROCKBLOX_OFF BUTTON_BACK
220 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
221 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
222 #define ROCKBLOX_ROTATE BUTTON_UP
223 #define ROCKBLOX_DOWN BUTTON_DOWN
224 #define ROCKBLOX_LEFT BUTTON_LEFT
225 #define ROCKBLOX_RIGHT BUTTON_RIGHT
226 #define ROCKBLOX_DROP BUTTON_SELECT
227 #define ROCKBLOX_RESTART BUTTON_PLAY
229 #elif CONFIG_KEYPAD == MROBE100_PAD
231 #define ROCKBLOX_OFF BUTTON_POWER
232 #define ROCKBLOX_ROTATE_RIGHT BUTTON_MENU
233 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
234 #define ROCKBLOX_ROTATE BUTTON_UP
235 #define ROCKBLOX_DOWN BUTTON_DOWN
236 #define ROCKBLOX_LEFT BUTTON_LEFT
237 #define ROCKBLOX_RIGHT BUTTON_RIGHT
238 #define ROCKBLOX_DROP BUTTON_SELECT
239 #define ROCKBLOX_RESTART BUTTON_DISPLAY
241 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
243 #define ROCKBLOX_OFF BUTTON_RC_REC
244 #define ROCKBLOX_ROTATE_RIGHT BUTTON_RC_VOL_DOWN
245 #define ROCKBLOX_ROTATE_LEFT BUTTON_RC_VOL_UP
246 #define ROCKBLOX_DOWN BUTTON_RC_MENU
247 #define ROCKBLOX_LEFT BUTTON_RC_REW
248 #define ROCKBLOX_RIGHT BUTTON_RC_FF
249 #define ROCKBLOX_DROP BUTTON_RC_PLAY
250 #define ROCKBLOX_RESTART BUTTON_RC_MODE
252 #elif CONFIG_KEYPAD == COWOND2_PAD
253 #define ROCKBLOX_OFF BUTTON_POWER
254 #define ROCKBLOX_RESTART BUTTON_MENU
256 #elif CONFIG_KEYPAD == IAUDIO67_PAD
258 #define ROCKBLOX_OFF BUTTON_POWER
259 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOLDOWN
260 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOLUP
261 #define ROCKBLOX_DOWN BUTTON_STOP
262 #define ROCKBLOX_LEFT BUTTON_LEFT
263 #define ROCKBLOX_RIGHT BUTTON_RIGHT
264 #define ROCKBLOX_DROP BUTTON_PLAY
265 #define ROCKBLOX_RESTART BUTTON_MENU
267 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
268 #define ROCKBLOX_OFF BUTTON_BACK
269 #define ROCKBLOX_ROTATE_RIGHT BUTTON_UP
270 #define ROCKBLOX_ROTATE_LEFT BUTTON_PLAY
271 #define ROCKBLOX_DOWN BUTTON_DOWN
272 #define ROCKBLOX_LEFT BUTTON_LEFT
273 #define ROCKBLOX_RIGHT BUTTON_RIGHT
274 #define ROCKBLOX_DROP BUTTON_SELECT
275 #define ROCKBLOX_RESTART BUTTON_CUSTOM
277 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
279 #define ROCKBLOX_OFF BUTTON_POWER
280 #define ROCKBLOX_ROTATE_RIGHT BUTTON_VOL_DOWN
281 #define ROCKBLOX_ROTATE_LEFT BUTTON_VOL_UP
282 #define ROCKBLOX_ROTATE BUTTON_UP
283 #define ROCKBLOX_DOWN BUTTON_DOWN
284 #define ROCKBLOX_LEFT BUTTON_LEFT
285 #define ROCKBLOX_RIGHT BUTTON_RIGHT
286 #define ROCKBLOX_DROP BUTTON_SELECT
287 #define ROCKBLOX_RESTART BUTTON_MENU
289 #elif CONFIG_KEYPAD == ONDAVX747_PAD
290 #define ROCKBLOX_OFF BUTTON_POWER
291 #define ROCKBLOX_RESTART BUTTON_MENU
294 #error No keymap defined!
297 #ifdef HAVE_TOUCHSCREEN
299 #define ROCKBLOX_OFF BUTTON_TOPLEFT
301 #ifndef ROCKBLOX_ROTATE_RIGHT
302 #define ROCKBLOX_ROTATE_RIGHT BUTTON_BOTTOMRIGHT
304 #ifndef ROCKBLOX_ROTATE_LEFT
305 #define ROCKBLOX_ROTATE_LEFT BUTTON_BOTTOMLEFT
307 #ifndef ROCKBLOX_DOWN
308 #define ROCKBLOX_DOWN BUTTON_BOTTOMMIDDLE
310 #ifndef ROCKBLOX_LEFT
311 #define ROCKBLOX_LEFT BUTTON_MIDLEFT
313 #ifndef ROCKBLOX_RIGHT
314 #define ROCKBLOX_RIGHT BUTTON_MIDRIGHT
316 #ifndef ROCKBLOX_DROP
317 #define ROCKBLOX_DROP BUTTON_CENTER
319 #ifndef ROCKBLOX_RESTART
320 #define ROCKBLOX_RESTART BUTTON_TOPRIGHT
325 #define EMPTY_BLOCK 7
327 #define BOARD_WIDTH 10
329 #ifdef HAVE_LCD_BITMAP
331 #define BOARD_HEIGHT 20
333 #if (LCD_WIDTH == 640) && (LCD_HEIGHT == 480)
335 #define BLOCK_WIDTH 30
336 #define BLOCK_HEIGHT 30
339 #define PREVIEW_X 342
340 #define PREVIEW_Y 482
345 #define HIGH_LABEL_X 344
346 #define HIGH_SCORE_Y 326
347 #define HIGH_LEVEL_Y 344
349 #elif (LCD_WIDTH == 480) && (LCD_HEIGHT == 640)
351 #define BLOCK_WIDTH 30
352 #define BLOCK_HEIGHT 30
355 #define PREVIEW_X 342
356 #define PREVIEW_Y 482
361 #define HIGH_LABEL_X 344
362 #define HIGH_SCORE_Y 326
363 #define HIGH_LEVEL_Y 344
365 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
367 #define BLOCK_WIDTH 12
368 #define BLOCK_HEIGHT 12
378 #elif (LCD_WIDTH == 240) && ((LCD_HEIGHT == 320) || (LCD_HEIGHT == 400))
380 #define BLOCK_WIDTH 15
381 #define BLOCK_HEIGHT 15
384 #define PREVIEW_X 171
385 #define PREVIEW_Y 241
390 #define HIGH_LABEL_X 172
391 #define HIGH_SCORE_Y 163
392 #define HIGH_LEVEL_Y 172
394 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
396 #define BLOCK_WIDTH 8
397 #define BLOCK_HEIGHT 8
400 #define PREVIEW_X 158
401 #define PREVIEW_Y 130
407 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
409 #define BLOCK_WIDTH 6
410 #define BLOCK_HEIGHT 6
413 #define PREVIEW_X 126
414 #define PREVIEW_Y 102
420 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
422 #define BLOCK_WIDTH 10
423 #define BLOCK_HEIGHT 10
426 #define PREVIEW_X 124
427 #define PREVIEW_Y 167
432 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128)
434 #define BLOCK_WIDTH 6
435 #define BLOCK_HEIGHT 6
438 #define PREVIEW_X 114
439 #define PREVIEW_Y 100
445 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
447 #define BLOCK_WIDTH 5
448 #define BLOCK_HEIGHT 5
458 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
460 #define BLOCK_WIDTH 4
461 #define BLOCK_HEIGHT 4
471 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
473 #define BLOCK_WIDTH 6
474 #define BLOCK_HEIGHT 6
478 #define PREVIEW_Y 100
484 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
486 #define BLOCK_WIDTH 4
487 #define BLOCK_HEIGHT 4
497 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
499 #define BLOCK_WIDTH 3
500 #define BLOCK_HEIGHT 3
510 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
512 #define BLOCK_WIDTH 4
513 #define BLOCK_HEIGHT 3
527 #define LEVEL_X LABEL_X
531 #define LINES_X LABEL_X
534 #define MYLCD(fn) rb->lcd_ ## fn
536 extern const fb_data rockblox_background
[];
538 #else /* HAVE_LCD_CHARCELLS */
540 #define BOARD_HEIGHT 14
542 #define BLOCK_WIDTH 1
543 #define BLOCK_HEIGHT 1
549 #define MYLCD(fn) pgfx_ ## fn
553 /* <<Explanation on Rockblox shapes>>
556 %% - O has 1 orientation
559 %% %% - Z has 2 orientations
563 %% %% - S has 2 orientations
567 % %%%% - I has 2 orientations
571 % % % %%% - L has 4 orientations
575 % % % %%% - J has 4 orientations
579 %% % %% % - T has 4 orientations
584 static bool gameover
= false;
585 /* c=current f=figure o=orientation n=next */
586 static int lines
= 0, level
= 0, score
= 0, cx
, cy
, cf
, co
, nf
;
587 static short board
[BOARD_HEIGHT
][BOARD_WIDTH
]; /* 20 rows of 10 blocks */
589 #ifdef HAVE_SCROLLWHEEL
590 int wheel_events
= 0, last_wheel_event
= 0;
591 bool wheel_enabled
= false;
594 static const short scoring
[4] = { /* scoring for each number of lines */
595 #if BOARD_HEIGHT == 20
596 40 /* single */ , 100 /* double */ , 300 /* triple */ , 1200 /* rockblox */
597 #elif BOARD_HEIGHT == 14 /* Player special values */
598 60 /* single */ , 150 /* double */ , 500 /* triple */ , 2000 /* rockblox */
605 unsigned short color
[3]; /* color of figure (light,middle,shadow) */
607 unsigned short max_or
; /* max orientations */
608 signed short shapeX
[4], shapeY
[4]; /* implementation of figures */
611 /* array of figures */
612 figures
[BLOCKS_NUM
] = {
616 {LCD_RGBPACK (153, 255, 255), LCD_RGBPACK(0, 255, 255),
617 LCD_RGBPACK(0,153,153)},
619 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
628 {LCD_RGBPACK (255, 153, 128), LCD_RGBPACK (255, 0, 0),
629 LCD_RGBPACK (153, 0, 0)},
631 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
640 {LCD_RGBPACK (153, 255, 153), LCD_RGBPACK (0, 255, 0),
641 LCD_RGBPACK (0, 153, 0)},
643 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
652 {LCD_RGBPACK (153, 153, 255), LCD_RGBPACK (0, 0, 255),
653 LCD_RGBPACK (0, 0, 153)},
655 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
664 {LCD_RGBPACK (255, 255, 153), LCD_RGBPACK (255, 255, 0),
665 LCD_RGBPACK (153, 153, 0)},
667 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
676 {LCD_RGBPACK (255, 153, 255), LCD_RGBPACK (255, 0, 255),
677 LCD_RGBPACK (153, 0, 153)},
679 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
688 {LCD_RGBPACK (204, 204, 204), LCD_RGBPACK (153, 153, 153),
689 LCD_RGBPACK (85, 85, 85)},
691 {LCD_WHITE
, LCD_LIGHTGRAY
, LCD_DARKGRAY
},
699 /* Rockbox File System only supports full filenames inc dir */
700 #define HIGH_SCORE PLUGIN_GAMES_DIR "/rockblox.score"
701 #define MAX_HIGH_SCORES 5
702 /* Default High Scores... */
703 struct highscore Highest
[MAX_HIGH_SCORES
];
705 /* get random number from (0) to (range-1) */
706 static int t_rand (int range
)
708 return rb
->rand () % range
;
711 /* init the board array to have no blocks */
712 static void init_board (void)
715 for (i
= 0; i
< BOARD_WIDTH
; i
++)
716 for (j
= 0; j
< BOARD_HEIGHT
; j
++)
717 board
[j
][i
] = EMPTY_BLOCK
;
720 /* show the score, level and lines */
721 static void show_details (void)
723 char str
[25]; /* for strings */
725 #ifdef HAVE_LCD_BITMAP
727 rb
->lcd_set_foreground (LCD_BLACK
);
728 rb
->lcd_set_background (LCD_WHITE
);
730 rb
->snprintf (str
, sizeof (str
), "%d", score
);
731 rb
->lcd_putsxy (LABEL_X
, SCORE_Y
, str
);
732 rb
->snprintf (str
, sizeof (str
), "%d", level
);
733 rb
->lcd_putsxy (LEVEL_X
, LEVEL_Y
, str
);
734 rb
->snprintf (str
, sizeof (str
), "%d", lines
);
735 rb
->lcd_putsxy (LINES_X
, LINES_Y
, str
);
736 #else /* HAVE_LCD_CHARCELLS */
737 rb
->snprintf (str
, sizeof (str
), "L%d/%d", level
, lines
);
738 rb
->lcd_puts (5, 0, str
);
739 rb
->snprintf (str
, sizeof (str
), "S%d", score
);
740 rb
->lcd_puts (5, 1, str
);
745 static void show_highscores (void)
748 char str
[25]; /* for strings */
750 for (i
= MAX_HIGH_SCORES
-1; i
>=0; i
--)
752 rb
->snprintf (str
, sizeof (str
), "%06d L%1d", Highest
[i
].score
, Highest
[i
].level
);
753 rb
->lcd_putsxy (HIGH_LABEL_X
, HIGH_SCORE_Y
+ (10 * ((MAX_HIGH_SCORES
-1) - i
)), str
);
758 static void init_rockblox (void)
760 highscore_update(score
, level
, Highest
, MAX_HIGH_SCORES
);
766 nf
= t_rand (BLOCKS_NUM
);
768 #ifdef HAVE_LCD_BITMAP
769 rb
->lcd_bitmap (rockblox_background
, 0, 0, LCD_WIDTH
, LCD_HEIGHT
);
770 #else /* HAVE_LCD_CHARCELLS */
772 pgfx_display_block (3, 0, 3, 1);
773 pgfx_display_block (4, 0, 3, 0);
774 pgfx_clear_display();
775 pgfx_fillrect (3, 0, 2, 14);
776 pgfx_fillrect (15, 7, 2, 7);
785 static inline int level_speed(int level
)
787 #if BOARD_HEIGHT == 20
788 return (5*HZ
) / (level
+ 9);
789 #elif BOARD_HEIGHT == 14
790 return (7*HZ
) / (level
+ 9);
794 static int getRelativeX (int figure
, int square
, int orientation
)
796 switch (orientation
) {
798 return figures
[figure
].shapeX
[square
];
800 return figures
[figure
].shapeY
[square
];
802 return -figures
[figure
].shapeX
[square
];
804 return -figures
[figure
].shapeY
[square
];
810 static int getRelativeY (int figure
, int square
, int orientation
)
812 switch (orientation
) {
814 return figures
[figure
].shapeY
[square
];
816 return -figures
[figure
].shapeX
[square
];
818 return -figures
[figure
].shapeY
[square
];
820 return figures
[figure
].shapeX
[square
];
826 /* redraw the while board on the screen */
827 static void refresh_board (void)
829 int i
, j
, x
, y
, block
;
832 rb
->lcd_set_foreground (LCD_BLACK
);
834 MYLCD(set_drawmode
) (DRMODE_SOLID
| DRMODE_INVERSEVID
);
837 MYLCD(fillrect
) (BOARD_X
, BOARD_Y
, BOARD_WIDTH
* BLOCK_WIDTH
,
838 BOARD_HEIGHT
* BLOCK_HEIGHT
);
841 MYLCD(set_drawmode
) (DRMODE_SOLID
);
844 for (i
= 0; i
< BOARD_WIDTH
; i
++)
845 for (j
= 0; j
< BOARD_HEIGHT
; j
++) {
847 if (block
!= EMPTY_BLOCK
) {
848 #ifdef HAVE_LCD_BITMAP
851 rb
->lcd_set_foreground (figures
[block
].color
[1]);
853 rb
->lcd_fillrect (BOARD_X
+ i
* BLOCK_WIDTH
,
854 BOARD_Y
+ j
* BLOCK_HEIGHT
,
855 BLOCK_WIDTH
, BLOCK_HEIGHT
);
858 rb
->lcd_set_foreground (figures
[block
].color
[0]);
860 rb
->lcd_vline (BOARD_X
+ i
* BLOCK_WIDTH
,
861 BOARD_Y
+ j
* BLOCK_HEIGHT
,
862 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 2);
863 rb
->lcd_hline (BOARD_X
+ i
* BLOCK_WIDTH
,
864 BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 2,
865 BOARD_Y
+ j
* BLOCK_HEIGHT
);
868 rb
->lcd_set_foreground (figures
[block
].color
[2]);
870 rb
->lcd_vline (BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 1,
871 BOARD_Y
+ j
* BLOCK_HEIGHT
+ 1,
872 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 1);
873 rb
->lcd_hline (BOARD_X
+ i
* BLOCK_WIDTH
+ 1,
874 BOARD_X
+ (i
+ 1) * BLOCK_WIDTH
- 1,
875 BOARD_Y
+ (j
+ 1) * BLOCK_HEIGHT
- 1);
876 #else /* HAVE_LCD_CHARCELLS */
877 pgfx_drawpixel (BOARD_X
+ i
, BOARD_Y
+ j
);
882 for (i
= 0; i
< 4; i
++) {
883 x
= getRelativeX (cf
, i
, co
) + cx
;
884 y
= getRelativeY (cf
, i
, co
) + cy
;
885 #ifdef HAVE_LCD_BITMAP
887 rb
->lcd_set_foreground (figures
[cf
].color
[1]); /* middle drawing */
889 rb
->lcd_fillrect (BOARD_X
+ x
* BLOCK_WIDTH
,
890 BOARD_Y
+ y
* BLOCK_HEIGHT
,
891 BLOCK_WIDTH
, BLOCK_HEIGHT
);
893 rb
->lcd_set_foreground (figures
[cf
].color
[0]); /* light drawing */
895 rb
->lcd_vline (BOARD_X
+ x
* BLOCK_WIDTH
, BOARD_Y
+ y
* BLOCK_HEIGHT
,
896 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 2);
897 rb
->lcd_hline (BOARD_X
+ x
* BLOCK_WIDTH
,
898 BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 2,
899 BOARD_Y
+ y
* BLOCK_HEIGHT
);
901 rb
->lcd_set_foreground (figures
[cf
].color
[2]); /* shadow drawing */
903 rb
->lcd_vline (BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 1,
904 BOARD_Y
+ y
* BLOCK_HEIGHT
+ 1,
905 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 1);
906 rb
->lcd_hline (BOARD_X
+ x
* BLOCK_WIDTH
+ 1,
907 BOARD_X
+ (x
+ 1) * BLOCK_WIDTH
- 1,
908 BOARD_Y
+ (y
+ 1) * BLOCK_HEIGHT
- 1);
909 #else /* HAVE_LCD_CHARCELLS */
910 pgfx_drawpixel (BOARD_X
+ x
, BOARD_Y
+ y
);
916 static bool canMoveTo (int x
, int y
, int newOrientation
)
919 for (i
= 0; i
< 4; i
++) {
920 ry
= getRelativeY (cf
, i
, newOrientation
) + y
;
921 rx
= getRelativeX (cf
, i
, newOrientation
) + x
;
922 if ((rx
< 0 || rx
>= BOARD_WIDTH
) ||
923 (ry
< 0 || ry
>= BOARD_HEIGHT
) || (board
[ry
][rx
] != EMPTY_BLOCK
))
929 /* draws the preview of next block in the preview window */
930 static void draw_next_block (void)
933 /* clear preview window first */
935 rb
->lcd_set_foreground (LCD_BLACK
);
937 MYLCD(set_drawmode
) (DRMODE_SOLID
| DRMODE_INVERSEVID
);
941 MYLCD(fillrect
) (PREVIEW_X
, PREVIEW_Y
, BLOCK_WIDTH
* 4, BLOCK_HEIGHT
* 4);
944 MYLCD(set_drawmode
) (DRMODE_SOLID
);
947 /* draw the lightgray rectangles */
949 rb
->lcd_set_foreground (LCD_RGBPACK (40, 40, 40));
951 rb
->lcd_set_foreground (LCD_DARKGRAY
);
955 for (rx
= 0; rx
< 4; rx
++)
956 for (ry
= 0; ry
< 4; ry
++)
957 rb
->lcd_drawrect (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
958 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
, BLOCK_WIDTH
,
962 /* draw the figure */
963 for (i
= 0; i
< 4; i
++) {
964 rx
= getRelativeX (nf
, i
, 0) + 2;
965 ry
= getRelativeY (nf
, i
, 0) + 2;
966 #ifdef HAVE_LCD_BITMAP
968 rb
->lcd_set_foreground (figures
[nf
].color
[1]); /* middle drawing */
970 rb
->lcd_fillrect (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
971 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
,
972 BLOCK_WIDTH
, BLOCK_HEIGHT
);
974 rb
->lcd_set_foreground (figures
[nf
].color
[0]); /* light drawing */
976 rb
->lcd_vline (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
977 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
,
978 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 2);
979 rb
->lcd_hline (PREVIEW_X
+ rx
* BLOCK_WIDTH
,
980 PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 2,
981 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
);
983 rb
->lcd_set_foreground (figures
[nf
].color
[2]); /* shadow drawing */
985 rb
->lcd_vline (PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 1,
986 PREVIEW_Y
+ ry
* BLOCK_HEIGHT
+ 1,
987 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 1);
988 rb
->lcd_hline (PREVIEW_X
+ rx
* BLOCK_WIDTH
+ 1,
989 PREVIEW_X
+ (rx
+ 1) * BLOCK_WIDTH
- 1,
990 PREVIEW_Y
+ (ry
+ 1) * BLOCK_HEIGHT
- 1);
991 #else /* HAVE_LCD_CHARCELLS */
992 pgfx_drawpixel (PREVIEW_X
+ rx
, PREVIEW_Y
+ ry
);
998 /* move the block to a relative location */
999 static void move_block (int x
, int y
, int o
)
1001 if (canMoveTo (cx
+ x
, cy
+ y
, o
)) {
1008 /* try to add a new block to play with (return true if gameover) */
1009 static void new_block (void)
1014 co
= 0; /* start at the same orientation all time */
1015 nf
= t_rand (BLOCKS_NUM
);
1016 gameover
= !canMoveTo (cx
, cy
, co
);
1022 /* check for filled lines and do what necessary */
1023 static int check_lines (void)
1028 for (j
= 0; j
< BOARD_HEIGHT
; j
++) {
1029 for (i
= 0; ((i
< BOARD_WIDTH
) && (board
[j
][i
] != EMPTY_BLOCK
)); i
++);
1030 if (i
== BOARD_WIDTH
) { /* woo hoo, we have a line */
1032 for (y
= j
; y
> 0; y
--)
1033 for (i
= 0; i
< BOARD_WIDTH
; i
++)
1034 board
[y
][i
] = board
[y
- 1][i
]; /* fall line */
1041 /* moves down the figure and returns true if gameover */
1042 static void move_down (void)
1046 if (!canMoveTo (cx
, cy
+ 1, co
)) {
1047 /* save figure to board */
1048 for (i
= 0; i
< 4; i
++) {
1049 rx
= getRelativeX (cf
, i
, co
) + cx
;
1050 ry
= getRelativeY (cf
, i
, co
) + cy
;
1053 /* check if formed some lines */
1056 /* the original scoring from "http://en.wikipedia.org/wiki/Rockblox" */
1057 score
+= scoring
[l
- 1] * level
;
1059 level
= (int) lines
/ 10 + 1;
1065 /* generate a new figure */
1068 move_block (0, 1, co
);
1071 static int rockblox_loop (void)
1074 int lastbutton
= BUTTON_NONE
;
1075 long next_down_tick
= *rb
->current_tick
+ level_speed(level
);
1080 #ifdef HAS_BUTTON_HOLD
1081 if (rb
->button_hold ()) {
1082 /* Turn on backlight timeout (revert to settings) */
1083 backlight_use_settings(); /* backlight control in lib/helper.c */
1084 rb
->splash(0, "Paused");
1085 while (rb
->button_hold ())
1088 /* Turn off backlight timeout */
1089 backlight_force_on(); /* backlight control in lib/helper.c */
1091 /* get rid of the splash text */
1092 rb
->lcd_bitmap (rockblox_background
, 0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1102 button
= rb
->button_get_w_tmo (MAX(next_down_tick
- *rb
->current_tick
, 1));
1104 #ifdef ROCKBLOX_RC_OFF
1105 case ROCKBLOX_RC_OFF
:
1110 #if defined(ROCKBLOX_ROTATE)
1111 case ROCKBLOX_ROTATE
:
1113 case ROCKBLOX_ROTATE_RIGHT
:
1114 case ROCKBLOX_ROTATE_RIGHT
| BUTTON_REPEAT
:
1115 #ifdef HAVE_SCROLLWHEEL
1116 /* if the wheel is disabled, add an event to the stack. */
1117 if(wheel_enabled
== false)
1120 /* if it's enabled, go ahead and rotate.. */
1123 move_block (0, 0, (co
+ 1) % figures
[cf
].max_or
);
1126 case ROCKBLOX_ROTATE_LEFT
:
1127 case ROCKBLOX_ROTATE_LEFT
| BUTTON_REPEAT
:
1128 #ifdef HAVE_SCROLLWHEEL
1129 if(wheel_enabled
== false)
1135 (co
+ figures
[cf
].max_or
-
1136 1) % figures
[cf
].max_or
);
1139 #ifdef ROCKBLOX_ROTATE_RIGHT2
1140 case ROCKBLOX_ROTATE_RIGHT2
:
1141 move_block (0, 0, (co
+ 1) % figures
[cf
].max_or
);
1146 case ROCKBLOX_DOWN
| BUTTON_REPEAT
:
1147 move_block (0, 1, co
);
1150 case ROCKBLOX_RIGHT
:
1151 case ROCKBLOX_RIGHT
| BUTTON_REPEAT
:
1152 move_block (1, 0, co
);
1156 case ROCKBLOX_LEFT
| BUTTON_REPEAT
:
1157 move_block (-1, 0, co
);
1161 #ifdef ROCKBLOX_DROP_PRE
1162 if (lastbutton
!= ROCKBLOX_DROP_PRE
)
1165 while (canMoveTo (cx
, cy
+ 1, co
))
1166 move_block (0, 1, co
);
1168 #ifdef ROCKBLOX_RESTART
1169 case ROCKBLOX_RESTART
:
1170 rb
->splash (HZ
* 1, "Restarting...");
1177 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
1178 return PLUGIN_USB_CONNECTED
;
1181 if (button
!= BUTTON_NONE
)
1182 lastbutton
= button
;
1184 #ifdef HAVE_SCROLLWHEEL
1185 /* check if we should enable the scroll wheel, if events
1186 * begin to stack up... */
1187 if(wheel_enabled
== false)
1189 /* stopped rotating the wheel, reset the count */
1190 if(wheel_events
== last_wheel_event
)
1192 last_wheel_event
= 0;
1195 /* rotated the wheel a while constantly, enable it. */
1196 else if(wheel_events
> 3)
1198 wheel_enabled
= true;
1201 /* this evens out the last event and the "current" event.
1202 * if we get an event next time through button reading, it will
1203 * remain ahead of last_event. if we don't, they'll end up equaling
1204 * each other.. thus, the scroll count will be reset. */
1205 if(wheel_enabled
== false && wheel_events
> last_wheel_event
)
1210 if (TIME_AFTER(*rb
->current_tick
, next_down_tick
)) {
1212 next_down_tick
+= level_speed(level
);
1213 if (TIME_AFTER(*rb
->current_tick
, next_down_tick
))
1214 /* restart time "raster" when we had to wait longer than usual
1215 * (pause, game restart etc) */
1216 next_down_tick
= *rb
->current_tick
+ level_speed(level
);
1221 rb
->lcd_set_foreground (LCD_BLACK
);
1223 rb
->splash (HZ
* 2, "Game Over");
1234 enum plugin_status
plugin_start (const void *parameter
)
1240 rb
->srand (*rb
->current_tick
);
1242 /* Load HighScore if any */
1243 highscore_load(HIGH_SCORE
,Highest
,MAX_HIGH_SCORES
);
1246 rb
->lcd_set_backdrop(NULL
);
1249 #ifdef HAVE_LCD_BITMAP
1250 rb
->lcd_setfont (FONT_SYSFIXED
);
1252 if (!pgfx_init(4, 2))
1254 rb
->splash(HZ
*2, "Old LCD :(");
1258 /* Turn off backlight timeout */
1259 backlight_force_on(); /* backlight control in lib/helper.c */
1262 ret
= rockblox_loop ();
1264 #ifdef HAVE_LCD_BITMAP
1265 rb
->lcd_setfont (FONT_UI
);
1269 /* Save user's HighScore */
1270 highscore_save(HIGH_SCORE
,Highest
,MAX_HIGH_SCORES
);
1271 backlight_use_settings(); /* backlight control in lib/helper.c */