DancePuffDuo and iAmp 128x64x1 versions. Use a dedicated bitmap for the 128 pixel...
[kugel-rb.git] / apps / pcmbuf.c
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1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdbool.h>
23 #include <stdio.h>
24 #include "config.h"
25 #include "debug.h"
26 #include "panic.h"
27 #include <kernel.h>
28 #include "pcmbuf.h"
29 #include "pcm.h"
30 #include "logf.h"
31 #ifndef SIMULATOR
32 #include "cpu.h"
33 #endif
34 #include "system.h"
35 #include <string.h>
36 #include "buffer.h"
37 #include "settings.h"
38 #include "audio.h"
39 #include "voice_thread.h"
40 #include "dsp.h"
41 #include "thread.h"
43 /* Clip sample to signed 16 bit range */
44 static inline int32_t clip_sample_16(int32_t sample)
46 if ((int16_t)sample != sample)
47 sample = 0x7fff ^ (sample >> 31);
48 return sample;
51 #if MEMORYSIZE > 2
52 /* Keep watermark high for iPods at least (2s) */
53 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
54 #else
55 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 1) /* 0.25 seconds */
56 #endif
58 /* Structure we can use to queue pcm chunks in memory to be played
59 * by the driver code. */
60 struct pcmbufdesc
62 void *addr;
63 size_t size;
64 struct pcmbufdesc* link;
65 /* Call this when the buffer has been played */
66 void (*callback)(void);
69 #define PCMBUF_DESCS(bufsize) \
70 ((bufsize) / PCMBUF_MINAVG_CHUNK)
71 #define PCMBUF_DESCS_SIZE(bufsize) \
72 (PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
74 /* Size of the PCM buffer. */
75 static size_t pcmbuf_size IDATA_ATTR = 0;
76 static char *pcmbuf_bufend IDATA_ATTR;
77 static char *audiobuffer IDATA_ATTR;
78 /* Current audio buffer write index. */
79 static size_t audiobuffer_pos IDATA_ATTR;
80 /* Amount audiobuffer_pos will be increased.*/
81 static size_t audiobuffer_fillpos IDATA_ATTR;
82 static char *fadebuf IDATA_ATTR;
83 static char *voicebuf IDATA_ATTR;
85 static void (*pcmbuf_event_handler)(void) IDATA_ATTR;
86 static void (*position_callback)(size_t size) IDATA_ATTR;
88 /* Crossfade related state */
89 static bool crossfade_enabled;
90 static bool crossfade_enabled_pending;
91 static bool crossfade_mixmode;
92 static bool crossfade_active IDATA_ATTR;
93 static bool crossfade_init IDATA_ATTR;
95 /* Track the current location for processing crossfade */
96 static struct pcmbufdesc *crossfade_chunk IDATA_ATTR;
97 static size_t crossfade_sample IDATA_ATTR;
99 /* Counters for fading in new data */
100 static size_t crossfade_fade_in_total IDATA_ATTR;
101 static size_t crossfade_fade_in_rem IDATA_ATTR;
103 static struct pcmbufdesc *pcmbuf_read IDATA_ATTR;
104 static struct pcmbufdesc *pcmbuf_read_end IDATA_ATTR;
105 static struct pcmbufdesc *pcmbuf_write IDATA_ATTR;
106 static struct pcmbufdesc *pcmbuf_write_end IDATA_ATTR;
107 static size_t last_chunksize IDATA_ATTR;
109 static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
110 static size_t pcmbuf_watermark IDATA_ATTR;
112 static struct pcmbufdesc *pcmbuf_mix_chunk IDATA_ATTR;
113 static size_t pcmbuf_mix_sample IDATA_ATTR;
115 static bool low_latency_mode = false;
116 static bool pcmbuf_flush;
118 #ifdef HAVE_PRIORITY_SCHEDULING
119 static int codec_thread_priority = PRIORITY_PLAYBACK;
120 #endif
122 extern unsigned int codec_thread_id;
124 /* Helpful macros for use in conditionals this assumes some of the above
125 * static variable names */
126 #define NEED_FLUSH(position) \
127 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
128 #define LOW_DATA(quarter_secs) \
129 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
131 static bool prepare_insert(size_t length);
132 static void pcmbuf_under_watermark(bool under);
133 static bool pcmbuf_flush_fillpos(void);
135 #define CALL_IF_EXISTS(function, args...) if (function) function(args)
136 /* This function has 2 major logical parts (separated by brackets both for
137 * readability and variable scoping). The first part performs the
138 * operastions related to finishing off the last buffer we fed to the DMA.
139 * The second part performs the operations involved in sending a new buffer
140 * to the DMA. Finally the function checks the status of the buffer and
141 * boosts if necessary */
142 static void pcmbuf_callback(unsigned char** start, size_t* size) ICODE_ATTR;
143 static void pcmbuf_callback(unsigned char** start, size_t* size)
146 struct pcmbufdesc *pcmbuf_current = pcmbuf_read;
147 /* Take the finished buffer out of circulation */
148 pcmbuf_read = pcmbuf_current->link;
150 /* The buffer is finished, call the callback functions */
151 CALL_IF_EXISTS(position_callback, last_chunksize);
152 CALL_IF_EXISTS(pcmbuf_current->callback);
154 /* Put the finished buffer back into circulation */
155 pcmbuf_write_end->link = pcmbuf_current;
156 pcmbuf_write_end = pcmbuf_current;
158 /* If we've read over the mix chunk while it's still mixing there */
159 if (pcmbuf_current == pcmbuf_mix_chunk)
160 pcmbuf_mix_chunk = NULL;
161 /* If we've read over the crossfade chunk while it's still fading */
162 if (pcmbuf_current == crossfade_chunk)
163 crossfade_chunk = pcmbuf_read;
167 /* Send the new buffer to the pcm */
168 struct pcmbufdesc *pcmbuf_new = pcmbuf_read;
169 size_t *realsize = size;
170 unsigned char** realstart = start;
171 if(pcmbuf_new)
173 size_t current_size = pcmbuf_new->size;
175 pcmbuf_unplayed_bytes -= current_size;
176 last_chunksize = current_size;
177 *realsize = current_size;
178 *realstart = pcmbuf_new->addr;
180 else
182 /* No more buffers */
183 last_chunksize = 0;
184 *realsize = 0;
185 *realstart = NULL;
186 CALL_IF_EXISTS(pcmbuf_event_handler);
191 void pcmbuf_set_position_callback(void (*callback)(size_t size))
193 position_callback = callback;
196 static void pcmbuf_set_watermark_bytes(void)
198 pcmbuf_watermark = (crossfade_enabled && pcmbuf_size) ?
199 /* If crossfading, try to keep the buffer full other than 1 second */
200 (pcmbuf_size - (NATIVE_FREQUENCY * 4 * 1)) :
201 /* Otherwise, just use the default */
202 PCMBUF_WATERMARK;
205 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
206 * in a separate function for the moment */
207 static inline void pcmbuf_add_chunk(void)
209 register size_t size = audiobuffer_fillpos;
210 /* Grab the next description to write, and change the write pointer */
211 register struct pcmbufdesc *pcmbuf_current = pcmbuf_write;
212 pcmbuf_write = pcmbuf_current->link;
213 /* Fill in the values in the new buffer chunk */
214 pcmbuf_current->addr = &audiobuffer[audiobuffer_pos];
215 pcmbuf_current->size = size;
216 pcmbuf_current->callback = pcmbuf_event_handler;
217 pcmbuf_current->link = NULL;
218 /* This is single use only */
219 pcmbuf_event_handler = NULL;
220 if (pcmbuf_read != NULL) {
221 if (pcmbuf_flush)
223 pcmbuf_write_end->link = pcmbuf_read->link;
224 pcmbuf_read->link = pcmbuf_current;
225 while (pcmbuf_write_end->link)
227 pcmbuf_write_end = pcmbuf_write_end->link;
228 pcmbuf_unplayed_bytes -= pcmbuf_write_end->size;
230 pcmbuf_flush = false;
232 /* If there is already a read buffer setup, add to it */
233 else
234 pcmbuf_read_end->link = pcmbuf_current;
235 } else {
236 /* Otherwise create the buffer */
237 pcmbuf_read = pcmbuf_current;
239 /* This is now the last buffer to read */
240 pcmbuf_read_end = pcmbuf_current;
242 /* Update bytes counters */
243 pcmbuf_unplayed_bytes += size;
245 audiobuffer_pos += size;
246 if (audiobuffer_pos >= pcmbuf_size)
247 audiobuffer_pos -= pcmbuf_size;
249 audiobuffer_fillpos = 0;
252 #ifdef HAVE_PRIORITY_SCHEDULING
253 static void boost_codec_thread(bool boost)
255 /* Keep voice and codec threads at the same priority or else voice
256 * will starve if the codec thread's priority is boosted. */
257 if (boost)
259 int priority = (PRIORITY_PLAYBACK - PRIORITY_PLAYBACK_MAX)*pcmbuf_unplayed_bytes
260 / (2*NATIVE_FREQUENCY) + PRIORITY_PLAYBACK_MAX;
262 if (priority != codec_thread_priority)
264 codec_thread_priority = priority;
265 thread_set_priority(codec_thread_id, priority);
266 voice_thread_set_priority(priority);
269 else if (codec_thread_priority != PRIORITY_PLAYBACK)
271 thread_set_priority(codec_thread_id, PRIORITY_PLAYBACK);
272 voice_thread_set_priority(PRIORITY_PLAYBACK);
273 codec_thread_priority = PRIORITY_PLAYBACK;
276 #endif /* HAVE_PRIORITY_SCHEDULING */
278 static void pcmbuf_under_watermark(bool under)
280 /* Only codec thread initiates boost - voice boosts the cpu when playing
281 a clip */
282 #ifndef SIMULATOR
283 if (thread_get_current() == codec_thread_id)
284 #endif /* SIMULATOR */
286 if (under)
288 #ifdef HAVE_PRIORITY_SCHEDULING
289 /* If buffer is critically low, override UI priority, else
290 set back to the original priority. */
291 boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
292 #endif
293 /* Fill audio buffer by boosting cpu */
294 trigger_cpu_boost();
296 else
298 #ifdef HAVE_PRIORITY_SCHEDULING
299 boost_codec_thread(false);
300 #endif
301 cancel_cpu_boost();
305 /* Disable crossfade if < .5s of audio */
306 if (LOW_DATA(2))
308 crossfade_active = false;
312 void pcmbuf_set_event_handler(void (*event_handler)(void))
314 pcmbuf_event_handler = event_handler;
317 unsigned int pcmbuf_get_latency(void)
319 /* Be careful how this calculation is rearranged, it's easy to overflow */
320 size_t bytes = pcmbuf_unplayed_bytes + pcm_get_bytes_waiting();
321 return bytes / 4 / (NATIVE_FREQUENCY/1000);
324 void pcmbuf_set_low_latency(bool state)
326 low_latency_mode = state;
329 bool pcmbuf_is_lowdata(void)
331 if (!pcm_is_playing() || pcm_is_paused() ||
332 crossfade_init || crossfade_active)
333 return false;
335 #if MEMORYSIZE > 2
336 /* 1 seconds of buffer is low data */
337 return LOW_DATA(4);
338 #else
339 /* under watermark is low data */
340 return (pcmbuf_unplayed_bytes < pcmbuf_watermark);
341 #endif
344 /* Amount of bytes left in the buffer. */
345 inline size_t pcmbuf_free(void)
347 if (pcmbuf_read != NULL)
349 void *read = pcmbuf_read->addr;
350 void *write = &audiobuffer[audiobuffer_pos + audiobuffer_fillpos];
351 if (read < write)
352 return (size_t)(read - write) + pcmbuf_size;
353 else
354 return (size_t) (read - write);
356 return pcmbuf_size;
359 bool pcmbuf_crossfade_init(bool manual_skip)
361 /* Can't do two crossfades at once and, no fade if pcm is off now */
362 if (crossfade_init || crossfade_active || !pcm_is_playing())
364 pcmbuf_play_stop();
365 return false;
368 trigger_cpu_boost();
370 /* Not enough data, or crossfade disabled, flush the old data instead */
371 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode)
373 pcmbuf_flush_fillpos();
374 pcmbuf_flush = true;
375 return false;
378 /* Don't enable mix mode when skipping tracks manually. */
379 if (manual_skip)
380 crossfade_mixmode = false;
381 else
382 crossfade_mixmode = global_settings.crossfade_fade_out_mixmode;
384 crossfade_init = true;
386 return true;
390 void pcmbuf_play_stop(void)
392 pcm_play_stop();
394 pcmbuf_unplayed_bytes = 0;
395 pcmbuf_mix_chunk = NULL;
396 if (pcmbuf_read) {
397 pcmbuf_write_end->link = pcmbuf_read;
398 pcmbuf_write_end = pcmbuf_read_end;
399 pcmbuf_read = pcmbuf_read_end = NULL;
401 audiobuffer_pos = 0;
402 audiobuffer_fillpos = 0;
403 crossfade_init = false;
404 crossfade_active = false;
405 pcmbuf_flush = false;
407 #ifdef HAVE_PRIORITY_SCHEDULING
408 /* Can unboost the codec thread here no matter who's calling */
409 boost_codec_thread(false);
410 #endif
413 int pcmbuf_used_descs(void)
415 struct pcmbufdesc *pcmbuf_temp = pcmbuf_read;
416 unsigned int i = 0;
417 while (pcmbuf_temp) {
418 pcmbuf_temp = pcmbuf_temp->link;
419 i++;
421 return i;
424 int pcmbuf_descs(void)
426 return PCMBUF_DESCS(pcmbuf_size);
429 static void pcmbuf_init_pcmbuffers(void)
431 struct pcmbufdesc *next = pcmbuf_write;
432 next++;
433 pcmbuf_write_end = pcmbuf_write;
434 while ((void *)next < (void *)pcmbuf_bufend) {
435 pcmbuf_write_end->link=next;
436 pcmbuf_write_end=next;
437 next++;
441 static size_t pcmbuf_get_next_required_pcmbuf_size(void)
443 size_t seconds = 1;
445 if (crossfade_enabled_pending)
446 seconds += global_settings.crossfade_fade_out_delay
447 + global_settings.crossfade_fade_out_duration;
449 #if MEMORYSIZE > 2
450 /* Buffer has to be at least 2s long. */
451 seconds += 2;
452 #endif
453 logf("pcmbuf len: %ld", seconds);
454 return seconds * (NATIVE_FREQUENCY*4); /* 2 channels + 2 bytes/sample */
457 static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize)
459 return pcmbuf_bufend - (bufsize + PCMBUF_MIX_CHUNK * 2 +
460 PCMBUF_DESCS_SIZE(bufsize));
463 bool pcmbuf_is_same_size(void)
465 if (audiobuffer == NULL)
466 return true; /* Not set up yet even once so always */
468 size_t bufsize = pcmbuf_get_next_required_pcmbuf_size();
469 return pcmbuf_calc_audiobuffer_ptr(bufsize) == audiobuffer;
472 /* Initialize the pcmbuffer the structure looks like this:
473 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
474 size_t pcmbuf_init(unsigned char *bufend)
476 pcmbuf_bufend = bufend;
477 pcmbuf_size = pcmbuf_get_next_required_pcmbuf_size();
478 audiobuffer = pcmbuf_calc_audiobuffer_ptr(pcmbuf_size);
479 fadebuf = &audiobuffer[pcmbuf_size];
480 voicebuf = &fadebuf[PCMBUF_MIX_CHUNK];
481 pcmbuf_write = (struct pcmbufdesc *)&voicebuf[PCMBUF_MIX_CHUNK];
483 pcmbuf_init_pcmbuffers();
485 position_callback = NULL;
486 pcmbuf_event_handler = NULL;
488 pcmbuf_crossfade_enable_finished();
490 pcmbuf_play_stop();
492 return pcmbuf_bufend - audiobuffer;
495 size_t pcmbuf_get_bufsize(void)
497 return pcmbuf_size;
500 #ifdef ROCKBOX_HAS_LOGF
501 unsigned char * pcmbuf_get_meminfo(size_t *length)
503 *length = pcmbuf_bufend - audiobuffer;
504 return audiobuffer;
506 #endif
508 void pcmbuf_pause(bool pause)
510 if (pcm_is_playing())
511 pcm_play_pause(!pause);
512 else if (!pause)
513 pcmbuf_play_start();
516 /* Force playback. */
517 void pcmbuf_play_start(void)
519 if (!pcm_is_playing() && pcmbuf_unplayed_bytes && pcmbuf_read != NULL)
521 last_chunksize = pcmbuf_read->size;
522 pcmbuf_unplayed_bytes -= last_chunksize;
523 pcm_play_data(pcmbuf_callback,
524 (unsigned char *)pcmbuf_read->addr, last_chunksize);
529 * Commit samples waiting to the pcm buffer.
531 static bool pcmbuf_flush_fillpos(void)
533 if (audiobuffer_fillpos) {
534 /* Never use the last buffer descriptor */
535 while (pcmbuf_write == pcmbuf_write_end) {
536 /* If this happens, something is being stupid */
537 if (!pcm_is_playing()) {
538 logf("pcmbuf_flush_fillpos error");
539 pcmbuf_play_start();
541 /* Let approximately one chunk of data playback */
542 sleep(HZ*PCMBUF_TARGET_CHUNK/(NATIVE_FREQUENCY*4));
544 pcmbuf_add_chunk();
545 return true;
547 return false;
551 * Completely process the crossfade fade out effect with current pcm buffer.
553 static void crossfade_process_buffer(size_t fade_in_delay,
554 size_t fade_out_delay, size_t fade_out_rem)
556 if (!crossfade_mixmode)
558 /* Fade out the specified amount of the already processed audio */
559 size_t total_fade_out = fade_out_rem;
560 size_t fade_out_sample;
561 struct pcmbufdesc *fade_out_chunk = crossfade_chunk;
563 /* Find the right chunk to start fading out */
564 fade_out_delay += crossfade_sample * 2;
565 while (fade_out_delay != 0 && fade_out_delay >= fade_out_chunk->size)
567 fade_out_delay -= fade_out_chunk->size;
568 fade_out_chunk = fade_out_chunk->link;
570 /* The start sample within the chunk */
571 fade_out_sample = fade_out_delay / 2;
573 while (fade_out_rem > 0)
575 /* Each 1/10 second of audio will have the same fade applied */
576 size_t block_rem = MIN(NATIVE_FREQUENCY * 4 / 10, fade_out_rem);
577 int factor = (fade_out_rem << 8) / total_fade_out;
579 fade_out_rem -= block_rem;
581 /* Fade this block */
582 while (block_rem > 0 && fade_out_chunk != NULL)
584 /* Fade one sample */
585 int16_t *buf = (int16_t *)fade_out_chunk->addr;
586 int32_t sample = buf[fade_out_sample];
587 buf[fade_out_sample++] = (sample * factor) >> 8;
589 block_rem -= 2;
590 /* Move to the next chunk as needed */
591 if (fade_out_sample * 2 >= fade_out_chunk->size)
593 fade_out_chunk = fade_out_chunk->link;
594 fade_out_sample = 0;
600 /* Find the right chunk and sample to start fading in */
601 fade_in_delay += crossfade_sample * 2;
602 while (fade_in_delay != 0 && fade_in_delay >= crossfade_chunk->size)
604 fade_in_delay -= crossfade_chunk->size;
605 crossfade_chunk = crossfade_chunk->link;
607 crossfade_sample = fade_in_delay / 2;
608 logf("process done!");
611 /* Initializes crossfader, calculates all necessary parameters and
612 * performs fade-out with the pcm buffer. */
613 static void crossfade_start(void)
615 size_t crossfade_rem;
616 size_t crossfade_need;
617 size_t fade_out_rem;
618 size_t fade_out_delay;
619 size_t fade_in_delay;
621 crossfade_init = false;
622 /* Reject crossfade if less than .5s of data */
623 if (LOW_DATA(2)) {
624 logf("crossfade rejected");
625 pcmbuf_play_stop();
626 return ;
629 logf("crossfade_start");
630 pcmbuf_flush_fillpos();
631 crossfade_active = true;
633 /* Initialize the crossfade buffer size to all of the buffered data that
634 * has not yet been sent to the DMA */
635 crossfade_rem = pcmbuf_unplayed_bytes;
636 crossfade_chunk = pcmbuf_read->link;
637 crossfade_sample = 0;
639 /* Get fade out delay from settings. */
640 fade_out_delay =
641 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_delay * 4;
643 /* Get fade out duration from settings. */
644 fade_out_rem =
645 NATIVE_FREQUENCY * global_settings.crossfade_fade_out_duration * 4;
647 crossfade_need = fade_out_delay + fade_out_rem;
648 /* We want only to modify the last part of the buffer. */
649 if (crossfade_rem > crossfade_need)
651 size_t crossfade_extra = crossfade_rem - crossfade_need;
652 while (crossfade_extra > crossfade_chunk->size)
654 crossfade_extra -= crossfade_chunk->size;
655 crossfade_chunk = crossfade_chunk->link;
657 crossfade_sample = crossfade_extra / 2;
659 /* Truncate fade out duration if necessary. */
660 else if (crossfade_rem < crossfade_need)
662 size_t crossfade_short = crossfade_need - crossfade_rem;
663 if (fade_out_rem >= crossfade_short)
664 fade_out_rem -= crossfade_short;
665 else
667 fade_out_delay -= crossfade_short - fade_out_rem;
668 fade_out_rem = 0;
672 /* Get also fade in duration and delays from settings. */
673 crossfade_fade_in_total =
674 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_duration * 4;
675 crossfade_fade_in_rem = crossfade_fade_in_total;
677 fade_in_delay =
678 NATIVE_FREQUENCY * global_settings.crossfade_fade_in_delay * 4;
680 crossfade_process_buffer(fade_in_delay, fade_out_delay, fade_out_rem);
683 /* Returns the number of bytes _NOT_ mixed */
684 static size_t crossfade_fade_mix(int factor, const char *buf, size_t fade_rem)
686 const int16_t *input_buf = (const int16_t *)buf;
687 int16_t *output_buf = (int16_t *)(crossfade_chunk->addr);
688 int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
689 output_buf = &output_buf[crossfade_sample];
690 int32_t sample;
692 while (fade_rem)
694 /* fade left and right channel at once to keep buffer alignment */
695 sample = *input_buf++;
696 sample = ((sample * factor) >> 8) + *output_buf;
697 *output_buf++ = clip_sample_16(sample);
699 sample = *input_buf++;
700 sample = ((sample * factor) >> 8) + *output_buf;
701 *output_buf++ = clip_sample_16(sample);
703 fade_rem -= 4; /* 2 samples, each 16 bit -> 4 bytes */
705 if (output_buf >= chunk_end)
707 crossfade_chunk = crossfade_chunk->link;
708 if (!crossfade_chunk)
709 return fade_rem;
710 output_buf = (int16_t *)crossfade_chunk->addr;
711 chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
714 crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
715 return 0;
718 /* Returns the number of bytes _NOT_ mixed */
719 static size_t crossfade_mix(const char *buf, size_t length)
721 const int16_t *input_buf = (const int16_t *)buf;
722 int16_t *output_buf = (int16_t *)crossfade_chunk->addr;
723 int16_t *chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
724 output_buf = &output_buf[crossfade_sample];
725 int32_t sample;
727 while (length)
729 /* fade left and right channel at once to keep buffer alignment */
730 sample = *input_buf++ + *output_buf;
731 *output_buf++ = clip_sample_16(sample);
733 sample = *input_buf++ + *output_buf;
734 *output_buf++ = clip_sample_16(sample);
736 length -= 4; /* 2 samples, each 16 bit -> 4 bytes */
738 if (output_buf >= chunk_end)
740 crossfade_chunk = crossfade_chunk->link;
741 if (!crossfade_chunk)
742 return length;
744 output_buf = (int16_t *)crossfade_chunk->addr;
745 chunk_end = SKIPBYTES(output_buf, crossfade_chunk->size);
748 crossfade_sample = output_buf - (int16_t *)crossfade_chunk->addr;
749 return 0;
752 static void pcmbuf_flush_buffer(const char *buf, size_t length)
754 size_t copy_n;
755 while (length > 0) {
756 size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
757 if (NEED_FLUSH(audiobuffer_index))
759 pcmbuf_flush_fillpos();
760 audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
762 copy_n = MIN(length, pcmbuf_size - audiobuffer_index);
763 memcpy(&audiobuffer[audiobuffer_index], buf, copy_n);
764 buf += copy_n;
765 audiobuffer_fillpos += copy_n;
766 length -= copy_n;
770 static void flush_crossfade(char *buf, size_t length)
772 if (length)
774 if (crossfade_fade_in_rem)
776 size_t samples;
777 int16_t *input_buf;
779 /* Fade factor for this packet */
780 int factor =
781 ((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
782 crossfade_fade_in_total;
783 /* Bytes to fade */
784 size_t fade_rem = MIN(length, crossfade_fade_in_rem);
786 /* We _will_ fade this many bytes */
787 crossfade_fade_in_rem -= fade_rem;
789 if (crossfade_chunk)
791 /* Mix the data */
792 size_t fade_total = fade_rem;
793 fade_rem = crossfade_fade_mix(factor, buf, fade_rem);
794 length -= fade_total - fade_rem;
795 buf += fade_total - fade_rem;
796 if (!length)
797 return;
798 if (!fade_rem)
799 goto fade_done;
802 samples = fade_rem / 2;
803 input_buf = (int16_t *)buf;
804 /* Fade remaining samples in place */
805 while (samples)
807 int32_t sample = *input_buf;
808 *input_buf++ = (sample * factor) >> 8;
809 samples--;
813 fade_done:
814 if (crossfade_chunk)
816 /* Mix the data */
817 size_t mix_total = length;
818 length = crossfade_mix(buf, length);
819 buf += mix_total - length;
820 if (!length)
821 return;
824 /* Flush samples to the buffer */
825 while (!prepare_insert(length))
826 sleep(1);
827 pcmbuf_flush_buffer(buf, length);
832 static bool prepare_insert(size_t length)
834 if (low_latency_mode)
836 /* 1/4s latency. */
837 if (!LOW_DATA(1) && pcm_is_playing())
838 return false;
841 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
842 if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
843 return false;
845 if (!pcm_is_playing())
847 trigger_cpu_boost();
849 /* Pre-buffer up to watermark */
850 #if MEMORYSIZE > 2
851 if (!LOW_DATA(4))
852 #else
853 if (pcmbuf_unplayed_bytes > pcmbuf_watermark)
854 #endif
856 logf("pcm starting");
857 if (!(audio_status() & AUDIO_STATUS_PAUSE))
858 pcmbuf_play_start();
861 else
862 pcmbuf_under_watermark(pcmbuf_unplayed_bytes <= pcmbuf_watermark);
864 return true;
867 void* pcmbuf_request_buffer(int *count)
869 if (crossfade_init)
870 crossfade_start();
872 if (crossfade_active) {
873 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
874 return fadebuf;
876 else
878 if(prepare_insert(*count << 2))
880 size_t audiobuffer_index = audiobuffer_pos + audiobuffer_fillpos;
881 if (pcmbuf_size - audiobuffer_index >= PCMBUF_MIN_CHUNK)
883 /* Usual case, there's space here */
884 return &audiobuffer[audiobuffer_index];
886 else
888 /* Flush and wrap the buffer */
889 pcmbuf_flush_fillpos();
890 audiobuffer_pos = 0;
891 return &audiobuffer[0];
894 else
896 return NULL;
901 void * pcmbuf_request_voice_buffer(int *count)
903 /* A get-it-to-work-for-now hack (audio status could change by
904 completion) */
905 if (audio_status() & AUDIO_STATUS_PLAY)
907 if (pcmbuf_read == NULL)
909 return NULL;
911 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
912 (pcmbuf_mix_chunk || pcmbuf_read->link))
914 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
915 return voicebuf;
917 else
919 return NULL;
922 else
924 return pcmbuf_request_buffer(count);
928 bool pcmbuf_is_crossfade_active(void)
930 return crossfade_active || crossfade_init;
933 void pcmbuf_write_complete(int count)
935 size_t length = (size_t)(unsigned int)count << 2;
937 if (crossfade_active)
939 flush_crossfade(fadebuf, length);
940 if (!(crossfade_fade_in_rem || crossfade_chunk))
941 crossfade_active = false;
943 else
945 audiobuffer_fillpos += length;
947 if (NEED_FLUSH(audiobuffer_pos + audiobuffer_fillpos))
948 pcmbuf_flush_fillpos();
952 #if 0
953 bool pcmbuf_insert_buffer(char *buf, int count)
955 size_t length = (size_t)(unsigned int)count << 2;
957 if (crossfade_active)
959 flush_crossfade(buf, length);
960 if (!(crossfade_fade_in_rem || crossfade_chunk))
961 crossfade_active = false;
963 else
965 if (!prepare_insert(length))
966 return false;
967 pcmbuf_flush_buffer(buf, length);
969 return true;
971 #endif
973 #ifndef HAVE_HARDWARE_BEEP
974 #define MINIBUF_SAMPLES (NATIVE_FREQUENCY / 1000 * KEYCLICK_DURATION)
975 #define MINIBUF_SIZE (MINIBUF_SAMPLES*4)
977 /* Generates a constant square wave sound with a given frequency
978 in Hertz for a duration in milliseconds. */
979 void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
981 unsigned int step = 0xffffffffu / NATIVE_FREQUENCY * frequency;
982 int32_t phase = 0;
983 int16_t *bufptr, *bufstart, *bufend;
984 int32_t sample;
985 int nsamples = NATIVE_FREQUENCY / 1000 * duration;
986 bool mix = pcmbuf_read != NULL && pcmbuf_read->link != NULL;
987 int i;
989 bufend = SKIPBYTES((int16_t *)audiobuffer, pcmbuf_size);
991 /* Find the insertion point and set bufstart to the start of it */
992 if (mix)
994 /* Get the currently playing chunk at the current position. */
995 bufstart = (int16_t *)pcm_play_dma_get_peak_buffer(&i);
997 /* If above isn't implemented or pcm is stopped, no beepeth. */
998 if (!bufstart || !pcm_is_playing())
999 return;
1001 /* Give 5ms clearance. */
1002 bufstart += NATIVE_FREQUENCY * 4 / 200;
1004 /* Wrapped above? */
1005 if (bufstart >= bufend)
1006 bufstart -= pcmbuf_size;
1008 /* NOTE: On some targets using hardware DMA, cache range flushing may
1009 * be required or the writes may not be picked up by the controller.
1010 * An incremental flush should be done periodically during the mixdown. */
1012 else if (nsamples <= MINIBUF_SAMPLES)
1014 static int16_t minibuf[MINIBUF_SAMPLES*2];
1015 /* Use mini buffer */
1016 bufstart = minibuf;
1017 bufend = SKIPBYTES(bufstart, MINIBUF_SIZE);
1019 else if (audio_buffer_state() != AUDIOBUF_STATE_TRASHED)
1021 /* Use audiobuffer */
1022 bufstart = (int16_t *)audiobuffer;
1024 else
1026 /* No place */
1027 return;
1030 bufptr = bufstart;
1032 /* Mix square wave into buffer */
1033 for (i = 0; i < nsamples; ++i)
1035 int32_t amp = (phase >> 31) ^ (int32_t)amplitude;
1036 sample = mix ? *bufptr : 0;
1037 *bufptr++ = clip_sample_16(sample + amp);
1038 if (bufptr >= bufend)
1039 bufptr = (int16_t *)audiobuffer;
1040 sample = mix ? *bufptr : 0;
1041 *bufptr++ = clip_sample_16(sample + amp);
1042 if (bufptr >= bufend)
1043 bufptr = (int16_t *)audiobuffer;
1045 phase += step;
1048 pcm_play_lock();
1049 #ifdef HAVE_RECORDING
1050 pcm_rec_lock();
1051 #endif
1053 /* Kick off playback if required and it won't interfere */
1054 if (!pcm_is_playing()
1055 #ifdef HAVE_RECORDING
1056 && !pcm_is_recording()
1057 #endif
1060 pcm_play_data(NULL, (unsigned char *)bufstart, nsamples * 4);
1063 pcm_play_unlock();
1064 #ifdef HAVE_RECORDING
1065 pcm_rec_unlock();
1066 #endif
1068 #endif /* HAVE_HARDWARE_BEEP */
1070 /* Returns pcm buffer usage in percents (0 to 100). */
1071 int pcmbuf_usage(void)
1073 return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
1076 int pcmbuf_mix_free(void)
1078 if (pcmbuf_mix_chunk)
1080 size_t my_mix_end =
1081 (size_t)&((int16_t *)pcmbuf_mix_chunk->addr)[pcmbuf_mix_sample];
1082 size_t my_write_pos = (size_t)&audiobuffer[audiobuffer_pos];
1083 if (my_write_pos < my_mix_end)
1084 my_write_pos += pcmbuf_size;
1085 return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
1087 return 100;
1090 void pcmbuf_write_voice_complete(int count)
1092 /* A get-it-to-work-for-now hack (audio status could have changed) */
1093 if (!(audio_status() & AUDIO_STATUS_PLAY))
1095 pcmbuf_write_complete(count);
1096 return;
1099 int16_t *ibuf = (int16_t *)voicebuf;
1100 int16_t *obuf;
1101 size_t chunk_samples;
1103 if (pcmbuf_mix_chunk == NULL && pcmbuf_read != NULL)
1105 pcmbuf_mix_chunk = pcmbuf_read->link;
1106 /* Start 1/8s into the next chunk */
1107 pcmbuf_mix_sample = NATIVE_FREQUENCY * 4 / 16;
1110 if (!pcmbuf_mix_chunk)
1111 return;
1113 obuf = (int16_t *)pcmbuf_mix_chunk->addr;
1114 chunk_samples = pcmbuf_mix_chunk->size / sizeof (int16_t);
1116 count <<= 1;
1118 while (count-- > 0)
1120 int32_t sample = *ibuf++;
1122 if (pcmbuf_mix_sample >= chunk_samples)
1124 pcmbuf_mix_chunk = pcmbuf_mix_chunk->link;
1125 if (!pcmbuf_mix_chunk)
1126 return;
1127 pcmbuf_mix_sample = 0;
1128 obuf = pcmbuf_mix_chunk->addr;
1129 chunk_samples = pcmbuf_mix_chunk->size / 2;
1131 sample += obuf[pcmbuf_mix_sample] >> 2;
1132 obuf[pcmbuf_mix_sample++] = clip_sample_16(sample);
1136 void pcmbuf_crossfade_enable(bool on_off)
1138 /* Next setting to be used, not applied now */
1139 crossfade_enabled_pending = on_off;
1142 void pcmbuf_crossfade_enable_finished(void)
1144 /* Copy the pending setting over now */
1145 crossfade_enabled = crossfade_enabled_pending;
1146 pcmbuf_set_watermark_bytes();
1149 bool pcmbuf_is_crossfade_enabled(void)
1151 if (global_settings.crossfade == CROSSFADE_ENABLE_SHUFFLE)
1152 return global_settings.playlist_shuffle;
1154 return crossfade_enabled;