1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Originally by Joshua Oreman, improved by Prashant Varanasi
11 * Ported to Rockbox by Ben Basha (Paprica)
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
25 #include "lib/configfile.h"
26 #include "lib/helper.h"
27 #include "lib/playback_control.h"
33 - Make original speed and further increases in speed depend more on screen size
34 - attempt to make the tunnels get narrower as the game goes on
35 - make the chopper look better, maybe a picture, and scale according
37 - use textures for the color screens for background and terrain,
38 eg stars on background
39 - allow choice of different levels [later: different screen themes]
40 - better high score handling, improved screen etc.
43 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
45 #define QUIT BUTTON_OFF
46 #define ACTION BUTTON_UP
47 #define ACTION2 BUTTON_SELECT
48 #define ACTIONTEXT "SELECT"
50 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
52 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
54 #define QUIT BUTTON_MENU
55 #define ACTION BUTTON_SELECT
56 #define ACTIONTEXT "SELECT"
58 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD /* grayscale at the moment */
60 #define QUIT BUTTON_POWER
61 #define ACTION BUTTON_UP
62 #define ACTION2 BUTTON_SELECT
63 #define ACTIONTEXT "SELECT"
65 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
66 #define QUIT BUTTON_POWER
67 #define ACTION BUTTON_RIGHT
68 #define ACTIONTEXT "RIGHT"
70 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
71 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
72 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
73 (CONFIG_KEYPAD == SANSA_M200_PAD)
74 #define QUIT BUTTON_POWER
75 #define ACTION BUTTON_SELECT
76 #define ACTIONTEXT "SELECT"
78 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
79 #define QUIT BUTTON_HOME
80 #define ACTION BUTTON_SELECT
81 #define ACTIONTEXT "SELECT"
83 #elif CONFIG_KEYPAD == GIGABEAT_PAD
84 #define QUIT BUTTON_MENU
85 #define ACTION BUTTON_SELECT
86 #define ACTIONTEXT "SELECT"
88 #elif CONFIG_KEYPAD == RECORDER_PAD
89 #define QUIT BUTTON_OFF
90 #define ACTION BUTTON_PLAY
91 #define ACTIONTEXT "PLAY"
93 #elif CONFIG_KEYPAD == ONDIO_PAD
94 #define QUIT BUTTON_OFF
95 #define ACTION BUTTON_UP
96 #define ACTION2 BUTTON_MENU
97 #define ACTIONTEXT "UP"
99 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
100 #define QUIT BUTTON_BACK
101 #define ACTION BUTTON_SELECT
102 #define ACTION2 BUTTON_MENU
103 #define ACTIONTEXT "SELECT"
105 #elif CONFIG_KEYPAD == MROBE100_PAD
106 #define QUIT BUTTON_POWER
107 #define ACTION BUTTON_SELECT
108 #define ACTIONTEXT "SELECT"
110 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
111 #define QUIT BUTTON_RC_REC
112 #define ACTION BUTTON_RC_PLAY
113 #define ACTION2 BUTTON_RC_MODE
114 #define ACTIONTEXT "PLAY"
116 #elif CONFIG_KEYPAD == COWON_D2_PAD
117 #define QUIT BUTTON_POWER
119 #elif CONFIG_KEYPAD == IAUDIO67_PAD
120 #define QUIT BUTTON_POWER
121 #define ACTION BUTTON_PLAY
122 #define ACTION2 BUTTON_STOP
123 #define ACTIONTEXT "PLAY"
125 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
126 #define QUIT BUTTON_BACK
127 #define ACTION BUTTON_UP
128 #define ACTION2 BUTTON_MENU
129 #define ACTIONTEXT "UP"
131 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
132 #define QUIT BUTTON_POWER
133 #define ACTION BUTTON_MENU
134 #define ACTION2 BUTTON_SELECT
135 #define ACTIONTEXT "MENU"
137 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
138 #define QUIT BUTTON_POWER
139 #define ACTION BUTTON_MENU
140 #define ACTION2 BUTTON_PLAY
141 #define ACTIONTEXT "MENU"
143 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
144 CONFIG_KEYPAD == ONDAVX777_PAD || \
145 CONFIG_KEYPAD == MROBE500_PAD
146 #define QUIT BUTTON_POWER
148 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
149 #define QUIT BUTTON_LEFT
150 #define ACTION BUTTON_RIGHT
151 #define ACTIONTEXT "RIGHT"
154 #error No keymap defined!
157 #ifdef HAVE_TOUCHSCREEN
159 #define QUIT BUTTON_TOPLEFT
162 #define ACTION BUTTON_BOTTOMLEFT
165 #define ACTION2 BUTTON_BOTTOMRIGHT
168 #define ACTIONTEXT "BOTTOMRIGHT"
172 #define NUMBER_OF_BLOCKS 8
173 #define NUMBER_OF_PARTICLES 3
174 #define MAX_TERRAIN_NODES 15
176 #define LEVEL_MODE_NORMAL 0
177 #define LEVEL_MODE_STEEP 1
181 static inline int SCALE(int x
)
183 return x
== 1 ? x
: x
>> 1;
192 /* in 10 milisecond (ticks) */
193 #define CYCLETIME ((CYCLES*HZ)/1000)
195 /*Chopper's local variables to track the terrain position etc*/
196 static int chopCounter
;
197 static int iRotorOffset
;
200 static int iPlayerPosX
;
201 static int iPlayerPosY
;
202 static int iCameraPosX
;
203 static int iPlayerSpeedX
;
204 static int iPlayerSpeedY
;
205 static int iLastBlockPlacedPosX
;
206 static int iGravityTimerCountdown
;
207 static int iPlayerAlive
;
208 static int iLevelMode
, iCurrLevelMode
;
209 static int blockh
,blockw
;
210 static int highscore
;
213 #define CFG_FILE "chopper.cfg"
214 #define MAX_POINTS 50000
215 static struct configdata config
[] =
217 {TYPE_INT
, 0, MAX_POINTS
, { .int_p
= &highscore
}, "highscore", NULL
}
250 struct CTerrainNode mNodes
[MAX_TERRAIN_NODES
];
252 int iLastNodePlacedPosX
;
255 struct CBlock mBlocks
[NUMBER_OF_BLOCKS
];
256 struct CParticle mParticles
[NUMBER_OF_PARTICLES
];
258 struct CTerrain mGround
;
259 struct CTerrain mRoof
;
261 /*Function declarations*/
262 static void chopDrawParticle(struct CParticle
*mParticle
);
263 static void chopDrawBlock(struct CBlock
*mBlock
);
264 static void chopRenderTerrain(struct CTerrain
*ter
, bool isground
);
265 void chopper_load(bool newgame
);
266 void cleanup_chopper(void);
268 static void chopDrawPlayer(int x
,int y
) /* These are SCREEN coords, not world!*/
272 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,200));
274 rb
->lcd_set_foreground(LCD_DARKGRAY
);
276 rb
->lcd_fillrect(SCALE(x
+6), SCALE(y
+2), SCALE(12), SCALE(9));
277 rb
->lcd_fillrect(SCALE(x
-3), SCALE(y
+6), SCALE(20), SCALE(3));
280 rb
->lcd_set_foreground(LCD_RGBPACK(50,50,50));
282 rb
->lcd_set_foreground(LCD_DARKGRAY
);
284 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(2), SCALE(3));
285 rb
->lcd_fillrect(SCALE(x
+10), SCALE(y
), SCALE(1), SCALE(3));
288 rb
->lcd_set_foreground(LCD_RGBPACK(40,40,100));
290 rb
->lcd_set_foreground(LCD_BLACK
);
292 rb
->lcd_drawline(SCALE(x
), SCALE(y
+iRotorOffset
), SCALE(x
+20),
293 SCALE(y
-iRotorOffset
));
296 rb
->lcd_set_foreground(LCD_RGBPACK(20,20,50));
298 rb
->lcd_set_foreground(LCD_BLACK
);
300 rb
->lcd_fillrect(SCALE(x
- 2), SCALE(y
+ 5), SCALE(2), SCALE(5));
304 static void chopClearTerrain(struct CTerrain
*ter
)
306 ter
->iNodesCount
= 0;
310 int iR(int low
,int high
)
312 return low
+rb
->rand()%(high
-low
+1);
315 static void chopCopyTerrain(struct CTerrain
*src
, struct CTerrain
*dest
,
316 int xOffset
,int yOffset
)
320 while(i
< src
->iNodesCount
)
322 dest
->mNodes
[i
].x
= src
->mNodes
[i
].x
+ xOffset
;
323 dest
->mNodes
[i
].y
= src
->mNodes
[i
].y
+ yOffset
;
328 dest
->iNodesCount
= src
->iNodesCount
;
329 dest
->iLastNodePlacedPosX
= src
->iLastNodePlacedPosX
;
333 static void chopAddTerrainNode(struct CTerrain
*ter
, int x
, int y
)
337 if(ter
->iNodesCount
+ 1 >= MAX_TERRAIN_NODES
)
339 /* DEBUGF("ERROR: Not enough nodes!\n"); */
345 i
= ter
->iNodesCount
- 1;
347 ter
->mNodes
[i
].x
= x
;
350 ter
->iLastNodePlacedPosX
= x
;
354 static void chopTerrainNodeDeleteAndShift(struct CTerrain
*ter
,int nodeIndex
)
358 while( i
< ter
->iNodesCount
)
360 ter
->mNodes
[i
- 1] = ter
->mNodes
[i
];
369 int chopUpdateTerrainRecycling(struct CTerrain
*ter
)
374 while(i
< ter
->iNodesCount
)
377 if( iCameraPosX
> ter
->mNodes
[i
].x
)
380 chopTerrainNodeDeleteAndShift(ter
,i
);
382 iNewNodePos
= ter
->iLastNodePlacedPosX
+ 50;
388 if(iCurrLevelMode
== LEVEL_MODE_STEEP
)
391 chopAddTerrainNode(ter
,iNewNodePos
,g
- iR(-v
,v
));
403 int chopTerrainHeightAtPoint(struct CTerrain
*ter
, int pX
)
406 int iNodeIndexOne
=0,iNodeIndexTwo
=0, h
, terY1
, terY2
, terX1
, terX2
, a
, b
;
410 for(i
=1;i
<MAX_TERRAIN_NODES
;i
++)
412 if(ter
->mNodes
[i
].x
> pX
)
414 iNodeIndexOne
= i
- 1;
420 iNodeIndexTwo
= iNodeIndexOne
+ 1;
421 terY1
= ter
->mNodes
[iNodeIndexOne
].y
;
422 terY2
= ter
->mNodes
[iNodeIndexTwo
].y
;
425 terX2
= ter
->mNodes
[iNodeIndexTwo
].x
- ter
->mNodes
[iNodeIndexOne
].x
;
427 pX
-= ter
->mNodes
[iNodeIndexOne
].x
;
440 int chopPointInTerrain(struct CTerrain
*ter
, int pX
, int pY
, int iTestType
)
442 int h
= chopTerrainHeightAtPoint(ter
, pX
);
450 static void chopAddBlock(int x
,int y
,int sx
,int sy
, int indexOverride
)
454 if(indexOverride
< 0)
456 while(mBlocks
[i
].bIsActive
&& i
< NUMBER_OF_BLOCKS
)
458 if(i
==NUMBER_OF_BLOCKS
)
460 DEBUGF("No blocks!\n");
467 mBlocks
[i
].bIsActive
= 1;
468 mBlocks
[i
].iWorldX
= x
;
469 mBlocks
[i
].iWorldY
= y
;
470 mBlocks
[i
].iSizeX
= sx
;
471 mBlocks
[i
].iSizeY
= sy
;
473 iLastBlockPlacedPosX
= x
;
476 static void chopAddParticle(int x
,int y
,int sx
,int sy
)
480 while(mParticles
[i
].bIsActive
&& i
< NUMBER_OF_PARTICLES
)
483 if(i
==NUMBER_OF_PARTICLES
)
486 mParticles
[i
].bIsActive
= 1;
487 mParticles
[i
].iWorldX
= x
;
488 mParticles
[i
].iWorldY
= y
;
489 mParticles
[i
].iSpeedX
= sx
;
490 mParticles
[i
].iSpeedY
= sy
;
493 static void chopGenerateBlockIfNeeded(void)
496 int DistSpeedX
= iPlayerSpeedX
* 5;
497 if(DistSpeedX
<200) DistSpeedX
= 200;
499 while(i
< NUMBER_OF_BLOCKS
)
501 if(!mBlocks
[i
].bIsActive
)
505 iX
= iLastBlockPlacedPosX
+ (350-DistSpeedX
);
509 sY
= blockh
+ iR(1,blockh
/3);
511 chopAddBlock(iX
,iY
,sX
,sY
,i
);
519 static int chopBlockCollideWithPlayer(struct CBlock
*mBlock
)
521 int px
= iPlayerPosX
;
522 int py
= iPlayerPosY
;
524 int x
= mBlock
->iWorldX
-17;
525 int y
= mBlock
->iWorldY
-11;
527 int x2
= x
+ mBlock
->iSizeX
+17;
528 int y2
= y
+ mBlock
->iSizeY
+11;
541 static int chopBlockOffscreen(struct CBlock
*mBlock
)
543 if(mBlock
->iWorldX
+ mBlock
->iSizeX
< iCameraPosX
)
549 static int chopParticleOffscreen(struct CParticle
*mParticle
)
551 if (mParticle
->iWorldX
< iCameraPosX
|| mParticle
->iWorldY
< 0 ||
552 mParticle
->iWorldY
> iScreenY
|| mParticle
->iWorldX
> iCameraPosX
+
561 static void chopKillPlayer(void)
565 for (i
= 0; i
< NUMBER_OF_PARTICLES
; i
++) {
566 mParticles
[i
].bIsActive
= 0;
567 chopAddParticle(iPlayerPosX
+ iR(0,20), iPlayerPosY
+ iR(0,20),
573 if (iPlayerAlive
== 0) {
574 rb
->splash(HZ
, "Game Over");
576 if (score
> highscore
) {
579 rb
->snprintf(scoretext
, sizeof(scoretext
), "New High Score: %d",
581 rb
->splash(HZ
*2, scoretext
);
587 static void chopDrawTheWorld(void)
591 while(i
< NUMBER_OF_BLOCKS
)
593 if(mBlocks
[i
].bIsActive
)
595 if(chopBlockOffscreen(&mBlocks
[i
]) == 1)
596 mBlocks
[i
].bIsActive
= 0;
598 chopDrawBlock(&mBlocks
[i
]);
606 while(i
< NUMBER_OF_PARTICLES
)
608 if(mParticles
[i
].bIsActive
)
610 if(chopParticleOffscreen(&mParticles
[i
]) == 1)
611 mParticles
[i
].bIsActive
= 0;
613 chopDrawParticle(&mParticles
[i
]);
619 chopRenderTerrain(&mGround
, true);
620 chopRenderTerrain(&mRoof
, false);
624 static void chopDrawParticle(struct CParticle
*mParticle
)
627 int iPosX
= (mParticle
->iWorldX
- iCameraPosX
);
628 int iPosY
= (mParticle
->iWorldY
);
630 rb
->lcd_set_foreground(LCD_RGBPACK(192,192,192));
632 rb
->lcd_set_foreground(LCD_LIGHTGRAY
);
634 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(3), SCALE(3));
638 static void chopDrawScene(void)
643 rb
->lcd_set_background(LCD_BLACK
);
645 rb
->lcd_set_background(LCD_WHITE
);
647 rb
->lcd_clear_display();
649 chopDrawPlayer(iPlayerPosX
- iCameraPosX
, iPlayerPosY
);
651 score
= -20 + iPlayerPosX
/3;
654 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
656 rb
->lcd_set_drawmode(DRMODE_FG
);
660 rb
->lcd_set_foreground(LCD_BLACK
);
662 rb
->lcd_set_foreground(LCD_WHITE
);
666 rb
->snprintf(s
, sizeof(s
), "Dist: %d", score
);
668 rb
->snprintf(s
, sizeof(s
), "Distance: %d", score
);
670 rb
->lcd_getstringsize(s
, &w
, NULL
);
671 rb
->lcd_putsxy(2, 2, s
);
672 if (score
< highscore
)
676 rb
->snprintf(s
, sizeof(s
), "Hi: %d", highscore
);
678 rb
->snprintf(s
, sizeof(s
), "Best: %d", highscore
);
680 rb
->lcd_getstringsize(s
, &w2
, NULL
);
681 if (LCD_WIDTH
- 2 - w2
> w
+ 2)
682 rb
->lcd_putsxy(LCD_WIDTH
- 2 - w2
, 2, s
);
684 rb
->lcd_set_drawmode(DRMODE_SOLID
);
690 static int chopMenuCb(int action
, const struct menu_item_ex
*this_item
)
692 if(action
== ACTION_REQUEST_MENUITEM
693 && !_ingame
&& ((intptr_t)this_item
)==0)
694 return ACTION_EXIT_MENUITEM
;
697 static int chopMenu(int menunum
)
701 bool menu_quit
= false;
703 static const struct opt_items levels
[2] = {
708 MENUITEM_STRINGLIST(menu
,"Chopper Menu",chopMenuCb
,
709 "Resume Game","Start New Game",
710 "Level","Playback Control","Quit");
711 _ingame
= (menunum
!=0);
713 #ifdef HAVE_LCD_COLOR
714 rb
->lcd_set_foreground(LCD_WHITE
);
715 rb
->lcd_set_background(LCD_BLACK
);
717 rb
->lcd_set_foreground(LCD_BLACK
);
718 rb
->lcd_set_background(LCD_WHITE
);
721 rb
->lcd_clear_display();
722 rb
->button_clear_queue();
725 switch(rb
->do_menu(&menu
, &result
, NULL
, false))
727 case 0: /* Resume Game */
731 case 1: /* Start New Game */
737 rb
->set_option("Level", &iLevelMode
, INT
, levels
, 2, NULL
);
740 playback_control(NULL
);
746 case MENU_ATTACHED_USB
:
748 res
= PLUGIN_USB_CONNECTED
;
752 rb
->lcd_clear_display();
756 static int chopGameLoop(void)
758 int move_button
, ret
;
760 int end
, i
=0, bdelay
=0, last_button
=BUTTON_NONE
;
762 if (chopUpdateTerrainRecycling(&mGround
) == 1)
763 /* mirror the sky if we've changed the ground */
764 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
774 end
= *rb
->current_tick
+ CYCLETIME
;
776 if(chopUpdateTerrainRecycling(&mGround
) == 1)
777 /* mirror the sky if we've changed the ground */
778 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
780 iRotorOffset
= iR(-1,1);
782 /* We need to have this here so particles move when we're dead */
784 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
785 if(mParticles
[i
].bIsActive
== 1)
787 mParticles
[i
].iWorldX
+= mParticles
[i
].iSpeedX
;
788 mParticles
[i
].iWorldY
+= mParticles
[i
].iSpeedY
;
791 /* Redraw the main window: */
795 iGravityTimerCountdown
--;
797 if(iGravityTimerCountdown
<= 0)
799 iGravityTimerCountdown
= 3;
800 chopAddParticle(iPlayerPosX
, iPlayerPosY
+5, 0, 0);
803 if(iCurrLevelMode
== LEVEL_MODE_NORMAL
)
804 chopGenerateBlockIfNeeded();
807 move_button
=rb
->button_status();
808 if (rb
->button_get(false) == QUIT
) {
813 last_button
= BUTTON_NONE
;
814 move_button
= BUTTON_NONE
;
817 switch (move_button
) {
822 if (last_button
!= ACTION
824 && last_button
!= ACTION2
833 if (last_button
== ACTION
835 || last_button
== ACTION2
842 if (rb
->default_event_handler(move_button
) == SYS_USB_CONNECTED
)
843 return PLUGIN_USB_CONNECTED
;
846 last_button
= move_button
;
849 iPlayerSpeedY
= bdelay
;
851 } else if (bdelay
> 0) {
852 iPlayerSpeedY
= bdelay
;
856 iCameraPosX
= iPlayerPosX
- 25;
857 iPlayerPosX
+= iPlayerSpeedX
;
858 iPlayerPosY
+= iPlayerSpeedY
;
861 /* increase speed as we go along */
862 if (chopCounter
== 100){
867 if (iPlayerPosY
> iScreenY
-10 || iPlayerPosY
< -5 ||
868 chopPointInTerrain(&mGround
, iPlayerPosX
, iPlayerPosY
+ 10, 0) ||
869 chopPointInTerrain(&mRoof
, iPlayerPosX
,iPlayerPosY
, 1))
878 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
879 if(mBlocks
[i
].bIsActive
== 1)
880 if(chopBlockCollideWithPlayer(&mBlocks
[i
])) {
888 if (TIME_BEFORE(*rb
->current_tick
, end
))
889 rb
->sleep(end
- *rb
->current_tick
); /* wait until time is over */
897 static void chopDrawBlock(struct CBlock
*mBlock
)
899 int iPosX
= (mBlock
->iWorldX
- iCameraPosX
);
900 int iPosY
= (mBlock
->iWorldY
);
902 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
904 rb
->lcd_set_foreground(LCD_BLACK
);
906 rb
->lcd_fillrect(SCALE(iPosX
), SCALE(iPosY
), SCALE(mBlock
->iSizeX
),
907 SCALE(mBlock
->iSizeY
));
911 static void chopRenderTerrain(struct CTerrain
*ter
, bool isground
)
918 while(i
< ter
->iNodesCount
&& oldx
< iScreenX
)
921 int x
= ter
->mNodes
[i
-1].x
- iCameraPosX
;
922 int y
= ter
->mNodes
[i
-1].y
;
924 int x2
= ter
->mNodes
[i
].x
- iCameraPosX
;
925 int y2
= ter
->mNodes
[i
].y
;
929 if ((y
< y2
) != isground
)
940 rb
->lcd_set_foreground(LCD_RGBPACK(100,255,100));
942 rb
->lcd_set_foreground(LCD_DARKGRAY
);
945 rb
->lcd_drawline(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
));
947 xlcd_filltriangle(SCALE(x
), SCALE(y
), SCALE(x2
), SCALE(y2
),
948 SCALE(ax
), SCALE(ay
));
953 y2
= (LCD_HEIGHT
*SIZE
);
961 rb
->lcd_fillrect(SCALE(x
), SCALE(y
), SCALE(x2
-x
)+1, SCALE(y2
-y
)+1);
968 void chopper_load(bool newgame
)
975 iScreenX
= LCD_WIDTH
* SIZE
;
976 iScreenY
= LCD_HEIGHT
* SIZE
;
977 blockh
= iScreenY
/ 5;
978 blockw
= iScreenX
/ 20;
980 iCurrLevelMode
= iLevelMode
;
985 iPlayerPosY
= (iScreenY
* 4) / 10;
986 iLastBlockPlacedPosX
= 0;
987 iGravityTimerCountdown
= 2;
993 for (i
=0; i
< NUMBER_OF_PARTICLES
; i
++)
994 mParticles
[i
].bIsActive
= 0;
996 for (i
=0; i
< NUMBER_OF_BLOCKS
; i
++)
997 mBlocks
[i
].bIsActive
= 0;
1000 chopClearTerrain(&mGround
);
1002 for (i
=0; i
< MAX_TERRAIN_NODES
; i
++)
1003 chopAddTerrainNode(&mGround
,i
* 30,g
- iR(0,20));
1005 if (chopUpdateTerrainRecycling(&mGround
) == 1)
1006 /* mirror the sky if we've changed the ground */
1007 chopCopyTerrain(&mGround
, &mRoof
, 0, - ( (iScreenY
* 3) / 4));
1009 if (iCurrLevelMode
== LEVEL_MODE_NORMAL
)
1010 /* make it a bit more exciting, cause it's easy terrain... */
1014 /* this is the plugin entry point */
1015 enum plugin_status
plugin_start(const void* parameter
)
1020 rb
->lcd_setfont(FONT_SYSFIXED
);
1022 rb
->lcd_set_backdrop(NULL
);
1024 #ifdef HAVE_LCD_COLOR
1025 rb
->lcd_set_background(LCD_BLACK
);
1026 rb
->lcd_set_foreground(LCD_WHITE
);
1029 /* Turn off backlight timeout */
1030 backlight_force_on(); /* backlight control in lib/helper.c */
1032 rb
->srand( *rb
->current_tick
);
1034 configfile_load(CFG_FILE
, config
, 1, 0);
1037 ret
= chopGameLoop();
1039 configfile_save(CFG_FILE
, config
, 1, 0);
1041 rb
->lcd_setfont(FONT_UI
);
1042 /* Turn on backlight timeout (revert to settings) */
1043 backlight_use_settings(); /* backlight control in lib/helper.c */