1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (c) 2010 Thomas Martitz
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
26 #include "buttonmap.h"
30 #include "touchscreen.h"
32 extern JNIEnv
*env_ptr
;
33 static int last_y
, last_x
;
40 } last_touch_state
= STATE_UNKNOWN
;
43 * this notifies us in an interrupt-like fashion whether the user just
44 * began or stopped the touch action + where (pixel coordinates) */
45 JNIEXPORT
void JNICALL
46 Java_org_rockbox_RockboxFramebuffer_touchHandler(JNIEnv
*env
, jobject
this,
47 jboolean down
, jint x
, jint y
)
53 last_touch_state
= STATE_DOWN
;
55 last_touch_state
= STATE_UP
;
62 * this writes in an interrupt-like fashion the button events that the user
63 * generated by pressing/releasing them to a variable */
64 JNIEXPORT
bool JNICALL
65 Java_org_rockbox_RockboxFramebuffer_buttonHandler(JNIEnv
*env
, jclass
class,
66 jint keycode
, jboolean state
)
75 button
= multimedia_to_button((int)keycode
);
77 button
= dpad_to_button((int)keycode
);
80 queue_post(&button_queue
, button
, 0);
87 button
= key_to_button(keycode
);
90 if (button
== BUTTON_NONE
)
102 last_btns
&= (~button
);
109 void button_init_device(void)
113 int button_read_device(int *data
)
116 /* Get grid button/coordinates based on the current touchscreen mode
118 * Caveat: the caller seemingly depends on *data always being filled with
119 * the last known touchscreen position, so always call
120 * touchscreen_to_pixels() */
121 int touch
= touchscreen_to_pixels(last_x
, last_y
, data
);
123 if (last_touch_state
== STATE_DOWN
)