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[kugel-rb.git] / manual / plugins / wormlet.tex
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1 \subsection{Wormlet}
2 \screenshot{plugins/images/ss-wormlet}{Wormlet game}{img:wormlet}
3 Wormlet is a \opt{RECORDER_PAD}{multi{}-user }multi{}-worm game on a multi{}-threaded
4 multi{}-functional Rockbox console. You navigate a hungry little worm.
5 Help your worm to find food and to avoid poisoned argh{}-tiles. The
6 goal is to turn your tiny worm into a big worm for as long as possible.
8 \opt{RECORDER_PAD}{
9 For 2{}-player games a remote control is not necessary but recommended.
10 If you try to hold the \dap\ in the four hands of two players
11 you'll find out why. Games with three players are only
12 possible using a remote control.\\}
15 {\bfseries
16 Menu controls:}
18 \begin{table}
19 \begin{btnmap}{}{}
20 \ButtonLeft\ / \ButtonRight & Controls number of worms in the game\\
21 \opt{RECORDER_PAD}{
22 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
23 {\ButtonUp\ / \ButtonDown}
24 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu\ / \ButtonPlay} & Selects number of players\\
25 \ButtonFOne & Selects game mode.\\}
26 \end{btnmap}
27 \end{table}
29 %The following table is only for the recorder version of the game, since the
30 %other versions do not support either multi player or different control modes.
31 %It is however prepared for the other targets should they ever support these
32 %features. Also some other parts of the text is "opted" out for these targets.
34 {\bfseries
35 Game controls:}
37 \opt{RECORDER_PAD}{
38 \renewcommand{\arraystretch}{1.8}
39 \begin{tabularx}{\textwidth}{c X p{3cm} p{3cm} p{3cm}}\toprule
40 \textbf{Players} & \textbf{Modes} & \textbf{Player 1} & \textbf{Player 2}
41 & \textbf{Player 3}\\\midrule
43 0 & Out of control & \multicolumn{3}{p{9cm}}{With no player taking part in the
44 game all worms are out of control and steered by artificial stupidity.}\\
46 \multirow{2}{*}{1} & 2 key control & on \dap\ \ButtonLeft: turn left
47 \ButtonRight: turn right & {}- & {}-\\
48 & 4 key control & on \dap\ \ButtonLeft: turn left
49 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
50 {\ButtonUp}\opt{IPOD_4G_PAD}{\ButtonMenu}: turn up
51 \ButtonRight: turn right
52 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD}
53 {\ButtonDown}\opt{IPOD_4G_PAD}{\ButtonPlay}: turn down & {}- & {}- \\
55 \multirow{2}{*}{2} & Remote control & on \dap\ \ButtonLeft: turn left
56 \ButtonRight: turn right & on remote control VOL DOWN:
57 turn left VOL UP: turn right & {}- \\
58 & No remote control & on \dap\ \ButtonLeft: turn left
59 \ButtonRight: turn right & on \dap\ \ButtonFTwo: turn
60 left \ButtonFThree: turn right & {}- \\
61 3 & Remote control & on \dap\ \ButtonLeft: turn left \ButtonRight: turn right
62 & on remote control VOL DOWN: turn left VOL UP: turn
63 right & on \dap\ \ButtonFTwo: turn left \ButtonFThree:
64 turn right \\
65 \end{tabularx}
66 \renewcommand{\arraystretch}{1.0}
69 \nopt{RECORDER_PAD}{
70 \begin{table}
71 \begin{btnmap}{}{}
72 \ButtonLeft
73 & Turn left\\
74 \ButtonRight
75 & Turn right\\
76 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
77 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp}
78 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonMenu}
79 \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
80 & Turn Up\\
81 \opt{ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD%
82 ,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonDown}
83 \opt{IPOD_3G_PAD,IPOD_4G_PAD}{\ButtonPlay}
84 \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
85 & Turn Down\\
86 \end{btnmap}
87 \end{table}
90 \subsubsection{The game}
91 Use the control keys of your worm to navigate around obstacles and find
92 food. Worms do not stop moving except when dead. Dead worms are no fun.
93 Be careful as your worm will try to eat anything that you steer it
94 across. It won't distinguish whether it is edible or not.
96 \begin{description}
97 \item[Food.]
98 The small square hollow pieces are food. Move the worm over a food tile
99 to eat it. After eating the worm grows. Each time a piece of food has
100 been eaten a new piece of food will pop up somewhere. Unfortunately for
101 each new piece of food that appears two new ``argh'' pieces will
102 appear, too.
103 \item[Argh.]
104 An ``argh'' is a black square poisoned piece {}- slightly bigger than
105 food {}- that makes a worm say ``Argh!'' when
106 run into. A worm that eats an ``argh'' is dead. Thus eating an
107 ``argh'' must be avoided under any circumstances. ``Arghs'' have the
108 annoying tendency to accumulate.
109 \item[Worms.]
110 Thou shall not eat worms. Neither other worms nor thyself. Eating worms
111 is blasphemous cannibalism, not healthy and causes instant
112 death. And it doesn't help anyway: the other worm
113 isn't hurt by the bite. It will go on creeping happily
114 and eat all the food you left on the table.
115 \item[Walls.]
116 Don't crash into the walls. Walls are not edible.
117 Crashing a worm against a wall causes it a headache it
118 doesn't survive.
119 \item[Game over.]
120 The game is over when all worms are dead. The longest worm wins the
121 game.
122 \item [Pause the game.]
123 Press
124 \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
125 \opt{ONDIO_PAD}{\ButtonMenu}
126 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect}
127 to pause the game. Press
128 \opt{RECORDER_PAD,IAUDIO_X5_PAD}{\ButtonPlay}
129 \opt{ONDIO_PAD}{\ButtonMenu}
130 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,SANSA_E200_PAD}{\ButtonSelect}
131 again to resume the game.
133 \item[Stop the game.]
134 There are two ways to stop a running game.
136 \begin{itemize}
137 \item If you want to quit Wormlet entirely simply hit
138 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
139 \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}
140 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}.
141 The game will stop immediately and you will return to the game menu.
142 \item If you want to stop the game and still see the screen hit
143 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
144 \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
145 \opt{IPOD_4G_PAD}{\ButtonSelect+ButtonPlay}
146 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}.
147 This freezes the game. If you hit
148 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
149 \opt{ONDIO_PAD}{\ButtonOff+\ButtonMenu}
150 \opt{IPOD_4G_PAD}{\ButtonSelect+\ButtonPlay}
151 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonRec}
152 button again a new game starts with the same configuration. To return to the
153 games menu you can hit
154 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
155 \opt{IPOD_4G_PAD}{\ButtonMenu+\ButtonSelect}
156 \opt{IAUDIO_X5_PAD,SANSA_E200_PAD}{\ButtonPower}. A stopped game can not be resumed.
157 \end{itemize}
158 \end{description}
160 \subsubsection{The scoreboard}
161 On the right side of the game field is the score board. For each worm it
162 displays its status and its length. The top most entry displays the
163 state of worm 1, the second worm 2 and the third worm 3. When a worm
164 dies its entry on the score board turns black.
166 \begin{description}
167 \item[Len:]
168 Here the current length of the worm is displayed. When a worm is eating
169 food it grows by one pixel for each step it moves.
171 \item[Hungry:]
172 That's the normal state of a worm. Worms are always
173 hungry and want to eat. It is good to have a hungry
174 worm since it means that your worm is alive. But it is
175 better to get your worm growing.
177 \item[Growing:]
178 When a worm has eaten a piece of food it starts growing. For each step
179 it moves over food it can grow by one pixel. One piece of food lasts
180 for 7 steps. After your worm has moved 7 steps the food is used up. If
181 another piece of food is eaten while growing it will increase the size
182 of the worm for another 7 steps.
184 \item[Crashed:]
185 This indicates that a worm has crashed against a wall.
187 \item[Argh:]
188 If the score board entry displays ``Argh!'' it
189 means the worm is dead because it tried to eat an ``argh''. Until we
190 can make the worm say ``Argh!'' it is your job to say ``Argh!'' aloud.
192 \item[Wormed:]
193 The worm tried to eat another worm or even itself.
194 That's why it is dead now. Making traps for other players with a worm
195 is a good way to get them out of the game.
196 \end{description}
198 \subsubsection{Hints}
200 \begin{itemize}
202 \item Initially you will be busy with controlling your worm. Try to
203 avoid other worms and crawl far away from them. Wait until they curl up
204 themselves and collect the food afterwards. Don't worry if the other
205 worms grow longer than yours {}- you can catch up after they've died.
207 \item When you are more experienced watch the tactics of other worms.
208 Those worms controlled by artificial stupidity head straight for the
209 nearest piece of food. Let the other worm have its next piece of food
210 and head for the food it would probably want next. Try to put yourself
211 between the opponent and that food. From now on you can 'control' the
212 other worm by blocking it. You could trap it by making a 1 pixel wide
213 U{}-turn. You also could move from food to food and make sure you keep
214 between your opponent and the food. So you can always reach it before
215 your opponent.
217 \opt{RECORDER_PAD}{
218 \item While playing the game the \dap\ can still play music. For
219 single player game use any music you like. For berserk games with 2 players use
220 hard rock and for 3 player games use heavy metal or X{}-Phobie
221 (\url{http://www.x-phobie.de/}).
222 Play fair and don't kick your opponent in the toe or
223 poke him in the eye. That would be bad manners.
225 \end{itemize}