Draw a white rectangle around the empty spot to make it easier to distinghuish with...
[kugel-rb.git] / apps / plugins / sliding_puzzle.c
blobf6ba83e683c4a73f10d72e01e1f25a711bc6d82d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Vicentini Martin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
23 #ifdef HAVE_LCD_BITMAP
24 PLUGIN_HEADER
26 /* variable button definitions */
27 #if CONFIG_KEYPAD == RECORDER_PAD
28 #define PUZZLE_QUIT BUTTON_OFF
29 #define PUZZLE_LEFT BUTTON_LEFT
30 #define PUZZLE_RIGHT BUTTON_RIGHT
31 #define PUZZLE_UP BUTTON_UP
32 #define PUZZLE_DOWN BUTTON_DOWN
33 #define PUZZLE_SHUFFLE BUTTON_F1
34 #define PUZZLE_PICTURE BUTTON_F2
36 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
37 #define PUZZLE_QUIT BUTTON_OFF
38 #define PUZZLE_LEFT BUTTON_LEFT
39 #define PUZZLE_RIGHT BUTTON_RIGHT
40 #define PUZZLE_UP BUTTON_UP
41 #define PUZZLE_DOWN BUTTON_DOWN
42 #define PUZZLE_SHUFFLE BUTTON_F1
43 #define PUZZLE_PICTURE BUTTON_F2
45 #elif CONFIG_KEYPAD == ONDIO_PAD
46 #define PUZZLE_QUIT BUTTON_OFF
47 #define PUZZLE_LEFT BUTTON_LEFT
48 #define PUZZLE_RIGHT BUTTON_RIGHT
49 #define PUZZLE_UP BUTTON_UP
50 #define PUZZLE_DOWN BUTTON_DOWN
51 #define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
52 #define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
53 #define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
55 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
56 (CONFIG_KEYPAD == IRIVER_H300_PAD)
57 #define PUZZLE_QUIT BUTTON_OFF
58 #define PUZZLE_LEFT BUTTON_LEFT
59 #define PUZZLE_RIGHT BUTTON_RIGHT
60 #define PUZZLE_UP BUTTON_UP
61 #define PUZZLE_DOWN BUTTON_DOWN
62 #define PUZZLE_SHUFFLE BUTTON_SELECT
63 #define PUZZLE_PICTURE BUTTON_ON
65 #define PUZZLE_RC_QUIT BUTTON_RC_STOP
67 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
68 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
69 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
70 #define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
71 #define PUZZLE_LEFT BUTTON_LEFT
72 #define PUZZLE_RIGHT BUTTON_RIGHT
73 #define PUZZLE_UP BUTTON_MENU
74 #define PUZZLE_DOWN BUTTON_PLAY
75 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
76 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
78 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
79 #define PUZZLE_QUIT BUTTON_POWER
80 #define PUZZLE_LEFT BUTTON_LEFT
81 #define PUZZLE_RIGHT BUTTON_RIGHT
82 #define PUZZLE_UP BUTTON_UP
83 #define PUZZLE_DOWN BUTTON_DOWN
84 #define PUZZLE_SHUFFLE BUTTON_REC
85 #define PUZZLE_PICTURE BUTTON_PLAY
87 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
88 #define PUZZLE_QUIT BUTTON_POWER
89 #define PUZZLE_LEFT BUTTON_LEFT
90 #define PUZZLE_RIGHT BUTTON_RIGHT
91 #define PUZZLE_UP BUTTON_UP
92 #define PUZZLE_DOWN BUTTON_DOWN
93 #define PUZZLE_SHUFFLE BUTTON_SELECT
94 #define PUZZLE_PICTURE BUTTON_A
96 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
97 (CONFIG_KEYPAD == SANSA_C200_PAD)
98 #define PUZZLE_QUIT BUTTON_POWER
99 #define PUZZLE_LEFT BUTTON_LEFT
100 #define PUZZLE_RIGHT BUTTON_RIGHT
101 #define PUZZLE_UP BUTTON_UP
102 #define PUZZLE_DOWN BUTTON_DOWN
103 #define PUZZLE_SHUFFLE BUTTON_REC
104 #define PUZZLE_PICTURE BUTTON_SELECT
106 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
107 #define PUZZLE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
108 #define PUZZLE_LEFT BUTTON_LEFT
109 #define PUZZLE_RIGHT BUTTON_RIGHT
110 #define PUZZLE_UP BUTTON_UP
111 #define PUZZLE_DOWN BUTTON_DOWN
112 #define PUZZLE_SHUFFLE BUTTON_SELECT|BUTTON_DOWN
113 #define PUZZLE_PICTURE BUTTON_SELECT
115 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
116 #define PUZZLE_QUIT BUTTON_POWER
117 #define PUZZLE_LEFT BUTTON_LEFT
118 #define PUZZLE_RIGHT BUTTON_RIGHT
119 #define PUZZLE_UP BUTTON_UP
120 #define PUZZLE_DOWN BUTTON_DOWN
121 #define PUZZLE_SHUFFLE BUTTON_HOME
122 #define PUZZLE_PICTURE BUTTON_SELECT
124 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
125 #define PUZZLE_QUIT BUTTON_POWER
126 #define PUZZLE_LEFT BUTTON_LEFT
127 #define PUZZLE_RIGHT BUTTON_RIGHT
128 #define PUZZLE_UP BUTTON_UP
129 #define PUZZLE_DOWN BUTTON_DOWN
130 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_UP)
131 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_REL)
133 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
134 #define PUZZLE_QUIT BUTTON_POWER
135 #define PUZZLE_LEFT BUTTON_LEFT
136 #define PUZZLE_RIGHT BUTTON_RIGHT
137 #define PUZZLE_UP BUTTON_SCROLL_UP
138 #define PUZZLE_DOWN BUTTON_SCROLL_DOWN
139 #define PUZZLE_SHUFFLE BUTTON_REW
140 #define PUZZLE_PICTURE BUTTON_PLAY
142 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
143 #define PUZZLE_QUIT BUTTON_BACK
144 #define PUZZLE_LEFT BUTTON_LEFT
145 #define PUZZLE_RIGHT BUTTON_RIGHT
146 #define PUZZLE_UP BUTTON_UP
147 #define PUZZLE_DOWN BUTTON_DOWN
148 #define PUZZLE_SHUFFLE BUTTON_SELECT
149 #define PUZZLE_PICTURE BUTTON_MENU
151 #elif (CONFIG_KEYPAD == MROBE100_PAD)
152 #define PUZZLE_QUIT BUTTON_POWER
153 #define PUZZLE_LEFT BUTTON_LEFT
154 #define PUZZLE_RIGHT BUTTON_RIGHT
155 #define PUZZLE_UP BUTTON_UP
156 #define PUZZLE_DOWN BUTTON_DOWN
157 #define PUZZLE_SHUFFLE BUTTON_SELECT
158 #define PUZZLE_PICTURE BUTTON_DISPLAY
160 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
161 #define PUZZLE_QUIT BUTTON_RC_REC
162 #define PUZZLE_LEFT BUTTON_RC_REW
163 #define PUZZLE_RIGHT BUTTON_RC_FF
164 #define PUZZLE_UP BUTTON_RC_VOL_UP
165 #define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
166 #define PUZZLE_SHUFFLE BUTTON_RC_MODE
167 #define PUZZLE_PICTURE BUTTON_RC_MENU
169 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
170 #define PUZZLE_QUIT BUTTON_POWER
171 #define PUZZLE_QUIT_TEXT "[POWER]"
173 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
174 #define PUZZLE_QUIT BUTTON_BACK
175 #define PUZZLE_LEFT BUTTON_LEFT
176 #define PUZZLE_RIGHT BUTTON_RIGHT
177 #define PUZZLE_UP BUTTON_UP
178 #define PUZZLE_DOWN BUTTON_DOWN
179 #define PUZZLE_SHUFFLE BUTTON_PLAY
180 #define PUZZLE_PICTURE BUTTON_MENU
182 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
183 #define PUZZLE_QUIT BUTTON_POWER
184 #define PUZZLE_LEFT BUTTON_LEFT
185 #define PUZZLE_RIGHT BUTTON_RIGHT
186 #define PUZZLE_UP BUTTON_UP
187 #define PUZZLE_DOWN BUTTON_DOWN
188 #define PUZZLE_SHUFFLE BUTTON_VIEW
189 #define PUZZLE_PICTURE BUTTON_MENU
191 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
192 #define PUZZLE_QUIT BUTTON_POWER
193 #define PUZZLE_LEFT BUTTON_PREV
194 #define PUZZLE_RIGHT BUTTON_NEXT
195 #define PUZZLE_UP BUTTON_UP
196 #define PUZZLE_DOWN BUTTON_DOWN
197 #define PUZZLE_SHUFFLE BUTTON_RIGHT
198 #define PUZZLE_PICTURE BUTTON_MENU
200 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
201 CONFIG_KEYPAD == ONDAVX777_PAD || \
202 CONFIG_KEYPAD == MROBE500_PAD
203 #define PUZZLE_QUIT BUTTON_POWER
204 #define PUZZLE_QUIT_TEXT "[POWER]"
206 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
207 #define PUZZLE_QUIT BUTTON_REC
208 #define PUZZLE_LEFT BUTTON_LEFT
209 #define PUZZLE_RIGHT BUTTON_RIGHT
210 #define PUZZLE_UP BUTTON_UP
211 #define PUZZLE_DOWN BUTTON_DOWN
212 #define PUZZLE_SHUFFLE BUTTON_REW
213 #define PUZZLE_PICTURE BUTTON_PLAY
215 #elif (CONFIG_KEYPAD == PBELL_VIBE500_PAD)
216 #define PUZZLE_QUIT BUTTON_REC
217 #define PUZZLE_LEFT BUTTON_PREV
218 #define PUZZLE_RIGHT BUTTON_NEXT
219 #define PUZZLE_UP BUTTON_UP
220 #define PUZZLE_DOWN BUTTON_DOWN
221 #define PUZZLE_SHUFFLE BUTTON_CANCEL
222 #define PUZZLE_PICTURE BUTTON_MENU
224 #else
225 #error No keymap defined!
226 #endif
228 #ifdef HAVE_TOUCHSCREEN
229 #ifndef PUZZLE_QUIT
230 #define PUZZLE_QUIT BUTTON_TOPLEFT
231 #endif
232 #ifndef PUZZLE_LEFT
233 #define PUZZLE_LEFT BUTTON_MIDLEFT
234 #endif
235 #ifndef PUZZLE_RIGHT
236 #define PUZZLE_RIGHT BUTTON_MIDRIGHT
237 #endif
238 #ifndef PUZZLE_UP
239 #define PUZZLE_UP BUTTON_TOPMIDDLE
240 #endif
241 #ifndef PUZZLE_DOWN
242 #define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE
243 #endif
244 #ifndef PUZZLE_SHUFFLE
245 #define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT
246 #endif
247 #ifndef PUZZLE_PICTURE
248 #define PUZZLE_PICTURE BUTTON_CENTER
249 #endif
250 #ifndef PUZZLE_QUIT_TEXT
251 #define PUZZLE_QUIT_TEXT "[TOPLEFT]"
252 #endif
253 #ifndef PUZZLE_SHUFFLE_TEXT
254 #define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]"
255 #endif
256 #ifndef PUZZLE_PICTURE_TEXT
257 #define PUZZLE_PICTURE_TEXT "[CENTER]"
258 #endif
259 #endif
261 #ifdef HAVE_ALBUMART
262 #include "lib/read_image.h"
263 #define READ_IMAGE read_image_file
264 #else
265 #define READ_IMAGE rb->read_bmp_file
266 #endif
268 #include "pluginbitmaps/sliding_puzzle.h"
269 #define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
270 #define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
271 #define IMAGE_SIZE IMAGE_WIDTH
273 /* use a square image, (the default Archos bitmap looks square on its display)
274 Puzzle image dimension is min(lcd_height,lcd_width)
275 4x4 is more convenient for square puzzles
276 Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
277 and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
278 #define SPOTS_X 4
279 #define SPOTS_Y 4
280 #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
281 #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
282 #define NUM_SPOTS (SPOTS_X*SPOTS_Y)
283 #define HOLE_ID (NUM_SPOTS)
284 #define INITIAL_HOLE (HOLE_ID-1)
286 enum picmodes
288 PICMODE_NUMERALS = 0,
289 PICMODE_INITIAL_PICTURE,
290 PICMODE_DEFAULT_PICTURE,
291 #ifdef HAVE_ALBUMART
292 PICMODE_ALBUM_ART,
293 #endif
294 // PICMODE_RANDOM,
295 PICMODE_LAST_XXX /* placeholder */
298 static const char* const picmode_descriptions[] = {
299 "Numerals",
300 "Viewer Picture",
301 "Default Picture",
302 #ifdef HAVE_ALBUMART
303 "Album Art",
304 #endif
305 "Shouldn't Get Here",
308 static int spots[NUM_SPOTS];
309 static int hole = INITIAL_HOLE, moves;
310 static unsigned char s[32];
311 static enum picmodes picmode = PICMODE_INITIAL_PICTURE;
312 static int num_font = FONT_UI;
313 static int moves_font = FONT_UI;
314 static int moves_y = 0;
316 static unsigned char *img_buf;
317 static size_t img_buf_len;
318 #ifdef HAVE_ALBUMART
319 static char albumart_path[MAX_PATH+1];
320 #endif
321 static char img_buf_path[MAX_PATH+1];
323 static const fb_data * puzzle_bmp_ptr;
324 /* initial_bmp_path points to selected bitmap if this game is launched
325 as a viewer for a .bmp file, or NULL if game is launched regular way */
326 static const char * initial_bmp_path=NULL;
328 #ifdef HAVE_ALBUMART
329 const char * get_albumart_bmp_path(void)
331 struct mp3entry* track = rb->audio_current_track();
333 if (!track || !track->path || track->path[0] == '\0')
334 return NULL;
336 if (!rb->search_albumart_files(track, "", albumart_path, MAX_PATH ) )
337 return NULL;
339 albumart_path[ MAX_PATH ] = '\0';
340 return albumart_path;
342 #endif
344 const char * get_random_bmp_path(void)
346 return(initial_bmp_path);
349 static bool load_resize_bitmap(void)
351 int rc;
352 const char * filename = NULL;
354 /* initially assume using the built-in default */
355 puzzle_bmp_ptr = sliding_puzzle;
357 switch( picmode ){
358 /* some modes don't even need to touch disk and trivially succeed */
359 case PICMODE_NUMERALS:
360 case PICMODE_DEFAULT_PICTURE:
361 default:
362 return(true);
364 #ifdef HAVE_ALBUMART
365 case PICMODE_ALBUM_ART:
366 filename = get_albumart_bmp_path();
367 break;
368 #endif
370 case PICMODE_RANDOM:
371 if(NULL == (filename=get_random_bmp_path()) )
372 filename = initial_bmp_path;
373 break;
375 case PICMODE_INITIAL_PICTURE:
376 filename = initial_bmp_path;
377 break;
380 if( filename != NULL )
382 /* if we already loaded image before, don't touch disk */
383 if( 0 == rb->strcmp( filename, img_buf_path ) )
385 puzzle_bmp_ptr = (const fb_data *)img_buf;
386 return true;
389 struct bitmap main_bitmap;
390 rb->memset(&main_bitmap,0,sizeof(struct bitmap));
391 main_bitmap.data = img_buf;
393 main_bitmap.width = IMAGE_WIDTH;
394 main_bitmap.height = IMAGE_HEIGHT;
396 rc = READ_IMAGE( filename, &main_bitmap,
397 img_buf_len,
398 FORMAT_NATIVE|FORMAT_RESIZE|FORMAT_DITHER,
399 NULL);
400 if( rc > 0 )
402 puzzle_bmp_ptr = (const fb_data *)img_buf;
403 rb->strcpy( img_buf_path, filename );
404 return true;
408 /* something must have failed. get_albumart_bmp_path could return
409 NULL if albumart doesn't exist or couldn't be loaded, or
410 read_bmp_file could have failed. return false and caller should
411 try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
412 always succeed) */
413 return false;
416 /* draws a spot at the coordinates (x,y), range of p is 1-20 */
417 static void draw_spot(int p, int x, int y)
419 int w, h;
421 if (p == HOLE_ID)
423 #if LCD_DEPTH==1
424 /* the bottom-right cell of the default sliding_puzzle image is
425 an appropriate hole graphic */
426 rb->lcd_bitmap_part(sliding_puzzle, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
427 ((p-1)/SPOTS_X)*SPOTS_HEIGHT,
428 STRIDE( SCREEN_MAIN,
429 BMPWIDTH_sliding_puzzle, BMPHEIGHT_sliding_puzzle),
430 x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
431 #else
432 /* just draw a black rectangle */
433 int old_fg = rb->lcd_get_foreground();
434 rb->lcd_set_foreground(LCD_BLACK);
435 rb->lcd_fillrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT);
436 rb->lcd_set_foreground(LCD_WHITE);
437 rb->lcd_drawrect(x,y,SPOTS_WIDTH,SPOTS_HEIGHT);
438 rb->lcd_set_foreground(old_fg);
439 #endif
441 else if (picmode != PICMODE_NUMERALS)
443 rb->lcd_bitmap_part( puzzle_bmp_ptr, ((p-1)%SPOTS_X)*SPOTS_WIDTH,
444 ((p-1)/SPOTS_X)*SPOTS_HEIGHT,
445 STRIDE( SCREEN_MAIN,
446 BMPWIDTH_sliding_puzzle, BMPHEIGHT_sliding_puzzle),
447 x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
448 } else {
449 rb->lcd_drawrect(x, y, SPOTS_WIDTH, SPOTS_HEIGHT);
450 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
451 rb->lcd_fillrect(x+1, y+1, SPOTS_WIDTH-2, SPOTS_HEIGHT-2);
452 rb->lcd_set_drawmode(DRMODE_SOLID);
453 rb->snprintf(s, sizeof(s), "%d", p);
454 rb->lcd_setfont(num_font);
455 rb->lcd_getstringsize(s, &w, &h);
456 rb->lcd_putsxy(x + (SPOTS_WIDTH/2) - w / 2,
457 y + (SPOTS_HEIGHT/2) - h / 2, s);
461 /* check if the puzzle is solved */
462 static bool puzzle_finished(void)
464 int i;
465 for (i=0; i<NUM_SPOTS; i++)
466 if (spots[i] != (i+1))
467 return false;
468 return true;
471 /* move a piece in any direction */
472 static void move_spot(int x, int y)
474 int i, w;
475 spots[hole] = spots[hole-x-SPOTS_X*y];
476 hole -= (x+SPOTS_X*y);
477 moves++;
478 rb->lcd_setfont(moves_font);
479 #if LCD_WIDTH > LCD_HEIGHT
480 rb->snprintf(s, sizeof(s), "%d", moves);
481 w = rb->lcd_getstringsize(s, NULL, NULL);
482 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
483 moves_y, s);
484 #else
485 (void)w;
486 rb->snprintf(s, sizeof(s), "Moves: %d", moves);
487 rb->lcd_putsxy(3, moves_y, s);
488 #endif
489 for(i=1;i<=4;i++)
491 draw_spot(HOLE_ID,
492 (hole%SPOTS_X)*SPOTS_WIDTH,
493 (hole/SPOTS_X)*SPOTS_HEIGHT);
494 draw_spot(spots[hole],
495 (hole%SPOTS_X)*SPOTS_WIDTH + (i*x*SPOTS_WIDTH)/5,
496 (hole/SPOTS_X)*SPOTS_HEIGHT + (i*y*SPOTS_HEIGHT)/5);
497 rb->lcd_update();
498 rb->sleep(HZ/50);
500 draw_spot(HOLE_ID,
501 (hole%SPOTS_X)*SPOTS_WIDTH,
502 (hole/SPOTS_X)*SPOTS_HEIGHT);
503 draw_spot(spots[hole],
504 ((hole%SPOTS_X)+x)*SPOTS_WIDTH,
505 ((hole/SPOTS_X)+y)*SPOTS_HEIGHT);
506 rb->lcd_update();
508 spots[hole] = HOLE_ID;
511 static void draw_playfield(void)
513 int i, w;
515 rb->lcd_clear_display();
516 rb->lcd_setfont(moves_font);
517 #if LCD_WIDTH > LCD_HEIGHT
518 rb->lcd_vline(IMAGE_WIDTH, 0, LCD_HEIGHT-1);
519 w = rb->lcd_getstringsize("Moves", NULL, NULL);
520 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
521 10, "Moves");
522 rb->snprintf(s, sizeof(s), "%d", moves);
523 w = rb->lcd_getstringsize(s, NULL, NULL);
524 rb->lcd_putsxy((IMAGE_WIDTH+1+(LCD_WIDTH-IMAGE_WIDTH-1)/2) - w / 2,
525 moves_y, s);
526 #else
527 (void)w;
528 rb->lcd_hline(0, LCD_WIDTH-1, IMAGE_HEIGHT);
529 rb->snprintf(s, sizeof(s), "Moves: %d", moves);
530 rb->lcd_putsxy(3, moves_y, s);
531 #endif
533 /* draw spots to the lcd */
534 for (i=0; i<NUM_SPOTS; i++)
535 draw_spot(spots[i], (i%SPOTS_X)*SPOTS_WIDTH, (i/SPOTS_X)*SPOTS_HEIGHT);
537 rb->lcd_update();
540 /* initializes the puzzle */
541 static void puzzle_init(void)
543 int i, r, temp, tsp[NUM_SPOTS];
545 moves = 0;
547 /* shuffle spots */
548 for (i=NUM_SPOTS-1; i>=0; i--) {
549 r = (rb->rand() % (i+1));
551 temp = spots[r];
552 spots[r] = spots[i];
553 spots[i] = temp;
555 if (spots[i]==HOLE_ID)
556 hole = i;
559 /* test if the puzzle is solvable */
560 for (i=0; i<NUM_SPOTS; i++)
561 tsp[i] = spots[i];
562 r=0;
564 /* First, check if the problem has even or odd parity,
565 depending on where the empty square is */
566 if ((((SPOTS_X-1)-hole%SPOTS_X) + ((SPOTS_Y-1)-hole/SPOTS_X))%2 == 1)
567 ++r;
569 /* Now check how many swaps we need to solve it */
570 for (i=0; i<NUM_SPOTS-1; i++) {
571 while (tsp[i] != (i+1)) {
572 temp = tsp[i];
573 tsp[i] = tsp[temp-1];
574 tsp[temp-1] = temp;
575 ++r;
579 /* if the random puzzle isn't solvable just change two spots */
580 if (r%2 == 1) {
581 if (spots[0]!=HOLE_ID && spots[1]!=HOLE_ID) {
582 temp = spots[0];
583 spots[0] = spots[1];
584 spots[1] = temp;
585 } else {
586 temp = spots[2];
587 spots[2] = spots[3];
588 spots[3] = temp;
592 draw_playfield();
595 /* the main game loop */
596 static int puzzle_loop(void)
598 int button;
599 int lastbutton = BUTTON_NONE;
600 bool load_success;
602 puzzle_init();
603 while(true) {
604 button = rb->button_get(true);
605 switch (button) {
606 #ifdef PUZZLE_RC_QUIT
607 case PUZZLE_RC_QUIT:
608 #endif
609 case PUZZLE_QUIT:
610 /* get out of here */
611 return PLUGIN_OK;
613 case PUZZLE_SHUFFLE:
614 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
615 if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
616 break;
617 #endif
618 /* mix up the pieces */
619 puzzle_init();
620 break;
622 case PUZZLE_PICTURE:
623 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
624 if (lastbutton != PUZZLE_SHUFFLE_PICTURE_PRE)
625 break;
626 #endif
627 /* change picture */
628 picmode = (picmode+1)%PICMODE_LAST_XXX;
630 /* if load_resize_bitmap fails to load bitmap, try next picmode
634 load_success = load_resize_bitmap();
635 if( !load_success )
636 picmode = (picmode+1)%PICMODE_LAST_XXX;
638 while( !load_success );
640 /* tell the user what mode we picked in the end! */
641 rb->splash(HZ,picmode_descriptions[ picmode ] );
642 draw_playfield();
643 break;
645 case PUZZLE_LEFT:
646 if ((hole%SPOTS_X)<(SPOTS_X-1) && !puzzle_finished())
647 move_spot(-1, 0);
648 break;
650 case PUZZLE_RIGHT:
651 if ((hole%SPOTS_X)>0 && !puzzle_finished())
652 move_spot(1, 0);
653 break;
655 case PUZZLE_UP:
656 if ((hole/SPOTS_X)<(SPOTS_Y-1) && !puzzle_finished())
657 move_spot(0, -1);
658 break;
660 case PUZZLE_DOWN:
661 if ((hole/SPOTS_X)>0 && !puzzle_finished())
662 move_spot(0, 1);
663 break;
665 default:
666 if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
667 return PLUGIN_USB_CONNECTED;
668 break;
670 if (button != BUTTON_NONE)
671 lastbutton = button;
675 enum plugin_status plugin_start(
676 const void* parameter)
678 int i, w, h;
680 initial_bmp_path=(const char *)parameter;
681 img_buf = rb->plugin_get_buffer(&img_buf_len);
682 picmode = PICMODE_INITIAL_PICTURE;
683 img_buf_path[0] = '\0';
685 /* If launched as a viewer, just go straight to the game without
686 bothering with the splash or instructions page */
687 if(parameter==NULL)
689 /* if not launched as a viewer, use default puzzle, and show help */
690 picmode = PICMODE_DEFAULT_PICTURE;
692 /* print title */
693 rb->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w, &h);
694 w = (w+1)/2;
695 h = (h+1)/2;
696 rb->lcd_clear_display();
697 rb->lcd_putsxy(LCD_WIDTH/2-w, (LCD_HEIGHT/2)-h,
698 (unsigned char *)"Sliding Puzzle");
699 rb->lcd_update();
700 rb->sleep(HZ);
702 /* print instructions */
703 rb->lcd_clear_display();
704 rb->lcd_setfont(FONT_SYSFIXED);
705 #if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
706 rb->lcd_putsxy(3, 18, "[OFF] to stop");
707 rb->lcd_putsxy(3, 28, "[F1] shuffle");
708 rb->lcd_putsxy(3, 38, "[F2] change pic");
709 #elif CONFIG_KEYPAD == ONDIO_PAD
710 rb->lcd_putsxy(0, 18, "[OFF] to stop");
711 rb->lcd_putsxy(0, 28, "[MODE..] shuffle");
712 rb->lcd_putsxy(0, 38, "[MODE] change pic");
713 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
714 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
715 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
716 rb->lcd_putsxy(0, 18, "[S-MENU] to stop");
717 rb->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
718 rb->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
719 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
720 (CONFIG_KEYPAD == IRIVER_H300_PAD)
721 rb->lcd_putsxy(0, 18, "[STOP] to stop");
722 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
723 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
724 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
725 rb->lcd_putsxy(0, 18, "[OFF] to stop");
726 rb->lcd_putsxy(0, 28, "[REC] shuffle");
727 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
728 #elif CONFIG_KEYPAD == GIGABEAT_PAD
729 rb->lcd_putsxy(0, 18, "[POWER] to stop");
730 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
731 rb->lcd_putsxy(0, 38, "[A] change pic");
732 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
733 (CONFIG_KEYPAD == SANSA_C200_PAD)
734 rb->lcd_putsxy(0, 18, "[OFF] to stop");
735 rb->lcd_putsxy(0, 28, "[REC] shuffle");
736 rb->lcd_putsxy(0, 38, "[SELECT] change pic");
737 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
738 rb->lcd_putsxy(0, 18, "[OFF] to stop");
739 rb->lcd_putsxy(0, 28, "[REW] shuffle");
740 rb->lcd_putsxy(0, 38, "[PLAY] change pic");
741 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
742 rb->lcd_putsxy(0, 18, "[BACK] to stop");
743 rb->lcd_putsxy(0, 28, "[SELECT] shuffle");
744 rb->lcd_putsxy(0, 38, "[MENU] change pic");
745 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
746 rb->lcd_putsxy(0, 18, "[REC] to stop");
747 rb->lcd_putsxy(0, 28, "[MODE] shuffle");
748 rb->lcd_putsxy(0, 38, "[MENU] change pic");
749 #endif
750 #ifdef HAVE_TOUCHSCREEN
751 rb->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT " to stop");
752 rb->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT " shuffle");
753 rb->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT " change pic");
754 #endif
755 #ifdef HAVE_ALBUMART
756 rb->lcd_putsxy(0,48," pic->albumart->num");
757 #else
758 rb->lcd_putsxy(0,48," pic<->num");
759 #endif
760 rb->lcd_update();
761 rb->button_get_w_tmo(HZ*2);
764 hole = INITIAL_HOLE;
766 if( !load_resize_bitmap() )
768 rb->lcd_clear_display();
769 rb->splash(HZ*2,"Failed to load bitmap!");
770 return PLUGIN_OK;
773 /* Calculate possible font sizes and text positions */
774 rb->lcd_setfont(FONT_UI);
775 rb->lcd_getstringsize("15", &w, &h);
776 if ((w > (SPOTS_WIDTH-2)) || (h > (SPOTS_HEIGHT-2)))
777 num_font = FONT_SYSFIXED;
779 #if LCD_WIDTH > LCD_HEIGHT
780 rb->lcd_getstringsize("Moves", &w, &h);
781 if (w > (LCD_WIDTH-IMAGE_WIDTH-1))
782 moves_font = FONT_SYSFIXED;
783 rb->lcd_setfont(moves_font);
784 rb->lcd_getstringsize("Moves", &w, &h);
785 moves_y = 10 + h;
786 #else
787 rb->lcd_getstringsize("Moves: 999", &w, &h);
788 if ((w > LCD_WIDTH) || (h > (LCD_HEIGHT-IMAGE_HEIGHT-1)))
789 moves_font = FONT_SYSFIXED;
790 rb->lcd_setfont(moves_font);
791 rb->lcd_getstringsize("Moves: 999", &w, &h);
792 moves_y = (IMAGE_HEIGHT+1+(LCD_HEIGHT-IMAGE_HEIGHT-1)/2) - h / 2;
793 #endif
794 for (i=0; i<NUM_SPOTS; i++)
795 spots[i]=(i+1);
797 #ifdef HAVE_LCD_COLOR
798 rb->lcd_set_background(LCD_BLACK);
799 rb->lcd_set_foreground(LCD_WHITE);
800 rb->lcd_set_backdrop(NULL);
801 #elif LCD_DEPTH > 1
802 rb->lcd_set_background(LCD_WHITE);
803 rb->lcd_set_foreground(LCD_BLACK);
804 rb->lcd_set_backdrop(NULL);
805 #endif
807 draw_playfield();
808 rb->sleep(HZ*2);
810 return puzzle_loop();
813 #endif