Update the discussion of themeing in the manual, and put a note in the wps tags appen...
[kugel-rb.git] / apps / plugins / doom / info.c
blob015270f0f5939e884fc502e1585dca5a5ef38d34
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION:
28 * Thing frame/state LUT,
29 * generated by multigen utilitiy.
30 * This one is the original DOOM version, preserved.
31 * BOOM changes include commenting and addition of predefined lumps
32 * for providing things that aren't in the IWAD without sending a
33 * separate must-use wad file around with the EXE.
35 *-----------------------------------------------------------------------------
38 // Data.
39 #include "sounds.h"
40 #include "m_fixed.h"
42 #ifdef __GNUG__
43 #pragma implementation "info.h"
44 #endif
45 #include "info.h"
47 #include "p_mobj.h"
49 #include "rockmacros.h"
51 // ********************************************************************
52 // Sprite names
53 // ********************************************************************
54 // This is the list of sprite 4-character prefixes. They are searched
55 // through, with a NULL entry terminating the list. In DOOM originally
56 // this NULL entry was missing, and coincidentally the next thing in
57 // memory was the dummy state_t[] entry that started with zero bytes.
58 // killough 1/17/98: add an explicit NULL entry.
59 // NUMSPRITES is an enum from info.h where all these are listed
60 // as SPR_xxxx
62 const char *sprnames[NUMSPRITES+1] = {
63 "TROO","SHTG","PUNG","PISG","PISF","SHTF","SHT2","CHGG","CHGF","MISG",
64 "MISF","SAWG","PLSG","PLSF","BFGG","BFGF","BLUD","PUFF","BAL1","BAL2",
65 "PLSS","PLSE","MISL","BFS1","BFE1","BFE2","TFOG","IFOG","PLAY","POSS",
66 "SPOS","VILE","FIRE","FATB","FBXP","SKEL","MANF","FATT","CPOS","SARG",
67 "HEAD","BAL7","BOSS","BOS2","SKUL","SPID","BSPI","APLS","APBX","CYBR",
68 "PAIN","SSWV","KEEN","BBRN","BOSF","ARM1","ARM2","BAR1","BEXP","FCAN",
69 "BON1","BON2","BKEY","RKEY","YKEY","BSKU","RSKU","YSKU","STIM","MEDI",
70 "SOUL","PINV","PSTR","PINS","MEGA","SUIT","PMAP","PVIS","CLIP","AMMO",
71 "ROCK","BROK","CELL","CELP","SHEL","SBOX","BPAK","BFUG","MGUN","CSAW",
72 "LAUN","PLAS","SHOT","SGN2","COLU","SMT2","GOR1","POL2","POL5","POL4",
73 "POL3","POL1","POL6","GOR2","GOR3","GOR4","GOR5","SMIT","COL1","COL2",
74 "COL3","COL4","CAND","CBRA","COL6","TRE1","TRE2","ELEC","CEYE","FSKU",
75 "COL5","TBLU","TGRN","TRED","SMBT","SMGT","SMRT","HDB1","HDB2","HDB3",
76 "HDB4","HDB5","HDB6","POB1","POB2","BRS1","TLMP","TLP2",NULL
79 // ********************************************************************
80 // Function addresses or Code Pointers
81 // ********************************************************************
82 // These function addresses are the Code Pointers that have been
83 // modified for years by Dehacked enthusiasts. The new BEX format
84 // allows more extensive changes (see d_deh.c)
86 // Doesn't work with g++, needs actionf_p1
87 void A_Light0();
88 void A_WeaponReady();
89 void A_Lower();
90 void A_Raise();
91 void A_Punch();
92 void A_ReFire();
93 void A_FirePistol();
94 void A_Light1();
95 void A_FireShotgun();
96 void A_Light2();
97 void A_FireShotgun2();
98 void A_CheckReload();
99 void A_OpenShotgun2();
100 void A_LoadShotgun2();
101 void A_CloseShotgun2();
102 void A_FireCGun();
103 void A_GunFlash();
104 void A_FireMissile();
105 void A_Saw();
106 void A_FirePlasma();
107 void A_BFGsound();
108 void A_FireBFG();
109 void A_BFGSpray();
110 void A_Explode();
111 void A_Pain();
112 void A_PlayerScream();
113 void A_Fall();
114 void A_XScream();
115 void A_Look();
116 void A_Chase();
117 void A_FaceTarget();
118 void A_PosAttack();
119 void A_Scream();
120 void A_SPosAttack();
121 void A_VileChase();
122 void A_VileStart();
123 void A_VileTarget();
124 void A_VileAttack();
125 void A_StartFire();
126 void A_Fire();
127 void A_FireCrackle();
128 void A_Tracer();
129 void A_SkelWhoosh();
130 void A_SkelFist();
131 void A_SkelMissile();
132 void A_FatRaise();
133 void A_FatAttack1();
134 void A_FatAttack2();
135 void A_FatAttack3();
136 void A_BossDeath();
137 void A_CPosAttack();
138 void A_CPosRefire();
139 void A_TroopAttack();
140 void A_SargAttack();
141 void A_HeadAttack();
142 void A_BruisAttack();
143 void A_SkullAttack();
144 void A_Metal();
145 void A_SpidRefire();
146 void A_BabyMetal();
147 void A_BspiAttack();
148 void A_Hoof();
149 void A_CyberAttack();
150 void A_PainAttack();
151 void A_PainDie();
152 void A_KeenDie();
153 void A_BrainPain();
154 void A_BrainScream();
155 void A_BrainDie();
156 void A_BrainAwake();
157 void A_BrainSpit();
158 void A_SpawnSound();
159 void A_SpawnFly();
160 void A_BrainExplode();
161 void A_Die();
162 void A_Stop();
163 void A_Detonate(); /* killough 8/9/98: detonate a bomb or other device */
164 void A_Mushroom(); /* killough 10/98: mushroom effect */
166 // ********************************************************************
167 // State or "frame" information
168 // ********************************************************************
169 // Each of the states, otherwise known as "frames", is outlined
170 // here. The data in each element of the array is the way it is
171 // initialized, with sprite names identified by their enumerator
172 // value such as SPR_SHTG. These correlate to the above sprite
173 // array so don't change them around unless you understand what
174 // you're doing.
176 // The commented name beginning with S_ at the end of each line
177 // is there to help figure out where the next-frame pointer is
178 // pointing. These are also additionally identified in info.h
179 // as enumerated values. From a change-and-recompile point of
180 // view this is fairly workable, but it adds a lot to the effort
181 // when trying to change things externally. See also the d_deh.c
182 // parts where frame rewiring is done for more details and the
183 // extended way a BEX file can handle this.
185 state_t states[NUMSTATES] = {
186 {SPR_TROO,0,-1,NULL,S_NULL,0,0}, // S_NULL
187 {SPR_SHTG,4,0,A_Light0,S_NULL,0,0}, // S_LIGHTDONE
188 {SPR_PUNG,0,1,A_WeaponReady,S_PUNCH,0,0}, // S_PUNCH
189 {SPR_PUNG,0,1,A_Lower,S_PUNCHDOWN,0,0}, // S_PUNCHDOWN
190 {SPR_PUNG,0,1,A_Raise,S_PUNCHUP,0,0}, // S_PUNCHUP
191 {SPR_PUNG,1,4,NULL,S_PUNCH2,0,0}, // S_PUNCH1
192 {SPR_PUNG,2,4,A_Punch,S_PUNCH3,0,0}, // S_PUNCH2
193 {SPR_PUNG,3,5,NULL,S_PUNCH4,0,0}, // S_PUNCH3
194 {SPR_PUNG,2,4,NULL,S_PUNCH5,0,0}, // S_PUNCH4
195 {SPR_PUNG,1,5,A_ReFire,S_PUNCH,0,0}, // S_PUNCH5
196 {SPR_PISG,0,1,A_WeaponReady,S_PISTOL,0,0},// S_PISTOL
197 {SPR_PISG,0,1,A_Lower,S_PISTOLDOWN,0,0}, // S_PISTOLDOWN
198 {SPR_PISG,0,1,A_Raise,S_PISTOLUP,0,0}, // S_PISTOLUP
199 {SPR_PISG,0,4,NULL,S_PISTOL2,0,0}, // S_PISTOL1
200 {SPR_PISG,1,6,A_FirePistol,S_PISTOL3,0,0},// S_PISTOL2
201 {SPR_PISG,2,4,NULL,S_PISTOL4,0,0}, // S_PISTOL3
202 {SPR_PISG,1,5,A_ReFire,S_PISTOL,0,0}, // S_PISTOL4
203 {SPR_PISF,32768,7,A_Light1,S_LIGHTDONE,0,0}, // S_PISTOLFLASH
204 {SPR_SHTG,0,1,A_WeaponReady,S_SGUN,0,0}, // S_SGUN
205 {SPR_SHTG,0,1,A_Lower,S_SGUNDOWN,0,0}, // S_SGUNDOWN
206 {SPR_SHTG,0,1,A_Raise,S_SGUNUP,0,0}, // S_SGUNUP
207 {SPR_SHTG,0,3,NULL,S_SGUN2,0,0}, // S_SGUN1
208 {SPR_SHTG,0,7,A_FireShotgun,S_SGUN3,0,0}, // S_SGUN2
209 {SPR_SHTG,1,5,NULL,S_SGUN4,0,0}, // S_SGUN3
210 {SPR_SHTG,2,5,NULL,S_SGUN5,0,0}, // S_SGUN4
211 {SPR_SHTG,3,4,NULL,S_SGUN6,0,0}, // S_SGUN5
212 {SPR_SHTG,2,5,NULL,S_SGUN7,0,0}, // S_SGUN6
213 {SPR_SHTG,1,5,NULL,S_SGUN8,0,0}, // S_SGUN7
214 {SPR_SHTG,0,3,NULL,S_SGUN9,0,0}, // S_SGUN8
215 {SPR_SHTG,0,7,A_ReFire,S_SGUN,0,0}, // S_SGUN9
216 {SPR_SHTF,32768,4,A_Light1,S_SGUNFLASH2,0,0}, // S_SGUNFLASH1
217 {SPR_SHTF,32769,3,A_Light2,S_LIGHTDONE,0,0}, // S_SGUNFLASH2
218 {SPR_SHT2,0,1,A_WeaponReady,S_DSGUN,0,0}, // S_DSGUN
219 {SPR_SHT2,0,1,A_Lower,S_DSGUNDOWN,0,0}, // S_DSGUNDOWN
220 {SPR_SHT2,0,1,A_Raise,S_DSGUNUP,0,0}, // S_DSGUNUP
221 {SPR_SHT2,0,3,NULL,S_DSGUN2,0,0}, // S_DSGUN1
222 {SPR_SHT2,0,7,A_FireShotgun2,S_DSGUN3,0,0}, // S_DSGUN2
223 {SPR_SHT2,1,7,NULL,S_DSGUN4,0,0}, // S_DSGUN3
224 {SPR_SHT2,2,7,A_CheckReload,S_DSGUN5,0,0}, // S_DSGUN4
225 {SPR_SHT2,3,7,A_OpenShotgun2,S_DSGUN6,0,0}, // S_DSGUN5
226 {SPR_SHT2,4,7,NULL,S_DSGUN7,0,0}, // S_DSGUN6
227 {SPR_SHT2,5,7,A_LoadShotgun2,S_DSGUN8,0,0}, // S_DSGUN7
228 {SPR_SHT2,6,6,NULL,S_DSGUN9,0,0}, // S_DSGUN8
229 {SPR_SHT2,7,6,A_CloseShotgun2,S_DSGUN10,0,0}, // S_DSGUN9
230 {SPR_SHT2,0,5,A_ReFire,S_DSGUN,0,0}, // S_DSGUN10
231 {SPR_SHT2,1,7,NULL,S_DSNR2,0,0}, // S_DSNR1
232 {SPR_SHT2,0,3,NULL,S_DSGUNDOWN,0,0}, // S_DSNR2
233 {SPR_SHT2,32776,5,A_Light1,S_DSGUNFLASH2,0,0}, // S_DSGUNFLASH1
234 {SPR_SHT2,32777,4,A_Light2,S_LIGHTDONE,0,0}, // S_DSGUNFLASH2
235 {SPR_CHGG,0,1,A_WeaponReady,S_CHAIN,0,0}, // S_CHAIN
236 {SPR_CHGG,0,1,A_Lower,S_CHAINDOWN,0,0}, // S_CHAINDOWN
237 {SPR_CHGG,0,1,A_Raise,S_CHAINUP,0,0}, // S_CHAINUP
238 {SPR_CHGG,0,4,A_FireCGun,S_CHAIN2,0,0}, // S_CHAIN1
239 {SPR_CHGG,1,4,A_FireCGun,S_CHAIN3,0,0}, // S_CHAIN2
240 {SPR_CHGG,1,0,A_ReFire,S_CHAIN,0,0}, // S_CHAIN3
241 {SPR_CHGF,32768,5,A_Light1,S_LIGHTDONE,0,0}, // S_CHAINFLASH1
242 {SPR_CHGF,32769,5,A_Light2,S_LIGHTDONE,0,0}, // S_CHAINFLASH2
243 {SPR_MISG,0,1,A_WeaponReady,S_MISSILE,0,0}, // S_MISSILE
244 {SPR_MISG,0,1,A_Lower,S_MISSILEDOWN,0,0}, // S_MISSILEDOWN
245 {SPR_MISG,0,1,A_Raise,S_MISSILEUP,0,0}, // S_MISSILEUP
246 {SPR_MISG,1,8,A_GunFlash,S_MISSILE2,0,0}, // S_MISSILE1
247 {SPR_MISG,1,12,A_FireMissile,S_MISSILE3,0,0}, // S_MISSILE2
248 {SPR_MISG,1,0,A_ReFire,S_MISSILE,0,0}, // S_MISSILE3
249 {SPR_MISF,32768,3,A_Light1,S_MISSILEFLASH2,0,0}, // S_MISSILEFLASH1
250 {SPR_MISF,32769,4,NULL,S_MISSILEFLASH3,0,0}, // S_MISSILEFLASH2
251 {SPR_MISF,32770,4,A_Light2,S_MISSILEFLASH4,0,0}, // S_MISSILEFLASH3
252 {SPR_MISF,32771,4,A_Light2,S_LIGHTDONE,0,0}, // S_MISSILEFLASH4
253 {SPR_SAWG,2,4,A_WeaponReady,S_SAWB,0,0}, // S_SAW
254 {SPR_SAWG,3,4,A_WeaponReady,S_SAW,0,0}, // S_SAWB
255 {SPR_SAWG,2,1,A_Lower,S_SAWDOWN,0,0}, // S_SAWDOWN
256 {SPR_SAWG,2,1,A_Raise,S_SAWUP,0,0}, // S_SAWUP
257 {SPR_SAWG,0,4,A_Saw,S_SAW2,0,0}, // S_SAW1
258 {SPR_SAWG,1,4,A_Saw,S_SAW3,0,0}, // S_SAW2
259 {SPR_SAWG,1,0,A_ReFire,S_SAW,0,0}, // S_SAW3
260 {SPR_PLSG,0,1,A_WeaponReady,S_PLASMA,0,0}, // S_PLASMA
261 {SPR_PLSG,0,1,A_Lower,S_PLASMADOWN,0,0}, // S_PLASMADOWN
262 {SPR_PLSG,0,1,A_Raise,S_PLASMAUP,0,0}, // S_PLASMAUP
263 {SPR_PLSG,0,3,A_FirePlasma,S_PLASMA2,0,0}, // S_PLASMA1
264 {SPR_PLSG,1,20,A_ReFire,S_PLASMA,0,0}, // S_PLASMA2
265 {SPR_PLSF,32768,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH1
266 {SPR_PLSF,32769,4,A_Light1,S_LIGHTDONE,0,0}, // S_PLASMAFLASH2
267 {SPR_BFGG,0,1,A_WeaponReady,S_BFG,0,0}, // S_BFG
268 {SPR_BFGG,0,1,A_Lower,S_BFGDOWN,0,0}, // S_BFGDOWN
269 {SPR_BFGG,0,1,A_Raise,S_BFGUP,0,0}, // S_BFGUP
270 {SPR_BFGG,0,20,A_BFGsound,S_BFG2,0,0}, // S_BFG1
271 {SPR_BFGG,1,10,A_GunFlash,S_BFG3,0,0}, // S_BFG2
272 {SPR_BFGG,1,10,A_FireBFG,S_BFG4,0,0}, // S_BFG3
273 {SPR_BFGG,1,20,A_ReFire,S_BFG,0,0}, // S_BFG4
274 {SPR_BFGF,32768,11,A_Light1,S_BFGFLASH2,0,0}, // S_BFGFLASH1
275 {SPR_BFGF,32769,6,A_Light2,S_LIGHTDONE,0,0}, // S_BFGFLASH2
276 {SPR_BLUD,2,8,NULL,S_BLOOD2,0,0}, // S_BLOOD1
277 {SPR_BLUD,1,8,NULL,S_BLOOD3,0,0}, // S_BLOOD2
278 {SPR_BLUD,0,8,NULL,S_NULL,0,0}, // S_BLOOD3
279 {SPR_PUFF,32768,4,NULL,S_PUFF2,0,0}, // S_PUFF1
280 {SPR_PUFF,1,4,NULL,S_PUFF3,0,0}, // S_PUFF2
281 {SPR_PUFF,2,4,NULL,S_PUFF4,0,0}, // S_PUFF3
282 {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_PUFF4
283 {SPR_BAL1,32768,4,NULL,S_TBALL2,0,0}, // S_TBALL1
284 {SPR_BAL1,32769,4,NULL,S_TBALL1,0,0}, // S_TBALL2
285 {SPR_BAL1,32770,6,NULL,S_TBALLX2,0,0}, // S_TBALLX1
286 {SPR_BAL1,32771,6,NULL,S_TBALLX3,0,0}, // S_TBALLX2
287 {SPR_BAL1,32772,6,NULL,S_NULL,0,0}, // S_TBALLX3
288 {SPR_BAL2,32768,4,NULL,S_RBALL2,0,0}, // S_RBALL1
289 {SPR_BAL2,32769,4,NULL,S_RBALL1,0,0}, // S_RBALL2
290 {SPR_BAL2,32770,6,NULL,S_RBALLX2,0,0}, // S_RBALLX1
291 {SPR_BAL2,32771,6,NULL,S_RBALLX3,0,0}, // S_RBALLX2
292 {SPR_BAL2,32772,6,NULL,S_NULL,0,0}, // S_RBALLX3
293 {SPR_PLSS,32768,6,NULL,S_PLASBALL2,0,0}, // S_PLASBALL
294 {SPR_PLSS,32769,6,NULL,S_PLASBALL,0,0}, // S_PLASBALL2
295 {SPR_PLSE,32768,4,NULL,S_PLASEXP2,0,0}, // S_PLASEXP
296 {SPR_PLSE,32769,4,NULL,S_PLASEXP3,0,0}, // S_PLASEXP2
297 {SPR_PLSE,32770,4,NULL,S_PLASEXP4,0,0}, // S_PLASEXP3
298 {SPR_PLSE,32771,4,NULL,S_PLASEXP5,0,0}, // S_PLASEXP4
299 {SPR_PLSE,32772,4,NULL,S_NULL,0,0}, // S_PLASEXP5
300 {SPR_MISL,32768,1,NULL,S_ROCKET,0,0}, // S_ROCKET
301 {SPR_BFS1,32768,4,NULL,S_BFGSHOT2,0,0}, // S_BFGSHOT
302 {SPR_BFS1,32769,4,NULL,S_BFGSHOT,0,0}, // S_BFGSHOT2
303 {SPR_BFE1,32768,8,NULL,S_BFGLAND2,0,0}, // S_BFGLAND
304 {SPR_BFE1,32769,8,NULL,S_BFGLAND3,0,0}, // S_BFGLAND2
305 {SPR_BFE1,32770,8,A_BFGSpray,S_BFGLAND4,0,0}, // S_BFGLAND3
306 {SPR_BFE1,32771,8,NULL,S_BFGLAND5,0,0}, // S_BFGLAND4
307 {SPR_BFE1,32772,8,NULL,S_BFGLAND6,0,0}, // S_BFGLAND5
308 {SPR_BFE1,32773,8,NULL,S_NULL,0,0}, // S_BFGLAND6
309 {SPR_BFE2,32768,8,NULL,S_BFGEXP2,0,0}, // S_BFGEXP
310 {SPR_BFE2,32769,8,NULL,S_BFGEXP3,0,0}, // S_BFGEXP2
311 {SPR_BFE2,32770,8,NULL,S_BFGEXP4,0,0}, // S_BFGEXP3
312 {SPR_BFE2,32771,8,NULL,S_NULL,0,0}, // S_BFGEXP4
313 {SPR_MISL,32769,8,A_Explode,S_EXPLODE2,0,0}, // S_EXPLODE1
314 {SPR_MISL,32770,6,NULL,S_EXPLODE3,0,0}, // S_EXPLODE2
315 {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_EXPLODE3
316 {SPR_TFOG,32768,6,NULL,S_TFOG01,0,0}, // S_TFOG
317 {SPR_TFOG,32769,6,NULL,S_TFOG02,0,0}, // S_TFOG01
318 {SPR_TFOG,32768,6,NULL,S_TFOG2,0,0}, // S_TFOG02
319 {SPR_TFOG,32769,6,NULL,S_TFOG3,0,0}, // S_TFOG2
320 {SPR_TFOG,32770,6,NULL,S_TFOG4,0,0}, // S_TFOG3
321 {SPR_TFOG,32771,6,NULL,S_TFOG5,0,0}, // S_TFOG4
322 {SPR_TFOG,32772,6,NULL,S_TFOG6,0,0}, // S_TFOG5
323 {SPR_TFOG,32773,6,NULL,S_TFOG7,0,0}, // S_TFOG6
324 {SPR_TFOG,32774,6,NULL,S_TFOG8,0,0}, // S_TFOG7
325 {SPR_TFOG,32775,6,NULL,S_TFOG9,0,0}, // S_TFOG8
326 {SPR_TFOG,32776,6,NULL,S_TFOG10,0,0}, // S_TFOG9
327 {SPR_TFOG,32777,6,NULL,S_NULL,0,0}, // S_TFOG10
328 {SPR_IFOG,32768,6,NULL,S_IFOG01,0,0}, // S_IFOG
329 {SPR_IFOG,32769,6,NULL,S_IFOG02,0,0}, // S_IFOG01
330 {SPR_IFOG,32768,6,NULL,S_IFOG2,0,0}, // S_IFOG02
331 {SPR_IFOG,32769,6,NULL,S_IFOG3,0,0}, // S_IFOG2
332 {SPR_IFOG,32770,6,NULL,S_IFOG4,0,0}, // S_IFOG3
333 {SPR_IFOG,32771,6,NULL,S_IFOG5,0,0}, // S_IFOG4
334 {SPR_IFOG,32772,6,NULL,S_NULL,0,0}, // S_IFOG5
335 {SPR_PLAY,0,-1,NULL,S_NULL,0,0}, // S_PLAY
336 {SPR_PLAY,0,4,NULL,S_PLAY_RUN2,0,0}, // S_PLAY_RUN1
337 {SPR_PLAY,1,4,NULL,S_PLAY_RUN3,0,0}, // S_PLAY_RUN2
338 {SPR_PLAY,2,4,NULL,S_PLAY_RUN4,0,0}, // S_PLAY_RUN3
339 {SPR_PLAY,3,4,NULL,S_PLAY_RUN1,0,0}, // S_PLAY_RUN4
340 {SPR_PLAY,4,12,NULL,S_PLAY,0,0}, // S_PLAY_ATK1
341 {SPR_PLAY,32773,6,NULL,S_PLAY_ATK1,0,0}, // S_PLAY_ATK2
342 {SPR_PLAY,6,4,NULL,S_PLAY_PAIN2,0,0}, // S_PLAY_PAIN
343 {SPR_PLAY,6,4,A_Pain,S_PLAY,0,0}, // S_PLAY_PAIN2
344 {SPR_PLAY,7,10,NULL,S_PLAY_DIE2,0,0}, // S_PLAY_DIE1
345 {SPR_PLAY,8,10,A_PlayerScream,S_PLAY_DIE3,0,0}, // S_PLAY_DIE2
346 {SPR_PLAY,9,10,A_Fall,S_PLAY_DIE4,0,0}, // S_PLAY_DIE3
347 {SPR_PLAY,10,10,NULL,S_PLAY_DIE5,0,0}, // S_PLAY_DIE4
348 {SPR_PLAY,11,10,NULL,S_PLAY_DIE6,0,0}, // S_PLAY_DIE5
349 {SPR_PLAY,12,10,NULL,S_PLAY_DIE7,0,0}, // S_PLAY_DIE6
350 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_PLAY_DIE7
351 {SPR_PLAY,14,5,NULL,S_PLAY_XDIE2,0,0}, // S_PLAY_XDIE1
352 {SPR_PLAY,15,5,A_XScream,S_PLAY_XDIE3,0,0}, // S_PLAY_XDIE2
353 {SPR_PLAY,16,5,A_Fall,S_PLAY_XDIE4,0,0}, // S_PLAY_XDIE3
354 {SPR_PLAY,17,5,NULL,S_PLAY_XDIE5,0,0}, // S_PLAY_XDIE4
355 {SPR_PLAY,18,5,NULL,S_PLAY_XDIE6,0,0}, // S_PLAY_XDIE5
356 {SPR_PLAY,19,5,NULL,S_PLAY_XDIE7,0,0}, // S_PLAY_XDIE6
357 {SPR_PLAY,20,5,NULL,S_PLAY_XDIE8,0,0}, // S_PLAY_XDIE7
358 {SPR_PLAY,21,5,NULL,S_PLAY_XDIE9,0,0}, // S_PLAY_XDIE8
359 {SPR_PLAY,22,-1,NULL,S_NULL,0,0}, // S_PLAY_XDIE9
360 {SPR_POSS,0,10,A_Look,S_POSS_STND2,0,0}, // S_POSS_STND
361 {SPR_POSS,1,10,A_Look,S_POSS_STND,0,0}, // S_POSS_STND2
362 {SPR_POSS,0,4,A_Chase,S_POSS_RUN2,0,0}, // S_POSS_RUN1
363 {SPR_POSS,0,4,A_Chase,S_POSS_RUN3,0,0}, // S_POSS_RUN2
364 {SPR_POSS,1,4,A_Chase,S_POSS_RUN4,0,0}, // S_POSS_RUN3
365 {SPR_POSS,1,4,A_Chase,S_POSS_RUN5,0,0}, // S_POSS_RUN4
366 {SPR_POSS,2,4,A_Chase,S_POSS_RUN6,0,0}, // S_POSS_RUN5
367 {SPR_POSS,2,4,A_Chase,S_POSS_RUN7,0,0}, // S_POSS_RUN6
368 {SPR_POSS,3,4,A_Chase,S_POSS_RUN8,0,0}, // S_POSS_RUN7
369 {SPR_POSS,3,4,A_Chase,S_POSS_RUN1,0,0}, // S_POSS_RUN8
370 {SPR_POSS,4,10,A_FaceTarget,S_POSS_ATK2,0,0}, // S_POSS_ATK1
371 {SPR_POSS,5,8,A_PosAttack,S_POSS_ATK3,0,0}, // S_POSS_ATK2
372 {SPR_POSS,4,8,NULL,S_POSS_RUN1,0,0}, // S_POSS_ATK3
373 {SPR_POSS,6,3,NULL,S_POSS_PAIN2,0,0}, // S_POSS_PAIN
374 {SPR_POSS,6,3,A_Pain,S_POSS_RUN1,0,0}, // S_POSS_PAIN2
375 {SPR_POSS,7,5,NULL,S_POSS_DIE2,0,0}, // S_POSS_DIE1
376 {SPR_POSS,8,5,A_Scream,S_POSS_DIE3,0,0}, // S_POSS_DIE2
377 {SPR_POSS,9,5,A_Fall,S_POSS_DIE4,0,0}, // S_POSS_DIE3
378 {SPR_POSS,10,5,NULL,S_POSS_DIE5,0,0}, // S_POSS_DIE4
379 {SPR_POSS,11,-1,NULL,S_NULL,0,0}, // S_POSS_DIE5
380 {SPR_POSS,12,5,NULL,S_POSS_XDIE2,0,0}, // S_POSS_XDIE1
381 {SPR_POSS,13,5,A_XScream,S_POSS_XDIE3,0,0}, // S_POSS_XDIE2
382 {SPR_POSS,14,5,A_Fall,S_POSS_XDIE4,0,0}, // S_POSS_XDIE3
383 {SPR_POSS,15,5,NULL,S_POSS_XDIE5,0,0}, // S_POSS_XDIE4
384 {SPR_POSS,16,5,NULL,S_POSS_XDIE6,0,0}, // S_POSS_XDIE5
385 {SPR_POSS,17,5,NULL,S_POSS_XDIE7,0,0}, // S_POSS_XDIE6
386 {SPR_POSS,18,5,NULL,S_POSS_XDIE8,0,0}, // S_POSS_XDIE7
387 {SPR_POSS,19,5,NULL,S_POSS_XDIE9,0,0}, // S_POSS_XDIE8
388 {SPR_POSS,20,-1,NULL,S_NULL,0,0}, // S_POSS_XDIE9
389 {SPR_POSS,10,5,NULL,S_POSS_RAISE2,0,0}, // S_POSS_RAISE1
390 {SPR_POSS,9,5,NULL,S_POSS_RAISE3,0,0}, // S_POSS_RAISE2
391 {SPR_POSS,8,5,NULL,S_POSS_RAISE4,0,0}, // S_POSS_RAISE3
392 {SPR_POSS,7,5,NULL,S_POSS_RUN1,0,0}, // S_POSS_RAISE4
393 {SPR_SPOS,0,10,A_Look,S_SPOS_STND2,0,0}, // S_SPOS_STND
394 {SPR_SPOS,1,10,A_Look,S_SPOS_STND,0,0}, // S_SPOS_STND2
395 {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN2,0,0}, // S_SPOS_RUN1
396 {SPR_SPOS,0,3,A_Chase,S_SPOS_RUN3,0,0}, // S_SPOS_RUN2
397 {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN4,0,0}, // S_SPOS_RUN3
398 {SPR_SPOS,1,3,A_Chase,S_SPOS_RUN5,0,0}, // S_SPOS_RUN4
399 {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN6,0,0}, // S_SPOS_RUN5
400 {SPR_SPOS,2,3,A_Chase,S_SPOS_RUN7,0,0}, // S_SPOS_RUN6
401 {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN8,0,0}, // S_SPOS_RUN7
402 {SPR_SPOS,3,3,A_Chase,S_SPOS_RUN1,0,0}, // S_SPOS_RUN8
403 {SPR_SPOS,4,10,A_FaceTarget,S_SPOS_ATK2,0,0}, // S_SPOS_ATK1
404 {SPR_SPOS,32773,10,A_SPosAttack,S_SPOS_ATK3,0,0}, // S_SPOS_ATK2
405 {SPR_SPOS,4,10,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_ATK3
406 {SPR_SPOS,6,3,NULL,S_SPOS_PAIN2,0,0}, // S_SPOS_PAIN
407 {SPR_SPOS,6,3,A_Pain,S_SPOS_RUN1,0,0}, // S_SPOS_PAIN2
408 {SPR_SPOS,7,5,NULL,S_SPOS_DIE2,0,0}, // S_SPOS_DIE1
409 {SPR_SPOS,8,5,A_Scream,S_SPOS_DIE3,0,0}, // S_SPOS_DIE2
410 {SPR_SPOS,9,5,A_Fall,S_SPOS_DIE4,0,0}, // S_SPOS_DIE3
411 {SPR_SPOS,10,5,NULL,S_SPOS_DIE5,0,0}, // S_SPOS_DIE4
412 {SPR_SPOS,11,-1,NULL,S_NULL,0,0}, // S_SPOS_DIE5
413 {SPR_SPOS,12,5,NULL,S_SPOS_XDIE2,0,0}, // S_SPOS_XDIE1
414 {SPR_SPOS,13,5,A_XScream,S_SPOS_XDIE3,0,0}, // S_SPOS_XDIE2
415 {SPR_SPOS,14,5,A_Fall,S_SPOS_XDIE4,0,0}, // S_SPOS_XDIE3
416 {SPR_SPOS,15,5,NULL,S_SPOS_XDIE5,0,0}, // S_SPOS_XDIE4
417 {SPR_SPOS,16,5,NULL,S_SPOS_XDIE6,0,0}, // S_SPOS_XDIE5
418 {SPR_SPOS,17,5,NULL,S_SPOS_XDIE7,0,0}, // S_SPOS_XDIE6
419 {SPR_SPOS,18,5,NULL,S_SPOS_XDIE8,0,0}, // S_SPOS_XDIE7
420 {SPR_SPOS,19,5,NULL,S_SPOS_XDIE9,0,0}, // S_SPOS_XDIE8
421 {SPR_SPOS,20,-1,NULL,S_NULL,0,0}, // S_SPOS_XDIE9
422 {SPR_SPOS,11,5,NULL,S_SPOS_RAISE2,0,0}, // S_SPOS_RAISE1
423 {SPR_SPOS,10,5,NULL,S_SPOS_RAISE3,0,0}, // S_SPOS_RAISE2
424 {SPR_SPOS,9,5,NULL,S_SPOS_RAISE4,0,0}, // S_SPOS_RAISE3
425 {SPR_SPOS,8,5,NULL,S_SPOS_RAISE5,0,0}, // S_SPOS_RAISE4
426 {SPR_SPOS,7,5,NULL,S_SPOS_RUN1,0,0}, // S_SPOS_RAISE5
427 {SPR_VILE,0,10,A_Look,S_VILE_STND2,0,0}, // S_VILE_STND
428 {SPR_VILE,1,10,A_Look,S_VILE_STND,0,0}, // S_VILE_STND2
429 {SPR_VILE,0,2,A_VileChase,S_VILE_RUN2,0,0}, // S_VILE_RUN1
430 {SPR_VILE,0,2,A_VileChase,S_VILE_RUN3,0,0}, // S_VILE_RUN2
431 {SPR_VILE,1,2,A_VileChase,S_VILE_RUN4,0,0}, // S_VILE_RUN3
432 {SPR_VILE,1,2,A_VileChase,S_VILE_RUN5,0,0}, // S_VILE_RUN4
433 {SPR_VILE,2,2,A_VileChase,S_VILE_RUN6,0,0}, // S_VILE_RUN5
434 {SPR_VILE,2,2,A_VileChase,S_VILE_RUN7,0,0}, // S_VILE_RUN6
435 {SPR_VILE,3,2,A_VileChase,S_VILE_RUN8,0,0}, // S_VILE_RUN7
436 {SPR_VILE,3,2,A_VileChase,S_VILE_RUN9,0,0}, // S_VILE_RUN8
437 {SPR_VILE,4,2,A_VileChase,S_VILE_RUN10,0,0}, // S_VILE_RUN9
438 {SPR_VILE,4,2,A_VileChase,S_VILE_RUN11,0,0}, // S_VILE_RUN10
439 {SPR_VILE,5,2,A_VileChase,S_VILE_RUN12,0,0}, // S_VILE_RUN11
440 {SPR_VILE,5,2,A_VileChase,S_VILE_RUN1,0,0}, // S_VILE_RUN12
441 {SPR_VILE,32774,0,A_VileStart,S_VILE_ATK2,0,0}, // S_VILE_ATK1
442 {SPR_VILE,32774,10,A_FaceTarget,S_VILE_ATK3,0,0}, // S_VILE_ATK2
443 {SPR_VILE,32775,8,A_VileTarget,S_VILE_ATK4,0,0}, // S_VILE_ATK3
444 {SPR_VILE,32776,8,A_FaceTarget,S_VILE_ATK5,0,0}, // S_VILE_ATK4
445 {SPR_VILE,32777,8,A_FaceTarget,S_VILE_ATK6,0,0}, // S_VILE_ATK5
446 {SPR_VILE,32778,8,A_FaceTarget,S_VILE_ATK7,0,0}, // S_VILE_ATK6
447 {SPR_VILE,32779,8,A_FaceTarget,S_VILE_ATK8,0,0}, // S_VILE_ATK7
448 {SPR_VILE,32780,8,A_FaceTarget,S_VILE_ATK9,0,0}, // S_VILE_ATK8
449 {SPR_VILE,32781,8,A_FaceTarget,S_VILE_ATK10,0,0}, // S_VILE_ATK9
450 {SPR_VILE,32782,8,A_VileAttack,S_VILE_ATK11,0,0}, // S_VILE_ATK10
451 {SPR_VILE,32783,20,NULL,S_VILE_RUN1,0,0}, // S_VILE_ATK11
452 {SPR_VILE,32794,10,NULL,S_VILE_HEAL2,0,0}, // S_VILE_HEAL1
453 {SPR_VILE,32795,10,NULL,S_VILE_HEAL3,0,0}, // S_VILE_HEAL2
454 {SPR_VILE,32796,10,NULL,S_VILE_RUN1,0,0}, // S_VILE_HEAL3
455 {SPR_VILE,16,5,NULL,S_VILE_PAIN2,0,0}, // S_VILE_PAIN
456 {SPR_VILE,16,5,A_Pain,S_VILE_RUN1,0,0}, // S_VILE_PAIN2
457 {SPR_VILE,16,7,NULL,S_VILE_DIE2,0,0}, // S_VILE_DIE1
458 {SPR_VILE,17,7,A_Scream,S_VILE_DIE3,0,0}, // S_VILE_DIE2
459 {SPR_VILE,18,7,A_Fall,S_VILE_DIE4,0,0}, // S_VILE_DIE3
460 {SPR_VILE,19,7,NULL,S_VILE_DIE5,0,0}, // S_VILE_DIE4
461 {SPR_VILE,20,7,NULL,S_VILE_DIE6,0,0}, // S_VILE_DIE5
462 {SPR_VILE,21,7,NULL,S_VILE_DIE7,0,0}, // S_VILE_DIE6
463 {SPR_VILE,22,7,NULL,S_VILE_DIE8,0,0}, // S_VILE_DIE7
464 {SPR_VILE,23,5,NULL,S_VILE_DIE9,0,0}, // S_VILE_DIE8
465 {SPR_VILE,24,5,NULL,S_VILE_DIE10,0,0}, // S_VILE_DIE9
466 {SPR_VILE,25,-1,NULL,S_NULL,0,0}, // S_VILE_DIE10
467 {SPR_FIRE,32768,2,A_StartFire,S_FIRE2,0,0}, // S_FIRE1
468 {SPR_FIRE,32769,2,A_Fire,S_FIRE3,0,0}, // S_FIRE2
469 {SPR_FIRE,32768,2,A_Fire,S_FIRE4,0,0}, // S_FIRE3
470 {SPR_FIRE,32769,2,A_Fire,S_FIRE5,0,0}, // S_FIRE4
471 {SPR_FIRE,32770,2,A_FireCrackle,S_FIRE6,0,0}, // S_FIRE5
472 {SPR_FIRE,32769,2,A_Fire,S_FIRE7,0,0}, // S_FIRE6
473 {SPR_FIRE,32770,2,A_Fire,S_FIRE8,0,0}, // S_FIRE7
474 {SPR_FIRE,32769,2,A_Fire,S_FIRE9,0,0}, // S_FIRE8
475 {SPR_FIRE,32770,2,A_Fire,S_FIRE10,0,0}, // S_FIRE9
476 {SPR_FIRE,32771,2,A_Fire,S_FIRE11,0,0}, // S_FIRE10
477 {SPR_FIRE,32770,2,A_Fire,S_FIRE12,0,0}, // S_FIRE11
478 {SPR_FIRE,32771,2,A_Fire,S_FIRE13,0,0}, // S_FIRE12
479 {SPR_FIRE,32770,2,A_Fire,S_FIRE14,0,0}, // S_FIRE13
480 {SPR_FIRE,32771,2,A_Fire,S_FIRE15,0,0}, // S_FIRE14
481 {SPR_FIRE,32772,2,A_Fire,S_FIRE16,0,0}, // S_FIRE15
482 {SPR_FIRE,32771,2,A_Fire,S_FIRE17,0,0}, // S_FIRE16
483 {SPR_FIRE,32772,2,A_Fire,S_FIRE18,0,0}, // S_FIRE17
484 {SPR_FIRE,32771,2,A_Fire,S_FIRE19,0,0}, // S_FIRE18
485 {SPR_FIRE,32772,2,A_FireCrackle,S_FIRE20,0,0}, // S_FIRE19
486 {SPR_FIRE,32773,2,A_Fire,S_FIRE21,0,0}, // S_FIRE20
487 {SPR_FIRE,32772,2,A_Fire,S_FIRE22,0,0}, // S_FIRE21
488 {SPR_FIRE,32773,2,A_Fire,S_FIRE23,0,0}, // S_FIRE22
489 {SPR_FIRE,32772,2,A_Fire,S_FIRE24,0,0}, // S_FIRE23
490 {SPR_FIRE,32773,2,A_Fire,S_FIRE25,0,0}, // S_FIRE24
491 {SPR_FIRE,32774,2,A_Fire,S_FIRE26,0,0}, // S_FIRE25
492 {SPR_FIRE,32775,2,A_Fire,S_FIRE27,0,0}, // S_FIRE26
493 {SPR_FIRE,32774,2,A_Fire,S_FIRE28,0,0}, // S_FIRE27
494 {SPR_FIRE,32775,2,A_Fire,S_FIRE29,0,0}, // S_FIRE28
495 {SPR_FIRE,32774,2,A_Fire,S_FIRE30,0,0}, // S_FIRE29
496 {SPR_FIRE,32775,2,A_Fire,S_NULL,0,0}, // S_FIRE30
497 {SPR_PUFF,1,4,NULL,S_SMOKE2,0,0}, // S_SMOKE1
498 {SPR_PUFF,2,4,NULL,S_SMOKE3,0,0}, // S_SMOKE2
499 {SPR_PUFF,1,4,NULL,S_SMOKE4,0,0}, // S_SMOKE3
500 {SPR_PUFF,2,4,NULL,S_SMOKE5,0,0}, // S_SMOKE4
501 {SPR_PUFF,3,4,NULL,S_NULL,0,0}, // S_SMOKE5
502 {SPR_FATB,32768,2,A_Tracer,S_TRACER2,0,0}, // S_TRACER
503 {SPR_FATB,32769,2,A_Tracer,S_TRACER,0,0}, // S_TRACER2
504 {SPR_FBXP,32768,8,NULL,S_TRACEEXP2,0,0}, // S_TRACEEXP1
505 {SPR_FBXP,32769,6,NULL,S_TRACEEXP3,0,0}, // S_TRACEEXP2
506 {SPR_FBXP,32770,4,NULL,S_NULL,0,0}, // S_TRACEEXP3
507 {SPR_SKEL,0,10,A_Look,S_SKEL_STND2,0,0}, // S_SKEL_STND
508 {SPR_SKEL,1,10,A_Look,S_SKEL_STND,0,0}, // S_SKEL_STND2
509 {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN2,0,0}, // S_SKEL_RUN1
510 {SPR_SKEL,0,2,A_Chase,S_SKEL_RUN3,0,0}, // S_SKEL_RUN2
511 {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN4,0,0}, // S_SKEL_RUN3
512 {SPR_SKEL,1,2,A_Chase,S_SKEL_RUN5,0,0}, // S_SKEL_RUN4
513 {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN6,0,0}, // S_SKEL_RUN5
514 {SPR_SKEL,2,2,A_Chase,S_SKEL_RUN7,0,0}, // S_SKEL_RUN6
515 {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN8,0,0}, // S_SKEL_RUN7
516 {SPR_SKEL,3,2,A_Chase,S_SKEL_RUN9,0,0}, // S_SKEL_RUN8
517 {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN10,0,0}, // S_SKEL_RUN9
518 {SPR_SKEL,4,2,A_Chase,S_SKEL_RUN11,0,0}, // S_SKEL_RUN10
519 {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN12,0,0}, // S_SKEL_RUN11
520 {SPR_SKEL,5,2,A_Chase,S_SKEL_RUN1,0,0}, // S_SKEL_RUN12
521 {SPR_SKEL,6,0,A_FaceTarget,S_SKEL_FIST2,0,0}, // S_SKEL_FIST1
522 {SPR_SKEL,6,6,A_SkelWhoosh,S_SKEL_FIST3,0,0}, // S_SKEL_FIST2
523 {SPR_SKEL,7,6,A_FaceTarget,S_SKEL_FIST4,0,0}, // S_SKEL_FIST3
524 {SPR_SKEL,8,6,A_SkelFist,S_SKEL_RUN1,0,0}, // S_SKEL_FIST4
525 {SPR_SKEL,32777,0,A_FaceTarget,S_SKEL_MISS2,0,0}, // S_SKEL_MISS1
526 {SPR_SKEL,32777,10,A_FaceTarget,S_SKEL_MISS3,0,0}, // S_SKEL_MISS2
527 {SPR_SKEL,10,10,A_SkelMissile,S_SKEL_MISS4,0,0}, // S_SKEL_MISS3
528 {SPR_SKEL,10,10,A_FaceTarget,S_SKEL_RUN1,0,0}, // S_SKEL_MISS4
529 {SPR_SKEL,11,5,NULL,S_SKEL_PAIN2,0,0}, // S_SKEL_PAIN
530 {SPR_SKEL,11,5,A_Pain,S_SKEL_RUN1,0,0}, // S_SKEL_PAIN2
531 {SPR_SKEL,11,7,NULL,S_SKEL_DIE2,0,0}, // S_SKEL_DIE1
532 {SPR_SKEL,12,7,NULL,S_SKEL_DIE3,0,0}, // S_SKEL_DIE2
533 {SPR_SKEL,13,7,A_Scream,S_SKEL_DIE4,0,0}, // S_SKEL_DIE3
534 {SPR_SKEL,14,7,A_Fall,S_SKEL_DIE5,0,0}, // S_SKEL_DIE4
535 {SPR_SKEL,15,7,NULL,S_SKEL_DIE6,0,0}, // S_SKEL_DIE5
536 {SPR_SKEL,16,-1,NULL,S_NULL,0,0}, // S_SKEL_DIE6
537 {SPR_SKEL,16,5,NULL,S_SKEL_RAISE2,0,0}, // S_SKEL_RAISE1
538 {SPR_SKEL,15,5,NULL,S_SKEL_RAISE3,0,0}, // S_SKEL_RAISE2
539 {SPR_SKEL,14,5,NULL,S_SKEL_RAISE4,0,0}, // S_SKEL_RAISE3
540 {SPR_SKEL,13,5,NULL,S_SKEL_RAISE5,0,0}, // S_SKEL_RAISE4
541 {SPR_SKEL,12,5,NULL,S_SKEL_RAISE6,0,0}, // S_SKEL_RAISE5
542 {SPR_SKEL,11,5,NULL,S_SKEL_RUN1,0,0}, // S_SKEL_RAISE6
543 {SPR_MANF,32768,4,NULL,S_FATSHOT2,0,0}, // S_FATSHOT1
544 {SPR_MANF,32769,4,NULL,S_FATSHOT1,0,0}, // S_FATSHOT2
545 {SPR_MISL,32769,8,NULL,S_FATSHOTX2,0,0}, // S_FATSHOTX1
546 {SPR_MISL,32770,6,NULL,S_FATSHOTX3,0,0}, // S_FATSHOTX2
547 {SPR_MISL,32771,4,NULL,S_NULL,0,0}, // S_FATSHOTX3
548 {SPR_FATT,0,15,A_Look,S_FATT_STND2,0,0}, // S_FATT_STND
549 {SPR_FATT,1,15,A_Look,S_FATT_STND,0,0}, // S_FATT_STND2
550 {SPR_FATT,0,4,A_Chase,S_FATT_RUN2,0,0}, // S_FATT_RUN1
551 {SPR_FATT,0,4,A_Chase,S_FATT_RUN3,0,0}, // S_FATT_RUN2
552 {SPR_FATT,1,4,A_Chase,S_FATT_RUN4,0,0}, // S_FATT_RUN3
553 {SPR_FATT,1,4,A_Chase,S_FATT_RUN5,0,0}, // S_FATT_RUN4
554 {SPR_FATT,2,4,A_Chase,S_FATT_RUN6,0,0}, // S_FATT_RUN5
555 {SPR_FATT,2,4,A_Chase,S_FATT_RUN7,0,0}, // S_FATT_RUN6
556 {SPR_FATT,3,4,A_Chase,S_FATT_RUN8,0,0}, // S_FATT_RUN7
557 {SPR_FATT,3,4,A_Chase,S_FATT_RUN9,0,0}, // S_FATT_RUN8
558 {SPR_FATT,4,4,A_Chase,S_FATT_RUN10,0,0}, // S_FATT_RUN9
559 {SPR_FATT,4,4,A_Chase,S_FATT_RUN11,0,0}, // S_FATT_RUN10
560 {SPR_FATT,5,4,A_Chase,S_FATT_RUN12,0,0}, // S_FATT_RUN11
561 {SPR_FATT,5,4,A_Chase,S_FATT_RUN1,0,0}, // S_FATT_RUN12
562 {SPR_FATT,6,20,A_FatRaise,S_FATT_ATK2,0,0}, // S_FATT_ATK1
563 {SPR_FATT,32775,10,A_FatAttack1,S_FATT_ATK3,0,0}, // S_FATT_ATK2
564 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK4,0,0}, // S_FATT_ATK3
565 {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK5,0,0}, // S_FATT_ATK4
566 {SPR_FATT,32775,10,A_FatAttack2,S_FATT_ATK6,0,0}, // S_FATT_ATK5
567 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK7,0,0}, // S_FATT_ATK6
568 {SPR_FATT,6,5,A_FaceTarget,S_FATT_ATK8,0,0}, // S_FATT_ATK7
569 {SPR_FATT,32775,10,A_FatAttack3,S_FATT_ATK9,0,0}, // S_FATT_ATK8
570 {SPR_FATT,8,5,A_FaceTarget,S_FATT_ATK10,0,0}, // S_FATT_ATK9
571 {SPR_FATT,6,5,A_FaceTarget,S_FATT_RUN1,0,0}, // S_FATT_ATK10
572 {SPR_FATT,9,3,NULL,S_FATT_PAIN2,0,0}, // S_FATT_PAIN
573 {SPR_FATT,9,3,A_Pain,S_FATT_RUN1,0,0}, // S_FATT_PAIN2
574 {SPR_FATT,10,6,NULL,S_FATT_DIE2,0,0}, // S_FATT_DIE1
575 {SPR_FATT,11,6,A_Scream,S_FATT_DIE3,0,0}, // S_FATT_DIE2
576 {SPR_FATT,12,6,A_Fall,S_FATT_DIE4,0,0}, // S_FATT_DIE3
577 {SPR_FATT,13,6,NULL,S_FATT_DIE5,0,0}, // S_FATT_DIE4
578 {SPR_FATT,14,6,NULL,S_FATT_DIE6,0,0}, // S_FATT_DIE5
579 {SPR_FATT,15,6,NULL,S_FATT_DIE7,0,0}, // S_FATT_DIE6
580 {SPR_FATT,16,6,NULL,S_FATT_DIE8,0,0}, // S_FATT_DIE7
581 {SPR_FATT,17,6,NULL,S_FATT_DIE9,0,0}, // S_FATT_DIE8
582 {SPR_FATT,18,6,NULL,S_FATT_DIE10,0,0}, // S_FATT_DIE9
583 {SPR_FATT,19,-1,A_BossDeath,S_NULL,0,0}, // S_FATT_DIE10
584 {SPR_FATT,17,5,NULL,S_FATT_RAISE2,0,0}, // S_FATT_RAISE1
585 {SPR_FATT,16,5,NULL,S_FATT_RAISE3,0,0}, // S_FATT_RAISE2
586 {SPR_FATT,15,5,NULL,S_FATT_RAISE4,0,0}, // S_FATT_RAISE3
587 {SPR_FATT,14,5,NULL,S_FATT_RAISE5,0,0}, // S_FATT_RAISE4
588 {SPR_FATT,13,5,NULL,S_FATT_RAISE6,0,0}, // S_FATT_RAISE5
589 {SPR_FATT,12,5,NULL,S_FATT_RAISE7,0,0}, // S_FATT_RAISE6
590 {SPR_FATT,11,5,NULL,S_FATT_RAISE8,0,0}, // S_FATT_RAISE7
591 {SPR_FATT,10,5,NULL,S_FATT_RUN1,0,0}, // S_FATT_RAISE8
592 {SPR_CPOS,0,10,A_Look,S_CPOS_STND2,0,0}, // S_CPOS_STND
593 {SPR_CPOS,1,10,A_Look,S_CPOS_STND,0,0}, // S_CPOS_STND2
594 {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN2,0,0}, // S_CPOS_RUN1
595 {SPR_CPOS,0,3,A_Chase,S_CPOS_RUN3,0,0}, // S_CPOS_RUN2
596 {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN4,0,0}, // S_CPOS_RUN3
597 {SPR_CPOS,1,3,A_Chase,S_CPOS_RUN5,0,0}, // S_CPOS_RUN4
598 {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN6,0,0}, // S_CPOS_RUN5
599 {SPR_CPOS,2,3,A_Chase,S_CPOS_RUN7,0,0}, // S_CPOS_RUN6
600 {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN8,0,0}, // S_CPOS_RUN7
601 {SPR_CPOS,3,3,A_Chase,S_CPOS_RUN1,0,0}, // S_CPOS_RUN8
602 {SPR_CPOS,4,10,A_FaceTarget,S_CPOS_ATK2,0,0}, // S_CPOS_ATK1
603 {SPR_CPOS,32773,4,A_CPosAttack,S_CPOS_ATK3,0,0}, // S_CPOS_ATK2
604 {SPR_CPOS,32772,4,A_CPosAttack,S_CPOS_ATK4,0,0}, // S_CPOS_ATK3
605 {SPR_CPOS,5,1,A_CPosRefire,S_CPOS_ATK2,0,0}, // S_CPOS_ATK4
606 {SPR_CPOS,6,3,NULL,S_CPOS_PAIN2,0,0}, // S_CPOS_PAIN
607 {SPR_CPOS,6,3,A_Pain,S_CPOS_RUN1,0,0}, // S_CPOS_PAIN2
608 {SPR_CPOS,7,5,NULL,S_CPOS_DIE2,0,0}, // S_CPOS_DIE1
609 {SPR_CPOS,8,5,A_Scream,S_CPOS_DIE3,0,0}, // S_CPOS_DIE2
610 {SPR_CPOS,9,5,A_Fall,S_CPOS_DIE4,0,0}, // S_CPOS_DIE3
611 {SPR_CPOS,10,5,NULL,S_CPOS_DIE5,0,0}, // S_CPOS_DIE4
612 {SPR_CPOS,11,5,NULL,S_CPOS_DIE6,0,0}, // S_CPOS_DIE5
613 {SPR_CPOS,12,5,NULL,S_CPOS_DIE7,0,0}, // S_CPOS_DIE6
614 {SPR_CPOS,13,-1,NULL,S_NULL,0,0}, // S_CPOS_DIE7
615 {SPR_CPOS,14,5,NULL,S_CPOS_XDIE2,0,0}, // S_CPOS_XDIE1
616 {SPR_CPOS,15,5,A_XScream,S_CPOS_XDIE3,0,0}, // S_CPOS_XDIE2
617 {SPR_CPOS,16,5,A_Fall,S_CPOS_XDIE4,0,0}, // S_CPOS_XDIE3
618 {SPR_CPOS,17,5,NULL,S_CPOS_XDIE5,0,0}, // S_CPOS_XDIE4
619 {SPR_CPOS,18,5,NULL,S_CPOS_XDIE6,0,0}, // S_CPOS_XDIE5
620 {SPR_CPOS,19,-1,NULL,S_NULL,0,0}, // S_CPOS_XDIE6
621 {SPR_CPOS,13,5,NULL,S_CPOS_RAISE2,0,0}, // S_CPOS_RAISE1
622 {SPR_CPOS,12,5,NULL,S_CPOS_RAISE3,0,0}, // S_CPOS_RAISE2
623 {SPR_CPOS,11,5,NULL,S_CPOS_RAISE4,0,0}, // S_CPOS_RAISE3
624 {SPR_CPOS,10,5,NULL,S_CPOS_RAISE5,0,0}, // S_CPOS_RAISE4
625 {SPR_CPOS,9,5,NULL,S_CPOS_RAISE6,0,0}, // S_CPOS_RAISE5
626 {SPR_CPOS,8,5,NULL,S_CPOS_RAISE7,0,0}, // S_CPOS_RAISE6
627 {SPR_CPOS,7,5,NULL,S_CPOS_RUN1,0,0}, // S_CPOS_RAISE7
628 {SPR_TROO,0,10,A_Look,S_TROO_STND2,0,0}, // S_TROO_STND
629 {SPR_TROO,1,10,A_Look,S_TROO_STND,0,0}, // S_TROO_STND2
630 {SPR_TROO,0,3,A_Chase,S_TROO_RUN2,0,0}, // S_TROO_RUN1
631 {SPR_TROO,0,3,A_Chase,S_TROO_RUN3,0,0}, // S_TROO_RUN2
632 {SPR_TROO,1,3,A_Chase,S_TROO_RUN4,0,0}, // S_TROO_RUN3
633 {SPR_TROO,1,3,A_Chase,S_TROO_RUN5,0,0}, // S_TROO_RUN4
634 {SPR_TROO,2,3,A_Chase,S_TROO_RUN6,0,0}, // S_TROO_RUN5
635 {SPR_TROO,2,3,A_Chase,S_TROO_RUN7,0,0}, // S_TROO_RUN6
636 {SPR_TROO,3,3,A_Chase,S_TROO_RUN8,0,0}, // S_TROO_RUN7
637 {SPR_TROO,3,3,A_Chase,S_TROO_RUN1,0,0}, // S_TROO_RUN8
638 {SPR_TROO,4,8,A_FaceTarget,S_TROO_ATK2,0,0}, // S_TROO_ATK1
639 {SPR_TROO,5,8,A_FaceTarget,S_TROO_ATK3,0,0}, // S_TROO_ATK2
640 {SPR_TROO,6,6,A_TroopAttack,S_TROO_RUN1,0,0}, // S_TROO_ATK3
641 {SPR_TROO,7,2,NULL,S_TROO_PAIN2,0,0}, // S_TROO_PAIN
642 {SPR_TROO,7,2,A_Pain,S_TROO_RUN1,0,0}, // S_TROO_PAIN2
643 {SPR_TROO,8,8,NULL,S_TROO_DIE2,0,0}, // S_TROO_DIE1
644 {SPR_TROO,9,8,A_Scream,S_TROO_DIE3,0,0}, // S_TROO_DIE2
645 {SPR_TROO,10,6,NULL,S_TROO_DIE4,0,0}, // S_TROO_DIE3
646 {SPR_TROO,11,6,A_Fall,S_TROO_DIE5,0,0}, // S_TROO_DIE4
647 {SPR_TROO,12,-1,NULL,S_NULL,0,0}, // S_TROO_DIE5
648 {SPR_TROO,13,5,NULL,S_TROO_XDIE2,0,0}, // S_TROO_XDIE1
649 {SPR_TROO,14,5,A_XScream,S_TROO_XDIE3,0,0}, // S_TROO_XDIE2
650 {SPR_TROO,15,5,NULL,S_TROO_XDIE4,0,0}, // S_TROO_XDIE3
651 {SPR_TROO,16,5,A_Fall,S_TROO_XDIE5,0,0}, // S_TROO_XDIE4
652 {SPR_TROO,17,5,NULL,S_TROO_XDIE6,0,0}, // S_TROO_XDIE5
653 {SPR_TROO,18,5,NULL,S_TROO_XDIE7,0,0}, // S_TROO_XDIE6
654 {SPR_TROO,19,5,NULL,S_TROO_XDIE8,0,0}, // S_TROO_XDIE7
655 {SPR_TROO,20,-1,NULL,S_NULL,0,0}, // S_TROO_XDIE8
656 {SPR_TROO,12,8,NULL,S_TROO_RAISE2,0,0}, // S_TROO_RAISE1
657 {SPR_TROO,11,8,NULL,S_TROO_RAISE3,0,0}, // S_TROO_RAISE2
658 {SPR_TROO,10,6,NULL,S_TROO_RAISE4,0,0}, // S_TROO_RAISE3
659 {SPR_TROO,9,6,NULL,S_TROO_RAISE5,0,0}, // S_TROO_RAISE4
660 {SPR_TROO,8,6,NULL,S_TROO_RUN1,0,0}, // S_TROO_RAISE5
661 {SPR_SARG,0,10,A_Look,S_SARG_STND2,0,0}, // S_SARG_STND
662 {SPR_SARG,1,10,A_Look,S_SARG_STND,0,0}, // S_SARG_STND2
663 {SPR_SARG,0,2,A_Chase,S_SARG_RUN2,0,0}, // S_SARG_RUN1
664 {SPR_SARG,0,2,A_Chase,S_SARG_RUN3,0,0}, // S_SARG_RUN2
665 {SPR_SARG,1,2,A_Chase,S_SARG_RUN4,0,0}, // S_SARG_RUN3
666 {SPR_SARG,1,2,A_Chase,S_SARG_RUN5,0,0}, // S_SARG_RUN4
667 {SPR_SARG,2,2,A_Chase,S_SARG_RUN6,0,0}, // S_SARG_RUN5
668 {SPR_SARG,2,2,A_Chase,S_SARG_RUN7,0,0}, // S_SARG_RUN6
669 {SPR_SARG,3,2,A_Chase,S_SARG_RUN8,0,0}, // S_SARG_RUN7
670 {SPR_SARG,3,2,A_Chase,S_SARG_RUN1,0,0}, // S_SARG_RUN8
671 {SPR_SARG,4,8,A_FaceTarget,S_SARG_ATK2,0,0}, // S_SARG_ATK1
672 {SPR_SARG,5,8,A_FaceTarget,S_SARG_ATK3,0,0}, // S_SARG_ATK2
673 {SPR_SARG,6,8,A_SargAttack,S_SARG_RUN1,0,0}, // S_SARG_ATK3
674 {SPR_SARG,7,2,NULL,S_SARG_PAIN2,0,0}, // S_SARG_PAIN
675 {SPR_SARG,7,2,A_Pain,S_SARG_RUN1,0,0}, // S_SARG_PAIN2
676 {SPR_SARG,8,8,NULL,S_SARG_DIE2,0,0}, // S_SARG_DIE1
677 {SPR_SARG,9,8,A_Scream,S_SARG_DIE3,0,0}, // S_SARG_DIE2
678 {SPR_SARG,10,4,NULL,S_SARG_DIE4,0,0}, // S_SARG_DIE3
679 {SPR_SARG,11,4,A_Fall,S_SARG_DIE5,0,0}, // S_SARG_DIE4
680 {SPR_SARG,12,4,NULL,S_SARG_DIE6,0,0}, // S_SARG_DIE5
681 {SPR_SARG,13,-1,NULL,S_NULL,0,0}, // S_SARG_DIE6
682 {SPR_SARG,13,5,NULL,S_SARG_RAISE2,0,0}, // S_SARG_RAISE1
683 {SPR_SARG,12,5,NULL,S_SARG_RAISE3,0,0}, // S_SARG_RAISE2
684 {SPR_SARG,11,5,NULL,S_SARG_RAISE4,0,0}, // S_SARG_RAISE3
685 {SPR_SARG,10,5,NULL,S_SARG_RAISE5,0,0}, // S_SARG_RAISE4
686 {SPR_SARG,9,5,NULL,S_SARG_RAISE6,0,0}, // S_SARG_RAISE5
687 {SPR_SARG,8,5,NULL,S_SARG_RUN1,0,0}, // S_SARG_RAISE6
688 {SPR_HEAD,0,10,A_Look,S_HEAD_STND,0,0}, // S_HEAD_STND
689 {SPR_HEAD,0,3,A_Chase,S_HEAD_RUN1,0,0}, // S_HEAD_RUN1
690 {SPR_HEAD,1,5,A_FaceTarget,S_HEAD_ATK2,0,0}, // S_HEAD_ATK1
691 {SPR_HEAD,2,5,A_FaceTarget,S_HEAD_ATK3,0,0}, // S_HEAD_ATK2
692 {SPR_HEAD,32771,5,A_HeadAttack,S_HEAD_RUN1,0,0}, // S_HEAD_ATK3
693 {SPR_HEAD,4,3,NULL,S_HEAD_PAIN2,0,0}, // S_HEAD_PAIN
694 {SPR_HEAD,4,3,A_Pain,S_HEAD_PAIN3,0,0}, // S_HEAD_PAIN2
695 {SPR_HEAD,5,6,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_PAIN3
696 {SPR_HEAD,6,8,NULL,S_HEAD_DIE2,0,0}, // S_HEAD_DIE1
697 {SPR_HEAD,7,8,A_Scream,S_HEAD_DIE3,0,0}, // S_HEAD_DIE2
698 {SPR_HEAD,8,8,NULL,S_HEAD_DIE4,0,0}, // S_HEAD_DIE3
699 {SPR_HEAD,9,8,NULL,S_HEAD_DIE5,0,0}, // S_HEAD_DIE4
700 {SPR_HEAD,10,8,A_Fall,S_HEAD_DIE6,0,0}, // S_HEAD_DIE5
701 {SPR_HEAD,11,-1,NULL,S_NULL,0,0}, // S_HEAD_DIE6
702 {SPR_HEAD,11,8,NULL,S_HEAD_RAISE2,0,0}, // S_HEAD_RAISE1
703 {SPR_HEAD,10,8,NULL,S_HEAD_RAISE3,0,0}, // S_HEAD_RAISE2
704 {SPR_HEAD,9,8,NULL,S_HEAD_RAISE4,0,0}, // S_HEAD_RAISE3
705 {SPR_HEAD,8,8,NULL,S_HEAD_RAISE5,0,0}, // S_HEAD_RAISE4
706 {SPR_HEAD,7,8,NULL,S_HEAD_RAISE6,0,0}, // S_HEAD_RAISE5
707 {SPR_HEAD,6,8,NULL,S_HEAD_RUN1,0,0}, // S_HEAD_RAISE6
708 {SPR_BAL7,32768,4,NULL,S_BRBALL2,0,0}, // S_BRBALL1
709 {SPR_BAL7,32769,4,NULL,S_BRBALL1,0,0}, // S_BRBALL2
710 {SPR_BAL7,32770,6,NULL,S_BRBALLX2,0,0}, // S_BRBALLX1
711 {SPR_BAL7,32771,6,NULL,S_BRBALLX3,0,0}, // S_BRBALLX2
712 {SPR_BAL7,32772,6,NULL,S_NULL,0,0}, // S_BRBALLX3
713 {SPR_BOSS,0,10,A_Look,S_BOSS_STND2,0,0}, // S_BOSS_STND
714 {SPR_BOSS,1,10,A_Look,S_BOSS_STND,0,0}, // S_BOSS_STND2
715 {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN2,0,0}, // S_BOSS_RUN1
716 {SPR_BOSS,0,3,A_Chase,S_BOSS_RUN3,0,0}, // S_BOSS_RUN2
717 {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN4,0,0}, // S_BOSS_RUN3
718 {SPR_BOSS,1,3,A_Chase,S_BOSS_RUN5,0,0}, // S_BOSS_RUN4
719 {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN6,0,0}, // S_BOSS_RUN5
720 {SPR_BOSS,2,3,A_Chase,S_BOSS_RUN7,0,0}, // S_BOSS_RUN6
721 {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN8,0,0}, // S_BOSS_RUN7
722 {SPR_BOSS,3,3,A_Chase,S_BOSS_RUN1,0,0}, // S_BOSS_RUN8
723 {SPR_BOSS,4,8,A_FaceTarget,S_BOSS_ATK2,0,0}, // S_BOSS_ATK1
724 {SPR_BOSS,5,8,A_FaceTarget,S_BOSS_ATK3,0,0}, // S_BOSS_ATK2
725 {SPR_BOSS,6,8,A_BruisAttack,S_BOSS_RUN1,0,0}, // S_BOSS_ATK3
726 {SPR_BOSS,7,2,NULL,S_BOSS_PAIN2,0,0}, // S_BOSS_PAIN
727 {SPR_BOSS,7,2,A_Pain,S_BOSS_RUN1,0,0}, // S_BOSS_PAIN2
728 {SPR_BOSS,8,8,NULL,S_BOSS_DIE2,0,0}, // S_BOSS_DIE1
729 {SPR_BOSS,9,8,A_Scream,S_BOSS_DIE3,0,0}, // S_BOSS_DIE2
730 {SPR_BOSS,10,8,NULL,S_BOSS_DIE4,0,0}, // S_BOSS_DIE3
731 {SPR_BOSS,11,8,A_Fall,S_BOSS_DIE5,0,0}, // S_BOSS_DIE4
732 {SPR_BOSS,12,8,NULL,S_BOSS_DIE6,0,0}, // S_BOSS_DIE5
733 {SPR_BOSS,13,8,NULL,S_BOSS_DIE7,0,0}, // S_BOSS_DIE6
734 {SPR_BOSS,14,-1,A_BossDeath,S_NULL,0,0}, // S_BOSS_DIE7
735 {SPR_BOSS,14,8,NULL,S_BOSS_RAISE2,0,0}, // S_BOSS_RAISE1
736 {SPR_BOSS,13,8,NULL,S_BOSS_RAISE3,0,0}, // S_BOSS_RAISE2
737 {SPR_BOSS,12,8,NULL,S_BOSS_RAISE4,0,0}, // S_BOSS_RAISE3
738 {SPR_BOSS,11,8,NULL,S_BOSS_RAISE5,0,0}, // S_BOSS_RAISE4
739 {SPR_BOSS,10,8,NULL,S_BOSS_RAISE6,0,0}, // S_BOSS_RAISE5
740 {SPR_BOSS,9,8,NULL,S_BOSS_RAISE7,0,0}, // S_BOSS_RAISE6
741 {SPR_BOSS,8,8,NULL,S_BOSS_RUN1,0,0}, // S_BOSS_RAISE7
742 {SPR_BOS2,0,10,A_Look,S_BOS2_STND2,0,0}, // S_BOS2_STND
743 {SPR_BOS2,1,10,A_Look,S_BOS2_STND,0,0}, // S_BOS2_STND2
744 {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN2,0,0}, // S_BOS2_RUN1
745 {SPR_BOS2,0,3,A_Chase,S_BOS2_RUN3,0,0}, // S_BOS2_RUN2
746 {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN4,0,0}, // S_BOS2_RUN3
747 {SPR_BOS2,1,3,A_Chase,S_BOS2_RUN5,0,0}, // S_BOS2_RUN4
748 {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN6,0,0}, // S_BOS2_RUN5
749 {SPR_BOS2,2,3,A_Chase,S_BOS2_RUN7,0,0}, // S_BOS2_RUN6
750 {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN8,0,0}, // S_BOS2_RUN7
751 {SPR_BOS2,3,3,A_Chase,S_BOS2_RUN1,0,0}, // S_BOS2_RUN8
752 {SPR_BOS2,4,8,A_FaceTarget,S_BOS2_ATK2,0,0}, // S_BOS2_ATK1
753 {SPR_BOS2,5,8,A_FaceTarget,S_BOS2_ATK3,0,0}, // S_BOS2_ATK2
754 {SPR_BOS2,6,8,A_BruisAttack,S_BOS2_RUN1,0,0}, // S_BOS2_ATK3
755 {SPR_BOS2,7,2,NULL,S_BOS2_PAIN2,0,0}, // S_BOS2_PAIN
756 {SPR_BOS2,7,2,A_Pain,S_BOS2_RUN1,0,0}, // S_BOS2_PAIN2
757 {SPR_BOS2,8,8,NULL,S_BOS2_DIE2,0,0}, // S_BOS2_DIE1
758 {SPR_BOS2,9,8,A_Scream,S_BOS2_DIE3,0,0}, // S_BOS2_DIE2
759 {SPR_BOS2,10,8,NULL,S_BOS2_DIE4,0,0}, // S_BOS2_DIE3
760 {SPR_BOS2,11,8,A_Fall,S_BOS2_DIE5,0,0}, // S_BOS2_DIE4
761 {SPR_BOS2,12,8,NULL,S_BOS2_DIE6,0,0}, // S_BOS2_DIE5
762 {SPR_BOS2,13,8,NULL,S_BOS2_DIE7,0,0}, // S_BOS2_DIE6
763 {SPR_BOS2,14,-1,NULL,S_NULL,0,0}, // S_BOS2_DIE7
764 {SPR_BOS2,14,8,NULL,S_BOS2_RAISE2,0,0}, // S_BOS2_RAISE1
765 {SPR_BOS2,13,8,NULL,S_BOS2_RAISE3,0,0}, // S_BOS2_RAISE2
766 {SPR_BOS2,12,8,NULL,S_BOS2_RAISE4,0,0}, // S_BOS2_RAISE3
767 {SPR_BOS2,11,8,NULL,S_BOS2_RAISE5,0,0}, // S_BOS2_RAISE4
768 {SPR_BOS2,10,8,NULL,S_BOS2_RAISE6,0,0}, // S_BOS2_RAISE5
769 {SPR_BOS2,9,8,NULL,S_BOS2_RAISE7,0,0}, // S_BOS2_RAISE6
770 {SPR_BOS2,8,8,NULL,S_BOS2_RUN1,0,0}, // S_BOS2_RAISE7
771 {SPR_SKUL,32768,10,A_Look,S_SKULL_STND2,0,0}, // S_SKULL_STND
772 {SPR_SKUL,32769,10,A_Look,S_SKULL_STND,0,0}, // S_SKULL_STND2
773 {SPR_SKUL,32768,6,A_Chase,S_SKULL_RUN2,0,0}, // S_SKULL_RUN1
774 {SPR_SKUL,32769,6,A_Chase,S_SKULL_RUN1,0,0}, // S_SKULL_RUN2
775 {SPR_SKUL,32770,10,A_FaceTarget,S_SKULL_ATK2,0,0}, // S_SKULL_ATK1
776 {SPR_SKUL,32771,4,A_SkullAttack,S_SKULL_ATK3,0,0}, // S_SKULL_ATK2
777 {SPR_SKUL,32770,4,NULL,S_SKULL_ATK4,0,0}, // S_SKULL_ATK3
778 {SPR_SKUL,32771,4,NULL,S_SKULL_ATK3,0,0}, // S_SKULL_ATK4
779 {SPR_SKUL,32772,3,NULL,S_SKULL_PAIN2,0,0}, // S_SKULL_PAIN
780 {SPR_SKUL,32772,3,A_Pain,S_SKULL_RUN1,0,0}, // S_SKULL_PAIN2
781 {SPR_SKUL,32773,6,NULL,S_SKULL_DIE2,0,0}, // S_SKULL_DIE1
782 {SPR_SKUL,32774,6,A_Scream,S_SKULL_DIE3,0,0}, // S_SKULL_DIE2
783 {SPR_SKUL,32775,6,NULL,S_SKULL_DIE4,0,0}, // S_SKULL_DIE3
784 {SPR_SKUL,32776,6,A_Fall,S_SKULL_DIE5,0,0}, // S_SKULL_DIE4
785 {SPR_SKUL,9,6,NULL,S_SKULL_DIE6,0,0}, // S_SKULL_DIE5
786 {SPR_SKUL,10,6,NULL,S_NULL,0,0}, // S_SKULL_DIE6
787 {SPR_SPID,0,10,A_Look,S_SPID_STND2,0,0}, // S_SPID_STND
788 {SPR_SPID,1,10,A_Look,S_SPID_STND,0,0}, // S_SPID_STND2
789 {SPR_SPID,0,3,A_Metal,S_SPID_RUN2,0,0}, // S_SPID_RUN1
790 {SPR_SPID,0,3,A_Chase,S_SPID_RUN3,0,0}, // S_SPID_RUN2
791 {SPR_SPID,1,3,A_Chase,S_SPID_RUN4,0,0}, // S_SPID_RUN3
792 {SPR_SPID,1,3,A_Chase,S_SPID_RUN5,0,0}, // S_SPID_RUN4
793 {SPR_SPID,2,3,A_Metal,S_SPID_RUN6,0,0}, // S_SPID_RUN5
794 {SPR_SPID,2,3,A_Chase,S_SPID_RUN7,0,0}, // S_SPID_RUN6
795 {SPR_SPID,3,3,A_Chase,S_SPID_RUN8,0,0}, // S_SPID_RUN7
796 {SPR_SPID,3,3,A_Chase,S_SPID_RUN9,0,0}, // S_SPID_RUN8
797 {SPR_SPID,4,3,A_Metal,S_SPID_RUN10,0,0}, // S_SPID_RUN9
798 {SPR_SPID,4,3,A_Chase,S_SPID_RUN11,0,0}, // S_SPID_RUN10
799 {SPR_SPID,5,3,A_Chase,S_SPID_RUN12,0,0}, // S_SPID_RUN11
800 {SPR_SPID,5,3,A_Chase,S_SPID_RUN1,0,0}, // S_SPID_RUN12
801 {SPR_SPID,32768,20,A_FaceTarget,S_SPID_ATK2,0,0}, // S_SPID_ATK1
802 {SPR_SPID,32774,4,A_SPosAttack,S_SPID_ATK3,0,0}, // S_SPID_ATK2
803 {SPR_SPID,32775,4,A_SPosAttack,S_SPID_ATK4,0,0}, // S_SPID_ATK3
804 {SPR_SPID,32775,1,A_SpidRefire,S_SPID_ATK2,0,0}, // S_SPID_ATK4
805 {SPR_SPID,8,3,NULL,S_SPID_PAIN2,0,0}, // S_SPID_PAIN
806 {SPR_SPID,8,3,A_Pain,S_SPID_RUN1,0,0}, // S_SPID_PAIN2
807 {SPR_SPID,9,20,A_Scream,S_SPID_DIE2,0,0}, // S_SPID_DIE1
808 {SPR_SPID,10,10,A_Fall,S_SPID_DIE3,0,0}, // S_SPID_DIE2
809 {SPR_SPID,11,10,NULL,S_SPID_DIE4,0,0}, // S_SPID_DIE3
810 {SPR_SPID,12,10,NULL,S_SPID_DIE5,0,0}, // S_SPID_DIE4
811 {SPR_SPID,13,10,NULL,S_SPID_DIE6,0,0}, // S_SPID_DIE5
812 {SPR_SPID,14,10,NULL,S_SPID_DIE7,0,0}, // S_SPID_DIE6
813 {SPR_SPID,15,10,NULL,S_SPID_DIE8,0,0}, // S_SPID_DIE7
814 {SPR_SPID,16,10,NULL,S_SPID_DIE9,0,0}, // S_SPID_DIE8
815 {SPR_SPID,17,10,NULL,S_SPID_DIE10,0,0}, // S_SPID_DIE9
816 {SPR_SPID,18,30,NULL,S_SPID_DIE11,0,0}, // S_SPID_DIE10
817 {SPR_SPID,18,-1,A_BossDeath,S_NULL,0,0}, // S_SPID_DIE11
818 {SPR_BSPI,0,10,A_Look,S_BSPI_STND2,0,0}, // S_BSPI_STND
819 {SPR_BSPI,1,10,A_Look,S_BSPI_STND,0,0}, // S_BSPI_STND2
820 {SPR_BSPI,0,20,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_SIGHT
821 {SPR_BSPI,0,3,A_BabyMetal,S_BSPI_RUN2,0,0}, // S_BSPI_RUN1
822 {SPR_BSPI,0,3,A_Chase,S_BSPI_RUN3,0,0}, // S_BSPI_RUN2
823 {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN4,0,0}, // S_BSPI_RUN3
824 {SPR_BSPI,1,3,A_Chase,S_BSPI_RUN5,0,0}, // S_BSPI_RUN4
825 {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN6,0,0}, // S_BSPI_RUN5
826 {SPR_BSPI,2,3,A_Chase,S_BSPI_RUN7,0,0}, // S_BSPI_RUN6
827 {SPR_BSPI,3,3,A_BabyMetal,S_BSPI_RUN8,0,0}, // S_BSPI_RUN7
828 {SPR_BSPI,3,3,A_Chase,S_BSPI_RUN9,0,0}, // S_BSPI_RUN8
829 {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN10,0,0}, // S_BSPI_RUN9
830 {SPR_BSPI,4,3,A_Chase,S_BSPI_RUN11,0,0}, // S_BSPI_RUN10
831 {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN12,0,0}, // S_BSPI_RUN11
832 {SPR_BSPI,5,3,A_Chase,S_BSPI_RUN1,0,0}, // S_BSPI_RUN12
833 {SPR_BSPI,32768,20,A_FaceTarget,S_BSPI_ATK2,0,0}, // S_BSPI_ATK1
834 {SPR_BSPI,32774,4,A_BspiAttack,S_BSPI_ATK3,0,0}, // S_BSPI_ATK2
835 {SPR_BSPI,32775,4,NULL,S_BSPI_ATK4,0,0}, // S_BSPI_ATK3
836 {SPR_BSPI,32775,1,A_SpidRefire,S_BSPI_ATK2,0,0}, // S_BSPI_ATK4
837 {SPR_BSPI,8,3,NULL,S_BSPI_PAIN2,0,0}, // S_BSPI_PAIN
838 {SPR_BSPI,8,3,A_Pain,S_BSPI_RUN1,0,0}, // S_BSPI_PAIN2
839 {SPR_BSPI,9,20,A_Scream,S_BSPI_DIE2,0,0}, // S_BSPI_DIE1
840 {SPR_BSPI,10,7,A_Fall,S_BSPI_DIE3,0,0}, // S_BSPI_DIE2
841 {SPR_BSPI,11,7,NULL,S_BSPI_DIE4,0,0}, // S_BSPI_DIE3
842 {SPR_BSPI,12,7,NULL,S_BSPI_DIE5,0,0}, // S_BSPI_DIE4
843 {SPR_BSPI,13,7,NULL,S_BSPI_DIE6,0,0}, // S_BSPI_DIE5
844 {SPR_BSPI,14,7,NULL,S_BSPI_DIE7,0,0}, // S_BSPI_DIE6
845 {SPR_BSPI,15,-1,A_BossDeath,S_NULL,0,0}, // S_BSPI_DIE7
846 {SPR_BSPI,15,5,NULL,S_BSPI_RAISE2,0,0}, // S_BSPI_RAISE1
847 {SPR_BSPI,14,5,NULL,S_BSPI_RAISE3,0,0}, // S_BSPI_RAISE2
848 {SPR_BSPI,13,5,NULL,S_BSPI_RAISE4,0,0}, // S_BSPI_RAISE3
849 {SPR_BSPI,12,5,NULL,S_BSPI_RAISE5,0,0}, // S_BSPI_RAISE4
850 {SPR_BSPI,11,5,NULL,S_BSPI_RAISE6,0,0}, // S_BSPI_RAISE5
851 {SPR_BSPI,10,5,NULL,S_BSPI_RAISE7,0,0}, // S_BSPI_RAISE6
852 {SPR_BSPI,9,5,NULL,S_BSPI_RUN1,0,0}, // S_BSPI_RAISE7
853 {SPR_APLS,32768,5,NULL,S_ARACH_PLAZ2,0,0}, // S_ARACH_PLAZ
854 {SPR_APLS,32769,5,NULL,S_ARACH_PLAZ,0,0}, // S_ARACH_PLAZ2
855 {SPR_APBX,32768,5,NULL,S_ARACH_PLEX2,0,0}, // S_ARACH_PLEX
856 {SPR_APBX,32769,5,NULL,S_ARACH_PLEX3,0,0}, // S_ARACH_PLEX2
857 {SPR_APBX,32770,5,NULL,S_ARACH_PLEX4,0,0}, // S_ARACH_PLEX3
858 {SPR_APBX,32771,5,NULL,S_ARACH_PLEX5,0,0}, // S_ARACH_PLEX4
859 {SPR_APBX,32772,5,NULL,S_NULL,0,0}, // S_ARACH_PLEX5
860 {SPR_CYBR,0,10,A_Look,S_CYBER_STND2,0,0}, // S_CYBER_STND
861 {SPR_CYBR,1,10,A_Look,S_CYBER_STND,0,0}, // S_CYBER_STND2
862 {SPR_CYBR,0,3,A_Hoof,S_CYBER_RUN2,0,0}, // S_CYBER_RUN1
863 {SPR_CYBR,0,3,A_Chase,S_CYBER_RUN3,0,0}, // S_CYBER_RUN2
864 {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN4,0,0}, // S_CYBER_RUN3
865 {SPR_CYBR,1,3,A_Chase,S_CYBER_RUN5,0,0}, // S_CYBER_RUN4
866 {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN6,0,0}, // S_CYBER_RUN5
867 {SPR_CYBR,2,3,A_Chase,S_CYBER_RUN7,0,0}, // S_CYBER_RUN6
868 {SPR_CYBR,3,3,A_Metal,S_CYBER_RUN8,0,0}, // S_CYBER_RUN7
869 {SPR_CYBR,3,3,A_Chase,S_CYBER_RUN1,0,0}, // S_CYBER_RUN8
870 {SPR_CYBR,4,6,A_FaceTarget,S_CYBER_ATK2,0,0}, // S_CYBER_ATK1
871 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK3,0,0}, // S_CYBER_ATK2
872 {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK4,0,0}, // S_CYBER_ATK3
873 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_ATK5,0,0}, // S_CYBER_ATK4
874 {SPR_CYBR,4,12,A_FaceTarget,S_CYBER_ATK6,0,0}, // S_CYBER_ATK5
875 {SPR_CYBR,5,12,A_CyberAttack,S_CYBER_RUN1,0,0}, // S_CYBER_ATK6
876 {SPR_CYBR,6,10,A_Pain,S_CYBER_RUN1,0,0}, // S_CYBER_PAIN
877 {SPR_CYBR,7,10,NULL,S_CYBER_DIE2,0,0}, // S_CYBER_DIE1
878 {SPR_CYBR,8,10,A_Scream,S_CYBER_DIE3,0,0}, // S_CYBER_DIE2
879 {SPR_CYBR,9,10,NULL,S_CYBER_DIE4,0,0}, // S_CYBER_DIE3
880 {SPR_CYBR,10,10,NULL,S_CYBER_DIE5,0,0}, // S_CYBER_DIE4
881 {SPR_CYBR,11,10,NULL,S_CYBER_DIE6,0,0}, // S_CYBER_DIE5
882 {SPR_CYBR,12,10,A_Fall,S_CYBER_DIE7,0,0}, // S_CYBER_DIE6
883 {SPR_CYBR,13,10,NULL,S_CYBER_DIE8,0,0}, // S_CYBER_DIE7
884 {SPR_CYBR,14,10,NULL,S_CYBER_DIE9,0,0}, // S_CYBER_DIE8
885 {SPR_CYBR,15,30,NULL,S_CYBER_DIE10,0,0}, // S_CYBER_DIE9
886 {SPR_CYBR,15,-1,A_BossDeath,S_NULL,0,0}, // S_CYBER_DIE10
887 {SPR_PAIN,0,10,A_Look,S_PAIN_STND,0,0}, // S_PAIN_STND
888 {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN2,0,0}, // S_PAIN_RUN1
889 {SPR_PAIN,0,3,A_Chase,S_PAIN_RUN3,0,0}, // S_PAIN_RUN2
890 {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN4,0,0}, // S_PAIN_RUN3
891 {SPR_PAIN,1,3,A_Chase,S_PAIN_RUN5,0,0}, // S_PAIN_RUN4
892 {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN6,0,0}, // S_PAIN_RUN5
893 {SPR_PAIN,2,3,A_Chase,S_PAIN_RUN1,0,0}, // S_PAIN_RUN6
894 {SPR_PAIN,3,5,A_FaceTarget,S_PAIN_ATK2,0,0}, // S_PAIN_ATK1
895 {SPR_PAIN,4,5,A_FaceTarget,S_PAIN_ATK3,0,0}, // S_PAIN_ATK2
896 {SPR_PAIN,32773,5,A_FaceTarget,S_PAIN_ATK4,0,0}, // S_PAIN_ATK3
897 {SPR_PAIN,32773,0,A_PainAttack,S_PAIN_RUN1,0,0}, // S_PAIN_ATK4
898 {SPR_PAIN,6,6,NULL,S_PAIN_PAIN2,0,0}, // S_PAIN_PAIN
899 {SPR_PAIN,6,6,A_Pain,S_PAIN_RUN1,0,0}, // S_PAIN_PAIN2
900 {SPR_PAIN,32775,8,NULL,S_PAIN_DIE2,0,0}, // S_PAIN_DIE1
901 {SPR_PAIN,32776,8,A_Scream,S_PAIN_DIE3,0,0}, // S_PAIN_DIE2
902 {SPR_PAIN,32777,8,NULL,S_PAIN_DIE4,0,0}, // S_PAIN_DIE3
903 {SPR_PAIN,32778,8,NULL,S_PAIN_DIE5,0,0}, // S_PAIN_DIE4
904 {SPR_PAIN,32779,8,A_PainDie,S_PAIN_DIE6,0,0}, // S_PAIN_DIE5
905 {SPR_PAIN,32780,8,NULL,S_NULL,0,0}, // S_PAIN_DIE6
906 {SPR_PAIN,12,8,NULL,S_PAIN_RAISE2,0,0}, // S_PAIN_RAISE1
907 {SPR_PAIN,11,8,NULL,S_PAIN_RAISE3,0,0}, // S_PAIN_RAISE2
908 {SPR_PAIN,10,8,NULL,S_PAIN_RAISE4,0,0}, // S_PAIN_RAISE3
909 {SPR_PAIN,9,8,NULL,S_PAIN_RAISE5,0,0}, // S_PAIN_RAISE4
910 {SPR_PAIN,8,8,NULL,S_PAIN_RAISE6,0,0}, // S_PAIN_RAISE5
911 {SPR_PAIN,7,8,NULL,S_PAIN_RUN1,0,0}, // S_PAIN_RAISE6
912 {SPR_SSWV,0,10,A_Look,S_SSWV_STND2,0,0}, // S_SSWV_STND
913 {SPR_SSWV,1,10,A_Look,S_SSWV_STND,0,0}, // S_SSWV_STND2
914 {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN2,0,0}, // S_SSWV_RUN1
915 {SPR_SSWV,0,3,A_Chase,S_SSWV_RUN3,0,0}, // S_SSWV_RUN2
916 {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN4,0,0}, // S_SSWV_RUN3
917 {SPR_SSWV,1,3,A_Chase,S_SSWV_RUN5,0,0}, // S_SSWV_RUN4
918 {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN6,0,0}, // S_SSWV_RUN5
919 {SPR_SSWV,2,3,A_Chase,S_SSWV_RUN7,0,0}, // S_SSWV_RUN6
920 {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN8,0,0}, // S_SSWV_RUN7
921 {SPR_SSWV,3,3,A_Chase,S_SSWV_RUN1,0,0}, // S_SSWV_RUN8
922 {SPR_SSWV,4,10,A_FaceTarget,S_SSWV_ATK2,0,0}, // S_SSWV_ATK1
923 {SPR_SSWV,5,10,A_FaceTarget,S_SSWV_ATK3,0,0}, // S_SSWV_ATK2
924 {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK4,0,0}, // S_SSWV_ATK3
925 {SPR_SSWV,5,6,A_FaceTarget,S_SSWV_ATK5,0,0}, // S_SSWV_ATK4
926 {SPR_SSWV,32774,4,A_CPosAttack,S_SSWV_ATK6,0,0}, // S_SSWV_ATK5
927 {SPR_SSWV,5,1,A_CPosRefire,S_SSWV_ATK2,0,0}, // S_SSWV_ATK6
928 {SPR_SSWV,7,3,NULL,S_SSWV_PAIN2,0,0}, // S_SSWV_PAIN
929 {SPR_SSWV,7,3,A_Pain,S_SSWV_RUN1,0,0}, // S_SSWV_PAIN2
930 {SPR_SSWV,8,5,NULL,S_SSWV_DIE2,0,0}, // S_SSWV_DIE1
931 {SPR_SSWV,9,5,A_Scream,S_SSWV_DIE3,0,0}, // S_SSWV_DIE2
932 {SPR_SSWV,10,5,A_Fall,S_SSWV_DIE4,0,0}, // S_SSWV_DIE3
933 {SPR_SSWV,11,5,NULL,S_SSWV_DIE5,0,0}, // S_SSWV_DIE4
934 {SPR_SSWV,12,-1,NULL,S_NULL,0,0}, // S_SSWV_DIE5
935 {SPR_SSWV,13,5,NULL,S_SSWV_XDIE2,0,0}, // S_SSWV_XDIE1
936 {SPR_SSWV,14,5,A_XScream,S_SSWV_XDIE3,0,0}, // S_SSWV_XDIE2
937 {SPR_SSWV,15,5,A_Fall,S_SSWV_XDIE4,0,0}, // S_SSWV_XDIE3
938 {SPR_SSWV,16,5,NULL,S_SSWV_XDIE5,0,0}, // S_SSWV_XDIE4
939 {SPR_SSWV,17,5,NULL,S_SSWV_XDIE6,0,0}, // S_SSWV_XDIE5
940 {SPR_SSWV,18,5,NULL,S_SSWV_XDIE7,0,0}, // S_SSWV_XDIE6
941 {SPR_SSWV,19,5,NULL,S_SSWV_XDIE8,0,0}, // S_SSWV_XDIE7
942 {SPR_SSWV,20,5,NULL,S_SSWV_XDIE9,0,0}, // S_SSWV_XDIE8
943 {SPR_SSWV,21,-1,NULL,S_NULL,0,0}, // S_SSWV_XDIE9
944 {SPR_SSWV,12,5,NULL,S_SSWV_RAISE2,0,0}, // S_SSWV_RAISE1
945 {SPR_SSWV,11,5,NULL,S_SSWV_RAISE3,0,0}, // S_SSWV_RAISE2
946 {SPR_SSWV,10,5,NULL,S_SSWV_RAISE4,0,0}, // S_SSWV_RAISE3
947 {SPR_SSWV,9,5,NULL,S_SSWV_RAISE5,0,0}, // S_SSWV_RAISE4
948 {SPR_SSWV,8,5,NULL,S_SSWV_RUN1,0,0}, // S_SSWV_RAISE5
949 {SPR_KEEN,0,-1,NULL,S_KEENSTND,0,0}, // S_KEENSTND
950 {SPR_KEEN,0,6,NULL,S_COMMKEEN2,0,0}, // S_COMMKEEN
951 {SPR_KEEN,1,6,NULL,S_COMMKEEN3,0,0}, // S_COMMKEEN2
952 {SPR_KEEN,2,6,A_Scream,S_COMMKEEN4,0,0}, // S_COMMKEEN3
953 {SPR_KEEN,3,6,NULL,S_COMMKEEN5,0,0}, // S_COMMKEEN4
954 {SPR_KEEN,4,6,NULL,S_COMMKEEN6,0,0}, // S_COMMKEEN5
955 {SPR_KEEN,5,6,NULL,S_COMMKEEN7,0,0}, // S_COMMKEEN6
956 {SPR_KEEN,6,6,NULL,S_COMMKEEN8,0,0}, // S_COMMKEEN7
957 {SPR_KEEN,7,6,NULL,S_COMMKEEN9,0,0}, // S_COMMKEEN8
958 {SPR_KEEN,8,6,NULL,S_COMMKEEN10,0,0}, // S_COMMKEEN9
959 {SPR_KEEN,9,6,NULL,S_COMMKEEN11,0,0}, // S_COMMKEEN10
960 {SPR_KEEN,10,6,A_KeenDie,S_COMMKEEN12,0,0},// S_COMMKEEN11
961 {SPR_KEEN,11,-1,NULL,S_NULL,0,0}, // S_COMMKEEN12
962 {SPR_KEEN,12,4,NULL,S_KEENPAIN2,0,0}, // S_KEENPAIN
963 {SPR_KEEN,12,8,A_Pain,S_KEENSTND,0,0}, // S_KEENPAIN2
964 {SPR_BBRN,0,-1,NULL,S_NULL,0,0}, // S_BRAIN
965 {SPR_BBRN,1,36,A_BrainPain,S_BRAIN,0,0}, // S_BRAIN_PAIN
966 {SPR_BBRN,0,100,A_BrainScream,S_BRAIN_DIE2,0,0}, // S_BRAIN_DIE1
967 {SPR_BBRN,0,10,NULL,S_BRAIN_DIE3,0,0}, // S_BRAIN_DIE2
968 {SPR_BBRN,0,10,NULL,S_BRAIN_DIE4,0,0}, // S_BRAIN_DIE3
969 {SPR_BBRN,0,-1,A_BrainDie,S_NULL,0,0}, // S_BRAIN_DIE4
970 {SPR_SSWV,0,10,A_Look,S_BRAINEYE,0,0}, // S_BRAINEYE
971 {SPR_SSWV,0,181,A_BrainAwake,S_BRAINEYE1,0,0}, // S_BRAINEYESEE
972 {SPR_SSWV,0,150,A_BrainSpit,S_BRAINEYE1,0,0}, // S_BRAINEYE1
973 {SPR_BOSF,32768,3,A_SpawnSound,S_SPAWN2,0,0}, // S_SPAWN1
974 {SPR_BOSF,32769,3,A_SpawnFly,S_SPAWN3,0,0}, // S_SPAWN2
975 {SPR_BOSF,32770,3,A_SpawnFly,S_SPAWN4,0,0}, // S_SPAWN3
976 {SPR_BOSF,32771,3,A_SpawnFly,S_SPAWN1,0,0}, // S_SPAWN4
977 {SPR_FIRE,32768,4,A_Fire,S_SPAWNFIRE2,0,0}, // S_SPAWNFIRE1
978 {SPR_FIRE,32769,4,A_Fire,S_SPAWNFIRE3,0,0}, // S_SPAWNFIRE2
979 {SPR_FIRE,32770,4,A_Fire,S_SPAWNFIRE4,0,0}, // S_SPAWNFIRE3
980 {SPR_FIRE,32771,4,A_Fire,S_SPAWNFIRE5,0,0}, // S_SPAWNFIRE4
981 {SPR_FIRE,32772,4,A_Fire,S_SPAWNFIRE6,0,0}, // S_SPAWNFIRE5
982 {SPR_FIRE,32773,4,A_Fire,S_SPAWNFIRE7,0,0}, // S_SPAWNFIRE6
983 {SPR_FIRE,32774,4,A_Fire,S_SPAWNFIRE8,0,0}, // S_SPAWNFIRE7
984 {SPR_FIRE,32775,4,A_Fire,S_NULL,0,0}, // S_SPAWNFIRE8
985 {SPR_MISL,32769,10,NULL,S_BRAINEXPLODE2,0,0}, // S_BRAINEXPLODE1
986 {SPR_MISL,32770,10,NULL,S_BRAINEXPLODE3,0,0}, // S_BRAINEXPLODE2
987 {SPR_MISL,32771,10,A_BrainExplode,S_NULL,0,0}, // S_BRAINEXPLODE3
988 {SPR_ARM1,0,6,NULL,S_ARM1A,0,0}, // S_ARM1
989 {SPR_ARM1,32769,7,NULL,S_ARM1,0,0}, // S_ARM1A
990 {SPR_ARM2,0,6,NULL,S_ARM2A,0,0}, // S_ARM2
991 {SPR_ARM2,32769,6,NULL,S_ARM2,0,0}, // S_ARM2A
992 {SPR_BAR1,0,6,NULL,S_BAR2,0,0}, // S_BAR1
993 {SPR_BAR1,1,6,NULL,S_BAR1,0,0}, // S_BAR2
994 {SPR_BEXP,32768,5,NULL,S_BEXP2,0,0}, // S_BEXP
995 {SPR_BEXP,32769,5,A_Scream,S_BEXP3,0,0}, // S_BEXP2
996 {SPR_BEXP,32770,5,NULL,S_BEXP4,0,0}, // S_BEXP3
997 {SPR_BEXP,32771,10,A_Explode,S_BEXP5,0,0}, // S_BEXP4
998 {SPR_BEXP,32772,10,NULL,S_NULL,0,0}, // S_BEXP5
999 {SPR_FCAN,32768,4,NULL,S_BBAR2,0,0}, // S_BBAR1
1000 {SPR_FCAN,32769,4,NULL,S_BBAR3,0,0}, // S_BBAR2
1001 {SPR_FCAN,32770,4,NULL,S_BBAR1,0,0}, // S_BBAR3
1002 {SPR_BON1,0,6,NULL,S_BON1A,0,0}, // S_BON1
1003 {SPR_BON1,1,6,NULL,S_BON1B,0,0}, // S_BON1A
1004 {SPR_BON1,2,6,NULL,S_BON1C,0,0}, // S_BON1B
1005 {SPR_BON1,3,6,NULL,S_BON1D,0,0}, // S_BON1C
1006 {SPR_BON1,2,6,NULL,S_BON1E,0,0}, // S_BON1D
1007 {SPR_BON1,1,6,NULL,S_BON1,0,0}, // S_BON1E
1008 {SPR_BON2,0,6,NULL,S_BON2A,0,0}, // S_BON2
1009 {SPR_BON2,1,6,NULL,S_BON2B,0,0}, // S_BON2A
1010 {SPR_BON2,2,6,NULL,S_BON2C,0,0}, // S_BON2B
1011 {SPR_BON2,3,6,NULL,S_BON2D,0,0}, // S_BON2C
1012 {SPR_BON2,2,6,NULL,S_BON2E,0,0}, // S_BON2D
1013 {SPR_BON2,1,6,NULL,S_BON2,0,0}, // S_BON2E
1014 {SPR_BKEY,0,10,NULL,S_BKEY2,0,0}, // S_BKEY
1015 {SPR_BKEY,32769,10,NULL,S_BKEY,0,0}, // S_BKEY2
1016 {SPR_RKEY,0,10,NULL,S_RKEY2,0,0}, // S_RKEY
1017 {SPR_RKEY,32769,10,NULL,S_RKEY,0,0}, // S_RKEY2
1018 {SPR_YKEY,0,10,NULL,S_YKEY2,0,0}, // S_YKEY
1019 {SPR_YKEY,32769,10,NULL,S_YKEY,0,0}, // S_YKEY2
1020 {SPR_BSKU,0,10,NULL,S_BSKULL2,0,0}, // S_BSKULL
1021 {SPR_BSKU,32769,10,NULL,S_BSKULL,0,0}, // S_BSKULL2
1022 {SPR_RSKU,0,10,NULL,S_RSKULL2,0,0}, // S_RSKULL
1023 {SPR_RSKU,32769,10,NULL,S_RSKULL,0,0}, // S_RSKULL2
1024 {SPR_YSKU,0,10,NULL,S_YSKULL2,0,0}, // S_YSKULL
1025 {SPR_YSKU,32769,10,NULL,S_YSKULL,0,0}, // S_YSKULL2
1026 {SPR_STIM,0,-1,NULL,S_NULL,0,0}, // S_STIM
1027 {SPR_MEDI,0,-1,NULL,S_NULL,0,0}, // S_MEDI
1028 {SPR_SOUL,32768,6,NULL,S_SOUL2,0,0}, // S_SOUL
1029 {SPR_SOUL,32769,6,NULL,S_SOUL3,0,0}, // S_SOUL2
1030 {SPR_SOUL,32770,6,NULL,S_SOUL4,0,0}, // S_SOUL3
1031 {SPR_SOUL,32771,6,NULL,S_SOUL5,0,0}, // S_SOUL4
1032 {SPR_SOUL,32770,6,NULL,S_SOUL6,0,0}, // S_SOUL5
1033 {SPR_SOUL,32769,6,NULL,S_SOUL,0,0}, // S_SOUL6
1034 {SPR_PINV,32768,6,NULL,S_PINV2,0,0}, // S_PINV
1035 {SPR_PINV,32769,6,NULL,S_PINV3,0,0}, // S_PINV2
1036 {SPR_PINV,32770,6,NULL,S_PINV4,0,0}, // S_PINV3
1037 {SPR_PINV,32771,6,NULL,S_PINV,0,0}, // S_PINV4
1038 {SPR_PSTR,32768,-1,NULL,S_NULL,0,0}, // S_PSTR
1039 {SPR_PINS,32768,6,NULL,S_PINS2,0,0}, // S_PINS
1040 {SPR_PINS,32769,6,NULL,S_PINS3,0,0}, // S_PINS2
1041 {SPR_PINS,32770,6,NULL,S_PINS4,0,0}, // S_PINS3
1042 {SPR_PINS,32771,6,NULL,S_PINS,0,0}, // S_PINS4
1043 {SPR_MEGA,32768,6,NULL,S_MEGA2,0,0}, // S_MEGA
1044 {SPR_MEGA,32769,6,NULL,S_MEGA3,0,0}, // S_MEGA2
1045 {SPR_MEGA,32770,6,NULL,S_MEGA4,0,0}, // S_MEGA3
1046 {SPR_MEGA,32771,6,NULL,S_MEGA,0,0}, // S_MEGA4
1047 {SPR_SUIT,32768,-1,NULL,S_NULL,0,0}, // S_SUIT
1048 {SPR_PMAP,32768,6,NULL,S_PMAP2,0,0}, // S_PMAP
1049 {SPR_PMAP,32769,6,NULL,S_PMAP3,0,0}, // S_PMAP2
1050 {SPR_PMAP,32770,6,NULL,S_PMAP4,0,0}, // S_PMAP3
1051 {SPR_PMAP,32771,6,NULL,S_PMAP5,0,0}, // S_PMAP4
1052 {SPR_PMAP,32770,6,NULL,S_PMAP6,0,0}, // S_PMAP5
1053 {SPR_PMAP,32769,6,NULL,S_PMAP,0,0}, // S_PMAP6
1054 {SPR_PVIS,32768,6,NULL,S_PVIS2,0,0}, // S_PVIS
1055 {SPR_PVIS,1,6,NULL,S_PVIS,0,0}, // S_PVIS2
1056 {SPR_CLIP,0,-1,NULL,S_NULL,0,0}, // S_CLIP
1057 {SPR_AMMO,0,-1,NULL,S_NULL,0,0}, // S_AMMO
1058 {SPR_ROCK,0,-1,NULL,S_NULL,0,0}, // S_ROCK
1059 {SPR_BROK,0,-1,NULL,S_NULL,0,0}, // S_BROK
1060 {SPR_CELL,0,-1,NULL,S_NULL,0,0}, // S_CELL
1061 {SPR_CELP,0,-1,NULL,S_NULL,0,0}, // S_CELP
1062 {SPR_SHEL,0,-1,NULL,S_NULL,0,0}, // S_SHEL
1063 {SPR_SBOX,0,-1,NULL,S_NULL,0,0}, // S_SBOX
1064 {SPR_BPAK,0,-1,NULL,S_NULL,0,0}, // S_BPAK
1065 {SPR_BFUG,0,-1,NULL,S_NULL,0,0}, // S_BFUG
1066 {SPR_MGUN,0,-1,NULL,S_NULL,0,0}, // S_MGUN
1067 {SPR_CSAW,0,-1,NULL,S_NULL,0,0}, // S_CSAW
1068 {SPR_LAUN,0,-1,NULL,S_NULL,0,0}, // S_LAUN
1069 {SPR_PLAS,0,-1,NULL,S_NULL,0,0}, // S_PLAS
1070 {SPR_SHOT,0,-1,NULL,S_NULL,0,0}, // S_SHOT
1071 {SPR_SGN2,0,-1,NULL,S_NULL,0,0}, // S_SHOT2
1072 {SPR_COLU,32768,-1,NULL,S_NULL,0,0}, // S_COLU
1073 {SPR_SMT2,0,-1,NULL,S_NULL,0,0}, // S_STALAG
1074 {SPR_GOR1,0,10,NULL,S_BLOODYTWITCH2,0,0}, // S_BLOODYTWITCH
1075 {SPR_GOR1,1,15,NULL,S_BLOODYTWITCH3,0,0}, // S_BLOODYTWITCH2
1076 {SPR_GOR1,2,8,NULL,S_BLOODYTWITCH4,0,0}, // S_BLOODYTWITCH3
1077 {SPR_GOR1,1,6,NULL,S_BLOODYTWITCH,0,0}, // S_BLOODYTWITCH4
1078 {SPR_PLAY,13,-1,NULL,S_NULL,0,0}, // S_DEADTORSO
1079 {SPR_PLAY,18,-1,NULL,S_NULL,0,0}, // S_DEADBOTTOM
1080 {SPR_POL2,0,-1,NULL,S_NULL,0,0}, // S_HEADSONSTICK
1081 {SPR_POL5,0,-1,NULL,S_NULL,0,0}, // S_GIBS
1082 {SPR_POL4,0,-1,NULL,S_NULL,0,0}, // S_HEADONASTICK
1083 {SPR_POL3,32768,6,NULL,S_HEADCANDLES2,0,0}, // S_HEADCANDLES
1084 {SPR_POL3,32769,6,NULL,S_HEADCANDLES,0,0}, // S_HEADCANDLES2
1085 {SPR_POL1,0,-1,NULL,S_NULL,0,0}, // S_DEADSTICK
1086 {SPR_POL6,0,6,NULL,S_LIVESTICK2,0,0}, // S_LIVESTICK
1087 {SPR_POL6,1,8,NULL,S_LIVESTICK,0,0}, // S_LIVESTICK2
1088 {SPR_GOR2,0,-1,NULL,S_NULL,0,0}, // S_MEAT2
1089 {SPR_GOR3,0,-1,NULL,S_NULL,0,0}, // S_MEAT3
1090 {SPR_GOR4,0,-1,NULL,S_NULL,0,0}, // S_MEAT4
1091 {SPR_GOR5,0,-1,NULL,S_NULL,0,0}, // S_MEAT5
1092 {SPR_SMIT,0,-1,NULL,S_NULL,0,0}, // S_STALAGTITE
1093 {SPR_COL1,0,-1,NULL,S_NULL,0,0}, // S_TALLGRNCOL
1094 {SPR_COL2,0,-1,NULL,S_NULL,0,0}, // S_SHRTGRNCOL
1095 {SPR_COL3,0,-1,NULL,S_NULL,0,0}, // S_TALLREDCOL
1096 {SPR_COL4,0,-1,NULL,S_NULL,0,0}, // S_SHRTREDCOL
1097 {SPR_CAND,32768,-1,NULL,S_NULL,0,0}, // S_CANDLESTIK
1098 {SPR_CBRA,32768,-1,NULL,S_NULL,0,0}, // S_CANDELABRA
1099 {SPR_COL6,0,-1,NULL,S_NULL,0,0}, // S_SKULLCOL
1100 {SPR_TRE1,0,-1,NULL,S_NULL,0,0}, // S_TORCHTREE
1101 {SPR_TRE2,0,-1,NULL,S_NULL,0,0}, // S_BIGTREE
1102 {SPR_ELEC,0,-1,NULL,S_NULL,0,0}, // S_TECHPILLAR
1103 {SPR_CEYE,32768,6,NULL,S_EVILEYE2,0,0}, // S_EVILEYE
1104 {SPR_CEYE,32769,6,NULL,S_EVILEYE3,0,0}, // S_EVILEYE2
1105 {SPR_CEYE,32770,6,NULL,S_EVILEYE4,0,0}, // S_EVILEYE3
1106 {SPR_CEYE,32769,6,NULL,S_EVILEYE,0,0}, // S_EVILEYE4
1107 {SPR_FSKU,32768,6,NULL,S_FLOATSKULL2,0,0}, // S_FLOATSKULL
1108 {SPR_FSKU,32769,6,NULL,S_FLOATSKULL3,0,0}, // S_FLOATSKULL2
1109 {SPR_FSKU,32770,6,NULL,S_FLOATSKULL,0,0}, // S_FLOATSKULL3
1110 {SPR_COL5,0,14,NULL,S_HEARTCOL2,0,0}, // S_HEARTCOL
1111 {SPR_COL5,1,14,NULL,S_HEARTCOL,0,0}, // S_HEARTCOL2
1112 {SPR_TBLU,32768,4,NULL,S_BLUETORCH2,0,0}, // S_BLUETORCH
1113 {SPR_TBLU,32769,4,NULL,S_BLUETORCH3,0,0}, // S_BLUETORCH2
1114 {SPR_TBLU,32770,4,NULL,S_BLUETORCH4,0,0}, // S_BLUETORCH3
1115 {SPR_TBLU,32771,4,NULL,S_BLUETORCH,0,0}, // S_BLUETORCH4
1116 {SPR_TGRN,32768,4,NULL,S_GREENTORCH2,0,0}, // S_GREENTORCH
1117 {SPR_TGRN,32769,4,NULL,S_GREENTORCH3,0,0}, // S_GREENTORCH2
1118 {SPR_TGRN,32770,4,NULL,S_GREENTORCH4,0,0}, // S_GREENTORCH3
1119 {SPR_TGRN,32771,4,NULL,S_GREENTORCH,0,0}, // S_GREENTORCH4
1120 {SPR_TRED,32768,4,NULL,S_REDTORCH2,0,0}, // S_REDTORCH
1121 {SPR_TRED,32769,4,NULL,S_REDTORCH3,0,0}, // S_REDTORCH2
1122 {SPR_TRED,32770,4,NULL,S_REDTORCH4,0,0}, // S_REDTORCH3
1123 {SPR_TRED,32771,4,NULL,S_REDTORCH,0,0}, // S_REDTORCH4
1124 {SPR_SMBT,32768,4,NULL,S_BTORCHSHRT2,0,0}, // S_BTORCHSHRT
1125 {SPR_SMBT,32769,4,NULL,S_BTORCHSHRT3,0,0}, // S_BTORCHSHRT2
1126 {SPR_SMBT,32770,4,NULL,S_BTORCHSHRT4,0,0}, // S_BTORCHSHRT3
1127 {SPR_SMBT,32771,4,NULL,S_BTORCHSHRT,0,0}, // S_BTORCHSHRT4
1128 {SPR_SMGT,32768,4,NULL,S_GTORCHSHRT2,0,0}, // S_GTORCHSHRT
1129 {SPR_SMGT,32769,4,NULL,S_GTORCHSHRT3,0,0}, // S_GTORCHSHRT2
1130 {SPR_SMGT,32770,4,NULL,S_GTORCHSHRT4,0,0}, // S_GTORCHSHRT3
1131 {SPR_SMGT,32771,4,NULL,S_GTORCHSHRT,0,0}, // S_GTORCHSHRT4
1132 {SPR_SMRT,32768,4,NULL,S_RTORCHSHRT2,0,0}, // S_RTORCHSHRT
1133 {SPR_SMRT,32769,4,NULL,S_RTORCHSHRT3,0,0}, // S_RTORCHSHRT2
1134 {SPR_SMRT,32770,4,NULL,S_RTORCHSHRT4,0,0}, // S_RTORCHSHRT3
1135 {SPR_SMRT,32771,4,NULL,S_RTORCHSHRT,0,0}, // S_RTORCHSHRT4
1136 {SPR_HDB1,0,-1,NULL,S_NULL,0,0}, // S_HANGNOGUTS
1137 {SPR_HDB2,0,-1,NULL,S_NULL,0,0}, // S_HANGBNOBRAIN
1138 {SPR_HDB3,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKDN
1139 {SPR_HDB4,0,-1,NULL,S_NULL,0,0}, // S_HANGTSKULL
1140 {SPR_HDB5,0,-1,NULL,S_NULL,0,0}, // S_HANGTLOOKUP
1141 {SPR_HDB6,0,-1,NULL,S_NULL,0,0}, // S_HANGTNOBRAIN
1142 {SPR_POB1,0,-1,NULL,S_NULL,0,0}, // S_COLONGIBS
1143 {SPR_POB2,0,-1,NULL,S_NULL,0,0}, // S_SMALLPOOL
1144 {SPR_BRS1,0,-1,NULL,S_NULL,0,0}, // S_BRAINSTEM
1145 {SPR_TLMP,32768,4,NULL,S_TECHLAMP2,0,0}, // S_TECHLAMP
1146 {SPR_TLMP,32769,4,NULL,S_TECHLAMP3,0,0}, // S_TECHLAMP2
1147 {SPR_TLMP,32770,4,NULL,S_TECHLAMP4,0,0}, // S_TECHLAMP3
1148 {SPR_TLMP,32771,4,NULL,S_TECHLAMP,0,0}, // S_TECHLAMP4
1149 {SPR_TLP2,32768,4,NULL,S_TECH2LAMP2,0,0}, // S_TECH2LAMP
1150 {SPR_TLP2,32769,4,NULL,S_TECH2LAMP3,0,0}, // S_TECH2LAMP2
1151 {SPR_TLP2,32770,4,NULL,S_TECH2LAMP4,0,0}, // S_TECH2LAMP3
1152 {SPR_TLP2,32771,4,NULL,S_TECH2LAMP,0,0}, // S_TECH2LAMP4
1153 {SPR_TNT1,0,-1,NULL,S_TNT1,0,0}, // S_TNT1 // phares 3/8/98
1155 // killough 8/9/98: grenade
1156 {SPR_MISL,32768,1000,A_Die,S_GRENADE,0,0}, // S_GRENADE
1158 // killough 8/10/98: variable damage explosion
1159 {SPR_MISL,32769,4,A_Scream,S_DETONATE2,0,0}, // S_DETONATE
1160 {SPR_MISL,32770,6,A_Detonate,S_DETONATE3,0,0}, // S_DETONATE2
1161 {SPR_MISL,32771,10,NULL,S_NULL,0,0}, // S_DETONATE3
1163 #ifdef DOGS
1164 // killough 7/19/98: Marine's best friend :)
1165 {SPR_DOGS,0,10,A_Look,S_DOGS_STND2,0,0}, // S_DOGS_STND
1166 {SPR_DOGS,1,10,A_Look,S_DOGS_STND,0,0}, // S_DOGS_STND2
1167 {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN2,0,0}, // S_DOGS_RUN1
1168 {SPR_DOGS,0,2,A_Chase,S_DOGS_RUN3,0,0}, // S_DOGS_RUN2
1169 {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN4,0,0}, // S_DOGS_RUN3
1170 {SPR_DOGS,1,2,A_Chase,S_DOGS_RUN5,0,0}, // S_DOGS_RUN4
1171 {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN6,0,0}, // S_DOGS_RUN5
1172 {SPR_DOGS,2,2,A_Chase,S_DOGS_RUN7,0,0}, // S_DOGS_RUN6
1173 {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN8,0,0}, // S_DOGS_RUN7
1174 {SPR_DOGS,3,2,A_Chase,S_DOGS_RUN1,0,0}, // S_DOGS_RUN8
1175 {SPR_DOGS,4,8,A_FaceTarget,S_DOGS_ATK2,0,0}, // S_DOGS_ATK1
1176 {SPR_DOGS,5,8,A_FaceTarget,S_DOGS_ATK3,0,0}, // S_DOGS_ATK2
1177 {SPR_DOGS,6,8,A_SargAttack,S_DOGS_RUN1,0,0}, // S_DOGS_ATK3
1178 {SPR_DOGS,7,2,NULL,S_DOGS_PAIN2,0,0}, // S_DOGS_PAIN
1179 {SPR_DOGS,7,2,A_Pain,S_DOGS_RUN1,0,0}, // S_DOGS_PAIN2
1180 {SPR_DOGS,8,8,NULL,S_DOGS_DIE2,0,0}, // S_DOGS_DIE1
1181 {SPR_DOGS,9,8,A_Scream,S_DOGS_DIE3,0,0}, // S_DOGS_DIE2
1182 {SPR_DOGS,10,4,NULL,S_DOGS_DIE4,0,0}, // S_DOGS_DIE3
1183 {SPR_DOGS,11,4,A_Fall,S_DOGS_DIE5,0,0}, // S_DOGS_DIE4
1184 {SPR_DOGS,12,4,NULL,S_DOGS_DIE6,0,0}, // S_DOGS_DIE5
1185 {SPR_DOGS,13,-1,NULL,S_NULL,0,0}, // S_DOGS_DIE6
1186 {SPR_DOGS,13,5,NULL,S_DOGS_RAISE2,0,0}, // S_DOGS_RAISE1
1187 {SPR_DOGS,12,5,NULL,S_DOGS_RAISE3,0,0}, // S_DOGS_RAISE2
1188 {SPR_DOGS,11,5,NULL,S_DOGS_RAISE4,0,0}, // S_DOGS_RAISE3
1189 {SPR_DOGS,10,5,NULL,S_DOGS_RAISE5,0,0}, // S_DOGS_RAISE4
1190 {SPR_DOGS,9,5,NULL,S_DOGS_RAISE6,0,0}, // S_DOGS_RAISE5
1191 {SPR_DOGS,8,5,NULL,S_DOGS_RUN1,0,0}, // S_DOGS_RAISE6
1192 #endif
1194 // killough 10/98: mushroom effect
1195 {SPR_MISL,32769,8,A_Mushroom,S_EXPLODE2,0,0}, // S_MUSHROOM
1198 // ********************************************************************
1199 // Object "Thing" definitions
1200 // ********************************************************************
1201 // Now we get to the actual objects and their characteristics. If
1202 // you've seen Dehacked, much of this is where the Bits are set,
1203 // commented below as "flags", as well as where you wire in which
1204 // frames are the beginning frames for near and far attack, death,
1205 // and such. Sounds are hooked in here too, as well as how much
1206 // mass, speed and so forth a Thing has. Everything you ever wanted
1207 // to know...
1209 // Like all this other stuff, the MT_* entries are enumerated in info.h
1211 // Note that these are all just indices of the elements involved, and
1212 // not real pointers to them. For example, the player's death sequence
1213 // is S_PLAY_DIE1, which just evaluates to the index in the states[]
1214 // array above, which actually knows what happens then and what the
1215 // sprite looks like, if it makes noise or not, etc.
1217 // Additional comments about each of the entries are located in info.h
1218 // next to the mobjinfo_t structure definition.
1220 // This goes on for the next 3000+ lines...
1222 mobjinfo_t mobjinfo[NUMMOBJTYPES] = {
1223 { // MT_PLAYER
1224 -1, // doomednum
1225 S_PLAY, // spawnstate
1226 100, // spawnhealth
1227 S_PLAY_RUN1, // seestate
1228 sfx_None, // seesound
1229 0, // reactiontime
1230 sfx_None, // attacksound
1231 S_PLAY_PAIN, // painstate
1232 255, // painchance
1233 sfx_plpain, // painsound
1234 S_NULL, // meleestate
1235 S_PLAY_ATK1, // missilestate
1236 S_PLAY_DIE1, // deathstate
1237 S_PLAY_XDIE1, // xdeathstate
1238 sfx_pldeth, // deathsound
1239 0, // speed
1240 16*FRACUNIT, // radius
1241 56*FRACUNIT, // height
1242 100, // mass
1243 0, // damage
1244 sfx_None, // activesound
1245 MF_SOLID|MF_SHOOTABLE|MF_DROPOFF|MF_PICKUP|MF_NOTDMATCH, // flags
1246 S_NULL // raisestate
1249 { // MT_POSSESSED
1250 3004, // doomednum
1251 S_POSS_STND, // spawnstate
1252 20, // spawnhealth
1253 S_POSS_RUN1, // seestate
1254 sfx_posit1, // seesound
1255 8, // reactiontime
1256 sfx_pistol, // attacksound
1257 S_POSS_PAIN, // painstate
1258 200, // painchance
1259 sfx_popain, // painsound
1260 0, // meleestate
1261 S_POSS_ATK1, // missilestate
1262 S_POSS_DIE1, // deathstate
1263 S_POSS_XDIE1, // xdeathstate
1264 sfx_podth1, // deathsound
1265 8, // speed
1266 20*FRACUNIT, // radius
1267 56*FRACUNIT, // height
1268 100, // mass
1269 0, // damage
1270 sfx_posact, // activesound
1271 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1272 S_POSS_RAISE1 // raisestate
1275 { // MT_SHOTGUY
1276 9, // doomednum
1277 S_SPOS_STND, // spawnstate
1278 30, // spawnhealth
1279 S_SPOS_RUN1, // seestate
1280 sfx_posit2, // seesound
1281 8, // reactiontime
1282 0, // attacksound
1283 S_SPOS_PAIN, // painstate
1284 170, // painchance
1285 sfx_popain, // painsound
1286 0, // meleestate
1287 S_SPOS_ATK1, // missilestate
1288 S_SPOS_DIE1, // deathstate
1289 S_SPOS_XDIE1, // xdeathstate
1290 sfx_podth2, // deathsound
1291 8, // speed
1292 20*FRACUNIT, // radius
1293 56*FRACUNIT, // height
1294 100, // mass
1295 0, // damage
1296 sfx_posact, // activesound
1297 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1298 S_SPOS_RAISE1 // raisestate
1301 { // MT_VILE
1302 64, // doomednum
1303 S_VILE_STND, // spawnstate
1304 700, // spawnhealth
1305 S_VILE_RUN1, // seestate
1306 sfx_vilsit, // seesound
1307 8, // reactiontime
1308 0, // attacksound
1309 S_VILE_PAIN, // painstate
1310 10, // painchance
1311 sfx_vipain, // painsound
1312 0, // meleestate
1313 S_VILE_ATK1, // missilestate
1314 S_VILE_DIE1, // deathstate
1315 S_NULL, // xdeathstate
1316 sfx_vildth, // deathsound
1317 15, // speed
1318 20*FRACUNIT, // radius
1319 56*FRACUNIT, // height
1320 500, // mass
1321 0, // damage
1322 sfx_vilact, // activesound
1323 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1324 S_NULL // raisestate
1327 { // MT_FIRE
1328 -1, // doomednum
1329 S_FIRE1, // spawnstate
1330 1000, // spawnhealth
1331 S_NULL, // seestate
1332 sfx_None, // seesound
1333 8, // reactiontime
1334 sfx_None, // attacksound
1335 S_NULL, // painstate
1336 0, // painchance
1337 sfx_None, // painsound
1338 S_NULL, // meleestate
1339 S_NULL, // missilestate
1340 S_NULL, // deathstate
1341 S_NULL, // xdeathstate
1342 sfx_None, // deathsound
1343 0, // speed
1344 20*FRACUNIT, // radius
1345 16*FRACUNIT, // height
1346 100, // mass
1347 0, // damage
1348 sfx_None, // activesound
1349 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // killough 2/21/98
1350 S_NULL // raisestate
1353 { // MT_UNDEAD
1354 66, // doomednum
1355 S_SKEL_STND, // spawnstate
1356 300, // spawnhealth
1357 S_SKEL_RUN1, // seestate
1358 sfx_skesit, // seesound
1359 8, // reactiontime
1360 0, // attacksound
1361 S_SKEL_PAIN, // painstate
1362 100, // painchance
1363 sfx_popain, // painsound
1364 S_SKEL_FIST1, // meleestate
1365 S_SKEL_MISS1, // missilestate
1366 S_SKEL_DIE1, // deathstate
1367 S_NULL, // xdeathstate
1368 sfx_skedth, // deathsound
1369 10, // speed
1370 20*FRACUNIT, // radius
1371 56*FRACUNIT, // height
1372 500, // mass
1373 0, // damage
1374 sfx_skeact, // activesound
1375 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1376 S_SKEL_RAISE1 // raisestate
1379 { // MT_TRACER
1380 -1, // doomednum
1381 S_TRACER, // spawnstate
1382 1000, // spawnhealth
1383 S_NULL, // seestate
1384 sfx_skeatk, // seesound
1385 8, // reactiontime
1386 sfx_None, // attacksound
1387 S_NULL, // painstate
1388 0, // painchance
1389 sfx_None, // painsound
1390 S_NULL, // meleestate
1391 S_NULL, // missilestate
1392 S_TRACEEXP1, // deathstate
1393 S_NULL, // xdeathstate
1394 sfx_barexp, // deathsound
1395 10*FRACUNIT, // speed
1396 11*FRACUNIT, // radius
1397 8*FRACUNIT, // height
1398 100, // mass
1399 10, // damage
1400 sfx_None, // activesound
1401 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
1402 S_NULL // raisestate
1405 { // MT_SMOKE
1406 -1, // doomednum
1407 S_SMOKE1, // spawnstate
1408 1000, // spawnhealth
1409 S_NULL, // seestate
1410 sfx_None, // seesound
1411 8, // reactiontime
1412 sfx_None, // attacksound
1413 S_NULL, // painstate
1414 0, // painchance
1415 sfx_None, // painsound
1416 S_NULL, // meleestate
1417 S_NULL, // missilestate
1418 S_NULL, // deathstate
1419 S_NULL, // xdeathstate
1420 sfx_None, // deathsound
1421 0, // speed
1422 20*FRACUNIT, // radius
1423 16*FRACUNIT, // height
1424 100, // mass
1425 0, // damage
1426 sfx_None, // activesound
1427 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
1428 S_NULL // raisestate
1431 { // MT_FATSO
1432 67, // doomednum
1433 S_FATT_STND, // spawnstate
1434 600, // spawnhealth
1435 S_FATT_RUN1, // seestate
1436 sfx_mansit, // seesound
1437 8, // reactiontime
1438 0, // attacksound
1439 S_FATT_PAIN, // painstate
1440 80, // painchance
1441 sfx_mnpain, // painsound
1442 0, // meleestate
1443 S_FATT_ATK1, // missilestate
1444 S_FATT_DIE1, // deathstate
1445 S_NULL, // xdeathstate
1446 sfx_mandth, // deathsound
1447 8, // speed
1448 48*FRACUNIT, // radius
1449 64*FRACUNIT, // height
1450 1000, // mass
1451 0, // damage
1452 sfx_posact, // activesound
1453 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1454 S_FATT_RAISE1 // raisestate
1457 { // MT_FATSHOT
1458 -1, // doomednum
1459 S_FATSHOT1, // spawnstate
1460 1000, // spawnhealth
1461 S_NULL, // seestate
1462 sfx_firsht, // seesound
1463 8, // reactiontime
1464 sfx_None, // attacksound
1465 S_NULL, // painstate
1466 0, // painchance
1467 sfx_None, // painsound
1468 S_NULL, // meleestate
1469 S_NULL, // missilestate
1470 S_FATSHOTX1, // deathstate
1471 S_NULL, // xdeathstate
1472 sfx_firxpl, // deathsound
1473 20*FRACUNIT, // speed
1474 6*FRACUNIT, // radius
1475 8*FRACUNIT, // height
1476 100, // mass
1477 8, // damage
1478 sfx_None, // activesound
1479 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags \\ killough 2/21/98
1480 S_NULL // raisestate
1483 { // MT_CHAINGUY
1484 65, // doomednum
1485 S_CPOS_STND, // spawnstate
1486 70, // spawnhealth
1487 S_CPOS_RUN1, // seestate
1488 sfx_posit2, // seesound
1489 8, // reactiontime
1490 0, // attacksound
1491 S_CPOS_PAIN, // painstate
1492 170, // painchance
1493 sfx_popain, // painsound
1494 0, // meleestate
1495 S_CPOS_ATK1, // missilestate
1496 S_CPOS_DIE1, // deathstate
1497 S_CPOS_XDIE1, // xdeathstate
1498 sfx_podth2, // deathsound
1499 8, // speed
1500 20*FRACUNIT, // radius
1501 56*FRACUNIT, // height
1502 100, // mass
1503 0, // damage
1504 sfx_posact, // activesound
1505 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1506 S_CPOS_RAISE1 // raisestate
1509 { // MT_TROOP
1510 3001, // doomednum
1511 S_TROO_STND, // spawnstate
1512 60, // spawnhealth
1513 S_TROO_RUN1, // seestate
1514 sfx_bgsit1, // seesound
1515 8, // reactiontime
1516 0, // attacksound
1517 S_TROO_PAIN, // painstate
1518 200, // painchance
1519 sfx_popain, // painsound
1520 S_TROO_ATK1, // meleestate
1521 S_TROO_ATK1, // missilestate
1522 S_TROO_DIE1, // deathstate
1523 S_TROO_XDIE1, // xdeathstate
1524 sfx_bgdth1, // deathsound
1525 8, // speed
1526 20*FRACUNIT, // radius
1527 56*FRACUNIT, // height
1528 100, // mass
1529 0, // damage
1530 sfx_bgact, // activesound
1531 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // killough |MF_TRANSLUCENT, // flags // phares
1532 S_TROO_RAISE1 // raisestate
1535 { // MT_SERGEANT
1536 3002, // doomednum
1537 S_SARG_STND, // spawnstate
1538 150, // spawnhealth
1539 S_SARG_RUN1, // seestate
1540 sfx_sgtsit, // seesound
1541 8, // reactiontime
1542 sfx_sgtatk, // attacksound
1543 S_SARG_PAIN, // painstate
1544 180, // painchance
1545 sfx_dmpain, // painsound
1546 S_SARG_ATK1, // meleestate
1547 0, // missilestate
1548 S_SARG_DIE1, // deathstate
1549 S_NULL, // xdeathstate
1550 sfx_sgtdth, // deathsound
1551 10, // speed
1552 30*FRACUNIT, // radius
1553 56*FRACUNIT, // height
1554 400, // mass
1555 0, // damage
1556 sfx_dmact, // activesound
1557 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1558 S_SARG_RAISE1 // raisestate
1561 { // MT_SHADOWS
1562 58, // doomednum
1563 S_SARG_STND, // spawnstate
1564 150, // spawnhealth
1565 S_SARG_RUN1, // seestate
1566 sfx_sgtsit, // seesound
1567 8, // reactiontime
1568 sfx_sgtatk, // attacksound
1569 S_SARG_PAIN, // painstate
1570 180, // painchance
1571 sfx_dmpain, // painsound
1572 S_SARG_ATK1, // meleestate
1573 0, // missilestate
1574 S_SARG_DIE1, // deathstate
1575 S_NULL, // xdeathstate
1576 sfx_sgtdth, // deathsound
1577 10, // speed
1578 30*FRACUNIT, // radius
1579 56*FRACUNIT, // height
1580 400, // mass
1581 0, // damage
1582 sfx_dmact, // activesound
1583 MF_SOLID|MF_SHOOTABLE|MF_SHADOW|MF_COUNTKILL, // flags
1584 S_SARG_RAISE1 // raisestate
1587 { // MT_HEAD
1588 3005, // doomednum
1589 S_HEAD_STND, // spawnstate
1590 400, // spawnhealth
1591 S_HEAD_RUN1, // seestate
1592 sfx_cacsit, // seesound
1593 8, // reactiontime
1594 0, // attacksound
1595 S_HEAD_PAIN, // painstate
1596 128, // painchance
1597 sfx_dmpain, // painsound
1598 0, // meleestate
1599 S_HEAD_ATK1, // missilestate
1600 S_HEAD_DIE1, // deathstate
1601 S_NULL, // xdeathstate
1602 sfx_cacdth, // deathsound
1603 8, // speed
1604 31*FRACUNIT, // radius
1605 56*FRACUNIT, // height
1606 400, // mass
1607 0, // damage
1608 sfx_dmact, // activesound
1609 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1610 S_HEAD_RAISE1 // raisestate
1613 { // MT_BRUISER
1614 3003, // doomednum
1615 S_BOSS_STND, // spawnstate
1616 1000, // spawnhealth
1617 S_BOSS_RUN1, // seestate
1618 sfx_brssit, // seesound
1619 8, // reactiontime
1620 0, // attacksound
1621 S_BOSS_PAIN, // painstate
1622 50, // painchance
1623 sfx_dmpain, // painsound
1624 S_BOSS_ATK1, // meleestate
1625 S_BOSS_ATK1, // missilestate
1626 S_BOSS_DIE1, // deathstate
1627 S_NULL, // xdeathstate
1628 sfx_brsdth, // deathsound
1629 8, // speed
1630 24*FRACUNIT, // radius
1631 64*FRACUNIT, // height
1632 1000, // mass
1633 0, // damage
1634 sfx_dmact, // activesound
1635 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1636 S_BOSS_RAISE1 // raisestate
1639 { // MT_BRUISERSHOT
1640 -1, // doomednum
1641 S_BRBALL1, // spawnstate
1642 1000, // spawnhealth
1643 S_NULL, // seestate
1644 sfx_firsht, // seesound
1645 8, // reactiontime
1646 sfx_None, // attacksound
1647 S_NULL, // painstate
1648 0, // painchance
1649 sfx_None, // painsound
1650 S_NULL, // meleestate
1651 S_NULL, // missilestate
1652 S_BRBALLX1, // deathstate
1653 S_NULL, // xdeathstate
1654 sfx_firxpl, // deathsound
1655 15*FRACUNIT, // speed
1656 6*FRACUNIT, // radius
1657 8*FRACUNIT, // height
1658 100, // mass
1659 8, // damage
1660 sfx_None, // activesound
1661 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags killough 2/21/98
1662 S_NULL // raisestate
1665 { // MT_KNIGHT
1666 69, // doomednum
1667 S_BOS2_STND, // spawnstate
1668 500, // spawnhealth
1669 S_BOS2_RUN1, // seestate
1670 sfx_kntsit, // seesound
1671 8, // reactiontime
1672 0, // attacksound
1673 S_BOS2_PAIN, // painstate
1674 50, // painchance
1675 sfx_dmpain, // painsound
1676 S_BOS2_ATK1, // meleestate
1677 S_BOS2_ATK1, // missilestate
1678 S_BOS2_DIE1, // deathstate
1679 S_NULL, // xdeathstate
1680 sfx_kntdth, // deathsound
1681 8, // speed
1682 24*FRACUNIT, // radius
1683 64*FRACUNIT, // height
1684 1000, // mass
1685 0, // damage
1686 sfx_dmact, // activesound
1687 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1688 S_BOS2_RAISE1 // raisestate
1691 { // MT_SKULL
1692 3006, // doomednum
1693 S_SKULL_STND, // spawnstate
1694 100, // spawnhealth
1695 S_SKULL_RUN1, // seestate
1696 0, // seesound
1697 8, // reactiontime
1698 sfx_sklatk, // attacksound
1699 S_SKULL_PAIN, // painstate
1700 256, // painchance
1701 sfx_dmpain, // painsound
1702 0, // meleestate
1703 S_SKULL_ATK1, // missilestate
1704 S_SKULL_DIE1, // deathstate
1705 S_NULL, // xdeathstate
1706 sfx_firxpl, // deathsound
1707 8, // speed
1708 16*FRACUNIT, // radius
1709 56*FRACUNIT, // height
1710 50, // mass
1711 3, // damage
1712 sfx_dmact, // activesound
1713 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY, // flags
1714 S_NULL // raisestate
1717 { // MT_SPIDER
1718 7, // doomednum
1719 S_SPID_STND, // spawnstate
1720 3000, // spawnhealth
1721 S_SPID_RUN1, // seestate
1722 sfx_spisit, // seesound
1723 8, // reactiontime
1724 sfx_shotgn, // attacksound
1725 S_SPID_PAIN, // painstate
1726 40, // painchance
1727 sfx_dmpain, // painsound
1728 0, // meleestate
1729 S_SPID_ATK1, // missilestate
1730 S_SPID_DIE1, // deathstate
1731 S_NULL, // xdeathstate
1732 sfx_spidth, // deathsound
1733 12, // speed
1734 128*FRACUNIT, // radius
1735 100*FRACUNIT, // height
1736 1000, // mass
1737 0, // damage
1738 sfx_dmact, // activesound
1739 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1740 S_NULL // raisestate
1743 { // MT_BABY
1744 68, // doomednum
1745 S_BSPI_STND, // spawnstate
1746 500, // spawnhealth
1747 S_BSPI_SIGHT, // seestate
1748 sfx_bspsit, // seesound
1749 8, // reactiontime
1750 0, // attacksound
1751 S_BSPI_PAIN, // painstate
1752 128, // painchance
1753 sfx_dmpain, // painsound
1754 0, // meleestate
1755 S_BSPI_ATK1, // missilestate
1756 S_BSPI_DIE1, // deathstate
1757 S_NULL, // xdeathstate
1758 sfx_bspdth, // deathsound
1759 12, // speed
1760 64*FRACUNIT, // radius
1761 64*FRACUNIT, // height
1762 600, // mass
1763 0, // damage
1764 sfx_bspact, // activesound
1765 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1766 S_BSPI_RAISE1 // raisestate
1769 { // MT_CYBORG
1770 16, // doomednum
1771 S_CYBER_STND, // spawnstate
1772 4000, // spawnhealth
1773 S_CYBER_RUN1, // seestate
1774 sfx_cybsit, // seesound
1775 8, // reactiontime
1776 0, // attacksound
1777 S_CYBER_PAIN, // painstate
1778 20, // painchance
1779 sfx_dmpain, // painsound
1780 0, // meleestate
1781 S_CYBER_ATK1, // missilestate
1782 S_CYBER_DIE1, // deathstate
1783 S_NULL, // xdeathstate
1784 sfx_cybdth, // deathsound
1785 16, // speed
1786 40*FRACUNIT, // radius
1787 110*FRACUNIT, // height
1788 1000, // mass
1789 0, // damage
1790 sfx_dmact, // activesound
1791 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1792 S_NULL // raisestate
1795 { // MT_PAIN
1796 71, // doomednum
1797 S_PAIN_STND, // spawnstate
1798 400, // spawnhealth
1799 S_PAIN_RUN1, // seestate
1800 sfx_pesit, // seesound
1801 8, // reactiontime
1802 0, // attacksound
1803 S_PAIN_PAIN, // painstate
1804 128, // painchance
1805 sfx_pepain, // painsound
1806 0, // meleestate
1807 S_PAIN_ATK1, // missilestate
1808 S_PAIN_DIE1, // deathstate
1809 S_NULL, // xdeathstate
1810 sfx_pedth, // deathsound
1811 8, // speed
1812 31*FRACUNIT, // radius
1813 56*FRACUNIT, // height
1814 400, // mass
1815 0, // damage
1816 sfx_dmact, // activesound
1817 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL, // flags
1818 S_PAIN_RAISE1 // raisestate
1821 { // MT_WOLFSS
1822 84, // doomednum
1823 S_SSWV_STND, // spawnstate
1824 50, // spawnhealth
1825 S_SSWV_RUN1, // seestate
1826 sfx_sssit, // seesound
1827 8, // reactiontime
1828 0, // attacksound
1829 S_SSWV_PAIN, // painstate
1830 170, // painchance
1831 sfx_popain, // painsound
1832 0, // meleestate
1833 S_SSWV_ATK1, // missilestate
1834 S_SSWV_DIE1, // deathstate
1835 S_SSWV_XDIE1, // xdeathstate
1836 sfx_ssdth, // deathsound
1837 8, // speed
1838 20*FRACUNIT, // radius
1839 56*FRACUNIT, // height
1840 100, // mass
1841 0, // damage
1842 sfx_posact, // activesound
1843 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
1844 S_SSWV_RAISE1 // raisestate
1847 { // MT_KEEN
1848 72, // doomednum
1849 S_KEENSTND, // spawnstate
1850 100, // spawnhealth
1851 S_NULL, // seestate
1852 sfx_None, // seesound
1853 8, // reactiontime
1854 sfx_None, // attacksound
1855 S_KEENPAIN, // painstate
1856 256, // painchance
1857 sfx_keenpn, // painsound
1858 S_NULL, // meleestate
1859 S_NULL, // missilestate
1860 S_COMMKEEN, // deathstate
1861 S_NULL, // xdeathstate
1862 sfx_keendt, // deathsound
1863 0, // speed
1864 16*FRACUNIT, // radius
1865 72*FRACUNIT, // height
1866 10000000, // mass
1867 0, // damage
1868 sfx_None, // activesound
1869 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY|MF_SHOOTABLE|MF_COUNTKILL, // flags
1870 S_NULL // raisestate
1873 { // MT_BOSSBRAIN
1874 88, // doomednum
1875 S_BRAIN, // spawnstate
1876 250, // spawnhealth
1877 S_NULL, // seestate
1878 sfx_None, // seesound
1879 8, // reactiontime
1880 sfx_None, // attacksound
1881 S_BRAIN_PAIN, // painstate
1882 255, // painchance
1883 sfx_bospn, // painsound
1884 S_NULL, // meleestate
1885 S_NULL, // missilestate
1886 S_BRAIN_DIE1, // deathstate
1887 S_NULL, // xdeathstate
1888 sfx_bosdth, // deathsound
1889 0, // speed
1890 16*FRACUNIT, // radius
1891 16*FRACUNIT, // height
1892 10000000, // mass
1893 0, // damage
1894 sfx_None, // activesound
1895 MF_SOLID|MF_SHOOTABLE, // flags
1896 S_NULL // raisestate
1899 { // MT_BOSSSPIT
1900 89, // doomednum
1901 S_BRAINEYE, // spawnstate
1902 1000, // spawnhealth
1903 S_BRAINEYESEE, // seestate
1904 sfx_None, // seesound
1905 8, // reactiontime
1906 sfx_None, // attacksound
1907 S_NULL, // painstate
1908 0, // painchance
1909 sfx_None, // painsound
1910 S_NULL, // meleestate
1911 S_NULL, // missilestate
1912 S_NULL, // deathstate
1913 S_NULL, // xdeathstate
1914 sfx_None, // deathsound
1915 0, // speed
1916 20*FRACUNIT, // radius
1917 32*FRACUNIT, // height
1918 100, // mass
1919 0, // damage
1920 sfx_None, // activesound
1921 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1922 S_NULL // raisestate
1925 { // MT_BOSSTARGET
1926 87, // doomednum
1927 S_NULL, // spawnstate
1928 1000, // spawnhealth
1929 S_NULL, // seestate
1930 sfx_None, // seesound
1931 8, // reactiontime
1932 sfx_None, // attacksound
1933 S_NULL, // painstate
1934 0, // painchance
1935 sfx_None, // painsound
1936 S_NULL, // meleestate
1937 S_NULL, // missilestate
1938 S_NULL, // deathstate
1939 S_NULL, // xdeathstate
1940 sfx_None, // deathsound
1941 0, // speed
1942 20*FRACUNIT, // radius
1943 32*FRACUNIT, // height
1944 100, // mass
1945 0, // damage
1946 sfx_None, // activesound
1947 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
1948 S_NULL // raisestate
1951 { // MT_SPAWNSHOT
1952 -1, // doomednum
1953 S_SPAWN1, // spawnstate
1954 1000, // spawnhealth
1955 S_NULL, // seestate
1956 sfx_bospit, // seesound
1957 8, // reactiontime
1958 sfx_None, // attacksound
1959 S_NULL, // painstate
1960 0, // painchance
1961 sfx_None, // painsound
1962 S_NULL, // meleestate
1963 S_NULL, // missilestate
1964 S_NULL, // deathstate
1965 S_NULL, // xdeathstate
1966 sfx_firxpl, // deathsound
1967 10*FRACUNIT, // speed
1968 6*FRACUNIT, // radius
1969 32*FRACUNIT, // height
1970 100, // mass
1971 3, // damage
1972 sfx_None, // activesound
1973 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_NOCLIP, // flags
1974 S_NULL // raisestate
1977 { // MT_SPAWNFIRE
1978 -1, // doomednum
1979 S_SPAWNFIRE1, // spawnstate
1980 1000, // spawnhealth
1981 S_NULL, // seestate
1982 sfx_None, // seesound
1983 8, // reactiontime
1984 sfx_None, // attacksound
1985 S_NULL, // painstate
1986 0, // painchance
1987 sfx_None, // painsound
1988 S_NULL, // meleestate
1989 S_NULL, // missilestate
1990 S_NULL, // deathstate
1991 S_NULL, // xdeathstate
1992 sfx_None, // deathsound
1993 0, // speed
1994 20*FRACUNIT, // radius
1995 16*FRACUNIT, // height
1996 100, // mass
1997 0, // damage
1998 sfx_None, // activesound
1999 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2000 S_NULL // raisestate
2003 { // MT_BARREL
2004 2035, // doomednum
2005 S_BAR1, // spawnstate
2006 20, // spawnhealth
2007 S_NULL, // seestate
2008 sfx_None, // seesound
2009 8, // reactiontime
2010 sfx_None, // attacksound
2011 S_NULL, // painstate
2012 0, // painchance
2013 sfx_None, // painsound
2014 S_NULL, // meleestate
2015 S_NULL, // missilestate
2016 S_BEXP, // deathstate
2017 S_NULL, // xdeathstate
2018 sfx_barexp, // deathsound
2019 0, // speed
2020 10*FRACUNIT, // radius
2021 42*FRACUNIT, // height
2022 100, // mass
2023 0, // damage
2024 sfx_None, // activesound
2025 MF_SOLID|MF_SHOOTABLE|MF_NOBLOOD, // flags
2026 S_NULL // raisestate
2029 { // MT_TROOPSHOT
2030 -1, // doomednum
2031 S_TBALL1, // spawnstate
2032 1000, // spawnhealth
2033 S_NULL, // seestate
2034 sfx_firsht, // seesound
2035 8, // reactiontime
2036 sfx_None, // attacksound
2037 S_NULL, // painstate
2038 0, // painchance
2039 sfx_None, // painsound
2040 S_NULL, // meleestate
2041 S_NULL, // missilestate
2042 S_TBALLX1, // deathstate
2043 S_NULL, // xdeathstate
2044 sfx_firxpl, // deathsound
2045 10*FRACUNIT, // speed
2046 6*FRACUNIT, // radius
2047 8*FRACUNIT, // height
2048 100, // mass
2049 3, // damage
2050 sfx_None, // activesound
2051 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2052 S_NULL // raisestate
2055 { // MT_HEADSHOT
2056 -1, // doomednum
2057 S_RBALL1, // spawnstate
2058 1000, // spawnhealth
2059 S_NULL, // seestate
2060 sfx_firsht, // seesound
2061 8, // reactiontime
2062 sfx_None, // attacksound
2063 S_NULL, // painstate
2064 0, // painchance
2065 sfx_None, // painsound
2066 S_NULL, // meleestate
2067 S_NULL, // missilestate
2068 S_RBALLX1, // deathstate
2069 S_NULL, // xdeathstate
2070 sfx_firxpl, // deathsound
2071 10*FRACUNIT, // speed
2072 6*FRACUNIT, // radius
2073 8*FRACUNIT, // height
2074 100, // mass
2075 5, // damage
2076 sfx_None, // activesound
2077 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares, // flags
2078 S_NULL // raisestate
2081 { // MT_ROCKET
2082 -1, // doomednum
2083 S_ROCKET, // spawnstate
2084 1000, // spawnhealth
2085 S_NULL, // seestate
2086 sfx_rlaunc, // seesound
2087 8, // reactiontime
2088 sfx_None, // attacksound
2089 S_NULL, // painstate
2090 0, // painchance
2091 sfx_None, // painsound
2092 S_NULL, // meleestate
2093 S_NULL, // missilestate
2094 S_EXPLODE1, // deathstate
2095 S_NULL, // xdeathstate
2096 sfx_barexp, // deathsound
2097 20*FRACUNIT, // speed
2098 11*FRACUNIT, // radius
2099 8*FRACUNIT, // height
2100 100, // mass
2101 20, // damage
2102 sfx_None, // activesound
2103 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY, // flags
2104 S_NULL // raisestate
2107 { // MT_PLASMA
2108 -1, // doomednum
2109 S_PLASBALL, // spawnstate
2110 1000, // spawnhealth
2111 S_NULL, // seestate
2112 sfx_plasma, // seesound
2113 8, // reactiontime
2114 sfx_None, // attacksound
2115 S_NULL, // painstate
2116 0, // painchance
2117 sfx_None, // painsound
2118 S_NULL, // meleestate
2119 S_NULL, // missilestate
2120 S_PLASEXP, // deathstate
2121 S_NULL, // xdeathstate
2122 sfx_firxpl, // deathsound
2123 25*FRACUNIT, // speed
2124 13*FRACUNIT, // radius
2125 8*FRACUNIT, // height
2126 100, // mass
2127 5, // damage
2128 sfx_None, // activesound
2129 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2130 S_NULL // raisestate
2133 { // MT_BFG
2134 -1, // doomednum
2135 S_BFGSHOT, // spawnstate
2136 1000, // spawnhealth
2137 S_NULL, // seestate
2138 0, // seesound
2139 8, // reactiontime
2140 sfx_None, // attacksound
2141 S_NULL, // painstate
2142 0, // painchance
2143 sfx_None, // painsound
2144 S_NULL, // meleestate
2145 S_NULL, // missilestate
2146 S_BFGLAND, // deathstate
2147 S_NULL, // xdeathstate
2148 sfx_rxplod, // deathsound
2149 25*FRACUNIT, // speed
2150 13*FRACUNIT, // radius
2151 8*FRACUNIT, // height
2152 100, // mass
2153 100, // damage
2154 sfx_None, // activesound
2155 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2156 S_NULL // raisestate
2159 { // MT_ARACHPLAZ
2160 -1, // doomednum
2161 S_ARACH_PLAZ, // spawnstate
2162 1000, // spawnhealth
2163 S_NULL, // seestate
2164 sfx_plasma, // seesound
2165 8, // reactiontime
2166 sfx_None, // attacksound
2167 S_NULL, // painstate
2168 0, // painchance
2169 sfx_None, // painsound
2170 S_NULL, // meleestate
2171 S_NULL, // missilestate
2172 S_ARACH_PLEX, // deathstate
2173 S_NULL, // xdeathstate
2174 sfx_firxpl, // deathsound
2175 25*FRACUNIT, // speed
2176 13*FRACUNIT, // radius
2177 8*FRACUNIT, // height
2178 100, // mass
2179 5, // damage
2180 sfx_None, // activesound
2181 MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2182 S_NULL // raisestate
2185 { // MT_PUFF
2186 -1, // doomednum
2187 S_PUFF1, // spawnstate
2188 1000, // spawnhealth
2189 S_NULL, // seestate
2190 sfx_None, // seesound
2191 8, // reactiontime
2192 sfx_None, // attacksound
2193 S_NULL, // painstate
2194 0, // painchance
2195 sfx_None, // painsound
2196 S_NULL, // meleestate
2197 S_NULL, // missilestate
2198 S_NULL, // deathstate
2199 S_NULL, // xdeathstate
2200 sfx_None, // deathsound
2201 0, // speed
2202 20*FRACUNIT, // radius
2203 16*FRACUNIT, // height
2204 100, // mass
2205 0, // damage
2206 sfx_None, // activesound
2207 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2208 S_NULL // raisestate
2211 { // MT_BLOOD
2212 -1, // doomednum
2213 S_BLOOD1, // spawnstate
2214 1000, // spawnhealth
2215 S_NULL, // seestate
2216 sfx_None, // seesound
2217 8, // reactiontime
2218 sfx_None, // attacksound
2219 S_NULL, // painstate
2220 0, // painchance
2221 sfx_None, // painsound
2222 S_NULL, // meleestate
2223 S_NULL, // missilestate
2224 S_NULL, // deathstate
2225 S_NULL, // xdeathstate
2226 sfx_None, // deathsound
2227 0, // speed
2228 20*FRACUNIT, // radius
2229 16*FRACUNIT, // height
2230 100, // mass
2231 0, // damage
2232 sfx_None, // activesound
2233 MF_NOBLOCKMAP, // flags
2234 S_NULL // raisestate
2237 { // MT_TFOG
2238 -1, // doomednum
2239 S_TFOG, // spawnstate
2240 1000, // spawnhealth
2241 S_NULL, // seestate
2242 sfx_None, // seesound
2243 8, // reactiontime
2244 sfx_None, // attacksound
2245 S_NULL, // painstate
2246 0, // painchance
2247 sfx_None, // painsound
2248 S_NULL, // meleestate
2249 S_NULL, // missilestate
2250 S_NULL, // deathstate
2251 S_NULL, // xdeathstate
2252 sfx_None, // deathsound
2253 0, // speed
2254 20*FRACUNIT, // radius
2255 16*FRACUNIT, // height
2256 100, // mass
2257 0, // damage
2258 sfx_None, // activesound
2259 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2260 S_NULL // raisestate
2263 { // MT_IFOG
2264 -1, // doomednum
2265 S_IFOG, // spawnstate
2266 1000, // spawnhealth
2267 S_NULL, // seestate
2268 sfx_None, // seesound
2269 8, // reactiontime
2270 sfx_None, // attacksound
2271 S_NULL, // painstate
2272 0, // painchance
2273 sfx_None, // painsound
2274 S_NULL, // meleestate
2275 S_NULL, // missilestate
2276 S_NULL, // deathstate
2277 S_NULL, // xdeathstate
2278 sfx_None, // deathsound
2279 0, // speed
2280 20*FRACUNIT, // radius
2281 16*FRACUNIT, // height
2282 100, // mass
2283 0, // damage
2284 sfx_None, // activesound
2285 MF_NOBLOCKMAP|MF_NOGRAVITY|MF_TRANSLUCENT, // flags // phares
2286 S_NULL // raisestate
2289 { // MT_TELEPORTMAN
2290 14, // doomednum
2291 S_NULL, // spawnstate
2292 1000, // spawnhealth
2293 S_NULL, // seestate
2294 sfx_None, // seesound
2295 8, // reactiontime
2296 sfx_None, // attacksound
2297 S_NULL, // painstate
2298 0, // painchance
2299 sfx_None, // painsound
2300 S_NULL, // meleestate
2301 S_NULL, // missilestate
2302 S_NULL, // deathstate
2303 S_NULL, // xdeathstate
2304 sfx_None, // deathsound
2305 0, // speed
2306 20*FRACUNIT, // radius
2307 16*FRACUNIT, // height
2308 100, // mass
2309 0, // damage
2310 sfx_None, // activesound
2311 MF_NOBLOCKMAP|MF_NOSECTOR, // flags
2312 S_NULL // raisestate
2315 { // MT_EXTRABFG
2316 -1, // doomednum
2317 S_BFGEXP, // spawnstate
2318 1000, // spawnhealth
2319 S_NULL, // seestate
2320 sfx_None, // seesound
2321 8, // reactiontime
2322 sfx_None, // attacksound
2323 S_NULL, // painstate
2324 0, // painchance
2325 sfx_None, // painsound
2326 S_NULL, // meleestate
2327 S_NULL, // missilestate
2328 S_NULL, // deathstate
2329 S_NULL, // xdeathstate
2330 sfx_None, // deathsound
2331 0, // speed
2332 20*FRACUNIT, // radius
2333 16*FRACUNIT, // height
2334 100, // mass
2335 0, // damage
2336 sfx_None, // activesound
2337 MF_NOBLOCKMAP|MF_NOGRAVITY, // flags
2338 S_NULL // raisestate
2341 { // MT_MISC0
2342 2018, // doomednum
2343 S_ARM1, // spawnstate
2344 1000, // spawnhealth
2345 S_NULL, // seestate
2346 sfx_None, // seesound
2347 8, // reactiontime
2348 sfx_None, // attacksound
2349 S_NULL, // painstate
2350 0, // painchance
2351 sfx_None, // painsound
2352 S_NULL, // meleestate
2353 S_NULL, // missilestate
2354 S_NULL, // deathstate
2355 S_NULL, // xdeathstate
2356 sfx_None, // deathsound
2357 0, // speed
2358 20*FRACUNIT, // radius
2359 16*FRACUNIT, // height
2360 100, // mass
2361 0, // damage
2362 sfx_None, // activesound
2363 MF_SPECIAL, // flags
2364 S_NULL // raisestate
2367 { // MT_MISC1
2368 2019, // doomednum
2369 S_ARM2, // spawnstate
2370 1000, // spawnhealth
2371 S_NULL, // seestate
2372 sfx_None, // seesound
2373 8, // reactiontime
2374 sfx_None, // attacksound
2375 S_NULL, // painstate
2376 0, // painchance
2377 sfx_None, // painsound
2378 S_NULL, // meleestate
2379 S_NULL, // missilestate
2380 S_NULL, // deathstate
2381 S_NULL, // xdeathstate
2382 sfx_None, // deathsound
2383 0, // speed
2384 20*FRACUNIT, // radius
2385 16*FRACUNIT, // height
2386 100, // mass
2387 0, // damage
2388 sfx_None, // activesound
2389 MF_SPECIAL, // flags
2390 S_NULL // raisestate
2393 { // MT_MISC2
2394 2014, // doomednum
2395 S_BON1, // spawnstate
2396 1000, // spawnhealth
2397 S_NULL, // seestate
2398 sfx_None, // seesound
2399 8, // reactiontime
2400 sfx_None, // attacksound
2401 S_NULL, // painstate
2402 0, // painchance
2403 sfx_None, // painsound
2404 S_NULL, // meleestate
2405 S_NULL, // missilestate
2406 S_NULL, // deathstate
2407 S_NULL, // xdeathstate
2408 sfx_None, // deathsound
2409 0, // speed
2410 20*FRACUNIT, // radius
2411 16*FRACUNIT, // height
2412 100, // mass
2413 0, // damage
2414 sfx_None, // activesound
2415 MF_SPECIAL|MF_COUNTITEM, // flags
2416 S_NULL // raisestate
2419 { // MT_MISC3
2420 2015, // doomednum
2421 S_BON2, // spawnstate
2422 1000, // spawnhealth
2423 S_NULL, // seestate
2424 sfx_None, // seesound
2425 8, // reactiontime
2426 sfx_None, // attacksound
2427 S_NULL, // painstate
2428 0, // painchance
2429 sfx_None, // painsound
2430 S_NULL, // meleestate
2431 S_NULL, // missilestate
2432 S_NULL, // deathstate
2433 S_NULL, // xdeathstate
2434 sfx_None, // deathsound
2435 0, // speed
2436 20*FRACUNIT, // radius
2437 16*FRACUNIT, // height
2438 100, // mass
2439 0, // damage
2440 sfx_None, // activesound
2441 MF_SPECIAL|MF_COUNTITEM, // flags
2442 S_NULL // raisestate
2445 { // MT_MISC4
2446 5, // doomednum
2447 S_BKEY, // spawnstate
2448 1000, // spawnhealth
2449 S_NULL, // seestate
2450 sfx_None, // seesound
2451 8, // reactiontime
2452 sfx_None, // attacksound
2453 S_NULL, // painstate
2454 0, // painchance
2455 sfx_None, // painsound
2456 S_NULL, // meleestate
2457 S_NULL, // missilestate
2458 S_NULL, // deathstate
2459 S_NULL, // xdeathstate
2460 sfx_None, // deathsound
2461 0, // speed
2462 20*FRACUNIT, // radius
2463 16*FRACUNIT, // height
2464 100, // mass
2465 0, // damage
2466 sfx_None, // activesound
2467 MF_SPECIAL|MF_NOTDMATCH, // flags
2468 S_NULL // raisestate
2471 { // MT_MISC5
2472 13, // doomednum
2473 S_RKEY, // spawnstate
2474 1000, // spawnhealth
2475 S_NULL, // seestate
2476 sfx_None, // seesound
2477 8, // reactiontime
2478 sfx_None, // attacksound
2479 S_NULL, // painstate
2480 0, // painchance
2481 sfx_None, // painsound
2482 S_NULL, // meleestate
2483 S_NULL, // missilestate
2484 S_NULL, // deathstate
2485 S_NULL, // xdeathstate
2486 sfx_None, // deathsound
2487 0, // speed
2488 20*FRACUNIT, // radius
2489 16*FRACUNIT, // height
2490 100, // mass
2491 0, // damage
2492 sfx_None, // activesound
2493 MF_SPECIAL|MF_NOTDMATCH, // flags
2494 S_NULL // raisestate
2497 { // MT_MISC6
2498 6, // doomednum
2499 S_YKEY, // spawnstate
2500 1000, // spawnhealth
2501 S_NULL, // seestate
2502 sfx_None, // seesound
2503 8, // reactiontime
2504 sfx_None, // attacksound
2505 S_NULL, // painstate
2506 0, // painchance
2507 sfx_None, // painsound
2508 S_NULL, // meleestate
2509 S_NULL, // missilestate
2510 S_NULL, // deathstate
2511 S_NULL, // xdeathstate
2512 sfx_None, // deathsound
2513 0, // speed
2514 20*FRACUNIT, // radius
2515 16*FRACUNIT, // height
2516 100, // mass
2517 0, // damage
2518 sfx_None, // activesound
2519 MF_SPECIAL|MF_NOTDMATCH, // flags
2520 S_NULL // raisestate
2523 { // MT_MISC7
2524 39, // doomednum
2525 S_YSKULL, // spawnstate
2526 1000, // spawnhealth
2527 S_NULL, // seestate
2528 sfx_None, // seesound
2529 8, // reactiontime
2530 sfx_None, // attacksound
2531 S_NULL, // painstate
2532 0, // painchance
2533 sfx_None, // painsound
2534 S_NULL, // meleestate
2535 S_NULL, // missilestate
2536 S_NULL, // deathstate
2537 S_NULL, // xdeathstate
2538 sfx_None, // deathsound
2539 0, // speed
2540 20*FRACUNIT, // radius
2541 16*FRACUNIT, // height
2542 100, // mass
2543 0, // damage
2544 sfx_None, // activesound
2545 MF_SPECIAL|MF_NOTDMATCH, // flags
2546 S_NULL // raisestate
2549 { // MT_MISC8
2550 38, // doomednum
2551 S_RSKULL, // spawnstate
2552 1000, // spawnhealth
2553 S_NULL, // seestate
2554 sfx_None, // seesound
2555 8, // reactiontime
2556 sfx_None, // attacksound
2557 S_NULL, // painstate
2558 0, // painchance
2559 sfx_None, // painsound
2560 S_NULL, // meleestate
2561 S_NULL, // missilestate
2562 S_NULL, // deathstate
2563 S_NULL, // xdeathstate
2564 sfx_None, // deathsound
2565 0, // speed
2566 20*FRACUNIT, // radius
2567 16*FRACUNIT, // height
2568 100, // mass
2569 0, // damage
2570 sfx_None, // activesound
2571 MF_SPECIAL|MF_NOTDMATCH, // flags
2572 S_NULL // raisestate
2575 { // MT_MISC9
2576 40, // doomednum
2577 S_BSKULL, // spawnstate
2578 1000, // spawnhealth
2579 S_NULL, // seestate
2580 sfx_None, // seesound
2581 8, // reactiontime
2582 sfx_None, // attacksound
2583 S_NULL, // painstate
2584 0, // painchance
2585 sfx_None, // painsound
2586 S_NULL, // meleestate
2587 S_NULL, // missilestate
2588 S_NULL, // deathstate
2589 S_NULL, // xdeathstate
2590 sfx_None, // deathsound
2591 0, // speed
2592 20*FRACUNIT, // radius
2593 16*FRACUNIT, // height
2594 100, // mass
2595 0, // damage
2596 sfx_None, // activesound
2597 MF_SPECIAL|MF_NOTDMATCH, // flags
2598 S_NULL // raisestate
2601 { // MT_MISC10
2602 2011, // doomednum
2603 S_STIM, // spawnstate
2604 1000, // spawnhealth
2605 S_NULL, // seestate
2606 sfx_None, // seesound
2607 8, // reactiontime
2608 sfx_None, // attacksound
2609 S_NULL, // painstate
2610 0, // painchance
2611 sfx_None, // painsound
2612 S_NULL, // meleestate
2613 S_NULL, // missilestate
2614 S_NULL, // deathstate
2615 S_NULL, // xdeathstate
2616 sfx_None, // deathsound
2617 0, // speed
2618 20*FRACUNIT, // radius
2619 16*FRACUNIT, // height
2620 100, // mass
2621 0, // damage
2622 sfx_None, // activesound
2623 MF_SPECIAL, // flags
2624 S_NULL // raisestate
2627 { // MT_MISC11
2628 2012, // doomednum
2629 S_MEDI, // spawnstate
2630 1000, // spawnhealth
2631 S_NULL, // seestate
2632 sfx_None, // seesound
2633 8, // reactiontime
2634 sfx_None, // attacksound
2635 S_NULL, // painstate
2636 0, // painchance
2637 sfx_None, // painsound
2638 S_NULL, // meleestate
2639 S_NULL, // missilestate
2640 S_NULL, // deathstate
2641 S_NULL, // xdeathstate
2642 sfx_None, // deathsound
2643 0, // speed
2644 20*FRACUNIT, // radius
2645 16*FRACUNIT, // height
2646 100, // mass
2647 0, // damage
2648 sfx_None, // activesound
2649 MF_SPECIAL, // flags
2650 S_NULL // raisestate
2653 { // MT_MISC12
2654 2013, // doomednum
2655 S_SOUL, // spawnstate
2656 1000, // spawnhealth
2657 S_NULL, // seestate
2658 sfx_None, // seesound
2659 8, // reactiontime
2660 sfx_None, // attacksound
2661 S_NULL, // painstate
2662 0, // painchance
2663 sfx_None, // painsound
2664 S_NULL, // meleestate
2665 S_NULL, // missilestate
2666 S_NULL, // deathstate
2667 S_NULL, // xdeathstate
2668 sfx_None, // deathsound
2669 0, // speed
2670 20*FRACUNIT, // radius
2671 16*FRACUNIT, // height
2672 100, // mass
2673 0, // damage
2674 sfx_None, // activesound
2675 MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
2676 S_NULL // raisestate
2679 { // MT_INV
2680 2022, // doomednum
2681 S_PINV, // spawnstate
2682 1000, // spawnhealth
2683 S_NULL, // seestate
2684 sfx_None, // seesound
2685 8, // reactiontime
2686 sfx_None, // attacksound
2687 S_NULL, // painstate
2688 0, // painchance
2689 sfx_None, // painsound
2690 S_NULL, // meleestate
2691 S_NULL, // missilestate
2692 S_NULL, // deathstate
2693 S_NULL, // xdeathstate
2694 sfx_None, // deathsound
2695 0, // speed
2696 20*FRACUNIT, // radius
2697 16*FRACUNIT, // height
2698 100, // mass
2699 0, // damage
2700 sfx_None, // activesound
2701 MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
2702 S_NULL // raisestate
2705 { // MT_MISC13
2706 2023, // doomednum
2707 S_PSTR, // spawnstate
2708 1000, // spawnhealth
2709 S_NULL, // seestate
2710 sfx_None, // seesound
2711 8, // reactiontime
2712 sfx_None, // attacksound
2713 S_NULL, // painstate
2714 0, // painchance
2715 sfx_None, // painsound
2716 S_NULL, // meleestate
2717 S_NULL, // missilestate
2718 S_NULL, // deathstate
2719 S_NULL, // xdeathstate
2720 sfx_None, // deathsound
2721 0, // speed
2722 20*FRACUNIT, // radius
2723 16*FRACUNIT, // height
2724 100, // mass
2725 0, // damage
2726 sfx_None, // activesound
2727 MF_SPECIAL|MF_COUNTITEM, // flags
2728 S_NULL // raisestate
2731 { // MT_INS
2732 2024, // doomednum
2733 S_PINS, // spawnstate
2734 1000, // spawnhealth
2735 S_NULL, // seestate
2736 sfx_None, // seesound
2737 8, // reactiontime
2738 sfx_None, // attacksound
2739 S_NULL, // painstate
2740 0, // painchance
2741 sfx_None, // painsound
2742 S_NULL, // meleestate
2743 S_NULL, // missilestate
2744 S_NULL, // deathstate
2745 S_NULL, // xdeathstate
2746 sfx_None, // deathsound
2747 0, // speed
2748 20*FRACUNIT, // radius
2749 16*FRACUNIT, // height
2750 100, // mass
2751 0, // damage
2752 sfx_None, // activesound
2753 MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
2754 S_NULL // raisestate
2757 { // MT_MISC14
2758 2025, // doomednum
2759 S_SUIT, // spawnstate
2760 1000, // spawnhealth
2761 S_NULL, // seestate
2762 sfx_None, // seesound
2763 8, // reactiontime
2764 sfx_None, // attacksound
2765 S_NULL, // painstate
2766 0, // painchance
2767 sfx_None, // painsound
2768 S_NULL, // meleestate
2769 S_NULL, // missilestate
2770 S_NULL, // deathstate
2771 S_NULL, // xdeathstate
2772 sfx_None, // deathsound
2773 0, // speed
2774 20*FRACUNIT, // radius
2775 16*FRACUNIT, // height
2776 100, // mass
2777 0, // damage
2778 sfx_None, // activesound
2779 MF_SPECIAL, // flags
2780 S_NULL // raisestate
2783 { // MT_MISC15
2784 2026, // doomednum
2785 S_PMAP, // spawnstate
2786 1000, // spawnhealth
2787 S_NULL, // seestate
2788 sfx_None, // seesound
2789 8, // reactiontime
2790 sfx_None, // attacksound
2791 S_NULL, // painstate
2792 0, // painchance
2793 sfx_None, // painsound
2794 S_NULL, // meleestate
2795 S_NULL, // missilestate
2796 S_NULL, // deathstate
2797 S_NULL, // xdeathstate
2798 sfx_None, // deathsound
2799 0, // speed
2800 20*FRACUNIT, // radius
2801 16*FRACUNIT, // height
2802 100, // mass
2803 0, // damage
2804 sfx_None, // activesound
2805 MF_SPECIAL|MF_COUNTITEM, // flags
2806 S_NULL // raisestate
2809 { // MT_MISC16
2810 2045, // doomednum
2811 S_PVIS, // spawnstate
2812 1000, // spawnhealth
2813 S_NULL, // seestate
2814 sfx_None, // seesound
2815 8, // reactiontime
2816 sfx_None, // attacksound
2817 S_NULL, // painstate
2818 0, // painchance
2819 sfx_None, // painsound
2820 S_NULL, // meleestate
2821 S_NULL, // missilestate
2822 S_NULL, // deathstate
2823 S_NULL, // xdeathstate
2824 sfx_None, // deathsound
2825 0, // speed
2826 20*FRACUNIT, // radius
2827 16*FRACUNIT, // height
2828 100, // mass
2829 0, // damage
2830 sfx_None, // activesound
2831 MF_SPECIAL|MF_COUNTITEM, // flags
2832 S_NULL // raisestate
2835 { // MT_MEGA
2836 83, // doomednum
2837 S_MEGA, // spawnstate
2838 1000, // spawnhealth
2839 S_NULL, // seestate
2840 sfx_None, // seesound
2841 8, // reactiontime
2842 sfx_None, // attacksound
2843 S_NULL, // painstate
2844 0, // painchance
2845 sfx_None, // painsound
2846 S_NULL, // meleestate
2847 S_NULL, // missilestate
2848 S_NULL, // deathstate
2849 S_NULL, // xdeathstate
2850 sfx_None, // deathsound
2851 0, // speed
2852 20*FRACUNIT, // radius
2853 16*FRACUNIT, // height
2854 100, // mass
2855 0, // damage
2856 sfx_None, // activesound
2857 MF_SPECIAL|MF_COUNTITEM|MF_TRANSLUCENT, // flags // killough 2/21/98
2858 S_NULL // raisestate
2861 { // MT_CLIP
2862 2007, // doomednum
2863 S_CLIP, // spawnstate
2864 1000, // spawnhealth
2865 S_NULL, // seestate
2866 sfx_None, // seesound
2867 8, // reactiontime
2868 sfx_None, // attacksound
2869 S_NULL, // painstate
2870 0, // painchance
2871 sfx_None, // painsound
2872 S_NULL, // meleestate
2873 S_NULL, // missilestate
2874 S_NULL, // deathstate
2875 S_NULL, // xdeathstate
2876 sfx_None, // deathsound
2877 0, // speed
2878 20*FRACUNIT, // radius
2879 16*FRACUNIT, // height
2880 100, // mass
2881 0, // damage
2882 sfx_None, // activesound
2883 MF_SPECIAL, // flags
2884 S_NULL // raisestate
2887 { // MT_MISC17
2888 2048, // doomednum
2889 S_AMMO, // spawnstate
2890 1000, // spawnhealth
2891 S_NULL, // seestate
2892 sfx_None, // seesound
2893 8, // reactiontime
2894 sfx_None, // attacksound
2895 S_NULL, // painstate
2896 0, // painchance
2897 sfx_None, // painsound
2898 S_NULL, // meleestate
2899 S_NULL, // missilestate
2900 S_NULL, // deathstate
2901 S_NULL, // xdeathstate
2902 sfx_None, // deathsound
2903 0, // speed
2904 20*FRACUNIT, // radius
2905 16*FRACUNIT, // height
2906 100, // mass
2907 0, // damage
2908 sfx_None, // activesound
2909 MF_SPECIAL, // flags
2910 S_NULL // raisestate
2913 { // MT_MISC18
2914 2010, // doomednum
2915 S_ROCK, // spawnstate
2916 1000, // spawnhealth
2917 S_NULL, // seestate
2918 sfx_None, // seesound
2919 8, // reactiontime
2920 sfx_None, // attacksound
2921 S_NULL, // painstate
2922 0, // painchance
2923 sfx_None, // painsound
2924 S_NULL, // meleestate
2925 S_NULL, // missilestate
2926 S_NULL, // deathstate
2927 S_NULL, // xdeathstate
2928 sfx_None, // deathsound
2929 0, // speed
2930 20*FRACUNIT, // radius
2931 16*FRACUNIT, // height
2932 100, // mass
2933 0, // damage
2934 sfx_None, // activesound
2935 MF_SPECIAL, // flags
2936 S_NULL // raisestate
2939 { // MT_MISC19
2940 2046, // doomednum
2941 S_BROK, // spawnstate
2942 1000, // spawnhealth
2943 S_NULL, // seestate
2944 sfx_None, // seesound
2945 8, // reactiontime
2946 sfx_None, // attacksound
2947 S_NULL, // painstate
2948 0, // painchance
2949 sfx_None, // painsound
2950 S_NULL, // meleestate
2951 S_NULL, // missilestate
2952 S_NULL, // deathstate
2953 S_NULL, // xdeathstate
2954 sfx_None, // deathsound
2955 0, // speed
2956 20*FRACUNIT, // radius
2957 16*FRACUNIT, // height
2958 100, // mass
2959 0, // damage
2960 sfx_None, // activesound
2961 MF_SPECIAL, // flags
2962 S_NULL // raisestate
2965 { // MT_MISC20
2966 2047, // doomednum
2967 S_CELL, // spawnstate
2968 1000, // spawnhealth
2969 S_NULL, // seestate
2970 sfx_None, // seesound
2971 8, // reactiontime
2972 sfx_None, // attacksound
2973 S_NULL, // painstate
2974 0, // painchance
2975 sfx_None, // painsound
2976 S_NULL, // meleestate
2977 S_NULL, // missilestate
2978 S_NULL, // deathstate
2979 S_NULL, // xdeathstate
2980 sfx_None, // deathsound
2981 0, // speed
2982 20*FRACUNIT, // radius
2983 16*FRACUNIT, // height
2984 100, // mass
2985 0, // damage
2986 sfx_None, // activesound
2987 MF_SPECIAL, // flags
2988 S_NULL // raisestate
2991 { // MT_MISC21
2992 17, // doomednum
2993 S_CELP, // spawnstate
2994 1000, // spawnhealth
2995 S_NULL, // seestate
2996 sfx_None, // seesound
2997 8, // reactiontime
2998 sfx_None, // attacksound
2999 S_NULL, // painstate
3000 0, // painchance
3001 sfx_None, // painsound
3002 S_NULL, // meleestate
3003 S_NULL, // missilestate
3004 S_NULL, // deathstate
3005 S_NULL, // xdeathstate
3006 sfx_None, // deathsound
3007 0, // speed
3008 20*FRACUNIT, // radius
3009 16*FRACUNIT, // height
3010 100, // mass
3011 0, // damage
3012 sfx_None, // activesound
3013 MF_SPECIAL, // flags
3014 S_NULL // raisestate
3017 { // MT_MISC22
3018 2008, // doomednum
3019 S_SHEL, // spawnstate
3020 1000, // spawnhealth
3021 S_NULL, // seestate
3022 sfx_None, // seesound
3023 8, // reactiontime
3024 sfx_None, // attacksound
3025 S_NULL, // painstate
3026 0, // painchance
3027 sfx_None, // painsound
3028 S_NULL, // meleestate
3029 S_NULL, // missilestate
3030 S_NULL, // deathstate
3031 S_NULL, // xdeathstate
3032 sfx_None, // deathsound
3033 0, // speed
3034 20*FRACUNIT, // radius
3035 16*FRACUNIT, // height
3036 100, // mass
3037 0, // damage
3038 sfx_None, // activesound
3039 MF_SPECIAL, // flags
3040 S_NULL // raisestate
3043 { // MT_MISC23
3044 2049, // doomednum
3045 S_SBOX, // spawnstate
3046 1000, // spawnhealth
3047 S_NULL, // seestate
3048 sfx_None, // seesound
3049 8, // reactiontime
3050 sfx_None, // attacksound
3051 S_NULL, // painstate
3052 0, // painchance
3053 sfx_None, // painsound
3054 S_NULL, // meleestate
3055 S_NULL, // missilestate
3056 S_NULL, // deathstate
3057 S_NULL, // xdeathstate
3058 sfx_None, // deathsound
3059 0, // speed
3060 20*FRACUNIT, // radius
3061 16*FRACUNIT, // height
3062 100, // mass
3063 0, // damage
3064 sfx_None, // activesound
3065 MF_SPECIAL, // flags
3066 S_NULL // raisestate
3069 { // MT_MISC24
3070 8, // doomednum
3071 S_BPAK, // spawnstate
3072 1000, // spawnhealth
3073 S_NULL, // seestate
3074 sfx_None, // seesound
3075 8, // reactiontime
3076 sfx_None, // attacksound
3077 S_NULL, // painstate
3078 0, // painchance
3079 sfx_None, // painsound
3080 S_NULL, // meleestate
3081 S_NULL, // missilestate
3082 S_NULL, // deathstate
3083 S_NULL, // xdeathstate
3084 sfx_None, // deathsound
3085 0, // speed
3086 20*FRACUNIT, // radius
3087 16*FRACUNIT, // height
3088 100, // mass
3089 0, // damage
3090 sfx_None, // activesound
3091 MF_SPECIAL, // flags
3092 S_NULL // raisestate
3095 { // MT_MISC25
3096 2006, // doomednum
3097 S_BFUG, // spawnstate
3098 1000, // spawnhealth
3099 S_NULL, // seestate
3100 sfx_None, // seesound
3101 8, // reactiontime
3102 sfx_None, // attacksound
3103 S_NULL, // painstate
3104 0, // painchance
3105 sfx_None, // painsound
3106 S_NULL, // meleestate
3107 S_NULL, // missilestate
3108 S_NULL, // deathstate
3109 S_NULL, // xdeathstate
3110 sfx_None, // deathsound
3111 0, // speed
3112 20*FRACUNIT, // radius
3113 16*FRACUNIT, // height
3114 100, // mass
3115 0, // damage
3116 sfx_None, // activesound
3117 MF_SPECIAL, // flags
3118 S_NULL // raisestate
3121 { // MT_CHAINGUN
3122 2002, // doomednum
3123 S_MGUN, // spawnstate
3124 1000, // spawnhealth
3125 S_NULL, // seestate
3126 sfx_None, // seesound
3127 8, // reactiontime
3128 sfx_None, // attacksound
3129 S_NULL, // painstate
3130 0, // painchance
3131 sfx_None, // painsound
3132 S_NULL, // meleestate
3133 S_NULL, // missilestate
3134 S_NULL, // deathstate
3135 S_NULL, // xdeathstate
3136 sfx_None, // deathsound
3137 0, // speed
3138 20*FRACUNIT, // radius
3139 16*FRACUNIT, // height
3140 100, // mass
3141 0, // damage
3142 sfx_None, // activesound
3143 MF_SPECIAL, // flags
3144 S_NULL // raisestate
3147 { // MT_MISC26
3148 2005, // doomednum
3149 S_CSAW, // spawnstate
3150 1000, // spawnhealth
3151 S_NULL, // seestate
3152 sfx_None, // seesound
3153 8, // reactiontime
3154 sfx_None, // attacksound
3155 S_NULL, // painstate
3156 0, // painchance
3157 sfx_None, // painsound
3158 S_NULL, // meleestate
3159 S_NULL, // missilestate
3160 S_NULL, // deathstate
3161 S_NULL, // xdeathstate
3162 sfx_None, // deathsound
3163 0, // speed
3164 20*FRACUNIT, // radius
3165 16*FRACUNIT, // height
3166 100, // mass
3167 0, // damage
3168 sfx_None, // activesound
3169 MF_SPECIAL, // flags
3170 S_NULL // raisestate
3173 { // MT_MISC27
3174 2003, // doomednum
3175 S_LAUN, // spawnstate
3176 1000, // spawnhealth
3177 S_NULL, // seestate
3178 sfx_None, // seesound
3179 8, // reactiontime
3180 sfx_None, // attacksound
3181 S_NULL, // painstate
3182 0, // painchance
3183 sfx_None, // painsound
3184 S_NULL, // meleestate
3185 S_NULL, // missilestate
3186 S_NULL, // deathstate
3187 S_NULL, // xdeathstate
3188 sfx_None, // deathsound
3189 0, // speed
3190 20*FRACUNIT, // radius
3191 16*FRACUNIT, // height
3192 100, // mass
3193 0, // damage
3194 sfx_None, // activesound
3195 MF_SPECIAL, // flags
3196 S_NULL // raisestate
3199 { // MT_MISC28
3200 2004, // doomednum
3201 S_PLAS, // spawnstate
3202 1000, // spawnhealth
3203 S_NULL, // seestate
3204 sfx_None, // seesound
3205 8, // reactiontime
3206 sfx_None, // attacksound
3207 S_NULL, // painstate
3208 0, // painchance
3209 sfx_None, // painsound
3210 S_NULL, // meleestate
3211 S_NULL, // missilestate
3212 S_NULL, // deathstate
3213 S_NULL, // xdeathstate
3214 sfx_None, // deathsound
3215 0, // speed
3216 20*FRACUNIT, // radius
3217 16*FRACUNIT, // height
3218 100, // mass
3219 0, // damage
3220 sfx_None, // activesound
3221 MF_SPECIAL, // flags
3222 S_NULL // raisestate
3225 { // MT_SHOTGUN
3226 2001, // doomednum
3227 S_SHOT, // spawnstate
3228 1000, // spawnhealth
3229 S_NULL, // seestate
3230 sfx_None, // seesound
3231 8, // reactiontime
3232 sfx_None, // attacksound
3233 S_NULL, // painstate
3234 0, // painchance
3235 sfx_None, // painsound
3236 S_NULL, // meleestate
3237 S_NULL, // missilestate
3238 S_NULL, // deathstate
3239 S_NULL, // xdeathstate
3240 sfx_None, // deathsound
3241 0, // speed
3242 20*FRACUNIT, // radius
3243 16*FRACUNIT, // height
3244 100, // mass
3245 0, // damage
3246 sfx_None, // activesound
3247 MF_SPECIAL, // flags
3248 S_NULL // raisestate
3251 { // MT_SUPERSHOTGUN
3252 82, // doomednum
3253 S_SHOT2, // spawnstate
3254 1000, // spawnhealth
3255 S_NULL, // seestate
3256 sfx_None, // seesound
3257 8, // reactiontime
3258 sfx_None, // attacksound
3259 S_NULL, // painstate
3260 0, // painchance
3261 sfx_None, // painsound
3262 S_NULL, // meleestate
3263 S_NULL, // missilestate
3264 S_NULL, // deathstate
3265 S_NULL, // xdeathstate
3266 sfx_None, // deathsound
3267 0, // speed
3268 20*FRACUNIT, // radius
3269 16*FRACUNIT, // height
3270 100, // mass
3271 0, // damage
3272 sfx_None, // activesound
3273 MF_SPECIAL, // flags
3274 S_NULL // raisestate
3277 { // MT_MISC29
3278 85, // doomednum
3279 S_TECHLAMP, // spawnstate
3280 1000, // spawnhealth
3281 S_NULL, // seestate
3282 sfx_None, // seesound
3283 8, // reactiontime
3284 sfx_None, // attacksound
3285 S_NULL, // painstate
3286 0, // painchance
3287 sfx_None, // painsound
3288 S_NULL, // meleestate
3289 S_NULL, // missilestate
3290 S_NULL, // deathstate
3291 S_NULL, // xdeathstate
3292 sfx_None, // deathsound
3293 0, // speed
3294 16*FRACUNIT, // radius
3295 16*FRACUNIT, // height
3296 100, // mass
3297 0, // damage
3298 sfx_None, // activesound
3299 MF_SOLID, // flags
3300 S_NULL // raisestate
3303 { // MT_MISC30
3304 86, // doomednum
3305 S_TECH2LAMP, // spawnstate
3306 1000, // spawnhealth
3307 S_NULL, // seestate
3308 sfx_None, // seesound
3309 8, // reactiontime
3310 sfx_None, // attacksound
3311 S_NULL, // painstate
3312 0, // painchance
3313 sfx_None, // painsound
3314 S_NULL, // meleestate
3315 S_NULL, // missilestate
3316 S_NULL, // deathstate
3317 S_NULL, // xdeathstate
3318 sfx_None, // deathsound
3319 0, // speed
3320 16*FRACUNIT, // radius
3321 16*FRACUNIT, // height
3322 100, // mass
3323 0, // damage
3324 sfx_None, // activesound
3325 MF_SOLID, // flags
3326 S_NULL // raisestate
3329 { // MT_MISC31
3330 2028, // doomednum
3331 S_COLU, // spawnstate
3332 1000, // spawnhealth
3333 S_NULL, // seestate
3334 sfx_None, // seesound
3335 8, // reactiontime
3336 sfx_None, // attacksound
3337 S_NULL, // painstate
3338 0, // painchance
3339 sfx_None, // painsound
3340 S_NULL, // meleestate
3341 S_NULL, // missilestate
3342 S_NULL, // deathstate
3343 S_NULL, // xdeathstate
3344 sfx_None, // deathsound
3345 0, // speed
3346 16*FRACUNIT, // radius
3347 16*FRACUNIT, // height
3348 100, // mass
3349 0, // damage
3350 sfx_None, // activesound
3351 MF_SOLID, // flags
3352 S_NULL // raisestate
3355 { // MT_MISC32
3356 30, // doomednum
3357 S_TALLGRNCOL, // spawnstate
3358 1000, // spawnhealth
3359 S_NULL, // seestate
3360 sfx_None, // seesound
3361 8, // reactiontime
3362 sfx_None, // attacksound
3363 S_NULL, // painstate
3364 0, // painchance
3365 sfx_None, // painsound
3366 S_NULL, // meleestate
3367 S_NULL, // missilestate
3368 S_NULL, // deathstate
3369 S_NULL, // xdeathstate
3370 sfx_None, // deathsound
3371 0, // speed
3372 16*FRACUNIT, // radius
3373 16*FRACUNIT, // height
3374 100, // mass
3375 0, // damage
3376 sfx_None, // activesound
3377 MF_SOLID, // flags
3378 S_NULL // raisestate
3381 { // MT_MISC33
3382 31, // doomednum
3383 S_SHRTGRNCOL, // spawnstate
3384 1000, // spawnhealth
3385 S_NULL, // seestate
3386 sfx_None, // seesound
3387 8, // reactiontime
3388 sfx_None, // attacksound
3389 S_NULL, // painstate
3390 0, // painchance
3391 sfx_None, // painsound
3392 S_NULL, // meleestate
3393 S_NULL, // missilestate
3394 S_NULL, // deathstate
3395 S_NULL, // xdeathstate
3396 sfx_None, // deathsound
3397 0, // speed
3398 16*FRACUNIT, // radius
3399 16*FRACUNIT, // height
3400 100, // mass
3401 0, // damage
3402 sfx_None, // activesound
3403 MF_SOLID, // flags
3404 S_NULL // raisestate
3407 { // MT_MISC34
3408 32, // doomednum
3409 S_TALLREDCOL, // spawnstate
3410 1000, // spawnhealth
3411 S_NULL, // seestate
3412 sfx_None, // seesound
3413 8, // reactiontime
3414 sfx_None, // attacksound
3415 S_NULL, // painstate
3416 0, // painchance
3417 sfx_None, // painsound
3418 S_NULL, // meleestate
3419 S_NULL, // missilestate
3420 S_NULL, // deathstate
3421 S_NULL, // xdeathstate
3422 sfx_None, // deathsound
3423 0, // speed
3424 16*FRACUNIT, // radius
3425 16*FRACUNIT, // height
3426 100, // mass
3427 0, // damage
3428 sfx_None, // activesound
3429 MF_SOLID, // flags
3430 S_NULL // raisestate
3433 { // MT_MISC35
3434 33, // doomednum
3435 S_SHRTREDCOL, // spawnstate
3436 1000, // spawnhealth
3437 S_NULL, // seestate
3438 sfx_None, // seesound
3439 8, // reactiontime
3440 sfx_None, // attacksound
3441 S_NULL, // painstate
3442 0, // painchance
3443 sfx_None, // painsound
3444 S_NULL, // meleestate
3445 S_NULL, // missilestate
3446 S_NULL, // deathstate
3447 S_NULL, // xdeathstate
3448 sfx_None, // deathsound
3449 0, // speed
3450 16*FRACUNIT, // radius
3451 16*FRACUNIT, // height
3452 100, // mass
3453 0, // damage
3454 sfx_None, // activesound
3455 MF_SOLID, // flags
3456 S_NULL // raisestate
3459 { // MT_MISC36
3460 37, // doomednum
3461 S_SKULLCOL, // spawnstate
3462 1000, // spawnhealth
3463 S_NULL, // seestate
3464 sfx_None, // seesound
3465 8, // reactiontime
3466 sfx_None, // attacksound
3467 S_NULL, // painstate
3468 0, // painchance
3469 sfx_None, // painsound
3470 S_NULL, // meleestate
3471 S_NULL, // missilestate
3472 S_NULL, // deathstate
3473 S_NULL, // xdeathstate
3474 sfx_None, // deathsound
3475 0, // speed
3476 16*FRACUNIT, // radius
3477 16*FRACUNIT, // height
3478 100, // mass
3479 0, // damage
3480 sfx_None, // activesound
3481 MF_SOLID, // flags
3482 S_NULL // raisestate
3485 { // MT_MISC37
3486 36, // doomednum
3487 S_HEARTCOL, // spawnstate
3488 1000, // spawnhealth
3489 S_NULL, // seestate
3490 sfx_None, // seesound
3491 8, // reactiontime
3492 sfx_None, // attacksound
3493 S_NULL, // painstate
3494 0, // painchance
3495 sfx_None, // painsound
3496 S_NULL, // meleestate
3497 S_NULL, // missilestate
3498 S_NULL, // deathstate
3499 S_NULL, // xdeathstate
3500 sfx_None, // deathsound
3501 0, // speed
3502 16*FRACUNIT, // radius
3503 16*FRACUNIT, // height
3504 100, // mass
3505 0, // damage
3506 sfx_None, // activesound
3507 MF_SOLID, // flags
3508 S_NULL // raisestate
3511 { // MT_MISC38
3512 41, // doomednum
3513 S_EVILEYE, // spawnstate
3514 1000, // spawnhealth
3515 S_NULL, // seestate
3516 sfx_None, // seesound
3517 8, // reactiontime
3518 sfx_None, // attacksound
3519 S_NULL, // painstate
3520 0, // painchance
3521 sfx_None, // painsound
3522 S_NULL, // meleestate
3523 S_NULL, // missilestate
3524 S_NULL, // deathstate
3525 S_NULL, // xdeathstate
3526 sfx_None, // deathsound
3527 0, // speed
3528 16*FRACUNIT, // radius
3529 16*FRACUNIT, // height
3530 100, // mass
3531 0, // damage
3532 sfx_None, // activesound
3533 MF_SOLID, // flags
3534 S_NULL // raisestate
3537 { // MT_MISC39
3538 42, // doomednum
3539 S_FLOATSKULL, // spawnstate
3540 1000, // spawnhealth
3541 S_NULL, // seestate
3542 sfx_None, // seesound
3543 8, // reactiontime
3544 sfx_None, // attacksound
3545 S_NULL, // painstate
3546 0, // painchance
3547 sfx_None, // painsound
3548 S_NULL, // meleestate
3549 S_NULL, // missilestate
3550 S_NULL, // deathstate
3551 S_NULL, // xdeathstate
3552 sfx_None, // deathsound
3553 0, // speed
3554 16*FRACUNIT, // radius
3555 16*FRACUNIT, // height
3556 100, // mass
3557 0, // damage
3558 sfx_None, // activesound
3559 MF_SOLID, // flags
3560 S_NULL // raisestate
3563 { // MT_MISC40
3564 43, // doomednum
3565 S_TORCHTREE, // spawnstate
3566 1000, // spawnhealth
3567 S_NULL, // seestate
3568 sfx_None, // seesound
3569 8, // reactiontime
3570 sfx_None, // attacksound
3571 S_NULL, // painstate
3572 0, // painchance
3573 sfx_None, // painsound
3574 S_NULL, // meleestate
3575 S_NULL, // missilestate
3576 S_NULL, // deathstate
3577 S_NULL, // xdeathstate
3578 sfx_None, // deathsound
3579 0, // speed
3580 16*FRACUNIT, // radius
3581 16*FRACUNIT, // height
3582 100, // mass
3583 0, // damage
3584 sfx_None, // activesound
3585 MF_SOLID, // flags
3586 S_NULL // raisestate
3589 { // MT_MISC41
3590 44, // doomednum
3591 S_BLUETORCH, // spawnstate
3592 1000, // spawnhealth
3593 S_NULL, // seestate
3594 sfx_None, // seesound
3595 8, // reactiontime
3596 sfx_None, // attacksound
3597 S_NULL, // painstate
3598 0, // painchance
3599 sfx_None, // painsound
3600 S_NULL, // meleestate
3601 S_NULL, // missilestate
3602 S_NULL, // deathstate
3603 S_NULL, // xdeathstate
3604 sfx_None, // deathsound
3605 0, // speed
3606 16*FRACUNIT, // radius
3607 16*FRACUNIT, // height
3608 100, // mass
3609 0, // damage
3610 sfx_None, // activesound
3611 MF_SOLID, // flags
3612 S_NULL // raisestate
3615 { // MT_MISC42
3616 45, // doomednum
3617 S_GREENTORCH, // spawnstate
3618 1000, // spawnhealth
3619 S_NULL, // seestate
3620 sfx_None, // seesound
3621 8, // reactiontime
3622 sfx_None, // attacksound
3623 S_NULL, // painstate
3624 0, // painchance
3625 sfx_None, // painsound
3626 S_NULL, // meleestate
3627 S_NULL, // missilestate
3628 S_NULL, // deathstate
3629 S_NULL, // xdeathstate
3630 sfx_None, // deathsound
3631 0, // speed
3632 16*FRACUNIT, // radius
3633 16*FRACUNIT, // height
3634 100, // mass
3635 0, // damage
3636 sfx_None, // activesound
3637 MF_SOLID, // flags
3638 S_NULL // raisestate
3641 { // MT_MISC43
3642 46, // doomednum
3643 S_REDTORCH, // spawnstate
3644 1000, // spawnhealth
3645 S_NULL, // seestate
3646 sfx_None, // seesound
3647 8, // reactiontime
3648 sfx_None, // attacksound
3649 S_NULL, // painstate
3650 0, // painchance
3651 sfx_None, // painsound
3652 S_NULL, // meleestate
3653 S_NULL, // missilestate
3654 S_NULL, // deathstate
3655 S_NULL, // xdeathstate
3656 sfx_None, // deathsound
3657 0, // speed
3658 16*FRACUNIT, // radius
3659 16*FRACUNIT, // height
3660 100, // mass
3661 0, // damage
3662 sfx_None, // activesound
3663 MF_SOLID, // flags
3664 S_NULL // raisestate
3667 { // MT_MISC44
3668 55, // doomednum
3669 S_BTORCHSHRT, // spawnstate
3670 1000, // spawnhealth
3671 S_NULL, // seestate
3672 sfx_None, // seesound
3673 8, // reactiontime
3674 sfx_None, // attacksound
3675 S_NULL, // painstate
3676 0, // painchance
3677 sfx_None, // painsound
3678 S_NULL, // meleestate
3679 S_NULL, // missilestate
3680 S_NULL, // deathstate
3681 S_NULL, // xdeathstate
3682 sfx_None, // deathsound
3683 0, // speed
3684 16*FRACUNIT, // radius
3685 16*FRACUNIT, // height
3686 100, // mass
3687 0, // damage
3688 sfx_None, // activesound
3689 MF_SOLID, // flags
3690 S_NULL // raisestate
3693 { // MT_MISC45
3694 56, // doomednum
3695 S_GTORCHSHRT, // spawnstate
3696 1000, // spawnhealth
3697 S_NULL, // seestate
3698 sfx_None, // seesound
3699 8, // reactiontime
3700 sfx_None, // attacksound
3701 S_NULL, // painstate
3702 0, // painchance
3703 sfx_None, // painsound
3704 S_NULL, // meleestate
3705 S_NULL, // missilestate
3706 S_NULL, // deathstate
3707 S_NULL, // xdeathstate
3708 sfx_None, // deathsound
3709 0, // speed
3710 16*FRACUNIT, // radius
3711 16*FRACUNIT, // height
3712 100, // mass
3713 0, // damage
3714 sfx_None, // activesound
3715 MF_SOLID, // flags
3716 S_NULL // raisestate
3719 { // MT_MISC46
3720 57, // doomednum
3721 S_RTORCHSHRT, // spawnstate
3722 1000, // spawnhealth
3723 S_NULL, // seestate
3724 sfx_None, // seesound
3725 8, // reactiontime
3726 sfx_None, // attacksound
3727 S_NULL, // painstate
3728 0, // painchance
3729 sfx_None, // painsound
3730 S_NULL, // meleestate
3731 S_NULL, // missilestate
3732 S_NULL, // deathstate
3733 S_NULL, // xdeathstate
3734 sfx_None, // deathsound
3735 0, // speed
3736 16*FRACUNIT, // radius
3737 16*FRACUNIT, // height
3738 100, // mass
3739 0, // damage
3740 sfx_None, // activesound
3741 MF_SOLID, // flags
3742 S_NULL // raisestate
3745 { // MT_MISC47
3746 47, // doomednum
3747 S_STALAGTITE, // spawnstate
3748 1000, // spawnhealth
3749 S_NULL, // seestate
3750 sfx_None, // seesound
3751 8, // reactiontime
3752 sfx_None, // attacksound
3753 S_NULL, // painstate
3754 0, // painchance
3755 sfx_None, // painsound
3756 S_NULL, // meleestate
3757 S_NULL, // missilestate
3758 S_NULL, // deathstate
3759 S_NULL, // xdeathstate
3760 sfx_None, // deathsound
3761 0, // speed
3762 16*FRACUNIT, // radius
3763 16*FRACUNIT, // height
3764 100, // mass
3765 0, // damage
3766 sfx_None, // activesound
3767 MF_SOLID, // flags
3768 S_NULL // raisestate
3771 { // MT_MISC48
3772 48, // doomednum
3773 S_TECHPILLAR, // spawnstate
3774 1000, // spawnhealth
3775 S_NULL, // seestate
3776 sfx_None, // seesound
3777 8, // reactiontime
3778 sfx_None, // attacksound
3779 S_NULL, // painstate
3780 0, // painchance
3781 sfx_None, // painsound
3782 S_NULL, // meleestate
3783 S_NULL, // missilestate
3784 S_NULL, // deathstate
3785 S_NULL, // xdeathstate
3786 sfx_None, // deathsound
3787 0, // speed
3788 16*FRACUNIT, // radius
3789 16*FRACUNIT, // height
3790 100, // mass
3791 0, // damage
3792 sfx_None, // activesound
3793 MF_SOLID, // flags
3794 S_NULL // raisestate
3797 { // MT_MISC49
3798 34, // doomednum
3799 S_CANDLESTIK, // spawnstate
3800 1000, // spawnhealth
3801 S_NULL, // seestate
3802 sfx_None, // seesound
3803 8, // reactiontime
3804 sfx_None, // attacksound
3805 S_NULL, // painstate
3806 0, // painchance
3807 sfx_None, // painsound
3808 S_NULL, // meleestate
3809 S_NULL, // missilestate
3810 S_NULL, // deathstate
3811 S_NULL, // xdeathstate
3812 sfx_None, // deathsound
3813 0, // speed
3814 20*FRACUNIT, // radius
3815 16*FRACUNIT, // height
3816 100, // mass
3817 0, // damage
3818 sfx_None, // activesound
3819 0, // flags
3820 S_NULL // raisestate
3823 { // MT_MISC50
3824 35, // doomednum
3825 S_CANDELABRA, // spawnstate
3826 1000, // spawnhealth
3827 S_NULL, // seestate
3828 sfx_None, // seesound
3829 8, // reactiontime
3830 sfx_None, // attacksound
3831 S_NULL, // painstate
3832 0, // painchance
3833 sfx_None, // painsound
3834 S_NULL, // meleestate
3835 S_NULL, // missilestate
3836 S_NULL, // deathstate
3837 S_NULL, // xdeathstate
3838 sfx_None, // deathsound
3839 0, // speed
3840 16*FRACUNIT, // radius
3841 16*FRACUNIT, // height
3842 100, // mass
3843 0, // damage
3844 sfx_None, // activesound
3845 MF_SOLID, // flags
3846 S_NULL // raisestate
3849 { // MT_MISC51
3850 49, // doomednum
3851 S_BLOODYTWITCH, // spawnstate
3852 1000, // spawnhealth
3853 S_NULL, // seestate
3854 sfx_None, // seesound
3855 8, // reactiontime
3856 sfx_None, // attacksound
3857 S_NULL, // painstate
3858 0, // painchance
3859 sfx_None, // painsound
3860 S_NULL, // meleestate
3861 S_NULL, // missilestate
3862 S_NULL, // deathstate
3863 S_NULL, // xdeathstate
3864 sfx_None, // deathsound
3865 0, // speed
3866 16*FRACUNIT, // radius
3867 68*FRACUNIT, // height
3868 100, // mass
3869 0, // damage
3870 sfx_None, // activesound
3871 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3872 S_NULL // raisestate
3875 { // MT_MISC52
3876 50, // doomednum
3877 S_MEAT2, // spawnstate
3878 1000, // spawnhealth
3879 S_NULL, // seestate
3880 sfx_None, // seesound
3881 8, // reactiontime
3882 sfx_None, // attacksound
3883 S_NULL, // painstate
3884 0, // painchance
3885 sfx_None, // painsound
3886 S_NULL, // meleestate
3887 S_NULL, // missilestate
3888 S_NULL, // deathstate
3889 S_NULL, // xdeathstate
3890 sfx_None, // deathsound
3891 0, // speed
3892 16*FRACUNIT, // radius
3893 84*FRACUNIT, // height
3894 100, // mass
3895 0, // damage
3896 sfx_None, // activesound
3897 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3898 S_NULL // raisestate
3901 { // MT_MISC53
3902 51, // doomednum
3903 S_MEAT3, // spawnstate
3904 1000, // spawnhealth
3905 S_NULL, // seestate
3906 sfx_None, // seesound
3907 8, // reactiontime
3908 sfx_None, // attacksound
3909 S_NULL, // painstate
3910 0, // painchance
3911 sfx_None, // painsound
3912 S_NULL, // meleestate
3913 S_NULL, // missilestate
3914 S_NULL, // deathstate
3915 S_NULL, // xdeathstate
3916 sfx_None, // deathsound
3917 0, // speed
3918 16*FRACUNIT, // radius
3919 84*FRACUNIT, // height
3920 100, // mass
3921 0, // damage
3922 sfx_None, // activesound
3923 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3924 S_NULL // raisestate
3927 { // MT_MISC54
3928 52, // doomednum
3929 S_MEAT4, // spawnstate
3930 1000, // spawnhealth
3931 S_NULL, // seestate
3932 sfx_None, // seesound
3933 8, // reactiontime
3934 sfx_None, // attacksound
3935 S_NULL, // painstate
3936 0, // painchance
3937 sfx_None, // painsound
3938 S_NULL, // meleestate
3939 S_NULL, // missilestate
3940 S_NULL, // deathstate
3941 S_NULL, // xdeathstate
3942 sfx_None, // deathsound
3943 0, // speed
3944 16*FRACUNIT, // radius
3945 68*FRACUNIT, // height
3946 100, // mass
3947 0, // damage
3948 sfx_None, // activesound
3949 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3950 S_NULL // raisestate
3953 { // MT_MISC55
3954 53, // doomednum
3955 S_MEAT5, // spawnstate
3956 1000, // spawnhealth
3957 S_NULL, // seestate
3958 sfx_None, // seesound
3959 8, // reactiontime
3960 sfx_None, // attacksound
3961 S_NULL, // painstate
3962 0, // painchance
3963 sfx_None, // painsound
3964 S_NULL, // meleestate
3965 S_NULL, // missilestate
3966 S_NULL, // deathstate
3967 S_NULL, // xdeathstate
3968 sfx_None, // deathsound
3969 0, // speed
3970 16*FRACUNIT, // radius
3971 52*FRACUNIT, // height
3972 100, // mass
3973 0, // damage
3974 sfx_None, // activesound
3975 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
3976 S_NULL // raisestate
3979 { // MT_MISC56
3980 59, // doomednum
3981 S_MEAT2, // spawnstate
3982 1000, // spawnhealth
3983 S_NULL, // seestate
3984 sfx_None, // seesound
3985 8, // reactiontime
3986 sfx_None, // attacksound
3987 S_NULL, // painstate
3988 0, // painchance
3989 sfx_None, // painsound
3990 S_NULL, // meleestate
3991 S_NULL, // missilestate
3992 S_NULL, // deathstate
3993 S_NULL, // xdeathstate
3994 sfx_None, // deathsound
3995 0, // speed
3996 20*FRACUNIT, // radius
3997 84*FRACUNIT, // height
3998 100, // mass
3999 0, // damage
4000 sfx_None, // activesound
4001 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4002 S_NULL // raisestate
4005 { // MT_MISC57
4006 60, // doomednum
4007 S_MEAT4, // spawnstate
4008 1000, // spawnhealth
4009 S_NULL, // seestate
4010 sfx_None, // seesound
4011 8, // reactiontime
4012 sfx_None, // attacksound
4013 S_NULL, // painstate
4014 0, // painchance
4015 sfx_None, // painsound
4016 S_NULL, // meleestate
4017 S_NULL, // missilestate
4018 S_NULL, // deathstate
4019 S_NULL, // xdeathstate
4020 sfx_None, // deathsound
4021 0, // speed
4022 20*FRACUNIT, // radius
4023 68*FRACUNIT, // height
4024 100, // mass
4025 0, // damage
4026 sfx_None, // activesound
4027 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4028 S_NULL // raisestate
4031 { // MT_MISC58
4032 61, // doomednum
4033 S_MEAT3, // spawnstate
4034 1000, // spawnhealth
4035 S_NULL, // seestate
4036 sfx_None, // seesound
4037 8, // reactiontime
4038 sfx_None, // attacksound
4039 S_NULL, // painstate
4040 0, // painchance
4041 sfx_None, // painsound
4042 S_NULL, // meleestate
4043 S_NULL, // missilestate
4044 S_NULL, // deathstate
4045 S_NULL, // xdeathstate
4046 sfx_None, // deathsound
4047 0, // speed
4048 20*FRACUNIT, // radius
4049 52*FRACUNIT, // height
4050 100, // mass
4051 0, // damage
4052 sfx_None, // activesound
4053 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4054 S_NULL // raisestate
4057 { // MT_MISC59
4058 62, // doomednum
4059 S_MEAT5, // spawnstate
4060 1000, // spawnhealth
4061 S_NULL, // seestate
4062 sfx_None, // seesound
4063 8, // reactiontime
4064 sfx_None, // attacksound
4065 S_NULL, // painstate
4066 0, // painchance
4067 sfx_None, // painsound
4068 S_NULL, // meleestate
4069 S_NULL, // missilestate
4070 S_NULL, // deathstate
4071 S_NULL, // xdeathstate
4072 sfx_None, // deathsound
4073 0, // speed
4074 20*FRACUNIT, // radius
4075 52*FRACUNIT, // height
4076 100, // mass
4077 0, // damage
4078 sfx_None, // activesound
4079 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4080 S_NULL // raisestate
4083 { // MT_MISC60
4084 63, // doomednum
4085 S_BLOODYTWITCH, // spawnstate
4086 1000, // spawnhealth
4087 S_NULL, // seestate
4088 sfx_None, // seesound
4089 8, // reactiontime
4090 sfx_None, // attacksound
4091 S_NULL, // painstate
4092 0, // painchance
4093 sfx_None, // painsound
4094 S_NULL, // meleestate
4095 S_NULL, // missilestate
4096 S_NULL, // deathstate
4097 S_NULL, // xdeathstate
4098 sfx_None, // deathsound
4099 0, // speed
4100 20*FRACUNIT, // radius
4101 68*FRACUNIT, // height
4102 100, // mass
4103 0, // damage
4104 sfx_None, // activesound
4105 MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4106 S_NULL // raisestate
4109 { // MT_MISC61
4110 22, // doomednum
4111 S_HEAD_DIE6, // spawnstate
4112 1000, // spawnhealth
4113 S_NULL, // seestate
4114 sfx_None, // seesound
4115 8, // reactiontime
4116 sfx_None, // attacksound
4117 S_NULL, // painstate
4118 0, // painchance
4119 sfx_None, // painsound
4120 S_NULL, // meleestate
4121 S_NULL, // missilestate
4122 S_NULL, // deathstate
4123 S_NULL, // xdeathstate
4124 sfx_None, // deathsound
4125 0, // speed
4126 20*FRACUNIT, // radius
4127 16*FRACUNIT, // height
4128 100, // mass
4129 0, // damage
4130 sfx_None, // activesound
4131 0, // flags
4132 S_NULL // raisestate
4135 { // MT_MISC62
4136 15, // doomednum
4137 S_PLAY_DIE7, // spawnstate
4138 1000, // spawnhealth
4139 S_NULL, // seestate
4140 sfx_None, // seesound
4141 8, // reactiontime
4142 sfx_None, // attacksound
4143 S_NULL, // painstate
4144 0, // painchance
4145 sfx_None, // painsound
4146 S_NULL, // meleestate
4147 S_NULL, // missilestate
4148 S_NULL, // deathstate
4149 S_NULL, // xdeathstate
4150 sfx_None, // deathsound
4151 0, // speed
4152 20*FRACUNIT, // radius
4153 16*FRACUNIT, // height
4154 100, // mass
4155 0, // damage
4156 sfx_None, // activesound
4157 0, // flags
4158 S_NULL // raisestate
4161 { // MT_MISC63
4162 18, // doomednum
4163 S_POSS_DIE5, // spawnstate
4164 1000, // spawnhealth
4165 S_NULL, // seestate
4166 sfx_None, // seesound
4167 8, // reactiontime
4168 sfx_None, // attacksound
4169 S_NULL, // painstate
4170 0, // painchance
4171 sfx_None, // painsound
4172 S_NULL, // meleestate
4173 S_NULL, // missilestate
4174 S_NULL, // deathstate
4175 S_NULL, // xdeathstate
4176 sfx_None, // deathsound
4177 0, // speed
4178 20*FRACUNIT, // radius
4179 16*FRACUNIT, // height
4180 100, // mass
4181 0, // damage
4182 sfx_None, // activesound
4183 0, // flags
4184 S_NULL // raisestate
4187 { // MT_MISC64
4188 21, // doomednum
4189 S_SARG_DIE6, // spawnstate
4190 1000, // spawnhealth
4191 S_NULL, // seestate
4192 sfx_None, // seesound
4193 8, // reactiontime
4194 sfx_None, // attacksound
4195 S_NULL, // painstate
4196 0, // painchance
4197 sfx_None, // painsound
4198 S_NULL, // meleestate
4199 S_NULL, // missilestate
4200 S_NULL, // deathstate
4201 S_NULL, // xdeathstate
4202 sfx_None, // deathsound
4203 0, // speed
4204 20*FRACUNIT, // radius
4205 16*FRACUNIT, // height
4206 100, // mass
4207 0, // damage
4208 sfx_None, // activesound
4209 0, // flags
4210 S_NULL // raisestate
4213 { // MT_MISC65
4214 23, // doomednum
4215 S_SKULL_DIE6, // spawnstate
4216 1000, // spawnhealth
4217 S_NULL, // seestate
4218 sfx_None, // seesound
4219 8, // reactiontime
4220 sfx_None, // attacksound
4221 S_NULL, // painstate
4222 0, // painchance
4223 sfx_None, // painsound
4224 S_NULL, // meleestate
4225 S_NULL, // missilestate
4226 S_NULL, // deathstate
4227 S_NULL, // xdeathstate
4228 sfx_None, // deathsound
4229 0, // speed
4230 20*FRACUNIT, // radius
4231 16*FRACUNIT, // height
4232 100, // mass
4233 0, // damage
4234 sfx_None, // activesound
4235 0, // flags
4236 S_NULL // raisestate
4239 { // MT_MISC66
4240 20, // doomednum
4241 S_TROO_DIE5, // spawnstate
4242 1000, // spawnhealth
4243 S_NULL, // seestate
4244 sfx_None, // seesound
4245 8, // reactiontime
4246 sfx_None, // attacksound
4247 S_NULL, // painstate
4248 0, // painchance
4249 sfx_None, // painsound
4250 S_NULL, // meleestate
4251 S_NULL, // missilestate
4252 S_NULL, // deathstate
4253 S_NULL, // xdeathstate
4254 sfx_None, // deathsound
4255 0, // speed
4256 20*FRACUNIT, // radius
4257 16*FRACUNIT, // height
4258 100, // mass
4259 0, // damage
4260 sfx_None, // activesound
4261 0, // flags
4262 S_NULL // raisestate
4265 { // MT_MISC67
4266 19, // doomednum
4267 S_SPOS_DIE5, // spawnstate
4268 1000, // spawnhealth
4269 S_NULL, // seestate
4270 sfx_None, // seesound
4271 8, // reactiontime
4272 sfx_None, // attacksound
4273 S_NULL, // painstate
4274 0, // painchance
4275 sfx_None, // painsound
4276 S_NULL, // meleestate
4277 S_NULL, // missilestate
4278 S_NULL, // deathstate
4279 S_NULL, // xdeathstate
4280 sfx_None, // deathsound
4281 0, // speed
4282 20*FRACUNIT, // radius
4283 16*FRACUNIT, // height
4284 100, // mass
4285 0, // damage
4286 sfx_None, // activesound
4287 0, // flags
4288 S_NULL // raisestate
4291 { // MT_MISC68
4292 10, // doomednum
4293 S_PLAY_XDIE9, // spawnstate
4294 1000, // spawnhealth
4295 S_NULL, // seestate
4296 sfx_None, // seesound
4297 8, // reactiontime
4298 sfx_None, // attacksound
4299 S_NULL, // painstate
4300 0, // painchance
4301 sfx_None, // painsound
4302 S_NULL, // meleestate
4303 S_NULL, // missilestate
4304 S_NULL, // deathstate
4305 S_NULL, // xdeathstate
4306 sfx_None, // deathsound
4307 0, // speed
4308 20*FRACUNIT, // radius
4309 16*FRACUNIT, // height
4310 100, // mass
4311 0, // damage
4312 sfx_None, // activesound
4313 0, // flags
4314 S_NULL // raisestate
4317 { // MT_MISC69
4318 12, // doomednum
4319 S_PLAY_XDIE9, // spawnstate
4320 1000, // spawnhealth
4321 S_NULL, // seestate
4322 sfx_None, // seesound
4323 8, // reactiontime
4324 sfx_None, // attacksound
4325 S_NULL, // painstate
4326 0, // painchance
4327 sfx_None, // painsound
4328 S_NULL, // meleestate
4329 S_NULL, // missilestate
4330 S_NULL, // deathstate
4331 S_NULL, // xdeathstate
4332 sfx_None, // deathsound
4333 0, // speed
4334 20*FRACUNIT, // radius
4335 16*FRACUNIT, // height
4336 100, // mass
4337 0, // damage
4338 sfx_None, // activesound
4339 0, // flags
4340 S_NULL // raisestate
4343 { // MT_MISC70
4344 28, // doomednum
4345 S_HEADSONSTICK, // spawnstate
4346 1000, // spawnhealth
4347 S_NULL, // seestate
4348 sfx_None, // seesound
4349 8, // reactiontime
4350 sfx_None, // attacksound
4351 S_NULL, // painstate
4352 0, // painchance
4353 sfx_None, // painsound
4354 S_NULL, // meleestate
4355 S_NULL, // missilestate
4356 S_NULL, // deathstate
4357 S_NULL, // xdeathstate
4358 sfx_None, // deathsound
4359 0, // speed
4360 16*FRACUNIT, // radius
4361 16*FRACUNIT, // height
4362 100, // mass
4363 0, // damage
4364 sfx_None, // activesound
4365 MF_SOLID, // flags
4366 S_NULL // raisestate
4369 { // MT_MISC71
4370 24, // doomednum
4371 S_GIBS, // spawnstate
4372 1000, // spawnhealth
4373 S_NULL, // seestate
4374 sfx_None, // seesound
4375 8, // reactiontime
4376 sfx_None, // attacksound
4377 S_NULL, // painstate
4378 0, // painchance
4379 sfx_None, // painsound
4380 S_NULL, // meleestate
4381 S_NULL, // missilestate
4382 S_NULL, // deathstate
4383 S_NULL, // xdeathstate
4384 sfx_None, // deathsound
4385 0, // speed
4386 20*FRACUNIT, // radius
4387 16*FRACUNIT, // height
4388 100, // mass
4389 0, // damage
4390 sfx_None, // activesound
4391 0, // flags
4392 S_NULL // raisestate
4395 { // MT_MISC72
4396 27, // doomednum
4397 S_HEADONASTICK, // spawnstate
4398 1000, // spawnhealth
4399 S_NULL, // seestate
4400 sfx_None, // seesound
4401 8, // reactiontime
4402 sfx_None, // attacksound
4403 S_NULL, // painstate
4404 0, // painchance
4405 sfx_None, // painsound
4406 S_NULL, // meleestate
4407 S_NULL, // missilestate
4408 S_NULL, // deathstate
4409 S_NULL, // xdeathstate
4410 sfx_None, // deathsound
4411 0, // speed
4412 16*FRACUNIT, // radius
4413 16*FRACUNIT, // height
4414 100, // mass
4415 0, // damage
4416 sfx_None, // activesound
4417 MF_SOLID, // flags
4418 S_NULL // raisestate
4421 { // MT_MISC73
4422 29, // doomednum
4423 S_HEADCANDLES, // spawnstate
4424 1000, // spawnhealth
4425 S_NULL, // seestate
4426 sfx_None, // seesound
4427 8, // reactiontime
4428 sfx_None, // attacksound
4429 S_NULL, // painstate
4430 0, // painchance
4431 sfx_None, // painsound
4432 S_NULL, // meleestate
4433 S_NULL, // missilestate
4434 S_NULL, // deathstate
4435 S_NULL, // xdeathstate
4436 sfx_None, // deathsound
4437 0, // speed
4438 16*FRACUNIT, // radius
4439 16*FRACUNIT, // height
4440 100, // mass
4441 0, // damage
4442 sfx_None, // activesound
4443 MF_SOLID, // flags
4444 S_NULL // raisestate
4447 { // MT_MISC74
4448 25, // doomednum
4449 S_DEADSTICK, // spawnstate
4450 1000, // spawnhealth
4451 S_NULL, // seestate
4452 sfx_None, // seesound
4453 8, // reactiontime
4454 sfx_None, // attacksound
4455 S_NULL, // painstate
4456 0, // painchance
4457 sfx_None, // painsound
4458 S_NULL, // meleestate
4459 S_NULL, // missilestate
4460 S_NULL, // deathstate
4461 S_NULL, // xdeathstate
4462 sfx_None, // deathsound
4463 0, // speed
4464 16*FRACUNIT, // radius
4465 16*FRACUNIT, // height
4466 100, // mass
4467 0, // damage
4468 sfx_None, // activesound
4469 MF_SOLID, // flags
4470 S_NULL // raisestate
4473 { // MT_MISC75
4474 26, // doomednum
4475 S_LIVESTICK, // spawnstate
4476 1000, // spawnhealth
4477 S_NULL, // seestate
4478 sfx_None, // seesound
4479 8, // reactiontime
4480 sfx_None, // attacksound
4481 S_NULL, // painstate
4482 0, // painchance
4483 sfx_None, // painsound
4484 S_NULL, // meleestate
4485 S_NULL, // missilestate
4486 S_NULL, // deathstate
4487 S_NULL, // xdeathstate
4488 sfx_None, // deathsound
4489 0, // speed
4490 16*FRACUNIT, // radius
4491 16*FRACUNIT, // height
4492 100, // mass
4493 0, // damage
4494 sfx_None, // activesound
4495 MF_SOLID, // flags
4496 S_NULL // raisestate
4499 { // MT_MISC76
4500 54, // doomednum
4501 S_BIGTREE, // spawnstate
4502 1000, // spawnhealth
4503 S_NULL, // seestate
4504 sfx_None, // seesound
4505 8, // reactiontime
4506 sfx_None, // attacksound
4507 S_NULL, // painstate
4508 0, // painchance
4509 sfx_None, // painsound
4510 S_NULL, // meleestate
4511 S_NULL, // missilestate
4512 S_NULL, // deathstate
4513 S_NULL, // xdeathstate
4514 sfx_None, // deathsound
4515 0, // speed
4516 32*FRACUNIT, // radius
4517 16*FRACUNIT, // height
4518 100, // mass
4519 0, // damage
4520 sfx_None, // activesound
4521 MF_SOLID, // flags
4522 S_NULL // raisestate
4525 { // MT_MISC77
4526 70, // doomednum
4527 S_BBAR1, // spawnstate
4528 1000, // spawnhealth
4529 S_NULL, // seestate
4530 sfx_None, // seesound
4531 8, // reactiontime
4532 sfx_None, // attacksound
4533 S_NULL, // painstate
4534 0, // painchance
4535 sfx_None, // painsound
4536 S_NULL, // meleestate
4537 S_NULL, // missilestate
4538 S_NULL, // deathstate
4539 S_NULL, // xdeathstate
4540 sfx_None, // deathsound
4541 0, // speed
4542 16*FRACUNIT, // radius
4543 16*FRACUNIT, // height
4544 100, // mass
4545 0, // damage
4546 sfx_None, // activesound
4547 MF_SOLID, // flags
4548 S_NULL // raisestate
4551 { // MT_MISC78
4552 73, // doomednum
4553 S_HANGNOGUTS, // spawnstate
4554 1000, // spawnhealth
4555 S_NULL, // seestate
4556 sfx_None, // seesound
4557 8, // reactiontime
4558 sfx_None, // attacksound
4559 S_NULL, // painstate
4560 0, // painchance
4561 sfx_None, // painsound
4562 S_NULL, // meleestate
4563 S_NULL, // missilestate
4564 S_NULL, // deathstate
4565 S_NULL, // xdeathstate
4566 sfx_None, // deathsound
4567 0, // speed
4568 16*FRACUNIT, // radius
4569 88*FRACUNIT, // height
4570 100, // mass
4571 0, // damage
4572 sfx_None, // activesound
4573 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4574 S_NULL // raisestate
4577 { // MT_MISC79
4578 74, // doomednum
4579 S_HANGBNOBRAIN, // spawnstate
4580 1000, // spawnhealth
4581 S_NULL, // seestate
4582 sfx_None, // seesound
4583 8, // reactiontime
4584 sfx_None, // attacksound
4585 S_NULL, // painstate
4586 0, // painchance
4587 sfx_None, // painsound
4588 S_NULL, // meleestate
4589 S_NULL, // missilestate
4590 S_NULL, // deathstate
4591 S_NULL, // xdeathstate
4592 sfx_None, // deathsound
4593 0, // speed
4594 16*FRACUNIT, // radius
4595 88*FRACUNIT, // height
4596 100, // mass
4597 0, // damage
4598 sfx_None, // activesound
4599 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4600 S_NULL // raisestate
4603 { // MT_MISC80
4604 75, // doomednum
4605 S_HANGTLOOKDN, // spawnstate
4606 1000, // spawnhealth
4607 S_NULL, // seestate
4608 sfx_None, // seesound
4609 8, // reactiontime
4610 sfx_None, // attacksound
4611 S_NULL, // painstate
4612 0, // painchance
4613 sfx_None, // painsound
4614 S_NULL, // meleestate
4615 S_NULL, // missilestate
4616 S_NULL, // deathstate
4617 S_NULL, // xdeathstate
4618 sfx_None, // deathsound
4619 0, // speed
4620 16*FRACUNIT, // radius
4621 64*FRACUNIT, // height
4622 100, // mass
4623 0, // damage
4624 sfx_None, // activesound
4625 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4626 S_NULL // raisestate
4629 { // MT_MISC81
4630 76, // doomednum
4631 S_HANGTSKULL, // spawnstate
4632 1000, // spawnhealth
4633 S_NULL, // seestate
4634 sfx_None, // seesound
4635 8, // reactiontime
4636 sfx_None, // attacksound
4637 S_NULL, // painstate
4638 0, // painchance
4639 sfx_None, // painsound
4640 S_NULL, // meleestate
4641 S_NULL, // missilestate
4642 S_NULL, // deathstate
4643 S_NULL, // xdeathstate
4644 sfx_None, // deathsound
4645 0, // speed
4646 16*FRACUNIT, // radius
4647 64*FRACUNIT, // height
4648 100, // mass
4649 0, // damage
4650 sfx_None, // activesound
4651 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4652 S_NULL // raisestate
4655 { // MT_MISC82
4656 77, // doomednum
4657 S_HANGTLOOKUP, // spawnstate
4658 1000, // spawnhealth
4659 S_NULL, // seestate
4660 sfx_None, // seesound
4661 8, // reactiontime
4662 sfx_None, // attacksound
4663 S_NULL, // painstate
4664 0, // painchance
4665 sfx_None, // painsound
4666 S_NULL, // meleestate
4667 S_NULL, // missilestate
4668 S_NULL, // deathstate
4669 S_NULL, // xdeathstate
4670 sfx_None, // deathsound
4671 0, // speed
4672 16*FRACUNIT, // radius
4673 64*FRACUNIT, // height
4674 100, // mass
4675 0, // damage
4676 sfx_None, // activesound
4677 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4678 S_NULL // raisestate
4681 { // MT_MISC83
4682 78, // doomednum
4683 S_HANGTNOBRAIN, // spawnstate
4684 1000, // spawnhealth
4685 S_NULL, // seestate
4686 sfx_None, // seesound
4687 8, // reactiontime
4688 sfx_None, // attacksound
4689 S_NULL, // painstate
4690 0, // painchance
4691 sfx_None, // painsound
4692 S_NULL, // meleestate
4693 S_NULL, // missilestate
4694 S_NULL, // deathstate
4695 S_NULL, // xdeathstate
4696 sfx_None, // deathsound
4697 0, // speed
4698 16*FRACUNIT, // radius
4699 64*FRACUNIT, // height
4700 100, // mass
4701 0, // damage
4702 sfx_None, // activesound
4703 MF_SOLID|MF_SPAWNCEILING|MF_NOGRAVITY, // flags
4704 S_NULL // raisestate
4707 { // MT_MISC84
4708 79, // doomednum
4709 S_COLONGIBS, // spawnstate
4710 1000, // spawnhealth
4711 S_NULL, // seestate
4712 sfx_None, // seesound
4713 8, // reactiontime
4714 sfx_None, // attacksound
4715 S_NULL, // painstate
4716 0, // painchance
4717 sfx_None, // painsound
4718 S_NULL, // meleestate
4719 S_NULL, // missilestate
4720 S_NULL, // deathstate
4721 S_NULL, // xdeathstate
4722 sfx_None, // deathsound
4723 0, // speed
4724 20*FRACUNIT, // radius
4725 16*FRACUNIT, // height
4726 100, // mass
4727 0, // damage
4728 sfx_None, // activesound
4729 MF_NOBLOCKMAP, // flags
4730 S_NULL // raisestate
4733 { // MT_MISC85
4734 80, // doomednum
4735 S_SMALLPOOL, // spawnstate
4736 1000, // spawnhealth
4737 S_NULL, // seestate
4738 sfx_None, // seesound
4739 8, // reactiontime
4740 sfx_None, // attacksound
4741 S_NULL, // painstate
4742 0, // painchance
4743 sfx_None, // painsound
4744 S_NULL, // meleestate
4745 S_NULL, // missilestate
4746 S_NULL, // deathstate
4747 S_NULL, // xdeathstate
4748 sfx_None, // deathsound
4749 0, // speed
4750 20*FRACUNIT, // radius
4751 16*FRACUNIT, // height
4752 100, // mass
4753 0, // damage
4754 sfx_None, // activesound
4755 MF_NOBLOCKMAP, // flags
4756 S_NULL // raisestate
4759 { // MT_MISC86
4760 81, // doomednum
4761 S_BRAINSTEM, // spawnstate
4762 1000, // spawnhealth
4763 S_NULL, // seestate
4764 sfx_None, // seesound
4765 8, // reactiontime
4766 sfx_None, // attacksound
4767 S_NULL, // painstate
4768 0, // painchance
4769 sfx_None, // painsound
4770 S_NULL, // meleestate
4771 S_NULL, // missilestate
4772 S_NULL, // deathstate
4773 S_NULL, // xdeathstate
4774 sfx_None, // deathsound
4775 0, // speed
4776 20*FRACUNIT, // radius
4777 16*FRACUNIT, // height
4778 100, // mass
4779 0, // damage
4780 sfx_None, // activesound
4781 MF_NOBLOCKMAP, // flags
4782 S_NULL // raisestate
4785 // For use with wind and current effects
4786 { // MT_PUSH // phares
4787 5001, // doomednum // | //jff 5/11/98 deconflict
4788 S_TNT1, // spawnstate // V // with DOSDoom
4789 1000, // spawnhealth
4790 S_NULL, // seestate
4791 sfx_None, // seesound
4792 8, // reactiontime
4793 sfx_None, // attacksound
4794 S_NULL, // painstate
4795 0, // painchance
4796 sfx_None, // painsound
4797 S_NULL, // meleestate
4798 S_NULL, // missilestate
4799 S_NULL, // deathstate
4800 S_NULL, // xdeathstate
4801 sfx_None, // deathsound
4802 0, // speed
4803 8, // radius
4804 8, // height
4805 10, // mass
4806 0, // damage
4807 sfx_None, // activesound
4808 MF_NOBLOCKMAP, // flags
4809 S_NULL // raisestate
4812 // For use with wind and current effects
4813 { // MT_PULL
4814 5002, // doomednum //jff 5/11/98 deconflict
4815 S_TNT1, // spawnstate // with DOSDoom
4816 1000, // spawnhealth
4817 S_NULL, // seestate
4818 sfx_None, // seesound
4819 8, // reactiontime
4820 sfx_None, // attacksound
4821 S_NULL, // painstate
4822 0, // painchance
4823 sfx_None, // painsound
4824 S_NULL, // meleestate
4825 S_NULL, // missilestate
4826 S_NULL, // deathstate
4827 S_NULL, // xdeathstate
4828 sfx_None, // deathsound
4829 0, // speed
4830 8, // radius
4831 8, // height
4832 10, // mass
4833 0, // damage
4834 sfx_None, // activesound
4835 MF_NOBLOCKMAP, // flags
4836 S_NULL // raisestate
4838 #ifdef DOGS
4839 // Marine's best friend :) // killough 7/19/98
4840 { // MT_DOGS
4841 888, // doomednum
4842 S_DOGS_STND, // spawnstate
4843 500, // spawnhealth
4844 S_DOGS_RUN1, // seestate
4845 sfx_dgsit, // seesound
4846 8, // reactiontime
4847 sfx_dgatk, // attacksound
4848 S_DOGS_PAIN, // painstate
4849 180, // painchance
4850 sfx_dgpain, // painsound
4851 S_DOGS_ATK1, // meleestate
4852 0, // missilestate
4853 S_DOGS_DIE1, // deathstate
4854 S_NULL, // xdeathstate
4855 sfx_dgdth, // deathsound
4856 10, // speed
4857 12*FRACUNIT, // radius
4858 28*FRACUNIT, // height
4859 100, // mass
4860 0, // damage
4861 sfx_dgact, // activesound
4862 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL, // flags
4863 S_DOGS_RAISE1 // raisestate
4865 #endif
4866 //proff 11/22/98: Andy Baker's stealth monsters (next 12)
4868 #define STEALTH_EDNUM_BASE 4050
4870 { // MT_STEALTHBABY (ARACHNOTRON)
4871 STEALTH_EDNUM_BASE, // doomednum
4872 S_BSPI_STND, // spawnstate
4873 500, // spawnhealth
4874 S_BSPI_SIGHT, // seestate
4875 sfx_bspsit, // seesound
4876 8, // reactiontime
4877 0, // attacksound
4878 S_BSPI_PAIN, // painstate
4879 128, // painchance
4880 sfx_dmpain, // painsound
4881 0, // meleestate
4882 S_BSPI_ATK1, // missilestate
4883 S_BSPI_DIE1, // deathstate
4884 S_NULL, // xdeathstate
4885 sfx_bspdth, // deathsound
4886 12, // speed
4887 64*FRACUNIT, // radius
4888 64*FRACUNIT, // height
4889 600, // mass
4890 0, // damage
4891 sfx_bspact, // activesound
4892 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
4893 S_BSPI_RAISE1 // raisestate
4896 { // MT_STEALTHVILE
4897 STEALTH_EDNUM_BASE+1, // doomednum
4898 S_VILE_STND, // spawnstate
4899 700, // spawnhealth
4900 S_VILE_RUN1, // seestate
4901 sfx_vilsit, // seesound
4902 8, // reactiontime
4903 0, // attacksound
4904 S_VILE_PAIN, // painstate
4905 10, // painchance
4906 sfx_vipain, // painsound
4907 0, // meleestate
4908 S_VILE_ATK1, // missilestate
4909 S_VILE_DIE1, // deathstate
4910 S_NULL, // xdeathstate
4911 sfx_vildth, // deathsound
4912 15, // speed
4913 20*FRACUNIT, // radius
4914 56*FRACUNIT, // height
4915 500, // mass
4916 0, // damage
4917 sfx_vilact, // activesound
4918 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
4919 S_NULL // raisestate
4922 { // MT_STEALTHBRUISER (BARONOFHELL)
4923 STEALTH_EDNUM_BASE+2, // doomednum
4924 S_BOSS_STND, // spawnstate
4925 1000, // spawnhealth
4926 S_BOSS_RUN1, // seestate
4927 sfx_brssit, // seesound
4928 8, // reactiontime
4929 0, // attacksound
4930 S_BOSS_PAIN, // painstate
4931 50, // painchance
4932 sfx_dmpain, // painsound
4933 S_BOSS_ATK1, // meleestate
4934 S_BOSS_ATK1, // missilestate
4935 S_BOSS_DIE1, // deathstate
4936 S_NULL, // xdeathstate
4937 sfx_brsdth, // deathsound
4938 8, // speed
4939 24*FRACUNIT, // radius
4940 64*FRACUNIT, // height
4941 1000, // mass
4942 0, // damage
4943 sfx_dmact, // activesound
4944 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
4945 S_BOSS_RAISE1 // raisestate
4948 { // MT_STEALTHHEAD (CACODEMON)
4949 STEALTH_EDNUM_BASE+3, // doomednum
4950 S_HEAD_STND, // spawnstate
4951 400, // spawnhealth
4952 S_HEAD_RUN1, // seestate
4953 sfx_cacsit, // seesound
4954 8, // reactiontime
4955 0, // attacksound
4956 S_HEAD_PAIN, // painstate
4957 128, // painchance
4958 sfx_dmpain, // painsound
4959 0, // meleestate
4960 S_HEAD_ATK1, // missilestate
4961 S_HEAD_DIE1, // deathstate
4962 S_NULL, // xdeathstate
4963 sfx_cacdth, // deathsound
4964 8, // speed
4965 31*FRACUNIT, // radius
4966 56*FRACUNIT, // height
4967 400, // mass
4968 0, // damage
4969 sfx_dmact, // activesound
4970 MF_SOLID|MF_SHOOTABLE|MF_FLOAT|MF_NOGRAVITY|MF_COUNTKILL|MF_STEALTH, // flags
4971 S_HEAD_RAISE1 // raisestate
4974 { // MT_STEALTHCHAINGUY (CHAINGUNNER)
4975 STEALTH_EDNUM_BASE+4, // doomednum
4976 S_CPOS_STND, // spawnstate
4977 70, // spawnhealth
4978 S_CPOS_RUN1, // seestate
4979 sfx_posit2, // seesound
4980 8, // reactiontime
4981 0, // attacksound
4982 S_CPOS_PAIN, // painstate
4983 170, // painchance
4984 sfx_popain, // painsound
4985 0, // meleestate
4986 S_CPOS_ATK1, // missilestate
4987 S_CPOS_DIE1, // deathstate
4988 S_CPOS_XDIE1, // xdeathstate
4989 sfx_podth2, // deathsound
4990 8, // speed
4991 20*FRACUNIT, // radius
4992 56*FRACUNIT, // height
4993 100, // mass
4994 0, // damage
4995 sfx_posact, // activesound
4996 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
4997 S_CPOS_RAISE1 // raisestate
5000 { // MT_STEALTHSERGEANT (DEMON)
5001 STEALTH_EDNUM_BASE+5, // doomednum
5002 S_SARG_STND, // spawnstate
5003 150, // spawnhealth
5004 S_SARG_RUN1, // seestate
5005 sfx_sgtsit, // seesound
5006 8, // reactiontime
5007 sfx_sgtatk, // attacksound
5008 S_SARG_PAIN, // painstate
5009 180, // painchance
5010 sfx_dmpain, // painsound
5011 S_SARG_ATK1, // meleestate
5012 0, // missilestate
5013 S_SARG_DIE1, // deathstate
5014 S_NULL, // xdeathstate
5015 sfx_sgtdth, // deathsound
5016 10, // speed
5017 30*FRACUNIT, // radius
5018 56*FRACUNIT, // height
5019 400, // mass
5020 0, // damage
5021 sfx_dmact, // activesound
5022 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
5023 S_SARG_RAISE1 // raisestate
5026 { // MT_STEALTHKNIGHT
5027 STEALTH_EDNUM_BASE+6, // doomednum
5028 S_BOS2_STND, // spawnstate
5029 500, // spawnhealth
5030 S_BOS2_RUN1, // seestate
5031 sfx_kntsit, // seesound
5032 8, // reactiontime
5033 0, // attacksound
5034 S_BOS2_PAIN, // painstate
5035 50, // painchance
5036 sfx_dmpain, // painsound
5037 S_BOS2_ATK1, // meleestate
5038 S_BOS2_ATK1, // missilestate
5039 S_BOS2_DIE1, // deathstate
5040 S_NULL, // xdeathstate
5041 sfx_kntdth, // deathsound
5042 8, // speed
5043 24*FRACUNIT, // radius
5044 64*FRACUNIT, // height
5045 1000, // mass
5046 0, // damage
5047 sfx_dmact, // activesound
5048 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
5049 S_BOS2_RAISE1 // raisestate
5052 { // MT_STEALTHTROOP (IMP)
5053 STEALTH_EDNUM_BASE+7, // doomednum
5054 S_TROO_STND, // spawnstate
5055 60, // spawnhealth
5056 S_TROO_RUN1, // seestate
5057 sfx_bgsit1, // seesound
5058 8, // reactiontime
5059 0, // attacksound
5060 S_TROO_PAIN, // painstate
5061 200, // painchance
5062 sfx_popain, // painsound
5063 S_TROO_ATK1, // meleestate
5064 S_TROO_ATK1, // missilestate
5065 S_TROO_DIE1, // deathstate
5066 S_TROO_XDIE1, // xdeathstate
5067 sfx_bgdth1, // deathsound
5068 8, // speed
5069 20*FRACUNIT, // radius
5070 56*FRACUNIT, // height
5071 100, // mass
5072 0, // damage
5073 sfx_bgact, // activesound
5074 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
5075 S_TROO_RAISE1 // raisestate
5078 { // MT_STEALTHFATSO
5079 STEALTH_EDNUM_BASE+8, // doomednum
5080 S_FATT_STND, // spawnstate
5081 600, // spawnhealth
5082 S_FATT_RUN1, // seestate
5083 sfx_mansit, // seesound
5084 8, // reactiontime
5085 0, // attacksound
5086 S_FATT_PAIN, // painstate
5087 80, // painchance
5088 sfx_mnpain, // painsound
5089 0, // meleestate
5090 S_FATT_ATK1, // missilestate
5091 S_FATT_DIE1, // deathstate
5092 S_NULL, // xdeathstate
5093 sfx_mandth, // deathsound
5094 8, // speed
5095 48*FRACUNIT, // radius
5096 64*FRACUNIT, // height
5097 1000, // mass
5098 0, // damage
5099 sfx_posact, // activesound
5100 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
5101 S_FATT_RAISE1 // raisestate
5104 { // MT_STEALTHUNDEAD
5105 STEALTH_EDNUM_BASE+9, // doomednum
5106 S_SKEL_STND, // spawnstate
5107 300, // spawnhealth
5108 S_SKEL_RUN1, // seestate
5109 sfx_skesit, // seesound
5110 8, // reactiontime
5111 0, // attacksound
5112 S_SKEL_PAIN, // painstate
5113 100, // painchance
5114 sfx_popain, // painsound
5115 S_SKEL_FIST1, // meleestate
5116 S_SKEL_MISS1, // missilestate
5117 S_SKEL_DIE1, // deathstate
5118 S_NULL, // xdeathstate
5119 sfx_skedth, // deathsound
5120 10, // speed
5121 20*FRACUNIT, // radius
5122 56*FRACUNIT, // height
5123 500, // mass
5124 0, // damage
5125 sfx_skeact, // activesound
5126 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
5127 S_SKEL_RAISE1 // raisestate
5130 { // MT_STEALTHSHOTGUY
5131 STEALTH_EDNUM_BASE+10, // doomednum
5132 S_SPOS_STND, // spawnstate
5133 30, // spawnhealth
5134 S_SPOS_RUN1, // seestate
5135 sfx_posit2, // seesound
5136 8, // reactiontime
5137 0, // attacksound
5138 S_SPOS_PAIN, // painstate
5139 170, // painchance
5140 sfx_popain, // painsound
5141 0, // meleestate
5142 S_SPOS_ATK1, // missilestate
5143 S_SPOS_DIE1, // deathstate
5144 S_SPOS_XDIE1, // xdeathstate
5145 sfx_podth2, // deathsound
5146 8, // speed
5147 20*FRACUNIT, // radius
5148 56*FRACUNIT, // height
5149 100, // mass
5150 0, // damage
5151 sfx_posact, // activesound
5152 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
5153 S_SPOS_RAISE1 // raisestate
5156 { // MT_STEALTHPOSSESSED
5157 STEALTH_EDNUM_BASE+11, // doomednum
5158 S_POSS_STND, // spawnstate
5159 20, // spawnhealth
5160 S_POSS_RUN1, // seestate
5161 sfx_posit1, // seesound
5162 8, // reactiontime
5163 sfx_pistol, // attacksound
5164 S_POSS_PAIN, // painstate
5165 200, // painchance
5166 sfx_popain, // painsound
5167 0, // meleestate
5168 S_POSS_ATK1, // missilestate
5169 S_POSS_DIE1, // deathstate
5170 S_POSS_XDIE1, // xdeathstate
5171 sfx_podth1, // deathsound
5172 8, // speed
5173 20*FRACUNIT, // radius
5174 56*FRACUNIT, // height
5175 100, // mass
5176 0, // damage
5177 sfx_posact, // activesound
5178 MF_SOLID|MF_SHOOTABLE|MF_COUNTKILL|MF_STEALTH, // flags
5179 S_POSS_RAISE1 // raisestate
5182 #undef STEALTH_EDNUM_BASE