Update the discussion of themeing in the manual, and put a note in the wps tags appen...
[kugel-rb.git] / apps / plugins / doom / g_game.h
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1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * DESCRIPTION: Main game control interface.
28 *-----------------------------------------------------------------------------*/
30 #ifndef __G_GAME__
31 #define __G_GAME__
33 #include "doomdef.h"
34 #include "d_event.h"
35 #include "d_ticcmd.h"
38 // GAME
41 // killough 5/2/98: number of bytes reserved for saving options
42 #define GAME_OPTION_SIZE 64
44 boolean G_Responder(event_t *ev);
45 boolean G_CheckDemoStatus(void);
46 boolean G_CheckDemoStatus(void);
47 void G_DeathMatchSpawnPlayer(int playernum);
48 void G_InitNew(skill_t skill, int episode, int map);
49 void G_DeferedInitNew(skill_t skill, int episode, int map);
50 void G_DeferedPlayDemo(const char *demo); // CPhipps - const
51 void G_LoadGame(int slot, boolean is_command); // killough 5/15/98
52 void G_ForcedLoadGame(void); // killough 5/15/98: forced loadgames
53 void G_DoLoadGame(void);
54 void G_SaveGame(int slot, char *description); // Called by M_Responder.
55 void G_BeginRecording(void);
56 // CPhipps - const on these string params
57 void G_RecordDemo(const char *name); // Only called by startup code.
58 void G_PlayDemo(const char *name);
59 void G_TimeDemo(const char *name);
60 void G_ExitLevel(void);
61 void G_SecretExitLevel(void);
62 void G_WorldDone(void);
63 void G_EndGame(void); /* cph - make m_menu.c call a G_* function for this */
64 void G_Ticker(void);
65 void G_ReloadDefaults(void); // killough 3/1/98: loads game defaults
66 void G_SaveGameName(char *, size_t, int, boolean); /* killough 3/22/98: sets savegame filename */
67 void G_SetFastParms(int); // killough 4/10/98: sets -fast parameters
68 void G_DoNewGame(void);
69 void G_DoReborn(int playernum);
70 void G_DoPlayDemo(void);
71 void G_DoCompleted(void);
72 void G_ReadDemoTiccmd(ticcmd_t *cmd);
73 void G_WriteDemoTiccmd(ticcmd_t *cmd);
74 void G_DoWorldDone(void);
75 void G_Compatibility(void);
76 const byte *G_ReadOptions(const byte *demo_p); /* killough 3/1/98 - cph: const byte* */
77 byte *G_WriteOptions(byte *demo_p); // killough 3/1/98
78 void G_PlayerReborn(int player);
79 void G_InitNew(skill_t skill, int episode, int map);
80 void G_RestartLevel(void); // CPhipps - menu involked level restart
81 void G_DoLoadGame(void);
82 void G_DoVictory(void);
83 void G_BuildTiccmd (ticcmd_t* cmd); // CPhipps - move decl to header
84 void G_ChangedPlayerColour(int pn, int cl); // CPhipps - On-the-fly player colour changing
85 void G_MakeSpecialEvent(buttoncode_t bc, ...); /* cph - new event stuff */
87 // killough 1/18/98: Doom-style printf; killough 4/25/98: add gcc attributes
88 // CPhipps - renames to doom_printf to avoid name collision with glibc
89 void doom_printf(const char *, ...) __attribute__((format(printf,1,2)));
91 // killough 5/2/98: moved from m_misc.c:
93 extern int key_right;
94 extern int key_left;
95 extern int key_up;
96 extern int key_down;
97 extern int key_menu_right; // phares 3/7/98
98 extern int key_menu_left; // |
99 extern int key_menu_up; // V
100 extern int key_menu_down;
101 extern int key_menu_backspace; // ^
102 extern int key_menu_escape; // |
103 extern int key_menu_enter; // phares 3/7/98
104 extern int key_strafeleft;
105 extern int key_straferight;
107 extern int key_fire;
108 extern int key_use;
109 extern int key_strafe;
110 extern int key_speed;
111 extern int key_escape; // phares
112 extern int key_savegame; // |
113 extern int key_loadgame; // V
114 extern int key_autorun;
115 extern int key_reverse;
116 extern int key_zoomin;
117 extern int key_zoomout;
118 extern int key_chat;
119 extern int key_backspace;
120 extern int key_enter;
121 extern int key_help;
122 extern int key_soundvolume;
123 extern int key_hud;
124 extern int key_quicksave;
125 extern int key_endgame;
126 extern int key_messages;
127 extern int key_quickload;
128 extern int key_quit;
129 extern int key_gamma;
130 extern int key_spy;
131 extern int key_pause;
132 extern int key_setup;
133 extern int key_forward;
134 extern int key_leftturn;
135 extern int key_rightturn;
136 extern int key_backward;
137 extern int key_weapon;
138 extern int key_weapontoggle;
139 extern int key_weapon1;
140 extern int key_weapon2;
141 extern int key_weapon3;
142 extern int key_weapon4;
143 extern int key_weapon5;
144 extern int key_weapon6;
145 extern int key_weapon7;
146 extern int key_weapon8;
147 extern int key_weapon9;
148 extern int destination_keys[MAXPLAYERS];
149 extern int key_map_right;
150 extern int key_map_left;
151 extern int key_map_up;
152 extern int key_map_down;
153 extern int key_map_zoomin;
154 extern int key_map_zoomout;
155 extern int key_map;
156 extern int key_map_gobig;
157 extern int key_map_follow;
158 extern int key_map_mark; // ^
159 extern int key_map_clear; // |
160 extern int key_map_grid; // phares
161 extern int key_map_rotate; // cph - map rotation
162 extern int key_map_overlay;// cph - map overlay
163 extern int key_screenshot; // killough 2/22/98 -- add key for screenshot
164 extern int autorun; // always running? // phares
166 extern int joybfire;
167 extern int joybuse;
168 extern int joybstrafe;
169 extern int joybspeed;
171 extern int mousebfire;
172 extern int mousebstrafe;
173 extern int mousebforward;
176 extern int defaultskill; //jff 3/24/98 default skill
177 extern boolean haswolflevels; //jff 4/18/98 wolf levels present
179 extern int bodyquesize; // killough 2/8/98: adustable corpse limit
181 // killough 5/2/98: moved from d_deh.c:
182 // Par times (new item with BOOM) - from g_game.c
183 extern int pars[4][10]; // hardcoded array size
184 extern int cpars[32]; // hardcoded array size
185 // CPhipps - Make savedesciption visible in wider scope
186 #define SAVEDESCLEN 32
187 extern char savedescription[SAVEDESCLEN]; // Description to save in savegame
189 /* cph - compatibility level strings */
190 extern const char * comp_lev_str[];
192 #endif