1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
39 #include "voice_thread.h"
43 /* Clip sample to signed 16 bit range */
44 static inline int32_t clip_sample_16(int32_t sample
)
46 if ((int16_t)sample
!= sample
)
47 sample
= 0x7fff ^ (sample
>> 31);
51 /* Keep watermark high for iPods at least (2s) */
52 #define PCMBUF_WATERMARK (NATIVE_FREQUENCY * 4 * 2)
54 /* Structure we can use to queue pcm chunks in memory to be played
55 * by the driver code. */
60 struct pcmbufdesc
* link
;
61 /* Call this when the buffer has been played */
62 void (*callback
)(void);
65 #define PCMBUF_DESCS(bufsize) \
66 ((bufsize) / PCMBUF_MINAVG_CHUNK)
67 #define PCMBUF_DESCS_SIZE(bufsize) \
68 (PCMBUF_DESCS(bufsize)*sizeof(struct pcmbufdesc))
70 /* Size of the PCM buffer. */
71 static size_t pcmbuf_size IDATA_ATTR
= 0;
72 static char *pcmbuf_bufend IDATA_ATTR
;
73 static char *audiobuffer IDATA_ATTR
;
74 /* Current audio buffer write index. */
75 static size_t audiobuffer_pos IDATA_ATTR
;
76 /* Amount audiobuffer_pos will be increased.*/
77 static size_t audiobuffer_fillpos IDATA_ATTR
;
78 static char *fadebuf IDATA_ATTR
;
79 static char *voicebuf IDATA_ATTR
;
81 static void (*pcmbuf_event_handler
)(void) IDATA_ATTR
;
82 static void (*position_callback
)(size_t size
) IDATA_ATTR
;
84 /* Crossfade related state */
85 static bool crossfade_enabled
;
86 static bool crossfade_enabled_pending
;
87 static bool crossfade_mixmode
;
88 static bool crossfade_active IDATA_ATTR
;
89 static bool crossfade_init IDATA_ATTR
;
91 /* Track the current location for processing crossfade */
92 static struct pcmbufdesc
*crossfade_chunk IDATA_ATTR
;
93 static size_t crossfade_sample IDATA_ATTR
;
95 /* Counters for fading in new data */
96 static size_t crossfade_fade_in_total IDATA_ATTR
;
97 static size_t crossfade_fade_in_rem IDATA_ATTR
;
99 static struct pcmbufdesc
*pcmbuf_read IDATA_ATTR
;
100 static struct pcmbufdesc
*pcmbuf_read_end IDATA_ATTR
;
101 static struct pcmbufdesc
*pcmbuf_write IDATA_ATTR
;
102 static struct pcmbufdesc
*pcmbuf_write_end IDATA_ATTR
;
103 static size_t last_chunksize IDATA_ATTR
;
105 static size_t pcmbuf_unplayed_bytes IDATA_ATTR
;
106 static size_t pcmbuf_watermark IDATA_ATTR
;
108 static struct pcmbufdesc
*pcmbuf_mix_chunk IDATA_ATTR
;
109 static size_t pcmbuf_mix_sample IDATA_ATTR
;
111 static bool low_latency_mode
= false;
112 static bool pcmbuf_flush
;
114 #ifdef HAVE_PRIORITY_SCHEDULING
115 static int codec_thread_priority
= PRIORITY_PLAYBACK
;
118 extern struct thread_entry
*codec_thread_p
;
120 /* Helpful macros for use in conditionals this assumes some of the above
121 * static variable names */
122 #define NEED_FLUSH(position) \
123 (audiobuffer_fillpos > PCMBUF_TARGET_CHUNK || position >= pcmbuf_size)
124 #define LOW_DATA(quarter_secs) \
125 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
127 static bool prepare_insert(size_t length
);
128 static void pcmbuf_under_watermark(void);
129 static bool pcmbuf_flush_fillpos(void);
131 #define CALL_IF_EXISTS(function, args...) if (function) function(args)
132 /* This function has 2 major logical parts (separated by brackets both for
133 * readability and variable scoping). The first part performs the
134 * operastions related to finishing off the last buffer we fed to the DMA.
135 * The second part performs the operations involved in sending a new buffer
136 * to the DMA. Finally the function checks the status of the buffer and
137 * boosts if necessary */
138 static void pcmbuf_callback(unsigned char** start
, size_t* size
) ICODE_ATTR
;
139 static void pcmbuf_callback(unsigned char** start
, size_t* size
)
142 struct pcmbufdesc
*pcmbuf_current
= pcmbuf_read
;
143 /* Take the finished buffer out of circulation */
144 pcmbuf_read
= pcmbuf_current
->link
;
146 /* The buffer is finished, call the callback functions */
147 CALL_IF_EXISTS(position_callback
, last_chunksize
);
148 CALL_IF_EXISTS(pcmbuf_current
->callback
);
150 /* Put the finished buffer back into circulation */
151 pcmbuf_write_end
->link
= pcmbuf_current
;
152 pcmbuf_write_end
= pcmbuf_current
;
154 /* If we've read over the mix chunk while it's still mixing there */
155 if (pcmbuf_current
== pcmbuf_mix_chunk
)
156 pcmbuf_mix_chunk
= NULL
;
157 /* If we've read over the crossfade chunk while it's still fading */
158 if (pcmbuf_current
== crossfade_chunk
)
159 crossfade_chunk
= pcmbuf_read
;
163 /* Send the new buffer to the pcm */
164 struct pcmbufdesc
*pcmbuf_new
= pcmbuf_read
;
165 size_t *realsize
= size
;
166 unsigned char** realstart
= start
;
169 size_t current_size
= pcmbuf_new
->size
;
171 pcmbuf_unplayed_bytes
-= current_size
;
172 last_chunksize
= current_size
;
173 *realsize
= current_size
;
174 *realstart
= pcmbuf_new
->addr
;
178 /* No more buffers */
182 CALL_IF_EXISTS(pcmbuf_event_handler
);
187 void pcmbuf_set_position_callback(void (*callback
)(size_t size
))
189 position_callback
= callback
;
192 static void pcmbuf_set_watermark_bytes(void)
194 pcmbuf_watermark
= (crossfade_enabled
&& pcmbuf_size
) ?
195 /* If crossfading, try to keep the buffer full other than 1 second */
196 (pcmbuf_size
- (NATIVE_FREQUENCY
* 4 * 1)) :
197 /* Otherwise, just keep it above 2 second */
201 /* This is really just part of pcmbuf_flush_fillpos, but is easier to keep
202 * in a separate function for the moment */
203 static inline void pcmbuf_add_chunk(void)
205 register size_t size
= audiobuffer_fillpos
;
206 /* Grab the next description to write, and change the write pointer */
207 register struct pcmbufdesc
*pcmbuf_current
= pcmbuf_write
;
208 pcmbuf_write
= pcmbuf_current
->link
;
209 /* Fill in the values in the new buffer chunk */
210 pcmbuf_current
->addr
= &audiobuffer
[audiobuffer_pos
];
211 pcmbuf_current
->size
= size
;
212 pcmbuf_current
->callback
= pcmbuf_event_handler
;
213 pcmbuf_current
->link
= NULL
;
214 /* This is single use only */
215 pcmbuf_event_handler
= NULL
;
216 if (pcmbuf_read
!= NULL
) {
219 pcmbuf_write_end
->link
= pcmbuf_read
->link
;
220 pcmbuf_read
->link
= pcmbuf_current
;
221 while (pcmbuf_write_end
->link
)
223 pcmbuf_write_end
= pcmbuf_write_end
->link
;
224 pcmbuf_unplayed_bytes
-= pcmbuf_write_end
->size
;
226 pcmbuf_flush
= false;
228 /* If there is already a read buffer setup, add to it */
230 pcmbuf_read_end
->link
= pcmbuf_current
;
232 /* Otherwise create the buffer */
233 pcmbuf_read
= pcmbuf_current
;
235 /* This is now the last buffer to read */
236 pcmbuf_read_end
= pcmbuf_current
;
238 /* Update bytes counters */
239 pcmbuf_unplayed_bytes
+= size
;
241 audiobuffer_pos
+= size
;
242 if (audiobuffer_pos
>= pcmbuf_size
)
243 audiobuffer_pos
-= pcmbuf_size
;
245 audiobuffer_fillpos
= 0;
248 #ifdef HAVE_PRIORITY_SCHEDULING
249 static void boost_codec_thread(bool boost
)
251 /* Keep voice and codec threads at the same priority or else voice
252 * will starve if the codec thread's priority is boosted. */
255 int priority
= (PRIORITY_PLAYBACK
- PRIORITY_PLAYBACK_MAX
)*pcmbuf_unplayed_bytes
256 / (2*NATIVE_FREQUENCY
) + PRIORITY_PLAYBACK_MAX
;
258 if (priority
!= codec_thread_priority
)
260 codec_thread_priority
= priority
;
261 thread_set_priority(codec_thread_p
, priority
);
262 voice_thread_set_priority(priority
);
265 else if (codec_thread_priority
!= PRIORITY_PLAYBACK
)
267 thread_set_priority(codec_thread_p
, PRIORITY_PLAYBACK
);
268 voice_thread_set_priority(PRIORITY_PLAYBACK
);
269 codec_thread_priority
= PRIORITY_PLAYBACK
;
272 #endif /* HAVE_PRIORITY_SCHEDULING */
274 static void pcmbuf_under_watermark(void)
276 /* Only codec thread initiates boost - voice boosts the cpu when playing
279 if (thread_get_current() == codec_thread_p
)
280 #endif /* SIMULATOR */
282 #ifdef HAVE_PRIORITY_SCHEDULING
283 /* If buffer is critically low, override UI priority, else
284 set back to the original priority. */
285 boost_codec_thread(LOW_DATA(2) && pcm_is_playing());
287 /* Fill audio buffer by boosting cpu */
291 /* Disable crossfade if < .5s of audio */
294 crossfade_active
= false;
298 void pcmbuf_set_event_handler(void (*event_handler
)(void))
300 pcmbuf_event_handler
= event_handler
;
303 unsigned int pcmbuf_get_latency(void)
305 /* Be careful how this calculation is rearranged, it's easy to overflow */
306 size_t bytes
= pcmbuf_unplayed_bytes
+ pcm_get_bytes_waiting();
307 return bytes
/ 4 / (NATIVE_FREQUENCY
/1000);
310 void pcmbuf_set_low_latency(bool state
)
312 low_latency_mode
= state
;
315 bool pcmbuf_is_lowdata(void)
317 if (!pcm_is_playing() || pcm_is_paused() ||
318 crossfade_init
|| crossfade_active
)
321 /* 1 seconds of buffer is low data */
325 /* Amount of bytes left in the buffer. */
326 inline size_t pcmbuf_free(void)
328 if (pcmbuf_read
!= NULL
)
330 void *read
= pcmbuf_read
->addr
;
331 void *write
= &audiobuffer
[audiobuffer_pos
+ audiobuffer_fillpos
];
333 return (size_t)(read
- write
) + pcmbuf_size
;
335 return (size_t) (read
- write
);
340 bool pcmbuf_crossfade_init(bool manual_skip
)
342 /* Can't do two crossfades at once and, no fade if pcm is off now */
343 if (crossfade_init
|| crossfade_active
|| !pcm_is_playing())
351 /* Not enough data, or crossfade disabled, flush the old data instead */
352 if (LOW_DATA(2) || !pcmbuf_is_crossfade_enabled() || low_latency_mode
)
354 pcmbuf_flush_fillpos();
359 /* Don't enable mix mode when skipping tracks manually. */
361 crossfade_mixmode
= false;
363 crossfade_mixmode
= global_settings
.crossfade_fade_out_mixmode
;
365 crossfade_init
= true;
371 void pcmbuf_play_stop(void)
375 pcmbuf_unplayed_bytes
= 0;
376 pcmbuf_mix_chunk
= NULL
;
378 pcmbuf_write_end
->link
= pcmbuf_read
;
379 pcmbuf_write_end
= pcmbuf_read_end
;
380 pcmbuf_read
= pcmbuf_read_end
= NULL
;
383 audiobuffer_fillpos
= 0;
384 crossfade_init
= false;
385 crossfade_active
= false;
386 pcmbuf_flush
= false;
388 #ifdef HAVE_PRIORITY_SCHEDULING
389 /* Can unboost the codec thread here no matter who's calling */
390 boost_codec_thread(false);
394 int pcmbuf_used_descs(void) {
395 struct pcmbufdesc
*pcmbuf_temp
= pcmbuf_read
;
397 while (pcmbuf_temp
) {
398 pcmbuf_temp
= pcmbuf_temp
->link
;
404 int pcmbuf_descs(void) {
405 return PCMBUF_DESCS(pcmbuf_size
);
408 static void pcmbuf_init_pcmbuffers(void) {
409 struct pcmbufdesc
*next
= pcmbuf_write
;
411 pcmbuf_write_end
= pcmbuf_write
;
412 while ((void *)next
< (void *)pcmbuf_bufend
) {
413 pcmbuf_write_end
->link
=next
;
414 pcmbuf_write_end
=next
;
419 static size_t pcmbuf_get_next_required_pcmbuf_size(void)
424 if (crossfade_enabled_pending
)
425 seconds
+= global_settings
.crossfade_fade_out_delay
426 + global_settings
.crossfade_fade_out_duration
;
428 /* Buffer has to be at least 2s long. */
430 logf("pcmbuf len: %ld", seconds
);
431 return seconds
* (NATIVE_FREQUENCY
*4);
433 return NATIVE_FREQUENCY
*2;
437 static char *pcmbuf_calc_audiobuffer_ptr(size_t bufsize
)
439 return pcmbuf_bufend
- (bufsize
+ PCMBUF_MIX_CHUNK
* 2 +
440 PCMBUF_DESCS_SIZE(bufsize
));
443 bool pcmbuf_is_same_size(void)
445 if (audiobuffer
== NULL
)
446 return true; /* Not set up yet even once so always */
448 size_t bufsize
= pcmbuf_get_next_required_pcmbuf_size();
449 return pcmbuf_calc_audiobuffer_ptr(bufsize
) == audiobuffer
;
452 /* Initialize the pcmbuffer the structure looks like this:
453 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
454 size_t pcmbuf_init(unsigned char *bufend
)
456 pcmbuf_bufend
= bufend
;
457 pcmbuf_size
= pcmbuf_get_next_required_pcmbuf_size();
458 audiobuffer
= pcmbuf_calc_audiobuffer_ptr(pcmbuf_size
);
459 fadebuf
= &audiobuffer
[pcmbuf_size
];
460 voicebuf
= &fadebuf
[PCMBUF_MIX_CHUNK
];
461 pcmbuf_write
= (struct pcmbufdesc
*)&voicebuf
[PCMBUF_MIX_CHUNK
];
463 pcmbuf_init_pcmbuffers();
465 position_callback
= NULL
;
466 pcmbuf_event_handler
= NULL
;
468 pcmbuf_crossfade_enable_finished();
472 return pcmbuf_bufend
- audiobuffer
;
475 size_t pcmbuf_get_bufsize(void)
480 #ifdef ROCKBOX_HAS_LOGF
481 unsigned char * pcmbuf_get_meminfo(size_t *length
)
483 *length
= pcmbuf_bufend
- audiobuffer
;
488 void pcmbuf_pause(bool pause
)
490 if (pcm_is_playing())
491 pcm_play_pause(!pause
);
496 /* Force playback. */
497 void pcmbuf_play_start(void)
499 if (!pcm_is_playing() && pcmbuf_unplayed_bytes
&& pcmbuf_read
!= NULL
)
501 last_chunksize
= pcmbuf_read
->size
;
502 pcmbuf_unplayed_bytes
-= last_chunksize
;
503 pcm_play_data(pcmbuf_callback
,
504 (unsigned char *)pcmbuf_read
->addr
, last_chunksize
);
509 * Commit samples waiting to the pcm buffer.
511 static bool pcmbuf_flush_fillpos(void)
513 if (audiobuffer_fillpos
) {
514 /* Never use the last buffer descriptor */
515 while (pcmbuf_write
== pcmbuf_write_end
) {
516 /* If this happens, something is being stupid */
517 if (!pcm_is_playing()) {
518 logf("pcmbuf_flush_fillpos error");
521 /* Let approximately one chunk of data playback */
522 sleep(HZ
*PCMBUF_TARGET_CHUNK
/(NATIVE_FREQUENCY
*4));
531 * Completely process the crossfade fade out effect with current pcm buffer.
533 static void crossfade_process_buffer(size_t fade_in_delay
,
534 size_t fade_out_delay
, size_t fade_out_rem
)
536 if (!crossfade_mixmode
)
538 /* Fade out the specified amount of the already processed audio */
539 size_t total_fade_out
= fade_out_rem
;
540 size_t fade_out_sample
;
541 struct pcmbufdesc
*fade_out_chunk
= crossfade_chunk
;
543 /* Find the right chunk to start fading out */
544 fade_out_delay
+= crossfade_sample
* 2;
545 while (fade_out_delay
!= 0 && fade_out_delay
>= fade_out_chunk
->size
)
547 fade_out_delay
-= fade_out_chunk
->size
;
548 fade_out_chunk
= fade_out_chunk
->link
;
550 /* The start sample within the chunk */
551 fade_out_sample
= fade_out_delay
/ 2;
553 while (fade_out_rem
> 0)
555 /* Each 1/10 second of audio will have the same fade applied */
556 size_t block_rem
= MIN(NATIVE_FREQUENCY
* 4 / 10, fade_out_rem
);
557 int factor
= (fade_out_rem
<< 8) / total_fade_out
;
559 fade_out_rem
-= block_rem
;
561 /* Fade this block */
562 while (block_rem
> 0 && fade_out_chunk
!= NULL
)
564 /* Fade one sample */
565 int16_t *buf
= (int16_t *)fade_out_chunk
->addr
;
566 int32_t sample
= buf
[fade_out_sample
];
567 buf
[fade_out_sample
++] = (sample
* factor
) >> 8;
570 /* Move to the next chunk as needed */
571 if (fade_out_sample
* 2 >= fade_out_chunk
->size
)
573 fade_out_chunk
= fade_out_chunk
->link
;
580 /* Find the right chunk and sample to start fading in */
581 fade_in_delay
+= crossfade_sample
* 2;
582 while (fade_in_delay
!= 0 && fade_in_delay
>= crossfade_chunk
->size
)
584 fade_in_delay
-= crossfade_chunk
->size
;
585 crossfade_chunk
= crossfade_chunk
->link
;
587 crossfade_sample
= fade_in_delay
/ 2;
588 logf("process done!");
591 /* Initializes crossfader, calculates all necessary parameters and
592 * performs fade-out with the pcm buffer. */
593 static void crossfade_start(void)
595 size_t crossfade_rem
;
596 size_t crossfade_need
;
598 size_t fade_out_delay
;
599 size_t fade_in_delay
;
601 crossfade_init
= false;
602 /* Reject crossfade if less than .5s of data */
604 logf("crossfade rejected");
609 logf("crossfade_start");
610 pcmbuf_flush_fillpos();
611 crossfade_active
= true;
613 /* Initialize the crossfade buffer size to all of the buffered data that
614 * has not yet been sent to the DMA */
615 crossfade_rem
= pcmbuf_unplayed_bytes
;
616 crossfade_chunk
= pcmbuf_read
->link
;
617 crossfade_sample
= 0;
619 /* Get fade out delay from settings. */
621 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_delay
* 4;
623 /* Get fade out duration from settings. */
625 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_out_duration
* 4;
627 crossfade_need
= fade_out_delay
+ fade_out_rem
;
628 /* We want only to modify the last part of the buffer. */
629 if (crossfade_rem
> crossfade_need
)
631 size_t crossfade_extra
= crossfade_rem
- crossfade_need
;
632 while (crossfade_extra
> crossfade_chunk
->size
)
634 crossfade_extra
-= crossfade_chunk
->size
;
635 crossfade_chunk
= crossfade_chunk
->link
;
637 crossfade_sample
= crossfade_extra
/ 2;
639 /* Truncate fade out duration if necessary. */
640 else if (crossfade_rem
< crossfade_need
)
642 size_t crossfade_short
= crossfade_need
- crossfade_rem
;
643 if (fade_out_rem
>= crossfade_short
)
644 fade_out_rem
-= crossfade_short
;
647 fade_out_delay
-= crossfade_short
- fade_out_rem
;
652 /* Get also fade in duration and delays from settings. */
653 crossfade_fade_in_total
=
654 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_duration
* 4;
655 crossfade_fade_in_rem
= crossfade_fade_in_total
;
658 NATIVE_FREQUENCY
* global_settings
.crossfade_fade_in_delay
* 4;
660 crossfade_process_buffer(fade_in_delay
, fade_out_delay
, fade_out_rem
);
663 /* Returns the number of bytes _NOT_ mixed */
664 static size_t crossfade_fade_mix(int factor
, const char *buf
, size_t fade_rem
)
666 const int16_t *input_buf
= (const int16_t *)buf
;
667 int16_t *output_buf
= (int16_t *)(crossfade_chunk
->addr
);
668 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
669 output_buf
= &output_buf
[crossfade_sample
];
674 /* fade left and right channel at once to keep buffer alignment */
675 sample
= *input_buf
++;
676 sample
= ((sample
* factor
) >> 8) + *output_buf
;
677 *output_buf
++ = clip_sample_16(sample
);
679 sample
= *input_buf
++;
680 sample
= ((sample
* factor
) >> 8) + *output_buf
;
681 *output_buf
++ = clip_sample_16(sample
);
683 fade_rem
-= 4; /* 2 samples, each 16 bit -> 4 bytes */
685 if (output_buf
>= chunk_end
)
687 crossfade_chunk
= crossfade_chunk
->link
;
688 if (!crossfade_chunk
)
690 output_buf
= (int16_t *)crossfade_chunk
->addr
;
691 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
694 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
698 /* Returns the number of bytes _NOT_ mixed */
699 static size_t crossfade_mix(const char *buf
, size_t length
)
701 const int16_t *input_buf
= (const int16_t *)buf
;
702 int16_t *output_buf
= (int16_t *)crossfade_chunk
->addr
;
703 int16_t *chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
704 output_buf
= &output_buf
[crossfade_sample
];
709 /* fade left and right channel at once to keep buffer alignment */
710 sample
= *input_buf
++ + *output_buf
;
711 *output_buf
++ = clip_sample_16(sample
);
713 sample
= *input_buf
++ + *output_buf
;
714 *output_buf
++ = clip_sample_16(sample
);
716 length
-= 4; /* 2 samples, each 16 bit -> 4 bytes */
718 if (output_buf
>= chunk_end
)
720 crossfade_chunk
= crossfade_chunk
->link
;
721 if (!crossfade_chunk
)
724 output_buf
= (int16_t *)crossfade_chunk
->addr
;
725 chunk_end
= SKIPBYTES(output_buf
, crossfade_chunk
->size
);
728 crossfade_sample
= output_buf
- (int16_t *)crossfade_chunk
->addr
;
732 static void pcmbuf_flush_buffer(const char *buf
, size_t length
)
736 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
737 if (NEED_FLUSH(audiobuffer_index
))
739 pcmbuf_flush_fillpos();
740 audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
742 copy_n
= MIN(length
, pcmbuf_size
- audiobuffer_index
);
743 memcpy(&audiobuffer
[audiobuffer_index
], buf
, copy_n
);
745 audiobuffer_fillpos
+= copy_n
;
750 static void flush_crossfade(char *buf
, size_t length
)
754 if (crossfade_fade_in_rem
)
759 /* Fade factor for this packet */
761 ((crossfade_fade_in_total
- crossfade_fade_in_rem
) << 8) /
762 crossfade_fade_in_total
;
764 size_t fade_rem
= MIN(length
, crossfade_fade_in_rem
);
766 /* We _will_ fade this many bytes */
767 crossfade_fade_in_rem
-= fade_rem
;
772 size_t fade_total
= fade_rem
;
773 fade_rem
= crossfade_fade_mix(factor
, buf
, fade_rem
);
774 length
-= fade_total
- fade_rem
;
775 buf
+= fade_total
- fade_rem
;
782 samples
= fade_rem
/ 2;
783 input_buf
= (int16_t *)buf
;
784 /* Fade remaining samples in place */
787 int32_t sample
= *input_buf
;
788 *input_buf
++ = (sample
* factor
) >> 8;
797 size_t mix_total
= length
;
798 length
= crossfade_mix(buf
, length
);
799 buf
+= mix_total
- length
;
804 /* Flush samples to the buffer */
805 while (!prepare_insert(length
))
807 pcmbuf_flush_buffer(buf
, length
);
812 static bool prepare_insert(size_t length
)
814 if (low_latency_mode
)
817 if (pcmbuf_unplayed_bytes
> NATIVE_FREQUENCY
* 4 / 2
822 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
823 if (pcmbuf_free() < length
+ PCMBUF_MIN_CHUNK
)
826 if (!pcm_is_playing())
837 logf("pcm starting");
838 if (!(audio_status() & AUDIO_STATUS_PAUSE
))
842 else if (pcmbuf_unplayed_bytes
<= pcmbuf_watermark
)
843 pcmbuf_under_watermark();
848 void* pcmbuf_request_buffer(int *count
)
853 if (crossfade_active
) {
854 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
859 if(prepare_insert(*count
<< 2))
861 size_t audiobuffer_index
= audiobuffer_pos
+ audiobuffer_fillpos
;
862 if (pcmbuf_size
- audiobuffer_index
>= PCMBUF_MIN_CHUNK
)
864 /* Usual case, there's space here */
865 return &audiobuffer
[audiobuffer_index
];
869 /* Flush and wrap the buffer */
870 pcmbuf_flush_fillpos();
872 return &audiobuffer
[0];
882 void * pcmbuf_request_voice_buffer(int *count
)
884 /* A get-it-to-work-for-now hack (audio status could change by
886 if (audio_status() & AUDIO_STATUS_PLAY
)
888 if (pcmbuf_read
== NULL
)
892 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
893 (pcmbuf_mix_chunk
|| pcmbuf_read
->link
))
895 *count
= MIN(*count
, PCMBUF_MIX_CHUNK
/4);
905 return pcmbuf_request_buffer(count
);
909 bool pcmbuf_is_crossfade_active(void)
911 return crossfade_active
|| crossfade_init
;
914 void pcmbuf_write_complete(int count
)
916 size_t length
= (size_t)(unsigned int)count
<< 2;
918 if (crossfade_active
)
920 flush_crossfade(fadebuf
, length
);
921 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
922 crossfade_active
= false;
926 audiobuffer_fillpos
+= length
;
928 if (NEED_FLUSH(audiobuffer_pos
+ audiobuffer_fillpos
))
929 pcmbuf_flush_fillpos();
934 bool pcmbuf_insert_buffer(char *buf
, int count
)
936 size_t length
= (size_t)(unsigned int)count
<< 2;
938 if (crossfade_active
)
940 flush_crossfade(buf
, length
);
941 if (!(crossfade_fade_in_rem
|| crossfade_chunk
))
942 crossfade_active
= false;
946 if (!prepare_insert(length
))
948 pcmbuf_flush_buffer(buf
, length
);
954 /* Generates a constant square wave sound with a given frequency
955 in Hertz for a duration in milliseconds. */
956 void pcmbuf_beep(unsigned int frequency
, size_t duration
, int amplitude
)
958 unsigned int count
= 0;
960 unsigned int interval
= NATIVE_FREQUENCY
/ frequency
;
961 unsigned int samples
= NATIVE_FREQUENCY
/ 1000 * duration
;
965 int16_t *pcmbuf_end
= (int16_t *)fadebuf
;
966 bool mix
= pcmbuf_read
!= NULL
&& pcmbuf_read
->link
!= NULL
;
968 /* Find the insertion point and set bufstart to the start of it */
971 /* Get the next chunk */
972 char *pcmbuf_mix_buf
= pcmbuf_read
->link
->addr
;
973 /* Give 1/8s clearance. */
974 bufstart
= (int16_t *)&pcmbuf_mix_buf
[NATIVE_FREQUENCY
* 4 / 8];
978 /* Use audiobuffer */
979 bufstart
= (int16_t *)audiobuffer
;
982 /* Mix square wave into buffer */
984 for (i
= 0; i
< samples
; ++i
)
986 sample
= mix
? *bufptr
: 0;
987 *bufptr
++ = clip_sample_16(sample
+ amplitude
);
988 if (bufptr
> pcmbuf_end
)
989 bufptr
= (int16_t *)audiobuffer
;
990 sample
= mix
? *bufptr
: 0;
991 *bufptr
++ = clip_sample_16(sample
+ amplitude
);
992 if (bufptr
> pcmbuf_end
)
993 bufptr
= (int16_t *)audiobuffer
;
995 /* Toggle square wave edge */
996 if (++count
>= interval
)
999 amplitude
= -amplitude
;
1003 /* Kick off playback if required */
1004 if (!pcm_is_playing())
1006 pcm_play_data(NULL
, (unsigned char *)bufstart
, samples
* 4);
1011 /* Returns pcm buffer usage in percents (0 to 100). */
1012 int pcmbuf_usage(void)
1014 return pcmbuf_unplayed_bytes
* 100 / pcmbuf_size
;
1017 int pcmbuf_mix_free(void)
1019 if (pcmbuf_mix_chunk
)
1022 (size_t)&((int16_t *)pcmbuf_mix_chunk
->addr
)[pcmbuf_mix_sample
];
1023 size_t my_write_pos
= (size_t)&audiobuffer
[audiobuffer_pos
];
1024 if (my_write_pos
< my_mix_end
)
1025 my_write_pos
+= pcmbuf_size
;
1026 return (my_write_pos
- my_mix_end
) * 100 / pcmbuf_unplayed_bytes
;
1031 void pcmbuf_write_voice_complete(int count
)
1033 /* A get-it-to-work-for-now hack (audio status could have changed) */
1034 if (!(audio_status() & AUDIO_STATUS_PLAY
))
1036 pcmbuf_write_complete(count
);
1040 int16_t *ibuf
= (int16_t *)voicebuf
;
1042 size_t chunk_samples
;
1044 if (pcmbuf_mix_chunk
== NULL
&& pcmbuf_read
!= NULL
)
1046 pcmbuf_mix_chunk
= pcmbuf_read
->link
;
1047 /* Start 1/8s into the next chunk */
1048 pcmbuf_mix_sample
= NATIVE_FREQUENCY
* 4 / 16;
1051 if (!pcmbuf_mix_chunk
)
1054 obuf
= (int16_t *)pcmbuf_mix_chunk
->addr
;
1055 chunk_samples
= pcmbuf_mix_chunk
->size
/ sizeof (int16_t);
1061 int32_t sample
= *ibuf
++;
1063 if (pcmbuf_mix_sample
>= chunk_samples
)
1065 pcmbuf_mix_chunk
= pcmbuf_mix_chunk
->link
;
1066 if (!pcmbuf_mix_chunk
)
1068 pcmbuf_mix_sample
= 0;
1069 obuf
= pcmbuf_mix_chunk
->addr
;
1070 chunk_samples
= pcmbuf_mix_chunk
->size
/ 2;
1072 sample
+= obuf
[pcmbuf_mix_sample
] >> 2;
1073 obuf
[pcmbuf_mix_sample
++] = clip_sample_16(sample
);
1077 void pcmbuf_crossfade_enable(bool on_off
)
1080 /* Next setting to be used, not applied now */
1081 crossfade_enabled_pending
= on_off
;
1086 void pcmbuf_crossfade_enable_finished(void)
1088 /* Copy the pending setting over now */
1089 crossfade_enabled
= crossfade_enabled_pending
;
1090 pcmbuf_set_watermark_bytes();
1093 bool pcmbuf_is_crossfade_enabled(void)
1095 if (global_settings
.crossfade
== CROSSFADE_ENABLE_SHUFFLE
)
1096 return global_settings
.playlist_shuffle
;
1098 return crossfade_enabled
;