1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Eric Linenberg
11 * February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
12 * Eric smiles. Bjorn cries. Linus say 'huh?'.
13 * March 2007: Sean Morrisey performs a major rewrite/feature addition.
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
25 #include "lib/playback_control.h"
29 #define SOKOBAN_TITLE "Sokoban"
31 #define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
32 #define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DIR "/sokoban.save"
33 #define SOKOBAN_SAVE_FOLDER "/games"
35 #include "pluginbitmaps/sokoban_tiles.h"
36 #define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
38 /* If tilesize is 0 (which it is during dependency generation) gcc will abort
39 (div by 0) and this plugin won't get any dependencies
41 #if SOKOBAN_TILESIZE < 1
42 #define SOKOBAN_TILESIZE 10
45 /* SOKOBAN_TILESIZE is the number of pixels for each block.
46 * Set dynamically so all targets can support levels
47 * that fill their entire screen, less the stat box.
48 * 16 rows & 20 cols minimum */
49 #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
50 #define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
51 #if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
52 #define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
54 #define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
56 #else /* vertical layout*/
57 #define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
58 #define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
61 /* Use either all but 16k of the plugin buffer for level data
62 * or 128k, which ever is less */
63 #if PLUGIN_BUFFER_SIZE - 0x4000 < 0x20000
64 #define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - 0x4000)
66 #define MAX_LEVEL_DATA 0x20000
69 /* Number of levels for which to allocate buffer indexes */
70 #define MAX_LEVELS MAX_LEVEL_DATA/70
72 /* Use 4k plus remaining plugin buffer (-12k for prog) for undo, up to 64k */
73 #if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000 > 0x10000
74 #define MAX_UNDOS 0x10000
76 #define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000)
79 /* Move/push definitions for undo */
80 #define SOKOBAN_PUSH_LEFT 'L'
81 #define SOKOBAN_PUSH_RIGHT 'R'
82 #define SOKOBAN_PUSH_UP 'U'
83 #define SOKOBAN_PUSH_DOWN 'D'
84 #define SOKOBAN_MOVE_LEFT 'l'
85 #define SOKOBAN_MOVE_RIGHT 'r'
86 #define SOKOBAN_MOVE_UP 'u'
87 #define SOKOBAN_MOVE_DOWN 'd'
89 #define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
90 #define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
92 /* variable button definitions */
93 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
94 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
95 #define SOKOBAN_LEFT BUTTON_LEFT
96 #define SOKOBAN_RIGHT BUTTON_RIGHT
97 #define SOKOBAN_UP BUTTON_UP
98 #define SOKOBAN_DOWN BUTTON_DOWN
99 #define SOKOBAN_MENU BUTTON_OFF
100 #define SOKOBAN_UNDO BUTTON_ON
101 #define SOKOBAN_REDO BUTTON_PLAY
102 #define SOKOBAN_LEVEL_DOWN BUTTON_F1
103 #define SOKOBAN_LEVEL_REPEAT BUTTON_F2
104 #define SOKOBAN_LEVEL_UP BUTTON_F3
105 #define SOKOBAN_PAUSE BUTTON_PLAY
106 #define BUTTON_SAVE BUTTON_ON
107 #define BUTTON_SAVE_NAME "ON"
109 #elif CONFIG_KEYPAD == ONDIO_PAD
110 #define SOKOBAN_LEFT BUTTON_LEFT
111 #define SOKOBAN_RIGHT BUTTON_RIGHT
112 #define SOKOBAN_UP BUTTON_UP
113 #define SOKOBAN_DOWN BUTTON_DOWN
114 #define SOKOBAN_MENU BUTTON_OFF
115 #define SOKOBAN_UNDO_PRE BUTTON_MENU
116 #define SOKOBAN_UNDO (BUTTON_MENU | BUTTON_REL)
117 #define SOKOBAN_REDO (BUTTON_MENU | BUTTON_DOWN)
118 #define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
119 #define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
120 #define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
121 #define SOKOBAN_PAUSE BUTTON_MENU
122 #define BUTTON_SAVE BUTTON_MENU
123 #define BUTTON_SAVE_NAME "MENU"
125 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
126 (CONFIG_KEYPAD == IRIVER_H300_PAD)
127 #define SOKOBAN_LEFT BUTTON_LEFT
128 #define SOKOBAN_RIGHT BUTTON_RIGHT
129 #define SOKOBAN_UP BUTTON_UP
130 #define SOKOBAN_DOWN BUTTON_DOWN
131 #define SOKOBAN_MENU BUTTON_OFF
132 #define SOKOBAN_UNDO BUTTON_REC
133 #define SOKOBAN_REDO BUTTON_MODE
134 #define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
135 #define SOKOBAN_LEVEL_REPEAT BUTTON_ON
136 #define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
137 #define SOKOBAN_PAUSE BUTTON_ON
138 #define BUTTON_SAVE BUTTON_MODE
139 #define BUTTON_SAVE_NAME "MODE"
141 #define SOKOBAN_RC_MENU BUTTON_RC_STOP
143 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
144 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
145 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
146 #define SOKOBAN_LEFT BUTTON_LEFT
147 #define SOKOBAN_RIGHT BUTTON_RIGHT
148 #define SOKOBAN_UP BUTTON_MENU
149 #define SOKOBAN_DOWN BUTTON_PLAY
150 #define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_MENU)
151 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
152 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
153 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
154 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
155 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
156 #define SOKOBAN_PAUSE BUTTON_SELECT
157 #define BUTTON_SAVE BUTTON_SELECT
158 #define BUTTON_SAVE_NAME "SELECT"
160 /* FIXME: if/when simultaneous button presses work for X5/M5,
161 * add level up/down */
162 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
163 #define SOKOBAN_LEFT BUTTON_LEFT
164 #define SOKOBAN_RIGHT BUTTON_RIGHT
165 #define SOKOBAN_UP BUTTON_UP
166 #define SOKOBAN_DOWN BUTTON_DOWN
167 #define SOKOBAN_MENU BUTTON_POWER
168 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
169 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
170 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
171 #define SOKOBAN_REDO BUTTON_PLAY
172 #define SOKOBAN_PAUSE BUTTON_PLAY
173 #define BUTTON_SAVE BUTTON_SELECT
174 #define BUTTON_SAVE_NAME "SELECT"
176 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
177 #define SOKOBAN_LEFT BUTTON_LEFT
178 #define SOKOBAN_RIGHT BUTTON_RIGHT
179 #define SOKOBAN_UP BUTTON_SCROLL_UP
180 #define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
181 #define SOKOBAN_MENU BUTTON_POWER
182 #define SOKOBAN_UNDO_PRE BUTTON_REW
183 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
184 #define SOKOBAN_REDO BUTTON_FF
185 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
186 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
187 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
188 #define SOKOBAN_PAUSE BUTTON_PLAY
189 #define BUTTON_SAVE BUTTON_PLAY
190 #define BUTTON_SAVE_NAME "PLAY"
192 #elif CONFIG_KEYPAD == GIGABEAT_PAD
193 #define SOKOBAN_LEFT BUTTON_LEFT
194 #define SOKOBAN_RIGHT BUTTON_RIGHT
195 #define SOKOBAN_UP BUTTON_UP
196 #define SOKOBAN_DOWN BUTTON_DOWN
197 #define SOKOBAN_MENU BUTTON_POWER
198 #define SOKOBAN_UNDO BUTTON_SELECT
199 #define SOKOBAN_REDO BUTTON_A
200 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
201 #define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
202 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
203 #define SOKOBAN_PAUSE BUTTON_SELECT
204 #define BUTTON_SAVE BUTTON_SELECT
205 #define BUTTON_SAVE_NAME "SELECT"
207 #elif CONFIG_KEYPAD == SANSA_E200_PAD
208 #define SOKOBAN_LEFT BUTTON_LEFT
209 #define SOKOBAN_RIGHT BUTTON_RIGHT
210 #define SOKOBAN_UP BUTTON_UP
211 #define SOKOBAN_DOWN BUTTON_DOWN
212 #define SOKOBAN_MENU BUTTON_POWER
213 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
214 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
215 #define SOKOBAN_REDO BUTTON_REC
216 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
217 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
218 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
219 #define SOKOBAN_PAUSE BUTTON_SELECT
220 #define BUTTON_SAVE BUTTON_SELECT
221 #define BUTTON_SAVE_NAME "SELECT"
223 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
224 #define SOKOBAN_LEFT BUTTON_LEFT
225 #define SOKOBAN_RIGHT BUTTON_RIGHT
226 #define SOKOBAN_UP BUTTON_UP
227 #define SOKOBAN_DOWN BUTTON_DOWN
228 #define SOKOBAN_MENU BUTTON_POWER
229 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
230 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
231 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_LEFT)
232 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
233 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
234 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
235 #define SOKOBAN_PAUSE BUTTON_SELECT
236 #define BUTTON_SAVE BUTTON_SELECT
237 #define BUTTON_SAVE_NAME "SELECT"
239 #elif CONFIG_KEYPAD == SANSA_C200_PAD
240 #define SOKOBAN_LEFT BUTTON_LEFT
241 #define SOKOBAN_RIGHT BUTTON_RIGHT
242 #define SOKOBAN_UP BUTTON_UP
243 #define SOKOBAN_DOWN BUTTON_DOWN
244 #define SOKOBAN_MENU BUTTON_POWER
245 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
246 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
247 #define SOKOBAN_REDO BUTTON_REC
248 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
249 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
250 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
251 #define SOKOBAN_PAUSE BUTTON_SELECT
252 #define BUTTON_SAVE BUTTON_SELECT
253 #define BUTTON_SAVE_NAME "SELECT"
255 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
256 #define SOKOBAN_LEFT BUTTON_LEFT
257 #define SOKOBAN_RIGHT BUTTON_RIGHT
258 #define SOKOBAN_UP BUTTON_UP
259 #define SOKOBAN_DOWN BUTTON_DOWN
260 #define SOKOBAN_MENU BUTTON_POWER
261 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
262 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
263 #define SOKOBAN_REDO BUTTON_HOME
264 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
265 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
266 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
267 #define SOKOBAN_PAUSE BUTTON_SELECT
268 #define BUTTON_SAVE BUTTON_SELECT
269 #define BUTTON_SAVE_NAME "SELECT"
271 #elif CONFIG_KEYPAD == SANSA_M200_PAD
272 #define SOKOBAN_LEFT BUTTON_LEFT
273 #define SOKOBAN_RIGHT BUTTON_RIGHT
274 #define SOKOBAN_UP BUTTON_UP
275 #define SOKOBAN_DOWN BUTTON_DOWN
276 #define SOKOBAN_MENU BUTTON_POWER
277 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
278 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
279 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_UP)
280 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
281 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
282 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
283 #define SOKOBAN_PAUSE BUTTON_SELECT
284 #define BUTTON_SAVE BUTTON_SELECT
285 #define BUTTON_SAVE_NAME "SELECT"
287 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
288 #define SOKOBAN_LEFT BUTTON_LEFT
289 #define SOKOBAN_RIGHT BUTTON_RIGHT
290 #define SOKOBAN_UP BUTTON_UP
291 #define SOKOBAN_DOWN BUTTON_DOWN
292 #define SOKOBAN_MENU BUTTON_MENU
293 #define SOKOBAN_UNDO BUTTON_VOL_UP
294 #define SOKOBAN_REDO BUTTON_VOL_DOWN
295 #define SOKOBAN_LEVEL_DOWN BUTTON_PREV
296 #define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
297 #define SOKOBAN_LEVEL_UP BUTTON_NEXT
298 #define SOKOBAN_PAUSE BUTTON_SELECT
299 #define BUTTON_SAVE BUTTON_SELECT
300 #define BUTTON_SAVE_NAME "SELECT"
302 #elif CONFIG_KEYPAD == MROBE100_PAD
303 #define SOKOBAN_LEFT BUTTON_LEFT
304 #define SOKOBAN_RIGHT BUTTON_RIGHT
305 #define SOKOBAN_UP BUTTON_UP
306 #define SOKOBAN_DOWN BUTTON_DOWN
307 #define SOKOBAN_MENU BUTTON_POWER
308 #define SOKOBAN_UNDO BUTTON_SELECT
309 #define SOKOBAN_REDO BUTTON_MENU
310 #define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
311 #define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
312 #define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
313 #define SOKOBAN_PAUSE BUTTON_SELECT
314 #define BUTTON_SAVE BUTTON_SELECT
315 #define BUTTON_SAVE_NAME "SELECT"
317 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
318 #define SOKOBAN_LEFT BUTTON_RC_REW
319 #define SOKOBAN_RIGHT BUTTON_RC_FF
320 #define SOKOBAN_UP BUTTON_RC_VOL_UP
321 #define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
322 #define SOKOBAN_MENU BUTTON_RC_REC
323 #define SOKOBAN_UNDO BUTTON_RC_MODE
324 #define SOKOBAN_REDO BUTTON_RC_MENU
325 #define SOKOBAN_PAUSE BUTTON_RC_PLAY
326 #define BUTTON_SAVE BUTTON_RC_PLAY
327 #define BUTTON_SAVE_NAME "PLAY"
329 #define SOKOBAN_RC_MENU BUTTON_REC
331 #elif CONFIG_KEYPAD == COWOND2_PAD
332 #define SOKOBAN_MENU BUTTON_MENU
333 #define SOKOBAN_MENU_NAME "[MENU]"
335 #elif CONFIG_KEYPAD == IAUDIO67_PAD
336 #define SOKOBAN_LEFT BUTTON_LEFT
337 #define SOKOBAN_RIGHT BUTTON_RIGHT
338 #define SOKOBAN_UP BUTTON_STOP
339 #define SOKOBAN_DOWN BUTTON_PLAY
340 #define SOKOBAN_MENU BUTTON_MENU
341 #define SOKOBAN_UNDO BUTTON_VOLDOWN
342 #define SOKOBAN_REDO BUTTON_VOLUP
343 #define SOKOBAN_PAUSE (BUTTON_MENU|BUTTON_LEFT)
344 #define BUTTON_SAVE (BUTTON_MENU|BUTTON_PLAY)
345 #define BUTTON_SAVE_NAME "MENU+PLAY"
347 #define SOKOBAN_RC_MENU (BUTTON_MENU|BUTTON_STOP)
349 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
350 #define SOKOBAN_LEFT BUTTON_LEFT
351 #define SOKOBAN_RIGHT BUTTON_RIGHT
352 #define SOKOBAN_UP BUTTON_UP
353 #define SOKOBAN_DOWN BUTTON_DOWN
354 #define SOKOBAN_MENU BUTTON_MENU
355 #define SOKOBAN_UNDO BUTTON_BACK
356 #define SOKOBAN_REDO (BUTTON_BACK | BUTTON_PLAY)
357 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
358 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
359 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
360 #define SOKOBAN_PAUSE BUTTON_PLAY
361 #define BUTTON_SAVE BUTTON_CUSTOM
362 #define BUTTON_SAVE_NAME "CUSTOM"
365 #error No keymap defined!
368 #ifdef HAVE_TOUCHSCREEN
370 #define SOKOBAN_LEFT BUTTON_MIDLEFT
372 #ifndef SOKOBAN_RIGHT
373 #define SOKOBAN_RIGHT BUTTON_MIDRIGHT
376 #define SOKOBAN_UP BUTTON_TOPMIDDLE
379 #define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
382 #define SOKOBAN_MENU BUTTON_TOPLEFT
383 #define SOKOBAN_MENU_NAME "[TOPLEFT]"
386 #define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
387 #define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
390 #define SOKOBAN_REDO BUTTON_BOTTOMLEFT
391 #define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
393 #ifndef SOKOBAN_PAUSE
394 #define SOKOBAN_PAUSE BUTTON_CENTER
395 #define SOKOBAN_PAUSE_NAME "[CENTER]"
397 #ifndef SOKOBAN_LEVEL_REPEAT
398 #define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
399 #define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
402 #define BUTTON_SAVE BUTTON_CENTER
403 #define BUTTON_SAVE_NAME "CENTER"
407 #define SOKOBAN_FONT FONT_SYSFIXED
410 /* The Location, Undo and LevelInfo structs are OO-flavored.
411 * (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
412 * but the overall data layout becomes more manageable. */
414 /* Level data & stats */
416 int index
; /* Level index (level number - 1) */
417 int moves
; /* Moves & pushes for the stats */
419 short boxes_to_go
; /* Number of unplaced boxes remaining in level */
420 short height
; /* Height & width for centering level display */
429 /* Our full undo history */
430 static struct UndoInfo
{
431 int count
; /* How many undos have been done */
432 int current
; /* Which history is the current undo */
433 int max
; /* Which history is the max redoable */
434 char history
[MAX_UNDOS
];
437 /* Our playing board */
438 static struct BoardInfo
{
439 char board
[ROWS
][COLS
]; /* The current board data */
440 struct LevelInfo level
; /* Level data & stats */
441 struct Location player
; /* Where the player is */
442 int max_level
; /* The number of levels we have */
445 static struct BufferedBoards
{
446 char filename
[MAX_PATH
]; /* Filename of the levelset we're using */
447 char data
[MAX_LEVEL_DATA
]; /* Buffered level data */
448 int index
[MAX_LEVELS
+ 1]; /* Where each buffered board begins & ends */
449 int start
; /* Index of first buffered board */
450 int end
; /* Index of last buffered board */
451 short prebuffered_boards
; /* Number of boards before current to store */
455 static const struct plugin_api
* rb
;
456 MEM_FUNCTION_WRAPPERS(rb
);
458 static char buf
[ROWS
*(COLS
+ 1)]; /* Enough for a whole board or a filename */
461 static void init_undo(void)
464 undo_info
.current
= 0;
468 static void get_delta(char direction
, short *d_r
, short *d_c
)
471 case SOKOBAN_PUSH_LEFT
:
472 case SOKOBAN_MOVE_LEFT
:
476 case SOKOBAN_PUSH_RIGHT
:
477 case SOKOBAN_MOVE_RIGHT
:
481 case SOKOBAN_PUSH_UP
:
482 case SOKOBAN_MOVE_UP
:
486 case SOKOBAN_PUSH_DOWN
:
487 case SOKOBAN_MOVE_DOWN
:
493 static bool undo(void)
497 short d_r
= 0, d_c
= 0; /* delta row & delta col */
498 char *space_cur
, *space_next
, *space_prev
;
499 bool undo_push
= false;
501 /* If no more undos or we've wrapped all the way around, quit */
502 if (undo_info
.count
== 0 || undo_info
.current
- 1 == undo_info
.max
)
505 /* Move to previous undo in the list */
506 if (undo_info
.current
== 0 && undo_info
.count
> 1)
507 undo_info
.current
= MAX_UNDOS
- 1;
513 undo
= undo_info
.history
[undo_info
.current
];
515 if (undo
< SOKOBAN_MOVE_MIN
)
518 get_delta(undo
, &d_r
, &d_c
);
520 r
= current_info
.player
.row
;
521 c
= current_info
.player
.col
;
523 /* Give the 3 spaces we're going to use better names */
524 space_cur
= ¤t_info
.board
[r
][c
];
525 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
526 space_prev
= ¤t_info
.board
[r
- d_r
][c
- d_c
];
528 /* Update board info */
530 /* Moving box from goal to floor */
531 if (*space_next
== '*' && *space_cur
== '@')
532 current_info
.level
.boxes_to_go
++;
533 /* Moving box from floor to goal */
534 else if (*space_next
== '$' && *space_cur
== '+')
535 current_info
.level
.boxes_to_go
--;
537 /* Move box off of next space... */
538 *space_next
= (*space_next
== '*' ? '.' : ' ');
539 /* ...and on to current space */
540 *space_cur
= (*space_cur
== '+' ? '*' : '$');
542 current_info
.level
.pushes
--;
544 /* Just move player off of current space */
545 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
546 /* Move player back to previous space */
547 *space_prev
= (*space_prev
== '.' ? '+' : '@');
549 /* Update position */
550 current_info
.player
.row
-= d_r
;
551 current_info
.player
.col
-= d_c
;
553 current_info
.level
.moves
--;
558 static void add_undo(char undo
)
560 undo_info
.history
[undo_info
.current
] = undo
;
562 /* Wrap around if MAX_UNDOS exceeded */
563 if (undo_info
.current
< (MAX_UNDOS
- 1))
566 undo_info
.current
= 0;
568 if (undo_info
.count
< MAX_UNDOS
)
572 static bool move(char direction
, bool redo
)
575 short d_r
= 0, d_c
= 0; /* delta row & delta col */
576 char *space_cur
, *space_next
, *space_beyond
;
579 get_delta(direction
, &d_r
, &d_c
);
581 r
= current_info
.player
.row
;
582 c
= current_info
.player
.col
;
584 /* Check for out-of-bounds */
585 if (r
+ 2*d_r
< 0 || r
+ 2*d_r
>= ROWS
||
586 c
+ 2*d_c
< 0 || c
+ 2*d_c
>= COLS
)
589 /* Give the 3 spaces we're going to use better names */
590 space_cur
= ¤t_info
.board
[r
][c
];
591 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
592 space_beyond
= ¤t_info
.board
[r
+ 2*d_r
][c
+ 2*d_c
];
594 if (*space_next
== '$' || *space_next
== '*') {
595 /* Change direction from move to push for undo */
596 if (direction
>= SOKOBAN_MOVE_MIN
)
597 direction
-= SOKOBAN_MOVE_DIFF
;
600 else if (direction
< SOKOBAN_MOVE_MIN
)
601 /* Change back to move if redo/solution playback push is invalid */
602 direction
+= SOKOBAN_MOVE_DIFF
;
604 /* Update board info */
606 /* Moving box from goal to floor */
607 if (*space_next
== '*' && *space_beyond
== ' ')
608 current_info
.level
.boxes_to_go
++;
609 /* Moving box from floor to goal */
610 else if (*space_next
== '$' && *space_beyond
== '.')
611 current_info
.level
.boxes_to_go
--;
612 /* Check for invalid move */
613 else if (*space_beyond
!= '.' && *space_beyond
!= ' ')
616 /* Move player onto next space */
617 *space_next
= (*space_next
== '*' ? '+' : '@');
618 /* Move box onto space beyond next */
619 *space_beyond
= (*space_beyond
== '.' ? '*' : '$');
621 current_info
.level
.pushes
++;
623 /* Check for invalid move */
624 if (*space_next
!= '.' && *space_next
!= ' ')
627 /* Move player onto next space */
628 *space_next
= (*space_next
== '.' ? '+' : '@');
630 /* Move player off of current space */
631 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
633 /* Update position */
634 current_info
.player
.row
+= d_r
;
635 current_info
.player
.col
+= d_c
;
637 current_info
.level
.moves
++;
639 /* Update undo_info.max to current on every normal move,
640 * except if it's the same as a redo. */
641 /* normal move and either */
643 /* moves have been undone... */
644 ((undo_info
.max
!= undo_info
.current
&&
645 /* ...and the current move is NOT the same as the one in history */
646 undo_info
.history
[undo_info
.current
] != direction
) ||
647 /* or moves have not been undone */
648 undo_info
.max
== undo_info
.current
)) {
650 undo_info
.max
= undo_info
.current
;
651 } else /* redo move or move was same as redo */
652 add_undo(direction
); /* add_undo to update current */
658 static bool redo(void)
660 /* If no moves have been undone, quit */
661 if (undo_info
.current
== undo_info
.max
)
664 return move(undo_info
.history
[(undo_info
.current
< MAX_UNDOS
?
665 undo_info
.current
: 0)], true);
669 static void init_boards(void)
671 rb
->strncpy(buffered_boards
.filename
, SOKOBAN_LEVELS_FILE
, MAX_PATH
);
673 current_info
.level
.index
= 0;
674 current_info
.player
.row
= 0;
675 current_info
.player
.col
= 0;
676 current_info
.max_level
= 0;
678 buffered_boards
.start
= 0;
679 buffered_boards
.end
= 0;
680 buffered_boards
.prebuffered_boards
= 0;
685 static bool read_levels(bool initialize
)
695 bool index_set
= false;
697 /* Get the index of the first level to buffer */
698 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
&&
700 buffered_boards
.start
= current_info
.level
.index
-
701 buffered_boards
.prebuffered_boards
;
703 buffered_boards
.start
= 0;
705 if ((fd
= rb
->open(buffered_boards
.filename
, O_RDONLY
)) < 0) {
706 rb
->splashf(HZ
*2, "Unable to open %s", buffered_boards
.filename
);
711 len
= rb
->read_line(fd
, buf
, sizeof(buf
));
713 /* Correct len when trailing \r's or \n's are counted */
714 if (len
> 2 && buf
[len
- 2] == '\0')
716 else if (len
> 1 && buf
[len
- 1] == '\0')
719 /* Skip short lines & lines with non-level data */
720 if (len
>= 3 && ((buf
[0] >= '1' && buf
[0] <= '9') || buf
[0] == '#' ||
721 buf
[0] == ' ' || buf
[0] == '-' || buf
[0] == '_')) {
722 if (level_count
>= buffered_boards
.start
) {
723 /* Set the index of this level */
725 level_count
- buffered_boards
.start
< MAX_LEVELS
) {
726 buffered_boards
.index
[level_count
- buffered_boards
.start
]
730 /* Copy buffer to board data */
731 if (i
+ level_len
+ len
< MAX_LEVEL_DATA
) {
732 rb
->memcpy(&buffered_boards
.data
[i
+ level_len
], buf
, len
);
733 buffered_boards
.data
[i
+ level_len
+ len
] = '\n';
736 level_len
+= len
+ 1;
739 /* If newline & level is tall enough or is RLE */
740 } else if (buf
[0] == '\0' && (row
> 2 || lastlen
> 22)) {
742 if (level_count
>= buffered_boards
.start
) {
744 if (i
< MAX_LEVEL_DATA
)
745 buffered_boards
.end
= level_count
;
746 else if (!initialize
)
756 } while ((lastlen
= len
));
758 /* Set the index of the end of the last level */
759 if (level_count
- buffered_boards
.start
< MAX_LEVELS
)
760 buffered_boards
.index
[level_count
- buffered_boards
.start
] = i
;
763 current_info
.max_level
= level_count
;
764 buffered_boards
.prebuffered_boards
= buffered_boards
.end
/2;
772 static void load_level(void)
777 int index
= current_info
.level
.index
- buffered_boards
.start
;
780 /* Get the buffered board index of the current level */
781 if (current_info
.level
.index
< buffered_boards
.start
||
782 current_info
.level
.index
>= buffered_boards
.end
) {
784 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
)
785 index
= buffered_boards
.prebuffered_boards
;
787 index
= current_info
.level
.index
;
789 level
= &buffered_boards
.data
[buffered_boards
.index
[index
]];
791 /* Reset level info */
792 current_info
.level
.moves
= 0;
793 current_info
.level
.pushes
= 0;
794 current_info
.level
.boxes_to_go
= 0;
795 current_info
.level
.width
= 0;
798 for (r
= 0; r
< ROWS
; r
++)
799 for (c
= 0; c
< COLS
; c
++)
800 current_info
.board
[r
][c
] = 'X';
802 level_size
= buffered_boards
.index
[index
+ 1] -
803 buffered_boards
.index
[index
];
805 for (r
= 0, c
= 0, n
= 1, i
= 0; i
< level_size
; i
++) {
806 if (level
[i
] == '\n' || level
[i
] == '|') {
808 /* Update max width of level & go to next row */
809 if (c
> current_info
.level
.width
)
810 current_info
.level
.width
= c
;
816 } else if (c
< COLS
) {
817 /* Read RLE character's length into n */
818 if (level
[i
] >= '0' && level
[i
] <= '9') {
819 n
= level
[i
++] - '0';
820 if (level
[i
] >= '0' && level
[i
] <= '9')
821 n
= n
*10 + level
[i
++] - '0';
824 /* Cleanup & replace */
827 else if (level
[i
] == '-' || level
[i
] == '_')
835 current_info
.level
.boxes_to_go
+= n
;
837 /* Put RLE character n times */
839 current_info
.board
[r
][c
++] = level
[i
];
843 if (level
[i
] == '.' || level
[i
] == '+')
844 current_info
.level
.boxes_to_go
++;
846 if (level
[i
] == '@' ||level
[i
] == '+') {
847 current_info
.player
.row
= r
;
848 current_info
.player
.col
= c
;
851 current_info
.board
[r
][c
++] = level
[i
];
856 current_info
.level
.height
= r
;
859 /* Fill in blank space outside level on color targets */
860 for (r
= 0; r
< ROWS
; r
++)
861 for (c
= 0; current_info
.board
[r
][c
] == ' ' && c
< COLS
; c
++)
862 current_info
.board
[r
][c
] = 'X';
864 for (c
= 0; c
< COLS
; c
++) {
865 for (r
= 0; (current_info
.board
[r
][c
] == ' ' ||
866 current_info
.board
[r
][c
] == 'X') && r
< ROWS
; r
++)
867 current_info
.board
[r
][c
] = 'X';
868 for (r
= ROWS
- 1; (current_info
.board
[r
][c
] == ' ' ||
869 current_info
.board
[r
][c
] == 'X') && r
>= 0; r
--)
870 current_info
.board
[r
][c
] = 'X';
875 static void update_screen(void)
880 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
881 #define STAT_HEIGHT 25
882 #define STAT_X (LCD_WIDTH - 120)/2
883 #define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
884 #define BOARD_WIDTH LCD_WIDTH
885 #define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
886 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 4, "Level");
887 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.index
+ 1);
888 rb
->lcd_putsxy(STAT_X
+ 7, STAT_Y
+ 14, buf
);
889 rb
->lcd_putsxy(STAT_X
+ 41, STAT_Y
+ 4, "Moves");
890 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.moves
);
891 rb
->lcd_putsxy(STAT_X
+ 44, STAT_Y
+ 14, buf
);
892 rb
->lcd_putsxy(STAT_X
+ 79, STAT_Y
+ 4, "Pushes");
893 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.pushes
);
894 rb
->lcd_putsxy(STAT_X
+ 82, STAT_Y
+ 14, buf
);
896 rb
->lcd_drawrect(STAT_X
, STAT_Y
, 38, STAT_HEIGHT
);
897 rb
->lcd_drawrect(STAT_X
+ 37, STAT_Y
, 39, STAT_HEIGHT
);
898 rb
->lcd_drawrect(STAT_X
+ 75, STAT_Y
, 45, STAT_HEIGHT
);
900 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
901 #define STAT_X (LCD_WIDTH - 40)
903 #define STAT_X COLS*SOKOBAN_TILESIZE
905 #define STAT_Y (LCD_HEIGHT - 64)/2
906 #define STAT_WIDTH (LCD_WIDTH - STAT_X)
907 #define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
908 #define BOARD_HEIGHT LCD_HEIGHT
909 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 2, "Level");
910 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.index
+ 1);
911 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 12, buf
);
912 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 23, "Moves");
913 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.moves
);
914 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 33, buf
);
916 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Push");
918 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Pushes");
920 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.pushes
);
921 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 54, buf
);
923 rb
->lcd_drawrect(STAT_X
, STAT_Y
+ 0, STAT_WIDTH
, 64);
924 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 21);
925 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 42);
929 /* load the board to the screen */
930 for (rows
= 0; rows
< ROWS
; rows
++) {
931 for (cols
= 0; cols
< COLS
; cols
++) {
932 c
= cols
*SOKOBAN_TILESIZE
+
933 (BOARD_WIDTH
- current_info
.level
.width
*SOKOBAN_TILESIZE
)/2;
934 r
= rows
*SOKOBAN_TILESIZE
+
935 (BOARD_HEIGHT
- current_info
.level
.height
*SOKOBAN_TILESIZE
)/2;
937 switch(current_info
.board
[rows
][cols
]) {
938 case 'X': /* blank space outside of level */
941 case ' ': /* floor */
942 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 0*SOKOBAN_TILESIZE
,
943 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
948 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 1*SOKOBAN_TILESIZE
,
949 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
954 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 2*SOKOBAN_TILESIZE
,
955 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
959 case '*': /* box on goal */
960 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 3*SOKOBAN_TILESIZE
,
961 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
966 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 4*SOKOBAN_TILESIZE
,
967 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
971 case '@': /* player */
972 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 5*SOKOBAN_TILESIZE
,
973 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
977 case '+': /* player on goal */
978 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 6*SOKOBAN_TILESIZE
,
979 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
986 /* print out the screen */
990 static void draw_level(void)
993 rb
->lcd_clear_display();
997 static bool save(char *filename
, bool solution
)
1002 char dirname
[MAX_PATH
];
1004 rb
->splash(0, "Saving...");
1006 /* Create dir if it doesn't exist */
1007 if ((loc
= rb
->strrchr(filename
, '/')) != NULL
) {
1008 rb
->strncpy(dirname
, filename
, loc
- filename
);
1009 dirname
[loc
- filename
] = '\0';
1010 if(!(dir
= rb
->opendir(dirname
)))
1016 if (filename
[0] == '\0' ||
1017 (fd
= rb
->open(filename
, O_WRONLY
|O_CREAT
|O_TRUNC
)) < 0) {
1018 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1022 /* Sokoban: S/P for solution/progress : level number : current undo */
1023 rb
->snprintf(buf
, sizeof(buf
), "Sokoban:%c:%d:%d\n", (solution
? 'S' : 'P'),
1024 current_info
.level
.index
+ 1, undo_info
.current
);
1025 rb
->write(fd
, buf
, rb
->strlen(buf
));
1027 /* Filename of levelset */
1028 rb
->write(fd
, buffered_boards
.filename
,
1029 rb
->strlen(buffered_boards
.filename
));
1030 rb
->write(fd
, "\n", 1);
1032 /* Full undo history */
1033 rb
->write(fd
, undo_info
.history
, undo_info
.max
);
1040 static bool load(char *filename
, bool silent
)
1047 bool paused
= false;
1048 unsigned short speed
= 2;
1049 int delay
[] = {HZ
/2, HZ
/3, HZ
/4, HZ
/6, HZ
/8, HZ
/12, HZ
/16, HZ
/25};
1051 if (filename
[0] == '\0' || (fd
= rb
->open(filename
, O_RDONLY
)) < 0) {
1053 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
1057 /* Read header, level number, & current undo */
1058 rb
->read_line(fd
, buf
, sizeof(buf
));
1060 /* If we're opening a level file, not a solution/progress file */
1061 if (rb
->strncmp(buf
, "Sokoban", 7) != 0) {
1064 rb
->strncpy(buffered_boards
.filename
, filename
, MAX_PATH
);
1065 if (!read_levels(true))
1068 current_info
.level
.index
= 0;
1071 /* If there aren't any boxes to go or the player position wasn't set,
1072 * the file probably wasn't a Sokoban level file */
1073 if (current_info
.level
.boxes_to_go
== 0 ||
1074 current_info
.player
.row
== 0 || current_info
.player
.col
== 0) {
1076 rb
->splash(HZ
*2, "File is not a Sokoban level file");
1082 /* Read filename of levelset */
1083 rb
->read_line(fd
, buffered_boards
.filename
,
1084 sizeof(buffered_boards
.filename
));
1086 /* Read full undo history */
1087 len
= rb
->read_line(fd
, undo_info
.history
, MAX_UNDOS
);
1089 /* Correct len when trailing \r's or \n's are counted */
1090 if (len
> 2 && undo_info
.history
[len
- 2] == '\0')
1092 else if (len
> 1 && undo_info
.history
[len
- 1] == '\0')
1097 /* Check to see if we're going to play a solution or resume progress */
1098 play_solution
= (buf
[8] == 'S');
1100 /* Get level number */
1101 for (n
= 0, i
= 10; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 15; i
++)
1102 n
= n
*10 + buf
[i
] - '0';
1103 current_info
.level
.index
= n
- 1;
1105 /* Get undo index */
1106 for (n
= 0, i
++; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 21; i
++)
1107 n
= n
*10 + buf
[i
] - '0';
1110 undo_info
.max
= len
;
1112 if (current_info
.level
.index
< 0) {
1114 rb
->splash(HZ
*2, "Error loading level");
1117 if (!read_levels(true))
1119 if (current_info
.level
.index
>= current_info
.max_level
) {
1121 rb
->splash(HZ
*2, "Error loading level");
1127 if (play_solution
) {
1128 rb
->lcd_clear_display();
1130 rb
->sleep(2*delay
[speed
]);
1132 /* Replay solution until menu button is pressed */
1136 if (!move(undo_info
.history
[i
], true)) {
1140 rb
->lcd_clear_display();
1146 rb
->sleep(delay
[speed
]);
1148 while ((button
= rb
->button_get(false)) || paused
) {
1151 /* Pretend the level is complete so we'll quit */
1152 current_info
.level
.boxes_to_go
= 0;
1156 /* Toggle pause state */
1161 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1162 /* Go back one move */
1166 rb
->lcd_clear_display();
1172 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1173 /* Go forward one move */
1177 rb
->lcd_clear_display();
1183 case SOKOBAN_UP
| BUTTON_REPEAT
:
1185 if (speed
< sizeof(delay
)/sizeof(int) - 1)
1190 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1201 /* If level is complete, wait for keypress before quitting */
1202 if (current_info
.level
.boxes_to_go
== 0)
1203 rb
->button_get(true);
1206 /* Advance to current undo */
1207 for (i
= 0; i
< n
; i
++) {
1208 if (!move(undo_info
.history
[i
], true)) {
1214 rb
->button_clear_queue();
1215 rb
->lcd_clear_display();
1218 undo_info
.current
= n
;
1224 static int sokoban_menu(void)
1230 int start_selected
= 0;
1231 int prev_level
= current_info
.level
.index
;
1233 MENUITEM_STRINGLIST(menu
, "Sokoban Menu", NULL
,
1234 "Resume", "Select Level", "Audio Playback", "Keys",
1235 "Load Default Level Set", "Quit Without Saving",
1236 "Save Progress & Quit");
1240 selection
= rb
->do_menu(&menu
, &start_selected
, NULL
, false);
1242 switch (selection
) {
1243 case 0: /* Resume */
1246 case 1: /* Select level */
1247 current_info
.level
.index
++;
1248 rb
->set_int("Select Level", "", UNIT_INT
,
1249 ¤t_info
.level
.index
, NULL
, 1, 1,
1250 current_info
.max_level
, NULL
);
1251 current_info
.level
.index
--;
1252 if (prev_level
!= current_info
.level
.index
) {
1259 case 2: /* Audio playback control */
1260 playback_control(rb
, NULL
);
1266 rb
->screens
[i
]->clear_display();
1267 rb
->lcd_setfont(SOKOBAN_FONT
);
1269 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
1270 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
1271 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1272 rb
->lcd_putsxy(3, 16, "[ON] Undo");
1273 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1274 rb
->lcd_putsxy(3, 36, "[F1] Down a Level");
1275 rb
->lcd_putsxy(3, 46, "[F2] Restart Level");
1276 rb
->lcd_putsxy(3, 56, "[F3] Up a Level");
1277 #elif CONFIG_KEYPAD == ONDIO_PAD
1278 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1279 rb
->lcd_putsxy(3, 16, "[MODE] Undo");
1280 rb
->lcd_putsxy(3, 26, "[MODE+DOWN] Redo");
1281 rb
->lcd_putsxy(3, 36, "[MODE+LEFT] Previous Level");
1282 rb
->lcd_putsxy(3, 46, "[MODE+UP] Restart Level");
1283 rb
->lcd_putsxy(3, 56, "[MODE+RIGHT] Up Level");
1284 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
1285 (CONFIG_KEYPAD == IRIVER_H300_PAD)
1286 rb
->lcd_putsxy(3, 6, "[STOP] Menu");
1287 rb
->lcd_putsxy(3, 16, "[REC] Undo");
1288 rb
->lcd_putsxy(3, 26, "[MODE] Redo");
1289 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1290 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1291 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1292 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1293 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1294 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1295 rb
->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
1296 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1297 rb
->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
1298 rb
->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
1299 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
1300 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1301 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1302 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1303 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1304 rb
->lcd_putsxy(3, 36, "[REC] Restart Level");
1305 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1306 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1307 rb
->lcd_putsxy(3, 16, "[REW] Undo");
1308 rb
->lcd_putsxy(3, 26, "[FF] Redo");
1309 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1310 rb
->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
1311 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1312 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1313 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1314 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1315 rb
->lcd_putsxy(3, 26, "[A] Redo");
1316 rb
->lcd_putsxy(3, 36, "[VOL-] Previous Level");
1317 rb
->lcd_putsxy(3, 46, "[MENU] Restart Level");
1318 rb
->lcd_putsxy(3, 56, "[VOL+] Next Level");
1319 #elif CONFIG_KEYPAD == SANSA_E200_PAD
1320 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1321 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1322 rb
->lcd_putsxy(3, 26, "[REC] Redo");
1323 rb
->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
1324 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
1325 rb
->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
1328 #ifdef HAVE_TOUCHSCREEN
1329 rb
->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME
" Menu");
1330 rb
->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME
" Undo");
1331 rb
->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME
" Redo");
1332 rb
->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME
" Pause");
1333 rb
->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME
" Restart Level");
1337 rb
->screens
[i
]->update();
1339 /* Display until keypress */
1342 button
= rb
->button_get(false);
1343 } while (!button
|| button
& BUTTON_REL
||
1344 button
& BUTTON_REPEAT
);
1349 case 4: /* Load default levelset */
1351 if (!read_levels(true))
1352 return 5; /* Quit */
1359 case 6: /* Save & quit */
1360 save(SOKOBAN_SAVE_FILE
, false);
1361 rb
->reload_directory();
1364 } while (!menu_quit
);
1367 rb
->lcd_setfont(SOKOBAN_FONT
);
1370 rb
->screens
[i
]->clear_display();
1371 rb
->screens
[i
]->update();
1377 static bool sokoban_loop(void)
1380 int i
= 0, button
= 0, lastbutton
= 0;
1388 r
= current_info
.player
.row
;
1389 c
= current_info
.player
.col
;
1391 button
= rb
->button_get(true);
1395 #ifdef SOKOBAN_RC_MENU
1396 case SOKOBAN_RC_MENU
:
1399 switch (sokoban_menu()) {
1401 case 6: /* Save & quit */
1408 #ifdef SOKOBAN_UNDO_PRE
1409 if (lastbutton
!= SOKOBAN_UNDO_PRE
)
1411 #else /* repeat can't work here for Ondio, iPod, et al */
1412 case SOKOBAN_UNDO
| BUTTON_REPEAT
:
1415 rb
->lcd_clear_display();
1421 case SOKOBAN_REDO
| BUTTON_REPEAT
:
1423 rb
->lcd_clear_display();
1428 #ifdef SOKOBAN_LEVEL_UP
1429 case SOKOBAN_LEVEL_UP
:
1430 case SOKOBAN_LEVEL_UP
| BUTTON_REPEAT
:
1433 if (current_info
.level
.index
+ 1 < current_info
.max_level
)
1434 current_info
.level
.index
++;
1440 #ifdef SOKOBAN_LEVEL_DOWN
1441 case SOKOBAN_LEVEL_DOWN
:
1442 case SOKOBAN_LEVEL_DOWN
| BUTTON_REPEAT
:
1443 /* previous level */
1445 if (current_info
.level
.index
> 0)
1446 current_info
.level
.index
--;
1452 #ifdef SOKOBAN_LEVEL_REPEAT
1453 case SOKOBAN_LEVEL_REPEAT
:
1454 case SOKOBAN_LEVEL_REPEAT
| BUTTON_REPEAT
:
1462 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1463 moved
= move(SOKOBAN_MOVE_LEFT
, false);
1467 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1468 moved
= move(SOKOBAN_MOVE_RIGHT
, false);
1472 case SOKOBAN_UP
| BUTTON_REPEAT
:
1473 moved
= move(SOKOBAN_MOVE_UP
, false);
1477 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1478 moved
= move(SOKOBAN_MOVE_DOWN
, false);
1482 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
1483 return PLUGIN_USB_CONNECTED
;
1487 lastbutton
= button
;
1490 rb
->lcd_clear_display();
1494 /* We have completed this level */
1495 if (current_info
.level
.boxes_to_go
== 0) {
1498 rb
->lcd_clear_display();
1500 /* Show level complete message & stats */
1501 rb
->snprintf(buf
, sizeof(buf
), "Level %d Complete!",
1502 current_info
.level
.index
+ 1);
1503 rb
->lcd_getstringsize(buf
, &w
, &h
);
1504 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
*3, buf
);
1506 rb
->snprintf(buf
, sizeof(buf
), "%4d Moves ",
1507 current_info
.level
.moves
);
1508 rb
->lcd_getstringsize(buf
, &w
, &h
);
1509 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
, buf
);
1511 rb
->snprintf(buf
, sizeof(buf
), "%4d Pushes",
1512 current_info
.level
.pushes
);
1513 rb
->lcd_getstringsize(buf
, &w
, &h
);
1514 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, buf
);
1516 if (undo_info
.count
< MAX_UNDOS
) {
1517 rb
->snprintf(buf
, sizeof(buf
), "%s: Save solution",
1519 rb
->lcd_getstringsize(buf
, &w
, &h
);
1520 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
*2, buf
);
1525 rb
->button_clear_queue();
1527 /* Display for 4 seconds or until new keypress */
1528 for (i
= 0; i
< 80; i
++) {
1530 button
= rb
->button_get(false);
1531 if (button
&& !(button
& BUTTON_REL
) &&
1532 !(button
& BUTTON_REPEAT
))
1536 if (button
== BUTTON_SAVE
) {
1537 if (undo_info
.count
< MAX_UNDOS
) {
1538 /* Set filename to current levelset plus level number
1539 * and .sok extension. Use SAVE_FOLDER if using the
1540 * default levelset, since it's in a hidden folder. */
1541 if (rb
->strcmp(buffered_boards
.filename
,
1542 SOKOBAN_LEVELS_FILE
) == 0) {
1543 rb
->snprintf(buf
, sizeof(buf
),
1544 "%s/sokoban.%d.sok",
1545 SOKOBAN_SAVE_FOLDER
,
1546 current_info
.level
.index
+ 1);
1548 if ((loc
= rb
->strrchr(buffered_boards
.filename
,
1551 rb
->snprintf(buf
, sizeof(buf
), "%s.%d.sok",
1552 buffered_boards
.filename
,
1553 current_info
.level
.index
+ 1);
1558 if (!rb
->kbd_input(buf
, MAX_PATH
))
1561 rb
->splash(HZ
*2, "Solution too long to save");
1563 rb
->lcd_setfont(SOKOBAN_FONT
); /* Restore font */
1568 rb
->screens
[i
]->clear_display();
1569 rb
->screens
[i
]->update();
1572 current_info
.level
.index
++;
1574 /* clear undo stats */
1577 if (current_info
.level
.index
>= current_info
.max_level
) {
1578 /* Show levelset complete message */
1579 rb
->snprintf(buf
, sizeof(buf
), "You WIN!!");
1580 rb
->lcd_getstringsize(buf
, &w
, &h
);
1581 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, buf
);
1583 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
1584 /* Display for 4 seconds or until keypress */
1585 for (i
= 0; i
< 80; i
++) {
1586 rb
->lcd_fillrect(0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1590 button
= rb
->button_get(false);
1591 if (button
&& !(button
& BUTTON_REL
))
1594 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1596 /* Reset to first level & show quit menu */
1597 current_info
.level
.index
= 0;
1599 switch (sokoban_menu()) {
1601 case 6: /* Save & quit */
1616 enum plugin_status
plugin_start(const struct plugin_api
* api
, const void* parameter
)
1623 rb
->lcd_setfont(SOKOBAN_FONT
);
1625 rb
->lcd_clear_display();
1626 rb
->lcd_getstringsize(SOKOBAN_TITLE
, &w
, &h
);
1627 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, SOKOBAN_TITLE
);
1629 rb
->sleep(HZ
); /* Show title for 1 second */
1633 if (parameter
== NULL
) {
1634 /* Attempt to resume saved progress, otherwise start at beginning */
1635 if (!load(SOKOBAN_SAVE_FILE
, true)) {
1637 if (!read_levels(true))
1643 /* The plugin is being used to open a file */
1644 if (load((char*) parameter
, false)) {
1645 /* If we loaded & played a solution, quit */
1646 if (current_info
.level
.boxes_to_go
== 0)
1652 rb
->lcd_clear_display();
1655 return sokoban_loop();