1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Vicentini Martin
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #ifdef HAVE_LCD_BITMAP
26 /* variable button definitions */
27 #if CONFIG_KEYPAD == RECORDER_PAD
28 #define PUZZLE_QUIT BUTTON_OFF
29 #define PUZZLE_LEFT BUTTON_LEFT
30 #define PUZZLE_RIGHT BUTTON_RIGHT
31 #define PUZZLE_UP BUTTON_UP
32 #define PUZZLE_DOWN BUTTON_DOWN
33 #define PUZZLE_SHUFFLE BUTTON_F1
34 #define PUZZLE_PICTURE BUTTON_F2
36 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
37 #define PUZZLE_QUIT BUTTON_OFF
38 #define PUZZLE_LEFT BUTTON_LEFT
39 #define PUZZLE_RIGHT BUTTON_RIGHT
40 #define PUZZLE_UP BUTTON_UP
41 #define PUZZLE_DOWN BUTTON_DOWN
42 #define PUZZLE_SHUFFLE BUTTON_F1
43 #define PUZZLE_PICTURE BUTTON_F2
45 #elif CONFIG_KEYPAD == ONDIO_PAD
46 #define PUZZLE_QUIT BUTTON_OFF
47 #define PUZZLE_LEFT BUTTON_LEFT
48 #define PUZZLE_RIGHT BUTTON_RIGHT
49 #define PUZZLE_UP BUTTON_UP
50 #define PUZZLE_DOWN BUTTON_DOWN
51 #define PUZZLE_SHUFFLE_PICTURE_PRE BUTTON_MENU
52 #define PUZZLE_SHUFFLE (BUTTON_MENU | BUTTON_REPEAT)
53 #define PUZZLE_PICTURE (BUTTON_MENU | BUTTON_REL)
55 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
56 (CONFIG_KEYPAD == IRIVER_H300_PAD)
57 #define PUZZLE_QUIT BUTTON_OFF
58 #define PUZZLE_LEFT BUTTON_LEFT
59 #define PUZZLE_RIGHT BUTTON_RIGHT
60 #define PUZZLE_UP BUTTON_UP
61 #define PUZZLE_DOWN BUTTON_DOWN
62 #define PUZZLE_SHUFFLE BUTTON_SELECT
63 #define PUZZLE_PICTURE BUTTON_ON
65 #define PUZZLE_RC_QUIT BUTTON_RC_STOP
67 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
68 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
69 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
70 #define PUZZLE_QUIT (BUTTON_SELECT | BUTTON_MENU)
71 #define PUZZLE_LEFT BUTTON_LEFT
72 #define PUZZLE_RIGHT BUTTON_RIGHT
73 #define PUZZLE_UP BUTTON_MENU
74 #define PUZZLE_DOWN BUTTON_PLAY
75 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_LEFT)
76 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_RIGHT)
78 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
79 #define PUZZLE_QUIT BUTTON_POWER
80 #define PUZZLE_LEFT BUTTON_LEFT
81 #define PUZZLE_RIGHT BUTTON_RIGHT
82 #define PUZZLE_UP BUTTON_UP
83 #define PUZZLE_DOWN BUTTON_DOWN
84 #define PUZZLE_SHUFFLE BUTTON_REC
85 #define PUZZLE_PICTURE BUTTON_PLAY
87 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
88 #define PUZZLE_QUIT BUTTON_POWER
89 #define PUZZLE_LEFT BUTTON_LEFT
90 #define PUZZLE_RIGHT BUTTON_RIGHT
91 #define PUZZLE_UP BUTTON_UP
92 #define PUZZLE_DOWN BUTTON_DOWN
93 #define PUZZLE_SHUFFLE BUTTON_SELECT
94 #define PUZZLE_PICTURE BUTTON_A
96 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
97 (CONFIG_KEYPAD == SANSA_C200_PAD)
98 #define PUZZLE_QUIT BUTTON_POWER
99 #define PUZZLE_LEFT BUTTON_LEFT
100 #define PUZZLE_RIGHT BUTTON_RIGHT
101 #define PUZZLE_UP BUTTON_UP
102 #define PUZZLE_DOWN BUTTON_DOWN
103 #define PUZZLE_SHUFFLE BUTTON_REC
104 #define PUZZLE_PICTURE BUTTON_SELECT
106 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
107 #define PUZZLE_QUIT BUTTON_POWER
108 #define PUZZLE_LEFT BUTTON_LEFT
109 #define PUZZLE_RIGHT BUTTON_RIGHT
110 #define PUZZLE_UP BUTTON_UP
111 #define PUZZLE_DOWN BUTTON_DOWN
113 #define PUZZLE_SHUFFLE BUTTON_HOME */
114 #define PUZZLE_SHUFFLE BUTTON_SELECT|BUTTON_DOWN
115 #define PUZZLE_PICTURE BUTTON_SELECT
117 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
118 #define PUZZLE_QUIT BUTTON_POWER
119 #define PUZZLE_LEFT BUTTON_LEFT
120 #define PUZZLE_RIGHT BUTTON_RIGHT
121 #define PUZZLE_UP BUTTON_UP
122 #define PUZZLE_DOWN BUTTON_DOWN
123 #define PUZZLE_SHUFFLE BUTTON_HOME
124 #define PUZZLE_PICTURE BUTTON_SELECT
126 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
127 #define PUZZLE_QUIT BUTTON_POWER
128 #define PUZZLE_LEFT BUTTON_LEFT
129 #define PUZZLE_RIGHT BUTTON_RIGHT
130 #define PUZZLE_UP BUTTON_UP
131 #define PUZZLE_DOWN BUTTON_DOWN
132 #define PUZZLE_SHUFFLE (BUTTON_SELECT | BUTTON_UP)
133 #define PUZZLE_PICTURE (BUTTON_SELECT | BUTTON_REL)
135 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
136 #define PUZZLE_QUIT BUTTON_POWER
137 #define PUZZLE_LEFT BUTTON_LEFT
138 #define PUZZLE_RIGHT BUTTON_RIGHT
139 #define PUZZLE_UP BUTTON_SCROLL_UP
140 #define PUZZLE_DOWN BUTTON_SCROLL_DOWN
141 #define PUZZLE_SHUFFLE BUTTON_REW
142 #define PUZZLE_PICTURE BUTTON_PLAY
144 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
145 #define PUZZLE_QUIT BUTTON_BACK
146 #define PUZZLE_LEFT BUTTON_LEFT
147 #define PUZZLE_RIGHT BUTTON_RIGHT
148 #define PUZZLE_UP BUTTON_UP
149 #define PUZZLE_DOWN BUTTON_DOWN
150 #define PUZZLE_SHUFFLE BUTTON_SELECT
151 #define PUZZLE_PICTURE BUTTON_MENU
153 #elif (CONFIG_KEYPAD == MROBE100_PAD)
154 #define PUZZLE_QUIT BUTTON_POWER
155 #define PUZZLE_LEFT BUTTON_LEFT
156 #define PUZZLE_RIGHT BUTTON_RIGHT
157 #define PUZZLE_UP BUTTON_UP
158 #define PUZZLE_DOWN BUTTON_DOWN
159 #define PUZZLE_SHUFFLE BUTTON_SELECT
160 #define PUZZLE_PICTURE BUTTON_DISPLAY
162 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
163 #define PUZZLE_QUIT BUTTON_RC_REC
164 #define PUZZLE_LEFT BUTTON_RC_REW
165 #define PUZZLE_RIGHT BUTTON_RC_FF
166 #define PUZZLE_UP BUTTON_RC_VOL_UP
167 #define PUZZLE_DOWN BUTTON_RC_VOL_DOWN
168 #define PUZZLE_SHUFFLE BUTTON_RC_MODE
169 #define PUZZLE_PICTURE BUTTON_RC_MENU
171 #elif (CONFIG_KEYPAD == COWOND2_PAD)
172 #define PUZZLE_QUIT BUTTON_POWER
173 #define PUZZLE_QUIT_TEXT "[POWER]"
175 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
176 #define PUZZLE_QUIT BUTTON_BACK
177 #define PUZZLE_LEFT BUTTON_LEFT
178 #define PUZZLE_RIGHT BUTTON_RIGHT
179 #define PUZZLE_UP BUTTON_UP
180 #define PUZZLE_DOWN BUTTON_DOWN
181 #define PUZZLE_SHUFFLE BUTTON_PLAY
182 #define PUZZLE_PICTURE BUTTON_MENU
185 #error No keymap defined!
188 #ifdef HAVE_TOUCHSCREEN
190 #define PUZZLE_QUIT BUTTON_TOPLEFT
193 #define PUZZLE_LEFT BUTTON_MIDLEFT
196 #define PUZZLE_RIGHT BUTTON_MIDRIGHT
199 #define PUZZLE_UP BUTTON_TOPMIDDLE
202 #define PUZZLE_DOWN BUTTON_BOTTOMMIDDLE
204 #ifndef PUZZLE_SHUFFLE
205 #define PUZZLE_SHUFFLE BUTTON_BOTTOMLEFT
207 #ifndef PUZZLE_PICTURE
208 #define PUZZLE_PICTURE BUTTON_CENTER
210 #ifndef PUZZLE_QUIT_TEXT
211 #define PUZZLE_QUIT_TEXT "[TOPLEFT]"
213 #ifndef PUZZLE_SHUFFLE_TEXT
214 #define PUZZLE_SHUFFLE_TEXT "[BOTTOMLEFT]"
216 #ifndef PUZZLE_PICTURE_TEXT
217 #define PUZZLE_PICTURE_TEXT "[CENTER]"
221 #include "pluginbitmaps/sliding_puzzle.h"
222 #define IMAGE_WIDTH BMPWIDTH_sliding_puzzle
223 #define IMAGE_HEIGHT BMPHEIGHT_sliding_puzzle
224 #define IMAGE_SIZE IMAGE_WIDTH
226 static const struct plugin_api
* rb
;
228 /* use a square image, (the default Archos bitmap looks square on its display)
229 Puzzle image dimension is min(lcd_height,lcd_width)
230 4x4 is more convenient for square puzzles
231 Note: sliding_puzzle.bmp should be evenly divisible by SPOTS_X
232 and SPOTS_Y, otherwise lcd_bitmap_part stride won't be correct */
235 #define SPOTS_WIDTH (IMAGE_WIDTH / SPOTS_X)
236 #define SPOTS_HEIGHT (IMAGE_HEIGHT / SPOTS_Y)
237 #define NUM_SPOTS (SPOTS_X*SPOTS_Y)
238 #define HOLE_ID (NUM_SPOTS)
239 #define INITIAL_HOLE (HOLE_ID-1)
243 PICMODE_NUMERALS
= 0,
244 PICMODE_INITIAL_PICTURE
,
245 PICMODE_DEFAULT_PICTURE
,
250 PICMODE_LAST_XXX
/* placeholder */
253 static const char* const picmode_descriptions
[] = {
260 "Shouldn't Get Here",
263 static int spots
[NUM_SPOTS
];
264 static int hole
= INITIAL_HOLE
, moves
;
265 static unsigned char s
[32];
266 static enum picmodes picmode
= PICMODE_INITIAL_PICTURE
;
267 static int num_font
= FONT_UI
;
268 static int moves_font
= FONT_UI
;
269 static int moves_y
= 0;
271 static unsigned char img_buf
272 [BM_SCALED_SIZE(IMAGE_WIDTH
,IMAGE_HEIGHT
,FORMAT_NATIVE
,0)]
273 __attribute__ ((aligned(16)));
275 static char albumart_path
[MAX_PATH
+1];
277 static char img_buf_path
[MAX_PATH
+1];
279 static const fb_data
* puzzle_bmp_ptr
;
280 /* initial_bmp_path points to selected bitmap if this game is launched
281 as a viewer for a .bmp file, or NULL if game is launched regular way */
282 static const char * initial_bmp_path
=NULL
;
285 const char * get_albumart_bmp_path(void)
287 struct mp3entry
* track
= rb
->audio_current_track();
289 if (!track
|| !track
->path
|| track
->path
[0] == '\0')
292 if (!rb
->search_albumart_files(track
, "", albumart_path
, MAX_PATH
) )
295 albumart_path
[ MAX_PATH
] = '\0';
296 return albumart_path
;
300 const char * get_random_bmp_path(void)
302 return(initial_bmp_path
);
305 static bool load_resize_bitmap(void)
308 const char * filename
= NULL
;
310 /* initially assume using the built-in default */
311 puzzle_bmp_ptr
= sliding_puzzle
;
314 /* some modes don't even need to touch disk and trivially succeed */
315 case PICMODE_NUMERALS
:
316 case PICMODE_DEFAULT_PICTURE
:
321 case PICMODE_ALBUM_ART
:
322 filename
= get_albumart_bmp_path();
327 if(NULL == (filename=get_random_bmp_path()) )
328 filename = initial_bmp_path;
331 case PICMODE_INITIAL_PICTURE
:
332 filename
= initial_bmp_path
;
336 if( filename
!= NULL
)
338 /* if we already loaded image before, don't touch disk */
339 if( 0 == rb
->strcmp( filename
, img_buf_path
) )
341 puzzle_bmp_ptr
= (const fb_data
*)img_buf
;
345 struct bitmap main_bitmap
;
346 rb
->memset(&main_bitmap
,0,sizeof(struct bitmap
));
347 main_bitmap
.data
= img_buf
;
349 main_bitmap
.width
= IMAGE_WIDTH
;
350 main_bitmap
.height
= IMAGE_HEIGHT
;
352 rc
= rb
->read_bmp_file( filename
, &main_bitmap
,
354 FORMAT_NATIVE
|FORMAT_RESIZE
|FORMAT_DITHER
,
358 puzzle_bmp_ptr
= (const fb_data
*)img_buf
;
359 rb
->strcpy( img_buf_path
, filename
);
364 /* something must have failed. get_albumart_bmp_path could return
365 NULL if albumart doesn't exist or couldn't be loaded, or
366 read_bmp_file could have failed. return false and caller should
367 try the next mode (PICMODE_DEFAULT_PICTURE and PICMODE_NUMERALS will
372 /* draws a spot at the coordinates (x,y), range of p is 1-20 */
373 static void draw_spot(int p
, int x
, int y
)
380 /* the bottom-right cell of the default sliding_puzzle image is
381 an appropriate hole graphic */
382 rb
->lcd_bitmap_part(sliding_puzzle
, ((p
-1)%SPOTS_X
)*SPOTS_WIDTH
,
383 ((p
-1)/SPOTS_X
)*SPOTS_HEIGHT
,
384 IMAGE_WIDTH
, x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
386 /* just draw a black rectangle */
387 int old_fg
= rb
->lcd_get_foreground();
388 rb
->lcd_set_foreground(LCD_BLACK
);
389 rb
->lcd_fillrect(x
,y
,SPOTS_WIDTH
,SPOTS_HEIGHT
);
390 rb
->lcd_set_foreground(old_fg
);
393 else if (picmode
!= PICMODE_NUMERALS
)
395 rb
->lcd_bitmap_part( puzzle_bmp_ptr
, ((p
-1)%SPOTS_X
)*SPOTS_WIDTH
,
396 ((p
-1)/SPOTS_X
)*SPOTS_HEIGHT
,
397 IMAGE_WIDTH
, x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
399 rb
->lcd_drawrect(x
, y
, SPOTS_WIDTH
, SPOTS_HEIGHT
);
400 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
401 rb
->lcd_fillrect(x
+1, y
+1, SPOTS_WIDTH
-2, SPOTS_HEIGHT
-2);
402 rb
->lcd_set_drawmode(DRMODE_SOLID
);
403 rb
->snprintf(s
, sizeof(s
), "%d", p
);
404 rb
->lcd_setfont(num_font
);
405 rb
->lcd_getstringsize(s
, &w
, &h
);
406 rb
->lcd_putsxy(x
+ (SPOTS_WIDTH
/2) - w
/ 2,
407 y
+ (SPOTS_HEIGHT
/2) - h
/ 2, s
);
411 /* check if the puzzle is solved */
412 static bool puzzle_finished(void)
415 for (i
=0; i
<NUM_SPOTS
; i
++)
416 if (spots
[i
] != (i
+1))
421 /* move a piece in any direction */
422 static void move_spot(int x
, int y
)
425 spots
[hole
] = spots
[hole
-x
-SPOTS_X
*y
];
426 hole
-= (x
+SPOTS_X
*y
);
428 rb
->lcd_setfont(moves_font
);
429 #if LCD_WIDTH > LCD_HEIGHT
430 rb
->snprintf(s
, sizeof(s
), "%d", moves
);
431 w
= rb
->lcd_getstringsize(s
, NULL
, NULL
);
432 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
436 rb
->snprintf(s
, sizeof(s
), "Moves: %d", moves
);
437 rb
->lcd_putsxy(3, moves_y
, s
);
442 (hole
%SPOTS_X
)*SPOTS_WIDTH
,
443 (hole
/SPOTS_X
)*SPOTS_HEIGHT
);
444 draw_spot(spots
[hole
],
445 (hole
%SPOTS_X
)*SPOTS_WIDTH
+ (i
*x
*SPOTS_WIDTH
)/5,
446 (hole
/SPOTS_X
)*SPOTS_HEIGHT
+ (i
*y
*SPOTS_HEIGHT
)/5);
451 (hole
%SPOTS_X
)*SPOTS_WIDTH
,
452 (hole
/SPOTS_X
)*SPOTS_HEIGHT
);
453 draw_spot(spots
[hole
],
454 ((hole
%SPOTS_X
)+x
)*SPOTS_WIDTH
,
455 ((hole
/SPOTS_X
)+y
)*SPOTS_HEIGHT
);
458 spots
[hole
] = HOLE_ID
;
461 static void draw_playfield(void)
465 rb
->lcd_clear_display();
466 rb
->lcd_setfont(moves_font
);
467 #if LCD_WIDTH > LCD_HEIGHT
468 rb
->lcd_vline(IMAGE_WIDTH
, 0, LCD_HEIGHT
-1);
469 w
= rb
->lcd_getstringsize("Moves", NULL
, NULL
);
470 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
472 rb
->snprintf(s
, sizeof(s
), "%d", moves
);
473 w
= rb
->lcd_getstringsize(s
, NULL
, NULL
);
474 rb
->lcd_putsxy((IMAGE_WIDTH
+1+(LCD_WIDTH
-IMAGE_WIDTH
-1)/2) - w
/ 2,
478 rb
->lcd_hline(0, LCD_WIDTH
-1, IMAGE_HEIGHT
);
479 rb
->snprintf(s
, sizeof(s
), "Moves: %d", moves
);
480 rb
->lcd_putsxy(3, moves_y
, s
);
483 /* draw spots to the lcd */
484 for (i
=0; i
<NUM_SPOTS
; i
++)
485 draw_spot(spots
[i
], (i
%SPOTS_X
)*SPOTS_WIDTH
, (i
/SPOTS_X
)*SPOTS_HEIGHT
);
490 /* initializes the puzzle */
491 static void puzzle_init(void)
493 int i
, r
, temp
, tsp
[NUM_SPOTS
];
498 for (i
=NUM_SPOTS
-1; i
>=0; i
--) {
499 r
= (rb
->rand() % (i
+1));
505 if (spots
[i
]==HOLE_ID
)
509 /* test if the puzzle is solvable */
510 for (i
=0; i
<NUM_SPOTS
; i
++)
514 /* First, check if the problem has even or odd parity,
515 depending on where the empty square is */
516 if ((((SPOTS_X
-1)-hole
%SPOTS_X
) + ((SPOTS_Y
-1)-hole
/SPOTS_X
))%2 == 1)
519 /* Now check how many swaps we need to solve it */
520 for (i
=0; i
<NUM_SPOTS
-1; i
++) {
521 while (tsp
[i
] != (i
+1)) {
523 tsp
[i
] = tsp
[temp
-1];
529 /* if the random puzzle isn't solvable just change two spots */
531 if (spots
[0]!=HOLE_ID
&& spots
[1]!=HOLE_ID
) {
545 /* the main game loop */
546 static int puzzle_loop(void)
549 int lastbutton
= BUTTON_NONE
;
554 button
= rb
->button_get(true);
556 #ifdef PUZZLE_RC_QUIT
560 /* get out of here */
564 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
565 if (lastbutton
!= PUZZLE_SHUFFLE_PICTURE_PRE
)
568 /* mix up the pieces */
573 #ifdef PUZZLE_SHUFFLE_PICTURE_PRE
574 if (lastbutton
!= PUZZLE_SHUFFLE_PICTURE_PRE
)
578 picmode
= (picmode
+1)%PICMODE_LAST_XXX
;
580 /* if load_resize_bitmap fails to load bitmap, try next picmode
584 load_success
= load_resize_bitmap();
586 picmode
= (picmode
+1)%PICMODE_LAST_XXX
;
588 while( !load_success
);
590 /* tell the user what mode we picked in the end! */
591 rb
->splash(HZ
,picmode_descriptions
[ picmode
] );
596 if ((hole
%SPOTS_X
)<(SPOTS_X
-1) && !puzzle_finished())
601 if ((hole
%SPOTS_X
)>0 && !puzzle_finished())
606 if ((hole
/SPOTS_X
)<(SPOTS_Y
-1) && !puzzle_finished())
611 if ((hole
/SPOTS_X
)>0 && !puzzle_finished())
616 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
617 return PLUGIN_USB_CONNECTED
;
620 if (button
!= BUTTON_NONE
)
625 enum plugin_status
plugin_start(const struct plugin_api
* api
,
626 const void* parameter
)
632 initial_bmp_path
=(const char *)parameter
;
633 picmode
= PICMODE_INITIAL_PICTURE
;
634 img_buf_path
[0] = '\0';
636 /* If launched as a viewer, just go straight to the game without
637 bothering with the splash or instructions page */
640 /* if not launched as a viewer, use default puzzle, and show help */
641 picmode
= PICMODE_DEFAULT_PICTURE
;
644 rb
->lcd_getstringsize((unsigned char *)"Sliding Puzzle", &w
, &h
);
647 rb
->lcd_clear_display();
648 rb
->lcd_putsxy(LCD_WIDTH
/2-w
, (LCD_HEIGHT
/2)-h
,
649 (unsigned char *)"Sliding Puzzle");
653 /* print instructions */
654 rb
->lcd_clear_display();
655 rb
->lcd_setfont(FONT_SYSFIXED
);
656 #if CONFIG_KEYPAD == RECORDER_PAD || CONFIG_KEYPAD == ARCHOS_AV300_PAD
657 rb
->lcd_putsxy(3, 18, "[OFF] to stop");
658 rb
->lcd_putsxy(3, 28, "[F1] shuffle");
659 rb
->lcd_putsxy(3, 38, "[F2] change pic");
660 #elif CONFIG_KEYPAD == ONDIO_PAD
661 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
662 rb
->lcd_putsxy(0, 28, "[MODE..] shuffle");
663 rb
->lcd_putsxy(0, 38, "[MODE] change pic");
664 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
665 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
666 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
667 rb
->lcd_putsxy(0, 18, "[S-MENU] to stop");
668 rb
->lcd_putsxy(0, 28, "[S-LEFT] shuffle");
669 rb
->lcd_putsxy(0, 38, "[S-RIGHT] change pic");
670 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
671 (CONFIG_KEYPAD == IRIVER_H300_PAD)
672 rb
->lcd_putsxy(0, 18, "[STOP] to stop");
673 rb
->lcd_putsxy(0, 28, "[SELECT] shuffle");
674 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
675 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
676 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
677 rb
->lcd_putsxy(0, 28, "[REC] shuffle");
678 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
679 #elif CONFIG_KEYPAD == GIGABEAT_PAD
680 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
681 rb
->lcd_putsxy(0, 28, "[SELECT] shuffle");
682 rb
->lcd_putsxy(0, 38, "[A] change pic");
683 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
684 (CONFIG_KEYPAD == SANSA_C200_PAD)
685 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
686 rb
->lcd_putsxy(0, 28, "[REC] shuffle");
687 rb
->lcd_putsxy(0, 38, "[SELECT] change pic");
688 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
689 rb
->lcd_putsxy(0, 18, "[OFF] to stop");
690 rb
->lcd_putsxy(0, 28, "[REW] shuffle");
691 rb
->lcd_putsxy(0, 38, "[PLAY] change pic");
692 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
693 rb
->lcd_putsxy(0, 18, "[REC] to stop");
694 rb
->lcd_putsxy(0, 28, "[MODE] shuffle");
695 rb
->lcd_putsxy(0, 38, "[MENU] change pic");
697 #ifdef HAVE_TOUCHSCREEN
698 rb
->lcd_putsxy(0, 18, PUZZLE_QUIT_TEXT
" to stop");
699 rb
->lcd_putsxy(0, 28, PUZZLE_SHUFFLE_TEXT
" shuffle");
700 rb
->lcd_putsxy(0, 38, PUZZLE_PICTURE_TEXT
" change pic");
703 rb
->lcd_putsxy(0,48," pic->albumart->num");
705 rb
->lcd_putsxy(0,48," pic<->num");
708 rb
->button_get_w_tmo(HZ
*2);
713 if( !load_resize_bitmap() )
715 rb
->lcd_clear_display();
716 rb
->splash(HZ
*2,"Failed to load bitmap!");
720 /* Calculate possible font sizes and text positions */
721 rb
->lcd_setfont(FONT_UI
);
722 rb
->lcd_getstringsize("15", &w
, &h
);
723 if ((w
> (SPOTS_WIDTH
-2)) || (h
> (SPOTS_HEIGHT
-2)))
724 num_font
= FONT_SYSFIXED
;
726 #if LCD_WIDTH > LCD_HEIGHT
727 rb
->lcd_getstringsize("Moves", &w
, &h
);
728 if (w
> (LCD_WIDTH
-IMAGE_WIDTH
-1))
729 moves_font
= FONT_SYSFIXED
;
730 rb
->lcd_setfont(moves_font
);
731 rb
->lcd_getstringsize("Moves", &w
, &h
);
734 rb
->lcd_getstringsize("Moves: 999", &w
, &h
);
735 if ((w
> LCD_WIDTH
) || (h
> (LCD_HEIGHT
-IMAGE_HEIGHT
-1)))
736 moves_font
= FONT_SYSFIXED
;
737 rb
->lcd_setfont(moves_font
);
738 rb
->lcd_getstringsize("Moves: 999", &w
, &h
);
739 moves_y
= (IMAGE_HEIGHT
+1+(LCD_HEIGHT
-IMAGE_HEIGHT
-1)/2) - h
/ 2;
741 for (i
=0; i
<NUM_SPOTS
; i
++)
744 #ifdef HAVE_LCD_COLOR
745 rb
->lcd_set_background(LCD_BLACK
);
746 rb
->lcd_set_foreground(LCD_WHITE
);
747 rb
->lcd_set_backdrop(NULL
);
749 rb
->lcd_set_background(LCD_WHITE
);
750 rb
->lcd_set_foreground(LCD_BLACK
);
751 rb
->lcd_set_backdrop(NULL
);
757 return puzzle_loop();