1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Eric Linenberg
11 * February 2003: Robert Hak performs a cleanup/rewrite/feature addition.
12 * Eric smiles. Bjorn cries. Linus say 'huh?'.
13 * March 2007: Sean Morrisey performs a major rewrite/feature addition.
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
25 #include "lib/playback_control.h"
29 #define SOKOBAN_TITLE "Sokoban"
31 #define SOKOBAN_LEVELS_FILE PLUGIN_GAMES_DIR "/sokoban.levels"
32 #define SOKOBAN_SAVE_FILE PLUGIN_GAMES_DIR "/sokoban.save"
33 #define SOKOBAN_SAVE_FOLDER "/games"
35 #include "pluginbitmaps/sokoban_tiles.h"
36 #define SOKOBAN_TILESIZE BMPWIDTH_sokoban_tiles
38 /* If tilesize is 0 (which it is during dependency generation) gcc will abort
39 (div by 0) and this plugin won't get any dependencies
41 #if SOKOBAN_TILESIZE < 1
42 #define SOKOBAN_TILESIZE 10
45 /* SOKOBAN_TILESIZE is the number of pixels for each block.
46 * Set dynamically so all targets can support levels
47 * that fill their entire screen, less the stat box.
48 * 16 rows & 20 cols minimum */
49 #if LCD_WIDTH > LCD_HEIGHT /* horizontal layout*/
50 #define ROWS (LCD_HEIGHT/SOKOBAN_TILESIZE)
51 #if (LCD_WIDTH+4) >= (20*SOKOBAN_TILESIZE+40) /* wide or narrow stats box */
52 #define COLS ((LCD_WIDTH-40)/SOKOBAN_TILESIZE)
54 #define COLS ((LCD_WIDTH-32)/SOKOBAN_TILESIZE)
56 #else /* vertical layout*/
57 #define ROWS ((LCD_HEIGHT-25)/SOKOBAN_TILESIZE)
58 #define COLS (LCD_WIDTH/SOKOBAN_TILESIZE)
61 /* Use either all but 16k of the plugin buffer for level data
62 * or 128k, which ever is less */
63 #if PLUGIN_BUFFER_SIZE - 0x4000 < 0x20000
64 #define MAX_LEVEL_DATA (PLUGIN_BUFFER_SIZE - 0x4000)
66 #define MAX_LEVEL_DATA 0x20000
69 /* Number of levels for which to allocate buffer indexes */
70 #define MAX_LEVELS MAX_LEVEL_DATA/70
72 /* Use 4k plus remaining plugin buffer (-12k for prog) for undo, up to 64k */
73 #if PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000 > 0x10000
74 #define MAX_UNDOS 0x10000
76 #define MAX_UNDOS (PLUGIN_BUFFER_SIZE - MAX_LEVEL_DATA - 0x3000)
79 /* Move/push definitions for undo */
80 #define SOKOBAN_PUSH_LEFT 'L'
81 #define SOKOBAN_PUSH_RIGHT 'R'
82 #define SOKOBAN_PUSH_UP 'U'
83 #define SOKOBAN_PUSH_DOWN 'D'
84 #define SOKOBAN_MOVE_LEFT 'l'
85 #define SOKOBAN_MOVE_RIGHT 'r'
86 #define SOKOBAN_MOVE_UP 'u'
87 #define SOKOBAN_MOVE_DOWN 'd'
89 #define SOKOBAN_MOVE_DIFF (SOKOBAN_MOVE_LEFT-SOKOBAN_PUSH_LEFT)
90 #define SOKOBAN_MOVE_MIN SOKOBAN_MOVE_DOWN
92 /* variable button definitions */
93 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
94 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
95 #define SOKOBAN_LEFT BUTTON_LEFT
96 #define SOKOBAN_RIGHT BUTTON_RIGHT
97 #define SOKOBAN_UP BUTTON_UP
98 #define SOKOBAN_DOWN BUTTON_DOWN
99 #define SOKOBAN_MENU BUTTON_OFF
100 #define SOKOBAN_UNDO BUTTON_ON
101 #define SOKOBAN_REDO BUTTON_PLAY
102 #define SOKOBAN_LEVEL_DOWN BUTTON_F1
103 #define SOKOBAN_LEVEL_REPEAT BUTTON_F2
104 #define SOKOBAN_LEVEL_UP BUTTON_F3
105 #define SOKOBAN_PAUSE BUTTON_PLAY
106 #define BUTTON_SAVE BUTTON_ON
107 #define BUTTON_SAVE_NAME "ON"
109 #elif CONFIG_KEYPAD == ONDIO_PAD
110 #define SOKOBAN_LEFT BUTTON_LEFT
111 #define SOKOBAN_RIGHT BUTTON_RIGHT
112 #define SOKOBAN_UP BUTTON_UP
113 #define SOKOBAN_DOWN BUTTON_DOWN
114 #define SOKOBAN_MENU BUTTON_OFF
115 #define SOKOBAN_UNDO_PRE BUTTON_MENU
116 #define SOKOBAN_UNDO (BUTTON_MENU | BUTTON_REL)
117 #define SOKOBAN_REDO (BUTTON_MENU | BUTTON_DOWN)
118 #define SOKOBAN_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
119 #define SOKOBAN_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
120 #define SOKOBAN_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
121 #define SOKOBAN_PAUSE BUTTON_MENU
122 #define BUTTON_SAVE BUTTON_MENU
123 #define BUTTON_SAVE_NAME "MENU"
125 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
126 (CONFIG_KEYPAD == IRIVER_H300_PAD)
127 #define SOKOBAN_LEFT BUTTON_LEFT
128 #define SOKOBAN_RIGHT BUTTON_RIGHT
129 #define SOKOBAN_UP BUTTON_UP
130 #define SOKOBAN_DOWN BUTTON_DOWN
131 #define SOKOBAN_MENU BUTTON_OFF
132 #define SOKOBAN_UNDO BUTTON_REC
133 #define SOKOBAN_REDO BUTTON_MODE
134 #define SOKOBAN_LEVEL_DOWN (BUTTON_ON | BUTTON_DOWN)
135 #define SOKOBAN_LEVEL_REPEAT BUTTON_ON
136 #define SOKOBAN_LEVEL_UP (BUTTON_ON | BUTTON_UP)
137 #define SOKOBAN_PAUSE BUTTON_ON
138 #define BUTTON_SAVE BUTTON_MODE
139 #define BUTTON_SAVE_NAME "MODE"
141 #define SOKOBAN_RC_MENU BUTTON_RC_STOP
143 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
144 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
145 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
146 #define SOKOBAN_LEFT BUTTON_LEFT
147 #define SOKOBAN_RIGHT BUTTON_RIGHT
148 #define SOKOBAN_UP BUTTON_MENU
149 #define SOKOBAN_DOWN BUTTON_PLAY
150 #define SOKOBAN_MENU (BUTTON_SELECT | BUTTON_MENU)
151 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
152 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
153 #define SOKOBAN_REDO (BUTTON_SELECT | BUTTON_PLAY)
154 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
155 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
156 #define SOKOBAN_PAUSE BUTTON_SELECT
157 #define BUTTON_SAVE BUTTON_SELECT
158 #define BUTTON_SAVE_NAME "SELECT"
160 /* FIXME: if/when simultaneous button presses work for X5/M5,
161 * add level up/down */
162 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
163 #define SOKOBAN_LEFT BUTTON_LEFT
164 #define SOKOBAN_RIGHT BUTTON_RIGHT
165 #define SOKOBAN_UP BUTTON_UP
166 #define SOKOBAN_DOWN BUTTON_DOWN
167 #define SOKOBAN_MENU BUTTON_POWER
168 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
169 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
170 #define SOKOBAN_LEVEL_REPEAT BUTTON_REC
171 #define SOKOBAN_REDO BUTTON_PLAY
172 #define SOKOBAN_PAUSE BUTTON_PLAY
173 #define BUTTON_SAVE BUTTON_SELECT
174 #define BUTTON_SAVE_NAME "SELECT"
176 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
177 #define SOKOBAN_LEFT BUTTON_LEFT
178 #define SOKOBAN_RIGHT BUTTON_RIGHT
179 #define SOKOBAN_UP BUTTON_SCROLL_UP
180 #define SOKOBAN_DOWN BUTTON_SCROLL_DOWN
181 #define SOKOBAN_MENU BUTTON_POWER
182 #define SOKOBAN_UNDO_PRE BUTTON_REW
183 #define SOKOBAN_UNDO (BUTTON_REW | BUTTON_REL)
184 #define SOKOBAN_REDO BUTTON_FF
185 #define SOKOBAN_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
186 #define SOKOBAN_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
187 #define SOKOBAN_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
188 #define SOKOBAN_PAUSE BUTTON_PLAY
189 #define BUTTON_SAVE BUTTON_PLAY
190 #define BUTTON_SAVE_NAME "PLAY"
192 #elif CONFIG_KEYPAD == GIGABEAT_PAD
193 #define SOKOBAN_LEFT BUTTON_LEFT
194 #define SOKOBAN_RIGHT BUTTON_RIGHT
195 #define SOKOBAN_UP BUTTON_UP
196 #define SOKOBAN_DOWN BUTTON_DOWN
197 #define SOKOBAN_MENU BUTTON_POWER
198 #define SOKOBAN_UNDO BUTTON_SELECT
199 #define SOKOBAN_REDO BUTTON_A
200 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
201 #define SOKOBAN_LEVEL_REPEAT BUTTON_MENU
202 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
203 #define SOKOBAN_PAUSE BUTTON_SELECT
204 #define BUTTON_SAVE BUTTON_SELECT
205 #define BUTTON_SAVE_NAME "SELECT"
207 #elif CONFIG_KEYPAD == SANSA_E200_PAD
208 #define SOKOBAN_LEFT BUTTON_LEFT
209 #define SOKOBAN_RIGHT BUTTON_RIGHT
210 #define SOKOBAN_UP BUTTON_UP
211 #define SOKOBAN_DOWN BUTTON_DOWN
212 #define SOKOBAN_MENU BUTTON_POWER
213 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
214 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
215 #define SOKOBAN_REDO BUTTON_REC
216 #define SOKOBAN_LEVEL_DOWN (BUTTON_SELECT | BUTTON_DOWN)
217 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
218 #define SOKOBAN_LEVEL_UP (BUTTON_SELECT | BUTTON_UP)
219 #define SOKOBAN_PAUSE BUTTON_SELECT
220 #define BUTTON_SAVE BUTTON_SELECT
221 #define BUTTON_SAVE_NAME "SELECT"
223 #elif CONFIG_KEYPAD == SANSA_C200_PAD
224 #define SOKOBAN_LEFT BUTTON_LEFT
225 #define SOKOBAN_RIGHT BUTTON_RIGHT
226 #define SOKOBAN_UP BUTTON_UP
227 #define SOKOBAN_DOWN BUTTON_DOWN
228 #define SOKOBAN_MENU BUTTON_POWER
229 #define SOKOBAN_UNDO_PRE BUTTON_SELECT
230 #define SOKOBAN_UNDO (BUTTON_SELECT | BUTTON_REL)
231 #define SOKOBAN_REDO BUTTON_REC
232 #define SOKOBAN_LEVEL_DOWN BUTTON_VOL_DOWN
233 #define SOKOBAN_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_RIGHT)
234 #define SOKOBAN_LEVEL_UP BUTTON_VOL_UP
235 #define SOKOBAN_PAUSE BUTTON_SELECT
236 #define BUTTON_SAVE BUTTON_SELECT
237 #define BUTTON_SAVE_NAME "SELECT"
239 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
240 #define SOKOBAN_LEFT BUTTON_LEFT
241 #define SOKOBAN_RIGHT BUTTON_RIGHT
242 #define SOKOBAN_UP BUTTON_UP
243 #define SOKOBAN_DOWN BUTTON_DOWN
244 #define SOKOBAN_MENU BUTTON_MENU
245 #define SOKOBAN_UNDO BUTTON_VOL_UP
246 #define SOKOBAN_REDO BUTTON_VOL_DOWN
247 #define SOKOBAN_LEVEL_DOWN BUTTON_PREV
248 #define SOKOBAN_LEVEL_REPEAT BUTTON_PLAY
249 #define SOKOBAN_LEVEL_UP BUTTON_NEXT
250 #define SOKOBAN_PAUSE BUTTON_SELECT
251 #define BUTTON_SAVE BUTTON_SELECT
252 #define BUTTON_SAVE_NAME "SELECT"
254 #elif CONFIG_KEYPAD == MROBE100_PAD
255 #define SOKOBAN_LEFT BUTTON_LEFT
256 #define SOKOBAN_RIGHT BUTTON_RIGHT
257 #define SOKOBAN_UP BUTTON_UP
258 #define SOKOBAN_DOWN BUTTON_DOWN
259 #define SOKOBAN_MENU BUTTON_POWER
260 #define SOKOBAN_UNDO BUTTON_SELECT
261 #define SOKOBAN_REDO BUTTON_MENU
262 #define SOKOBAN_LEVEL_DOWN (BUTTON_DISPLAY | BUTTON_DOWN)
263 #define SOKOBAN_LEVEL_REPEAT (BUTTON_DISPLAY | BUTTON_RIGHT)
264 #define SOKOBAN_LEVEL_UP (BUTTON_DISPLAY | BUTTON_UP)
265 #define SOKOBAN_PAUSE BUTTON_SELECT
266 #define BUTTON_SAVE BUTTON_SELECT
267 #define BUTTON_SAVE_NAME "SELECT"
269 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
270 #define SOKOBAN_LEFT BUTTON_RC_REW
271 #define SOKOBAN_RIGHT BUTTON_RC_FF
272 #define SOKOBAN_UP BUTTON_RC_VOL_UP
273 #define SOKOBAN_DOWN BUTTON_RC_VOL_DOWN
274 #define SOKOBAN_MENU BUTTON_RC_REC
275 #define SOKOBAN_UNDO BUTTON_RC_MODE
276 #define SOKOBAN_REDO BUTTON_RC_MENU
277 #define SOKOBAN_PAUSE BUTTON_RC_PLAY
278 #define BUTTON_SAVE BUTTON_RC_PLAY
279 #define BUTTON_SAVE_NAME "PLAY"
281 #define SOKOBAN_RC_MENU BUTTON_REC
283 #elif CONFIG_KEYPAD == COWOND2_PAD
284 #define SOKOBAN_MENU BUTTON_MENU
285 #define SOKOBAN_MENU_NAME "[MENU]"
287 #elif CONFIG_KEYPAD == IAUDIO67_PAD
288 #define SOKOBAN_LEFT BUTTON_LEFT
289 #define SOKOBAN_RIGHT BUTTON_RIGHT
290 #define SOKOBAN_UP BUTTON_STOP
291 #define SOKOBAN_DOWN BUTTON_PLAY
292 #define SOKOBAN_MENU BUTTON_MENU
293 #define SOKOBAN_UNDO BUTTON_VOLDOWN
294 #define SOKOBAN_REDO BUTTON_VOLUP
295 #define SOKOBAN_PAUSE (BUTTON_MENU|BUTTON_LEFT)
296 #define BUTTON_SAVE (BUTTON_MENU|BUTTON_PLAY)
297 #define BUTTON_SAVE_NAME "MENU+PLAY"
299 #define SOKOBAN_RC_MENU (BUTTON_MENU|BUTTON_STOP)
302 #error No keymap defined!
305 #ifdef HAVE_TOUCHSCREEN
307 #define SOKOBAN_LEFT BUTTON_MIDLEFT
309 #ifndef SOKOBAN_RIGHT
310 #define SOKOBAN_RIGHT BUTTON_MIDRIGHT
313 #define SOKOBAN_UP BUTTON_TOPMIDDLE
316 #define SOKOBAN_DOWN BUTTON_BOTTOMMIDDLE
319 #define SOKOBAN_MENU BUTTON_TOPLEFT
320 #define SOKOBAN_MENU_NAME "[TOPLEFT]"
323 #define SOKOBAN_UNDO BUTTON_BOTTOMRIGHT
324 #define SOKOBAN_UNDO_NAME "[BOTTOMRIGHT]"
327 #define SOKOBAN_REDO BUTTON_BOTTOMLEFT
328 #define SOKOBAN_REDO_NAME "[BOTTOMLEFT]"
330 #ifndef SOKOBAN_PAUSE
331 #define SOKOBAN_PAUSE BUTTON_CENTER
332 #define SOKOBAN_PAUSE_NAME "[CENTER]"
334 #ifndef SOKOBAN_LEVEL_REPEAT
335 #define SOKOBAN_LEVEL_REPEAT BUTTON_TOPRIGHT
336 #define SOKOBAN_LEVEL_REPEAT_NAME "[TOPRIGHT]"
339 #define BUTTON_SAVE BUTTON_CENTER
340 #define BUTTON_SAVE_NAME "CENTER"
344 #define SOKOBAN_FONT FONT_SYSFIXED
347 /* The Location, Undo and LevelInfo structs are OO-flavored.
348 * (oooh!-flavored as Schnueff puts it.) It makes more you have to know,
349 * but the overall data layout becomes more manageable. */
351 /* Level data & stats */
353 int index
; /* Level index (level number - 1) */
354 int moves
; /* Moves & pushes for the stats */
356 short boxes_to_go
; /* Number of unplaced boxes remaining in level */
357 short height
; /* Height & width for centering level display */
366 /* Our full undo history */
367 static struct UndoInfo
{
368 int count
; /* How many undos have been done */
369 int current
; /* Which history is the current undo */
370 int max
; /* Which history is the max redoable */
371 char history
[MAX_UNDOS
];
374 /* Our playing board */
375 static struct BoardInfo
{
376 char board
[ROWS
][COLS
]; /* The current board data */
377 struct LevelInfo level
; /* Level data & stats */
378 struct Location player
; /* Where the player is */
379 int max_level
; /* The number of levels we have */
382 static struct BufferedBoards
{
383 char filename
[MAX_PATH
]; /* Filename of the levelset we're using */
384 char data
[MAX_LEVEL_DATA
]; /* Buffered level data */
385 int index
[MAX_LEVELS
+ 1]; /* Where each buffered board begins & ends */
386 int start
; /* Index of first buffered board */
387 int end
; /* Index of last buffered board */
388 short prebuffered_boards
; /* Number of boards before current to store */
392 static const struct plugin_api
* rb
;
393 MEM_FUNCTION_WRAPPERS(rb
);
395 static char buf
[ROWS
*(COLS
+ 1)]; /* Enough for a whole board or a filename */
398 static void init_undo(void)
401 undo_info
.current
= 0;
405 static void get_delta(char direction
, short *d_r
, short *d_c
)
408 case SOKOBAN_PUSH_LEFT
:
409 case SOKOBAN_MOVE_LEFT
:
413 case SOKOBAN_PUSH_RIGHT
:
414 case SOKOBAN_MOVE_RIGHT
:
418 case SOKOBAN_PUSH_UP
:
419 case SOKOBAN_MOVE_UP
:
423 case SOKOBAN_PUSH_DOWN
:
424 case SOKOBAN_MOVE_DOWN
:
430 static bool undo(void)
434 short d_r
= 0, d_c
= 0; /* delta row & delta col */
435 char *space_cur
, *space_next
, *space_prev
;
436 bool undo_push
= false;
438 /* If no more undos or we've wrapped all the way around, quit */
439 if (undo_info
.count
== 0 || undo_info
.current
- 1 == undo_info
.max
)
442 /* Move to previous undo in the list */
443 if (undo_info
.current
== 0 && undo_info
.count
> 1)
444 undo_info
.current
= MAX_UNDOS
- 1;
450 undo
= undo_info
.history
[undo_info
.current
];
452 if (undo
< SOKOBAN_MOVE_MIN
)
455 get_delta(undo
, &d_r
, &d_c
);
457 r
= current_info
.player
.row
;
458 c
= current_info
.player
.col
;
460 /* Give the 3 spaces we're going to use better names */
461 space_cur
= ¤t_info
.board
[r
][c
];
462 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
463 space_prev
= ¤t_info
.board
[r
- d_r
][c
- d_c
];
465 /* Update board info */
467 /* Moving box from goal to floor */
468 if (*space_next
== '*' && *space_cur
== '@')
469 current_info
.level
.boxes_to_go
++;
470 /* Moving box from floor to goal */
471 else if (*space_next
== '$' && *space_cur
== '+')
472 current_info
.level
.boxes_to_go
--;
474 /* Move box off of next space... */
475 *space_next
= (*space_next
== '*' ? '.' : ' ');
476 /* ...and on to current space */
477 *space_cur
= (*space_cur
== '+' ? '*' : '$');
479 current_info
.level
.pushes
--;
481 /* Just move player off of current space */
482 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
483 /* Move player back to previous space */
484 *space_prev
= (*space_prev
== '.' ? '+' : '@');
486 /* Update position */
487 current_info
.player
.row
-= d_r
;
488 current_info
.player
.col
-= d_c
;
490 current_info
.level
.moves
--;
495 static void add_undo(char undo
)
497 undo_info
.history
[undo_info
.current
] = undo
;
499 /* Wrap around if MAX_UNDOS exceeded */
500 if (undo_info
.current
< (MAX_UNDOS
- 1))
503 undo_info
.current
= 0;
505 if (undo_info
.count
< MAX_UNDOS
)
509 static bool move(char direction
, bool redo
)
512 short d_r
= 0, d_c
= 0; /* delta row & delta col */
513 char *space_cur
, *space_next
, *space_beyond
;
516 get_delta(direction
, &d_r
, &d_c
);
518 r
= current_info
.player
.row
;
519 c
= current_info
.player
.col
;
521 /* Check for out-of-bounds */
522 if (r
+ 2*d_r
< 0 || r
+ 2*d_r
>= ROWS
||
523 c
+ 2*d_c
< 0 || c
+ 2*d_c
>= COLS
)
526 /* Give the 3 spaces we're going to use better names */
527 space_cur
= ¤t_info
.board
[r
][c
];
528 space_next
= ¤t_info
.board
[r
+ d_r
][c
+ d_c
];
529 space_beyond
= ¤t_info
.board
[r
+ 2*d_r
][c
+ 2*d_c
];
531 if (*space_next
== '$' || *space_next
== '*') {
532 /* Change direction from move to push for undo */
533 if (direction
>= SOKOBAN_MOVE_MIN
)
534 direction
-= SOKOBAN_MOVE_DIFF
;
537 else if (direction
< SOKOBAN_MOVE_MIN
)
538 /* Change back to move if redo/solution playback push is invalid */
539 direction
+= SOKOBAN_MOVE_DIFF
;
541 /* Update board info */
543 /* Moving box from goal to floor */
544 if (*space_next
== '*' && *space_beyond
== ' ')
545 current_info
.level
.boxes_to_go
++;
546 /* Moving box from floor to goal */
547 else if (*space_next
== '$' && *space_beyond
== '.')
548 current_info
.level
.boxes_to_go
--;
549 /* Check for invalid move */
550 else if (*space_beyond
!= '.' && *space_beyond
!= ' ')
553 /* Move player onto next space */
554 *space_next
= (*space_next
== '*' ? '+' : '@');
555 /* Move box onto space beyond next */
556 *space_beyond
= (*space_beyond
== '.' ? '*' : '$');
558 current_info
.level
.pushes
++;
560 /* Check for invalid move */
561 if (*space_next
!= '.' && *space_next
!= ' ')
564 /* Move player onto next space */
565 *space_next
= (*space_next
== '.' ? '+' : '@');
567 /* Move player off of current space */
568 *space_cur
= (*space_cur
== '+' ? '.' : ' ');
570 /* Update position */
571 current_info
.player
.row
+= d_r
;
572 current_info
.player
.col
+= d_c
;
574 current_info
.level
.moves
++;
576 /* Update undo_info.max to current on every normal move,
577 * except if it's the same as a redo. */
578 /* normal move and either */
580 /* moves have been undone... */
581 ((undo_info
.max
!= undo_info
.current
&&
582 /* ...and the current move is NOT the same as the one in history */
583 undo_info
.history
[undo_info
.current
] != direction
) ||
584 /* or moves have not been undone */
585 undo_info
.max
== undo_info
.current
)) {
587 undo_info
.max
= undo_info
.current
;
588 } else /* redo move or move was same as redo */
589 add_undo(direction
); /* add_undo to update current */
595 static bool redo(void)
597 /* If no moves have been undone, quit */
598 if (undo_info
.current
== undo_info
.max
)
601 return move(undo_info
.history
[(undo_info
.current
< MAX_UNDOS
?
602 undo_info
.current
: 0)], true);
606 static void init_boards(void)
608 rb
->strncpy(buffered_boards
.filename
, SOKOBAN_LEVELS_FILE
, MAX_PATH
);
610 current_info
.level
.index
= 0;
611 current_info
.player
.row
= 0;
612 current_info
.player
.col
= 0;
613 current_info
.max_level
= 0;
615 buffered_boards
.start
= 0;
616 buffered_boards
.end
= 0;
617 buffered_boards
.prebuffered_boards
= 0;
622 static bool read_levels(bool initialize
)
632 bool index_set
= false;
634 /* Get the index of the first level to buffer */
635 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
&&
637 buffered_boards
.start
= current_info
.level
.index
-
638 buffered_boards
.prebuffered_boards
;
640 buffered_boards
.start
= 0;
642 if ((fd
= rb
->open(buffered_boards
.filename
, O_RDONLY
)) < 0) {
643 rb
->splashf(HZ
*2, "Unable to open %s", buffered_boards
.filename
);
648 len
= rb
->read_line(fd
, buf
, sizeof(buf
));
650 /* Correct len when trailing \r's or \n's are counted */
651 if (len
> 2 && buf
[len
- 2] == '\0')
653 else if (len
> 1 && buf
[len
- 1] == '\0')
656 /* Skip short lines & lines with non-level data */
657 if (len
>= 3 && ((buf
[0] >= '1' && buf
[0] <= '9') || buf
[0] == '#' ||
658 buf
[0] == ' ' || buf
[0] == '-' || buf
[0] == '_')) {
659 if (level_count
>= buffered_boards
.start
) {
660 /* Set the index of this level */
662 level_count
- buffered_boards
.start
< MAX_LEVELS
) {
663 buffered_boards
.index
[level_count
- buffered_boards
.start
]
667 /* Copy buffer to board data */
668 if (i
+ level_len
+ len
< MAX_LEVEL_DATA
) {
669 rb
->memcpy(&buffered_boards
.data
[i
+ level_len
], buf
, len
);
670 buffered_boards
.data
[i
+ level_len
+ len
] = '\n';
673 level_len
+= len
+ 1;
676 /* If newline & level is tall enough or is RLE */
677 } else if (buf
[0] == '\0' && (row
> 2 || lastlen
> 22)) {
679 if (level_count
>= buffered_boards
.start
) {
681 if (i
< MAX_LEVEL_DATA
)
682 buffered_boards
.end
= level_count
;
683 else if (!initialize
)
693 } while ((lastlen
= len
));
695 /* Set the index of the end of the last level */
696 if (level_count
- buffered_boards
.start
< MAX_LEVELS
)
697 buffered_boards
.index
[level_count
- buffered_boards
.start
] = i
;
700 current_info
.max_level
= level_count
;
701 buffered_boards
.prebuffered_boards
= buffered_boards
.end
/2;
709 static void load_level(void)
714 int index
= current_info
.level
.index
- buffered_boards
.start
;
717 /* Get the buffered board index of the current level */
718 if (current_info
.level
.index
< buffered_boards
.start
||
719 current_info
.level
.index
>= buffered_boards
.end
) {
721 if (current_info
.level
.index
> buffered_boards
.prebuffered_boards
)
722 index
= buffered_boards
.prebuffered_boards
;
724 index
= current_info
.level
.index
;
726 level
= &buffered_boards
.data
[buffered_boards
.index
[index
]];
728 /* Reset level info */
729 current_info
.level
.moves
= 0;
730 current_info
.level
.pushes
= 0;
731 current_info
.level
.boxes_to_go
= 0;
732 current_info
.level
.width
= 0;
735 for (r
= 0; r
< ROWS
; r
++)
736 for (c
= 0; c
< COLS
; c
++)
737 current_info
.board
[r
][c
] = 'X';
739 level_size
= buffered_boards
.index
[index
+ 1] -
740 buffered_boards
.index
[index
];
742 for (r
= 0, c
= 0, n
= 1, i
= 0; i
< level_size
; i
++) {
743 if (level
[i
] == '\n' || level
[i
] == '|') {
745 /* Update max width of level & go to next row */
746 if (c
> current_info
.level
.width
)
747 current_info
.level
.width
= c
;
753 } else if (c
< COLS
) {
754 /* Read RLE character's length into n */
755 if (level
[i
] >= '0' && level
[i
] <= '9') {
756 n
= level
[i
++] - '0';
757 if (level
[i
] >= '0' && level
[i
] <= '9')
758 n
= n
*10 + level
[i
++] - '0';
761 /* Cleanup & replace */
764 else if (level
[i
] == '-' || level
[i
] == '_')
772 current_info
.level
.boxes_to_go
+= n
;
774 /* Put RLE character n times */
776 current_info
.board
[r
][c
++] = level
[i
];
780 if (level
[i
] == '.' || level
[i
] == '+')
781 current_info
.level
.boxes_to_go
++;
783 if (level
[i
] == '@' ||level
[i
] == '+') {
784 current_info
.player
.row
= r
;
785 current_info
.player
.col
= c
;
788 current_info
.board
[r
][c
++] = level
[i
];
793 current_info
.level
.height
= r
;
796 /* Fill in blank space outside level on color targets */
797 for (r
= 0; r
< ROWS
; r
++)
798 for (c
= 0; current_info
.board
[r
][c
] == ' ' && c
< COLS
; c
++)
799 current_info
.board
[r
][c
] = 'X';
801 for (c
= 0; c
< COLS
; c
++) {
802 for (r
= 0; (current_info
.board
[r
][c
] == ' ' ||
803 current_info
.board
[r
][c
] == 'X') && r
< ROWS
; r
++)
804 current_info
.board
[r
][c
] = 'X';
805 for (r
= ROWS
- 1; (current_info
.board
[r
][c
] == ' ' ||
806 current_info
.board
[r
][c
] == 'X') && r
>= 0; r
--)
807 current_info
.board
[r
][c
] = 'X';
812 static void update_screen(void)
817 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) < 32
818 #define STAT_HEIGHT 25
819 #define STAT_X (LCD_WIDTH - 120)/2
820 #define STAT_Y (LCD_HEIGHT - STAT_HEIGHT)
821 #define BOARD_WIDTH LCD_WIDTH
822 #define BOARD_HEIGHT (LCD_HEIGHT - STAT_HEIGHT)
823 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 4, "Level");
824 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.index
+ 1);
825 rb
->lcd_putsxy(STAT_X
+ 7, STAT_Y
+ 14, buf
);
826 rb
->lcd_putsxy(STAT_X
+ 41, STAT_Y
+ 4, "Moves");
827 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.moves
);
828 rb
->lcd_putsxy(STAT_X
+ 44, STAT_Y
+ 14, buf
);
829 rb
->lcd_putsxy(STAT_X
+ 79, STAT_Y
+ 4, "Pushes");
830 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.pushes
);
831 rb
->lcd_putsxy(STAT_X
+ 82, STAT_Y
+ 14, buf
);
833 rb
->lcd_drawrect(STAT_X
, STAT_Y
, 38, STAT_HEIGHT
);
834 rb
->lcd_drawrect(STAT_X
+ 37, STAT_Y
, 39, STAT_HEIGHT
);
835 rb
->lcd_drawrect(STAT_X
+ 75, STAT_Y
, 45, STAT_HEIGHT
);
837 #if LCD_WIDTH - (COLS*SOKOBAN_TILESIZE) > 40
838 #define STAT_X (LCD_WIDTH - 40)
840 #define STAT_X COLS*SOKOBAN_TILESIZE
842 #define STAT_Y (LCD_HEIGHT - 64)/2
843 #define STAT_WIDTH (LCD_WIDTH - STAT_X)
844 #define BOARD_WIDTH (LCD_WIDTH - STAT_WIDTH)
845 #define BOARD_HEIGHT LCD_HEIGHT
846 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 2, "Level");
847 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.index
+ 1);
848 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 12, buf
);
849 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 23, "Moves");
850 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.moves
);
851 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 33, buf
);
853 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Push");
855 rb
->lcd_putsxy(STAT_X
+ 1, STAT_Y
+ 44, "Pushes");
857 rb
->snprintf(buf
, sizeof(buf
), "%d", current_info
.level
.pushes
);
858 rb
->lcd_putsxy(STAT_X
+ 4, STAT_Y
+ 54, buf
);
860 rb
->lcd_drawrect(STAT_X
, STAT_Y
+ 0, STAT_WIDTH
, 64);
861 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 21);
862 rb
->lcd_hline(STAT_X
, LCD_WIDTH
- 1, STAT_Y
+ 42);
866 /* load the board to the screen */
867 for (rows
= 0; rows
< ROWS
; rows
++) {
868 for (cols
= 0; cols
< COLS
; cols
++) {
869 c
= cols
*SOKOBAN_TILESIZE
+
870 (BOARD_WIDTH
- current_info
.level
.width
*SOKOBAN_TILESIZE
)/2;
871 r
= rows
*SOKOBAN_TILESIZE
+
872 (BOARD_HEIGHT
- current_info
.level
.height
*SOKOBAN_TILESIZE
)/2;
874 switch(current_info
.board
[rows
][cols
]) {
875 case 'X': /* blank space outside of level */
878 case ' ': /* floor */
879 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 0*SOKOBAN_TILESIZE
,
880 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
885 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 1*SOKOBAN_TILESIZE
,
886 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
891 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 2*SOKOBAN_TILESIZE
,
892 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
896 case '*': /* box on goal */
897 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 3*SOKOBAN_TILESIZE
,
898 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
903 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 4*SOKOBAN_TILESIZE
,
904 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
908 case '@': /* player */
909 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 5*SOKOBAN_TILESIZE
,
910 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
914 case '+': /* player on goal */
915 rb
->lcd_bitmap_part(sokoban_tiles
, 0, 6*SOKOBAN_TILESIZE
,
916 SOKOBAN_TILESIZE
, c
, r
, SOKOBAN_TILESIZE
,
923 /* print out the screen */
927 static void draw_level(void)
930 rb
->lcd_clear_display();
934 static bool save(char *filename
, bool solution
)
939 char dirname
[MAX_PATH
];
941 rb
->splash(0, "Saving...");
943 /* Create dir if it doesn't exist */
944 if ((loc
= rb
->strrchr(filename
, '/')) != NULL
) {
945 rb
->strncpy(dirname
, filename
, loc
- filename
);
946 dirname
[loc
- filename
] = '\0';
947 if(!(dir
= rb
->opendir(dirname
)))
953 if (filename
[0] == '\0' ||
954 (fd
= rb
->open(filename
, O_WRONLY
|O_CREAT
|O_TRUNC
)) < 0) {
955 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
959 /* Sokoban: S/P for solution/progress : level number : current undo */
960 rb
->snprintf(buf
, sizeof(buf
), "Sokoban:%c:%d:%d\n", (solution
? 'S' : 'P'),
961 current_info
.level
.index
+ 1, undo_info
.current
);
962 rb
->write(fd
, buf
, rb
->strlen(buf
));
964 /* Filename of levelset */
965 rb
->write(fd
, buffered_boards
.filename
,
966 rb
->strlen(buffered_boards
.filename
));
967 rb
->write(fd
, "\n", 1);
969 /* Full undo history */
970 rb
->write(fd
, undo_info
.history
, undo_info
.max
);
977 static bool load(char *filename
, bool silent
)
985 unsigned short speed
= 2;
986 int delay
[] = {HZ
/2, HZ
/3, HZ
/4, HZ
/6, HZ
/8, HZ
/12, HZ
/16, HZ
/25};
988 if (filename
[0] == '\0' || (fd
= rb
->open(filename
, O_RDONLY
)) < 0) {
990 rb
->splashf(HZ
*2, "Unable to open %s", filename
);
994 /* Read header, level number, & current undo */
995 rb
->read_line(fd
, buf
, sizeof(buf
));
997 /* If we're opening a level file, not a solution/progress file */
998 if (rb
->strncmp(buf
, "Sokoban", 7) != 0) {
1001 rb
->strncpy(buffered_boards
.filename
, filename
, MAX_PATH
);
1002 if (!read_levels(true))
1005 current_info
.level
.index
= 0;
1008 /* If there aren't any boxes to go or the player position wasn't set,
1009 * the file probably wasn't a Sokoban level file */
1010 if (current_info
.level
.boxes_to_go
== 0 ||
1011 current_info
.player
.row
== 0 || current_info
.player
.col
== 0) {
1013 rb
->splash(HZ
*2, "File is not a Sokoban level file");
1019 /* Read filename of levelset */
1020 rb
->read_line(fd
, buffered_boards
.filename
,
1021 sizeof(buffered_boards
.filename
));
1023 /* Read full undo history */
1024 len
= rb
->read_line(fd
, undo_info
.history
, MAX_UNDOS
);
1026 /* Correct len when trailing \r's or \n's are counted */
1027 if (len
> 2 && undo_info
.history
[len
- 2] == '\0')
1029 else if (len
> 1 && undo_info
.history
[len
- 1] == '\0')
1034 /* Check to see if we're going to play a solution or resume progress */
1035 play_solution
= (buf
[8] == 'S');
1037 /* Get level number */
1038 for (n
= 0, i
= 10; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 15; i
++)
1039 n
= n
*10 + buf
[i
] - '0';
1040 current_info
.level
.index
= n
- 1;
1042 /* Get undo index */
1043 for (n
= 0, i
++; buf
[i
] >= '0' && buf
[i
] <= '9' && i
< 21; i
++)
1044 n
= n
*10 + buf
[i
] - '0';
1047 undo_info
.max
= len
;
1049 if (current_info
.level
.index
< 0) {
1051 rb
->splash(HZ
*2, "Error loading level");
1054 if (!read_levels(true))
1056 if (current_info
.level
.index
>= current_info
.max_level
) {
1058 rb
->splash(HZ
*2, "Error loading level");
1064 if (play_solution
) {
1065 rb
->lcd_clear_display();
1067 rb
->sleep(2*delay
[speed
]);
1069 /* Replay solution until menu button is pressed */
1073 if (!move(undo_info
.history
[i
], true)) {
1077 rb
->lcd_clear_display();
1083 rb
->sleep(delay
[speed
]);
1085 while ((button
= rb
->button_get(false)) || paused
) {
1088 /* Pretend the level is complete so we'll quit */
1089 current_info
.level
.boxes_to_go
= 0;
1093 /* Toggle pause state */
1098 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1099 /* Go back one move */
1103 rb
->lcd_clear_display();
1109 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1110 /* Go forward one move */
1114 rb
->lcd_clear_display();
1120 case SOKOBAN_UP
| BUTTON_REPEAT
:
1122 if (speed
< sizeof(delay
)/sizeof(int) - 1)
1127 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1138 /* If level is complete, wait for keypress before quitting */
1139 if (current_info
.level
.boxes_to_go
== 0)
1140 rb
->button_get(true);
1143 /* Advance to current undo */
1144 for (i
= 0; i
< n
; i
++) {
1145 if (!move(undo_info
.history
[i
], true)) {
1151 rb
->button_clear_queue();
1152 rb
->lcd_clear_display();
1155 undo_info
.current
= n
;
1161 static int sokoban_menu(void)
1167 int start_selected
= 0;
1168 int prev_level
= current_info
.level
.index
;
1170 MENUITEM_STRINGLIST(menu
, "Sokoban Menu", NULL
,
1171 "Resume", "Select Level", "Audio Playback", "Keys",
1172 "Load Default Level Set", "Quit Without Saving",
1173 "Save Progress & Quit");
1177 selection
= rb
->do_menu(&menu
, &start_selected
, NULL
, false);
1179 switch (selection
) {
1180 case 0: /* Resume */
1183 case 1: /* Select level */
1184 current_info
.level
.index
++;
1185 rb
->set_int("Select Level", "", UNIT_INT
,
1186 ¤t_info
.level
.index
, NULL
, 1, 1,
1187 current_info
.max_level
, NULL
);
1188 current_info
.level
.index
--;
1189 if (prev_level
!= current_info
.level
.index
) {
1196 case 2: /* Audio playback control */
1197 playback_control(rb
, NULL
);
1203 rb
->screens
[i
]->clear_display();
1204 rb
->lcd_setfont(SOKOBAN_FONT
);
1206 #if (CONFIG_KEYPAD == RECORDER_PAD) || \
1207 (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
1208 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1209 rb
->lcd_putsxy(3, 16, "[ON] Undo");
1210 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1211 rb
->lcd_putsxy(3, 36, "[F1] Down a Level");
1212 rb
->lcd_putsxy(3, 46, "[F2] Restart Level");
1213 rb
->lcd_putsxy(3, 56, "[F3] Up a Level");
1214 #elif CONFIG_KEYPAD == ONDIO_PAD
1215 rb
->lcd_putsxy(3, 6, "[OFF] Menu");
1216 rb
->lcd_putsxy(3, 16, "[MODE] Undo");
1217 rb
->lcd_putsxy(3, 26, "[MODE+DOWN] Redo");
1218 rb
->lcd_putsxy(3, 36, "[MODE+LEFT] Previous Level");
1219 rb
->lcd_putsxy(3, 46, "[MODE+UP] Restart Level");
1220 rb
->lcd_putsxy(3, 56, "[MODE+RIGHT] Up Level");
1221 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
1222 (CONFIG_KEYPAD == IRIVER_H300_PAD)
1223 rb
->lcd_putsxy(3, 6, "[STOP] Menu");
1224 rb
->lcd_putsxy(3, 16, "[REC] Undo");
1225 rb
->lcd_putsxy(3, 26, "[MODE] Redo");
1226 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1227 rb
->lcd_putsxy(3, 46, "[PLAY] Restart Level");
1228 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1229 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1230 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1231 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1232 rb
->lcd_putsxy(3, 6, "[SELECT+MENU] Menu");
1233 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1234 rb
->lcd_putsxy(3, 26, "[SELECT+PLAY] Redo");
1235 rb
->lcd_putsxy(3, 36, "[SELECT+LEFT] Previous Level");
1236 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Next Level");
1237 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1238 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1239 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1240 rb
->lcd_putsxy(3, 26, "[PLAY] Redo");
1241 rb
->lcd_putsxy(3, 36, "[REC] Restart Level");
1242 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1243 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1244 rb
->lcd_putsxy(3, 16, "[REW] Undo");
1245 rb
->lcd_putsxy(3, 26, "[FF] Redo");
1246 rb
->lcd_putsxy(3, 36, "[PLAY+DOWN] Previous Level");
1247 rb
->lcd_putsxy(3, 46, "[PLAY+RIGHT] Restart Level");
1248 rb
->lcd_putsxy(3, 56, "[PLAY+UP] Next Level");
1249 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1250 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1251 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1252 rb
->lcd_putsxy(3, 26, "[A] Redo");
1253 rb
->lcd_putsxy(3, 36, "[VOL-] Previous Level");
1254 rb
->lcd_putsxy(3, 46, "[MENU] Restart Level");
1255 rb
->lcd_putsxy(3, 56, "[VOL+] Next Level");
1256 #elif CONFIG_KEYPAD == SANSA_E200_PAD
1257 rb
->lcd_putsxy(3, 6, "[POWER] Menu");
1258 rb
->lcd_putsxy(3, 16, "[SELECT] Undo");
1259 rb
->lcd_putsxy(3, 26, "[REC] Redo");
1260 rb
->lcd_putsxy(3, 36, "[SELECT+DOWN] Previous Level");
1261 rb
->lcd_putsxy(3, 46, "[SELECT+RIGHT] Restart Level");
1262 rb
->lcd_putsxy(3, 56, "[SELECT+UP] Next Level");
1265 #ifdef HAVE_TOUCHSCREEN
1266 rb
->lcd_putsxy(3, 6, SOKOBAN_MENU_NAME
" Menu");
1267 rb
->lcd_putsxy(3, 16, SOKOBAN_UNDO_NAME
" Undo");
1268 rb
->lcd_putsxy(3, 26, SOKOBAN_REDO_NAME
" Redo");
1269 rb
->lcd_putsxy(3, 36, SOKOBAN_PAUSE_NAME
" Pause");
1270 rb
->lcd_putsxy(3, 46, SOKOBAN_LEVEL_REPEAT_NAME
" Restart Level");
1274 rb
->screens
[i
]->update();
1276 /* Display until keypress */
1279 button
= rb
->button_get(false);
1280 } while (!button
|| button
& BUTTON_REL
||
1281 button
& BUTTON_REPEAT
);
1286 case 4: /* Load default levelset */
1288 if (!read_levels(true))
1289 return 5; /* Quit */
1296 case 6: /* Save & quit */
1297 save(SOKOBAN_SAVE_FILE
, false);
1298 rb
->reload_directory();
1301 } while (!menu_quit
);
1304 rb
->lcd_setfont(SOKOBAN_FONT
);
1307 rb
->screens
[i
]->clear_display();
1308 rb
->screens
[i
]->update();
1314 static bool sokoban_loop(void)
1317 int i
= 0, button
= 0, lastbutton
= 0;
1325 r
= current_info
.player
.row
;
1326 c
= current_info
.player
.col
;
1328 button
= rb
->button_get(true);
1332 #ifdef SOKOBAN_RC_MENU
1333 case SOKOBAN_RC_MENU
:
1336 switch (sokoban_menu()) {
1338 case 6: /* Save & quit */
1345 #ifdef SOKOBAN_UNDO_PRE
1346 if (lastbutton
!= SOKOBAN_UNDO_PRE
)
1348 #else /* repeat can't work here for Ondio, iPod, et al */
1349 case SOKOBAN_UNDO
| BUTTON_REPEAT
:
1352 rb
->lcd_clear_display();
1358 case SOKOBAN_REDO
| BUTTON_REPEAT
:
1360 rb
->lcd_clear_display();
1365 #ifdef SOKOBAN_LEVEL_UP
1366 case SOKOBAN_LEVEL_UP
:
1367 case SOKOBAN_LEVEL_UP
| BUTTON_REPEAT
:
1370 if (current_info
.level
.index
+ 1 < current_info
.max_level
)
1371 current_info
.level
.index
++;
1377 #ifdef SOKOBAN_LEVEL_DOWN
1378 case SOKOBAN_LEVEL_DOWN
:
1379 case SOKOBAN_LEVEL_DOWN
| BUTTON_REPEAT
:
1380 /* previous level */
1382 if (current_info
.level
.index
> 0)
1383 current_info
.level
.index
--;
1389 #ifdef SOKOBAN_LEVEL_REPEAT
1390 case SOKOBAN_LEVEL_REPEAT
:
1391 case SOKOBAN_LEVEL_REPEAT
| BUTTON_REPEAT
:
1399 case SOKOBAN_LEFT
| BUTTON_REPEAT
:
1400 moved
= move(SOKOBAN_MOVE_LEFT
, false);
1404 case SOKOBAN_RIGHT
| BUTTON_REPEAT
:
1405 moved
= move(SOKOBAN_MOVE_RIGHT
, false);
1409 case SOKOBAN_UP
| BUTTON_REPEAT
:
1410 moved
= move(SOKOBAN_MOVE_UP
, false);
1414 case SOKOBAN_DOWN
| BUTTON_REPEAT
:
1415 moved
= move(SOKOBAN_MOVE_DOWN
, false);
1419 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
)
1420 return PLUGIN_USB_CONNECTED
;
1424 lastbutton
= button
;
1427 rb
->lcd_clear_display();
1431 /* We have completed this level */
1432 if (current_info
.level
.boxes_to_go
== 0) {
1435 rb
->lcd_clear_display();
1437 /* Show level complete message & stats */
1438 rb
->snprintf(buf
, sizeof(buf
), "Level %d Complete!",
1439 current_info
.level
.index
+ 1);
1440 rb
->lcd_getstringsize(buf
, &w
, &h
);
1441 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
*3, buf
);
1443 rb
->snprintf(buf
, sizeof(buf
), "%4d Moves ",
1444 current_info
.level
.moves
);
1445 rb
->lcd_getstringsize(buf
, &w
, &h
);
1446 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
, buf
);
1448 rb
->snprintf(buf
, sizeof(buf
), "%4d Pushes",
1449 current_info
.level
.pushes
);
1450 rb
->lcd_getstringsize(buf
, &w
, &h
);
1451 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, buf
);
1453 if (undo_info
.count
< MAX_UNDOS
) {
1454 rb
->snprintf(buf
, sizeof(buf
), "%s: Save solution",
1456 rb
->lcd_getstringsize(buf
, &w
, &h
);
1457 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
*2, buf
);
1462 rb
->button_clear_queue();
1464 /* Display for 4 seconds or until new keypress */
1465 for (i
= 0; i
< 80; i
++) {
1467 button
= rb
->button_get(false);
1468 if (button
&& !(button
& BUTTON_REL
) &&
1469 !(button
& BUTTON_REPEAT
))
1473 if (button
== BUTTON_SAVE
) {
1474 if (undo_info
.count
< MAX_UNDOS
) {
1475 /* Set filename to current levelset plus level number
1476 * and .sok extension. Use SAVE_FOLDER if using the
1477 * default levelset, since it's in a hidden folder. */
1478 if (rb
->strcmp(buffered_boards
.filename
,
1479 SOKOBAN_LEVELS_FILE
) == 0) {
1480 rb
->snprintf(buf
, sizeof(buf
),
1481 "%s/sokoban.%d.sok",
1482 SOKOBAN_SAVE_FOLDER
,
1483 current_info
.level
.index
+ 1);
1485 if ((loc
= rb
->strrchr(buffered_boards
.filename
,
1488 rb
->snprintf(buf
, sizeof(buf
), "%s.%d.sok",
1489 buffered_boards
.filename
,
1490 current_info
.level
.index
+ 1);
1495 if (!rb
->kbd_input(buf
, MAX_PATH
))
1498 rb
->splash(HZ
*2, "Solution too long to save");
1500 rb
->lcd_setfont(SOKOBAN_FONT
); /* Restore font */
1505 rb
->screens
[i
]->clear_display();
1506 rb
->screens
[i
]->update();
1509 current_info
.level
.index
++;
1511 /* clear undo stats */
1514 if (current_info
.level
.index
>= current_info
.max_level
) {
1515 /* Show levelset complete message */
1516 rb
->snprintf(buf
, sizeof(buf
), "You WIN!!");
1517 rb
->lcd_getstringsize(buf
, &w
, &h
);
1518 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, buf
);
1520 rb
->lcd_set_drawmode(DRMODE_COMPLEMENT
);
1521 /* Display for 4 seconds or until keypress */
1522 for (i
= 0; i
< 80; i
++) {
1523 rb
->lcd_fillrect(0, 0, LCD_WIDTH
, LCD_HEIGHT
);
1527 button
= rb
->button_get(false);
1528 if (button
&& !(button
& BUTTON_REL
))
1531 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1533 /* Reset to first level & show quit menu */
1534 current_info
.level
.index
= 0;
1536 switch (sokoban_menu()) {
1538 case 6: /* Save & quit */
1553 enum plugin_status
plugin_start(const struct plugin_api
* api
, const void* parameter
)
1560 rb
->lcd_setfont(SOKOBAN_FONT
);
1562 rb
->lcd_clear_display();
1563 rb
->lcd_getstringsize(SOKOBAN_TITLE
, &w
, &h
);
1564 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, SOKOBAN_TITLE
);
1566 rb
->sleep(HZ
); /* Show title for 1 second */
1570 if (parameter
== NULL
) {
1571 /* Attempt to resume saved progress, otherwise start at beginning */
1572 if (!load(SOKOBAN_SAVE_FILE
, true)) {
1574 if (!read_levels(true))
1580 /* The plugin is being used to open a file */
1581 if (load((char*) parameter
, false)) {
1582 /* If we loaded & played a solution, quit */
1583 if (current_info
.level
.boxes_to_go
== 0)
1589 rb
->lcd_clear_display();
1592 return sokoban_loop();