Fix multiscreen handling of the viewportmanager.
[kugel-rb.git] / apps / gui / viewport.c
bloba76de4bf4b553b2ad22c146a6f025536c2acafcc
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 by Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 #include <stdlib.h>
23 #include "config.h"
24 #include "lcd.h"
25 #include "lcd-remote.h"
26 #include "font.h"
27 #include "viewport.h"
28 #include "screen_access.h"
29 #include "settings.h"
30 #include "misc.h"
32 /*some short cuts for fg/bg/line selector handling */
33 #ifdef HAVE_LCD_COLOR
34 #define FG_FALLBACK global_settings.fg_color
35 #define BG_FALLBACK global_settings.bg_color
36 #else
37 #define FG_FALLBACK LCD_DEFAULT_FG
38 #define BG_FALLBACK LCD_DEFAULT_BG
39 #endif
41 /* all below isn't needed for pc tools (i.e. checkwps/wps editor)
42 * only viewport_parse_viewport() is */
43 #ifndef __PCTOOL__
44 #include "sprintf.h"
45 #include "string.h"
46 #include "kernel.h"
47 #include "system.h"
48 #include "statusbar.h"
49 #include "appevents.h"
50 #include "panic.h"
51 #ifdef HAVE_LCD_BITMAP
52 #include "language.h"
53 #endif
54 #include "statusbar-skinned.h"
55 #include "debug.h"
56 #include "viewport.h"
58 #define VPSTACK_DEPTH 16
59 struct viewport_stack_item
61 struct viewport* vp;
62 bool enabled;
65 #ifdef HAVE_LCD_BITMAP
66 static void viewportmanager_redraw(void* data);
68 static int theme_stack_top[NB_SCREENS]; /* the last item added */
69 static struct viewport_stack_item theme_stack[NB_SCREENS][VPSTACK_DEPTH];
70 static bool is_theme_enabled(enum screen_type screen);
73 static void toggle_events(bool enable)
75 if (enable)
77 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
78 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
79 add_event(LCD_EVENT_ACTIVATION, false, do_sbs_update_callback);
80 #endif
81 add_event(PLAYBACK_EVENT_TRACK_CHANGE, false,
82 do_sbs_update_callback);
83 add_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, false,
84 do_sbs_update_callback);
86 else
88 #if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
89 remove_event(LCD_EVENT_ACTIVATION, do_sbs_update_callback);
90 #endif
91 remove_event(PLAYBACK_EVENT_TRACK_CHANGE, do_sbs_update_callback);
92 remove_event(PLAYBACK_EVENT_NEXTTRACKID3_AVAILABLE, do_sbs_update_callback);
93 remove_event(GUI_EVENT_ACTIONUPDATE, viewportmanager_redraw);
98 static void toggle_theme(enum screen_type screen, bool force)
100 bool enable_event = false;
101 static bool was_enabled[NB_SCREENS] = {false};
102 int i;
104 FOR_NB_SCREENS(i)
106 enable_event = enable_event || is_theme_enabled(i);
108 toggle_events(enable_event);
110 if (is_theme_enabled(screen))
112 #if LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1
113 screens[screen].backdrop_show(BACKDROP_MAIN);
114 #endif
115 /* remove the left overs from the previous screen.
116 * could cause a tiny flicker. Redo your screen code if that happens */
117 if (!was_enabled[screen] || force)
119 struct viewport deadspace, user;
120 viewport_set_defaults(&user, screen);
121 deadspace = user; /* get colours and everything */
122 /* above */
123 deadspace.x = 0;
124 deadspace.y = 0;
125 deadspace.width = screens[screen].lcdwidth;
126 deadspace.height = user.y;
127 if (deadspace.width && deadspace.height)
129 screens[screen].set_viewport(&deadspace);
130 screens[screen].clear_viewport();
131 screens[screen].update_viewport();
133 /* below */
134 deadspace.y = user.y + user.height;
135 deadspace.height = screens[screen].lcdheight - deadspace.y;
136 if (deadspace.width && deadspace.height)
138 screens[screen].set_viewport(&deadspace);
139 screens[screen].clear_viewport();
140 screens[screen].update_viewport();
142 /* left */
143 deadspace.x = 0;
144 deadspace.y = 0;
145 deadspace.width = user.x;
146 deadspace.height = screens[screen].lcdheight;
147 if (deadspace.width && deadspace.height)
149 screens[screen].set_viewport(&deadspace);
150 screens[screen].clear_viewport();
151 screens[screen].update_viewport();
153 /* below */
154 deadspace.x = user.x + user.width;
155 deadspace.width = screens[screen].lcdwidth - deadspace.x;
156 if (deadspace.width && deadspace.height)
158 screens[screen].set_viewport(&deadspace);
159 screens[screen].clear_viewport();
160 screens[screen].update_viewport();
163 send_event(GUI_EVENT_ACTIONUPDATE, (void*)1); /* force a redraw */
165 else
167 #if LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1
168 screens[screen].backdrop_hide();
169 #endif
170 screens[screen].stop_scroll();
172 /* let list initialize viewport in case viewport dimensions is changed. */
173 send_event(GUI_EVENT_THEME_CHANGED, NULL);
174 FOR_NB_SCREENS(i)
175 was_enabled[i] = is_theme_enabled(i);
178 void viewportmanager_theme_enable(enum screen_type screen, bool enable,
179 struct viewport *viewport)
181 int top = ++theme_stack_top[screen];
182 if (top >= VPSTACK_DEPTH-1)
183 panicf("Stack overflow... viewportmanager");
184 theme_stack[screen][top].enabled = enable;
185 theme_stack[screen][top].vp = viewport;
186 toggle_theme(screen, false);
187 /* then be nice and set the viewport up */
188 if (viewport)
189 viewport_set_defaults(viewport, screen);
192 void viewportmanager_theme_undo(enum screen_type screen, bool force_redraw)
194 int top = --theme_stack_top[screen];
195 if (top < 0)
196 panicf("Stack underflow... viewportmanager");
198 toggle_theme(screen, force_redraw);
202 static bool is_theme_enabled(enum screen_type screen)
204 int top = theme_stack_top[screen];
205 return theme_stack[screen][top].enabled;
208 static bool custom_vp_loaded_ok[NB_SCREENS];
209 static struct viewport custom_vp[NB_SCREENS];
211 static unsigned viewport_init_ui_vp(void);
212 #endif /* HAVE_LCD_BITMAP */
214 int viewport_get_nb_lines(const struct viewport *vp)
216 #ifdef HAVE_LCD_BITMAP
217 return vp->height/font_get(vp->font)->height;
218 #else
219 (void)vp;
220 return 2;
221 #endif
224 static void viewportmanager_redraw(void* data)
226 int i;
227 FOR_NB_SCREENS(i)
229 #ifdef HAVE_LCD_BITMAP
230 if (statusbar_position(i) == STATUSBAR_CUSTOM)
231 sb_skin_update(i, NULL != data);
232 else if (statusbar_position(i) != STATUSBAR_OFF)
233 #endif
234 gui_statusbar_draw(&statusbars.statusbars[i], NULL != data);
238 void viewportmanager_init()
240 #ifdef HAVE_LCD_BITMAP
241 int i;
242 FOR_NB_SCREENS(i)
244 theme_stack_top[i] = -1; /* the next call fixes this to 0 */
245 /* We always want the theme enabled by default... */
246 viewportmanager_theme_enable(i, true, NULL);
248 #else
249 add_event(GUI_EVENT_ACTIONUPDATE, false, viewportmanager_redraw);
250 #endif
253 #ifdef HAVE_LCD_BITMAP
254 void viewportmanager_theme_changed(const int which)
256 int i;
257 #ifdef HAVE_BUTTONBAR
258 if (which & THEME_BUTTONBAR)
259 { /* don't handle further, the custom ui viewport ignores the buttonbar,
260 * as does viewport_set_defaults(), since only lists use it*/
261 screens[SCREEN_MAIN].has_buttonbar = global_settings.buttonbar;
263 #endif
264 if (which & THEME_UI_VIEWPORT)
266 viewport_init_ui_vp();
268 if (which & THEME_LANGUAGE)
271 if (which & THEME_STATUSBAR)
273 FOR_NB_SCREENS(i)
275 /* This can probably be done better...
276 * disable the theme so it's forced to do a full redraw */
277 viewportmanager_theme_enable(i, false, NULL);
278 viewportmanager_theme_undo(i, true);
281 send_event(GUI_EVENT_THEME_CHANGED, NULL);
285 * (re)parse the UI vp from the settings
286 * - Returns
287 * 0 if no UI vp is used at all
288 * else the bit for the screen (1<<screen) is set
290 static unsigned viewport_init_ui_vp(void)
292 int screen;
293 const char *ret = NULL;
294 char *setting;
295 FOR_NB_SCREENS(screen)
297 #ifdef HAVE_REMOTE_LCD
298 if ((screen == SCREEN_REMOTE))
299 setting = global_settings.remote_ui_vp_config;
300 else
301 #endif
302 setting = global_settings.ui_vp_config;
304 ret = viewport_parse_viewport(&custom_vp[screen], screen,
305 setting, ',');
307 custom_vp_loaded_ok[screen] = (ret != NULL);
309 return true; /* meh fixme */
312 #ifdef HAVE_TOUCHSCREEN
313 /* check if a point (x and y coordinates) are within a viewport */
314 bool viewport_point_within_vp(const struct viewport *vp,
315 const int x, const int y)
317 bool is_x = (x >= vp->x && x < (vp->x + vp->width));
318 bool is_y = (y >= vp->y && y < (vp->y + vp->height));
319 return (is_x && is_y);
321 #endif /* HAVE_TOUCHSCREEN */
323 static void set_default_align_flags(struct viewport *vp)
325 vp->flags &= ~VP_FLAG_ALIGNMENT_MASK;
326 if (UNLIKELY(lang_is_rtl()))
327 vp->flags |= VP_FLAG_ALIGN_RIGHT;
330 #endif /* HAVE_LCD_BITMAP */
331 #endif /* __PCTOOL__ */
333 #ifdef HAVE_LCD_COLOR
334 #define ARG_STRING(_depth) ((_depth) == 2 ? "dddddgg":"dddddcc")
335 #else
336 #define ARG_STRING(_depth) "dddddgg"
337 #endif
340 void viewport_set_fullscreen(struct viewport *vp,
341 const enum screen_type screen)
343 vp->x = 0;
344 vp->y = 0;
345 vp->width = screens[screen].lcdwidth;
346 vp->height = screens[screen].lcdheight;
348 #ifdef HAVE_LCD_BITMAP
349 #ifndef __PCTOOL__
350 set_default_align_flags(vp);
351 #endif
352 vp->font = FONT_UI; /* default to UI to discourage SYSFONT use */
353 vp->drawmode = DRMODE_SOLID;
354 #if LCD_DEPTH > 1
355 #ifdef HAVE_REMOTE_LCD
356 /* We only need this test if there is a remote LCD */
357 if (screen == SCREEN_MAIN)
358 #endif
360 vp->fg_pattern = FG_FALLBACK;
361 vp->bg_pattern = BG_FALLBACK;
362 #ifdef HAVE_LCD_COLOR
363 vp->lss_pattern = global_settings.lss_color;
364 vp->lse_pattern = global_settings.lse_color;
365 vp->lst_pattern = global_settings.lst_color;
366 #endif
368 #endif
370 #if defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1
371 if (screen == SCREEN_REMOTE)
373 vp->fg_pattern = LCD_REMOTE_DEFAULT_FG;
374 vp->bg_pattern = LCD_REMOTE_DEFAULT_BG;
376 #endif
377 #endif
380 void viewport_set_defaults(struct viewport *vp,
381 const enum screen_type screen)
383 /* Reposition:
384 1) If the "ui viewport" setting is set, and a sbs is loaded which specifies a %Vi
385 return the intersection of those two viewports
386 2) If only one of the "ui viewport" setting, or sbs %Vi is set
387 return it
388 3) No user viewports set
389 return the full display
391 #if defined(HAVE_LCD_BITMAP) && !defined(__PCTOOL__)
393 struct viewport *sbs_area = NULL, *user_setting = NULL;
394 if (!is_theme_enabled(screen))
396 viewport_set_fullscreen(vp, screen);
397 return;
399 /* get the two viewports */
400 if (custom_vp_loaded_ok[screen])
401 user_setting = &custom_vp[screen];
402 if (sb_skin_get_state(screen))
403 sbs_area = sb_skin_get_info_vp(screen);
405 /* have both? get their intersection */
406 if (sbs_area && user_setting)
408 struct viewport *a = sbs_area, *b = user_setting;
409 /* if ui vp and info vp overlap, intersect */
410 if (a->x < b->x + b->width &&
411 a->x + a->width > b->x &&
412 a->y < b->y + b->height &&
413 a->y + a->height > b->y)
415 /* copy from ui vp first (for other field),fix coordinates after */
416 *vp = *user_setting;
417 set_default_align_flags(vp);
418 vp->x = MAX(a->x, b->x);
419 vp->y = MAX(a->y, b->y);
420 vp->width = MIN(a->x + a->width, b->x + b->width) - vp->x;
421 vp->height = MIN(a->y + a->height, b->y + b->height) - vp->y;
422 return;
424 /* else (no overlap at all) fall back to info vp from sbs, that
425 * has no redraw problems */
428 /* if only one is active use it
429 * or if the above check for overlapping failed, use info vp then, because
430 * that doesn't give redraw problems */
431 if (sbs_area)
432 *vp = *sbs_area;
433 else if (user_setting)
434 *vp = *user_setting;
435 /* have neither so its fullscreen which was fixed at the beginning */
436 else
437 #endif /* HAVE_LCD_BITMAP */
438 viewport_set_fullscreen(vp, screen);
442 #ifdef HAVE_LCD_BITMAP
443 const char* viewport_parse_viewport(struct viewport *vp,
444 enum screen_type screen,
445 const char *bufptr,
446 const char separator)
448 /* parse the list to the viewport struct */
449 const char *ptr = bufptr;
450 int depth;
451 uint32_t set = 0;
453 enum {
454 PL_X = 0,
455 PL_Y,
456 PL_WIDTH,
457 PL_HEIGHT,
458 PL_FONT,
459 PL_FG,
460 PL_BG,
463 /* Work out the depth of this display */
464 depth = screens[screen].depth;
465 #if (LCD_DEPTH == 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH == 1)
466 if (depth == 1)
468 if (!(ptr = parse_list("ddddd", &set, separator, ptr,
469 &vp->x, &vp->y, &vp->width, &vp->height, &vp->font)))
470 return NULL;
472 else
473 #endif
474 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
475 if (depth >= 2)
477 if (!(ptr = parse_list(ARG_STRING(depth), &set, separator, ptr,
478 &vp->x, &vp->y, &vp->width, &vp->height, &vp->font,
479 &vp->fg_pattern,&vp->bg_pattern)))
480 return NULL;
482 else
483 #endif
485 #undef ARG_STRING
487 /* X and Y *must* be set */
488 if (!LIST_VALUE_PARSED(set, PL_X) || !LIST_VALUE_PARSED(set, PL_Y))
489 return NULL;
490 /* check for negative values */
491 if (vp->x < 0)
492 vp->x += screens[screen].lcdwidth;
493 if (vp->y < 0)
494 vp->y += screens[screen].lcdheight;
496 /* fix defaults,
497 * and negative width/height which means "extend to edge minus value */
498 if (!LIST_VALUE_PARSED(set, PL_WIDTH))
499 vp->width = screens[screen].lcdwidth - vp->x;
500 else if (vp->width < 0)
501 vp->width = (vp->width + screens[screen].lcdwidth) - vp->x;
502 if (!LIST_VALUE_PARSED(set, PL_HEIGHT))
503 vp->height = screens[screen].lcdheight - vp->y;
504 else if (vp->height < 0)
505 vp->height = (vp->height + screens[screen].lcdheight) - vp->y;
507 #if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
508 if (!LIST_VALUE_PARSED(set, PL_FG))
509 vp->fg_pattern = FG_FALLBACK;
510 if (!LIST_VALUE_PARSED(set, PL_BG))
511 vp->bg_pattern = BG_FALLBACK;
512 #endif /* LCD_DEPTH > 1 || LCD_REMOTE_DEPTH > 1 */
514 #ifdef HAVE_LCD_COLOR
515 vp->lss_pattern = global_settings.lss_color;
516 vp->lse_pattern = global_settings.lse_color;
517 vp->lst_pattern = global_settings.lst_color;
518 #endif
520 /* Validate the viewport dimensions - we know that the numbers are
521 non-negative integers, ignore bars and assume the viewport takes them
522 * into account */
523 if ((vp->x >= screens[screen].lcdwidth) ||
524 ((vp->x + vp->width) > screens[screen].lcdwidth) ||
525 (vp->y >= screens[screen].lcdheight) ||
526 ((vp->y + vp->height) > screens[screen].lcdheight))
528 return NULL;
531 /* Default to using the user font if the font was an invalid number or '-'*/
532 if (((vp->font != FONT_SYSFIXED) && (vp->font != FONT_UI))
533 || !LIST_VALUE_PARSED(set, PL_FONT)
535 vp->font = FONT_UI;
537 /* Set the defaults for fields not user-specified */
538 vp->drawmode = DRMODE_SOLID;
539 #ifndef __PCTOOL__
540 set_default_align_flags(vp);
541 #endif
543 return ptr;
545 #endif