Updated Fuze button code. FS#9645 by Thomas Martitz.
[kugel-rb.git] / apps / keymaps / keymap-fuze.c
blob0f34c6bfee8071d3bcf9a8660c8775f1376aba58
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) Thomas Martitz 2008
11 * Copyright (C) Barry Wardell 2006
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
22 /* Button Code Definitions for Sandisk Fuze target */
24 #include "config.h"
25 #include "action.h"
26 #include "button.h"
27 #include "settings.h"
29 /* {Action Code, Button code, Prereq button code } */
31 /*
32 * The format of the list is as follows
33 * { Action Code, Button code, Prereq button code }
34 * if there's no need to check the previous button's value, use BUTTON_NONE
35 * Insert LAST_ITEM_IN_LIST at the end of each mapping
37 static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
39 { ACTION_STD_PREVREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
44 { ACTION_STD_REC, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
46 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
47 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
48 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
49 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
51 { ACTION_STD_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
52 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
54 LAST_ITEM_IN_LIST
55 }; /* button_context_standard */
58 static const struct button_mapping button_context_wps[] = {
59 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
60 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
62 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
63 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
64 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
66 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
67 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
68 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
70 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
71 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
72 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
74 { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD, BUTTON_NONE },
75 { ACTION_WPS_VOLUP, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
76 { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK, BUTTON_NONE },
77 { ACTION_WPS_VOLDOWN, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
79 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
81 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
82 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
84 { ACTION_WPS_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
85 { ACTION_WPS_REC, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
87 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
88 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
90 LAST_ITEM_IN_LIST
91 }; /* button_context_wps */
93 static const struct button_mapping button_context_settings[] = {
94 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
95 { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
96 { ACTION_SETTINGS_INCREPEAT,BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
97 { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
98 { ACTION_SETTINGS_DECREPEAT,BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
100 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
101 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
102 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
103 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
104 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
106 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
107 }; /* button_context_settings */
109 static const struct button_mapping button_context_list[] = {
110 { ACTION_LISTTREE_PGUP, BUTTON_HOME|BUTTON_SCROLL_BACK, BUTTON_HOME },
111 { ACTION_LISTTREE_PGDOWN, BUTTON_HOME|BUTTON_SCROLL_FWD, BUTTON_HOME },
113 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
114 }; /* button_context_list */
116 static const struct button_mapping button_context_tree[] = {
117 { ACTION_TREE_WPS, BUTTON_UP|BUTTON_REL, BUTTON_UP },
118 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
121 }; /* button_context_tree */
123 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
124 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
125 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
126 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
127 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
128 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
129 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
130 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
131 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
132 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
134 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
135 }; /* button_context_listtree_scroll_without_combo */
137 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
138 { ACTION_TREE_ROOT_INIT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
139 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_HOME },
140 { ACTION_TREE_PGLEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
141 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_HOME },
142 { ACTION_TREE_PGRIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
144 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
145 }; /* button_context_listtree_scroll_with_combo */
147 static const struct button_mapping button_context_yesno[] = {
148 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
150 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
151 }; /* button_context_settings_yesno */
153 static const struct button_mapping button_context_quickscreen[] = {
154 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
155 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
156 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
157 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
158 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
159 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
160 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
161 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
162 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
163 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
165 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
166 }; /* button_context_quickscreen */
168 static const struct button_mapping button_context_settings_right_is_inc[] = {
169 { ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
170 { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
172 { ACTION_SETTINGS_DECREPEAT, BUTTON_SCROLL_BACK|BUTTON_REPEAT,BUTTON_NONE },
174 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
175 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
176 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
177 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
178 { ACTION_NONE, BUTTON_SELECT, BUTTON_NONE },
179 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
180 { ACTION_NONE, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
181 { ACTION_NONE, BUTTON_POWER, BUTTON_NONE },
182 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
184 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
185 }; /* button_context_settings_right_is_inc */
187 static const struct button_mapping button_context_settings_time[] = {
188 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
189 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
190 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
191 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
194 }; /* button_context_settings_time */
196 static const struct button_mapping button_context_pitchscreen[] = {
197 { ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE },
198 { ACTION_PS_INC_BIG, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
199 { ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE },
200 { ACTION_PS_DEC_BIG, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
201 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
202 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
203 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
204 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
205 { ACTION_PS_TOGGLE_MODE, BUTTON_HOME, BUTTON_NONE },
206 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
207 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
208 { ACTION_PS_EXIT, BUTTON_UP, BUTTON_NONE },
210 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
211 }; /* button_context_pitchscreen */
213 /** Recording Screen **/
214 static const struct button_mapping button_context_recscreen[] = {
215 { ACTION_REC_PAUSE, BUTTON_UP|BUTTON_REL, BUTTON_UP },
216 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
217 { ACTION_REC_NEWFILE, BUTTON_HOME|BUTTON_REL, BUTTON_HOME },
218 { ACTION_STD_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT},
219 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
220 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
221 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
222 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
223 { ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
224 { ACTION_STD_PREV, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
225 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
226 { ACTION_STD_NEXT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
227 { ACTION_NONE, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
228 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
229 }; /* button_context_recscreen */
231 /** FM Radio Screen **/
232 static const struct button_mapping button_context_radio[] = {
233 { ACTION_FM_MENU, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_NONE },
234 { ACTION_FM_PRESET, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
235 { ACTION_FM_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
236 { ACTION_FM_MODE, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
237 { ACTION_FM_EXIT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
238 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
239 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
240 }; /* button_context_radio */
242 static const struct button_mapping button_context_keyboard[] = {
243 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
244 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
245 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
246 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
248 { ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT, BUTTON_NONE },
249 { ACTION_KBD_CURSOR_LEFT, BUTTON_HOME|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
250 { ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT, BUTTON_NONE },
251 { ACTION_KBD_CURSOR_RIGHT, BUTTON_HOME|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
253 { ACTION_KBD_UP, BUTTON_SCROLL_BACK, BUTTON_NONE },
254 { ACTION_KBD_UP, BUTTON_SCROLL_BACK|BUTTON_REPEAT, BUTTON_NONE },
255 { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD, BUTTON_NONE },
256 { ACTION_KBD_DOWN, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
257 { ACTION_KBD_PAGE_FLIP, BUTTON_HOME|BUTTON_SELECT, BUTTON_HOME },
258 { ACTION_KBD_BACKSPACE, BUTTON_DOWN, BUTTON_NONE },
259 { ACTION_KBD_BACKSPACE, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
260 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
261 { ACTION_KBD_DONE, BUTTON_UP, BUTTON_NONE },
262 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
264 LAST_ITEM_IN_LIST
265 }; /* button_context_keyboard */
267 static const struct button_mapping button_context_bmark[] = {
268 { ACTION_BMS_DELETE, BUTTON_HOME, BUTTON_NONE },
270 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
271 }; /* button_context_bmark */
273 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
274 const struct button_mapping* get_context_mapping(int context)
276 switch (context)
278 case CONTEXT_STD:
279 return button_context_standard;
281 case CONTEXT_WPS:
282 return button_context_wps;
284 case CONTEXT_LIST:
285 return button_context_list;
286 case CONTEXT_TREE:
287 case CONTEXT_MAINMENU:
288 if (global_settings.hold_lr_for_scroll_in_list)
289 return button_context_listtree_scroll_without_combo;
290 else
291 return button_context_listtree_scroll_with_combo;
292 case CONTEXT_CUSTOM|CONTEXT_TREE:
293 return button_context_tree;
295 case CONTEXT_SETTINGS:
296 return button_context_settings;
297 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
298 case CONTEXT_SETTINGS_COLOURCHOOSER:
299 case CONTEXT_SETTINGS_EQ:
300 case CONTEXT_SETTINGS_RECTRIGGER:
301 return button_context_settings_right_is_inc;
303 case CONTEXT_SETTINGS_TIME:
304 return button_context_settings_time;
306 case CONTEXT_YESNOSCREEN:
307 return button_context_yesno;
308 case CONTEXT_FM:
309 return button_context_radio;
310 case CONTEXT_BOOKMARKSCREEN:
311 return button_context_bmark;
312 case CONTEXT_QUICKSCREEN:
313 return button_context_quickscreen;
314 case CONTEXT_PITCHSCREEN:
315 return button_context_pitchscreen;
316 case CONTEXT_RECSCREEN:
317 return button_context_recscreen;
318 case CONTEXT_KEYBOARD:
319 return button_context_keyboard;
321 default:
322 return button_context_standard;
324 return button_context_standard;