Packard Bell Vibe 500: Finish plugin keymaps. Rockbox compiles clean now for the...
[kugel-rb.git] / apps / plugins / doom / i_video.c
blobfbe836910073ba095fd97a898d539aa1e370e491
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
4 * $Id$
6 * Copyright (C) 1993-1996 by id Software, Inc.
8 * This program is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU General Public License
10 * as published by the Free Software Foundation; either version 2
11 * of the License, or (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * $Log: i_video.c,v $
19 * Revision 1.26 2006-12-13 04:44:17 kkurbjun
20 * Dehacked and BEX support for Doom - currently only supports a DEHACKED file in a WAD (not as a standalone file yet).
22 * Revision 1.25 2006-10-26 13:38:04 barrywardell
23 * Allow the Sansa e200 UI simulator to be built. Thanks to Andre Smith for the nice image of the Sansa. Lots more to be done including testing and tweaking the keymaps and modifying the plugins for the Sansa's 176x220 LCD.
25 * Revision 1.24 2006-09-05 00:23:06 barrywardell
26 * Fix not being able to exit Doom on the H10.
28 * Revision 1.23 2006-08-10 18:34:43 amiconn
29 * Correct calculation of necessary buffer size to give maximum number of shades on iPod Mini.
31 * Revision 1.22 2006-08-07 02:44:18 amiconn
32 * Use striped buffering for grayscale targets to make the buffer fit on iPod g3/g4. Also slightly faster (at least on H1x0) with the buffer in IRAM.
34 * Revision 1.21 2006-08-07 01:57:29 amiconn
35 * Fix red iPod g3 build.
37 * Revision 1.20 2006-08-07 01:46:41 amiconn
38 * Grayscale library ported to the grayscale iPods, first version. Added C reference versions of gray_update_rect() for both horizontal and vertical pixel packing. gray_update_rect() and gray_ub_gray_bitmap_part() not yet assembler optimised. Grayscale screendump doesn't work yet. * Fixed button assignments for iPod in grayscale.c
40 * Revision 1.19 2006-08-03 20:17:22 bagder
41 * Barry Wardell's keymappings for H10
43 * Revision 1.18 2006-08-02 00:21:59 amiconn
44 * Grayscale library: LCD linearisation and gamma correction.
46 * Revision 1.17 2006-04-22 03:48:15 kkurbjun
47 * Better video update, add options to startup menu, change default screensize
49 * Revision 1.16 2006-04-20 19:39:56 kkurbjun
50 * Optimizations for doom: coldfire asm drawspan routine = not much, fixed point multiply changes = not much, H300 asm lcd update = some, IRAM sound updates and simplifications = more
52 * Revision 1.15 2006-04-16 23:14:04 kkurbjun
53 * Fix run so that it stays enabled across level loads. Removed some unused code and added some back in for hopeful future use.
55 * Revision 1.14 2006-04-15 22:08:36 kkurbjun
56 * Slight code cleanups, fixed sound parameter - now it saves. Old configurations will be reset.
58 * Revision 1.13 2006-04-06 21:31:49 kkurbjun
59 * Scaling code fixed by clamping down the width to a max of SCREENWIDTH. Removed some #ifdefs for glprboom
61 * Revision 1.12 2006-04-05 06:37:37 kkurbjun
62 * Fix finale text and try and prevent some data corruption due to the scaling code. Also allows the non-standard GP32 mods to work with some bounds checking. More comments are in v_video.c
64 * Revision 1.11 2006-04-04 19:39:31 amiconn
65 * Doom on H1x0: Don't waste memory, the grayscale lib doesn't need that much, but properly tell the lib how much memory it may use.
67 * Revision 1.10 2006-04-04 12:00:53 dave
68 * iPod: Make the hold switch bring up the in-game menu.
70 * Revision 1.9 2006-04-03 20:03:02 kkurbjun
71 * Updates doom menu w/ new graphics, now requires rockdoom.wad: http://alamode.mines.edu/~kkurbjun/rockdoom.wad
73 * Revision 1.8 2006-04-03 17:11:42 kkurbjun
74 * Finishing touches
76 * Revision 1.7 2006-04-03 16:30:12 kkurbjun
77 * Fix #if
79 * Revision 1.5 2006-04-03 08:51:08 bger
80 * Patch #4864 by Jonathan Gordon: text editor plugin, with some changes by me.
81 * Also correct a var clash between the rockbox's gui api and doom plugin
83 * Revision 1.4 2006-04-02 20:45:24 kkurbjun
84 * Properly ifdef H300 video code, fix commented line handling rockbox volume
86 * Revision 1.3 2006-04-02 01:52:44 kkurbjun
87 * Update adds prboom's high resolution support, also makes the scaling for
88 * platforms w/ resolution less then 320x200 much nicer. IDoom's lookup table
89 * code has been removed. Also fixed a pallete bug. Some graphic errors are
90 * present in menu and status bar. Also updates some headers and output
91 * formatting.
93 * Revision 1.2 2006-03-28 17:20:49 christian
94 * added good (tm) button mappings for x5, and added ifdef for HAS_BUTTON_HOLD
96 * Revision 1.1 2006-03-28 15:44:01 dave
97 * Patch #2969 - Doom! Currently only working on the H300.
100 * DESCRIPTION:
101 * DOOM graphics and buttons. H300 Port by Karl Kurbjun
102 * H100 Port by Dave Chapman, Karl Kurbjun and Jens Arnold
103 * IPOD port by Dave Chapman and Paul Louden
104 * Additional work by Thom Johansen
106 *-----------------------------------------------------------------------------
109 #include "doomstat.h"
110 #include "i_system.h"
111 #include "v_video.h"
112 #include "m_argv.h"
113 #include "d_main.h"
115 #include "doomdef.h"
117 #include "rockmacros.h"
119 #ifndef HAVE_LCD_COLOR
120 #include "lib/grey.h"
121 GREY_INFO_STRUCT_IRAM
122 static unsigned char greybuffer[LCD_WIDTH] IBSS_ATTR; /* off screen buffer */
123 static unsigned char *gbuf;
124 #if LCD_PIXELFORMAT == HORIZONTAL_PACKING
125 #define GREYBUFSIZE (((LCD_WIDTH+7)/8)*LCD_HEIGHT*16+200)
126 #else
127 #define GREYBUFSIZE (LCD_WIDTH*((LCD_HEIGHT+7)/8)*16+200)
128 #endif
129 #endif
131 #if defined(CPU_COLDFIRE)
132 static char fastscreen[LCD_WIDTH*LCD_HEIGHT] IBSS_ATTR;
133 #endif
135 static fb_data palette[256] IBSS_ATTR;
136 static fb_data *paldata=NULL;
139 // I_ShutdownGraphics
141 void I_ShutdownGraphics(void)
143 #if defined(HAVE_LCD_MODES)
144 #if (HAVE_LCD_MODES & LCD_MODE_PAL256)
145 rb->lcd_set_mode(LCD_MODE_RGB565);
146 #endif
147 #endif
149 #ifndef HAVE_LCD_COLOR
150 grey_release();
151 #endif
152 noprintf=0;
156 // I_StartTic
159 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
160 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
161 //#define DOOMBUTTON_SCROLLWHEEL
162 #define DOOMBUTTON_UP BUTTON_MENU
163 #define DOOMBUTTON_WEAPON BUTTON_SELECT
164 #define DOOMBUTTON_LEFT BUTTON_LEFT
165 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
166 #define DOOMBUTTON_SHOOT BUTTON_PLAY
167 #define DOOMBUTTON_ENTER BUTTON_SELECT
168 #define DOOMBUTTON_OPEN BUTTON_MENU
169 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
170 #define DOOMBUTTON_UP BUTTON_UP
171 #define DOOMBUTTON_DOWN BUTTON_DOWN
172 #define DOOMBUTTON_LEFT BUTTON_LEFT
173 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
174 #define DOOMBUTTON_SHOOT BUTTON_SELECT
175 #define DOOMBUTTON_OPEN BUTTON_PLAY
176 #define DOOMBUTTON_ESC BUTTON_POWER
177 #define DOOMBUTTON_ENTER BUTTON_SELECT
178 #define DOOMBUTTON_WEAPON BUTTON_REC
179 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
180 #define DOOMBUTTON_UP BUTTON_SCROLL_UP
181 #define DOOMBUTTON_DOWN BUTTON_SCROLL_DOWN
182 #define DOOMBUTTON_LEFT BUTTON_LEFT
183 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
184 #define DOOMBUTTON_SHOOT BUTTON_REW
185 #define DOOMBUTTON_OPEN BUTTON_PLAY
186 #define DOOMBUTTON_ESC BUTTON_POWER
187 #define DOOMBUTTON_ENTER BUTTON_REW
188 #define DOOMBUTTON_WEAPON BUTTON_FF
189 #elif CONFIG_KEYPAD == SANSA_E200_PAD
190 #define DOOMBUTTON_SCROLLWHEEL
191 #define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
192 #define DOOMBUTTON_SCROLLWHEEL_CW BUTTON_SCROLL_FWD
193 #define DOOMBUTTON_UP BUTTON_UP
194 #define DOOMBUTTON_DOWN BUTTON_DOWN
195 #define DOOMBUTTON_LEFT BUTTON_LEFT
196 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
197 #define DOOMBUTTON_SHOOT BUTTON_SELECT
198 #define DOOMBUTTON_OPEN BUTTON_REC
199 #define DOOMBUTTON_ESC BUTTON_POWER
200 #define DOOMBUTTON_ENTER BUTTON_SELECT
201 #define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
202 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
203 #define DOOMBUTTON_SCROLLWHEEL
204 #define DOOMBUTTON_SCROLLWHEEL_CC BUTTON_SCROLL_BACK
205 #define DOOMBUTTON_SCROLLWHEEL_CW BUTTON_SCROLL_FWD
206 #define DOOMBUTTON_UP BUTTON_UP
207 #define DOOMBUTTON_DOWN BUTTON_DOWN
208 #define DOOMBUTTON_LEFT BUTTON_LEFT
209 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
210 #define DOOMBUTTON_SHOOT BUTTON_SELECT
211 #define DOOMBUTTON_OPEN BUTTON_POWER
212 #define DOOMBUTTON_ESC BUTTON_HOME
213 #define DOOMBUTTON_ENTER BUTTON_SELECT
214 #define DOOMBUTTON_WEAPON DOOMBUTTON_SCROLLWHEEL_CW
215 #elif CONFIG_KEYPAD == SANSA_C200_PAD
216 #define DOOMBUTTON_UP BUTTON_UP
217 #define DOOMBUTTON_DOWN BUTTON_DOWN
218 #define DOOMBUTTON_LEFT BUTTON_LEFT
219 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
220 #define DOOMBUTTON_SHOOT BUTTON_SELECT
221 #define DOOMBUTTON_OPEN BUTTON_REC
222 #define DOOMBUTTON_ESC BUTTON_POWER
223 #define DOOMBUTTON_ENTER BUTTON_SELECT
224 #define DOOMBUTTON_WEAPON BUTTON_VOL_UP
225 #elif CONFIG_KEYPAD == GIGABEAT_PAD
226 #define DOOMBUTTON_UP BUTTON_UP
227 #define DOOMBUTTON_DOWN BUTTON_DOWN
228 #define DOOMBUTTON_LEFT BUTTON_LEFT
229 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
230 #define DOOMBUTTON_SHOOT BUTTON_A
231 #define DOOMBUTTON_OPEN BUTTON_MENU
232 #define DOOMBUTTON_ESC BUTTON_POWER
233 #define DOOMBUTTON_ENTER BUTTON_SELECT
234 #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
235 #define DOOMBUTTON_MAP BUTTON_VOL_UP
236 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
237 #define DOOMBUTTON_UP BUTTON_UP
238 #define DOOMBUTTON_DOWN BUTTON_DOWN
239 #define DOOMBUTTON_LEFT BUTTON_LEFT
240 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
241 #define DOOMBUTTON_SHOOT BUTTON_PLAY
242 #define DOOMBUTTON_OPEN BUTTON_MENU
243 #define DOOMBUTTON_ESC BUTTON_POWER
244 #define DOOMBUTTON_ENTER BUTTON_SELECT
245 #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
246 #define DOOMBUTTON_MAP BUTTON_VOL_UP
247 #elif CONFIG_KEYPAD == MROBE500_PAD
248 #define DOOMBUTTON_ESC BUTTON_POWER
249 #define DOOMBUTTON_UP BUTTON_RC_PLAY
250 #define DOOMBUTTON_DOWN BUTTON_RC_DOWN
251 #define DOOMBUTTON_LEFT BUTTON_RC_REW
252 #define DOOMBUTTON_RIGHT BUTTON_RC_FF
253 #define DOOMBUTTON_OPEN BUTTON_RC_VOL_DOWN
254 #define DOOMBUTTON_SHOOT BUTTON_RC_VOL_UP
255 #define DOOMBUTTON_ENTER BUTTON_RC_MODE
256 #define DOOMBUTTON_WEAPON BUTTON_RC_HEART
257 #elif CONFIG_KEYPAD == IRIVER_H100_PAD || \
258 CONFIG_KEYPAD == IRIVER_H300_PAD
259 #define DOOMBUTTON_UP BUTTON_UP
260 #define DOOMBUTTON_DOWN BUTTON_DOWN
261 #define DOOMBUTTON_LEFT BUTTON_LEFT
262 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
263 #define DOOMBUTTON_SHOOT BUTTON_REC
264 #define DOOMBUTTON_OPEN BUTTON_MODE
265 #define DOOMBUTTON_ESC BUTTON_OFF
266 #define DOOMBUTTON_ENTER BUTTON_SELECT
267 #define DOOMBUTTON_WEAPON BUTTON_ON
268 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
269 #define DOOMBUTTON_ESC BUTTON_RC_REC
270 #define DOOMBUTTON_UP BUTTON_RC_VOL_UP
271 #define DOOMBUTTON_DOWN BUTTON_RC_VOL_DOWN
272 #define DOOMBUTTON_LEFT BUTTON_RC_REW
273 #define DOOMBUTTON_RIGHT BUTTON_RC_FF
274 #define DOOMBUTTON_OPEN BUTTON_RC_PLAY
275 #define DOOMBUTTON_SHOOT BUTTON_RC_MODE
276 #define DOOMBUTTON_ENTER BUTTON_RC_PLAY
277 #define DOOMBUTTON_WEAPON BUTTON_RC_MENU
278 #elif CONFIG_KEYPAD == COWON_D2_PAD
279 #define DOOMBUTTON_ESC BUTTON_POWER
280 #define DOOMBUTTON_SHOOT BUTTON_PLUS
281 #define DOOMBUTTON_WEAPON BUTTON_MINUS
282 #define DOOMBUTTON_MAP BUTTON_MENU
283 #elif CONFIG_KEYPAD == MROBE100_PAD
284 #define DOOMBUTTON_UP BUTTON_UP
285 #define DOOMBUTTON_DOWN BUTTON_DOWN
286 #define DOOMBUTTON_LEFT BUTTON_LEFT
287 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
288 #define DOOMBUTTON_SHOOT BUTTON_SELECT
289 #define DOOMBUTTON_OPEN BUTTON_PLAY
290 #define DOOMBUTTON_ESC BUTTON_POWER
291 #define DOOMBUTTON_ENTER BUTTON_MENU
292 #define DOOMBUTTON_WEAPON BUTTON_DISPLAY
293 #elif CONFIG_KEYPAD == IAUDIO67_PAD
294 #define DOOMBUTTON_ESC BUTTON_POWER
295 #define DOOMBUTTON_UP BUTTON_STOP
296 #define DOOMBUTTON_DOWN BUTTON_PLAY
297 #define DOOMBUTTON_LEFT BUTTON_LEFT
298 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
299 #define DOOMBUTTON_SHOOT BUTTON_VOLUP
300 #define DOOMBUTTON_OPEN BUTTON_VOLDOWN
301 #define DOOMBUTTON_ENTER BUTTON_MENU
302 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
303 #define DOOMBUTTON_UP BUTTON_UP
304 #define DOOMBUTTON_DOWN BUTTON_DOWN
305 #define DOOMBUTTON_LEFT BUTTON_LEFT
306 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
307 #define DOOMBUTTON_SHOOT BUTTON_SELECT
308 #define DOOMBUTTON_OPEN BUTTON_PLAY
309 #define DOOMBUTTON_ESC BUTTON_BACK
310 #define DOOMBUTTON_ENTER BUTTON_PLAY
311 #define DOOMBUTTON_WEAPON BUTTON_MENU
312 #define DOOMBUTTON_MAP BUTTON_CUSTOM
313 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
314 #define DOOMBUTTON_UP BUTTON_UP
315 #define DOOMBUTTON_DOWN BUTTON_DOWN
316 #define DOOMBUTTON_LEFT BUTTON_LEFT
317 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
318 #define DOOMBUTTON_SHOOT BUTTON_PLAYLIST
319 #define DOOMBUTTON_OPEN BUTTON_MENU
320 #define DOOMBUTTON_ESC BUTTON_POWER
321 #define DOOMBUTTON_ENTER BUTTON_VIEW
322 #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
323 #define DOOMBUTTON_MAP BUTTON_VOL_UP
324 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
325 #define DOOMBUTTON_UP BUTTON_UP
326 #define DOOMBUTTON_DOWN BUTTON_DOWN
327 #define DOOMBUTTON_LEFT BUTTON_PREV
328 #define DOOMBUTTON_RIGHT BUTTON_NEXT
329 #define DOOMBUTTON_SHOOT BUTTON_RIGHT
330 #define DOOMBUTTON_OPEN BUTTON_MENU
331 #define DOOMBUTTON_ESC BUTTON_POWER
332 #define DOOMBUTTON_ENTER BUTTON_LEFT
333 #define DOOMBUTTON_WEAPON BUTOTN_VOL_DOWN
334 #define DOOMBUTTON_MAP BUTTON_VOL_UP
335 #elif CONFIG_KEYPAD == ONDAVX747_PAD
336 #define DOOMBUTTON_ESC BUTTON_POWER
337 #define DOOMBUTTON_SHOOT BUTTON_VOL_UP
338 #define DOOMBUTTON_WEAPON BUTTON_VOL_DOWN
339 #define DOOMBUTTON_MAP BUTTON_MENU
340 #elif CONFIG_KEYPAD == ONDAVX777_PAD
341 #define DOOMBUTTON_ESC BUTTON_POWER
342 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
343 #define DOOMBUTTON_UP BUTTON_UP
344 #define DOOMBUTTON_DOWN BUTTON_DOWN
345 #define DOOMBUTTON_LEFT BUTTON_LEFT
346 #define DOOMBUTTON_RIGHT BUTTON_RIGHT
347 #define DOOMBUTTON_SHOOT BUTTON_PLAY
348 #define DOOMBUTTON_OPEN (BUTTON_PLAY|BUTTON_LEFT)
349 #define DOOMBUTTON_ESC BUTTON_REC
350 #define DOOMBUTTON_ENTER (BUTTON_PLAY|BUTTON_RIGHT)
351 #define DOOMBUTTON_WEAPON (BUTTON_PLAY|BUTTON_UP)
352 #define DOOMBUTTON_MAP (BUTTON_PLAY|BUTTON_DOWN)
353 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
354 #define DOOMBUTTON_UP BUTTON_OK
355 #define DOOMBUTTON_DOWN BUTTON_CANCEL
356 #define DOOMBUTTON_LEFT BUTTON_PREV
357 #define DOOMBUTTON_RIGHT BUTTON_NEXT
358 #define DOOMBUTTON_SHOOT BUTTON_MENU
359 #define DOOMBUTTON_OPEN BUTTON_OK
360 #define DOOMBUTTON_ESC BUTTON_REC
361 #define DOOMBUTTON_ENTER BUTTON_POWER
362 #define DOOMBUTTON_WEAPON BUTTON_PLAY
363 #else
364 #error Keymap not defined!
365 #endif
367 #ifdef HAVE_TOUCHSCREEN
368 #ifndef DOOMBUTTON_UP
369 #define DOOMBUTTON_UP BUTTON_TOPMIDDLE
370 #endif
371 #ifndef DOOMBUTTON_DOWN
372 #define DOOMBUTTON_DOWN BUTTON_BOTTOMMIDDLE
373 #endif
374 #ifndef DOOMBUTTON_LEFT
375 #define DOOMBUTTON_LEFT BUTTON_MIDLEFT
376 #endif
377 #ifndef DOOMBUTTON_RIGHT
378 #define DOOMBUTTON_RIGHT BUTTON_MIDRIGHT
379 #endif
380 #ifndef DOOMBUTTON_SHOOT
381 #define DOOMBUTTON_SHOOT BUTTON_BOTTOMRIGHT
382 #endif
383 #ifndef DOOMBUTTON_OPEN
384 #define DOOMBUTTON_OPEN BUTTON_TOPRIGHT
385 #endif
386 #ifndef DOOMBUTTON_ESC
387 #define DOOMBUTTON_ESC BUTTON_TOPLEFT
388 #endif
389 #ifndef DOOMBUTTON_ENTER
390 #define DOOMBUTTON_ENTER BUTTON_CENTER
391 #endif
392 #ifndef DOOMBUTTON_WEAPON
393 #define DOOMBUTTON_WEAPON BUTTON_BOTTOMLEFT
394 #endif
395 #endif
397 #ifdef DOOMBUTTON_SCROLLWHEEL
398 /* Scrollwheel events are posted directly and not polled by the button
399 driver - synthesize polling */
400 static inline unsigned int read_scroll_wheel(void)
402 unsigned int buttons = BUTTON_NONE;
403 unsigned int btn;
405 /* Empty out the button queue and see if any scrollwheel events were
406 posted */
409 btn = rb->button_get_w_tmo(0);
410 buttons |= btn;
412 while (btn != BUTTON_NONE);
414 return buttons & (DOOMBUTTON_SCROLLWHEEL_CC | DOOMBUTTON_SCROLLWHEEL_CW);
416 #endif
418 inline void getkey()
420 event_t event;
421 /* Same button handling as rockboy */
422 static unsigned int oldbuttonstate IDATA_ATTR = 0;
424 unsigned int released, pressed, newbuttonstate;
426 #ifdef HAS_BUTTON_HOLD
427 static unsigned int holdbutton IDATA_ATTR=0;
428 static bool hswitch IDATA_ATTR=0;
429 if (rb->button_hold()&~holdbutton)
431 if(hswitch==0)
433 event.type = ev_keydown;
434 hswitch=1;
436 else
438 event.type = ev_keyup;
439 hswitch=0;
441 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
442 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
443 /* Bring up the menu */
444 event.data1=KEY_ESCAPE;
445 #else
446 /* Enable run */
447 event.data1=KEY_CAPSLOCK;
448 #endif
449 D_PostEvent(&event);
451 holdbutton=rb->button_hold();
452 #endif
454 newbuttonstate = rb->button_status();
455 #ifdef DOOMBUTTON_SCROLLWHEEL
456 newbuttonstate |= read_scroll_wheel();
457 #endif
459 if(newbuttonstate==oldbuttonstate) /* Don't continue, nothing left to do */
460 return;
461 released = ~newbuttonstate & oldbuttonstate;
462 pressed = newbuttonstate & ~oldbuttonstate;
463 oldbuttonstate = newbuttonstate;
464 if(released)
466 event.type = ev_keyup;
467 if(released & DOOMBUTTON_LEFT)
469 event.data1=KEY_LEFTARROW;
470 D_PostEvent(&event);
472 if(released & DOOMBUTTON_RIGHT)
474 event.data1=KEY_RIGHTARROW;
475 D_PostEvent(&event);
477 #ifdef DOOMBUTTON_DOWN
478 if(released & DOOMBUTTON_DOWN)
480 event.data1=KEY_DOWNARROW;
481 D_PostEvent(&event);
483 #endif
484 if(released & DOOMBUTTON_UP)
486 event.data1=KEY_UPARROW;
487 D_PostEvent(&event);
489 if(released & DOOMBUTTON_SHOOT)
491 event.data1=KEY_RCTRL;
492 D_PostEvent(&event);
494 if(released & DOOMBUTTON_OPEN)
496 event.data1=' ';
497 D_PostEvent(&event);
499 #ifdef DOOMBUTTON_ESC
500 if(released & DOOMBUTTON_ESC)
502 event.data1=KEY_ESCAPE;
503 D_PostEvent(&event);
505 #endif
506 if(released & DOOMBUTTON_ENTER)
508 event.data1=KEY_ENTER;
509 D_PostEvent(&event);
511 #ifdef DOOMBUTTON_WEAPON
512 if(released & DOOMBUTTON_WEAPON)
514 event.data1 ='w';
515 D_PostEvent(&event);
517 #endif
518 #ifdef DOOMBUTTON_MAP
519 if(released & DOOMBUTTON_MAP)
521 event.data1 =KEY_TAB;
522 D_PostEvent(&event);
524 #endif
526 if(pressed)
528 event.type = ev_keydown;
529 if(pressed & DOOMBUTTON_LEFT)
531 event.data1=KEY_LEFTARROW;
532 D_PostEvent(&event);
534 if(pressed & DOOMBUTTON_RIGHT)
536 event.data1=KEY_RIGHTARROW;
537 D_PostEvent(&event);
539 #ifdef DOOMBUTTON_DOWN
540 if(pressed & DOOMBUTTON_DOWN)
542 event.data1=KEY_DOWNARROW;
543 D_PostEvent(&event);
545 #endif
546 if(pressed & DOOMBUTTON_UP)
548 event.data1=KEY_UPARROW;
549 D_PostEvent(&event);
551 if(pressed & DOOMBUTTON_SHOOT)
553 event.data1=KEY_RCTRL;
554 D_PostEvent(&event);
556 if(pressed & DOOMBUTTON_OPEN)
558 event.data1=' ';
559 D_PostEvent(&event);
561 #ifdef DOOMBUTTON_ESC
562 if(pressed & DOOMBUTTON_ESC)
564 event.data1=KEY_ESCAPE;
565 D_PostEvent(&event);
567 #endif
568 #ifdef DOOMBUTTON_ENTER
569 if(pressed & DOOMBUTTON_ENTER)
571 event.data1=KEY_ENTER;
572 D_PostEvent(&event);
574 #endif
575 #ifdef DOOMBUTTON_WEAPON
576 if(pressed & DOOMBUTTON_WEAPON)
578 event.data1='w';
579 D_PostEvent(&event);
581 #endif
582 #ifdef DOOMBUTTON_MAP
583 if(pressed & DOOMBUTTON_MAP)
585 event.data1 =KEY_TAB;
586 D_PostEvent(&event);
588 #endif
592 inline void I_StartTic (void)
594 getkey();
598 ///////////////////////////////////////////////////////////
599 // Palette stuff.
601 static void I_UploadNewPalette(int pal)
603 // This is used to replace the current 256 colour cmap with a new one
604 // Used by 256 colour PseudoColor modes
605 static int cachedgamma;
606 static size_t num_pals;
608 if ((paldata == NULL) || (cachedgamma != usegamma)) {
609 int lump = W_GetNumForName("PLAYPAL");
610 const byte *pall = W_CacheLumpNum(lump);
611 register const byte *const gtable = gammatable[cachedgamma = usegamma];
612 register int i;
614 num_pals = W_LumpLength(lump) / (3*256);
615 num_pals *= 256;
617 if (!paldata) {
618 // First call - allocate and prepare colour array
619 paldata = malloc(sizeof(*paldata)*num_pals);
622 // set the colormap entries
623 for (i=0 ; (size_t)i<num_pals ; i++) {
624 int r = gtable[pall[0]];
625 int g = gtable[pall[1]];
626 int b = gtable[pall[2]];
627 pall+=3;
628 #ifndef HAVE_LCD_COLOR
629 paldata[i]=(3*r+6*g+b)/10;
630 #else
631 paldata[i] = LCD_RGBPACK(r,g,b);
632 #endif
635 W_UnlockLumpNum(lump);
636 num_pals/=256;
639 #ifdef RANGECHECK
640 if ((size_t)pal >= num_pals)
641 I_Error("I_UploadNewPalette: Palette number out of range (%d>=%d)",
642 pal, num_pals);
643 #endif
645 memcpy(palette,paldata+256*pal,256*sizeof(fb_data));
647 #if defined(HAVE_LCD_MODES)
648 #if (HAVE_LCD_MODES & LCD_MODE_PAL256)
649 rb->lcd_pal256_update_pal(paldata+256*pal);
650 #endif
651 #endif
655 // I_FinishUpdate
658 void I_FinishUpdate (void)
660 int count;
661 byte *src = d_screens[0];
663 #if (CONFIG_LCD == LCD_H300) && !defined(SIMULATOR)
664 count = SCREENWIDTH*SCREENHEIGHT;
666 /* ASM screen update (drops ~300 tics) */
667 asm volatile (
668 "move.w #33, (%[LCD]) \n" /* Setup the LCD controller */
669 "nop \n"
670 "clr.w (%[LCD2]) \n"
671 "nop \n"
672 "move.w #34, (%[LCD]) \n" /* End LCD controller setup */
673 "clr.l %%d1 \n"
674 ".loop: \n"
675 "move.l (%[scrp])+, %%d0 \n"
676 "swap.w %%d0 \n"
677 "move.w %%d0, %%d1 \n"
678 "lsr.l #8,%%d1 \n"
679 "move.w (%[pal], %%d1.l:2), (%[LCD2]) \n"
680 "move.b %%d0,%%d1 \n"
681 "swap.w %%d0 \n"
682 "nop \n"
683 "move.w (%[pal], %%d1.l:2), (%[LCD2]) \n"
684 "move.w %%d0, %%d1 \n"
685 "lsr.l #8,%%d1 \n"
686 "nop \n"
687 "move.w (%[pal], %%d1.l:2), (%[LCD2]) \n"
688 "move.b %%d0,%%d1 \n"
689 "nop \n"
690 "move.w (%[pal], %%d1.l:2), (%[LCD2]) \n"
691 "subq.l #4,%[cnt] \n"
692 "bne.b .loop \n"
693 : /* outputs */
694 [scrp]"+a"(src),
695 [cnt] "+d"(count)
696 : /* inputs */
697 [pal] "a" (palette),
698 [LCD] "a" (0xf0000000),
699 [LCD2]"a" (0xf0000002)
700 : /* clobbers */
701 "d0", "d1"
703 #elif (CONFIG_LCD == LCD_X5) && !defined(SIMULATOR) \
704 && defined(CPU_COLDFIRE) /* protect from using it on e200 (sic!) */
705 count = SCREENWIDTH*SCREENHEIGHT;
707 /* ASM screen update (drops ~230 tics) */
708 asm volatile (
709 "clr.w (%[LCD]) \n" /* Setup the LCD controller */
710 "move.w #(33<<1), (%[LCD]) \n"
711 "clr.w (%[LCD2]) \n"
712 "clr.w (%[LCD2]) \n"
713 "clr.w (%[LCD]) \n" /* End LCD controller setup */
714 "move.w #(34<<1), (%[LCD]) \n"
715 "clr.l %%d1 \n"
716 ".loop: \n"
717 "move.l (%[scrp])+, %%d0 \n"
718 "swap.w %%d0 \n"
719 "move.w %%d0, %%d1 \n"
720 "lsr.l #8,%%d1 \n"
721 "move.w (%[pal], %%d1.l:2), %%d2 \n"
722 "move.l %%d2, %%d3 \n"
723 "lsr.l #7, %%d3 \n"
724 "move.w %%d3, (%[LCD2]) \n"
725 "lsl.l #1, %%d2 \n"
726 "move.w %%d2, (%[LCD2]) \n"
727 "move.b %%d0,%%d1 \n"
728 "move.w (%[pal], %%d1.l:2), %%d2 \n"
729 "move.l %%d2, %%d3 \n"
730 "lsr.l #7, %%d3 \n"
731 "move.w %%d3, (%[LCD2]) \n"
732 "lsl.l #1, %%d2 \n"
733 "move.w %%d2, (%[LCD2]) \n"
734 "swap.w %%d0 \n"
735 "move.w %%d0, %%d1 \n"
736 "lsr.l #8,%%d1 \n"
737 "move.w (%[pal], %%d1.l:2), %%d2 \n"
738 "move.l %%d2, %%d3 \n"
739 "lsr.l #7, %%d3 \n"
740 "move.w %%d3, (%[LCD2]) \n"
741 "lsl.l #1, %%d2 \n"
742 "move.w %%d2, (%[LCD2]) \n"
743 "move.b %%d0,%%d1 \n"
744 "move.w (%[pal], %%d1.l:2), %%d2 \n"
745 "move.l %%d2, %%d3 \n"
746 "lsr.l #7, %%d3 \n"
747 "move.w %%d3, (%[LCD2]) \n"
748 "lsl.l #1, %%d2 \n"
749 "move.w %%d2, (%[LCD2]) \n"
750 "subq.l #4,%[cnt] \n"
751 "bne.b .loop \n"
752 : /* outputs */
753 [scrp]"+a"(src),
754 [cnt] "+d"(count)
755 : /* inputs */
756 [pal] "a" (palette),
757 [LCD] "a" (0xf0008000),
758 [LCD2]"a" (0xf0008002)
759 : /* clobbers */
760 "d0", "d1", "d2", "d3"
762 #else
764 /* If the hardware has support for a paletted mode it takes precidence */
765 #if defined(HAVE_LCD_MODES)
766 #if (HAVE_LCD_MODES & LCD_MODE_PAL256)
767 (void) count;
768 rb->lcd_blit_pal256(src, 0, 0, 0, 0, LCD_WIDTH, LCD_HEIGHT);
769 #endif
770 #elif defined(HAVE_LCD_COLOR)
771 #if(LCD_HEIGHT>LCD_WIDTH)
772 if(rotate_screen)
774 int y;
776 for (y = 1; y <= SCREENHEIGHT; y++)
778 fb_data *dst = rb->lcd_framebuffer + LCD_WIDTH - y;
779 count = SCREENWIDTH;
783 *dst = palette[*src++];
784 dst += LCD_WIDTH;
786 while (--count);
789 else
790 #endif
792 fb_data *dst = rb->lcd_framebuffer;
793 count = SCREENWIDTH*SCREENHEIGHT;
796 *dst++ = palette[*src++];
797 while (--count);
799 rb->lcd_update();
800 #else /* !HAVE_LCD_COLOR */
802 unsigned char *dst;
803 int y;
805 for (y = 0; y < SCREENHEIGHT; y++)
807 dst = greybuffer;
808 count = SCREENWIDTH;
811 *dst++ = palette[*src++];
812 while (--count);
814 grey_ub_gray_bitmap(greybuffer, 0, y, SCREENWIDTH, 1);
816 #endif
817 #endif
821 // I_ReadScreen
823 void I_ReadScreen (byte* scr)
825 memcpy (scr, d_screens[0], LCD_WIDTH*LCD_HEIGHT);
829 // I_SetPalette
831 void I_SetPalette (int pal)
833 I_UploadNewPalette(pal);
837 // I_InitGraphics
839 void I_InitGraphics(void)
841 printf("Starting Graphics engine\n");
843 noprintf=1;
845 #if defined(HAVE_LCD_MODES)
846 #if (HAVE_LCD_MODES & LCD_MODE_PAL256)
847 rb->lcd_set_mode(LCD_MODE_PAL256);
848 #endif
849 #endif
851 /* Note: The other screens are allocated as needed */
853 #ifndef HAVE_LCD_COLOR
854 gbuf=malloc(GREYBUFSIZE);
855 grey_init(gbuf, GREYBUFSIZE, GREY_ON_COP, LCD_WIDTH, LCD_HEIGHT, NULL);
856 /* switch on greyscale overlay */
857 grey_show(true);
858 #endif
860 #ifdef CPU_COLDFIRE
861 coldfire_set_macsr(EMAC_FRACTIONAL | EMAC_SATURATE);
862 d_screens[0] = fastscreen;
863 #else
864 // Don't know if this will fit in other IRAMs
865 d_screens[0] = malloc (LCD_WIDTH * LCD_HEIGHT * sizeof(unsigned char));
866 #endif