Packard Bell Vibe 500: More plugin keymaps (second portion).
[kugel-rb.git] / apps / plugins / snake2.c
blobe0393ba8afd9490cf868a5949639bc83e4065b2b
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2003 Mat Holton
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Snake2!
25 Board consists of a WIDTHxHEIGHT grid. If board element is 0 then nothing is
26 there otherwise it is part of the snake or a wall.
28 Head and Tail are stored
32 #include "plugin.h"
33 #ifdef HAVE_LCD_BITMAP
34 #include "lib/highscore.h"
35 #include "lib/playback_control.h"
37 PLUGIN_HEADER
39 #define WIDTH 28
40 #define HEIGHT 16
42 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
43 #include "pluginbitmaps/snake2_header1.h"
44 #include "pluginbitmaps/snake2_header2.h"
45 #include "pluginbitmaps/snake2_left.h"
46 #include "pluginbitmaps/snake2_right.h"
47 #include "pluginbitmaps/snake2_bottom.h"
48 #define BMPHEIGHT_snake2_header BMPHEIGHT_snake2_header1
49 #define BMPWIDTH_snake2_header BMPWIDTH_snake2_header1
50 #endif
52 #if (LCD_WIDTH >= 640) && (LCD_HEIGHT >= 480)
53 #define MULTIPLIER 20 /*Modifier for porting on other screens*/
54 #define MODIFIER_1 20
55 #define MODIFIER_2 16
56 #define CENTER_X 40
57 #define CENTER_Y 110
58 #define TOP_X1 68 /* x-coord of the upperleft item (game type) */
59 #define TOP_X2 562 /* x-coord of the upperright item (maze type) */
60 #define TOP_X3 84 /* x-coord of the lowerleft item (speed) */
61 #define TOP_X4 548 /* x-coord of the lowerright item (hi-score) */
62 #define TOP_Y1 8 /* y-coord of the top row of items */
63 #define TOP_Y2 50 /* y-coord of the bottom row of items */
64 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
65 #define MULTIPLIER 10 /*Modifier for porting on other screens*/
66 #define MODIFIER_1 10
67 #define MODIFIER_2 8
68 #define CENTER_X 20
69 #define CENTER_Y 55
70 #define TOP_X1 34 /* x-coord of the upperleft item (game type) */
71 #define TOP_X2 281 /* x-coord of the upperright item (maze type) */
72 #define TOP_X3 42 /* x-coord of the lowerleft item (speed) */
73 #define TOP_X4 274 /* x-coord of the lowerright item (hi-score) */
74 #define TOP_Y1 4 /* y-coord of the top row of items */
75 #define TOP_Y2 25 /* y-coord of the bottom row of items */
76 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 168)
77 #define MULTIPLIER 8
78 #define MODIFIER_1 8
79 #define MODIFIER_2 6
80 #define CENTER_X 8
81 #define CENTER_Y 34
82 #define TOP_X1 34
83 #define TOP_X2 201
84 #define TOP_X3 42
85 #define TOP_X4 194
86 #define TOP_Y1 4
87 #define TOP_Y2 25
88 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
89 #define MULTIPLIER 7
90 #define MODIFIER_1 7
91 #define MODIFIER_2 5
92 #define CENTER_X 12
93 #define CENTER_Y 46
94 #define TOP_X1 34
95 #define TOP_X2 181
96 #define TOP_X3 42
97 #define TOP_X4 174
98 #define TOP_Y1 4
99 #define TOP_Y2 25
100 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
101 #define MULTIPLIER 5
102 #define MODIFIER_1 5
103 #define MODIFIER_2 3
104 #define CENTER_X 18
105 #define CENTER_Y 40
106 #define TOP_X1 34
107 #define TOP_X2 137
108 #define TOP_X3 42
109 #define TOP_X4 130
110 #define TOP_Y1 4
111 #define TOP_Y2 25
112 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
113 #define MULTIPLIER 5
114 #define MODIFIER_1 5
115 #define MODIFIER_2 3
116 #define CENTER_X 10
117 #define CENTER_Y 38
118 #define TOP_X1 34
119 #define TOP_X2 121
120 #define TOP_X3 42
121 #define TOP_X4 114
122 #define TOP_Y1 4
123 #define TOP_Y2 25
124 #else
125 #define MULTIPLIER 4
126 #define MODIFIER_1 4
127 #define MODIFIER_2 2
128 #define CENTER_X 0
129 #define CENTER_Y 0
131 #endif
133 /* variable button definitions */
134 #if CONFIG_KEYPAD == RECORDER_PAD
135 #define SNAKE2_LEFT BUTTON_LEFT
136 #define SNAKE2_RIGHT BUTTON_RIGHT
137 #define SNAKE2_UP BUTTON_UP
138 #define SNAKE2_DOWN BUTTON_DOWN
139 #define SNAKE2_QUIT BUTTON_OFF
140 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
141 #define SNAKE2_PLAYPAUSE_TEXT "Play"
143 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
144 #define SNAKE2_LEFT BUTTON_LEFT
145 #define SNAKE2_RIGHT BUTTON_RIGHT
146 #define SNAKE2_UP BUTTON_UP
147 #define SNAKE2_DOWN BUTTON_DOWN
148 #define SNAKE2_QUIT BUTTON_OFF
149 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
150 #define SNAKE2_PLAYPAUSE_TEXT "Select"
152 #elif CONFIG_KEYPAD == ONDIO_PAD
153 #define SNAKE2_LEFT BUTTON_LEFT
154 #define SNAKE2_RIGHT BUTTON_RIGHT
155 #define SNAKE2_UP BUTTON_UP
156 #define SNAKE2_DOWN BUTTON_DOWN
157 #define SNAKE2_QUIT BUTTON_OFF
158 #define SNAKE2_PLAYPAUSE BUTTON_MENU
159 #define SNAKE2_PLAYPAUSE_TEXT "Menu"
161 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
162 (CONFIG_KEYPAD == IRIVER_H300_PAD)
163 #define SNAKE2_LEFT BUTTON_LEFT
164 #define SNAKE2_RIGHT BUTTON_RIGHT
165 #define SNAKE2_UP BUTTON_UP
166 #define SNAKE2_DOWN BUTTON_DOWN
167 #define SNAKE2_QUIT BUTTON_OFF
168 #define SNAKE2_PLAYPAUSE BUTTON_ON
169 #define SNAKE2_PLAYPAUSE_TEXT "Play"
171 #define SNAKE2_RC_QUIT BUTTON_RC_STOP
173 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
174 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
175 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
176 #define SNAKE2_LEFT BUTTON_LEFT
177 #define SNAKE2_RIGHT BUTTON_RIGHT
178 #define SNAKE2_UP BUTTON_MENU
179 #define SNAKE2_DOWN BUTTON_PLAY
180 #define SNAKE2_QUIT (BUTTON_SELECT | BUTTON_MENU)
181 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
182 #define SNAKE2_PLAYPAUSE_TEXT "Select"
184 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
185 #define SNAKE2_LEFT BUTTON_LEFT
186 #define SNAKE2_RIGHT BUTTON_RIGHT
187 #define SNAKE2_UP BUTTON_UP
188 #define SNAKE2_DOWN BUTTON_DOWN
189 #define SNAKE2_QUIT BUTTON_POWER
190 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
191 #define SNAKE2_PLAYPAUSE_TEXT "Select"
193 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
194 #define SNAKE2_LEFT BUTTON_LEFT
195 #define SNAKE2_RIGHT BUTTON_RIGHT
196 #define SNAKE2_UP BUTTON_UP
197 #define SNAKE2_DOWN BUTTON_DOWN
198 #define SNAKE2_QUIT BUTTON_POWER
199 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
200 #define SNAKE2_PLAYPAUSE_TEXT "Select"
202 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
203 (CONFIG_KEYPAD == SANSA_C200_PAD)
204 #define SNAKE2_LEFT BUTTON_LEFT
205 #define SNAKE2_RIGHT BUTTON_RIGHT
206 #define SNAKE2_UP BUTTON_UP
207 #define SNAKE2_DOWN BUTTON_DOWN
208 #define SNAKE2_QUIT BUTTON_POWER
209 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
210 #define SNAKE2_PLAYPAUSE_TEXT "Select"
212 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
213 (CONFIG_KEYPAD == SANSA_M200_PAD)
214 #define SNAKE2_LEFT BUTTON_LEFT
215 #define SNAKE2_RIGHT BUTTON_RIGHT
216 #define SNAKE2_UP BUTTON_UP
217 #define SNAKE2_DOWN BUTTON_DOWN
218 #define SNAKE2_QUIT BUTTON_POWER
219 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
220 #define SNAKE2_PLAYPAUSE_TEXT "Select"
222 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
223 #define SNAKE2_LEFT BUTTON_LEFT
224 #define SNAKE2_RIGHT BUTTON_RIGHT
225 #define SNAKE2_UP BUTTON_UP
226 #define SNAKE2_DOWN BUTTON_DOWN
227 #define SNAKE2_QUIT (BUTTON_HOME|BUTTON_REPEAT)
228 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
229 #define SNAKE2_PLAYPAUSE_TEXT "Select"
231 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
232 #define SNAKE2_LEFT BUTTON_LEFT
233 #define SNAKE2_RIGHT BUTTON_RIGHT
234 #define SNAKE2_UP BUTTON_SCROLL_UP
235 #define SNAKE2_DOWN BUTTON_SCROLL_DOWN
236 #define SNAKE2_QUIT BUTTON_POWER
237 #define SNAKE2_PLAYPAUSE BUTTON_FF
238 #define SNAKE2_PLAYPAUSE_TEXT "FF"
240 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
241 #define SNAKE2_LEFT BUTTON_LEFT
242 #define SNAKE2_RIGHT BUTTON_RIGHT
243 #define SNAKE2_UP BUTTON_UP
244 #define SNAKE2_DOWN BUTTON_DOWN
245 #define SNAKE2_QUIT BUTTON_BACK
246 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
247 #define SNAKE2_PLAYPAUSE_TEXT "Select"
249 #elif (CONFIG_KEYPAD == MROBE100_PAD)
250 #define SNAKE2_LEFT BUTTON_LEFT
251 #define SNAKE2_RIGHT BUTTON_RIGHT
252 #define SNAKE2_UP BUTTON_UP
253 #define SNAKE2_DOWN BUTTON_DOWN
254 #define SNAKE2_QUIT BUTTON_POWER
255 #define SNAKE2_PLAYPAUSE BUTTON_SELECT
256 #define SNAKE2_PLAYPAUSE_TEXT "Select"
258 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
259 #define SNAKE2_LEFT BUTTON_RC_REW
260 #define SNAKE2_RIGHT BUTTON_RC_FF
261 #define SNAKE2_UP BUTTON_RC_VOL_UP
262 #define SNAKE2_DOWN BUTTON_RC_VOL_DOWN
263 #define SNAKE2_QUIT BUTTON_RC_REC
264 #define SNAKE2_PLAYPAUSE BUTTON_RC_PLAY
265 #define SNAKE2_PLAYPAUSE_TEXT "Play"
267 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
268 #define SNAKE2_QUIT BUTTON_POWER
270 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
271 #define SNAKE2_LEFT BUTTON_LEFT
272 #define SNAKE2_RIGHT BUTTON_RIGHT
273 #define SNAKE2_UP BUTTON_UP
274 #define SNAKE2_DOWN BUTTON_DOWN
275 #define SNAKE2_QUIT BUTTON_BACK
276 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
277 #define SNAKE2_PLAYPAUSE_TEXT "Play"
279 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
280 #define SNAKE2_LEFT BUTTON_LEFT
281 #define SNAKE2_RIGHT BUTTON_RIGHT
282 #define SNAKE2_UP BUTTON_UP
283 #define SNAKE2_DOWN BUTTON_DOWN
284 #define SNAKE2_QUIT BUTTON_POWER
285 #define SNAKE2_PLAYPAUSE BUTTON_VIEW
286 #define SNAKE2_PLAYPAUSE_TEXT "View"
288 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
289 #define SNAKE2_LEFT BUTTON_PREV
290 #define SNAKE2_RIGHT BUTTON_NEXT
291 #define SNAKE2_UP BUTTON_UP
292 #define SNAKE2_DOWN BUTTON_DOWN
293 #define SNAKE2_QUIT BUTTON_POWER
294 #define SNAKE2_PLAYPAUSE BUTTON_RIGHT
295 #define SNAKE2_PLAYPAUSE_TEXT "Right"
297 #elif (CONFIG_KEYPAD == ONDAVX747_PAD) || \
298 (CONFIG_KEYPAD == ONDAVX777_PAD) || \
299 CONFIG_KEYPAD == MROBE500_PAD
300 #define SNAKE2_QUIT BUTTON_POWER
302 #elif (CONFIG_KEYPAD == SAMSUNG_YH_PAD)
303 #define SNAKE2_LEFT BUTTON_LEFT
304 #define SNAKE2_RIGHT BUTTON_RIGHT
305 #define SNAKE2_UP BUTTON_UP
306 #define SNAKE2_DOWN BUTTON_DOWN
307 #define SNAKE2_QUIT BUTTON_REC
308 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
309 #define SNAKE2_PLAYPAUSE_TEXT "Play"
311 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
312 #define SNAKE2_LEFT BUTTON_PREV
313 #define SNAKE2_RIGHT BUTTON_NEXT
314 #define SNAKE2_UP BUTTON_UP
315 #define SNAKE2_DOWN BUTTON_DOWN
316 #define SNAKE2_QUIT BUTTON_REC
317 #define SNAKE2_PLAYPAUSE BUTTON_PLAY
318 #define SNAKE2_PLAYPAUSE_TEXT "Play"
320 #else
321 #error No keymap defined!
322 #endif
324 #ifdef HAVE_TOUCHSCREEN
325 #ifndef SNAKE2_LEFT
326 #define SNAKE2_LEFT BUTTON_MIDLEFT
327 #endif
328 #ifndef SNAKE2_RIGHT
329 #define SNAKE2_RIGHT BUTTON_MIDRIGHT
330 #endif
331 #ifndef SNAKE2_UP
332 #define SNAKE2_UP BUTTON_TOPMIDDLE
333 #endif
334 #ifndef SNAKE2_DOWN
335 #define SNAKE2_DOWN BUTTON_BOTTOMMIDDLE
336 #endif
337 #ifndef SNAKE2_QUIT
338 #define SNAKE2_QUIT BUTTON_TOPLEFT
339 #endif
340 #ifndef SNAKE2_PLAYPAUSE
341 #define SNAKE2_PLAYPAUSE BUTTON_CENTER
342 #endif
343 #ifndef SNAKE2_PLAYPAUSE_TEXT
344 #define SNAKE2_PLAYPAUSE_TEXT "CENTER"
345 #endif
346 #endif
348 static int max_levels = 0;
349 static char (*level_cache)[HEIGHT][WIDTH];
351 /*Board itself - 2D int array*/
352 static int board[WIDTH][HEIGHT];
354 Buffer for sorting movement (in case user presses two movements during a
355 single frame
357 static int ardirectionbuffer[2];
358 static int score;
359 static int applex;
360 static int appley;
361 static int dir;
362 static int frames;
363 static int apple;
364 static int level = 4, speed = 5,dead = 0, quit = 0;
365 static int sillydir = 0, num_levels = 0;
366 static int level_from_file = 0;
367 static int headx, heady, tailx, taily, applecountdown = 5;
368 static int game_type = 0;
369 static int num_apples_to_get=1;
370 static int num_apples_to_got=0;
371 static int game_b_level=0;
372 static int applecount=0;
373 /* used for string width, height for orientation purposes */
374 static int strwdt, strhgt;
375 static char strbuf[32];
377 #define NUM_SCORES 5
378 static struct highscore highscores[NUM_SCORES];
380 #define NORTH 1
381 #define EAST 2
382 #define SOUTH 4
383 #define WEST 8
384 #define HEAD 16
386 #define EAST_NORTH 32
387 #define EAST_SOUTH 64
388 #define WEST_NORTH 128
389 #define WEST_SOUTH 256
391 #define NORTH_EAST 512
392 #define NORTH_WEST 1024
393 #define SOUTH_EAST 2048
394 #define SOUTH_WEST 4096
396 #define LEVELS_FILE PLUGIN_GAMES_DIR "/snake2.levels"
397 #define SCORE_FILE PLUGIN_GAMES_DIR "/snake2.score"
399 int load_all_levels(void)
401 int linecnt = 0;
402 int fd;
403 ssize_t size;
404 char buf[64]; /* Larger than WIDTH, to allow for whitespace after the
405 lines */
407 /* Init the level_cache pointer and
408 calculate how many levels that will fit */
409 level_cache = rb->plugin_get_buffer((size_t *)&size);
410 max_levels = size / (HEIGHT*WIDTH);
412 num_levels = 0;
414 /* open file */
415 if ((fd = rb->open(LEVELS_FILE, O_RDONLY)) < 0)
417 return -1;
420 while(rb->read_line(fd, buf, 64) > 0)
422 if(rb->strlen(buf) == 0) /* Separator? */
424 num_levels++;
425 if(num_levels > max_levels)
427 rb->splash(HZ, "Too many levels in file");
428 break;
430 continue;
433 rb->memcpy(level_cache[num_levels][linecnt], buf, WIDTH);
434 linecnt++;
435 if(linecnt == HEIGHT)
437 linecnt = 0;
441 rb->close(fd);
442 return 0;
446 ** Completely clear the board of walls and/or snake
449 void clear_board( void)
451 int x,y;
453 for (x = 0; x < WIDTH; x++)
455 for (y = 0; y < HEIGHT; y++)
457 board[x][y] = 0;
462 int load_level( int level_number )
464 int x,y;
465 clear_board();
466 for(y = 0;y < HEIGHT;y++)
468 for(x = 0;x < WIDTH;x++)
470 switch(level_cache[level_number][y][x])
472 case '|':
473 board[x][y] = NORTH;
474 break;
476 case '-':
477 board[x][y] = EAST;
478 break;
480 case '+':
481 board[x][y] = HEAD;
482 break;
486 return 1;
490 ** Gets the currently chosen direction from the first place
491 ** in the direction buffer. If there is something in the
492 ** next part of the buffer then that is moved to the first place
494 void get_direction( void )
496 /*if 1st place is empty*/
497 if(ardirectionbuffer[0] != -1)
499 /*return this direction*/
500 dir = ardirectionbuffer[0];
501 ardirectionbuffer[0]=-1;
502 /*now see if one needs moving:*/
503 if(ardirectionbuffer[1] != -1)
505 /*there's a move waiting to be done
506 so move it into the space:*/
507 ardirectionbuffer[0] = ardirectionbuffer[1];
508 ardirectionbuffer[1] = -1;
514 ** Sets the direction
516 void set_direction(int newdir)
518 if(ardirectionbuffer[0] != newdir)
520 /*if 1st place is empty*/
521 if(ardirectionbuffer[0] == -1)
523 /*use 1st space:*/
524 ardirectionbuffer[0] = newdir;
526 else
528 /*use 2nd space:*/
529 if(ardirectionbuffer[0] != newdir) ardirectionbuffer[1] = newdir;
532 if(frames < 0) ardirectionbuffer[0] = newdir;
536 void new_level(int level)
538 load_level(level);
540 ardirectionbuffer[0] = -1;
541 ardirectionbuffer[1] = -1;
542 dir = EAST;
543 headx = WIDTH/2;
544 heady = HEIGHT/2;
545 tailx = headx - 4;
546 taily = heady;
547 applecountdown = 0;
548 /*Create a small snake to start off with*/
549 board[headx][heady] = dir;
550 board[headx-1][heady] = dir;
551 board[headx-2][heady] = dir;
552 board[headx-3][heady] = dir;
553 board[headx-4][heady] = dir;
554 num_apples_to_got=0;
557 void init_snake(void)
559 num_apples_to_get=1;
560 if(game_type == 1)
561 level_from_file = 1;
562 game_b_level=1;
563 new_level(level_from_file);
566 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
567 void draw_frame_bitmap(int header_type)
569 rb->lcd_bitmap(header_type==1? snake2_header1: snake2_header2, 0, 0,
570 BMPWIDTH_snake2_header, BMPHEIGHT_snake2_header);
571 rb->lcd_bitmap(snake2_left, 0, BMPHEIGHT_snake2_header,
572 BMPWIDTH_snake2_left, BMPHEIGHT_snake2_left);
573 rb->lcd_bitmap(snake2_right,
574 LCD_WIDTH - BMPWIDTH_snake2_right, BMPHEIGHT_snake2_header,
575 BMPWIDTH_snake2_right, BMPHEIGHT_snake2_right);
576 rb->lcd_bitmap(snake2_bottom,
577 0, BMPHEIGHT_snake2_header + BMPHEIGHT_snake2_left,
578 BMPWIDTH_snake2_bottom, BMPHEIGHT_snake2_bottom);
580 #endif
583 ** Draws the apple. If it doesn't exist then
584 ** a new one get's created.
586 void draw_apple_bit(int x, int y)
588 rb->lcd_fillrect((CENTER_X+x*MULTIPLIER)+1, CENTER_Y+y*MULTIPLIER,
589 MODIFIER_2, MODIFIER_1);
590 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER, (CENTER_Y+y*MULTIPLIER)+1,
591 MODIFIER_1, MODIFIER_2);
594 void draw_apple( void )
596 int x,y;
598 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
599 draw_frame_bitmap(2);
601 rb->snprintf(strbuf, sizeof(strbuf), "%d", applecount);
602 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
603 rb->lcd_putsxy(TOP_X3 - strwdt/2, TOP_Y2, strbuf);
605 rb->snprintf(strbuf, sizeof(strbuf), "%d", score);
606 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
607 rb->lcd_putsxy(TOP_X4 - strwdt/2, TOP_Y2, strbuf);
608 #endif
610 if (!apple)
614 x = (rb->rand() % (WIDTH-1))+1;
615 y = (rb->rand() % (HEIGHT-1))+1;
616 } while (board[x][y]);
617 apple = 1;
618 board[x][y] = -1;
619 applex = x;appley = y;
621 draw_apple_bit(applex, appley);
625 * x x *
626 * x x *
627 * x x *
628 * x x *
630 void draw_vertical_bit(int x, int y)
632 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER,
633 MODIFIER_2, MODIFIER_1);
637 * * * *
638 X X X X
639 X X X X
640 * * * *
642 void draw_horizontal_bit(int x, int y)
644 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER, CENTER_Y+y*MULTIPLIER+1,
645 MODIFIER_1, MODIFIER_2);
649 * * * *
650 * * X X
651 * X X X
652 * X X *
654 void draw_n_to_e_bit(int x, int y)
656 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER+2,
657 MODIFIER_2, MODIFIER_2);
658 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+2, CENTER_Y+y*MULTIPLIER+1,
659 MODIFIER_2, MODIFIER_2);
663 * * * *
664 * * X X
665 * X X X
666 * X X *
668 void draw_w_to_s_bit(int x, int y)
670 draw_n_to_e_bit(x,y);
674 * * * *
675 X X * *
676 X X X *
677 * X X *
679 void draw_n_to_w_bit(int x, int y)
681 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER, CENTER_Y+y*MULTIPLIER+1,
682 MODIFIER_2, MODIFIER_2);
683 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER+2,
684 MODIFIER_2, MODIFIER_2);
688 * * * *
689 X X * *
690 X X X *
691 * X X *
693 void draw_e_to_s_bit(int x, int y)
695 draw_n_to_w_bit(x, y);
699 * X X *
700 * X X X
701 * * X X
702 * * * *
704 void draw_s_to_e_bit(int x, int y)
706 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER,
707 MODIFIER_2, MODIFIER_2);
708 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+2, CENTER_Y+y*MULTIPLIER+1,
709 MODIFIER_2, MODIFIER_2);
713 * X X *
714 * X X X
715 * * X X
716 * * * *
718 void draw_w_to_n_bit(int x, int y)
720 draw_s_to_e_bit(x,y);
724 * X X *
725 X X X *
726 X X * *
727 * * * *
729 void draw_e_to_n_bit(int x, int y)
731 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER+1, CENTER_Y+y*MULTIPLIER,
732 MODIFIER_2, MODIFIER_2);
733 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER, CENTER_Y+y*MULTIPLIER+1,
734 MODIFIER_2, MODIFIER_2);
738 * X X *
739 X X X *
740 X X * *
741 * * * *
743 void draw_s_to_w_bit(int x, int y)
745 draw_e_to_n_bit(x, y);
748 void draw_head_bit(int x, int y)
750 rb->lcd_fillrect(CENTER_X+x*MULTIPLIER, CENTER_Y+y*MULTIPLIER,
751 MODIFIER_1, MODIFIER_1);
755 ** Draws a wall/obsticals
757 void draw_boundary ( void )
759 int x, y;
761 /*TODO: Load levels from file!*/
763 /*top and bottom line*/
764 for(x=0; x < WIDTH; x++)
766 board[x][0] = EAST;
767 board[x][HEIGHT-1] = WEST;
770 /*left and right lines*/
771 for(y=0; y < HEIGHT; y++)
773 board[0][y] = NORTH;
774 board[WIDTH-1][y] = SOUTH;
777 /*corners:*/
778 board[0][0] = NORTH_EAST;
779 board[WIDTH-1][0] = EAST_SOUTH;
780 board[0][HEIGHT-1] = SOUTH_EAST;
781 board[WIDTH-1][HEIGHT-1] = EAST_NORTH;
785 ** Redraw the entire board
787 void redraw (void)
789 int x,y;
791 #ifdef HAVE_LCD_COLOR
792 rb->lcd_set_foreground(LCD_BLACK);
793 rb->lcd_set_background(LCD_WHITE);
794 #endif
796 rb->lcd_clear_display();
798 for (x = 0; x < WIDTH; x++)
800 for (y = 0; y < HEIGHT; y++)
802 switch (board[x][y])
804 case -1:
805 draw_apple_bit(x, y);
806 break;
807 case 0:
808 break;
810 case NORTH:
811 case SOUTH:
812 draw_vertical_bit(x,y);
813 break;
815 case EAST:
816 case WEST:
817 draw_horizontal_bit(x,y);
818 break;
820 default:
821 draw_head_bit(x, y);
822 break;
827 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
828 draw_frame_bitmap(2);
830 rb->snprintf(strbuf, sizeof(strbuf), "%d", applecount);
831 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
832 rb->lcd_putsxy(TOP_X3 - strwdt/2, TOP_Y2, strbuf);
834 rb->snprintf(strbuf, sizeof(strbuf), "%d", score);
835 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
836 rb->lcd_putsxy(TOP_X4 - strwdt/2, TOP_Y2, strbuf);
837 #endif
841 ** Draws the snake bit described by nCurrentBit at position x/y
842 ** deciding whether it's a corner bit by examing the nPrevious bit
844 void draw_snake_bit(int currentbit, int previousbit, int x, int y)
846 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
847 draw_head_bit(x, y);
848 rb->lcd_set_drawmode(DRMODE_SOLID);
850 switch(currentbit)
852 case(NORTH):
853 switch(previousbit)
855 case(SOUTH):
856 case(NORTH):
857 draw_vertical_bit(x,y);
858 break;
860 case(EAST):
861 draw_e_to_n_bit(x,y);
862 break;
864 case(WEST):
865 draw_w_to_n_bit(x,y);
866 break;
868 break;
870 case(EAST):
871 switch(previousbit)
873 case(WEST):
874 case(EAST):
875 draw_horizontal_bit(x,y);
876 break;
878 case(NORTH):
879 draw_n_to_e_bit(x,y);
880 break;
882 case(SOUTH):
883 draw_s_to_e_bit(x,y);
884 break;
886 break;
888 case(SOUTH):
889 switch(previousbit)
891 case(SOUTH):
892 case(NORTH):
893 draw_vertical_bit(x,y);
894 break;
896 case(EAST):
897 draw_e_to_s_bit(x,y);
898 break;
900 case(WEST):
901 draw_w_to_s_bit(x,y);
902 break;
904 break;
906 case(WEST):
907 switch(previousbit)
909 case(EAST):
910 case(WEST):
911 draw_horizontal_bit(x,y);
912 break;
914 case(SOUTH):
915 draw_s_to_w_bit(x,y);
916 break;
918 case(NORTH):
919 draw_n_to_w_bit(x,y);
920 break;
922 break;
926 void redraw_snake(void)
928 int x = tailx, y = taily;
929 int olddir, newdir = board[x][y];
931 while (x != headx || y != heady)
933 olddir = newdir;
935 switch (olddir)
937 case(NORTH):
938 y--;
939 break;
941 case(EAST):
942 x++;
943 break;
945 case(SOUTH):
946 y++;
947 break;
949 case(WEST):
950 x--;
951 break;
954 if(x == WIDTH)
955 x = 0;
956 else if(x < 0)
957 x = WIDTH-1;
959 if(y == HEIGHT)
960 y = 0;
961 else if(y < 0)
962 y = HEIGHT-1;
964 newdir = board[x][y];
965 if(olddir != newdir)
966 draw_snake_bit(newdir, olddir, x, y);
971 ** Death 'sequence' and end game stuff.
973 void die (void)
975 int button;
976 bool done=false;
978 rb->splash(HZ*2, "Oops!");
980 rb->lcd_clear_display();
982 applecount=0;
984 rb->lcd_getstringsize("You died!",&strwdt,&strhgt);
985 rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt,"You died!");
987 rb->snprintf(strbuf, sizeof(strbuf), "Your score: %d", score);
988 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
989 rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 2 + 2, strbuf);
991 if (highscore_update(score, level_from_file, game_type==0?"Type A":"Type B",
992 highscores, NUM_SCORES) == 0)
994 rb->lcd_getstringsize("New high score!",&strwdt,&strhgt);
995 rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,strhgt * 4 + 2,"New high score!");
997 else
999 rb->snprintf(strbuf, sizeof(strbuf), "High score: %d", highscores[0].score);
1000 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
1001 rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 5, strbuf);
1004 rb->snprintf(strbuf, sizeof(strbuf), "Press %s...", SNAKE2_PLAYPAUSE_TEXT);
1005 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
1006 rb->lcd_putsxy((LCD_WIDTH - strwdt)/2, strhgt * 7, strbuf);
1008 rb->lcd_update();
1010 while(!done)
1012 button=rb->button_get(true);
1013 switch(button)
1015 case SNAKE2_PLAYPAUSE:
1016 done = true;
1017 break;
1021 dead=1;
1025 ** Check for collision. TODO: Currently this
1026 ** sets of the death sequence. What we want is it to only return a true/false
1027 ** depending on whether a collision occured.
1029 void collision ( int x, int y )
1031 int bdeath=0;
1034 switch (board[x][y])
1036 case 0:
1038 break;
1039 case -1:
1040 score = score + (1 * level);
1041 apple=0;
1042 applecountdown=2;
1043 applecount++;
1045 if(game_type==1)
1047 if(num_apples_to_get == num_apples_to_got)
1049 level_from_file++;
1050 if(level_from_file >= num_levels)
1052 level_from_file = 1;
1053 /*and increase the number of apples to pick up
1054 before level changes*/
1055 num_apples_to_get+=2;
1056 game_b_level++;
1058 rb->splash(HZ, "Level Completed!");
1059 new_level(level_from_file);
1060 redraw();
1061 rb->lcd_update();
1063 else
1064 num_apples_to_got++;
1066 break;
1067 default:
1068 bdeath=1;
1069 break;
1072 if(bdeath==1)
1074 die();
1075 sillydir = dir;
1076 frames = -110;
1080 void move( void )
1082 int taildir;
1083 /*this actually sets the dir variable.*/
1084 get_direction();
1085 /*draw head*/
1086 switch (dir)
1088 case (NORTH):
1089 board[headx][heady]=NORTH;
1090 heady--;
1091 break;
1092 case (EAST):
1093 board[headx][heady]=EAST;
1094 headx++;
1095 break;
1096 case (SOUTH):
1097 board[headx][heady]=SOUTH;
1098 heady++;
1099 break;
1100 case (WEST):
1101 board[headx][heady]=WEST;
1102 headx--;
1103 break;
1106 if(headx == WIDTH)
1107 headx = 0;
1108 else if(headx < 0)
1109 headx = WIDTH-1;
1111 if(heady == HEIGHT)
1112 heady = 0;
1113 else if(heady < 0)
1114 heady = HEIGHT-1;
1116 draw_head_bit(headx, heady);
1118 /*clear tail*/
1119 if(applecountdown <= 0)
1121 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
1122 draw_head_bit(tailx, taily);
1123 rb->lcd_set_drawmode(DRMODE_SOLID);
1125 taildir = board[tailx][taily];
1126 board[tailx][taily] = 0;
1128 switch (taildir)
1130 case(NORTH):
1131 taily--;
1132 break;
1134 case(EAST):
1135 tailx++;
1136 break;
1138 case(SOUTH):
1139 taily++;
1140 break;
1142 case(WEST):
1143 tailx--;
1144 break;
1147 if(tailx == WIDTH)
1148 tailx = 0;
1149 else if(tailx < 0)
1150 tailx = WIDTH-1;
1152 if(taily == HEIGHT)
1153 taily = 0;
1154 else if(taily < 0)
1155 taily = HEIGHT-1;
1157 else
1158 applecountdown--;
1161 void frame (void)
1163 int olddir, noldx, noldy, temp;
1164 noldx = headx;
1165 noldy = heady;
1166 olddir = 0;
1167 switch(dir)
1169 case(NORTH):
1170 if(heady == HEIGHT-1)
1171 temp = 0;
1172 else
1173 temp = heady + 1;
1175 olddir = board[headx][temp];
1176 break;
1178 case(EAST):
1179 if(headx == 0)
1180 temp = WIDTH-1;
1181 else
1182 temp = headx - 1;
1184 olddir = board[temp][heady];
1185 break;
1187 case(SOUTH):
1188 if(heady == 0)
1189 temp = HEIGHT-1;
1190 else
1191 temp = heady - 1;
1193 olddir = board[headx][temp];
1194 break;
1196 case(WEST):
1197 if(headx == WIDTH-1)
1198 temp = 0;
1199 else
1200 temp = headx + 1;
1202 olddir = board[temp][heady];
1203 break;
1206 move();
1209 now redraw the bit that was
1210 the tail, to something snake-like:
1212 draw_snake_bit(dir, olddir, noldx, noldy);
1214 collision(headx, heady);
1216 rb->lcd_update();
1219 void game_pause (void)
1221 int button;
1223 rb->lcd_clear_display();
1224 rb->lcd_getstringsize("Paused",&strwdt,&strhgt);
1225 rb->lcd_putsxy((LCD_WIDTH - strwdt)/2,LCD_HEIGHT/2,"Paused");
1227 rb->lcd_update();
1228 while (1)
1230 button = rb->button_get(true);
1231 switch (button)
1233 case SNAKE2_PLAYPAUSE:
1234 redraw();
1235 redraw_snake();
1236 draw_head_bit(headx, heady);
1237 rb->lcd_update();
1238 rb->sleep(HZ/2);
1239 return;
1241 #ifdef SNAKE2_RC_QUIT
1242 case SNAKE2_RC_QUIT:
1243 #endif
1244 case SNAKE2_QUIT:
1245 dead = 1;
1246 quit = 1;
1247 return;
1249 default:
1250 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
1251 dead = 1;
1252 quit = 2;
1253 return;
1255 break;
1260 void game (void)
1262 int button;
1264 redraw();
1265 rb->lcd_update();
1266 /*main loop:*/
1267 while (1)
1269 if(frames==5)
1271 frame();
1272 if(frames > 0) frames = 0;
1274 frames++;
1276 if(frames == 0)
1278 die();
1280 else
1282 if(frames < 0)
1284 if(sillydir != dir)
1286 /*it has, great set frames to a positive value again:*/
1287 frames = 1;
1292 if (dead) return;
1294 draw_apple();
1296 rb->sleep(HZ/speed);
1298 button = rb->button_get(false);
1300 #ifdef HAS_BUTTON_HOLD
1301 if (rb->button_hold())
1302 button = SNAKE2_PLAYPAUSE;
1303 #endif
1305 switch (button)
1307 case SNAKE2_UP:
1308 case SNAKE2_UP | BUTTON_REPEAT:
1309 if (dir != SOUTH) set_direction(NORTH);
1310 break;
1312 case SNAKE2_RIGHT:
1313 case SNAKE2_RIGHT | BUTTON_REPEAT:
1314 if (dir != WEST) set_direction(EAST);
1315 break;
1317 case SNAKE2_DOWN:
1318 case SNAKE2_DOWN | BUTTON_REPEAT:
1319 if (dir != NORTH) set_direction(SOUTH);
1320 break;
1322 case SNAKE2_LEFT:
1323 case SNAKE2_LEFT | BUTTON_REPEAT:
1324 if (dir != EAST) set_direction(WEST);
1325 break;
1327 #ifdef SNAKE2_RC_QUIT
1328 case SNAKE2_RC_QUIT:
1329 #endif
1330 case SNAKE2_QUIT:
1331 quit = 1;
1332 return;
1334 case SNAKE2_PLAYPAUSE:
1335 game_pause();
1336 break;
1338 default:
1339 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
1340 quit = 2;
1341 return;
1343 break;
1349 void select_maze(void)
1351 int button;
1353 clear_board();
1354 load_level( level_from_file );
1355 redraw();
1356 rb->lcd_update();
1358 while (1)
1360 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 128
1361 draw_frame_bitmap(1);
1363 rb->snprintf(strbuf, sizeof(strbuf), "%d", level);
1364 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
1365 rb->lcd_putsxy(TOP_X3 - strwdt/2, TOP_Y2, strbuf);
1367 rb->snprintf(strbuf, sizeof(strbuf), "%d", level_from_file);
1368 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
1369 rb->lcd_putsxy(TOP_X2 - strwdt/2, TOP_Y1, strbuf);
1371 rb->strcpy(strbuf, game_type==0? "A": "B");
1372 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
1373 rb->lcd_putsxy(TOP_X1, TOP_Y1, strbuf);
1375 rb->snprintf(strbuf, sizeof(strbuf), "%d", highscores[0].score);
1376 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
1377 rb->lcd_putsxy(TOP_X4 - strwdt/2, TOP_Y2, strbuf);
1379 #else
1380 rb->snprintf(strbuf, sizeof(strbuf), "Maze: %d", level_from_file);
1381 rb->lcd_getstringsize(strbuf, &strwdt, &strhgt);
1382 rb->lcd_putsxy((WIDTH*MULTIPLIER - strwdt)/2,
1383 (HEIGHT*MULTIPLIER - strhgt)/2, strbuf);
1384 #endif
1386 rb->lcd_update();
1388 button = rb->button_get(true);
1389 switch (button)
1391 case SNAKE2_QUIT:
1392 case SNAKE2_PLAYPAUSE:
1393 return;
1394 break;
1395 case SNAKE2_UP:
1396 case SNAKE2_RIGHT:
1397 if(level_from_file < num_levels)
1398 level_from_file++;
1399 else
1400 level_from_file = 0;
1401 load_level( level_from_file );
1402 redraw();
1403 break;
1404 case SNAKE2_DOWN:
1405 case SNAKE2_LEFT:
1406 if(level_from_file > 0)
1407 level_from_file--;
1408 else
1409 level_from_file = num_levels;
1410 load_level( level_from_file );
1411 redraw();
1412 break;
1413 default:
1414 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
1415 quit = 2;
1416 return;
1418 break;
1424 void game_init(void)
1426 int selection = 0;
1428 static const struct opt_items type_options[] = {
1429 { "Type A", -1 },
1430 { "Type B", -1 },
1433 MENUITEM_STRINGLIST(menu, "Snake2 Menu", NULL,
1434 "Start New Game",
1435 "Game Type", "Select Maze", "Speed",
1436 "High Scores",
1437 "Playback Control", "Quit");
1439 rb->button_clear_queue();
1441 dead = 0;
1442 apple = 0;
1443 score = 0;
1444 applecount = 0;
1446 while (1) {
1447 switch (rb->do_menu(&menu, &selection, NULL, false)) {
1448 case 0:
1449 speed = level*20;
1450 return;
1451 case 1:
1452 rb->set_option("Game Type", &game_type, INT,
1453 type_options, 2, NULL);
1454 break;
1455 case 2:
1456 select_maze();
1457 if(quit) return;
1458 break;
1459 case 3:
1460 rb->set_int("Speed", "", UNIT_INT, &level,
1461 NULL, 1, 1, 10, NULL);
1462 break;
1463 case 4:
1464 highscore_show(NUM_SCORES, highscores, NUM_SCORES, true);
1465 break;
1466 case 5:
1467 playback_control(NULL);
1468 break;
1469 case 6:
1470 quit = 1;
1471 return;
1472 case MENU_ATTACHED_USB:
1473 quit = 2;
1474 return;
1475 default:
1476 break;
1481 enum plugin_status plugin_start(const void* parameter)
1483 (void)(parameter);
1485 /* Lets use the default font */
1486 rb->lcd_setfont(FONT_SYSFIXED);
1487 #if LCD_DEPTH > 1
1488 rb->lcd_set_backdrop(NULL);
1489 #endif
1491 load_all_levels();
1493 if (num_levels == 0) {
1494 rb->splash(HZ*2, "Failed loading levels!");
1495 return PLUGIN_OK;
1498 highscore_load(SCORE_FILE, highscores, NUM_SCORES);
1500 while(quit==0)
1502 game_init();
1503 if(quit)
1504 break;
1506 rb->lcd_clear_display();
1507 frames=1;
1509 init_snake();
1511 /*Start Game:*/
1512 game();
1515 highscore_save(SCORE_FILE, highscores, NUM_SCORES);
1517 return (quit==1) ? PLUGIN_OK : PLUGIN_USB_CONNECTED;
1520 #endif