Packard Bell Vibe 500: More plugin keymaps (second portion).
[kugel-rb.git] / apps / plugins / pong.c
blobd14db5fdbd0ace8ec3731b0a4e202a14e4d5461d
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2004 Daniel Stenberg
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "plugin.h"
23 #ifdef HAVE_LCD_BITMAP
25 PLUGIN_HEADER
27 #define PAD_HEIGHT LCD_HEIGHT / 6 /* Recorder: 10 iRiver: 21 */
28 #define PAD_WIDTH LCD_WIDTH / 50 /* Recorder: 2 iRiver: 2 */
30 #define BALL_HEIGHT LCD_HEIGHT / 32 /* Recorder: 2 iRiver: 4 */
31 #define BALL_WIDTH LCD_HEIGHT / 32 /* We want a square ball */
33 #define SPEEDX ( LCD_WIDTH * 3 ) / 2 /* Recorder: 168 iRiver: 240 */
34 #define SPEEDY LCD_HEIGHT * 2 /* Recorder: 128 iRiver: 256 */
36 #define RES 100
38 #define MOVE_STEP LCD_HEIGHT / 32 /* move pad this many steps up/down each move */
40 /* variable button definitions */
41 #if CONFIG_KEYPAD == RECORDER_PAD
42 #define PONG_QUIT BUTTON_OFF
43 #define PONG_PAUSE BUTTON_ON
44 #define PONG_LEFT_UP BUTTON_F1
45 #define PONG_LEFT_DOWN BUTTON_LEFT
46 #define PONG_RIGHT_UP BUTTON_F3
47 #define PONG_RIGHT_DOWN BUTTON_RIGHT
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 #define PONG_QUIT BUTTON_OFF
51 #define PONG_PAUSE BUTTON_ON
52 #define PONG_LEFT_UP BUTTON_F1
53 #define PONG_LEFT_DOWN BUTTON_LEFT
54 #define PONG_RIGHT_UP BUTTON_F3
55 #define PONG_RIGHT_DOWN BUTTON_RIGHT
57 #elif CONFIG_KEYPAD == ONDIO_PAD
58 #define PONG_QUIT BUTTON_OFF
59 #define PONG_PAUSE BUTTON_RIGHT
60 #define PONG_LEFT_UP BUTTON_LEFT
61 #define PONG_LEFT_DOWN BUTTON_MENU
62 #define PONG_RIGHT_UP BUTTON_UP
63 #define PONG_RIGHT_DOWN BUTTON_DOWN
65 #elif CONFIG_KEYPAD == IRIVER_H100_PAD
66 #define PONG_QUIT BUTTON_OFF
67 #define PONG_LEFT_UP BUTTON_UP
68 #define PONG_LEFT_DOWN BUTTON_DOWN
69 #define PONG_RIGHT_UP BUTTON_ON
70 #define PONG_RIGHT_DOWN BUTTON_MODE
71 #define PONG_RC_QUIT BUTTON_RC_STOP
73 #elif CONFIG_KEYPAD == IRIVER_H300_PAD
74 #define PONG_QUIT BUTTON_OFF
75 #define PONG_LEFT_UP BUTTON_UP
76 #define PONG_LEFT_DOWN BUTTON_DOWN
77 #define PONG_RIGHT_UP BUTTON_REC
78 #define PONG_RIGHT_DOWN BUTTON_MODE
79 #define PONG_RC_QUIT BUTTON_RC_STOP
81 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
82 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
83 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
84 #define PONG_QUIT BUTTON_SELECT
85 #define PONG_LEFT_UP BUTTON_MENU
86 #define PONG_LEFT_DOWN BUTTON_LEFT
87 #define PONG_RIGHT_UP BUTTON_RIGHT
88 #define PONG_RIGHT_DOWN BUTTON_PLAY
90 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
91 #define PONG_QUIT BUTTON_POWER
92 #define PONG_LEFT_UP BUTTON_UP
93 #define PONG_LEFT_DOWN BUTTON_DOWN
94 #define PONG_RIGHT_UP BUTTON_REC
95 #define PONG_RIGHT_DOWN BUTTON_PLAY
97 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
98 #define PONG_QUIT BUTTON_POWER
99 #define PONG_PAUSE BUTTON_SELECT
100 #define PONG_LEFT_UP BUTTON_UP
101 #define PONG_LEFT_DOWN BUTTON_DOWN
102 #define PONG_RIGHT_UP BUTTON_VOL_UP
103 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
105 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
107 (CONFIG_KEYPAD == SANSA_M200_PAD)
108 #define PONG_QUIT BUTTON_POWER
109 #define PONG_PAUSE BUTTON_SELECT
110 #define PONG_LEFT_UP BUTTON_LEFT
111 #define PONG_LEFT_DOWN BUTTON_DOWN
112 #define PONG_RIGHT_UP BUTTON_UP
113 #define PONG_RIGHT_DOWN BUTTON_RIGHT
115 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
116 #define PONG_QUIT BUTTON_HOME
117 #define PONG_PAUSE BUTTON_SELECT
118 #define PONG_LEFT_UP BUTTON_LEFT
119 #define PONG_LEFT_DOWN BUTTON_DOWN
120 #define PONG_RIGHT_UP BUTTON_UP
121 #define PONG_RIGHT_DOWN BUTTON_RIGHT
123 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
124 #define PONG_QUIT BUTTON_POWER
125 #define PONG_PAUSE BUTTON_SELECT
126 #define PONG_LEFT_UP BUTTON_VOL_UP
127 #define PONG_LEFT_DOWN BUTTON_VOL_DOWN
128 #define PONG_RIGHT_UP BUTTON_UP
129 #define PONG_RIGHT_DOWN BUTTON_DOWN
131 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
132 #define PONG_QUIT BUTTON_POWER
133 #define PONG_LEFT_UP BUTTON_SCROLL_UP
134 #define PONG_LEFT_DOWN BUTTON_SCROLL_DOWN
135 #define PONG_RIGHT_UP BUTTON_REW
136 #define PONG_RIGHT_DOWN BUTTON_FF
138 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
139 #define PONG_QUIT BUTTON_BACK
140 #define PONG_LEFT_UP BUTTON_UP
141 #define PONG_LEFT_DOWN BUTTON_DOWN
142 #define PONG_RIGHT_UP BUTTON_VOL_UP
143 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
145 #elif (CONFIG_KEYPAD == MROBE100_PAD)
146 #define PONG_QUIT BUTTON_POWER
147 #define PONG_PAUSE BUTTON_SELECT
148 #define PONG_LEFT_UP BUTTON_MENU
149 #define PONG_LEFT_DOWN BUTTON_LEFT
150 #define PONG_RIGHT_UP BUTTON_PLAY
151 #define PONG_RIGHT_DOWN BUTTON_RIGHT
153 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
154 #define PONG_QUIT BUTTON_RC_REC
155 #define PONG_PAUSE BUTTON_RC_PLAY
156 #define PONG_LEFT_UP BUTTON_RC_VOL_UP
157 #define PONG_LEFT_DOWN BUTTON_RC_VOL_DOWN
158 #define PONG_RIGHT_UP BUTTON_VOL_UP
159 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
161 #elif (CONFIG_KEYPAD == COWON_D2_PAD)
162 #define PONG_QUIT BUTTON_POWER
164 #elif CONFIG_KEYPAD == IAUDIO67_PAD
165 #define PONG_QUIT BUTTON_POWER
166 #define PONG_PAUSE BUTTON_MENU
167 #define PONG_LEFT_UP BUTTON_VOLUP
168 #define PONG_LEFT_DOWN BUTTON_VOLDOWN
169 #define PONG_RIGHT_UP BUTTON_RIGHT
170 #define PONG_RIGHT_DOWN BUTTON_LEFT
172 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
173 #define PONG_QUIT BUTTON_BACK
174 #define PONG_LEFT_UP BUTTON_UP
175 #define PONG_LEFT_DOWN BUTTON_DOWN
176 #define PONG_RIGHT_UP BUTTON_PLAY
177 #define PONG_RIGHT_DOWN BUTTON_MENU
179 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
180 #define PONG_QUIT BUTTON_POWER
181 #define PONG_PAUSE BUTTON_MENU
182 #define PONG_LEFT_UP BUTTON_UP
183 #define PONG_LEFT_DOWN BUTTON_DOWN
184 #define PONG_RIGHT_UP BUTTON_VOL_UP
185 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
187 #elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
188 #define PONG_QUIT BUTTON_POWER
189 #define PONG_PAUSE BUTTON_MENU
190 #define PONG_LEFT_UP BUTTON_UP
191 #define PONG_LEFT_DOWN BUTTON_DOWN
192 #define PONG_RIGHT_UP BUTTON_VOL_UP
193 #define PONG_RIGHT_DOWN BUTTON_VOL_DOWN
195 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
196 CONFIG_KEYPAD == ONDAVX777_PAD || \
197 CONFIG_KEYPAD == MROBE500_PAD
198 #define PONG_QUIT BUTTON_POWER
200 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
201 #define PONG_QUIT BUTTON_REC
202 #define PONG_PAUSE BUTTON_PLAY
203 #define PONG_LEFT_UP BUTTON_UP
204 #define PONG_LEFT_DOWN BUTTON_DOWN
205 #define PONG_RIGHT_UP BUTTON_FFWD
206 #define PONG_RIGHT_DOWN BUTTON_REW
208 #elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
209 #define PONG_QUIT BUTTON_REC
210 #define PONG_PAUSE BUTTON_OK
211 #define PONG_LEFT_UP BUTTON_MENU
212 #define PONG_LEFT_DOWN BUTTON_PREV
213 #define PONG_RIGHT_UP BUTTON_PLAY
214 #define PONG_RIGHT_DOWN BUTTON_NEXT
216 #else
217 #error No keymap defined!
218 #endif
220 #ifdef HAVE_TOUCHSCREEN
221 #ifndef PONG_QUIT
222 #define PONG_QUIT BUTTON_TOPMIDDLE
223 #endif
224 #ifndef PONG_LEFT_UP
225 #define PONG_LEFT_UP BUTTON_TOPLEFT
226 #endif
227 #ifndef PONG_LEFT_DOWN
228 #define PONG_LEFT_DOWN BUTTON_BOTTOMLEFT
229 #endif
230 #ifndef PONG_RIGHT_UP
231 #define PONG_RIGHT_UP BUTTON_TOPRIGHT
232 #endif
233 #ifndef PONG_RIGHT_DOWN
234 #define PONG_RIGHT_DOWN BUTTON_BOTTOMRIGHT
235 #endif
236 #ifndef PONG_PAUSE
237 #define PONG_PAUSE BUTTON_CENTER
238 #endif
239 #endif
241 struct pong {
242 int ballx; /* current X*RES position of the ball */
243 int bally; /* current Y*RES position of the ball */
244 int w_pad[2]; /* wanted current Y positions of pads */
245 int e_pad[2]; /* existing current Y positions of pads */
246 int ballspeedx; /* */
247 int ballspeedy; /* */
249 int score[2];
252 void singlepad(int x, int y, int set)
254 if(set) {
255 rb->lcd_fillrect(x, y, PAD_WIDTH, PAD_HEIGHT);
257 else {
258 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
259 rb->lcd_fillrect(x, y, PAD_WIDTH, PAD_HEIGHT);
260 rb->lcd_set_drawmode(DRMODE_SOLID);
264 static int xpos[2]={0, LCD_WIDTH-PAD_WIDTH};
265 void pad(struct pong *p, int pad)
267 /* clear existing pad */
268 singlepad(xpos[pad], p->e_pad[pad], 0);
270 /* draw wanted pad */
271 singlepad(xpos[pad], p->w_pad[pad], 1);
273 /* existing is now the wanted */
274 p->e_pad[pad] = p->w_pad[pad];
277 bool wallcollide(struct pong *p, int pad)
279 /* we have already checked for pad-collision, just check if this hits
280 the wall */
281 if(pad) {
282 /* right-side */
283 if(p->ballx > LCD_WIDTH*RES)
284 return true;
286 else {
287 if(p->ballx < 0)
288 return true;
290 return false;
293 /* returns true if the ball has hit a pad, and then the info variable
294 will have extra angle info */
296 bool padcollide(struct pong *p, int pad, int *info)
298 int x = p->ballx/RES;
299 int y = p->bally/RES;
301 if((y < (p->e_pad[pad]+PAD_HEIGHT)) &&
302 (y + BALL_HEIGHT > p->e_pad[pad])) {
303 /* Y seems likely right */
305 /* store the delta between ball-middle MINUS pad-middle, so
306 it returns:
307 0 when the ball hits exactly the middle of the pad
308 positive numbers when the ball is below the middle of the pad
309 negative numbers when the ball is above the middle of the pad
311 max number is +- PAD_HEIGHT/2
314 *info = (y+BALL_HEIGHT/2) - (p->e_pad[pad] + PAD_HEIGHT/2);
316 if(pad) {
317 /* right-side */
318 if((x + BALL_WIDTH) >= (LCD_WIDTH - PAD_WIDTH))
319 return true; /* phump */
321 else {
322 if(x <= PAD_WIDTH)
323 return true;
326 return false; /* nah */
329 void bounce(struct pong *p, int pad, int info)
331 (void)pad; /* not used right now */
332 p->ballspeedx = -p->ballspeedx;
334 /* info is the hit-angle into the pad */
335 if(p->ballspeedy > 0) {
336 /* downwards */
337 if(info > 0) {
338 /* below the middle of the pad */
339 p->ballspeedy += info * RES/3;
341 else if(info < 0) {
342 /* above the middle */
343 p->ballspeedy = info * RES/2;
346 else {
347 /* upwards */
348 if(info > 0) {
349 /* below the middle of the pad */
350 p->ballspeedy = info * RES/2;
352 else if(info < 0) {
353 /* above the middle */
354 p->ballspeedy -= info * RES/3;
358 p->ballspeedy += rb->rand()%21-10;
360 #if 0
361 fprintf(stderr, "INFO: %d YSPEED: %d\n", info, p->ballspeedy);
362 #endif
365 void score(struct pong *p, int pad)
367 if(pad)
368 rb->splash(HZ/4, "right scores!");
369 else
370 rb->splash(HZ/4, "left scores!");
371 rb->lcd_clear_display();
372 p->score[pad]++;
374 /* then move the X-speed of the ball and give it a random Y position */
375 p->ballspeedx = -p->ballspeedx;
376 p->bally = rb->rand()%(LCD_HEIGHT*RES - BALL_HEIGHT);
378 /* avoid hitting the pad with the new ball */
379 p->ballx = (p->ballx < 0) ?
380 (RES * PAD_WIDTH) : (RES * (LCD_WIDTH - PAD_WIDTH - BALL_WIDTH));
382 /* restore Y-speed to default */
383 p->ballspeedy = (p->ballspeedy > 0) ? SPEEDY : -SPEEDY;
385 /* set the existing pad positions to something weird to force pad
386 updates */
387 p->e_pad[0] = -1;
388 p->e_pad[1] = -1;
391 void ball(struct pong *p)
393 int x = p->ballx/RES;
394 int y = p->bally/RES;
396 int newx;
397 int newy;
399 int info;
401 /* movement */
402 p->ballx += p->ballspeedx;
403 p->bally += p->ballspeedy;
405 newx = p->ballx/RES;
406 newy = p->bally/RES;
408 /* detect if ball hits a wall */
409 if(newy + BALL_HEIGHT > LCD_HEIGHT) {
410 /* hit floor, bounce */
411 p->ballspeedy = -p->ballspeedy;
412 newy = LCD_HEIGHT - BALL_HEIGHT;
413 p->bally = newy * RES;
415 else if(newy < 0) {
416 /* hit ceiling, bounce */
417 p->ballspeedy = -p->ballspeedy;
418 p->bally = 0;
419 newy = 0;
422 /* detect if ball hit pads */
423 if(padcollide(p, 0, &info))
424 bounce(p, 0, info);
425 else if(padcollide(p, 1, &info))
426 bounce(p, 1, info);
427 else if(wallcollide(p, 0))
428 score(p, 1);
429 else if(wallcollide(p, 1))
430 score(p, 0);
432 newx = p->ballx/RES;
433 newy = p->bally/RES;
435 /* clear old position */
436 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
437 rb->lcd_fillrect(x, y, BALL_WIDTH, BALL_HEIGHT);
438 rb->lcd_set_drawmode(DRMODE_SOLID);
440 /* draw the new ball position */
441 rb->lcd_fillrect(newx, newy, BALL_WIDTH, BALL_HEIGHT);
444 void padmove(int *pos, int dir)
446 *pos += dir;
447 if(*pos > (LCD_HEIGHT-PAD_HEIGHT))
448 *pos = (LCD_HEIGHT-PAD_HEIGHT);
449 else if(*pos < 0)
450 *pos = 0;
453 int keys(struct pong *p)
455 int key;
456 #ifdef PONG_PAUSE
457 static bool pause = false;
458 #endif
460 /* number of ticks this function will loop reading keys */
461 #ifndef HAVE_TOUCHSCREEN
462 int time = 4;
463 #else
464 int time = 1;
465 #endif
466 int start = *rb->current_tick;
467 int end = start + time;
469 while(TIME_BEFORE(*rb->current_tick, end)) {
470 key = rb->button_get_w_tmo(end - *rb->current_tick);
472 #ifdef HAVE_TOUCHSCREEN
473 short touch_x, touch_y;
474 if(key & BUTTON_TOUCHSCREEN)
476 touch_x = rb->button_get_data() >> 16;
477 touch_y = rb->button_get_data() & 0xFFFF;
478 if(touch_x >= xpos[0] && touch_x <= xpos[0]+(PAD_WIDTH*4))
479 padmove(&p->w_pad[0], touch_y-(p->e_pad[0]*2+PAD_HEIGHT)/2);
481 if(touch_x >= xpos[1]-(PAD_WIDTH*4) && touch_x <= xpos[1])
482 padmove(&p->w_pad[1], touch_y-(p->e_pad[1]*2+PAD_HEIGHT)/2);
484 #endif
486 #ifdef HAS_BUTTON_HOLD
487 if (rb->button_hold())
488 return 2; /* Pause game */
489 #endif
491 if(key & PONG_QUIT
492 #ifdef PONG_RC_QUIT
493 || key & PONG_RC_QUIT
494 #endif
496 return 0; /* exit game NOW */
498 #ifdef PONG_PAUSE
499 if(key == PONG_PAUSE)
500 pause = !pause;
501 if(pause)
502 return 2; /* Pause game */
503 #endif
505 key = rb->button_status(); /* ignore BUTTON_REPEAT */
507 if(key & PONG_LEFT_DOWN) /* player left goes down */
508 padmove(&p->w_pad[0], MOVE_STEP);
510 if(key & PONG_LEFT_UP) /* player left goes up */
511 padmove(&p->w_pad[0], -MOVE_STEP);
513 if(key & PONG_RIGHT_DOWN) /* player right goes down */
514 padmove(&p->w_pad[1], MOVE_STEP);
516 if(key & PONG_RIGHT_UP) /* player right goes up */
517 padmove(&p->w_pad[1], -MOVE_STEP);
519 if(rb->default_event_handler(key) == SYS_USB_CONNECTED)
520 return -1; /* exit game because of USB */
522 return 1; /* return 0 to exit game */
525 void showscore(struct pong *p)
527 static char buffer[20];
528 int w;
530 rb->snprintf(buffer, sizeof(buffer), "%d - %d", p->score[0], p->score[1]);
531 w = rb->lcd_getstringsize((unsigned char *)buffer, NULL, NULL);
532 rb->lcd_putsxy( (LCD_WIDTH / 2) - (w / 2), 0, (unsigned char *)buffer);
535 /* this is the plugin entry point */
536 enum plugin_status plugin_start(const void* parameter)
538 struct pong pong;
539 int game = 1;
541 /* init the struct with some silly values to start with */
543 pong.ballx = 20*RES;
544 pong.bally = 20*RES;
546 pong.e_pad[0] = 0;
547 pong.w_pad[0] = 7;
548 pong.e_pad[1] = 0;
549 pong.w_pad[1] = 40;
551 pong.ballspeedx = SPEEDX;
552 pong.ballspeedy = SPEEDY;
554 pong.score[0] = pong.score[1] = 0; /* lets start at 0 - 0 ;-) */
556 /* if you don't use the parameter, you can do like
557 this to avoid the compiler warning about it */
558 (void)parameter;
560 /* Clear screen */
561 rb->lcd_clear_display();
563 /* go go go */
564 while(game > 0) {
565 if (game == 2) { /* Game Paused */
566 rb->splash(0, "PAUSED");
567 while(game == 2)
568 game = keys(&pong); /* short circuit */
569 rb->lcd_clear_display();
571 showscore(&pong);
572 pad(&pong, 0); /* draw left pad */
573 pad(&pong, 1); /* draw right pad */
574 ball(&pong); /* move and draw ball */
576 rb->lcd_update();
578 game = keys(&pong); /* deal with keys */
581 return (game == 0) ? PLUGIN_OK : PLUGIN_USB_CONNECTED;
584 #endif /* HAVE_LCD_BITMAP */