FS#11081 - Hotkey patch. Many targets supported, but some keymaps need work before...
[kugel-rb.git] / apps / keymaps / keymap-meizu-m6sl.c
blobc81b25729c9a8bb9460cfc92e386df13eebcb20a
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the toshiba gigabeat target */
23 #include <stdio.h>
24 #include <string.h>
25 #include <stdlib.h>
27 #include "config.h"
28 #include "action.h"
29 #include "button.h"
30 #include "settings.h"
33 * The format of the list is as follows
34 * { Action Code, Button code, Prereq button code }
35 * if there's no need to check the previous button's value, use BUTTON_NONE
36 * Insert LAST_ITEM_IN_LIST at the end of each mapping
39 /* CONTEXT_CUSTOM's used in this file...
41 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
42 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
43 i.e where up/down is inc/dec
44 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
49 static const struct button_mapping button_context_standard[] = {
50 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
51 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
52 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
53 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
57 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
59 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
60 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
62 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
63 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
65 LAST_ITEM_IN_LIST
66 }; /* button_context_standard */
69 static const struct button_mapping button_context_wps[] = {
70 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
71 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
73 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
74 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
76 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
79 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
81 { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
82 { ACTION_WPS_ABSETA_PREVDIR, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
83 { ACTION_WPS_ABRESET, BUTTON_PLAY|BUTTON_SELECT, BUTTON_NONE },
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
86 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
87 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
90 { ACTION_WPS_PITCHSCREEN, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
91 #ifdef HAVE_HOTKEY
92 { ACTION_WPS_HOTKEY, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
93 #else
94 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
95 #endif
97 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
98 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
99 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
101 { ACTION_WPS_ID3SCREEN, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
102 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
104 LAST_ITEM_IN_LIST
105 }; /* button_context_wps */
107 static const struct button_mapping button_context_list[] = {
108 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP, BUTTON_PLAY },
109 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_PLAY|BUTTON_UP },
110 { ACTION_LISTTREE_PGUP, BUTTON_PLAY|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
111 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN, BUTTON_PLAY },
112 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_PLAY|BUTTON_DOWN },
113 { ACTION_LISTTREE_PGDOWN, BUTTON_PLAY|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
115 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
116 }; /* button_context_list */
118 static const struct button_mapping button_context_tree[] = {
119 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
120 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
121 #ifdef HAVE_HOTKEY
122 // { ACTION_TREE_HOTKEY, BUTTON_NONE, BUTTON_NONE },
123 #endif
125 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
126 }; /* button_context_tree */
128 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
129 { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
130 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_PLAY },
131 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_PLAY|BUTTON_LEFT },
132 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
133 { ACTION_TREE_ROOT_INIT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_PLAY|BUTTON_LEFT },
134 { ACTION_TREE_PGLEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
135 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_PLAY },
136 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_PLAY|BUTTON_RIGHT },
137 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
138 { ACTION_TREE_PGRIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
139 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
142 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
143 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
144 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
145 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
146 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
147 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
148 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
149 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
150 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
151 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
152 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
155 static const struct button_mapping button_context_settings[] = {
156 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
157 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
158 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
159 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
160 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
161 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
162 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
163 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
164 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
166 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
167 }; /* button_context_settings */
169 static const struct button_mapping button_context_settings_right_is_inc[] = {
170 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
171 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
172 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
173 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
174 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
175 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
176 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
177 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
178 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
180 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
181 }; /* button_context_settingsgraphical */
183 static const struct button_mapping button_context_yesno[] = {
184 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
185 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
186 }; /* button_context_settings_yesno */
188 static const struct button_mapping button_context_colorchooser[] = {
189 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
190 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
191 }; /* button_context_colorchooser */
193 static const struct button_mapping button_context_eq[] = {
194 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
195 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
196 }; /* button_context_eq */
198 /** Bookmark Screen **/
199 static const struct button_mapping button_context_bmark[] = {
200 { ACTION_BMS_DELETE, BUTTON_PLAY, BUTTON_NONE },
202 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
203 }; /* button_context_bmark */
205 static const struct button_mapping button_context_time[] = {
206 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
207 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
208 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
209 }; /* button_context_time */
211 static const struct button_mapping button_context_quickscreen[] = {
212 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
213 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
214 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
215 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
216 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
217 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
218 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
219 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
220 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
222 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
223 }; /* button_context_quickscreen */
225 static const struct button_mapping button_context_pitchscreen[] = {
226 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
227 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
228 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
229 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
230 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
231 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
232 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
233 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
234 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
235 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
236 { ACTION_PS_EXIT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
237 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
240 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
241 }; /* button_context_pitchcreen */
243 static const struct button_mapping button_context_keyboard[] = {
244 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
245 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
247 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
248 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT, BUTTON_NONE },
249 { ACTION_KBD_CURSOR_LEFT, BUTTON_PLAY|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
250 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT, BUTTON_NONE },
251 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
252 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
253 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_MENU, BUTTON_NONE },
254 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
255 { ACTION_KBD_ABORT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
256 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
257 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
258 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
259 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
260 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
261 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
262 // { ACTION_KBD_MORSE_INPUT, BUTTON_PLAY|BUTTON_POWER, BUTTON_NONE },
263 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
265 LAST_ITEM_IN_LIST
266 }; /* button_context_keyboard */
269 const struct button_mapping* get_context_mapping(int context)
271 switch (context)
273 case CONTEXT_STD:
274 return button_context_standard;
275 case CONTEXT_WPS:
276 return button_context_wps;
278 case CONTEXT_LIST:
279 return button_context_list;
280 case CONTEXT_MAINMENU:
281 case CONTEXT_TREE:
282 if (global_settings.hold_lr_for_scroll_in_list)
283 return button_context_listtree_scroll_without_combo;
284 else
285 return button_context_listtree_scroll_with_combo;
286 case CONTEXT_CUSTOM|CONTEXT_TREE:
287 return button_context_tree;
289 case CONTEXT_SETTINGS:
290 return button_context_settings;
291 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
292 return button_context_settings_right_is_inc;
294 case CONTEXT_SETTINGS_COLOURCHOOSER:
295 return button_context_colorchooser;
296 case CONTEXT_SETTINGS_EQ:
297 return button_context_eq;
299 case CONTEXT_SETTINGS_TIME:
300 return button_context_time;
302 case CONTEXT_YESNOSCREEN:
303 return button_context_yesno;
304 case CONTEXT_BOOKMARKSCREEN:
305 return button_context_bmark;
306 case CONTEXT_QUICKSCREEN:
307 return button_context_quickscreen;
308 case CONTEXT_PITCHSCREEN:
309 return button_context_pitchscreen;
310 case CONTEXT_KEYBOARD:
311 case CONTEXT_MORSE_INPUT:
312 return button_context_keyboard;
314 return button_context_standard;