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[kugel-rb.git] / apps / keymaps / keymap-mini2440.c
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1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2009 Bob Cousins
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* Button Code Definitions for the Mini2440 target
23 * based on Toshiba Gigabeat F keymap
25 #include <stdio.h>
26 #include <string.h>
27 #include <stdlib.h>
29 #include "config.h"
30 #include "action.h"
31 #include "button.h"
32 #include "settings.h"
35 * The format of the list is as follows
36 * { Action Code, Button code, Prereq button code }
37 * if there's no need to check the previous button's value, use BUTTON_NONE
38 * Insert LAST_ITEM_IN_LIST at the end of each mapping
41 /* CONTEXT_CUSTOM's used in this file...
43 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
44 CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
45 i.e where up/down is inc/dec
46 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
51 static const struct button_mapping button_context_standard[] = {
52 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
53 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
55 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
57 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
58 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
60 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT,BUTTON_SELECT },
62 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
63 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
65 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
66 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
68 LAST_ITEM_IN_LIST
69 }; /* button_context_standard */
72 static const struct button_mapping button_context_wps[] = {
73 { ACTION_WPS_PLAY, BUTTON_A|BUTTON_REL, BUTTON_A },
74 { ACTION_WPS_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
76 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
77 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
79 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
80 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
81 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
82 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
84 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_A|BUTTON_RIGHT, BUTTON_NONE },
85 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_A|BUTTON_LEFT, BUTTON_NONE },
86 { ACTION_WPS_ABRESET, BUTTON_A|BUTTON_SELECT, BUTTON_NONE },
88 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
89 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
90 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
91 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
93 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
94 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
97 { ACTION_WPS_PITCHSCREEN, BUTTON_A|BUTTON_UP, BUTTON_A },
98 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_A|BUTTON_DOWN, BUTTON_NONE },
100 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
101 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
102 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
104 { ACTION_WPS_ID3SCREEN, BUTTON_A|BUTTON_MENU, BUTTON_NONE },
105 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
107 LAST_ITEM_IN_LIST
108 }; /* button_context_wps */
110 static const struct button_mapping button_context_list[] = {
111 { ACTION_LISTTREE_PGUP, BUTTON_A|BUTTON_UP, BUTTON_A },
112 { ACTION_LISTTREE_PGUP, BUTTON_UP|BUTTON_REL, BUTTON_A|BUTTON_UP },
113 { ACTION_LISTTREE_PGUP, BUTTON_A|BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
114 { ACTION_LISTTREE_PGDOWN, BUTTON_A|BUTTON_DOWN, BUTTON_A },
115 { ACTION_LISTTREE_PGDOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_A|BUTTON_DOWN },
116 { ACTION_LISTTREE_PGDOWN, BUTTON_A|BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
117 #ifdef HAVE_VOLUME_IN_LIST
118 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
119 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
120 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
121 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
122 #endif
124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
125 }; /* button_context_list */
127 static const struct button_mapping button_context_tree[] = {
128 { ACTION_TREE_WPS, BUTTON_A|BUTTON_REL, BUTTON_A },
129 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
130 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
131 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
133 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
134 }; /* button_context_tree */
136 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
137 { ACTION_NONE, BUTTON_A, BUTTON_NONE },
138 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT, BUTTON_A },
139 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_A|BUTTON_LEFT },
140 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT, BUTTON_LEFT|BUTTON_REL },
141 { ACTION_TREE_ROOT_INIT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_A|BUTTON_LEFT },
142 { ACTION_TREE_PGLEFT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
143 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_A },
144 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_A|BUTTON_RIGHT },
145 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_RIGHT|BUTTON_REL },
146 { ACTION_TREE_PGRIGHT, BUTTON_A|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
147 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
150 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
151 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
152 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
153 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
154 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
156 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
157 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
158 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
159 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
160 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
163 static const struct button_mapping button_context_settings[] = {
164 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
165 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
167 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
168 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
169 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
170 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
171 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
172 { ACTION_SETTINGS_RESET, BUTTON_A, BUTTON_NONE },
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
175 }; /* button_context_settings */
177 static const struct button_mapping button_context_settings_right_is_inc[] = {
178 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
179 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
181 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
183 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
184 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
185 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
186 { ACTION_SETTINGS_RESET, BUTTON_A, BUTTON_NONE },
188 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
189 }; /* button_context_settingsgraphical */
191 static const struct button_mapping button_context_yesno[] = {
192 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
193 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
194 }; /* button_context_settings_yesno */
196 static const struct button_mapping button_context_colorchooser[] = {
197 { ACTION_STD_OK, BUTTON_A|BUTTON_REL, BUTTON_NONE },
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
199 }; /* button_context_colorchooser */
201 static const struct button_mapping button_context_eq[] = {
202 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
203 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
204 }; /* button_context_eq */
206 /** Bookmark Screen **/
207 static const struct button_mapping button_context_bmark[] = {
208 { ACTION_BMS_DELETE, BUTTON_A, BUTTON_NONE },
210 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
211 }; /* button_context_bmark */
213 static const struct button_mapping button_context_time[] = {
214 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
215 { ACTION_STD_OK, BUTTON_A, BUTTON_NONE },
216 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
217 }; /* button_context_time */
219 static const struct button_mapping button_context_quickscreen[] = {
220 { ACTION_QS_TOP, BUTTON_UP, BUTTON_NONE },
221 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
223 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
224 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
225 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
226 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
227 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
228 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
230 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
231 }; /* button_context_quickscreen */
233 static const struct button_mapping button_context_pitchscreen[] = {
234 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
235 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
236 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
237 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
238 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
239 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
240 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
241 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
242 { ACTION_PS_TOGGLE_MODE, BUTTON_MENU, BUTTON_NONE },
243 { ACTION_PS_RESET, BUTTON_A, BUTTON_NONE },
244 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
245 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
248 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
249 }; /* button_context_pitchcreen */
251 static const struct button_mapping button_context_keyboard[] = {
252 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
253 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
254 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
255 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
256 { ACTION_KBD_CURSOR_LEFT, BUTTON_A|BUTTON_LEFT, BUTTON_NONE },
257 { ACTION_KBD_CURSOR_LEFT, BUTTON_A|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
258 { ACTION_KBD_CURSOR_RIGHT, BUTTON_A|BUTTON_RIGHT, BUTTON_NONE },
259 { ACTION_KBD_CURSOR_RIGHT, BUTTON_A|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
260 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
261 { ACTION_KBD_PAGE_FLIP, BUTTON_A|BUTTON_MENU, BUTTON_NONE },
262 { ACTION_KBD_DONE, BUTTON_A|BUTTON_REL, BUTTON_A },
263 { ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
264 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
265 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
266 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
267 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
268 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
269 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
270 { ACTION_KBD_MORSE_INPUT, BUTTON_A|BUTTON_POWER, BUTTON_NONE },
271 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
273 LAST_ITEM_IN_LIST
274 }; /* button_context_keyboard */
276 #ifdef HAVE_MINI2440_REMOTE
277 /*****************************************************************************
278 * Remote control mappings
279 *****************************************************************************/
281 static const struct button_mapping remote_button_context_standard[] = {
282 { ACTION_STD_PREV, BUTTON_RC_VOL_UP, BUTTON_NONE },
283 { ACTION_STD_PREVREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
284 { ACTION_STD_NEXT, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
285 { ACTION_STD_NEXTREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
286 { ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE },
287 { ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
288 { ACTION_STD_CONTEXT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF },
289 { ACTION_STD_MENU, BUTTON_RC_DSP, BUTTON_NONE },
291 LAST_ITEM_IN_LIST
294 static const struct button_mapping remote_button_context_wps[] = {
295 { ACTION_WPS_PLAY, BUTTON_RC_PLAY, BUTTON_NONE },
297 { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
298 { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
300 { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
301 { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
302 { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
303 { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
305 { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
306 { ACTION_WPS_MENU, BUTTON_RC_DSP, BUTTON_NONE },
308 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
309 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
310 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
311 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
313 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
316 static const struct button_mapping remote_button_context_tree[] = {
317 { ACTION_TREE_WPS, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
318 { ACTION_TREE_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
319 { ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
321 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
324 static const struct button_mapping* get_context_mapping_remote( int context )
326 context ^= CONTEXT_REMOTE;
328 switch (context)
330 case CONTEXT_WPS:
331 return remote_button_context_wps;
332 case CONTEXT_MAINMENU:
333 case CONTEXT_TREE:
334 return remote_button_context_tree;
336 return remote_button_context_standard;
338 #endif
340 const struct button_mapping* target_get_context_mapping(int context)
342 #ifdef HAVE_MINI2440_REMOTE
343 if (context&CONTEXT_REMOTE)
344 return get_context_mapping_remote(context);
345 #endif
346 switch (context)
348 case CONTEXT_STD:
349 return button_context_standard;
350 case CONTEXT_WPS:
351 return button_context_wps;
353 case CONTEXT_LIST:
354 return button_context_list;
355 case CONTEXT_MAINMENU:
356 case CONTEXT_TREE:
357 if (global_settings.hold_lr_for_scroll_in_list)
358 return button_context_listtree_scroll_without_combo;
359 else
360 return button_context_listtree_scroll_with_combo;
361 case CONTEXT_CUSTOM|CONTEXT_TREE:
362 return button_context_tree;
364 case CONTEXT_SETTINGS:
365 return button_context_settings;
366 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
367 return button_context_settings_right_is_inc;
369 case CONTEXT_SETTINGS_COLOURCHOOSER:
370 return button_context_colorchooser;
371 case CONTEXT_SETTINGS_EQ:
372 return button_context_eq;
374 case CONTEXT_SETTINGS_TIME:
375 return button_context_time;
377 case CONTEXT_YESNOSCREEN:
378 return button_context_yesno;
379 case CONTEXT_BOOKMARKSCREEN:
380 return button_context_bmark;
381 case CONTEXT_QUICKSCREEN:
382 return button_context_quickscreen;
383 case CONTEXT_PITCHSCREEN:
384 return button_context_pitchscreen;
385 case CONTEXT_KEYBOARD:
386 return button_context_keyboard;
388 return button_context_standard;