Add support to buildzip.pl for Lua scripts
[kugel-rb.git] / apps / keymaps / keymap-iaudio67.c
blobec700c541105f38311e9434caa1c49d617115c09
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Mark Arigo
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Iaudio[67] target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
44 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
45 { ACTION_STD_CANCEL, BUTTON_STOP|BUTTON_REL, BUTTON_NONE },
46 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
48 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
49 { ACTION_STD_CONTEXT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
50 // { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_PLAY, BUTTON_NONE },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
58 { ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN, BUTTON_NONE },
59 { ACTION_WPS_VOLDOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
60 { ACTION_WPS_VOLUP, BUTTON_VOLUP, BUTTON_NONE },
61 { ACTION_WPS_VOLUP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
63 { ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
65 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
66 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
67 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
69 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
70 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
73 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
74 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
75 { ACTION_WPS_STOP, BUTTON_STOP, BUTTON_NONE },
77 LAST_ITEM_IN_LIST
78 }; /* button_context_wps */
80 static const struct button_mapping button_context_settings[] = {
81 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
82 // { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
84 { ACTION_SETTINGS_INC, BUTTON_VOLUP|BUTTON_REL, BUTTON_NONE },
85 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
87 { ACTION_SETTINGS_DEC, BUTTON_VOLDOWN|BUTTON_REL, BUTTON_NONE },
88 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
90 { ACTION_STD_PREV, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
91 { ACTION_STD_PREVREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
93 { ACTION_STD_NEXT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
94 { ACTION_STD_NEXTREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
96 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
97 }; /* button_context_settings */
99 static const struct button_mapping button_context_list[] = {
100 #ifdef HAVE_VOLUME_IN_LIST
101 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
102 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE },
104 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
105 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
106 #endif
108 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
109 }; /* button_context_list */
111 static const struct button_mapping button_context_tree[] = {
112 // { ACTION_TREE_WPS, BUTTON_REC|BUTTON_VOLUP, BUTTON_REC },
113 // { ACTION_TREE_STOP, BUTTON_REC|BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_REC|BUTTON_VOLUP },
115 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
116 }; /* button_context_tree */
118 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
119 #if 0
120 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
121 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
122 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
123 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
124 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
126 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
127 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
128 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
130 #endif
131 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
132 }; /* button_context_listtree_scroll_without_combo */
134 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
135 // { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
137 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
138 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
140 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
141 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
143 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
144 }; /* button_context_listtree_scroll_with_combo */
146 static const struct button_mapping button_context_yesno[] = {
147 // { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
149 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
150 }; /* button_context_settings_yesno */
152 static const struct button_mapping button_context_quickscreen[] = {
153 #if 0
154 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
155 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
157 { ACTION_QS_TOP, BUTTON_VOLUP|BUTTON_REL, BUTTON_NONE },
158 { ACTION_QS_TOP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
160 { ACTION_QS_DOWN, BUTTON_VOLDOWN|BUTTON_REL, BUTTON_NONE },
161 { ACTION_QS_DOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
163 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
164 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
166 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
167 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
168 #endif
169 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
170 }; /* button_context_quickscreen */
172 static const struct button_mapping button_context_settings_right_is_inc[] = {
173 #if 0
174 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
175 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
177 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
178 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
181 #endif
182 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
183 }; /* button_context_settings_right_is_inc */
185 static const struct button_mapping button_context_pitchscreen[] = {
186 #if 0
187 { ACTION_PS_INC_SMALL, BUTTON_VOLUP, BUTTON_NONE },
188 { ACTION_PS_INC_BIG, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
190 { ACTION_PS_DEC_SMALL, BUTTON_VOLDOWN, BUTTON_NONE },
191 { ACTION_PS_DEC_BIG, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
193 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
194 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
196 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
197 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
199 { ACTION_PS_RESET, BUTTON_PLAY, BUTTON_NONE },
200 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
202 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
203 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
205 #endif
206 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
207 }; /* button_context_pitchscreen */
209 /** Recording Screen **/
210 #ifdef HAVE_RECORDING
211 static const struct button_mapping button_context_recscreen[] = {
212 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
213 { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
214 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
215 // { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
217 { ACTION_SETTINGS_INC, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
218 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
219 { ACTION_SETTINGS_DEC, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
220 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
222 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
223 }; /* button_context_recscreen */
224 #endif
226 /** FM Radio Screen **/
227 #if CONFIG_TUNER
228 static const struct button_mapping button_context_radio[] = {
229 { ACTION_FM_MENU, BUTTON_MENU | BUTTON_REL, BUTTON_MENU },
230 { ACTION_FM_MODE, BUTTON_MENU | BUTTON_REPEAT, BUTTON_MENU },
231 { ACTION_FM_PRESET, BUTTON_STOP, BUTTON_NONE },
232 { ACTION_FM_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_NONE },
233 { ACTION_FM_STOP, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_NONE },
234 { ACTION_FM_EXIT, BUTTON_POWER, BUTTON_NONE },
236 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
237 }; /* button_context_radio */
238 #endif
240 static const struct button_mapping button_context_keyboard[] = {
241 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
242 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
243 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
244 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
246 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
247 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
248 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
249 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
251 { ACTION_KBD_UP, BUTTON_VOLUP|BUTTON_REL, BUTTON_NONE },
252 { ACTION_KBD_UP, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
253 { ACTION_KBD_DOWN, BUTTON_VOLDOWN|BUTTON_REL, BUTTON_NONE },
254 { ACTION_KBD_DOWN, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
256 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN, BUTTON_NONE },
257 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN|BUTTON_REPEAT,BUTTON_NONE },
259 // { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_PLAY, BUTTON_REC },
261 { ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
262 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
263 { ACTION_KBD_ABORT, BUTTON_MENU|BUTTON_REL, BUTTON_NONE },
265 LAST_ITEM_IN_LIST
266 }; /* button_context_keyboard */
268 static const struct button_mapping button_context_bmark[] = {
269 // { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
271 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
272 }; /* button_context_bmark */
274 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
275 const struct button_mapping* get_context_mapping(int context)
277 switch (context)
279 case CONTEXT_STD:
280 return button_context_standard;
281 case CONTEXT_WPS:
282 return button_context_wps;
284 case CONTEXT_LIST:
285 return button_context_list;
286 case CONTEXT_TREE:
287 case CONTEXT_MAINMENU:
288 if (global_settings.hold_lr_for_scroll_in_list)
289 return button_context_listtree_scroll_without_combo;
290 else
291 return button_context_listtree_scroll_with_combo;
292 case CONTEXT_CUSTOM|CONTEXT_TREE:
293 return button_context_tree;
295 case CONTEXT_SETTINGS:
296 case CONTEXT_SETTINGS_TIME:
297 return button_context_settings;
298 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
299 case CONTEXT_SETTINGS_COLOURCHOOSER:
300 case CONTEXT_SETTINGS_EQ:
301 return button_context_settings_right_is_inc;
303 case CONTEXT_YESNOSCREEN:
304 return button_context_yesno;
305 #if CONFIG_TUNER
306 case CONTEXT_FM:
307 return button_context_radio;
308 #endif
309 case CONTEXT_BOOKMARKSCREEN:
310 return button_context_bmark;
311 case CONTEXT_QUICKSCREEN:
312 return button_context_quickscreen;
313 case CONTEXT_PITCHSCREEN:
314 return button_context_pitchscreen;
315 #ifdef HAVE_RECORDING
316 case CONTEXT_RECSCREEN:
317 return button_context_recscreen;
318 #endif
319 case CONTEXT_KEYBOARD:
320 return button_context_keyboard;
322 default:
323 return button_context_standard;
326 return button_context_standard;