Move c/h files implementing/defining standard library stuff into a new libc directory...
[kugel-rb.git] / apps / plugins / doom / d_deh.h
blob0844c38be1bbd54667caabe098515bb2f23876da
1 /* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
27 * Dehacked file support
28 * New for the TeamTNT "Boom" engine
30 * Author: Ty Halderman, TeamTNT
32 * Description: This file translates the #defined string constants
33 * to named variables to externalize them for deh/bex changes.
34 * Should be able to compile with D_FRENCH (for example) and still
35 * work (untested).
37 *-----------------------------------------------------------------------------
40 #ifndef __D_DEH__
41 #define __D_DEH__
44 // Ty 03/22/98 - note that we are keeping the english versions and
45 // comments in this file
46 // New string names all start with an extra s_ to avoid conflicts,
47 // but are otherwise identical to the original including uppercase.
48 // This is partly to keep the changes simple and partly for easier
49 // identification of the locations in which they're used.
51 // Printed strings for translation
55 // D_Main.C
57 //#define D_DEVSTR "Development mode ON.\n"
58 extern const char *s_D_DEVSTR; // = D_DEVSTR;
59 //#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n"
60 extern const char *s_D_CDROM; // = D_CDROM;
63 // M_Menu.C
65 //#define PRESSKEY "press a key."
66 extern const char *s_PRESSKEY; // = PRESSKEY;
67 //#define PRESSYN "press y or n."
68 extern const char *s_PRESSYN; // = PRESSYN;
69 //#define QUITMSG "are you sure you want to\nquit this great game?"
70 extern const char *s_QUITMSG; // = QUITMSG;
71 //#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
72 extern const char *s_LOADNET; // = LOADNET;
73 //#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY
74 extern const char *s_QLOADNET; // = QLOADNET;
75 //#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
76 extern const char *s_QSAVESPOT; // = QSAVESPOT;
77 //#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY
78 extern const char *s_SAVEDEAD; // = SAVEDEAD;
79 //#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
80 extern const char *s_QSPROMPT; // = QSPROMPT;
81 //#define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN
82 extern const char *s_QLPROMPT; // = QLPROMPT;
85 #define NEWGAME \
86 "you can't start a new game\n"\
87 "while in a network game.\n\n"PRESSKEY
89 extern char *s_NEWGAME; // = NEWGAME;
91 // CPhipps - message given when asked if to restart the level
92 extern char *s_RESTARTLEVEL;
95 #define NIGHTMARE \
96 "are you sure? this skill level\n"\
97 "isn't even remotely fair.\n\n"PRESSYN
99 extern const char *s_NIGHTMARE; // = NIGHTMARE;
102 #define SWSTRING \
103 "this is the shareware version of doom.\n\n"\
104 "you need to order the entire trilogy.\n\n"PRESSKEY
106 extern const char *s_SWSTRING; // = SWSTRING;
108 //#define MSGOFF "Messages OFF"
109 extern const char *s_MSGOFF; // = MSGOFF;
110 //#define MSGON "Messages ON"
111 extern const char *s_MSGON; // = MSGON;
112 //#define NETEND "you can't end a netgame!\n\n"PRESSKEY
113 extern const char *s_NETEND; // = NETEND;
114 //#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN
115 extern const char *s_ENDGAME; // = ENDGAME;
117 //#define DOSY "(press y to quit)"
118 extern const char *s_DOSY; // = DOSY;
120 //#define DETAILHI "High detail"
121 extern const char *s_DETAILHI; // = DETAILHI;
122 //#define DETAILLO "Low detail"
123 extern const char *s_DETAILLO; // = DETAILLO;
124 //#define GAMMALVL0 "Gamma correction OFF"
125 extern const char *s_GAMMALVL0; // = GAMMALVL0;
126 //#define GAMMALVL1 "Gamma correction level 1"
127 extern const char *s_GAMMALVL1; // = GAMMALVL1;
128 //#define GAMMALVL2 "Gamma correction level 2"
129 extern const char *s_GAMMALVL2; // = GAMMALVL2;
130 //#define GAMMALVL3 "Gamma correction level 3"
131 extern const char *s_GAMMALVL3; // = GAMMALVL3;
132 //#define GAMMALVL4 "Gamma correction level 4"
133 extern const char *s_GAMMALVL4; // = GAMMALVL4;
134 //#define EMPTYSTRING "empty slot"
135 extern const char *s_EMPTYSTRING; // = EMPTYSTRING;
138 // P_inter.C
140 //#define GOTARMOR "Picked up the armor."
141 extern const char *s_GOTARMOR; // = GOTARMOR;
142 //#define GOTMEGA "Picked up the MegaArmor!"
143 extern const char *s_GOTMEGA; // = GOTMEGA;
144 //#define GOTHTHBONUS "Picked up a health bonus."
145 extern const char *s_GOTHTHBONUS; // = GOTHTHBONUS;
146 //#define GOTARMBONUS "Picked up an armor bonus."
147 extern const char *s_GOTARMBONUS; // = GOTARMBONUS;
148 //#define GOTSTIM "Picked up a stimpack."
149 extern const char *s_GOTSTIM; // = GOTSTIM;
150 //#define GOTMEDINEED "Picked up a medikit that you REALLY need!"
151 extern const char *s_GOTMEDINEED; // = GOTMEDINEED;
152 //#define GOTMEDIKIT "Picked up a medikit."
153 extern const char *s_GOTMEDIKIT; // = GOTMEDIKIT;
154 //#define GOTSUPER "Supercharge!"
155 extern const char *s_GOTSUPER; // = GOTSUPER;
157 //#define GOTBLUECARD "Picked up a blue keycard."
158 extern const char *s_GOTBLUECARD; // = GOTBLUECARD;
159 //#define GOTYELWCARD "Picked up a yellow keycard."
160 extern const char *s_GOTYELWCARD; // = GOTYELWCARD;
161 //#define GOTREDCARD "Picked up a red keycard."
162 extern const char *s_GOTREDCARD; // = GOTREDCARD;
163 //#define GOTBLUESKUL "Picked up a blue skull key."
164 extern const char *s_GOTBLUESKUL; // = GOTBLUESKUL;
165 //#define GOTYELWSKUL "Picked up a yellow skull key."
166 extern const char *s_GOTYELWSKUL; // = GOTYELWSKUL;
167 //#define GOTREDSKULL "Picked up a red skull key."
168 extern const char *s_GOTREDSKULL; // = GOTREDSKULL;
170 //#define GOTINVUL "Invulnerability!"
171 extern const char *s_GOTINVUL; // = GOTINVUL;
172 //#define GOTBERSERK "Berserk!"
173 extern const char *s_GOTBERSERK; // = GOTBERSERK;
174 //#define GOTINVIS "Partial Invisibility"
175 extern const char *s_GOTINVIS; // = GOTINVIS;
176 //#define GOTSUIT "Radiation Shielding Suit"
177 extern const char *s_GOTSUIT; // = GOTSUIT;
178 //#define GOTMAP "Computer Area Map"
179 extern const char *s_GOTMAP; // = GOTMAP;
180 //#define GOTVISOR "Light Amplification Visor"
181 extern const char *s_GOTVISOR; // = GOTVISOR;
182 //#define GOTMSPHERE "MegaSphere!"
183 extern const char *s_GOTMSPHERE; // = GOTMSPHERE;
185 //#define GOTCLIP "Picked up a clip."
186 extern const char *s_GOTCLIP; // = GOTCLIP;
187 //#define GOTCLIPBOX "Picked up a box of bullets."
188 extern const char *s_GOTCLIPBOX; // = GOTCLIPBOX;
189 //#define GOTROCKET "Picked up a rocket."
190 extern const char *s_GOTROCKET; // = GOTROCKET;
191 //#define GOTROCKBOX "Picked up a box of rockets."
192 extern const char *s_GOTROCKBOX; // = GOTROCKBOX;
193 //#define GOTCELL "Picked up an energy cell."
194 extern const char *s_GOTCELL; // = GOTCELL;
195 //#define GOTCELLBOX "Picked up an energy cell pack."
196 extern const char *s_GOTCELLBOX; // = GOTCELLBOX;
197 //#define GOTSHELLS "Picked up 4 shotgun shells."
198 extern const char *s_GOTSHELLS; // = GOTSHELLS;
199 //#define GOTSHELLBOX "Picked up a box of shotgun shells."
200 extern const char *s_GOTSHELLBOX; // = GOTSHELLBOX;
201 //#define GOTBACKPACK "Picked up a backpack full of ammo!"
202 extern const char *s_GOTBACKPACK; // = GOTBACKPACK;
204 //#define GOTBFG9000 "You got the BFG9000! Oh, yes."
205 extern const char *s_GOTBFG9000; // = GOTBFG9000;
206 //#define GOTCHAINGUN "You got the chaingun!"
207 extern const char *s_GOTCHAINGUN; // = GOTCHAINGUN;
208 //#define GOTCHAINSAW "A chainsaw! Find some meat!"
209 extern const char *s_GOTCHAINSAW; // = GOTCHAINSAW;
210 //#define GOTLAUNCHER "You got the rocket launcher!"
211 extern const char *s_GOTLAUNCHER; // = GOTLAUNCHER;
212 //#define GOTPLASMA "You got the plasma gun!"
213 extern const char *s_GOTPLASMA; // = GOTPLASMA;
214 //#define GOTSHOTGUN "You got the shotgun!"
215 extern const char *s_GOTSHOTGUN; // = GOTSHOTGUN;
216 //#define GOTSHOTGUN2 "You got the super shotgun!"
217 extern const char *s_GOTSHOTGUN2; // = GOTSHOTGUN2;
220 // P_Doors.C
222 //#define PD_BLUEO "You need a blue key to activate this object"
223 extern const char *s_PD_BLUEO; // = PD_BLUEO;
224 //#define PD_REDO "You need a red key to activate this object"
225 extern const char *s_PD_REDO; // = PD_REDO;
226 //#define PD_YELLOWO "You need a yellow key to activate this object"
227 extern const char *s_PD_YELLOWO; // = PD_YELLOWO;
228 //#define PD_BLUEK "You need a blue key to open this door"
229 extern const char *s_PD_BLUEK; // = PD_BLUEK;
230 //#define PD_REDK "You need a red key to open this door"
231 extern const char *s_PD_REDK; // = PD_REDK;
232 //#define PD_YELLOWK "You need a yellow key to open this door"
233 extern const char *s_PD_YELLOWK; // = PD_YELLOWK;
234 //jff 02/05/98 Create messages specific to card and skull keys
235 //#define PD_BLUEC "You need a blue card to open this door"
236 extern const char *s_PD_BLUEC; // = PD_BLUEC;
237 //#define PD_REDC "You need a red card to open this door"
238 extern const char *s_PD_REDC; // = PD_REDC;
239 //#define PD_YELLOWC "You need a yellow card to open this door"
240 extern const char *s_PD_YELLOWC; // = PD_YELLOWC;
241 //#define PD_BLUES "You need a blue skull to open this door"
242 extern const char *s_PD_BLUES; // = PD_BLUES;
243 //#define PD_REDS "You need a red skull to open this door"
244 extern const char *s_PD_REDS; // = PD_REDS;
245 //#define PD_YELLOWS "You need a yellow skull to open this door"
246 extern const char *s_PD_YELLOWS; // = PD_YELLOWS;
247 //#define PD_ANY "Any key will open this door"
248 extern const char *s_PD_ANY; // = PD_ANY;
249 //#define PD_ALL3 "You need all three keys to open this door"
250 extern const char *s_PD_ALL3; // = PD_ALL3;
251 //#define PD_ALL6 "You need all six keys to open this door"
252 extern const char *s_PD_ALL6; // = PD_ALL6;
255 // G_game.C
257 //#define GGSAVED "game saved."
258 extern const char *s_GGSAVED; // = GGSAVED;
261 // HU_stuff.C
263 //#define HUSTR_MSGU "[Message unsent]"
264 extern const char *s_HUSTR_MSGU; // = HUSTR_MSGU;
266 //#define HUSTR_E1M1 "E1M1: Hangar"
267 extern const char *s_HUSTR_E1M1; // = HUSTR_E1M1;
268 //#define HUSTR_E1M2 "E1M2: Nuclear Plant"
269 extern const char *s_HUSTR_E1M2; // = HUSTR_E1M2;
270 //#define HUSTR_E1M3 "E1M3: Toxin Refinery"
271 extern const char *s_HUSTR_E1M3; // = HUSTR_E1M3;
272 //#define HUSTR_E1M4 "E1M4: Command Control"
273 extern const char *s_HUSTR_E1M4; // = HUSTR_E1M4;
274 //#define HUSTR_E1M5 "E1M5: Phobos Lab"
275 extern const char *s_HUSTR_E1M5; // = HUSTR_E1M5;
276 //#define HUSTR_E1M6 "E1M6: Central Processing"
277 extern const char *s_HUSTR_E1M6; // = HUSTR_E1M6;
278 //#define HUSTR_E1M7 "E1M7: Computer Station"
279 extern const char *s_HUSTR_E1M7; // = HUSTR_E1M7;
280 //#define HUSTR_E1M8 "E1M8: Phobos Anomaly"
281 extern const char *s_HUSTR_E1M8; // = HUSTR_E1M8;
282 //#define HUSTR_E1M9 "E1M9: Military Base"
283 extern const char *s_HUSTR_E1M9; // = HUSTR_E1M9;
285 //#define HUSTR_E2M1 "E2M1: Deimos Anomaly"
286 extern const char *s_HUSTR_E2M1; // = HUSTR_E2M1;
287 //#define HUSTR_E2M2 "E2M2: Containment Area"
288 extern const char *s_HUSTR_E2M2; // = HUSTR_E2M2;
289 //#define HUSTR_E2M3 "E2M3: Refinery"
290 extern const char *s_HUSTR_E2M3; // = HUSTR_E2M3;
291 //#define HUSTR_E2M4 "E2M4: Deimos Lab"
292 extern const char *s_HUSTR_E2M4; // = HUSTR_E2M4;
293 //#define HUSTR_E2M5 "E2M5: Command Center"
294 extern const char *s_HUSTR_E2M5; // = HUSTR_E2M5;
295 //#define HUSTR_E2M6 "E2M6: Halls of the Damned"
296 extern const char *s_HUSTR_E2M6; // = HUSTR_E2M6;
297 //#define HUSTR_E2M7 "E2M7: Spawning Vats"
298 extern const char *s_HUSTR_E2M7; // = HUSTR_E2M7;
299 //#define HUSTR_E2M8 "E2M8: Tower of Babel"
300 extern const char *s_HUSTR_E2M8; // = HUSTR_E2M8;
301 //#define HUSTR_E2M9 "E2M9: Fortress of Mystery"
302 extern const char *s_HUSTR_E2M9; // = HUSTR_E2M9;
304 //#define HUSTR_E3M1 "E3M1: Hell Keep"
305 extern const char *s_HUSTR_E3M1; // = HUSTR_E3M1;
306 //#define HUSTR_E3M2 "E3M2: Slough of Despair"
307 extern const char *s_HUSTR_E3M2; // = HUSTR_E3M2;
308 //#define HUSTR_E3M3 "E3M3: Pandemonium"
309 extern const char *s_HUSTR_E3M3; // = HUSTR_E3M3;
310 //#define HUSTR_E3M4 "E3M4: House of Pain"
311 extern const char *s_HUSTR_E3M4; // = HUSTR_E3M4;
312 //#define HUSTR_E3M5 "E3M5: Unholy Cathedral"
313 extern const char *s_HUSTR_E3M5; // = HUSTR_E3M5;
314 //#define HUSTR_E3M6 "E3M6: Mt. Erebus"
315 extern const char *s_HUSTR_E3M6; // = HUSTR_E3M6;
316 //#define HUSTR_E3M7 "E3M7: Limbo"
317 extern const char *s_HUSTR_E3M7; // = HUSTR_E3M7;
318 //#define HUSTR_E3M8 "E3M8: Dis"
319 extern const char *s_HUSTR_E3M8; // = HUSTR_E3M8;
320 //#define HUSTR_E3M9 "E3M9: Warrens"
321 extern const char *s_HUSTR_E3M9; // = HUSTR_E3M9;
323 //#define HUSTR_E4M1 "E4M1: Hell Beneath"
324 extern const char *s_HUSTR_E4M1; // = HUSTR_E4M1;
325 //#define HUSTR_E4M2 "E4M2: Perfect Hatred"
326 extern const char *s_HUSTR_E4M2; // = HUSTR_E4M2;
327 //#define HUSTR_E4M3 "E4M3: Sever The Wicked"
328 extern const char *s_HUSTR_E4M3; // = HUSTR_E4M3;
329 //#define HUSTR_E4M4 "E4M4: Unruly Evil"
330 extern const char *s_HUSTR_E4M4; // = HUSTR_E4M4;
331 //#define HUSTR_E4M5 "E4M5: They Will Repent"
332 extern const char *s_HUSTR_E4M5; // = HUSTR_E4M5;
333 //#define HUSTR_E4M6 "E4M6: Against Thee Wickedly"
334 extern const char *s_HUSTR_E4M6; // = HUSTR_E4M6;
335 //#define HUSTR_E4M7 "E4M7: And Hell Followed"
336 extern const char *s_HUSTR_E4M7; // = HUSTR_E4M7;
337 //#define HUSTR_E4M8 "E4M8: Unto The Cruel"
338 extern const char *s_HUSTR_E4M8; // = HUSTR_E4M8;
339 //#define HUSTR_E4M9 "E4M9: Fear"
340 extern const char *s_HUSTR_E4M9; // = HUSTR_E4M9;
342 //#define HUSTR_1 "level 1: entryway"
343 extern const char *s_HUSTR_1; // = HUSTR_1;
344 //#define HUSTR_2 "level 2: underhalls"
345 extern const char *s_HUSTR_2; // = HUSTR_2;
346 //#define HUSTR_3 "level 3: the gantlet"
347 extern const char *s_HUSTR_3; // = HUSTR_3;
348 //#define HUSTR_4 "level 4: the focus"
349 extern const char *s_HUSTR_4; // = HUSTR_4;
350 //#define HUSTR_5 "level 5: the waste tunnels"
351 extern const char *s_HUSTR_5; // = HUSTR_5;
352 //#define HUSTR_6 "level 6: the crusher"
353 extern const char *s_HUSTR_6; // = HUSTR_6;
354 //#define HUSTR_7 "level 7: dead simple"
355 extern const char *s_HUSTR_7; // = HUSTR_7;
356 //#define HUSTR_8 "level 8: tricks and traps"
357 extern const char *s_HUSTR_8; // = HUSTR_8;
358 //#define HUSTR_9 "level 9: the pit"
359 extern const char *s_HUSTR_9; // = HUSTR_9;
360 //#define HUSTR_10 "level 10: refueling base"
361 extern const char *s_HUSTR_10; // = HUSTR_10;
362 //#define HUSTR_11 "level 11: 'o' of destruction!"
363 extern const char *s_HUSTR_11; // = HUSTR_11;
365 //#define HUSTR_12 "level 12: the factory"
366 extern const char *s_HUSTR_12; // = HUSTR_12;
367 //#define HUSTR_13 "level 13: downtown"
368 extern const char *s_HUSTR_13; // = HUSTR_13;
369 //#define HUSTR_14 "level 14: the inmost dens"
370 extern const char *s_HUSTR_14; // = HUSTR_14;
371 //#define HUSTR_15 "level 15: industrial zone"
372 extern const char *s_HUSTR_15; // = HUSTR_15;
373 //#define HUSTR_16 "level 16: suburbs"
374 extern const char *s_HUSTR_16; // = HUSTR_16;
375 //#define HUSTR_17 "level 17: tenements"
376 extern const char *s_HUSTR_17; // = HUSTR_17;
377 //#define HUSTR_18 "level 18: the courtyard"
378 extern const char *s_HUSTR_18; // = HUSTR_18;
379 //#define HUSTR_19 "level 19: the citadel"
380 extern const char *s_HUSTR_19; // = HUSTR_19;
381 //#define HUSTR_20 "level 20: gotcha!"
382 extern const char *s_HUSTR_20; // = HUSTR_20;
384 //#define HUSTR_21 "level 21: nirvana"
385 extern const char *s_HUSTR_21; // = HUSTR_21;
386 //#define HUSTR_22 "level 22: the catacombs"
387 extern const char *s_HUSTR_22; // = HUSTR_22;
388 //#define HUSTR_23 "level 23: barrels o' fun"
389 extern const char *s_HUSTR_23; // = HUSTR_23;
390 //#define HUSTR_24 "level 24: the chasm"
391 extern const char *s_HUSTR_24; // = HUSTR_24;
392 //#define HUSTR_25 "level 25: bloodfalls"
393 extern const char *s_HUSTR_25; // = HUSTR_25;
394 //#define HUSTR_26 "level 26: the abandoned mines"
395 extern const char *s_HUSTR_26; // = HUSTR_26;
396 //#define HUSTR_27 "level 27: monster condo"
397 extern const char *s_HUSTR_27; // = HUSTR_27;
398 //#define HUSTR_28 "level 28: the spirit world"
399 extern const char *s_HUSTR_28; // = HUSTR_28;
400 //#define HUSTR_29 "level 29: the living end"
401 extern const char *s_HUSTR_29; // = HUSTR_29;
402 //#define HUSTR_30 "level 30: icon of sin"
403 extern const char *s_HUSTR_30; // = HUSTR_30;
405 //#define HUSTR_31 "level 31: wolfenstein"
406 extern const char *s_HUSTR_31; // = HUSTR_31;
407 //#define HUSTR_32 "level 32: grosse"
408 extern const char *s_HUSTR_32; // = HUSTR_32;
410 //#define PHUSTR_1 "level 1: congo"
411 extern const char *s_PHUSTR_1; // = PHUSTR_1;
412 //#define PHUSTR_2 "level 2: well of souls"
413 extern const char *s_PHUSTR_2; // = PHUSTR_2;
414 //#define PHUSTR_3 "level 3: aztec"
415 extern const char *s_PHUSTR_3; // = PHUSTR_3;
416 //#define PHUSTR_4 "level 4: caged"
417 extern const char *s_PHUSTR_4; // = PHUSTR_4;
418 //#define PHUSTR_5 "level 5: ghost town"
419 extern const char *s_PHUSTR_5; // = PHUSTR_5;
420 //#define PHUSTR_6 "level 6: baron's lair"
421 extern const char *s_PHUSTR_6; // = PHUSTR_6;
422 //#define PHUSTR_7 "level 7: caughtyard"
423 extern const char *s_PHUSTR_7; // = PHUSTR_7;
424 //#define PHUSTR_8 "level 8: realm"
425 extern const char *s_PHUSTR_8; // = PHUSTR_8;
426 //#define PHUSTR_9 "level 9: abattoire"
427 extern const char *s_PHUSTR_9; // = PHUSTR_9;
428 //#define PHUSTR_10 "level 10: onslaught"
429 extern const char *s_PHUSTR_10; // = PHUSTR_10;
430 //#define PHUSTR_11 "level 11: hunted"
431 extern const char *s_PHUSTR_11; // = PHUSTR_11;
433 //#define PHUSTR_12 "level 12: speed"
434 extern const char *s_PHUSTR_12; // = PHUSTR_12;
435 //#define PHUSTR_13 "level 13: the crypt"
436 extern const char *s_PHUSTR_13; // = PHUSTR_13;
437 //#define PHUSTR_14 "level 14: genesis"
438 extern const char *s_PHUSTR_14; // = PHUSTR_14;
439 //#define PHUSTR_15 "level 15: the twilight"
440 extern const char *s_PHUSTR_15; // = PHUSTR_15;
441 //#define PHUSTR_16 "level 16: the omen"
442 extern const char *s_PHUSTR_16; // = PHUSTR_16;
443 //#define PHUSTR_17 "level 17: compound"
444 extern const char *s_PHUSTR_17; // = PHUSTR_17;
445 //#define PHUSTR_18 "level 18: neurosphere"
446 extern const char *s_PHUSTR_18; // = PHUSTR_18;
447 //#define PHUSTR_19 "level 19: nme"
448 extern const char *s_PHUSTR_19; // = PHUSTR_19;
449 //#define PHUSTR_20 "level 20: the death domain"
450 extern const char *s_PHUSTR_20; // = PHUSTR_20;
452 //#define PHUSTR_21 "level 21: slayer"
453 extern const char *s_PHUSTR_21; // = PHUSTR_21;
454 //#define PHUSTR_22 "level 22: impossible mission"
455 extern const char *s_PHUSTR_22; // = PHUSTR_22;
456 //#define PHUSTR_23 "level 23: tombstone"
457 extern const char *s_PHUSTR_23; // = PHUSTR_23;
458 //#define PHUSTR_24 "level 24: the final frontier"
459 extern const char *s_PHUSTR_24; // = PHUSTR_24;
460 //#define PHUSTR_25 "level 25: the temple of darkness"
461 extern const char *s_PHUSTR_25; // = PHUSTR_25;
462 //#define PHUSTR_26 "level 26: bunker"
463 extern const char *s_PHUSTR_26; // = PHUSTR_26;
464 //#define PHUSTR_27 "level 27: anti-christ"
465 extern const char *s_PHUSTR_27; // = PHUSTR_27;
466 //#define PHUSTR_28 "level 28: the sewers"
467 extern const char *s_PHUSTR_28; // = PHUSTR_28;
468 //#define PHUSTR_29 "level 29: odyssey of noises"
469 extern const char *s_PHUSTR_29; // = PHUSTR_29;
470 //#define PHUSTR_30 "level 30: the gateway of hell"
471 extern const char *s_PHUSTR_30; // = PHUSTR_30;
473 //#define PHUSTR_31 "level 31: cyberden"
474 extern const char *s_PHUSTR_31; // = PHUSTR_31;
475 //#define PHUSTR_32 "level 32: go 2 it"
476 extern const char *s_PHUSTR_32; // = PHUSTR_32;
478 //#define THUSTR_1 "level 1: system control"
479 extern const char *s_THUSTR_1; // = THUSTR_1;
480 //#define THUSTR_2 "level 2: human bbq"
481 extern const char *s_THUSTR_2; // = THUSTR_2;
482 //#define THUSTR_3 "level 3: power control"
483 extern const char *s_THUSTR_3; // = THUSTR_3;
484 //#define THUSTR_4 "level 4: wormhole"
485 extern const char *s_THUSTR_4; // = THUSTR_4;
486 //#define THUSTR_5 "level 5: hanger"
487 extern const char *s_THUSTR_5; // = THUSTR_5;
488 //#define THUSTR_6 "level 6: open season"
489 extern const char *s_THUSTR_6; // = THUSTR_6;
490 //#define THUSTR_7 "level 7: prison"
491 extern const char *s_THUSTR_7; // = THUSTR_7;
492 //#define THUSTR_8 "level 8: metal"
493 extern const char *s_THUSTR_8; // = THUSTR_8;
494 //#define THUSTR_9 "level 9: stronghold"
495 extern const char *s_THUSTR_9; // = THUSTR_9;
496 //#define THUSTR_10 "level 10: redemption"
497 extern const char *s_THUSTR_10; // = THUSTR_10;
498 //#define THUSTR_11 "level 11: storage facility"
499 extern const char *s_THUSTR_11; // = THUSTR_11;
501 //#define THUSTR_12 "level 12: crater"
502 extern const char *s_THUSTR_12; // = THUSTR_12;
503 //#define THUSTR_13 "level 13: nukage processing"
504 extern const char *s_THUSTR_13; // = THUSTR_13;
505 //#define THUSTR_14 "level 14: steel works"
506 extern const char *s_THUSTR_14; // = THUSTR_14;
507 //#define THUSTR_15 "level 15: dead zone"
508 extern const char *s_THUSTR_15; // = THUSTR_15;
509 //#define THUSTR_16 "level 16: deepest reaches"
510 extern const char *s_THUSTR_16; // = THUSTR_16;
511 //#define THUSTR_17 "level 17: processing area"
512 extern const char *s_THUSTR_17; // = THUSTR_17;
513 //#define THUSTR_18 "level 18: mill"
514 extern const char *s_THUSTR_18; // = THUSTR_18;
515 //#define THUSTR_19 "level 19: shipping/respawning"
516 extern const char *s_THUSTR_19; // = THUSTR_19;
517 //#define THUSTR_20 "level 20: central processing"
518 extern const char *s_THUSTR_20; // = THUSTR_20;
520 //#define THUSTR_21 "level 21: administration center"
521 extern const char *s_THUSTR_21; // = THUSTR_21;
522 //#define THUSTR_22 "level 22: habitat"
523 extern const char *s_THUSTR_22; // = THUSTR_22;
524 //#define THUSTR_23 "level 23: lunar mining project"
525 extern const char *s_THUSTR_23; // = THUSTR_23;
526 //#define THUSTR_24 "level 24: quarry"
527 extern const char *s_THUSTR_24; // = THUSTR_24;
528 //#define THUSTR_25 "level 25: baron's den"
529 extern const char *s_THUSTR_25; // = THUSTR_25;
530 //#define THUSTR_26 "level 26: ballistyx"
531 extern const char *s_THUSTR_26; // = THUSTR_26;
532 //#define THUSTR_27 "level 27: mount pain"
533 extern const char *s_THUSTR_27; // = THUSTR_27;
534 //#define THUSTR_28 "level 28: heck"
535 extern const char *s_THUSTR_28; // = THUSTR_28;
536 //#define THUSTR_29 "level 29: river styx"
537 extern const char *s_THUSTR_29; // = THUSTR_29;
538 //#define THUSTR_30 "level 30: last call"
539 extern const char *s_THUSTR_30; // = THUSTR_30;
541 //#define THUSTR_31 "level 31: pharaoh"
542 extern const char *s_THUSTR_31; // = THUSTR_31;
543 //#define THUSTR_32 "level 32: caribbean"
544 extern const char *s_THUSTR_32; // = THUSTR_32;
546 //#define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
547 extern const char *s_HUSTR_CHATMACRO1; // = HUSTR_CHATMACRO1;
548 //#define HUSTR_CHATMACRO2 "I'm OK."
549 extern const char *s_HUSTR_CHATMACRO2; // = HUSTR_CHATMACRO2;
550 //#define HUSTR_CHATMACRO3 "I'm not looking too good!"
551 extern const char *s_HUSTR_CHATMACRO3; // = HUSTR_CHATMACRO3;
552 //#define HUSTR_CHATMACRO4 "Help!"
553 extern const char *s_HUSTR_CHATMACRO4; // = HUSTR_CHATMACRO4;
554 //#define HUSTR_CHATMACRO5 "You suck!"
555 extern const char *s_HUSTR_CHATMACRO5; // = HUSTR_CHATMACRO5;
556 //#define HUSTR_CHATMACRO6 "Next time, scumbag..."
557 extern const char *s_HUSTR_CHATMACRO6; // = HUSTR_CHATMACRO6;
558 //#define HUSTR_CHATMACRO7 "Come here!"
559 extern const char *s_HUSTR_CHATMACRO7; // = HUSTR_CHATMACRO7;
560 //#define HUSTR_CHATMACRO8 "I'll take care of it."
561 extern const char *s_HUSTR_CHATMACRO8; // = HUSTR_CHATMACRO8;
562 //#define HUSTR_CHATMACRO9 "Yes"
563 extern const char *s_HUSTR_CHATMACRO9; // = HUSTR_CHATMACRO9;
564 //#define HUSTR_CHATMACRO0 "No"
565 extern const char *s_HUSTR_CHATMACRO0; // = HUSTR_CHATMACRO0;
567 //#define HUSTR_TALKTOSELF1 "You mumble to yourself"
568 extern const char *s_HUSTR_TALKTOSELF1; // = HUSTR_TALKTOSELF1;
569 //#define HUSTR_TALKTOSELF2 "Who's there?"
570 extern const char *s_HUSTR_TALKTOSELF2; // = HUSTR_TALKTOSELF2;
571 //#define HUSTR_TALKTOSELF3 "You scare yourself"
572 extern const char *s_HUSTR_TALKTOSELF3; // = HUSTR_TALKTOSELF3;
573 //#define HUSTR_TALKTOSELF4 "You start to rave"
574 extern const char *s_HUSTR_TALKTOSELF4; // = HUSTR_TALKTOSELF4;
575 //#define HUSTR_TALKTOSELF5 "You've lost it..."
576 extern const char *s_HUSTR_TALKTOSELF5; // = HUSTR_TALKTOSELF5;
578 //#define HUSTR_MESSAGESENT "[Message Sent]"
579 extern const char *s_HUSTR_MESSAGESENT; // = HUSTR_MESSAGESENT;
581 // The following should NOT be changed unless it seems
582 // just AWFULLY necessary
584 //#define HUSTR_PLRGREEN "Green: "
585 extern const char *s_HUSTR_PLRGREEN; // = HUSTR_PLRGREEN;
586 //#define HUSTR_PLRINDIGO "Indigo: "
587 extern const char *s_HUSTR_PLRINDIGO; // = HUSTR_PLRINDIGO;
588 //#define HUSTR_PLRBROWN "Brown: "
589 extern const char *s_HUSTR_PLRBROWN; // = HUSTR_PLRBROWN;
590 //#define HUSTR_PLRRED "Red: "
591 extern const char *s_HUSTR_PLRRED; // = HUSTR_PLRRED;
593 // Ty - Note these are chars, not char *, so name is sc_XXX
594 //#define HUSTR_KEYGREEN 'g'
595 extern char sc_HUSTR_KEYGREEN; // = HUSTR_KEYGREEN;
596 //#define HUSTR_KEYINDIGO 'i'
597 extern char sc_HUSTR_KEYINDIGO; // = HUSTR_KEYINDIGO;
598 //#define HUSTR_KEYBROWN 'b'
599 extern char sc_HUSTR_KEYBROWN; // = HUSTR_KEYBROWN;
600 //#define HUSTR_KEYRED 'r'
601 extern char sc_HUSTR_KEYRED; // = HUSTR_KEYRED;
604 // AM_map.C
607 //#define AMSTR_FOLLOWON "Follow Mode ON"
608 extern const char* s_AMSTR_FOLLOWON; // = AMSTR_FOLLOWON;
609 //#define AMSTR_FOLLOWOFF "Follow Mode OFF"
610 extern const char* s_AMSTR_FOLLOWOFF; // = AMSTR_FOLLOWOFF;
612 //#define AMSTR_GRIDON "Grid ON"
613 extern const char* s_AMSTR_GRIDON; // = AMSTR_GRIDON;
614 //#define AMSTR_GRIDOFF "Grid OFF"
615 extern const char* s_AMSTR_GRIDOFF; // = AMSTR_GRIDOFF;
617 //#define AMSTR_MARKEDSPOT "Marked Spot"
618 extern const char* s_AMSTR_MARKEDSPOT; // = AMSTR_MARKEDSPOT;
619 //#define AMSTR_MARKSCLEARED "All Marks Cleared"
620 extern const char* s_AMSTR_MARKSCLEARED; // = AMSTR_MARKSCLEARED;
622 // CPhipps - automap rotate & overlay
623 extern const char* s_AMSTR_ROTATEON;
624 extern const char* s_AMSTR_ROTATEOFF;
625 extern const char* s_AMSTR_OVERLAYON;
626 extern const char* s_AMSTR_OVERLAYOFF;
629 // ST_stuff.C
632 //#define STSTR_MUS "Music Change"
633 extern const char* s_STSTR_MUS; // = STSTR_MUS;
634 //#define STSTR_NOMUS "IMPOSSIBLE SELECTION"
635 extern const char* s_STSTR_NOMUS; // = STSTR_NOMUS;
636 //#define STSTR_DQDON "Degreelessness Mode On"
637 extern const char* s_STSTR_DQDON; // = STSTR_DQDON;
638 //#define STSTR_DQDOFF "Degreelessness Mode Off"
639 extern const char* s_STSTR_DQDOFF; // = STSTR_DQDOFF;
641 //#define STSTR_KFAADDED "Very Happy Ammo Added"
642 extern const char* s_STSTR_KFAADDED; // = STSTR_KFAADDED;
643 //#define STSTR_FAADDED "Ammo (no keys) Added"
644 extern const char* s_STSTR_FAADDED; // = STSTR_FAADDED;
646 //#define STSTR_NCON "No Clipping Mode ON"
647 extern const char* s_STSTR_NCON; // = STSTR_NCON;
648 //#define STSTR_NCOFF "No Clipping Mode OFF"
649 extern const char* s_STSTR_NCOFF; // = STSTR_NCOFF;
651 //#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
652 extern const char* s_STSTR_BEHOLD; // = STSTR_BEHOLD;
653 //#define STSTR_BEHOLDX "Power-up Toggled"
654 extern const char* s_STSTR_BEHOLDX; // = STSTR_BEHOLDX;
656 //#define STSTR_CHOPPERS "... doesn't suck - GM"
657 extern const char* s_STSTR_CHOPPERS; // = STSTR_CHOPPERS;
658 //#define STSTR_CLEV "Changing Level..."
659 extern const char* s_STSTR_CLEV; // = STSTR_CLEV;
661 //#define STSTR_COMPON "Compatibility Mode On" // phares
662 extern const char* s_STSTR_COMPON; // = STSTR_COMPON;
663 //#define STSTR_COMPOFF "Compatibility Mode Off" // phares
664 extern const char* s_STSTR_COMPOFF; // = STSTR_COMPOFF;
667 // F_Finale.C
670 #define E1TEXT \
671 "Once you beat the big badasses and\n"\
672 "clean out the moon base you're supposed\n"\
673 "to win, aren't you? Aren't you? Where's\n"\
674 "your fat reward and ticket home? What\n"\
675 "the hell is this? It's not supposed to\n"\
676 "end this way!\n"\
677 "\n" \
678 "It stinks like rotten meat, but looks\n"\
679 "like the lost Deimos base. Looks like\n"\
680 "you're stuck on The Shores of Hell.\n"\
681 "The only way out is through.\n"\
682 "\n"\
683 "To continue the DOOM experience, play\n"\
684 "The Shores of Hell and its amazing\n"\
685 "sequel, Inferno!\n"
687 extern const char* s_E1TEXT; // = E1TEXT;
691 #define E2TEXT \
692 "You've done it! The hideous cyber-\n"\
693 "demon lord that ruled the lost Deimos\n"\
694 "moon base has been slain and you\n"\
695 "are triumphant! But ... where are\n"\
696 "you? You clamber to the edge of the\n"\
697 "moon and look down to see the awful\n"\
698 "truth.\n" \
699 "\n"\
700 "Deimos floats above Hell itself!\n"\
701 "You've never heard of anyone escaping\n"\
702 "from Hell, but you'll make the bastards\n"\
703 "sorry they ever heard of you! Quickly,\n"\
704 "you rappel down to the surface of\n"\
705 "Hell.\n"\
706 "\n" \
707 "Now, it's on to the final chapter of\n"\
708 "DOOM! -- Inferno."
710 extern const char* s_E2TEXT; // = E2TEXT;
714 #define E3TEXT \
715 "The loathsome spiderdemon that\n"\
716 "masterminded the invasion of the moon\n"\
717 "bases and caused so much death has had\n"\
718 "its ass kicked for all time.\n"\
719 "\n"\
720 "A hidden doorway opens and you enter.\n"\
721 "You've proven too tough for Hell to\n"\
722 "contain, and now Hell at last plays\n"\
723 "fair -- for you emerge from the door\n"\
724 "to see the green fields of Earth!\n"\
725 "Home at last.\n" \
726 "\n"\
727 "You wonder what's been happening on\n"\
728 "Earth while you were battling evil\n"\
729 "unleashed. It's good that no Hell-\n"\
730 "spawn could have come through that\n"\
731 "door with you ..."
733 extern const char* s_E3TEXT; // = E3TEXT;
737 #define E4TEXT \
738 "the spider mastermind must have sent forth\n"\
739 "its legions of hellspawn before your\n"\
740 "final confrontation with that terrible\n"\
741 "beast from hell. but you stepped forward\n"\
742 "and brought forth eternal damnation and\n"\
743 "suffering upon the horde as a true hero\n"\
744 "would in the face of something so evil.\n"\
745 "\n"\
746 "besides, someone was gonna pay for what\n"\
747 "happened to daisy, your pet rabbit.\n"\
748 "\n"\
749 "but now, you see spread before you more\n"\
750 "potential pain and gibbitude as a nation\n"\
751 "of demons run amok among our cities.\n"\
752 "\n"\
753 "next stop, hell on earth!"
755 extern const char* s_E4TEXT; // = E4TEXT;
758 // after level 6, put this:
761 #define C1TEXT \
762 "YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \
763 "STARPORT. BUT SOMETHING IS WRONG. THE\n" \
764 "MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \
765 "WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \
766 "IS BEING SUBVERTED BY THEIR PRESENCE.\n" \
767 "\n"\
768 "AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \
769 "FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \
770 "YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \
771 "OF THE STARBASE AND FIND THE CONTROLLING\n" \
772 "SWITCH WHICH HOLDS EARTH'S POPULATION\n" \
773 "HOSTAGE."
775 extern const char* s_C1TEXT; // = C1TEXT;
777 // After level 11, put this:
780 #define C2TEXT \
781 "YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \
782 "HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\
783 "THE NIGHTMARE. NOW YOU ARE THE ONLY\n"\
784 "HUMAN LEFT ON THE FACE OF THE PLANET.\n"\
785 "CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\
786 "AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\
787 "YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\
788 "THAT YOU HAVE SAVED YOUR SPECIES.\n"\
789 "\n"\
790 "BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\
791 "MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\
792 "THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\
793 "GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\
794 "ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\
795 "YOUR OWN HOME CITY, NOT FAR FROM THE\n"\
796 "STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\
797 "UP AND RETURN TO THE FRAY."
799 extern const char* s_C2TEXT; // = C2TEXT;
802 // After level 20, put this:
805 #define C3TEXT \
806 "YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\
807 "SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\
808 "YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\
809 "ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\
810 "TEETH AND PLUNGE THROUGH IT.\n"\
811 "\n"\
812 "THERE MUST BE A WAY TO CLOSE IT ON THE\n"\
813 "OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\
814 "GOT TO GO THROUGH HELL TO GET TO IT?"
816 extern const char* s_C3TEXT; // = C3TEXT;
819 // After level 29, put this:
822 #define C4TEXT \
823 "THE HORRENDOUS VISAGE OF THE BIGGEST\n"\
824 "DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\
825 "YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\
826 "HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\
827 "UP AND DIES, ITS THRASHING LIMBS\n"\
828 "DEVASTATING UNTOLD MILES OF HELL'S\n"\
829 "SURFACE.\n"\
830 "\n"\
831 "YOU'VE DONE IT. THE INVASION IS OVER.\n"\
832 "EARTH IS SAVED. HELL IS A WRECK. YOU\n"\
833 "WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\
834 "DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\
835 "FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\
836 "HOME. REBUILDING EARTH OUGHT TO BE A\n"\
837 "LOT MORE FUN THAN RUINING IT WAS.\n"
839 extern const char* s_C4TEXT; // = C4TEXT;
843 // Before level 31, put this:
846 #define C5TEXT \
847 "CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\
848 "LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\
849 "HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\
850 "WHO THE INMATES OF THIS CORNER OF HELL\n"\
851 "WILL BE."
853 extern const char* s_C5TEXT; // = C5TEXT;
856 // Before level 32, put this:
859 #define C6TEXT \
860 "CONGRATULATIONS, YOU'VE FOUND THE\n"\
861 "SUPER SECRET LEVEL! YOU'D BETTER\n"\
862 "BLAZE THROUGH THIS ONE!\n"
864 extern const char* s_C6TEXT; // = C6TEXT;
867 // after map 06
870 #define P1TEXT \
871 "You gloat over the steaming carcass of the\n"\
872 "Guardian. With its death, you've wrested\n"\
873 "the Accelerator from the stinking claws\n"\
874 "of Hell. You relax and glance around the\n"\
875 "room. Damn! There was supposed to be at\n"\
876 "least one working prototype, but you can't\n"\
877 "see it. The demons must have taken it.\n"\
878 "\n"\
879 "You must find the prototype, or all your\n"\
880 "struggles will have been wasted. Keep\n"\
881 "moving, keep fighting, keep killing.\n"\
882 "Oh yes, keep living, too."
884 extern const char* s_P1TEXT; // = P1TEXT;
887 // after map 11
890 #define P2TEXT \
891 "Even the deadly Arch-Vile labyrinth could\n"\
892 "not stop you, and you've gotten to the\n"\
893 "prototype Accelerator which is soon\n"\
894 "efficiently and permanently deactivated.\n"\
895 "\n"\
896 "You're good at that kind of thing."
898 extern const char* s_P2TEXT; // = P2TEXT;
901 // after map 20
904 #define P3TEXT \
905 "You've bashed and battered your way into\n"\
906 "the heart of the devil-hive. Time for a\n"\
907 "Search-and-Destroy mission, aimed at the\n"\
908 "Gatekeeper, whose foul offspring is\n"\
909 "cascading to Earth. Yeah, he's bad. But\n"\
910 "you know who's worse!\n"\
911 "\n"\
912 "Grinning evilly, you check your gear, and\n"\
913 "get ready to give the bastard a little Hell\n"\
914 "of your own making!"
916 extern const char* s_P3TEXT; // = P3TEXT;
918 // after map 30
921 #define P4TEXT \
922 "The Gatekeeper's evil face is splattered\n"\
923 "all over the place. As its tattered corpse\n"\
924 "collapses, an inverted Gate forms and\n"\
925 "sucks down the shards of the last\n"\
926 "prototype Accelerator, not to mention the\n"\
927 "few remaining demons. You're done. Hell\n"\
928 "has gone back to pounding bad dead folks \n"\
929 "instead of good live ones. Remember to\n"\
930 "tell your grandkids to put a rocket\n"\
931 "launcher in your coffin. If you go to Hell\n"\
932 "when you die, you'll need it for some\n"\
933 "final cleaning-up ..."
935 extern const char* s_P4TEXT; // = P4TEXT;
937 // before map 31
940 #define P5TEXT \
941 "You've found the second-hardest level we\n"\
942 "got. Hope you have a saved game a level or\n"\
943 "two previous. If not, be prepared to die\n"\
944 "aplenty. For master marines only."
946 extern const char* s_P5TEXT; // = P5TEXT;
948 // before map 32
951 #define P6TEXT \
952 "Betcha wondered just what WAS the hardest\n"\
953 "level we had ready for ya? Now you know.\n"\
954 "No one gets out alive."
956 extern const char* s_P6TEXT; // = P6TEXT;
960 #define T1TEXT \
961 "You've fought your way out of the infested\n"\
962 "experimental labs. It seems that UAC has\n"\
963 "once again gulped it down. With their\n"\
964 "high turnover, it must be hard for poor\n"\
965 "old UAC to buy corporate health insurance\n"\
966 "nowadays..\n"\
967 "\n"\
968 "Ahead lies the military complex, now\n"\
969 "swarming with diseased horrors hot to get\n"\
970 "their teeth into you. With luck, the\n"\
971 "complex still has some warlike ordnance\n"\
972 "laying around."
974 extern const char* s_T1TEXT; // = T1TEXT;
978 #define T2TEXT \
979 "You hear the grinding of heavy machinery\n"\
980 "ahead. You sure hope they're not stamping\n"\
981 "out new hellspawn, but you're ready to\n"\
982 "ream out a whole herd if you have to.\n"\
983 "They might be planning a blood feast, but\n"\
984 "you feel about as mean as two thousand\n"\
985 "maniacs packed into one mad killer.\n"\
986 "\n"\
987 "You don't plan to go down easy."
989 extern const char* s_T2TEXT; // = T2TEXT;
993 #define T3TEXT \
994 "The vista opening ahead looks real damn\n"\
995 "familiar. Smells familiar, too -- like\n"\
996 "fried excrement. You didn't like this\n"\
997 "place before, and you sure as hell ain't\n"\
998 "planning to like it now. The more you\n"\
999 "brood on it, the madder you get.\n"\
1000 "Hefting your gun, an evil grin trickles\n"\
1001 "onto your face. Time to take some names."
1003 extern const char* s_T3TEXT; // = T3TEXT;
1006 #define T4TEXT \
1007 "Suddenly, all is silent, from one horizon\n"\
1008 "to the other. The agonizing echo of Hell\n"\
1009 "fades away, the nightmare sky turns to\n"\
1010 "blue, the heaps of monster corpses start \n"\
1011 "to evaporate along with the evil stench \n"\
1012 "that filled the air. Jeeze, maybe you've\n"\
1013 "done it. Have you really won?\n"\
1014 "\n"\
1015 "Something rumbles in the distance.\n"\
1016 "A blue light begins to glow inside the\n"\
1017 "ruined skull of the demon-spitter."
1019 extern const char* s_T4TEXT; // = T4TEXT;
1023 #define T5TEXT \
1024 "What now? Looks totally different. Kind\n"\
1025 "of like King Tut's condo. Well,\n"\
1026 "whatever's here can't be any worse\n"\
1027 "than usual. Can it? Or maybe it's best\n"\
1028 "to let sleeping gods lie.."
1030 extern const char* s_T5TEXT; // = T5TEXT;
1034 #define T6TEXT \
1035 "Time for a vacation. You've burst the\n"\
1036 "bowels of hell and by golly you're ready\n"\
1037 "for a break. You mutter to yourself,\n"\
1038 "Maybe someone else can kick Hell's ass\n"\
1039 "next time around. Ahead lies a quiet town,\n"\
1040 "with peaceful flowing water, quaint\n"\
1041 "buildings, and presumably no Hellspawn.\n"\
1042 "\n"\
1043 "As you step off the transport, you hear\n"\
1044 "the stomp of a cyberdemon's iron shoe."
1046 extern const char* s_T6TEXT; // = T6TEXT;
1049 // Character cast strings F_FINALE.C
1051 //#define CC_ZOMBIE "ZOMBIEMAN"
1052 extern const char* s_CC_ZOMBIE; // = CC_ZOMBIE;
1053 //#define CC_SHOTGUN "SHOTGUN GUY"
1054 extern const char* s_CC_SHOTGUN; // = CC_SHOTGUN;
1055 //#define CC_HEAVY "HEAVY WEAPON DUDE"
1056 extern const char* s_CC_HEAVY; // = CC_HEAVY;
1057 //#define CC_IMP "IMP"
1058 extern const char* s_CC_IMP; // = CC_IMP;
1059 //#define CC_DEMON "DEMON"
1060 extern const char* s_CC_DEMON; // = CC_DEMON;
1061 //#define CC_LOST "LOST SOUL"
1062 extern const char* s_CC_LOST; // = CC_LOST;
1063 //#define CC_CACO "CACODEMON"
1064 extern const char* s_CC_CACO; // = CC_CACO;
1065 //#define CC_HELL "HELL KNIGHT"
1066 extern const char* s_CC_HELL; // = CC_HELL;
1067 //#define CC_BARON "BARON OF HELL"
1068 extern const char* s_CC_BARON; // = CC_BARON;
1069 //#define CC_ARACH "ARACHNOTRON"
1070 extern const char* s_CC_ARACH; // = CC_ARACH;
1071 //#define CC_PAIN "PAIN ELEMENTAL"
1072 extern const char* s_CC_PAIN; // = CC_PAIN;
1073 //#define CC_REVEN "REVENANT"
1074 extern const char* s_CC_REVEN; // = CC_REVEN;
1075 //#define CC_MANCU "MANCUBUS"
1076 extern const char* s_CC_MANCU; // = CC_MANCU;
1077 //#define CC_ARCH "ARCH-VILE"
1078 extern const char* s_CC_ARCH; // = CC_ARCH;
1079 //#define CC_SPIDER "THE SPIDER MASTERMIND"
1080 extern const char* s_CC_SPIDER; // = CC_SPIDER;
1081 //#define CC_CYBER "THE CYBERDEMON"
1082 extern const char* s_CC_CYBER; // = CC_CYBER;
1083 //#define CC_HERO "OUR HERO"
1084 extern const char* s_CC_HERO; // = CC_HERO;
1086 // Ty 03/30/98 - new substitutions for background textures during int screens
1087 // char* bgflatE1 = "FLOOR4_8";
1088 extern const char* bgflatE1;
1089 // char* bgflatE2 = "SFLR6_1";
1090 extern const char* bgflatE2;
1091 // char* bgflatE3 = "MFLR8_4";
1092 extern const char* bgflatE3;
1093 // char* bgflatE4 = "MFLR8_3";
1094 extern const char* bgflatE4;
1096 // char* bgflat06 = "SLIME16";
1097 extern const char* bgflat06;
1098 // char* bgflat11 = "RROCK14";
1099 extern const char* bgflat11;
1100 // char* bgflat20 = "RROCK07";
1101 extern const char* bgflat20;
1102 // char* bgflat30 = "RROCK17";
1103 extern const char* bgflat30;
1104 // char* bgflat15 = "RROCK13";
1105 extern const char* bgflat15;
1106 // char* bgflat31 = "RROCK19";
1107 extern const char* bgflat31;
1109 // char* bgcastcall = "BOSSBACK"; // panel behind cast call
1110 extern const char* bgcastcall;
1112 // ignored if blank, general purpose startup announcements
1113 // char* startup1 = "";
1114 extern const char* startup1;
1115 // char* startup2 = "";
1116 extern const char* startup2;
1117 // char* startup3 = "";
1118 extern const char* startup3;
1119 // char* startup4 = "";
1120 extern const char* startup4;
1121 // char* startup5 = "";
1122 extern const char* startup5;
1124 // from g_game.c, prefix for savegame name like "boomsav"
1125 extern const char* savegamename;
1127 #endif