Rework the button table in the graphical eq section. Clean up the code, correct falso...
[kugel-rb.git] / manual / configure_rockbox / sound_settings.tex
blob414e179667aa9462b0c64be843fbd14ae4aed01c
1 % $Id$ %
2 \screenshot{configure_rockbox/images/ss-sound-settings}{The sound settings screen}{}
4 The sound settings menu offers a selection of sound settings you may
5 change to customise your listening experience.
7 \section{\label{ref:volume}Volume}
8 This setting adjusts the volume of your music. Like most professional
9 audio gear and many consumer audio products, Rockbox uses a decibel scale
10 where 0~dB is a reference that indicates the maximum volume that the \dap{}
11 can produce without possible distortion (clipping). All values lower than
12 this reference will be negative and yield a progressively softer volume.
13 \opt{player,recorder,recorderv2fm,ondio,x5,m5,ipodnano,ipodnano2g,ipodvideo,
14 ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS,gigabeats,gigabeatf,vibe500}{
15 Values higher than 0~dB are available and can be used to raise the
16 volume more than would otherwise be possible. These volume levels will
17 ordinarily lead to distorted sound, but might work nicely for music that has
18 an otherwise low volume level.}
19 The volume can be adjusted from a
20 \opt{player}{minimum of -78~dB to a maximum of +18~dB.}%
21 \opt{recorder,recorderv2fm,ondio}{minimum of -100~dB to a maximum of +12~dB.}%
22 \opt{h100,h300}{minimum of -84~dB to a maximum of 0~dB.}%
23 \opt{x5,m5,ipod3g,ipod4g,gigabeatf,mrobe100}{minimum of -73~dB to a maximum of +6~dB.}%
24 \opt{ipodnano}{minimum of -72~dB to a maximum of +6~dB.}%
25 \opt{ipodvideo,cowond2}{minimum of -89~dB to a maximum of +6~dB.}%
26 \opt{ipodnano2g,ipodcolor,ipod1g2g,h10,h10_5gb,sansa,sansaAMS}{minimum of
27 -74~dB to a maximum of +6~dB.}%
28 \opt{gigabeats}{minimum of -90~dB to a maximum of +6~dB.}%
29 \opt{gigabeatf,vibe500}{minimum of -74~dB to a maximum of +6~dB.}%
30 \opt{ipodvideo}{\\Remark: Lowering the volume below -57~dB will also affect the line-out
31 and the recording gain.}
32 \opt{cowond2}{\\Remark: Lowering the volume below -57~dB will also affect the line-out.}
34 \section{Bass}
35 This setting emphasises
36 \nopt{h100,h300}{or suppresses}
37 the lower (bass) frequencies in the sound. A value of 0~dB means that bass
38 sounds are unaltered (flat response).
39 \opt{masd}{The minimum setting is -15~dB and the maximum is 15~dB.}%
40 \opt{masf}{The minimum setting is -12~dB and the maximum is 12~dB.}%
41 \opt{h100,h300}{The minimum setting is 0~dB and the maximum is 24~dB.}%
42 \opt{ipodnano,ipodnano2g,ipodcolor}{The minimum setting is -6~dB and the maximum is 9~dB.}%
43 \opt{ipodvideo}{The minimum setting is -12~dB and the maximum is 12~dB.}%
44 \opt{x5,sansa,sansaAMS,h10,h10_5gb,vibe500}{The minimum setting is -24~dB and the maximum is 24~dB.}
46 \opt{ipodvideo}{
47 \section{Bass Cutoff}
48 This setting controls the frequency below which the bass adjustment applies.
49 The setting has a range from 1 to 4, where a bigger number affects a bigger
50 range of bass frequencies. The actual cutoff frequency used for each setting
51 value will vary with sample rate.
54 \section{Treble}
55 This setting emphasises
56 \nopt{h100,h300}{or suppresses}
57 the higher (treble) frequencies in the sound. A value of 0~dB means that
58 treble sounds are unaltered (flat response).
59 \opt{masd}{The minimum setting is -15~dB and the maximum is 15~dB.}%
60 \opt{masf}{The minimum setting is -12~dB and the maximum is 12~dB.}%
61 \opt{h100,h300}{The minimum setting is 0~dB and the maximum is 6~dB.}%
62 \opt{ipodnano,ipodnano2g,ipodcolor}{The minimum setting is -6~dB and the maximum is 9~dB.}%
63 \opt{ipodvideo}{The minimum setting is -12~dB and the maximum is 12~dB.}%
64 \opt{x5,sansa,sansaAMS,h10,h10_5gb,vibe500}{The minimum setting is -24~dB and the maximum is 24~dB.}
66 \opt{ipodvideo}{
67 \section{Treble Cutoff}
68 This setting controls the frequency above which the treble adjustment applies.
69 The setting has a range from 1 to 4, where a bigger number affects a smaller
70 range of treble frequencies. The actual cutoff frequency used for each setting
71 value will vary with sample rate.
74 \section{Balance}
75 This setting controls the balance between the left and right channels. The
76 default, 0, means that the left and right outputs are equal in volume.
77 Negative numbers increase the volume of the left channel relative to the
78 right, positive numbers increase the volume of the right channel relative
79 to the left.
81 \section{Channels}
82 A stereo audio signal consists of two channels, left and right. The
83 \setting{Channels} setting determines if these channels are to be combined in
84 any way, and if so, in what manner they will be combined.
85 Available options are:
87 \begin{table}
88 \begin{rbtabular}{\textwidth}{lX}%
89 {\textbf{Setting} & \textbf{Description}}{}{}
90 Stereo
91 & Leave the audio signal unmodified. \\
93 Mono
94 & Combine both channels and send the resulting signal to both stereo
95 channels, resulting in a monophonic output. \\
97 Custom
98 & Allows you to manually specify a stereo width with the
99 \setting{Stereo Width} setting described later in this chapter. \\
101 Mono Left
102 & Plays the left channel in both stereo channels. \\
104 Mono Right
105 & Plays the right channel in both stereo channels. \\
107 Karaoke
108 & Removes all sound that is common to both channels. Since most
109 music is recorded with vocals being equally present in both channels
110 to make the singer sound centrally placed, this often (but not
111 always) has the effect of removing the voice track from a song. This
112 setting also very often has other undesirable effects on the sound. \\
113 \end{rbtabular}
114 \end{table}
116 \section{Stereo Width}
117 Stereo width allows you to manually specify the effect that is applied
118 when the \setting{Channels} setting is set to ``custom''.
119 All values below 100\% will progressively mix the contents of one channel
120 into the other. This has the effect of gradually centering the stereo image,
121 until you have monophonic sound at 0\%. Values above 100\% will progressively
122 remove components in one channel that is also present in the other. This has
123 the effect of widening the stereo field. A value of 100\% will leave the
124 stereo field unaltered.
126 \opt{masf}{
127 \section{Loudness}
128 When listening at low volumes, the ear will tend to make bass and treble
129 frequencies sound quieter than they really are. To compensate for this,
130 \setting{Loudness} is an effect which emphasises bass and treble in a fashion
131 suited to the human ear. Frequencies in the vocal range are unaffected, since
132 the human ear picks these up very easily at any sound level.
133 It is of course also possible to use this effect at higher volumes for
134 enhanced bass and treble.
137 \opt{masf}{
138 \section{Auto Volume}
139 Auto volume is a feature that automatically lowers the volume on loud parts,
140 and then slowly restores the volume to the previous level over a time
141 interval. This setting allows this time interval to be configured. Short
142 values like 20~ms are useful for ensuring a constant volume for in-car use and
143 other applications where background noise makes a constant loudness desirable.
144 A longer timeout means that the change in volume back to the previous level
145 will be smoother, so there will be fewer sharp changes in volume level.
148 \opt{masf}{
149 \section{Super Bass}
150 This setting changes the threshold at which bass frequencies are affected by
151 the \setting{Loudness} setting, making the sound of drums and bass guitar
152 louder in comparison to the rest of the sound. This setting only has an
153 effect if \setting{Loudness} is set to a value larger than 0~dB.
156 \opt{masf}{
157 \section{MDB {}-- Micronas Dynamic Bass}
158 The rest of the parameters in this menu relate to the Micronas Dynamic
159 Bass (MDB) function. MDB is designed to enable the user to hear bass
160 notes that the headphones and/or speakers are not capable of reproducing.
161 Every tone has a fundamental frequency (the ``main tone'') and also several
162 harmonics, which are related to that tone. The human brain has a mechanism
163 whereby it can actually infer the presence of bass notes from the higher
164 harmonics that they would generate.
166 The practical upshot of this is that MDB produces a more authentic sounding
167 bass by tricking the brain into believing it is hearing tones that the
168 headphones or speakers are not capable of reproducing.
170 The MDB parameters are as follows:
172 \begin{description}
173 \item[MDB enable.]
174 This turns the MDB feature on or off. For many users this will be the
175 only setting they need, since Rockbox picks sensible defaults for the
176 other parameters. MDB is turned off by default.
177 \item[MDB strength.]
178 How loud the harmonics generated by MDB will be.
179 \item[MDB Harmonics.]
180 The percentage of the low notes that is converted into harmonics.
181 If low notes are causing speaker distortion, this can be set to 100\%
182 to eliminate the fundamental completely and only produce harmonics in the
183 signal. If set to 0\% this is the same as turning the MDB feature off.
184 \item[MDB Centre Frequency.]
185 The cutoff frequency of your headphones or speakers. This is usually
186 given in the specification for the headphones/speakers.
187 \item[MDB shape.]
188 It is recommended that this parameter be set to 1.5 times the centre frequency.
190 This is the frequency up to which harmonics are generated. Some of the
191 lower fundamentals near the cut{}-off range will have their lower
192 harmonics cut, since they will be below the range of the speakers.
193 Fundamentals between the cut{}-off frequency and the lower frequency
194 will have their harmonics proportionally boosted to compensate and restore
195 the `loudness' of these notes.
197 For most users, the defaults should provide an improvement in sound
198 quality and can be safely left as they are. For reference, the defaults
199 Rockbox uses are:
201 \begin{table}[h!]
202 \begin{rbtabular}{0.5\textwidth}{Xc}{Setting & Value}{}{}
203 MDB Strength & 50~dB \\
204 MDB Harmonics & 48\% \\
205 MDB Centre Frequency & 60~Hz \\
206 MDB Shape & 90~Hz \\
207 \end{rbtabular}
208 \end{table}
210 \end{description}
213 \opt{swcodec}{
214 \section{Crossfeed}
215 Crossfeed attempts to make the experience of listening to music on
216 headphones more similar to listening to music with stereo speakers. When you
217 listen to music through speakers, each ear will hear sound originating from
218 both speakers. However, the sound from the left speaker reaches your right
219 ear slightly later than it does your left ear, and vice versa.\\
221 The human ear and brain together are very good at interpreting the time
222 differences between direct sounds and reflected sounds and using that
223 information to identify the direction that the sound is coming from. On the
224 other hand, when listening to headphones, each ear hears only the stereo
225 channel corresponding to it. The left ear hears only the left channel and
226 the right ear hears only the right channel. The result is that sound from
227 headphones does not provide the same spatial cues to your ear and brain as
228 speakers, and might for that reason sound unnatural to some listeners.\\
230 The crossfeed function uses an algorithm to feed a delayed and filtered
231 portion of the signal from the right channel into the left channel and vice
232 versa in order to simulate the spatial cues that the ear and brain receive
233 when listening to a set of loudspeakers placed in front of the listener. The
234 result is a more natural stereo image that can be especially appreciated in
235 older rock and jazz records, where one instrument is often hard-panned to
236 just one of the speakers. Many people will find such records tiring to listen
237 to using earphones and no crossfeed effect.\\
239 Crossfeed has the following settings:
240 \begin{description}
241 \item[Crossfeed.]
242 Selects whether the crossfeed effect is to be enabled or not.
243 \item[Direct Gain.]
244 How much the level of the audio that travels the direct path from a speaker
245 to the corresponding ear is supposed to be decreased.
246 \item[Cross Gain.]
247 How much the level of the audio that travels the cross path from a speaker
248 to the opposite ear is to be decreased.
249 \item[High-Frequency Attenuation.]
250 How much the upper frequencies of the cross path audio will be dampened.
251 Note that the total level of the higher frequencies will be a combination
252 of both this setting and the \setting{Cross Gain} setting.
253 \item[High-Frequency Cutoff.]
254 Decides at which frequency the cross path audio will start to be cut
255 by the amount described by the \setting{High-Frequency Attenuation}
256 setting.
257 \end{description}
259 Most users will find the default settings to yield satisfactory results, but
260 for the more adventurous user the settings can be fine-tuned to provide a
261 virtual speaker placement suited to ones preference.
262 % TODO: adapt the guidelines for crossfeed settings found here?
263 % http://www.ohl.to/interests-in-audio/crossfeed-and-eq-for-headphones/
264 Beware that the crossfeed function is capable of making the audio distort
265 if you choose settings which result in a too high output level.
268 \opt{swcodec}{
269 \section{\label{ref:EQ}Equalizer}
270 \screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
271 Rockbox features a parametric equalizer (EQ). As the name suggests, a
272 parametric EQ lets you control several different parameters for each
273 band of the EQ. In some ways the EQ is similar to the \setting{Bass}
274 and \setting{Treble} settings described earlier, but the EQ allows you to
275 control the sound much more carefully.\\
277 Rockbox's parametric EQ is composed of five different bands:
278 \begin{description}
279 \item[Band 0: Low shelf filter.]
280 The low shelf filter boosts or lowers all frequencies below a certain
281 frequency limit, much like what a ``bass'' control found on ordinary
282 stereo systems does.
283 Adjust the ``cutoff'' frequency parameter to decide where the shelving
284 starts to take effect. For example, a cutoff frequency of 50~Hz will
285 adjust only very low frequencies. A cutoff frequency of 200~Hz, on the
286 other hand, will adjust a much wider range of bass frequencies.
287 The ``gain'' parameter controls how much the loudness of the band is
288 adjusted. Positive numbers make the EQ band louder, while negative
289 numbers make that EQ band quieter.
290 The ``Q'' parameter should always be set to 0.7 for the shelving
291 filters. Higher values will add a small boost around the cutoff
292 frequency that is almost always undesirable.
293 \item[Bands 1-3: Peaking filters.]
294 Peaking EQ filters boost or lower a frequency range centered at the
295 centre frequency chosen.
296 Graphic equalizers in home stereos are usually peaking
297 filters. The peaking filters in Rockbox's EQ lets you adjust three
298 different parameters for EQ bands 1 through 3. The ``centre'' parameter
299 controls the centre frequency of the frequency range that is affected
300 as described above.
301 The ``gain'' parameter controls how much each band is adjusted, and
302 works as for the low shelf filter.
303 Finally, the ``Q'' parameter controls how wide or narrow the affected
304 frequency range is. Higher Q values will affect a narrower band of
305 frequencies, while lower Q values will affect a wider band of
306 frequencies.
307 \item[Band 4: High shelf filter.]
308 A high shelf filter boosts or lowers all frequencies above a certain
309 frequency limit, much like what a ``treble'' control found on ordinary
310 stereo systems does.
311 The high shelf filter is adjusted the same way as the low shelf filter,
312 except that it works on the high end of the frequency spectrum rather
313 than the low end.
314 \end{description}
315 As a general guide, EQ band 0 should be used for low frequencies, EQ bands 1
316 through 3 should be used for mids, and EQ band 4 should be used for highs.
318 \begin {description}
319 \item[Enable EQ.]
320 This option controls whether the EQ is on or off.
322 \item[Graphical EQ.]
323 This option brings up a graphic EQ screen, which allows adjustment of each of
324 the three parameters described above (gain, centre frequency, and Q) for each
325 of the five EQ bands.
327 \begin{btnmap}
328 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
329 ,GIGABEAT_S_PAD,SANSA_C200_PAD,IAUDIO_M3_PAD,MROBE100_PAD}{\ButtonRight}
330 \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd}
331 \opt{IRIVER_H10_PAD}{\ButtonScrollUp}
332 \opt{PBELL_VIBE500_PAD}{\ButtonUp}
333 \opt{touchscreen}{\TouchMidRight}
335 \opt{HAVEREMOTEKEYMAP}{
336 \opt{GIGABEAT_RC_PAD}{\ButtonRCFF}
337 \opt{IAUDIO_RC_PAD}{\ButtonRCRight}
339 Raises the highlighted parameter.
342 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,GIGABEAT_PAD%
343 ,GIGABEAT_S_PAD,SANSA_C200_PAD,IAUDIO_M3_PAD,MROBE100_PAD}{\ButtonLeft}
344 \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollBack}
345 \opt{IRIVER_H10_PAD}{\ButtonScrollDown}
346 \opt{PBELL_VIBE500_PAD}{\ButtonDown}
347 \opt{touchscreen}{\TouchMidLeft}
349 \opt{HAVEREMOTEKEYMAP}{
350 \opt{GIGABEAT_RC_PAD}{\ButtonRCRew}
351 \opt{IAUDIO_RC_PAD}{\ButtonRCLeft}
353 Lowers the highlighted parameter.
356 \opt{IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonLeft}
357 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
358 ,SANSA_FUZE_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_M3_PAD,MROBE100_PAD}{\ButtonUp}
359 \opt{IRIVER_H10_PAD}{\ButtonRew}
360 \opt{touchscreen}{\ActionStdPrev}
362 \opt{HAVEREMOTEKEYMAP}{
363 \opt{IRIVER_RC_H100_PAD}{\ButtonRCRew}
364 \opt{GIGABEAT_RC_PAD}{\ButtonRCVolUp}
365 \opt{IAUDIO_RC_PAD}{\ButtonRCUp}
367 Moves to the previous EQ band.
370 \opt{IPOD_4G_PAD,IPOD_3G_PAD,PBELL_VIBE500_PAD}{\ButtonRight}
371 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
372 ,SANSA_FUZE_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_M3_PAD,MROBE100_PAD}{\ButtonDown}
373 \opt{IRIVER_H10_PAD}{\ButtonFF}
374 \opt{touchscreen}{\ActionStdNext}
376 \opt{HAVEREMOTEKEYMAP}{
377 \opt{IRIVER_RC_H100_PAD}{\ButtonRCFF}
378 \opt{GIGABEAT_RC_PAD}{\ButtonRCVolDown}
379 \opt{IAUDIO_RC_PAD}{\ButtonRCDown}
381 Moves to the next EQ band.
384 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,IAUDIO_X5_PAD,SANSA_C200_PAD%
385 ,IPOD_4G_PAD,IPOD_3G_PAD,IPOD_VIDEO_PAD,SANSA_E200_PAD,SANSA_FUZE_PAD,MROBE100_PAD}{\ButtonSelect}
386 \opt{PBELL_VIBE500_PAD}{\ButtonOK}
387 \opt{IRIVER_H10_PAD}{\ButtonRight}
388 \opt{IAUDIO_M3_PAD}{\ButtonPlay}
389 \opt{touchscreen}{\TouchCenter
390 \opt{COWON_D2_PAD}{/ \ButtonMenu}}
392 \opt{HAVEREMOTEKEYMAP}{
393 \opt{IRIVER_RC_H100_PAD}{\ButtonRCSelect}
394 \opt{GIGABEAT_RC_PAD,IAUDIO_RC_PAD}{\ButtonRCPlay}
396 Toggles the cursor among the three parameters (gain, centre frequency,
397 Q) for the selected EQ band
400 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
401 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
402 \opt{IAUDIO_X5_PAD}{\ButtonPower/\ButtonRec}
403 \opt{IAUDIO_M3_PAD}{\ButtonRec}
404 \opt{SANSA_E200_PAD,SANSA_FUZE_PAD,IRIVER_H10_PAD}{\ButtonLeft}
405 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,SANSA_C200_PAD,MROBE100_PAD}{\ButtonPower}
406 \opt{PBELL_VIBE500_PAD}{\ButtonCancel}
407 \opt{touchscreen}{\TouchTopLeft
408 \opt{COWON_D2_PAD}{/ \ButtonPower}}
410 \opt{HAVEREMOTEKEYMAP}{
411 \opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
412 \opt{GIGABEAT_RC_PAD}{\ButtonRCDsp}
413 \opt{IAUDIO_RC_PAD}{\ButtonRCRec}
415 Exits the graphic EQ screen.
417 \end{btnmap}
419 \item[Pre-cut.]
420 If too much gain is added through the graphical EQ, your music may distort.
421 The \setting{Precut} setting allows you to adjust the overall gain of the EQ.
423 If your music distorts when using the EQ, trying changing this setting to a
424 negative value.
426 \item[Simple EQ.]
427 This option provides an easier alternative for those who are daunted by all of
428 the parameters that can be adjusted using the graphical EQ. With the
429 \setting{Simple EQ}, the only parameter that can be adjusted is the gain.
431 \item[Advanced EQ.]
432 This sub menu provides options for adjusting the same parameters as the
433 \setting{Graphical EQ}. The only difference is that the parameters are
434 adjusted through textual menus rather than through a graphic interface.
436 \item[Save EQ Preset.]
437 This option saves the current EQ configuration in a \fname{.cfg} file.
439 \item[Browse EQ Presets.]
440 This menu displays a list of EQ presets, as well as any EQ configurations saved
441 using the \setting{Save EQ Preset} option. Users unfamiliar with the
442 operation of a parametric EQ may wish to use the presets instead of trying to
443 configure the EQ, or use the presets for designing their own custom EQ
444 settings.
446 \end{description}
449 \opt{swcodec}{
450 \section{Dithering}
451 This setting controls the dithering and noise shaping functionality of Rockbox.
453 Most of Rockbox' audio file decoders work at a higher bit depth than the 16 bits
454 used for output on the \daps{} audio connectors. The simplest way to
455 convert from one bit depth to another is simply discarding all the surplus bits.
456 This is the default behaviour, and adds distortion to the signal that will
457 vary in character along with the desired sound.
459 Dithering adds low-level noise to the signal prior to throwing away the surplus
460 bits, which gives the resulting signal a uniform noise floor which is
461 independent of the signal. Most people find this noise preferable to the
462 time-varying noise heard when not performing dithering.
464 After dithering, noise shaping is performed. This basically just pushes the
465 dithering noise to the parts of the frequency spectrum humans cannot hear so
466 easily. In Rockbox' case, some of the noise is pushed up to above 10~kHz.
468 This setting will be put to its best use when listening to dynamic music with
469 frequently occuring quiet parts, classical music being a typical example. It is
470 worth noting that the effects of dithering and noise shaping are very subtle,
471 and not easily noticable.
473 Rockbox uses highpass triangular distribution noise as the dithering noise
474 source, and a third order noise shaper.
477 \opt{swcodec}{
478 \section{Timestretch}
479 Enabling \setting{Timestretch} allows you to change the playback speed without
480 it affecting the pitch of the recording. After enabling this feature and
481 rebooting, you can access this via the \setting{Pitch Screen}. This function is
482 intended for speech playback and may significantly dilute your listening
483 experience with more complex audio.
486 \opt{swcodec}{
487 \section{Compressor}
488 The \setting{Compressor} reduces, or compresses, the dynamic range of the audio
489 signal. This makes the quieter and louder sections closer to the same volume
490 level by progressively reducing the gain of louder signals. When subsequently
491 amplified, this has the effect of making the quieter sections louder while
492 keeping the louder sections from clipping. This allows listening to the quiet
493 sections of dynamic material in noisy environments while preventing sudden loud
494 sections from being overbearing.
496 There are several settings associated with the compressor. The first, and most
497 important, is the \setting{Threshold}. The threshold is the audio input level
498 at which the compressor begins to act. Any level louder than the threshold
499 will be compressed to some extent. The maximum amount of compression, or the
500 quietest level at which the compressor will operate, is -24~dB. The default of
501 Off disables the compressor.
503 The \setting{Makeup Gain} setting has two options: Off and Auto. Off means
504 that the compressed audio will not be amplified after compression. The default
505 of Auto will amplify the signal so that the loudest possible signal after
506 compression will be just under the clipping limit. This is desirable because
507 the compressed signal without makeup gain is quieter than the input signal.
508 Makeup Gain in Auto restores the signal to the maximum possible level and
509 brings the quieter audio up with it. This is what makes it possible to hear
510 the quieter audio in noisy environments.
512 The \setting{Ratio} setting determines how aggressively the compressor reduces
513 gain above the threshold. For example, the 2:1 setting means that for each
514 two decibels of input signal above the threshold, the compressor will only
515 allow the output to appear as one decibel. The higher the ratio, the harder
516 the signal is compressed. The ratio setting of Limit means essentially a ratio
517 of infinity to one. In this case, the output signal is not allowed to exceed
518 the threshold at all.
520 The \setting{Knee} setting determines how abrupt the transition is from a
521 non-compressed signal to a compressed signal. Hard Knee means that the
522 transition occurs precisely at the threshold. The Soft Knee setting smoothes
523 the transition from plus or minus three decibels around the threshold.
525 The \setting{Release Time} setting sets the recovery time after the signal is
526 compressed. Once the compressor determines that compression is necessary,
527 the input signal is reduced appropriately, but the gain isn't allowed to
528 immediately return to normal levels. This is necessary to reduce artifacts
529 such as ``pumping.'' Instead, the gain is allowed to return to normal at the
530 chosen rate. Release Time is the time for the gain to recover by 10~dB.