Use plain int (instead of char) for field selection_size in struct simplelist_info
[kugel-rb.git] / manual / plugins / snake2.tex
blob7439256a4d48bea5ddf0cf1edfbff52733da0ea2
1 \subsection{Snake 2}
2 \screenshot{plugins/images/ss-snake2}
3 {Snake 2 {--} The Snake Strikes Back}{img:snake2}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
8 into itself.
10 \begin{table}
11 \begin{btnmap}{}{}
12 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
14 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
15 {\ButtonUp{} / \ButtonDown}
16 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
17 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
18 \opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle}
19 \opt{HAVEREMOTEKEYMAP}{& }
20 & Set game speed\\
21 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD%
22 ,IPOD_3G_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
23 ,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
24 \opt{ONDIO_PAD}{\ButtonRight}
25 \opt{COWON_D2_PAD}{\TouchMidRight{} / \TouchMidLeft}
26 \opt{HAVEREMOTEKEYMAP}{& }
27 & Select starting maze\\
28 \opt{RECORDER_PAD}{\ButtonFThree}
29 \opt{ONDIO_PAD}{\ButtonLeft}
30 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
31 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
32 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
33 \opt{GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonMenu}
34 \opt{HAVEREMOTEKEYMAP}{& }
35 & Select game type (A or B)\\
36 \opt{RECORDER_PAD}{\ButtonPlay}
37 \opt{ONDIO_PAD}{\ButtonMenu}
38 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
39 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
40 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
41 \opt{IRIVER_H10_PAD}{\ButtonFF}
42 \opt{COWON_D2_PAD}{\TouchCenter}
43 \opt{HAVEREMOTEKEYMAP}{& }
44 & Start the game\\\hline
45 \multicolumn{2}{c}{\textbf{In game}}\\\hline
46 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
47 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
48 {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
49 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
50 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
51 \opt{COWON_D2_PAD}{\TouchTopMiddle{} / \TouchBottomMiddle / \TouchMidLeft{} / \TouchMidRight}
52 \opt{HAVEREMOTEKEYMAP}{& }
53 & Steer the snake\\
54 \opt{RECORDER_PAD}{\ButtonPlay}
55 \opt{ONDIO_PAD}{\ButtonMenu}
56 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
57 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
58 ,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}{\ButtonSelect}
59 \opt{IRIVER_H10_PAD}{\ButtonFF}
60 \opt{COWON_D2_PAD}{\TouchCenter}
61 \opt{HAVEREMOTEKEYMAP}{& }
62 & Pause and resume the game\\
63 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
64 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
65 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
66 ,MROBE100_PAD,COWON_D2_PAD}{\ButtonPower}
67 \opt{GIGABEAT_S_PAD}{\ButtonBack}
68 \opt{HAVEREMOTEKEYMAP}{& }
69 & Quit\\
70 \end{btnmap}
71 \end{table}
73 In game A, the maze stays the same, in game B
74 after an increasing number of apples eaten the maze is replaced by a
75 new one.