Use plain int (instead of char) for field selection_size in struct simplelist_info
[kugel-rb.git] / manual / plugins / bounce.tex
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1 \subsection{Bounce}
2 \screenshot{plugins/images/ss-bounce}{Bounce}{img:bounce}
3 This demo is of the word ``Rockbox'' bouncing across the screen.
4 \opt{rtc}{There is also an analogue clock in the background.}
5 In \setting{Scroll mode} the bouncing text is replaced by a different one
6 scrolling from right to left.
8 \begin{table}
9 \begin{btnmap}{}{}
10 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
11 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
12 {\ButtonUp\ /\ \ButtonDown}
13 \opt{IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD}{\ButtonScrollBack\ /\ \ButtonScrollFwd}
14 \opt{IRIVER_H10_PAD}{\ButtonScrollDown\ /\ \ButtonScrollUp}
15 \opt{COWON_D2_PAD}{\TouchBottomMiddle{} / \TouchTopMiddle}
16 \opt{HAVEREMOTEKEYMAP}{& }
17 & Moves to next/previous option\\
18 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
19 ,SANSA_C200_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD,IPOD_4G_PAD%
20 ,IPOD_3G_PAD,SANSA_E200_PAD, IRIVER_H10_PAD}
21 {\ButtonRight{} / \ButtonLeft}
22 \opt{COWON_D2_PAD}{\TouchMidRight{} / \TouchMidLeft}
23 \opt{HAVEREMOTEKEYMAP}{& }
24 & Increases/decreases option value\\
25 \opt{RECORDER_PAD}{\ButtonOn}
26 \opt{ONDIO_PAD}{\ButtonMenu}
27 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD,SANSA_C200_PAD}
28 {\ButtonSelect}
29 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
30 \opt{GIGABEAT_PAD}{\ButtonA}
31 \opt{GIGABEAT_S_PAD,COWON_D2_PAD}{\ButtonMenu}
32 \opt{MROBE100_PAD}{\ButtonDisplay}
33 \opt{HAVEREMOTEKEYMAP}{& }
34 & Toggles Scroll mode\\
35 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
36 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu}
37 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
38 ,COWON_D2_PAD}{\ButtonPower}
39 \opt{GIGABEAT_S_PAD}{\ButtonBack}
40 \opt{HAVEREMOTEKEYMAP}{& }
41 & Exits bounce demo\\
42 \end{btnmap}
43 \end{table}
45 Available options are:
47 \begin{description}
48 \item[Xdist/Ydist.] The distance to X axis and Y axis
49 respectively
50 \item[Xadd/Yadd.]How fast the code moves on the sine curve on
51 each axis
52 \item[Xsane/Ysane.] Changes the appearance of the bouncing.
53 \end{description}