Theme Editor: Added (I think) all of the tags to the device configuration window
[kugel-rb.git] / uisimulator / buttonmap / mrobe100.c
blob8e96188a930ee7578d31cd15918f05c3241e4751
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 Robert Kukla
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include <SDL.h>
24 #include "button.h"
25 #include "buttonmap.h"
27 int key_to_button(int keyboard_button)
29 int new_btn = BUTTON_NONE;
30 switch (keyboard_button)
32 case SDLK_F9:
33 new_btn = BUTTON_RC_HEART;
34 break;
35 case SDLK_F10:
36 new_btn = BUTTON_RC_MODE;
37 break;
38 case SDLK_F11:
39 new_btn = BUTTON_RC_VOL_DOWN;
40 break;
41 case SDLK_F12:
42 new_btn = BUTTON_RC_VOL_UP;
43 break;
44 case SDLK_LEFT:
45 new_btn = BUTTON_RC_FF;
46 break;
47 case SDLK_RIGHT:
48 new_btn = BUTTON_RC_REW;
49 break;
50 case SDLK_UP:
51 new_btn = BUTTON_RC_PLAY;
52 break;
53 case SDLK_DOWN:
54 new_btn = BUTTON_RC_DOWN;
55 break;
56 case SDLK_KP1:
57 new_btn = BUTTON_DISPLAY;
58 break;
59 case SDLK_KP7:
60 new_btn = BUTTON_MENU;
61 break;
62 case SDLK_KP9:
63 new_btn = BUTTON_PLAY;
64 break;
65 case SDLK_KP4:
66 new_btn = BUTTON_LEFT;
67 break;
68 case SDLK_KP6:
69 new_btn = BUTTON_RIGHT;
70 break;
71 case SDLK_KP8:
72 new_btn = BUTTON_UP;
73 break;
74 case SDLK_KP2:
75 new_btn = BUTTON_DOWN;
76 break;
77 case SDLK_KP5:
78 case SDLK_SPACE:
79 new_btn = BUTTON_SELECT;
80 break;
81 case SDLK_KP_MULTIPLY:
82 case SDLK_F8:
83 case SDLK_ESCAPE:
84 new_btn = BUTTON_POWER;
85 break;
87 return new_btn;
90 struct button_map bm[] = {
91 { SDLK_KP7, 80, 233, 30, "Menu" },
92 { SDLK_KP8, 138, 250, 19, "Up" },
93 { SDLK_KP9, 201, 230, 27, "Play" },
94 { SDLK_KP4, 63, 305, 25, "Left" },
95 { SDLK_KP5, 125, 309, 28, "Select" },
96 { SDLK_KP6, 200, 307, 35, "Right" },
97 { SDLK_KP1, 52, 380, 32, "Display" },
98 { SDLK_KP2, 125, 363, 30, "Down" },
99 { SDLK_KP9, 168, 425, 10, "Play" },
100 { SDLK_KP4, 156, 440, 11, "Left" },
101 { SDLK_KP6, 180, 440, 13, "Right" },
102 { SDLK_KP7, 169, 452, 10, "Menu" },
103 { SDLK_KP_MULTIPLY, 222, 15, 16, "Power" },
104 { 0, 0, 0, 0, "None" }