Theme Editor: Added (I think) all of the tags to the device configuration window
[kugel-rb.git] / uisimulator / buttonmap / creative-zv.c
blob2adc9380e4a816a1bdd911927ee16b34c438eafe
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2008 Maurus Cuelenaere
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include <SDL.h>
24 #include "button.h"
25 #include "buttonmap.h"
27 int key_to_button(int keyboard_button)
29 int new_btn = BUTTON_NONE;
30 switch (keyboard_button)
32 case SDLK_KP1:
33 new_btn = BUTTON_PREV;
34 break;
35 case SDLK_KP3:
36 new_btn = BUTTON_NEXT;
37 break;
38 case SDLK_KP7:
39 new_btn = BUTTON_BACK;
40 break;
41 case SDLK_p:
42 new_btn = BUTTON_PLAY;
43 break;
44 case SDLK_KP9:
45 new_btn = BUTTON_MENU;
46 break;
47 case SDLK_KP4:
48 case SDLK_LEFT:
49 new_btn = BUTTON_LEFT;
50 break;
51 case SDLK_KP6:
52 case SDLK_RIGHT:
53 new_btn = BUTTON_RIGHT;
54 break;
55 case SDLK_KP8:
56 case SDLK_UP:
57 new_btn = BUTTON_UP;
58 break;
59 case SDLK_KP2:
60 case SDLK_DOWN:
61 new_btn = BUTTON_DOWN;
62 break;
63 case SDLK_KP5:
64 case SDLK_SPACE:
65 new_btn = BUTTON_SELECT;
66 break;
67 case SDLK_KP_MULTIPLY:
68 case SDLK_F8:
69 case SDLK_ESCAPE:
70 new_btn = BUTTON_POWER;
71 break;
72 case SDLK_z:
73 new_btn = BUTTON_VOL_DOWN;
74 break;
75 case SDLK_s:
76 new_btn = BUTTON_VOL_UP;
77 break;
79 return new_btn;
82 struct button_map bm[] = {
83 { SDLK_KP7, 52, 414, 35, "Custom" },
84 { SDLK_KP8, 185, 406, 55, "Up" },
85 { SDLK_KP9, 315, 421, 46, "Play" },
86 { SDLK_KP4, 122, 500, 41, "Left" },
87 { SDLK_KP6, 247, 493, 49, "Right" },
88 { SDLK_KP1, 58, 577, 49, "Back" },
89 { SDLK_KP2, 186, 585, 46, "Down" },
90 { SDLK_KP3, 311, 569, 47, "Menu" },
91 { 0, 0, 0, 0, "None" }