Fix typos in the comment (now in .c)
[kugel-rb.git] / apps / voice_thread.c
blobfdf61afc6dd54fb86cd3aedcae4040aa0ebbaafb
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Michael Sevakis
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include "system.h"
22 #include "thread.h"
23 #include "voice_thread.h"
24 #include "talk.h"
25 #include "dsp.h"
26 #include "audio.h"
27 #include "playback.h"
28 #include "pcmbuf.h"
29 #include "codecs/libspeex/speex/speex.h"
31 /* Define any of these as "1" and uncomment the LOGF_ENABLE line to log
32 regular and/or timeout messages */
33 #define VOICE_LOGQUEUES 0
34 #define VOICE_LOGQUEUES_SYS_TIMEOUT 0
36 /*#define LOGF_ENABLE*/
37 #include "logf.h"
39 #if VOICE_LOGQUEUES
40 #define LOGFQUEUE logf
41 #else
42 #define LOGFQUEUE(...)
43 #endif
45 #if VOICE_LOGQUEUES_SYS_TIMEOUT
46 #define LOGFQUEUE_SYS_TIMEOUT logf
47 #else
48 #define LOGFQUEUE_SYS_TIMEOUT(...)
49 #endif
51 #ifndef IBSS_ATTR_VOICE_STACK
52 #define IBSS_ATTR_VOICE_STACK IBSS_ATTR
53 #endif
55 #define VOICE_FRAME_SIZE 320 /* Samples / frame */
56 #define VOICE_SAMPLE_RATE 16000 /* Sample rate in HZ */
57 #define VOICE_SAMPLE_DEPTH 16 /* Sample depth in bits */
59 /* Voice thread variables */
60 static unsigned int voice_thread_id = 0;
61 static long voice_stack[0x7c0/sizeof(long)] IBSS_ATTR_VOICE_STACK;
62 static const char voice_thread_name[] = "voice";
64 /* Voice thread synchronization objects */
65 static struct event_queue voice_queue SHAREDBSS_ATTR;
66 static struct mutex voice_mutex SHAREDBSS_ATTR;
67 static struct queue_sender_list voice_queue_sender_list SHAREDBSS_ATTR;
68 static bool voice_done SHAREDDATA_ATTR = true;
70 /* Buffer for decoded samples */
71 static spx_int16_t voice_output_buf[VOICE_FRAME_SIZE] CACHEALIGN_ATTR;
73 enum voice_thread_states
75 TSTATE_STOPPED = 0, /* Voice thread is stopped and awaiting commands */
76 TSTATE_DECODE, /* Voice is decoding a clip */
77 TSTATE_BUFFER_INSERT, /* Voice is sending decoded audio to PCM */
80 enum voice_thread_messages
82 Q_VOICE_NULL = 0, /* A message for thread sync - no effect on state */
83 Q_VOICE_PLAY, /* Play a clip */
84 Q_VOICE_STOP, /* Stop current clip */
85 Q_VOICE_STATE, /* Query playing state */
88 /* Structure to store clip data callback info */
89 struct voice_info
91 pcm_more_callback_type get_more; /* Callback to get more clips */
92 unsigned char *start; /* Start of clip */
93 size_t size; /* Size of clip */
96 /* Private thread data for its current state that must be passed to its
97 * internal functions */
98 struct voice_thread_data
100 int state; /* Thread state (TSTATE_*) */
101 struct queue_event ev; /* Last queue event pulled from queue */
102 void *st; /* Decoder instance */
103 SpeexBits bits; /* Bit cursor */
104 struct dsp_config *dsp; /* DSP used for voice output */
105 struct voice_info vi; /* Copy of clip data */
106 const char *src[2]; /* Current output buffer pointers */
107 int lookahead; /* Number of samples to drop at start of clip */
108 int count; /* Count of samples remaining to send to PCM */
111 /* Audio playback is in a playing state? */
112 static inline bool playback_is_playing(void)
114 return (audio_status() & AUDIO_STATUS_PLAY) != 0;
117 /* Stop any current clip and start playing a new one */
118 void mp3_play_data(const unsigned char* start, int size,
119 pcm_more_callback_type get_more)
121 /* Shared struct to get data to the thread - once it replies, it has
122 * safely cached it in its own private data */
123 static struct voice_info voice_clip SHAREDBSS_ATTR;
125 if (get_more != NULL && start != NULL && (ssize_t)size > 0)
127 mutex_lock(&voice_mutex);
129 voice_clip.get_more = get_more;
130 voice_clip.start = (unsigned char *)start;
131 voice_clip.size = size;
132 LOGFQUEUE("mp3 >| voice Q_VOICE_PLAY");
133 queue_send(&voice_queue, Q_VOICE_PLAY, (intptr_t)&voice_clip);
135 mutex_unlock(&voice_mutex);
139 /* Stop current voice clip from playing */
140 void mp3_play_stop(void)
142 if(!audio_is_thread_ready())
143 return;
145 mutex_lock(&voice_mutex); /* Sync against voice_stop */
146 LOGFQUEUE("mp3 >| voice Q_VOICE_STOP: 1");
147 queue_send(&voice_queue, Q_VOICE_STOP, 1);
149 mutex_unlock(&voice_mutex);
152 void mp3_play_pause(bool play)
154 /* a dummy */
155 (void)play;
158 /* Tell is voice is still in a playing state */
159 bool mp3_is_playing(void)
161 /* TODO: Implement a timeout or state query function for event objects */
162 LOGFQUEUE("mp3 >| voice Q_VOICE_STATE");
163 int state = queue_send(&voice_queue, Q_VOICE_STATE, 0);
164 return state != TSTATE_STOPPED;
167 /* This function is meant to be used by the buffer request functions to
168 ensure the codec is no longer active */
169 void voice_stop(void)
171 mutex_lock(&voice_mutex);
173 /* Stop the output and current clip */
174 mp3_play_stop();
176 /* Careful if using sync objects in talk.c - make sure locking order is
177 * observed with one or the other always granted first */
179 /* Unqueue all future clips */
180 talk_force_shutup();
182 /* Wait for any final queue_post to be processed */
183 LOGFQUEUE("mp3 >| voice Q_VOICE_NULL");
184 queue_send(&voice_queue, Q_VOICE_NULL, 0);
186 mutex_unlock(&voice_mutex);
187 } /* voice_stop */
189 /* Wait for voice to finish speaking. */
190 void voice_wait(void)
192 /* NOTE: One problem here is that we can't tell if another thread started a
193 * new clip by the time we wait. This should be resolvable if conditions
194 * ever require knowing the very clip you requested has finished. */
196 /* Wait for PCM buffer to be exhausted. Works only if not playing. */
197 while(!voice_done || (!playback_is_playing() && pcm_is_playing()))
198 sleep(1);
201 /* Initialize voice thread data that must be valid upon starting and the
202 * setup the DSP parameters */
203 static void voice_data_init(struct voice_thread_data *td)
205 td->state = TSTATE_STOPPED;
206 td->dsp = (struct dsp_config *)dsp_configure(NULL, DSP_MYDSP,
207 CODEC_IDX_VOICE);
209 dsp_configure(td->dsp, DSP_RESET, 0);
210 dsp_configure(td->dsp, DSP_SET_FREQUENCY, VOICE_SAMPLE_RATE);
211 dsp_configure(td->dsp, DSP_SET_SAMPLE_DEPTH, VOICE_SAMPLE_DEPTH);
212 dsp_configure(td->dsp, DSP_SET_STEREO_MODE, STEREO_MONO);
215 /* Voice thread message processing */
216 static void voice_message(struct voice_thread_data *td)
218 while (1)
220 switch (td->ev.id)
222 case Q_VOICE_PLAY:
223 LOGFQUEUE("voice < Q_VOICE_PLAY");
224 /* Put up a block for completion signal */
225 voice_done = false;
227 /* Copy the clip info */
228 td->vi = *(struct voice_info *)td->ev.data;
230 /* Be sure audio buffer is initialized */
231 audio_restore_playback(AUDIO_WANT_VOICE);
233 /* We need nothing more from the sending thread - let it run */
234 queue_reply(&voice_queue, 1);
236 if (td->state == TSTATE_STOPPED)
238 /* Boost CPU now */
239 trigger_cpu_boost();
241 else if (!playback_is_playing())
243 /* Just voice, stop any clip still playing */
244 pcmbuf_play_stop();
247 /* Clean-start the decoder */
248 td->st = speex_decoder_init(&speex_wb_mode);
250 /* Make bit buffer use our own buffer */
251 speex_bits_set_bit_buffer(&td->bits, td->vi.start, td->vi.size);
252 speex_decoder_ctl(td->st, SPEEX_GET_LOOKAHEAD, &td->lookahead);
254 td->state = TSTATE_DECODE;
255 return;
257 case Q_VOICE_STOP:
258 LOGFQUEUE("voice < Q_VOICE_STOP: %d", ev.data);
260 if (td->ev.data != 0 && !playback_is_playing())
262 /* If not playing, it's just voice so stop pcm playback */
263 pcmbuf_play_stop();
266 /* Cancel boost */
267 cancel_cpu_boost();
269 td->state = TSTATE_STOPPED;
270 voice_done = true;
271 break;
273 case Q_VOICE_STATE:
274 LOGFQUEUE("voice < Q_VOICE_STATE");
275 queue_reply(&voice_queue, td->state);
277 if (td->state == TSTATE_STOPPED)
278 break; /* Not in a playback state */
280 return;
282 default:
283 /* Default messages get a reply and thread continues with no
284 * state transition */
285 LOGFQUEUE("voice < default");
287 if (td->state == TSTATE_STOPPED)
288 break; /* Not in playback state */
290 queue_reply(&voice_queue, 0);
291 return;
294 queue_wait(&voice_queue, &td->ev);
298 /* Voice thread entrypoint */
299 static void voice_thread(void)
301 struct voice_thread_data td;
303 voice_data_init(&td);
305 /* audio thread will only set this once after it finished the final
306 * audio hardware init so this little construct is safe - even
307 * cross-core. */
308 while (!audio_is_thread_ready())
309 sleep(0);
311 goto message_wait;
313 while (1)
315 td.state = TSTATE_DECODE;
317 if (!queue_empty(&voice_queue))
319 message_wait:
320 queue_wait(&voice_queue, &td.ev);
322 message_process:
323 voice_message(&td);
325 /* Branch to initial start point or branch back to previous
326 * operation if interrupted by a message */
327 switch (td.state)
329 case TSTATE_DECODE: goto voice_decode;
330 case TSTATE_BUFFER_INSERT: goto buffer_insert;
331 default: goto message_wait;
335 voice_decode:
336 /* Decode the data */
337 if (speex_decode_int(td.st, &td.bits, voice_output_buf) < 0)
339 /* End of stream or error - get next clip */
340 td.vi.size = 0;
342 if (td.vi.get_more != NULL)
343 td.vi.get_more(&td.vi.start, &td.vi.size);
345 if (td.vi.start != NULL && (ssize_t)td.vi.size > 0)
347 /* Make bit buffer use our own buffer */
348 speex_bits_set_bit_buffer(&td.bits, td.vi.start, td.vi.size);
349 /* Don't skip any samples when we're stringing clips together */
350 td.lookahead = 0;
352 /* Paranoid check - be sure never to somehow get stuck in a
353 * loop without listening to the queue */
354 yield();
356 if (!queue_empty(&voice_queue))
357 goto message_wait;
358 else
359 goto voice_decode;
362 /* If all clips are done and not playing, force pcm playback. */
363 if (!pcm_is_playing())
364 pcmbuf_play_start();
366 /* Synthesize a stop request */
367 /* NOTE: We have no way to know when the pcm data placed in the
368 * buffer is actually consumed and playback has reached the end
369 * so until the info is available or inferred somehow, this will
370 * not be accurate and the stopped signal will come too soon.
371 * ie. You may not hear the "Shutting Down" splash even though
372 * it waits for voice to stop. */
373 td.ev.id = Q_VOICE_STOP;
374 td.ev.data = 0; /* Let PCM drain by itself */
375 yield();
376 goto message_process;
379 yield();
381 /* Output the decoded frame */
382 td.count = VOICE_FRAME_SIZE - td.lookahead;
383 td.src[0] = (const char *)&voice_output_buf[td.lookahead];
384 td.src[1] = NULL;
385 td.lookahead -= MIN(VOICE_FRAME_SIZE, td.lookahead);
387 buffer_insert:
388 /* Process the PCM samples in the DSP and send out for mixing */
389 td.state = TSTATE_BUFFER_INSERT;
391 while (td.count > 0)
393 int out_count = dsp_output_count(td.dsp, td.count);
394 int inp_count;
395 char *dest;
397 while (1)
399 if (!queue_empty(&voice_queue))
400 goto message_wait;
402 if ((dest = pcmbuf_request_voice_buffer(&out_count)) != NULL)
403 break;
405 yield();
408 /* Get the real input_size for output_size bytes, guarding
409 * against resampling buffer overflows. */
410 inp_count = dsp_input_count(td.dsp, out_count);
412 if (inp_count <= 0)
413 break;
415 /* Input size has grown, no error, just don't write more than
416 * length */
417 if (inp_count > td.count)
418 inp_count = td.count;
420 out_count = dsp_process(td.dsp, dest, td.src, inp_count);
422 if (out_count <= 0)
423 break;
425 pcmbuf_write_voice_complete(out_count);
426 td.count -= inp_count;
429 yield();
430 } /* end while */
431 } /* voice_thread */
433 /* Initialize all synchronization objects create the thread */
434 void voice_thread_init(void)
436 logf("Starting voice thread");
437 queue_init(&voice_queue, false);
438 mutex_init(&voice_mutex);
440 voice_thread_id = create_thread(voice_thread, voice_stack,
441 sizeof(voice_stack), CREATE_THREAD_FROZEN,
442 voice_thread_name IF_PRIO(, PRIORITY_PLAYBACK) IF_COP(, CPU));
444 queue_enable_queue_send(&voice_queue, &voice_queue_sender_list,
445 voice_thread_id);
446 } /* voice_thread_init */
448 /* Unfreeze the voice thread */
449 void voice_thread_resume(void)
451 logf("Thawing voice thread");
452 thread_thaw(voice_thread_id);
455 #ifdef HAVE_PRIORITY_SCHEDULING
456 /* Set the voice thread priority */
457 void voice_thread_set_priority(int priority)
459 thread_set_priority(voice_thread_id, priority);
461 #endif