Introduce __attribute__((unused)) (#defined to UNUSED_ATTR) to mark possibly unused...
[kugel-rb.git] / apps / plugins / snake.c
blob4b9d972a8253b81e0bc23b30cb534ae8edd17bf4
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Snake!
25 by Itai Shaked
27 ok, a little explanation -
28 board holds the snake and apple position - 1+ - snake body (the number
29 represents the age [1 is the snake's head]).
30 -1 is an apple, and 0 is a clear spot.
31 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
35 #include "plugin.h"
36 #ifdef HAVE_LCD_BITMAP
37 #include "lib/highscore.h"
38 #include "lib/playback_control.h"
40 PLUGIN_HEADER
42 /* variable button definitions */
43 #if CONFIG_KEYPAD == RECORDER_PAD
44 #define SNAKE_QUIT BUTTON_OFF
45 #define SNAKE_LEFT BUTTON_LEFT
46 #define SNAKE_RIGHT BUTTON_RIGHT
47 #define SNAKE_UP BUTTON_UP
48 #define SNAKE_DOWN BUTTON_DOWN
49 #define SNAKE_PLAYPAUSE BUTTON_PLAY
51 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
52 #define SNAKE_QUIT BUTTON_OFF
53 #define SNAKE_LEFT BUTTON_LEFT
54 #define SNAKE_RIGHT BUTTON_RIGHT
55 #define SNAKE_UP BUTTON_UP
56 #define SNAKE_DOWN BUTTON_DOWN
57 #define SNAKE_PLAYPAUSE BUTTON_SELECT
59 #elif CONFIG_KEYPAD == ONDIO_PAD
60 #define SNAKE_QUIT BUTTON_OFF
61 #define SNAKE_LEFT BUTTON_LEFT
62 #define SNAKE_RIGHT BUTTON_RIGHT
63 #define SNAKE_UP BUTTON_UP
64 #define SNAKE_DOWN BUTTON_DOWN
65 #define SNAKE_PLAYPAUSE BUTTON_MENU
67 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
68 (CONFIG_KEYPAD == IRIVER_H300_PAD)
69 #define SNAKE_QUIT BUTTON_OFF
70 #define SNAKE_LEFT BUTTON_LEFT
71 #define SNAKE_RIGHT BUTTON_RIGHT
72 #define SNAKE_UP BUTTON_UP
73 #define SNAKE_DOWN BUTTON_DOWN
74 #define SNAKE_PLAYPAUSE BUTTON_ON
76 #define SNAKE_RC_QUIT BUTTON_RC_STOP
78 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
79 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
80 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
81 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
82 #define SNAKE_LEFT BUTTON_LEFT
83 #define SNAKE_RIGHT BUTTON_RIGHT
84 #define SNAKE_UP BUTTON_MENU
85 #define SNAKE_DOWN BUTTON_PLAY
86 #define SNAKE_PLAYPAUSE BUTTON_SELECT
88 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
89 #define SNAKE_QUIT BUTTON_POWER
90 #define SNAKE_LEFT BUTTON_LEFT
91 #define SNAKE_RIGHT BUTTON_RIGHT
92 #define SNAKE_UP BUTTON_UP
93 #define SNAKE_DOWN BUTTON_DOWN
94 #define SNAKE_PLAYPAUSE BUTTON_PLAY
96 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
97 #define SNAKE_QUIT BUTTON_POWER
98 #define SNAKE_LEFT BUTTON_LEFT
99 #define SNAKE_RIGHT BUTTON_RIGHT
100 #define SNAKE_UP BUTTON_UP
101 #define SNAKE_DOWN BUTTON_DOWN
102 #define SNAKE_PLAYPAUSE BUTTON_SELECT
104 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
105 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
107 (CONFIG_KEYPAD == SANSA_M200_PAD)
108 #define SNAKE_QUIT BUTTON_POWER
109 #define SNAKE_LEFT BUTTON_LEFT
110 #define SNAKE_RIGHT BUTTON_RIGHT
111 #define SNAKE_UP BUTTON_UP
112 #define SNAKE_DOWN BUTTON_DOWN
113 #define SNAKE_PLAYPAUSE BUTTON_SELECT
115 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
116 #define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
117 #define SNAKE_LEFT BUTTON_LEFT
118 #define SNAKE_RIGHT BUTTON_RIGHT
119 #define SNAKE_UP BUTTON_UP
120 #define SNAKE_DOWN BUTTON_DOWN
121 #define SNAKE_PLAYPAUSE BUTTON_SELECT
123 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
124 #define SNAKE_QUIT BUTTON_POWER
125 #define SNAKE_LEFT BUTTON_LEFT
126 #define SNAKE_RIGHT BUTTON_RIGHT
127 #define SNAKE_UP BUTTON_SCROLL_UP
128 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
129 #define SNAKE_PLAYPAUSE BUTTON_PLAY
131 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
132 #define SNAKE_QUIT BUTTON_BACK
133 #define SNAKE_LEFT BUTTON_LEFT
134 #define SNAKE_RIGHT BUTTON_RIGHT
135 #define SNAKE_UP BUTTON_UP
136 #define SNAKE_DOWN BUTTON_DOWN
137 #define SNAKE_PLAYPAUSE BUTTON_SELECT
139 #elif (CONFIG_KEYPAD == MROBE100_PAD)
140 #define SNAKE_QUIT BUTTON_POWER
141 #define SNAKE_LEFT BUTTON_LEFT
142 #define SNAKE_RIGHT BUTTON_RIGHT
143 #define SNAKE_UP BUTTON_UP
144 #define SNAKE_DOWN BUTTON_DOWN
145 #define SNAKE_PLAYPAUSE BUTTON_SELECT
147 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
148 #define SNAKE_QUIT BUTTON_RC_REC
149 #define SNAKE_LEFT BUTTON_RC_REW
150 #define SNAKE_RIGHT BUTTON_RC_FF
151 #define SNAKE_UP BUTTON_RC_VOL_UP
152 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
153 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
155 #define SNAKE_RC_QUIT BUTTON_REC
157 #elif (CONFIG_KEYPAD == COWOND2_PAD)
158 #define SNAKE_QUIT BUTTON_POWER
160 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
161 #define SNAKE_QUIT BUTTON_BACK
162 #define SNAKE_LEFT BUTTON_LEFT
163 #define SNAKE_RIGHT BUTTON_RIGHT
164 #define SNAKE_UP BUTTON_UP
165 #define SNAKE_DOWN BUTTON_DOWN
166 #define SNAKE_PLAYPAUSE BUTTON_PLAY
168 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
169 #define SNAKE_QUIT BUTTON_POWER
170 #define SNAKE_LEFT BUTTON_LEFT
171 #define SNAKE_RIGHT BUTTON_RIGHT
172 #define SNAKE_UP BUTTON_UP
173 #define SNAKE_DOWN BUTTON_DOWN
174 #define SNAKE_PLAYPAUSE BUTTON_MENU
176 #elif CONFIG_KEYPAD == MROBE500_PAD
177 #define SNAKE_QUIT BUTTON_POWER
178 #define SNAKE_RC_QUIT BUTTON_RC_DOWN
180 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
181 #define SNAKE_QUIT BUTTON_POWER
183 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
184 #define SNAKE_QUIT BUTTON_REC
185 #define SNAKE_LEFT BUTTON_LEFT
186 #define SNAKE_RIGHT BUTTON_RIGHT
187 #define SNAKE_UP BUTTON_UP
188 #define SNAKE_DOWN BUTTON_DOWN
189 #define SNAKE_PLAYPAUSE BUTTON_PLAY
191 #else
192 #error No keymap defined!
193 #endif
195 #ifdef HAVE_TOUCHSCREEN
196 #ifndef SNAKE_QUIT
197 #define SNAKE_QUIT BUTTON_TOPLEFT
198 #endif
199 #ifndef SNAKE_LEFT
200 #define SNAKE_LEFT BUTTON_MIDLEFT
201 #endif
202 #ifndef SNAKE_RIGHT
203 #define SNAKE_RIGHT BUTTON_MIDRIGHT
204 #endif
205 #ifndef SNAKE_UP
206 #define SNAKE_UP BUTTON_TOPMIDDLE
207 #endif
208 #ifndef SNAKE_DOWN
209 #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
210 #endif
211 #ifndef SNAKE_PLAYPAUSE
212 #define SNAKE_PLAYPAUSE BUTTON_CENTER
213 #endif
214 #endif
216 #define BOARD_WIDTH (LCD_WIDTH/4)
217 #define BOARD_HEIGHT (LCD_HEIGHT/4)
218 #define NUM_SCORES 5
219 #define SCORE_FILE PLUGIN_GAMES_DIR "/snake.score"
221 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
222 static int score,level=1;
223 static int dir,dead=0;
224 static bool apple;
226 static struct highscore highscores[NUM_SCORES];
228 void die (void)
230 char pscore[17];
231 rb->lcd_clear_display();
232 rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
233 rb->lcd_puts(0,0,"Oops...");
234 rb->lcd_puts(0,1, pscore);
235 if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
236 rb->lcd_puts(0,2,"New High Score!");
238 else {
239 rb->snprintf(pscore, sizeof(pscore),
240 "High Score: %d", highscores[0].score);
241 rb->lcd_puts(0,2,pscore);
243 rb->lcd_update();
244 rb->sleep(3*HZ);
245 dead=1;
248 void colission (short x, short y)
250 switch (board[x][y]) {
251 case 0:
252 break;
253 case -1:
254 snakelength+=2;
255 score+=level;
256 apple=false;
257 break;
258 default:
259 die();
260 break;
262 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0)
263 die();
266 void move_head (short x, short y)
268 switch (dir) {
269 case 0:
270 y-=1;
271 break;
272 case 1:
273 x+=1;
274 break;
275 case 2:
276 y+=1;
277 break;
278 case 3:
279 x-=1;
280 break;
282 colission (x,y);
283 if (dead)
284 return;
285 board[x][y]=1;
286 rb->lcd_fillrect(x*4,y*4,4,4);
289 void frame (void)
291 short x,y,head=0;
292 for (x=0; x<BOARD_WIDTH; x++) {
293 for (y=0; y<BOARD_HEIGHT; y++) {
294 switch (board[x][y]) {
295 case 1:
296 if (!head) {
297 move_head(x,y);
298 if (dead)
299 return;
300 board[x][y]++;
301 head=1;
303 break;
304 case 0:
305 break;
306 case -1:
307 break;
308 default:
309 if (board[x][y]==snakelength) {
310 board[x][y]=0;
311 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
312 rb->lcd_fillrect(x*4,y*4,4,4);
313 rb->lcd_set_drawmode(DRMODE_SOLID);
315 else
316 board[x][y]++;
317 break;
321 rb->lcd_update();
324 void redraw (void)
326 short x,y;
327 rb->lcd_clear_display();
328 for (x=0; x<BOARD_WIDTH; x++) {
329 for (y=0; y<BOARD_HEIGHT; y++) {
330 switch (board[x][y]) {
331 case -1:
332 rb->lcd_fillrect((x*4)+1,y*4,2,4);
333 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
334 break;
335 case 0:
336 break;
337 default:
338 rb->lcd_fillrect(x*4,y*4,4,4);
339 break;
343 rb->lcd_update();
346 void game_pause (void) {
347 int button;
348 rb->lcd_clear_display();
349 rb->lcd_putsxy(3,12,"Game Paused");
350 #if CONFIG_KEYPAD == RECORDER_PAD
351 rb->lcd_putsxy(3,22,"[Play] to resume");
352 #elif CONFIG_KEYPAD == ONDIO_PAD
353 rb->lcd_putsxy(3,22,"[Mode] to resume");
354 #endif
355 rb->lcd_putsxy(3,32,"[Off] to quit");
356 rb->lcd_update();
357 while (1) {
358 button=rb->button_get(true);
359 switch (button) {
360 #ifdef SNAKE_RC_QUIT
361 case SNAKE_RC_QUIT:
362 #endif
363 case SNAKE_QUIT:
364 dead=1;
365 return;
366 case SNAKE_PLAYPAUSE:
367 redraw();
368 rb->sleep(HZ/2);
369 return;
370 default:
371 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
372 dead=2;
373 return;
375 break;
381 void game (void) {
382 int button;
383 short x,y;
384 while (1) {
385 frame();
386 if (dead)
387 return;
388 if (!apple) {
389 do {
390 x=rb->rand() % BOARD_WIDTH;
391 y=rb->rand() % BOARD_HEIGHT;
392 } while (board[x][y]);
393 apple=true;
394 board[x][y]=-1;
395 rb->lcd_fillrect((x*4)+1,y*4,2,4);
396 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
399 rb->sleep(HZ/level);
401 button=rb->button_get(false);
403 #ifdef HAS_BUTTON_HOLD
404 if (rb->button_hold())
405 button = SNAKE_PLAYPAUSE;
406 #endif
408 switch (button) {
409 case SNAKE_UP:
410 if (dir!=2) dir=0;
411 break;
412 case SNAKE_RIGHT:
413 if (dir!=3) dir=1;
414 break;
415 case SNAKE_DOWN:
416 if (dir!=0) dir=2;
417 break;
418 case SNAKE_LEFT:
419 if (dir!=1) dir=3;
420 break;
421 #ifdef SNAKE_RC_QUIT
422 case SNAKE_RC_QUIT:
423 #endif
424 case SNAKE_QUIT:
425 dead=1;
426 return;
427 case SNAKE_PLAYPAUSE:
428 game_pause();
429 break;
430 default:
431 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
432 dead=2;
433 return;
435 break;
440 void game_init(void) {
441 int selection=0;
442 short x,y;
443 bool menu_quit = false;
445 for (x=0; x<BOARD_WIDTH; x++) {
446 for (y=0; y<BOARD_HEIGHT; y++) {
447 board[x][y]=0;
450 dead=0;
451 apple=false;
452 snakelength=4;
453 score=0;
454 board[11][7]=1;
456 MENUITEM_STRINGLIST(menu, "Snake Menu", NULL,
457 "Start New Game", "Starting Level",
458 "High Scores",
459 "Playback Control", "Quit");
461 rb->button_clear_queue();
463 while (!menu_quit) {
464 switch(rb->do_menu(&menu, &selection, NULL, false))
466 case 0:
467 menu_quit = true; /* start playing */
468 break;
470 case 1:
471 rb->set_int("Starting Level", "", UNIT_INT, &level, NULL,
472 1, 1, 9, NULL );
473 break;
475 case 2:
476 highscore_show(NUM_SCORES, highscores, NUM_SCORES, true);
477 break;
479 case 3:
480 playback_control(NULL);
481 break;
483 case MENU_ATTACHED_USB:
484 dead = 2;
485 menu_quit = true;
486 break;
488 default:
489 dead=1; /* quit program */
490 menu_quit = true;
491 break;
497 enum plugin_status plugin_start(UNUSED_ATTR const void* parameter)
499 highscore_load(SCORE_FILE, highscores, NUM_SCORES);
500 while(dead == 0)
502 game_init();
503 if(dead)
504 break;
505 rb->lcd_clear_display();
506 game();
508 highscore_save(SCORE_FILE, highscores, NUM_SCORES);
509 return (dead==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED;
512 #endif