* Fix plugin keymaps for VX777
[kugel-rb.git] / apps / plugins / snake.c
blob54d1d5dce3584567f61e72d853a2ce7a087790cd
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Snake!
25 by Itai Shaked
27 ok, a little explanation -
28 board holds the snake and apple position - 1+ - snake body (the number
29 represents the age [1 is the snake's head]).
30 -1 is an apple, and 0 is a clear spot.
31 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
35 #include "plugin.h"
36 #ifdef HAVE_LCD_BITMAP
37 #include "lib/highscore.h"
38 #include "lib/playback_control.h"
40 PLUGIN_HEADER
42 /* variable button definitions */
43 #if CONFIG_KEYPAD == RECORDER_PAD
44 #define SNAKE_QUIT BUTTON_OFF
45 #define SNAKE_LEFT BUTTON_LEFT
46 #define SNAKE_RIGHT BUTTON_RIGHT
47 #define SNAKE_UP BUTTON_UP
48 #define SNAKE_DOWN BUTTON_DOWN
49 #define SNAKE_PLAYPAUSE BUTTON_PLAY
51 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
52 #define SNAKE_QUIT BUTTON_OFF
53 #define SNAKE_LEFT BUTTON_LEFT
54 #define SNAKE_RIGHT BUTTON_RIGHT
55 #define SNAKE_UP BUTTON_UP
56 #define SNAKE_DOWN BUTTON_DOWN
57 #define SNAKE_PLAYPAUSE BUTTON_SELECT
59 #elif CONFIG_KEYPAD == ONDIO_PAD
60 #define SNAKE_QUIT BUTTON_OFF
61 #define SNAKE_LEFT BUTTON_LEFT
62 #define SNAKE_RIGHT BUTTON_RIGHT
63 #define SNAKE_UP BUTTON_UP
64 #define SNAKE_DOWN BUTTON_DOWN
65 #define SNAKE_PLAYPAUSE BUTTON_MENU
67 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
68 (CONFIG_KEYPAD == IRIVER_H300_PAD)
69 #define SNAKE_QUIT BUTTON_OFF
70 #define SNAKE_LEFT BUTTON_LEFT
71 #define SNAKE_RIGHT BUTTON_RIGHT
72 #define SNAKE_UP BUTTON_UP
73 #define SNAKE_DOWN BUTTON_DOWN
74 #define SNAKE_PLAYPAUSE BUTTON_ON
76 #define SNAKE_RC_QUIT BUTTON_RC_STOP
78 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
79 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
80 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
81 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
82 #define SNAKE_LEFT BUTTON_LEFT
83 #define SNAKE_RIGHT BUTTON_RIGHT
84 #define SNAKE_UP BUTTON_MENU
85 #define SNAKE_DOWN BUTTON_PLAY
86 #define SNAKE_PLAYPAUSE BUTTON_SELECT
88 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
89 #define SNAKE_QUIT BUTTON_POWER
90 #define SNAKE_LEFT BUTTON_LEFT
91 #define SNAKE_RIGHT BUTTON_RIGHT
92 #define SNAKE_UP BUTTON_UP
93 #define SNAKE_DOWN BUTTON_DOWN
94 #define SNAKE_PLAYPAUSE BUTTON_PLAY
96 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
97 #define SNAKE_QUIT BUTTON_POWER
98 #define SNAKE_LEFT BUTTON_LEFT
99 #define SNAKE_RIGHT BUTTON_RIGHT
100 #define SNAKE_UP BUTTON_UP
101 #define SNAKE_DOWN BUTTON_DOWN
102 #define SNAKE_PLAYPAUSE BUTTON_SELECT
104 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
105 (CONFIG_KEYPAD == SANSA_C200_PAD) || \
106 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
107 (CONFIG_KEYPAD == SANSA_M200_PAD)
108 #define SNAKE_QUIT BUTTON_POWER
109 #define SNAKE_LEFT BUTTON_LEFT
110 #define SNAKE_RIGHT BUTTON_RIGHT
111 #define SNAKE_UP BUTTON_UP
112 #define SNAKE_DOWN BUTTON_DOWN
113 #define SNAKE_PLAYPAUSE BUTTON_SELECT
115 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
116 #define SNAKE_QUIT (BUTTON_HOME|BUTTON_REPEAT)
117 #define SNAKE_LEFT BUTTON_LEFT
118 #define SNAKE_RIGHT BUTTON_RIGHT
119 #define SNAKE_UP BUTTON_UP
120 #define SNAKE_DOWN BUTTON_DOWN
121 #define SNAKE_PLAYPAUSE BUTTON_SELECT
123 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
124 #define SNAKE_QUIT BUTTON_POWER
125 #define SNAKE_LEFT BUTTON_LEFT
126 #define SNAKE_RIGHT BUTTON_RIGHT
127 #define SNAKE_UP BUTTON_SCROLL_UP
128 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
129 #define SNAKE_PLAYPAUSE BUTTON_PLAY
131 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
132 #define SNAKE_QUIT BUTTON_BACK
133 #define SNAKE_LEFT BUTTON_LEFT
134 #define SNAKE_RIGHT BUTTON_RIGHT
135 #define SNAKE_UP BUTTON_UP
136 #define SNAKE_DOWN BUTTON_DOWN
137 #define SNAKE_PLAYPAUSE BUTTON_SELECT
139 #elif (CONFIG_KEYPAD == MROBE100_PAD)
140 #define SNAKE_QUIT BUTTON_POWER
141 #define SNAKE_LEFT BUTTON_LEFT
142 #define SNAKE_RIGHT BUTTON_RIGHT
143 #define SNAKE_UP BUTTON_UP
144 #define SNAKE_DOWN BUTTON_DOWN
145 #define SNAKE_PLAYPAUSE BUTTON_SELECT
147 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
148 #define SNAKE_QUIT BUTTON_RC_REC
149 #define SNAKE_LEFT BUTTON_RC_REW
150 #define SNAKE_RIGHT BUTTON_RC_FF
151 #define SNAKE_UP BUTTON_RC_VOL_UP
152 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
153 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
155 #define SNAKE_RC_QUIT BUTTON_REC
157 #elif (CONFIG_KEYPAD == COWOND2_PAD)
158 #define SNAKE_QUIT BUTTON_POWER
160 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
161 #define SNAKE_QUIT BUTTON_BACK
162 #define SNAKE_LEFT BUTTON_LEFT
163 #define SNAKE_RIGHT BUTTON_RIGHT
164 #define SNAKE_UP BUTTON_UP
165 #define SNAKE_DOWN BUTTON_DOWN
166 #define SNAKE_PLAYPAUSE BUTTON_PLAY
168 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
169 #define SNAKE_QUIT BUTTON_POWER
170 #define SNAKE_LEFT BUTTON_LEFT
171 #define SNAKE_RIGHT BUTTON_RIGHT
172 #define SNAKE_UP BUTTON_UP
173 #define SNAKE_DOWN BUTTON_DOWN
174 #define SNAKE_PLAYPAUSE BUTTON_MENU
176 #elif CONFIG_KEYPAD == MROBE500_PAD
177 #define SNAKE_QUIT BUTTON_POWER
178 #define SNAKE_RC_QUIT BUTTON_RC_DOWN
180 #elif (CONFIG_KEYPAD == ONDAVX747_PAD)
181 #define SNAKE_QUIT BUTTON_POWER
183 #elif (CONFIG_KEYPAD == ONDAVX777_PAD)
184 #define SNAKE_QUIT BUTTON_POWER
186 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
187 #define SNAKE_QUIT BUTTON_REC
188 #define SNAKE_LEFT BUTTON_LEFT
189 #define SNAKE_RIGHT BUTTON_RIGHT
190 #define SNAKE_UP BUTTON_UP
191 #define SNAKE_DOWN BUTTON_DOWN
192 #define SNAKE_PLAYPAUSE BUTTON_PLAY
194 #else
195 #error No keymap defined!
196 #endif
198 #ifdef HAVE_TOUCHSCREEN
199 #ifndef SNAKE_QUIT
200 #define SNAKE_QUIT BUTTON_TOPLEFT
201 #endif
202 #ifndef SNAKE_LEFT
203 #define SNAKE_LEFT BUTTON_MIDLEFT
204 #endif
205 #ifndef SNAKE_RIGHT
206 #define SNAKE_RIGHT BUTTON_MIDRIGHT
207 #endif
208 #ifndef SNAKE_UP
209 #define SNAKE_UP BUTTON_TOPMIDDLE
210 #endif
211 #ifndef SNAKE_DOWN
212 #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
213 #endif
214 #ifndef SNAKE_PLAYPAUSE
215 #define SNAKE_PLAYPAUSE BUTTON_CENTER
216 #endif
217 #endif
219 #define BOARD_WIDTH (LCD_WIDTH/4)
220 #define BOARD_HEIGHT (LCD_HEIGHT/4)
221 #define NUM_SCORES 5
222 #define SCORE_FILE PLUGIN_GAMES_DIR "/snake.score"
224 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
225 static int score,level=1;
226 static int dir,dead=0,quit=0;
227 static bool apple;
229 static struct highscore highscores[NUM_SCORES];
231 void die (void)
233 char pscore[17];
234 rb->lcd_clear_display();
235 rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
236 rb->lcd_puts(0,0,"Oops...");
237 rb->lcd_puts(0,1, pscore);
238 if (highscore_update(score, level, "", highscores, NUM_SCORES) == 0) {
239 rb->lcd_puts(0,2,"New High Score!");
241 else {
242 rb->snprintf(pscore, sizeof(pscore),
243 "High Score: %d", highscores[0].score);
244 rb->lcd_puts(0,2,pscore);
246 rb->lcd_update();
247 rb->sleep(3*HZ);
248 dead=1;
251 void colission (short x, short y)
253 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0)
255 die();
256 return;
259 switch (board[x][y]) {
260 case 0:
261 break;
262 case -1:
263 snakelength+=2;
264 score+=level;
265 apple=false;
266 break;
267 default:
268 die();
269 break;
273 void move_head (short x, short y)
275 switch (dir) {
276 case 0:
277 y-=1;
278 break;
279 case 1:
280 x+=1;
281 break;
282 case 2:
283 y+=1;
284 break;
285 case 3:
286 x-=1;
287 break;
289 colission (x,y);
290 if (dead)
291 return;
292 board[x][y]=1;
293 rb->lcd_fillrect(x*4,y*4,4,4);
296 void frame (void)
298 short x,y,head=0;
299 for (x=0; x<BOARD_WIDTH; x++) {
300 for (y=0; y<BOARD_HEIGHT; y++) {
301 switch (board[x][y]) {
302 case 1:
303 if (!head) {
304 move_head(x,y);
305 if (dead)
306 return;
307 board[x][y]++;
308 head=1;
310 break;
311 case 0:
312 break;
313 case -1:
314 break;
315 default:
316 if (board[x][y]==snakelength) {
317 board[x][y]=0;
318 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
319 rb->lcd_fillrect(x*4,y*4,4,4);
320 rb->lcd_set_drawmode(DRMODE_SOLID);
322 else
323 board[x][y]++;
324 break;
328 rb->lcd_update();
331 void redraw (void)
333 short x,y;
334 rb->lcd_clear_display();
335 for (x=0; x<BOARD_WIDTH; x++) {
336 for (y=0; y<BOARD_HEIGHT; y++) {
337 switch (board[x][y]) {
338 case -1:
339 rb->lcd_fillrect((x*4)+1,y*4,2,4);
340 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
341 break;
342 case 0:
343 break;
344 default:
345 rb->lcd_fillrect(x*4,y*4,4,4);
346 break;
350 rb->lcd_update();
353 void game_pause (void) {
354 int button;
355 rb->lcd_clear_display();
356 rb->lcd_putsxy(3,12,"Game Paused");
357 #if CONFIG_KEYPAD == RECORDER_PAD
358 rb->lcd_putsxy(3,22,"[Play] to resume");
359 #elif CONFIG_KEYPAD == ONDIO_PAD
360 rb->lcd_putsxy(3,22,"[Mode] to resume");
361 #endif
362 rb->lcd_putsxy(3,32,"[Off] to quit");
363 rb->lcd_update();
364 while (1) {
365 button=rb->button_get(true);
366 switch (button) {
367 #ifdef SNAKE_RC_QUIT
368 case SNAKE_RC_QUIT:
369 #endif
370 case SNAKE_QUIT:
371 dead=1;
372 quit=1;
373 return;
374 case SNAKE_PLAYPAUSE:
375 redraw();
376 rb->sleep(HZ/2);
377 return;
378 default:
379 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
380 dead = 1;
381 quit = 2;
382 return;
384 break;
390 void game (void) {
391 int button;
392 short x,y;
393 while (1) {
394 frame();
395 if (dead)
396 return;
397 if (!apple) {
398 do {
399 x=rb->rand() % BOARD_WIDTH;
400 y=rb->rand() % BOARD_HEIGHT;
401 } while (board[x][y]);
402 apple=true;
403 board[x][y]=-1;
404 rb->lcd_fillrect((x*4)+1,y*4,2,4);
405 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
408 rb->sleep(HZ/level);
410 button=rb->button_get(false);
412 #ifdef HAS_BUTTON_HOLD
413 if (rb->button_hold())
414 button = SNAKE_PLAYPAUSE;
415 #endif
417 switch (button) {
418 case SNAKE_UP:
419 if (dir!=2) dir=0;
420 break;
421 case SNAKE_RIGHT:
422 if (dir!=3) dir=1;
423 break;
424 case SNAKE_DOWN:
425 if (dir!=0) dir=2;
426 break;
427 case SNAKE_LEFT:
428 if (dir!=1) dir=3;
429 break;
430 #ifdef SNAKE_RC_QUIT
431 case SNAKE_RC_QUIT:
432 #endif
433 case SNAKE_QUIT:
434 quit = 1;
435 return;
436 case SNAKE_PLAYPAUSE:
437 game_pause();
438 break;
439 default:
440 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
441 quit = 2;
442 return;
444 break;
449 void game_init(void) {
450 int selection=0;
451 short x,y;
452 bool menu_quit = false;
454 for (x=0; x<BOARD_WIDTH; x++) {
455 for (y=0; y<BOARD_HEIGHT; y++) {
456 board[x][y]=0;
459 dead=0;
460 apple=false;
461 snakelength=4;
462 score=0;
463 board[11][7]=1;
465 #if LCD_DEPTH > 1
466 fb_data *backdrop = rb->lcd_get_backdrop();
467 #endif
469 MENUITEM_STRINGLIST(menu, "Snake Menu", NULL,
470 "Start New Game", "Starting Level",
471 "High Scores",
472 "Playback Control", "Quit");
474 rb->button_clear_queue();
476 while (!menu_quit) {
477 switch(rb->do_menu(&menu, &selection, NULL, false))
479 case 0:
480 menu_quit = true; /* start playing */
481 break;
483 case 1:
484 rb->set_int("Starting Level", "", UNIT_INT, &level, NULL,
485 1, 1, 9, NULL );
486 break;
488 case 2:
489 #if LCD_DEPTH > 1
490 rb->lcd_set_backdrop(NULL);
491 #endif
492 highscore_show(NUM_SCORES, highscores, NUM_SCORES, true);
494 rb->lcd_setfont(FONT_UI);
495 #if LCD_DEPTH > 1
496 rb->lcd_set_backdrop(backdrop);
497 #ifdef HAVE_LCD_COLOR
498 rb->lcd_set_background(rb->global_settings->bg_color);
499 rb->lcd_set_foreground(rb->global_settings->fg_color);
500 #endif
501 #endif
502 break;
504 case 3:
505 playback_control(NULL);
506 break;
508 case MENU_ATTACHED_USB:
509 quit = 2;
510 menu_quit = true;
511 break;
513 default:
514 quit = 1; /* quit program */
515 menu_quit = true;
516 break;
522 enum plugin_status plugin_start(const void* parameter)
524 (void)(parameter);
526 highscore_load(SCORE_FILE, highscores, NUM_SCORES);
527 while(!quit)
529 game_init();
530 if(quit)
531 break;
532 rb->lcd_clear_display();
533 game();
535 highscore_save(SCORE_FILE, highscores, NUM_SCORES);
536 return (quit==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED;
539 #endif