FS#10711 by Martin Ritter fixes handling of the 'First Keypress Enables Backlight...
[kugel-rb.git] / firmware / drivers / button.c
blobf7523d776cbd07829a2bf648910e5cb75a080cfb
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 by Daniel Stenberg
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 * Rockbox button functions
26 #include <stdlib.h>
27 #include "config.h"
28 #include "system.h"
29 #include "button.h"
30 #include "kernel.h"
31 #include "thread.h"
32 #include "backlight.h"
33 #include "serial.h"
34 #include "power.h"
35 #include "powermgmt.h"
36 #ifdef SIMULATOR
37 #include "button-sdl.h"
38 #else
39 #include "button-target.h"
40 #endif
42 #ifdef HAVE_REMOTE_LCD
43 #include "lcd-remote.h"
44 #endif
46 #if 0
47 /* Older than MAX_EVENT_AGE button events are going to be ignored.
48 * Used to prevent for example volume going up uncontrollable when events
49 * are getting queued and UI is lagging too much.
51 #define MAX_EVENT_AGE HZ
52 #endif
54 struct event_queue button_queue;
56 static long lastbtn; /* Last valid button status */
57 static long last_read; /* Last button status, for debouncing/filtering */
58 static intptr_t button_data; /* data value from last message dequeued */
59 #ifdef HAVE_LCD_BITMAP
60 static bool flipped; /* buttons can be flipped to match the LCD flip */
61 #endif
62 #ifdef HAVE_BACKLIGHT
63 static bool filter_first_keypress;
64 #ifdef HAVE_REMOTE_LCD
65 static bool remote_filter_first_keypress;
66 #endif
67 #endif /* HAVE_BACKLIGHT */
68 #ifdef HAVE_HEADPHONE_DETECTION
69 static bool phones_present = false;
70 #endif
72 /* how long until repeat kicks in, in ticks */
73 #define REPEAT_START 30
75 /* the speed repeat starts at, in ticks */
76 #define REPEAT_INTERVAL_START 16
78 /* speed repeat finishes at, in ticks */
79 #define REPEAT_INTERVAL_FINISH 5
81 #ifdef HAVE_BUTTON_DATA
82 static int button_read(int *data);
83 #else
84 static int button_read(void);
85 #endif
87 #ifdef HAVE_TOUCHSCREEN
88 static int last_touchscreen_touch;
89 static int lastdata = 0;
90 #endif
91 #if defined(HAVE_HEADPHONE_DETECTION)
92 static struct timeout hp_detect_timeout; /* Debouncer for headphone plug/unplug */
93 /* This callback can be used for many different functions if needed -
94 just check to which object tmo points */
95 static int btn_detect_callback(struct timeout *tmo)
97 /* Try to post only transistions */
98 const long id = tmo->data ? SYS_PHONE_PLUGGED : SYS_PHONE_UNPLUGGED;
99 queue_remove_from_head(&button_queue, id);
100 queue_post(&button_queue, id, 0);
101 return 0;
103 #endif
105 static void button_tick(void)
107 static int count = 0;
108 static int repeat_speed = REPEAT_INTERVAL_START;
109 static int repeat_count = 0;
110 static bool repeat = false;
111 static bool post = false;
112 #ifdef HAVE_BACKLIGHT
113 static bool skip_release = false;
114 #ifdef HAVE_REMOTE_LCD
115 static bool skip_remote_release = false;
116 #endif
117 #endif
118 int diff;
119 int btn;
120 #ifdef HAVE_BUTTON_DATA
121 int data = 0;
122 #else
123 const int data = 0;
124 #endif
126 #if defined(HAS_SERIAL_REMOTE) && !defined(SIMULATOR)
127 /* Post events for the remote control */
128 btn = remote_control_rx();
129 if(btn)
131 queue_post(&button_queue, btn, 0);
133 #endif
135 #ifdef HAVE_BUTTON_DATA
136 btn = button_read(&data);
137 #else
138 btn = button_read();
139 #endif
141 #if defined(HAVE_HEADPHONE_DETECTION)
142 if (headphones_inserted() != phones_present)
144 /* Use the autoresetting oneshot to debounce the detection signal */
145 phones_present = !phones_present;
146 timeout_register(&hp_detect_timeout, btn_detect_callback,
147 HZ, phones_present);
149 #endif
151 /* Find out if a key has been released */
152 diff = btn ^ lastbtn;
153 if(diff && (btn & diff) == 0)
155 #ifdef HAVE_BACKLIGHT
156 #ifdef HAVE_REMOTE_LCD
157 if(diff & BUTTON_REMOTE)
158 if(!skip_remote_release)
159 queue_post(&button_queue, BUTTON_REL | diff, data);
160 else
161 skip_remote_release = false;
162 else
163 #endif
164 if(!skip_release)
165 queue_post(&button_queue, BUTTON_REL | diff, data);
166 else
167 skip_release = false;
168 #else
169 queue_post(&button_queue, BUTTON_REL | diff, data);
170 #endif
172 else
174 if ( btn )
176 /* normal keypress */
177 if ( btn != lastbtn )
179 post = true;
180 repeat = false;
181 repeat_speed = REPEAT_INTERVAL_START;
183 else /* repeat? */
185 if ( repeat )
187 if (!post)
188 count--;
189 if (count == 0) {
190 post = true;
191 /* yes we have repeat */
192 if (repeat_speed > REPEAT_INTERVAL_FINISH)
193 repeat_speed--;
194 count = repeat_speed;
196 repeat_count++;
198 /* Send a SYS_POWEROFF event if we have a device
199 which doesn't shut down easily with the OFF
200 key */
201 #ifdef HAVE_SW_POWEROFF
202 if ((btn == POWEROFF_BUTTON
203 #ifdef RC_POWEROFF_BUTTON
204 || btn == RC_POWEROFF_BUTTON
205 #endif
206 ) &&
207 #if CONFIG_CHARGING && !defined(HAVE_POWEROFF_WHILE_CHARGING)
208 !charger_inserted() &&
209 #endif
210 repeat_count > POWEROFF_COUNT)
212 /* Tell the main thread that it's time to
213 power off */
214 sys_poweroff();
216 /* Safety net for players without hardware
217 poweroff */
218 #ifndef SIMULATOR
219 if(repeat_count > POWEROFF_COUNT * 10)
220 power_off();
221 #endif
223 #endif
226 else
228 if (count++ > REPEAT_START)
230 post = true;
231 repeat = true;
232 repeat_count = 0;
233 /* initial repeat */
234 count = REPEAT_INTERVAL_START;
238 if ( post )
240 if (repeat)
242 /* Only post repeat events if the queue is empty,
243 * to avoid afterscroll effects. */
244 if (queue_empty(&button_queue))
246 queue_post(&button_queue, BUTTON_REPEAT | btn, data);
247 #ifdef HAVE_BACKLIGHT
248 #ifdef HAVE_REMOTE_LCD
249 skip_remote_release = false;
250 #endif
251 skip_release = false;
252 #endif
253 post = false;
256 else
258 #ifdef HAVE_BACKLIGHT
259 #ifdef HAVE_REMOTE_LCD
260 if (btn & BUTTON_REMOTE) {
261 if (!remote_filter_first_keypress
262 || is_remote_backlight_on(false)
263 #if defined(IRIVER_H100_SERIES) || defined(IRIVER_H300_SERIES)
264 || (remote_type()==REMOTETYPE_H300_NONLCD)
265 #endif
267 queue_post(&button_queue, btn, data);
268 else
269 skip_remote_release = true;
271 else
272 #endif
273 if (!filter_first_keypress || is_backlight_on(false)
274 #if BUTTON_REMOTE
275 || (btn & BUTTON_REMOTE)
276 #endif
278 queue_post(&button_queue, btn, data);
279 else
280 skip_release = true;
281 #else /* no backlight, nothing to skip */
282 queue_post(&button_queue, btn, data);
283 #endif
284 post = false;
286 #ifdef HAVE_REMOTE_LCD
287 if(btn & BUTTON_REMOTE)
288 remote_backlight_on();
289 else
290 #endif
292 backlight_on();
293 #ifdef HAVE_BUTTON_LIGHT
294 buttonlight_on();
295 #endif
298 reset_poweroff_timer();
301 else
303 repeat = false;
304 count = 0;
307 lastbtn = btn & ~(BUTTON_REL | BUTTON_REPEAT);
308 #ifdef HAVE_BUTTON_DATA
309 lastdata = data;
310 #endif
313 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
314 static void button_boost(bool state)
316 static bool boosted = false;
318 if (state && !boosted)
320 cpu_boost(true);
321 boosted = true;
323 else if (!state && boosted)
325 cpu_boost(false);
326 boosted = false;
329 #endif /* HAVE_ADJUSTABLE_CPU_FREQ */
331 int button_queue_count( void )
333 return queue_count(&button_queue);
336 long button_get(bool block)
338 struct queue_event ev;
339 int pending_count = queue_count(&button_queue);
341 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
342 /* Control the CPU boost trying to keep queue empty. */
343 if (pending_count == 0)
344 button_boost(false);
345 else if (pending_count > 2)
346 button_boost(true);
347 #endif
349 if ( block || pending_count )
351 queue_wait(&button_queue, &ev);
353 #if 0
354 /* Ignore if the event was too old and for simplicity, just
355 * wait for a new button_get() request. */
356 if (current_tick - ev.tick > MAX_EVENT_AGE)
357 return BUTTON_NONE;
358 #endif
359 button_data = ev.data;
360 return ev.id;
363 return BUTTON_NONE;
366 long button_get_w_tmo(int ticks)
368 struct queue_event ev;
370 #ifdef HAVE_ADJUSTABLE_CPU_FREQ
371 /* Be sure to keep boosted state. */
372 if (!queue_empty(&button_queue))
373 return button_get(true);
375 button_boost(false);
376 #endif
378 queue_wait_w_tmo(&button_queue, &ev, ticks);
379 if (ev.id == SYS_TIMEOUT)
380 ev.id = BUTTON_NONE;
381 else
382 button_data = ev.data;
383 return ev.id;
386 intptr_t button_get_data(void)
388 return button_data;
391 void button_init(void)
393 /* Init used objects first */
394 queue_init(&button_queue, true);
396 #ifdef HAVE_BUTTON_DATA
397 int temp;
398 #endif
399 /* hardware inits */
400 button_init_device();
402 #ifdef HAVE_BUTTON_DATA
403 button_read(&temp);
404 lastbtn = button_read(&temp);
405 #else
406 button_read();
407 lastbtn = button_read();
408 #endif
410 reset_poweroff_timer();
412 #ifdef HAVE_LCD_BITMAP
413 flipped = false;
414 #endif
415 #ifdef HAVE_BACKLIGHT
416 filter_first_keypress = false;
417 #ifdef HAVE_REMOTE_LCD
418 remote_filter_first_keypress = false;
419 #endif
420 #endif
421 #ifdef HAVE_TOUCHSCREEN
422 last_touchscreen_touch = 0xffff;
423 #endif
424 /* Start polling last */
425 tick_add_task(button_tick);
428 #ifndef SIMULATOR
429 #ifdef BUTTON_DRIVER_CLOSE
430 void button_close(void)
432 tick_remove_task(button_tick);
434 #endif /* BUTTON_DRIVER_CLOSE */
436 #ifdef HAVE_LCD_FLIP
438 * helper function to swap LEFT/RIGHT, UP/DOWN (if present), and F1/F3 (Recorder)
440 static int button_flip(int button)
442 int newbutton;
444 newbutton = button &
445 ~(BUTTON_LEFT | BUTTON_RIGHT
446 #if defined(BUTTON_UP) && defined(BUTTON_DOWN)
447 | BUTTON_UP | BUTTON_DOWN
448 #endif
449 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
450 | BUTTON_SCROLL_BACK | BUTTON_SCROLL_FWD
451 #endif
452 #if CONFIG_KEYPAD == RECORDER_PAD
453 | BUTTON_F1 | BUTTON_F3
454 #endif
455 #if CONFIG_KEYPAD == SANSA_C200_PAD
456 | BUTTON_VOL_UP | BUTTON_VOL_DOWN
457 #endif
458 #if CONFIG_KEYPAD == PHILIPS_SA9200_PAD
459 | BUTTON_VOL_UP | BUTTON_VOL_DOWN
460 | BUTTON_NEXT | BUTTON_PREV
461 #endif
464 if (button & BUTTON_LEFT)
465 newbutton |= BUTTON_RIGHT;
466 if (button & BUTTON_RIGHT)
467 newbutton |= BUTTON_LEFT;
468 #if defined(BUTTON_UP) && defined(BUTTON_DOWN)
469 if (button & BUTTON_UP)
470 newbutton |= BUTTON_DOWN;
471 if (button & BUTTON_DOWN)
472 newbutton |= BUTTON_UP;
473 #endif
474 #if defined(BUTTON_SCROLL_BACK) && defined(BUTTON_SCROLL_FWD)
475 if (button & BUTTON_SCROLL_BACK)
476 newbutton |= BUTTON_SCROLL_FWD;
477 if (button & BUTTON_SCROLL_FWD)
478 newbutton |= BUTTON_SCROLL_BACK;
479 #endif
480 #if CONFIG_KEYPAD == RECORDER_PAD
481 if (button & BUTTON_F1)
482 newbutton |= BUTTON_F3;
483 if (button & BUTTON_F3)
484 newbutton |= BUTTON_F1;
485 #endif
486 #if CONFIG_KEYPAD == SANSA_C200_PAD
487 if (button & BUTTON_VOL_UP)
488 newbutton |= BUTTON_VOL_DOWN;
489 if (button & BUTTON_VOL_DOWN)
490 newbutton |= BUTTON_VOL_UP;
491 #endif
492 #if CONFIG_KEYPAD == PHILIPS_SA9200_PAD
493 if (button & BUTTON_VOL_UP)
494 newbutton |= BUTTON_VOL_DOWN;
495 if (button & BUTTON_VOL_DOWN)
496 newbutton |= BUTTON_VOL_UP;
497 if (button & BUTTON_NEXT)
498 newbutton |= BUTTON_PREV;
499 if (button & BUTTON_PREV)
500 newbutton |= BUTTON_NEXT;
501 #endif
503 return newbutton;
507 * set the flip attribute
508 * better only call this when the queue is empty
510 void button_set_flip(bool flip)
512 if (flip != flipped) /* not the current setting */
514 /* avoid race condition with the button_tick() */
515 int oldlevel = disable_irq_save();
516 lastbtn = button_flip(lastbtn);
517 flipped = flip;
518 restore_irq(oldlevel);
521 #endif /* HAVE_LCD_FLIP */
522 #endif /* SIMULATOR */
524 #ifdef HAVE_BACKLIGHT
525 void set_backlight_filter_keypress(bool value)
527 filter_first_keypress = value;
529 #ifdef HAVE_REMOTE_LCD
530 void set_remote_backlight_filter_keypress(bool value)
532 remote_filter_first_keypress = value;
534 #endif
535 #endif
538 * Get button pressed from hardware
540 #ifdef HAVE_BUTTON_DATA
541 static int button_read(int *data)
543 int btn = button_read_device(data);
544 #else
545 static int button_read(void)
547 int btn = button_read_device();
548 #endif
549 int retval;
551 #ifdef HAVE_LCD_FLIP
552 if (btn && flipped)
553 btn = button_flip(btn); /* swap upside down */
554 #endif /* HAVE_LCD_FLIP */
556 #ifdef HAVE_TOUCHSCREEN
557 if (btn & BUTTON_TOUCHSCREEN)
558 last_touchscreen_touch = current_tick;
559 #endif
560 /* Filter the button status. It is only accepted if we get the same
561 status twice in a row. */
562 #ifndef HAVE_TOUCHSCREEN
563 if (btn != last_read)
564 retval = lastbtn;
565 else
566 #endif
567 retval = btn;
568 last_read = btn;
570 return retval;
573 int button_status(void)
575 return lastbtn;
578 #ifdef HAVE_BUTTON_DATA
579 int button_status_wdata(int *pdata)
581 *pdata = lastdata;
582 return lastbtn;
584 #endif
586 void button_clear_queue(void)
588 queue_clear(&button_queue);
591 #ifdef HAVE_TOUCHSCREEN
592 int touchscreen_last_touch(void)
594 return last_touchscreen_touch;
596 #endif
598 #ifdef HAVE_WHEEL_ACCELERATION
599 /* WHEEL_ACCEL_FACTOR = 2^16 / WHEEL_ACCEL_START */
600 #define WHEEL_ACCEL_FACTOR (1<<16)/WHEEL_ACCEL_START
602 * data:
603 * [31] Use acceleration
604 * [30:24] Message post count (skipped + 1) (1-127)
605 * [23:0] Velocity - degree/sec
607 * WHEEL_ACCEL_FACTOR:
608 * Value in degree/sec -- configurable via settings -- above which
609 * the accelerated scrolling starts. Factor is internally scaled by
610 * 1<<16 in respect to the following 32bit integer operations.
612 int button_apply_acceleration(const unsigned int data)
614 int delta = (data >> 24) & 0x7f;
616 if ((data & (1 << 31)) != 0)
618 /* read driver's velocity from data */
619 unsigned int v = data & 0xffffff;
621 /* v = 28.4 fixed point */
622 v = (WHEEL_ACCEL_FACTOR * v)>>(16-4);
624 /* Calculate real numbers item to scroll based upon acceleration
625 * setting, use correct roundoff */
626 #if (WHEEL_ACCELERATION == 1)
627 v = (v*v + (1<< 7))>> 8;
628 #elif (WHEEL_ACCELERATION == 2)
629 v = (v*v*v + (1<<11))>>12;
630 #elif (WHEEL_ACCELERATION == 3)
631 v = (v*v*v*v + (1<<15))>>16;
632 #endif
634 if (v > 1)
635 delta *= v;
638 return delta;
640 #endif /* HAVE_WHEEL_ACCELERATION */