Finally commit a few improvements to the c200 (last version of FS#8824): In lists...
[kugel-rb.git] / apps / keymaps / keymap-c200.c
blobbddfa9b1d50df633f2dc0c65c4e4a1c2f3a08f43
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Mark Arigo
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Sandisk c200 target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
30 /*
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
44 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
45 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
47 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
48 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
49 { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
50 { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_SELECT, BUTTON_REC },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
57 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
58 { ACTION_WPS_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
60 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
61 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
64 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
65 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
68 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
69 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
70 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
72 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
73 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
74 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
78 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
79 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
80 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
81 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
82 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN, BUTTON_NONE },
83 { ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
85 LAST_ITEM_IN_LIST
86 }; /* button_context_wps */
88 static const struct button_mapping button_context_settings[] = {
89 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
90 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
92 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
93 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
95 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
96 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
98 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
99 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
101 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
102 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
104 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
105 }; /* button_context_settings */
107 static const struct button_mapping button_context_list[] = {
108 { ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_REC },
109 { ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_REC },
111 #ifdef HAVE_VOLUME_IN_LIST
112 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
113 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
114 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
115 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
116 #endif
118 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
119 }; /* button_context_list */
121 static const struct button_mapping button_context_tree[] = {
122 { ACTION_TREE_WPS, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
124 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
125 }; /* button_context_tree */
127 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
128 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
130 { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
131 { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
133 { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
134 { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
136 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
137 }; /* button_context_listtree_scroll_with_combo */
139 static const struct button_mapping button_context_yesno[] = {
140 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
142 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
143 }; /* button_context_settings_yesno */
145 static const struct button_mapping button_context_quickscreen[] = {
146 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
147 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
149 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
150 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
152 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
153 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
155 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
156 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
158 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
159 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
161 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
162 }; /* button_context_quickscreen */
164 static const struct button_mapping button_context_settings_right_is_inc[] = {
165 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
166 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
168 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
169 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
173 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
174 }; /* button_context_settings_right_is_inc */
176 static const struct button_mapping button_context_pitchscreen[] = {
177 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
178 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
179 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
180 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
181 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
182 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
183 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
184 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
185 { ACTION_PS_TOGGLE_MODE, BUTTON_REC, BUTTON_NONE },
186 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
187 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
188 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
189 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
190 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
191 }; /* button_context_pitchscreen */
193 /** Recording Screen **/
194 #ifdef HAVE_RECORDING
195 static const struct button_mapping button_context_recscreen[] = {
196 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
197 { ACTION_REC_PAUSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
198 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
199 { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
201 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
202 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
203 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
204 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
206 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
207 }; /* button_context_recscreen */
208 #endif
210 /** FM Radio Screen **/
211 #if CONFIG_TUNER
212 static const struct button_mapping button_context_radio[] = {
213 { ACTION_NONE, BUTTON_UP, BUTTON_NONE },
214 { ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
215 { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
216 { ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
217 { ACTION_FM_MODE, BUTTON_REC, BUTTON_NONE },
218 { ACTION_FM_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
219 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
220 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
221 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
222 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
223 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
225 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
226 }; /* button_context_radio */
227 #endif
229 static const struct button_mapping button_context_keyboard[] = {
230 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
231 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
232 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
233 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
234 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
235 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
236 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
237 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
239 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
240 { ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
241 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
242 { ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
243 { ACTION_KBD_BACKSPACE, BUTTON_REC, BUTTON_NONE },
244 { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_KBD_PAGE_FLIP, BUTTON_SELECT|BUTTON_RIGHT, BUTTON_SELECT },
247 { ACTION_KBD_PAGE_FLIP, BUTTON_SELECT|BUTTON_LEFT, BUTTON_SELECT },
249 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
250 { ACTION_KBD_DONE, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
251 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
253 LAST_ITEM_IN_LIST
254 }; /* button_context_keyboard */
256 static const struct button_mapping button_context_bmark[] = {
257 { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
259 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
260 }; /* button_context_bmark */
262 #ifdef HAVE_USBSTACK
263 static const struct button_mapping button_context_usb_hid[] = {
264 { ACTION_USB_HID_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
265 { ACTION_USB_HID_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
266 { ACTION_USB_HID_SKIPPREV, BUTTON_LEFT, BUTTON_NONE },
267 { ACTION_USB_HID_SKIPNEXT, BUTTON_RIGHT, BUTTON_NONE },
268 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
269 { ACTION_USB_HID_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
270 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
271 { ACTION_USB_HID_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
272 { ACTION_USB_HID_MUTE, BUTTON_DOWN, BUTTON_NONE },
273 { ACTION_USB_HID_MENU, BUTTON_POWER, BUTTON_NONE },
275 LAST_ITEM_IN_LIST
276 }; /* button_context_usb_hid */
277 #endif
279 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
280 const struct button_mapping* get_context_mapping(int context)
282 switch (context)
284 case CONTEXT_STD:
285 return button_context_standard;
287 case CONTEXT_WPS:
288 return button_context_wps;
290 case CONTEXT_LIST:
291 return button_context_list;
292 case CONTEXT_TREE:
293 case CONTEXT_MAINMENU:
294 return button_context_listtree_scroll_with_combo;
295 case CONTEXT_CUSTOM|CONTEXT_TREE:
296 return button_context_tree;
298 case CONTEXT_SETTINGS:
299 case CONTEXT_SETTINGS_TIME:
300 return button_context_settings;
301 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
302 case CONTEXT_SETTINGS_COLOURCHOOSER:
303 case CONTEXT_SETTINGS_EQ:
304 case CONTEXT_SETTINGS_RECTRIGGER:
305 return button_context_settings_right_is_inc;
307 case CONTEXT_YESNOSCREEN:
308 return button_context_yesno;
309 #if CONFIG_TUNER
310 case CONTEXT_FM:
311 return button_context_radio;
312 #endif
313 case CONTEXT_BOOKMARKSCREEN:
314 return button_context_bmark;
315 case CONTEXT_QUICKSCREEN:
316 return button_context_quickscreen;
317 case CONTEXT_PITCHSCREEN:
318 return button_context_pitchscreen;
319 #ifdef HAVE_RECORDING
320 case CONTEXT_RECSCREEN:
321 return button_context_recscreen;
322 #endif
323 case CONTEXT_KEYBOARD:
324 return button_context_keyboard;
325 #ifdef HAVE_USBSTACK
326 case CONTEXT_USB_HID:
327 return button_context_usb_hid;
328 #endif
329 default:
330 return button_context_standard;
332 return button_context_standard;