1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
24 #include "lib/helper.h"
28 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
30 #define QUIT BUTTON_OFF
31 #define LEFT BUTTON_LEFT
32 #define RIGHT BUTTON_RIGHT
33 #define PAUSE BUTTON_MODE
35 #define DOWN BUTTON_DOWN
37 #define RC_QUIT BUTTON_RC_STOP
39 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
41 #define QUIT BUTTON_OFF
42 #define LEFT BUTTON_LEFT
43 #define RIGHT BUTTON_RIGHT
44 #define PAUSE BUTTON_ON
46 #define DOWN BUTTON_DOWN
48 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
49 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
50 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
52 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
53 #define LEFT BUTTON_LEFT
54 #define RIGHT BUTTON_RIGHT
55 #define PAUSE BUTTON_SELECT
56 #define MENU_UP BUTTON_SCROLL_FWD
57 #define MENU_DOWN BUTTON_SCROLL_BACK
58 #define UP BUTTON_MENU
59 #define DOWN BUTTON_PLAY
61 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
63 #define QUIT BUTTON_POWER
64 #define LEFT BUTTON_LEFT
65 #define RIGHT BUTTON_RIGHT
67 #define DOWN BUTTON_DOWN
68 #define PAUSE BUTTON_PLAY
70 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
72 #define QUIT BUTTON_POWER
73 #define LEFT BUTTON_LEFT
74 #define RIGHT BUTTON_RIGHT
76 #define DOWN BUTTON_DOWN
77 #define PAUSE BUTTON_A
79 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
80 (CONFIG_KEYPAD == SANSA_C200_PAD)
82 #define QUIT BUTTON_POWER
83 #define LEFT BUTTON_LEFT
84 #define RIGHT BUTTON_RIGHT
86 #define DOWN BUTTON_DOWN
87 #define PAUSE BUTTON_REC
90 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
91 (CONFIG_KEYPAD == SANSA_FUZE_PAD)
93 #define QUIT BUTTON_POWER
94 #define LEFT BUTTON_LEFT
95 #define RIGHT BUTTON_RIGHT
97 #define DOWN BUTTON_DOWN
98 #define PAUSE BUTTON_HOME
100 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
102 #define QUIT BUTTON_POWER
103 #define LEFT BUTTON_LEFT
104 #define RIGHT BUTTON_RIGHT
106 #define DOWN BUTTON_DOWN
107 #define PAUSE BUTTON_SELECT
109 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
111 #define QUIT BUTTON_POWER
112 #define LEFT BUTTON_LEFT
113 #define RIGHT BUTTON_RIGHT
114 #define UP BUTTON_SCROLL_UP
115 #define DOWN BUTTON_SCROLL_DOWN
116 #define PAUSE BUTTON_PLAY
118 #elif CONFIG_KEYPAD == RECORDER_PAD
120 #define QUIT BUTTON_OFF
121 #define LEFT BUTTON_LEFT
122 #define RIGHT BUTTON_RIGHT
123 #define DOWN BUTTON_DOWN
125 #define PAUSE BUTTON_PLAY
127 #elif CONFIG_KEYPAD == ONDIO_PAD
129 #define QUIT BUTTON_OFF
130 #define LEFT BUTTON_LEFT
131 #define RIGHT BUTTON_RIGHT
132 #define DOWN BUTTON_DOWN
134 #define PAUSE BUTTON_MENU
136 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
138 #define QUIT BUTTON_BACK
139 #define LEFT BUTTON_LEFT
140 #define RIGHT BUTTON_RIGHT
142 #define DOWN BUTTON_DOWN
143 #define PAUSE BUTTON_PLAY
145 #elif (CONFIG_KEYPAD == MROBE100_PAD)
147 #define QUIT BUTTON_POWER
148 #define LEFT BUTTON_LEFT
149 #define RIGHT BUTTON_RIGHT
151 #define DOWN BUTTON_DOWN
152 #define PAUSE BUTTON_DISPLAY
154 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
156 #define QUIT BUTTON_RC_REC
157 #define LEFT BUTTON_RC_REW
158 #define RIGHT BUTTON_RC_FF
159 #define UP BUTTON_RC_VOL_UP
160 #define DOWN BUTTON_RC_VOL_DOWN
161 #define PAUSE BUTTON_RC_PLAY
163 #elif CONFIG_KEYPAD == COWOND2_PAD
165 #define QUIT BUTTON_POWER
167 #elif CONFIG_KEYPAD == IAUDIO67_PAD
169 #define QUIT BUTTON_POWER
170 #define LEFT BUTTON_LEFT
171 #define RIGHT BUTTON_RIGHT
172 #define UP BUTTON_STOP
173 #define DOWN BUTTON_PLAY
174 #define PAUSE BUTTON_MENU
176 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
178 #define QUIT BUTTON_BACK
179 #define LEFT BUTTON_LEFT
180 #define RIGHT BUTTON_RIGHT
182 #define DOWN BUTTON_DOWN
183 #define PAUSE BUTTON_PLAY
186 #error No keymap defined!
189 #ifdef HAVE_TOUCHSCREEN
191 #define QUIT BUTTON_TOPLEFT
194 #define LEFT BUTTON_MIDLEFT
197 #define RIGHT BUTTON_MIDRIGHT
200 #define UP BUTTON_TOPMIDDLE
203 #define DOWN BUTTON_BOTTOMMIDDLE
206 #define PAUSE BUTTON_CENTER
210 #define MOVE_NO 0 /* player movement */
211 #define MOVE_UP 1 /* 1 */
212 #define MOVE_DN 2 /* 3 0 4 */
213 #define MOVE_LT 3 /* 2 */
216 /* ball movement (12 ways) */
224 #define DIR_UU (1<<7)
226 #define DIR_RR (1<<5)
228 #define DIR_DD (1<<3)
230 #define DIR_LL (1<<1)
233 #define MOVE_UUR ( DIR_UU | DIR_R )
234 #define MOVE_UR ( DIR_U | DIR_R )
235 #define MOVE_URR ( DIR_U | DIR_RR )
236 #define MOVE_DRR ( DIR_D | DIR_RR )
237 #define MOVE_DR ( DIR_D | DIR_R )
238 #define MOVE_DDR ( DIR_DD | DIR_R )
239 #define MOVE_DDL ( DIR_DD | DIR_L )
240 #define MOVE_DL ( DIR_D | DIR_L )
241 #define MOVE_DLL ( DIR_D | DIR_LL )
242 #define MOVE_ULL ( DIR_U | DIR_LL )
243 #define MOVE_UL ( DIR_U | DIR_L )
244 #define MOVE_UUL ( DIR_UU | DIR_L )
246 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
247 # define CUBE_SIZE 8 /* 8x22=176 */
248 # define pos(a) ((a)>>3)
251 # define pos(a) ((a)>>2)
254 #define STARTING_QIXES 2
256 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
257 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
258 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
259 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
260 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
262 #ifdef HAVE_LCD_COLOR
263 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
264 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
265 #define PLR_COL LCD_WHITE /* color used for the player */
267 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
268 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
269 #define PLR_COL LCD_BLACK /* color used for the player */
273 #define EMPTIED LCD_BLACK /* empty spot */
274 #define FILLED CLR_LTBLUE /* filled spot */
275 #define TRAIL CLR_RED /* the red trail of the player */
276 #define QIX LCD_WHITE
292 /* The time (in ms) for one iteration through the game loop - decrease this
293 to speed up the game - note that current_tick is (currently) only accurate
296 static int speed
= 6; /* CYCLETIME = (11-speed)*10 ms */
297 static int difficulty
= 75; /* Percentage of screen that needs to be filled
298 * in order to win the game */
300 static const struct plugin_api
*rb
;
302 MEM_FUNCTION_WRAPPERS(rb
);
304 static bool quit
= false;
306 static unsigned int board
[BOARD_H
][BOARD_W
];
307 static int testboard
[BOARD_H
][BOARD_W
];
311 00011000 0x18 - 11100111 0xe7
312 00111100 0x3c - 11100111 0xe7
313 01111110 0x7e - 11000011 0xc3
314 11111111 0xff - 00000000 0x00
315 11111111 0xff - 00000000 0x00
316 01111110 0x7e - 11000011 0xc3
317 00111100 0x3c - 11100111 0xe7
318 00011000 0x18 - 11100111 0xe7
320 const unsigned char pics
[2][8] = {
321 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
322 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
331 const unsigned char pics
[2][4] = {
332 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
333 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
336 #error Incorrect CUBE_SIZE value.
341 int velocity
; /* velocity */
342 int x
, y
; /* position on screen */
343 int angle
; /* angle */
344 } qixes
[MAX_QIXES
]; /* black_qix */
346 static struct splayer
348 int i
, j
; /* position on board */
349 int move
, score
, level
, lives
;
354 static int percentage_cache
;
356 /*************************** STACK STUFF **********************/
359 #define STACK_SIZE (2*BOARD_W*BOARD_H)
362 int x
, y
; /* position on board */
364 static int stackPointer
;
366 static inline bool pop (struct pos
*p
)
368 if (stackPointer
> 0) {
369 p
->x
= stack
[stackPointer
].x
;
370 p
->y
= stack
[stackPointer
].y
;
374 return false; /* SE */
377 static inline bool push (struct pos
*p
)
379 if (stackPointer
< STACK_SIZE
- 1) {
381 stack
[stackPointer
].x
= p
->x
;
382 stack
[stackPointer
].y
= p
->y
;
385 return false; /* SOF */
388 static inline void emptyStack (void)
393 /*********************** END OF STACK STUFF *********************/
395 /* calculate the new x coordinate of the ball according to angle and speed */
396 static inline int get_newx (int x
, int len
, int deg
)
400 else if (deg
& DIR_L
)
402 else if (deg
& DIR_RR
)
404 else /* (def & DIR_LL) */
408 /* calculate the new y coordinate of the ball according to angle and speed */
409 static inline int get_newy (int y
, int len
, int deg
)
413 else if (deg
& DIR_U
)
415 else if (deg
& DIR_DD
)
417 else /* (deg & DIR_UU) */
421 /* make random function get it's value from the device ticker */
422 static inline void randomize (void)
424 rb
->srand (*rb
->current_tick
);
427 /* get a random number between 0 and range-1 */
428 static int t_rand (int range
)
430 return rb
->rand () % range
;
433 /* initializes the test help board */
434 static void init_testboard (void)
436 int j
; /* testboard */
437 for (j
= 0; j
< BOARD_H
; j
++)
438 /* UNCHEKED == (int)0 */
439 rb
->memset( testboard
[j
], 0, BOARD_W
* sizeof( int ) );
442 /* initializes the game board on with the player,qix's and black qix */
443 static void init_board (void)
446 for (j
= 0; j
< BOARD_H
; j
++)
447 for (i
= 0; i
< BOARD_W
; i
++) { /* make a nice cyan frame */
448 if ((i
== 0) || (j
<= 1) || (i
== BOARD_W
- 1)
449 || (j
>= BOARD_H
- 2))
450 board
[j
][i
] = FILLED
;
452 board
[j
][i
] = EMPTIED
;
455 /* (level+2) is the number of qixes */
456 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++) {
457 qixes
[j
].velocity
= t_rand (2) + 1; /* 1 or 2 pix-per-sec */
460 qixes
[j
].x
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_W
-4)*CUBE_SIZE
)/2);
461 qixes
[j
].y
= CUBE_SIZE
*2 + 2*t_rand (((BOARD_H
-4)*CUBE_SIZE
)/2);
463 const int angle_table
[] = {
464 MOVE_UUR
, MOVE_UR
, MOVE_URR
, MOVE_DRR
, MOVE_DR
, MOVE_DDR
,
465 MOVE_UUL
, MOVE_UL
, MOVE_ULL
, MOVE_DLL
, MOVE_DL
, MOVE_DDL
};
466 qixes
[j
].angle
= angle_table
[t_rand (12)];
468 /* Work arround a nasty bug. FIXME */
469 if( qixes
[j
].angle
& (DIR_LL
|DIR_RR
|DIR_UU
|DIR_DD
) )
470 qixes
[j
].velocity
= 1;
473 /*black_qix.velocity=1;
474 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
475 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
476 black_qix.angle=MOVE_UR; */
477 player
.move
= MOVE_NO
;
478 player
.drawing
= false;
479 player
.i
= BOARD_W
/ 2;
482 percentage_cache
= 0;
485 /* calculates the percentage of the screen filling */
486 static int percentage (void)
488 int i
, j
, filled
= 0;
489 for (j
= 2; j
< BOARD_H
- 2; j
++)
490 for (i
= 1; i
< BOARD_W
- 1; i
++)
491 if (board
[j
][i
] == FILLED
)
493 return (filled
* 100) / ((BOARD_W
- 2) * (BOARD_H
- 4));
496 /* draw the board on with all the game figures */
497 static void refresh_board (void)
503 rb
->lcd_set_background (LCD_BLACK
);
505 rb
->lcd_clear_display ();
507 for (j
= 0; j
< BOARD_H
; j
++)
509 unsigned last_color
= board
[j
][0];
511 for (i
= 1; i
< BOARD_W
; i
++) {
512 if( last_color
!= board
[j
][i
] )
515 rb
->lcd_set_foreground (last_color
);
517 if (last_color
!= EMPTIED
)
519 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
520 BOARD_Y
+ CUBE_SIZE
* j
,
521 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
522 last_color
= board
[j
][i
];
527 rb
->lcd_set_foreground (last_color
);
529 if (last_color
!= EMPTIED
)
531 rb
->lcd_fillrect (BOARD_X
+ CUBE_SIZE
* (last_i
),
532 BOARD_Y
+ CUBE_SIZE
* j
,
533 CUBE_SIZE
* (i
- last_i
), CUBE_SIZE
);
537 rb
->lcd_set_foreground (LCD_BLACK
);
538 rb
->lcd_set_background (CLR_LTBLUE
);
540 rb
->lcd_set_drawmode (DRMODE_COMPLEMENT
);
542 rb
->snprintf (str
, sizeof (str
), "Level %d", player
.level
+ 1);
543 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
, str
);
544 rb
->snprintf (str
, sizeof (str
), "%d%%", percentage_cache
);
545 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 24, BOARD_Y
, str
);
546 rb
->snprintf (str
, sizeof (str
), "Score: %d", player
.score
);
547 rb
->lcd_putsxy (BOARD_X
, BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
548 rb
->snprintf (str
, sizeof (str
),
549 (player
.lives
!= 1) ? "%d Lives" : "%d Life", player
.lives
);
551 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 60,
552 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
554 rb
->lcd_putsxy (BOARD_X
+ CUBE_SIZE
* BOARD_W
- 40,
555 BOARD_Y
+ CUBE_SIZE
* BOARD_H
- 8, str
);
559 rb
->lcd_set_foreground (PLR_COL
);
560 rb
->lcd_set_background (board
[player
.j
][player
.i
]);
562 rb
->lcd_mono_bitmap (pics
[PIC_PLAYER
], player
.i
* CUBE_SIZE
+ BOARD_X
,
563 player
.j
* CUBE_SIZE
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
566 rb
->lcd_set_background (EMPTIED
);
567 rb
->lcd_set_foreground (LCD_WHITE
);
568 rb
->lcd_set_drawmode (DRMODE_FG
);
570 rb
->lcd_set_drawmode (DRMODE_FG
);
572 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
573 rb
->lcd_mono_bitmap (pics
[PIC_QIX
], qixes
[j
].x
+ BOARD_X
,
574 qixes
[j
].y
+ BOARD_Y
, CUBE_SIZE
, CUBE_SIZE
);
576 rb
->lcd_set_foreground (LCD_BLACK
);
578 rb
->lcd_set_drawmode (DRMODE_SOLID
);
583 static inline int infested_area (int i
, int j
, int v
)
592 if (testboard
[p
.y
][p
.x
] == v
) continue;
593 if (testboard
[p
.y
][p
.x
] > UNCHECKED
)
594 return 1; /* This area was previously flagged as infested */
595 testboard
[p
.y
][p
.x
] = v
;
596 if (board
[p
.y
][p
.x
] == QIX
)
597 return 1; /* Infested area */
599 struct pos p1
= { p
.x
+1, p
.y
};
601 && (board
[p1
.y
][p1
.x
] != FILLED
)
606 struct pos p1
= { p
.x
-1, p
.y
};
608 && (board
[p1
.y
][p1
.x
] != FILLED
)
613 struct pos p1
= { p
.x
, p
.y
+1 };
615 && (board
[p1
.y
][p1
.x
] != FILLED
)
620 struct pos p1
= { p
.x
, p
.y
-1 };
622 && (board
[p1
.y
][p1
.x
] != FILLED
)
630 static inline int fill_area (int i
, int j
)
635 int v
= testboard
[p
.y
][p
.x
];
640 board
[p
.y
][p
.x
] = FILLED
;
641 testboard
[p
.y
][p
.x
] = PAINTED
;
643 struct pos p1
= { p
.x
+1, p
.y
};
645 && (testboard
[p1
.y
][p1
.x
] == v
)
650 struct pos p1
= { p
.x
-1, p
.y
};
652 && (testboard
[p1
.y
][p1
.x
] == v
)
657 struct pos p1
= { p
.x
, p
.y
+1 };
659 && (testboard
[p1
.y
][p1
.x
] == v
)
664 struct pos p1
= { p
.x
, p
.y
-1 };
666 && (testboard
[p1
.y
][p1
.x
] == v
)
675 /* take care of stuff after xonix has landed on a filled spot */
676 static void complete_trail (int fill
)
679 for (j
= 0; j
< BOARD_H
; j
++) {
680 for (i
= 0; i
< BOARD_W
; i
++) {
681 if (board
[j
][i
] == TRAIL
) {
683 board
[j
][i
] = FILLED
;
685 board
[j
][i
] = EMPTIED
;
692 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
693 board
[pos(qixes
[i
].y
- BOARD_Y
)]
694 [pos(qixes
[i
].x
- BOARD_X
)] = QIX
;
697 for (j
= 1; j
< BOARD_H
- 1; j
++) {
698 for (i
= 0; i
< BOARD_W
- 0; i
++) {
699 if (board
[j
][i
] != FILLED
) {
700 ret
= infested_area (i
, j
, v
);
701 if (ret
< 0 || ( ret
== 0 && fill_area (i
, j
) ) )
708 for (i
= 0; i
< player
.level
+ STARTING_QIXES
; i
++) /* add qixes to board */
709 board
[pos(qixes
[i
].y
- BOARD_Y
)]
710 [pos(qixes
[i
].x
- BOARD_X
)] = EMPTIED
;
711 percentage_cache
= percentage();
714 rb
->button_clear_queue();
717 /* returns the color the real pixel(x,y) on the lcd is pointing at */
718 static inline unsigned int getpixel (int x
, int y
)
720 const int a
= pos (x
- BOARD_X
), b
= pos (y
- BOARD_Y
);
721 if ((a
> 0) && (a
< BOARD_W
) && (b
> 0) && (b
< BOARD_H
)) /* if inside board */
727 /* returns the color the ball on (newx,newy) is heading at *----*
728 checks the four edge points of the square if 1st of all | |
729 are a trail (cause it's a lose life situation) and 2nd | |
730 if it's filled so it needs to bounce. *____*
732 static inline unsigned int next_hit (int newx
, int newy
)
734 if ((getpixel (newx
, newy
) == TRAIL
)
735 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == TRAIL
)
736 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == TRAIL
)
737 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) == TRAIL
))
739 else if ((getpixel (newx
, newy
) == FILLED
)
740 || (getpixel (newx
, newy
+ CUBE_SIZE
- 1) == FILLED
)
741 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
) == FILLED
)
742 || (getpixel (newx
+ CUBE_SIZE
- 1, newy
+ CUBE_SIZE
- 1) ==
749 static void die (void)
752 if (player
.lives
== 0)
753 player
.gameover
= true;
756 rb
->splash (HZ
, "Crash!");
757 complete_trail (false);
758 player
.move
= MOVE_NO
;
759 player
.drawing
= false;
760 player
.i
= BOARD_W
/ 2;
765 /* returns true if the (side) of the block -***-
766 starting from (newx,newy) has any filled pixels * *
769 static inline bool line_check_lt (int newx
, int newy
)
771 return getpixel (newx
, newy
+ CUBE_SIZE
/2-1) == FILLED
772 && getpixel (newx
, newy
+ CUBE_SIZE
/2 ) == FILLED
;
774 static inline bool line_check_rt (int newx
, int newy
)
776 return getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2-1) == FILLED
777 && getpixel (newx
+ CUBE_SIZE
-1, newy
+ CUBE_SIZE
/2 ) == FILLED
;
779 static inline bool line_check_up (int newx
, int newy
)
781 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
) == FILLED
782 && getpixel (newx
+ CUBE_SIZE
/2 , newy
) == FILLED
;
784 static inline bool line_check_dn (int newx
, int newy
)
786 return getpixel (newx
+ CUBE_SIZE
/2-1, newy
+ CUBE_SIZE
-1) == FILLED
787 && getpixel (newx
+ CUBE_SIZE
/2 , newy
+ CUBE_SIZE
-1) == FILLED
;
790 static inline void move_qix (struct qix
*q
)
793 newx
= get_newx (q
->x
, q
->velocity
, q
->angle
);
794 newy
= get_newy (q
->y
, q
->velocity
, q
->angle
);
795 switch (next_hit (newx
, newy
))
803 const int a
= q
->angle
;
806 ? (line_check_up (newx
, newy
) ? ((a
&(DIR_UU
|DIR_U
))>>4)
807 : (a
&(DIR_UU
|DIR_U
)))
811 ? (line_check_rt (newx
, newy
) ? ((a
&(DIR_RR
|DIR_R
))>>4)
812 : (a
&(DIR_RR
|DIR_R
)))
816 ? (line_check_dn (newx
, newy
) ? ((a
&(DIR_DD
|DIR_D
))<<4)
817 : (a
&(DIR_DD
|DIR_D
)))
821 ? (line_check_lt (newx
, newy
) ? ((a
&(DIR_LL
|DIR_L
))<<4)
822 : (a
&(DIR_LL
|DIR_L
)))
824 q
->x
= get_newx (q
->x
, q
->velocity
, q
->angle
);
825 q
->y
= get_newy (q
->y
, q
->velocity
, q
->angle
);
834 /* move the board forward timewise */
835 static inline void move_board (void)
839 for (j
= 0; j
< player
.level
+ STARTING_QIXES
; j
++)
840 move_qix (&qixes
[j
]);
841 /* move_qix(&black_qix,true); */
845 switch (player
.move
) {
851 if (player
.j
< BOARD_H
- 2)
859 if (player
.i
< BOARD_W
- 1)
866 if ((player
.drawing
) && (board
[newj
][newi
] == EMPTIED
)) /* continue drawing */
867 board
[newj
][newi
] = TRAIL
;
868 else if ((player
.drawing
) && (board
[newj
][newi
] == FILLED
)) { /* finish drawing */
869 player
.move
= MOVE_NO
; /* stop moving */
870 player
.drawing
= false;
871 complete_trail (true);
872 } else if ((board
[player
.j
][player
.i
] == FILLED
)
873 && (board
[newj
][newi
] == EMPTIED
)) {
875 player
.drawing
= true;
876 board
[newj
][newi
] = TRAIL
;
877 /* if the block after next is empty and we're moving onto filled, stop */
878 } else if ((board
[newj
][newi
] == FILLED
)
879 && (board
[newj
+ newj
-player
.j
][newi
+ newi
-player
.i
] == EMPTIED
)) {
880 player
.move
= MOVE_NO
;
885 if (percentage_cache
>= difficulty
) { /* finished level */
886 rb
->splashf (HZ
* 2, "Level %d finished", player
.level
+1);
887 player
.score
+= percentage_cache
;
888 if (player
.level
< MAX_LEVEL
)
892 rb
->splash (HZ
* 2, "Ready?");
897 static int game_menu (void)
899 MENUITEM_STRINGLIST(menu
, "XOBOX Menu", NULL
, "Start New Game",
900 "Speed","Difficulty","Quit");
902 #ifdef HAVE_LCD_COLOR
903 rb
->lcd_set_foreground (rb
->global_settings
->fg_color
);
904 rb
->lcd_set_background (rb
->global_settings
->bg_color
);
906 rb
->lcd_set_foreground(LCD_BLACK
);
907 rb
->lcd_set_background(LCD_WHITE
);
910 rb
->do_menu(&menu
,&selection
, NULL
, false);
912 rb
->set_int ("Speed", "", UNIT_INT
, &speed
, NULL
, 1, 1, 10, NULL
);
913 else if (selection
==2)
914 rb
->set_int ("Difficulty", "", UNIT_INT
, &difficulty
, NULL
,
919 if (selection
!= MENU_START
) {
920 selection
= MENU_QUIT
;
925 /* init game's variables */
926 static void init_game (void)
931 player
.gameover
= false;
932 player
.drawing
= false;
933 rb
->lcd_setfont(FONT_SYSFIXED
);
936 rb
->splash (HZ
* 2, "Ready?");
939 /* general keypad handler loop */
940 static int xobox_loop (void)
947 end
= *rb
->current_tick
+ ((11-speed
)*HZ
)/100;
949 #ifdef HAS_BUTTON_HOLD
950 if (rb
->button_hold()) {
952 rb
->splash (HZ
, "PAUSED");
956 button
= rb
->button_get_w_tmo (1);
959 case UP
|BUTTON_REPEAT
:
960 player
.move
= MOVE_UP
;
963 case DOWN
|BUTTON_REPEAT
:
964 player
.move
= MOVE_DN
;
967 case LEFT
|BUTTON_REPEAT
:
968 player
.move
= MOVE_LT
;
971 case RIGHT
|BUTTON_REPEAT
:
972 player
.move
= MOVE_RT
;
977 rb
->splash (HZ
, "Paused");
981 if (ret
== MENU_START
)
990 if (rb
->default_event_handler (button
) == SYS_USB_CONNECTED
)
991 return PLUGIN_USB_CONNECTED
;
998 if (player
.gameover
) {
999 rb
->splash (HZ
, "Game Over!");
1001 if (ret
== MENU_START
)
1007 if (end
> *rb
->current_tick
)
1008 rb
->sleep (end
- *rb
->current_tick
);
1013 return PLUGIN_OK
; /* for no warnings on compiling */
1016 /* plugin main procedure */
1017 enum plugin_status
plugin_start (const struct plugin_api
*api
, const void *parameter
)
1019 int ret
= PLUGIN_OK
;
1024 rb
->lcd_setfont (FONT_SYSFIXED
);
1026 rb
->lcd_set_backdrop(NULL
);
1029 /* Turn off backlight timeout */
1030 backlight_force_on(rb
); /* backlight control in lib/helper.c */
1035 if (game_menu () == MENU_START
) {
1037 ret
= xobox_loop ();
1040 /* Turn on backlight timeout (revert to settings) */
1041 backlight_use_settings(rb
); /* backlight control in lib/helper.c */
1042 rb
->lcd_setfont (FONT_UI
);