1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2007 Tom Ross
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include "pluginbitmaps/pegbox_header.h"
24 #include "pluginbitmaps/pegbox_pieces.h"
26 #if LCD_HEIGHT >= 80 /* enough space for a graphical menu */
27 #include "pluginbitmaps/pegbox_menu_top.h"
28 #include "pluginbitmaps/pegbox_menu_items.h"
29 #define MENU_X (LCD_WIDTH-BMPWIDTH_pegbox_menu_items)/2
30 #define MENU_Y BMPHEIGHT_pegbox_menu_top
31 #define ITEM_WIDTH BMPWIDTH_pegbox_menu_items
32 #define ITEM_HEIGHT (BMPHEIGHT_pegbox_menu_items/9)
35 static const struct plugin_api
* rb
;
39 /* final game return status */
44 /* FIXME: USE PLUGIN_GAMES_DIR */
45 #define DATA_FILE PLUGIN_DIR "/games/pegbox.data"
46 #define SAVE_FILE PLUGIN_DIR "/games/pegbox.save"
48 #define ROWS 8 /* Number of rows on each board */
49 #define COLS 12 /* Number of columns on each board */
50 #define NUM_LEVELS 15 /* Number of levels */
61 #if CONFIG_KEYPAD == RECORDER_PAD
62 #define PEGBOX_SAVE BUTTON_ON
63 #define PEGBOX_QUIT BUTTON_OFF
64 #define PEGBOX_RESTART BUTTON_F2
65 #define PEGBOX_LVL_UP BUTTON_F1
66 #define PEGBOX_LVL_DOWN BUTTON_F3
67 #define PEGBOX_UP BUTTON_UP
68 #define PEGBOX_DOWN BUTTON_DOWN
69 #define PEGBOX_RIGHT BUTTON_RIGHT
70 #define PEGBOX_LEFT BUTTON_LEFT
72 #define SAVE_TEXT "ON"
73 #define QUIT_TEXT "OFF"
74 #define RESTART_TEXT "F2"
75 #define LVL_UP_TEXT "F1"
76 #define LVL_DOWN_TEXT "F3"
78 #elif CONFIG_KEYPAD == ONDIO_PAD
79 #define PEGBOX_SAVE BUTTON_OFF
80 #define PEGBOX_QUIT (BUTTON_MENU | BUTTON_LEFT)
81 #define PEGBOX_RESTART (BUTTON_MENU | BUTTON_RIGHT)
82 #define PEGBOX_LVL_UP (BUTTON_MENU | BUTTON_UP)
83 #define PEGBOX_LVL_DOWN (BUTTON_MENU | BUTTON_DOWN)
84 #define PEGBOX_UP BUTTON_UP
85 #define PEGBOX_DOWN BUTTON_DOWN
86 #define PEGBOX_RIGHT BUTTON_RIGHT
87 #define PEGBOX_LEFT BUTTON_LEFT
89 #define SAVE_TEXT "OFF"
90 #define QUIT_TEXT "M+LEFT"
91 #define RESTART_TEXT "M+RIGHT"
92 #define LVL_UP_TEXT "M+UP"
93 #define LVL_DOWN_TEXT "M+DOWN"
95 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
96 (CONFIG_KEYPAD == IRIVER_H300_PAD)
97 #define PEGBOX_SAVE BUTTON_SELECT
98 #define PEGBOX_QUIT BUTTON_OFF
99 #define PEGBOX_RESTART BUTTON_ON
100 #define PEGBOX_LVL_UP BUTTON_MODE
101 #define PEGBOX_LVL_DOWN BUTTON_REC
102 #define PEGBOX_UP BUTTON_UP
103 #define PEGBOX_DOWN BUTTON_DOWN
104 #define PEGBOX_RIGHT BUTTON_RIGHT
105 #define PEGBOX_LEFT BUTTON_LEFT
107 #define SAVE_TEXT "NAVI"
108 #define QUIT_TEXT "OFF"
109 #define RESTART_TEXT "ON"
110 #define LVL_UP_TEXT "AB"
111 #define LVL_DOWN_TEXT "REC"
113 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
114 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
115 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
116 #define PEGBOX_SAVE (BUTTON_SELECT|BUTTON_RIGHT)
117 #define PEGBOX_QUIT (BUTTON_SELECT|BUTTON_PLAY)
118 #define PEGBOX_RESTART (BUTTON_SELECT|BUTTON_LEFT)
119 #define PEGBOX_LVL_UP (BUTTON_SELECT|BUTTON_MENU)
120 #define PEGBOX_UP BUTTON_MENU
121 #define PEGBOX_DOWN BUTTON_PLAY
122 #define PEGBOX_RIGHT BUTTON_RIGHT
123 #define PEGBOX_LEFT BUTTON_LEFT
125 #define SAVE_TEXT "SELECT+RIGHT"
126 #define QUIT_TEXT "SELECT+PLAY"
127 #define RESTART_TEXT "SELECT+LEFT"
128 #define LVL_UP_TEXT "SELECT+MENU"
129 #define LVL_DOWN_TEXT "-"
131 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
132 #define PEGBOX_SAVE BUTTON_SELECT
133 #define PEGBOX_QUIT BUTTON_POWER
134 #define PEGBOX_RESTART BUTTON_REC
135 #define PEGBOX_LVL_UP BUTTON_PLAY
136 #define PEGBOX_UP BUTTON_UP
137 #define PEGBOX_DOWN BUTTON_DOWN
138 #define PEGBOX_RIGHT BUTTON_RIGHT
139 #define PEGBOX_LEFT BUTTON_LEFT
141 #define SAVE_TEXT "SELECT"
142 #define QUIT_TEXT "OFF"
143 #define RESTART_TEXT "REC"
144 #define LVL_UP_TEXT "PLAY"
145 #define LVL_DOWN_TEXT "-"
147 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
148 #define PEGBOX_SAVE BUTTON_MODE
149 #define PEGBOX_QUIT BUTTON_PLAY
150 #define PEGBOX_RESTART (BUTTON_EQ|BUTTON_MODE)
151 #define PEGBOX_LVL_UP (BUTTON_EQ|BUTTON_UP)
152 #define PEGBOX_LVL_DOWN (BUTTON_EQ|BUTTON_DOWN)
153 #define PEGBOX_UP BUTTON_UP
154 #define PEGBOX_DOWN BUTTON_DOWN
155 #define PEGBOX_RIGHT BUTTON_RIGHT
156 #define PEGBOX_LEFT BUTTON_LEFT
158 #define SAVE_TEXT "MODE"
159 #define QUIT_TEXT "PLAY"
160 #define RESTART_TEXT "EQ+MODE"
161 #define LVL_UP_TEXT "EQ+UP"
162 #define LVL_DOWN_TEXT "EQ+DOWN"
164 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
165 #define PEGBOX_SAVE BUTTON_PLAY
166 #define PEGBOX_QUIT BUTTON_POWER
167 #define PEGBOX_RESTART (BUTTON_FF|BUTTON_REPEAT)
168 #define PEGBOX_LVL_UP (BUTTON_FF|BUTTON_SCROLL_UP)
169 #define PEGBOX_LVL_DOWN (BUTTON_FF|BUTTON_SCROLL_DOWN)
170 #define PEGBOX_UP BUTTON_SCROLL_UP
171 #define PEGBOX_DOWN BUTTON_SCROLL_DOWN
172 #define PEGBOX_RIGHT BUTTON_RIGHT
173 #define PEGBOX_LEFT BUTTON_LEFT
175 #define SAVE_TEXT "PLAY"
176 #define QUIT_TEXT "OFF"
177 #define RESTART_TEXT "LONG FF"
178 #define LVL_UP_TEXT "FF+SCROLL_UP"
179 #define LVL_DOWN_TEXT "FF+SCROLL_DOWN"
181 #elif CONFIG_KEYPAD == SANSA_E200_PAD
182 #define PEGBOX_SAVE BUTTON_SELECT
183 #define PEGBOX_QUIT BUTTON_POWER
184 #define PEGBOX_RESTART BUTTON_REC
185 #define PEGBOX_LVL_UP BUTTON_SCROLL_BACK
186 #define PEGBOX_LVL_DOWN BUTTON_SCROLL_FWD
187 #define PEGBOX_UP BUTTON_UP
188 #define PEGBOX_DOWN BUTTON_DOWN
189 #define PEGBOX_RIGHT BUTTON_RIGHT
190 #define PEGBOX_LEFT BUTTON_LEFT
192 #define SAVE_TEXT "SELECT"
193 #define QUIT_TEXT "POWER"
194 #define RESTART_TEXT "REC"
195 #define LVL_UP_TEXT "SCROLL BACK"
196 #define LVL_DOWN_TEXT "SCROLL FWD"
198 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
199 #define PEGBOX_SAVE BUTTON_SELECT|BUTTON_REL
200 #define PEGBOX_QUIT BUTTON_POWER
202 #define PEGBOX_RESTART BUTTON_HOME */
203 #define PEGBOX_RESTART BUTTON_SELECT|BUTTON_LEFT
204 #define PEGBOX_LVL_UP BUTTON_SCROLL_BACK
205 #define PEGBOX_LVL_DOWN BUTTON_SCROLL_FWD
206 #define PEGBOX_UP BUTTON_UP
207 #define PEGBOX_DOWN BUTTON_DOWN
208 #define PEGBOX_RIGHT BUTTON_RIGHT
209 #define PEGBOX_LEFT BUTTON_LEFT
211 #define SAVE_TEXT "SELECT"
212 #define QUIT_TEXT "POWER"
213 #define RESTART_TEXT "SELECT & LEFT"
214 #define LVL_UP_TEXT "SCROLL BACK"
215 #define LVL_DOWN_TEXT "SCROLL FWD"
217 #elif CONFIG_KEYPAD == GIGABEAT_PAD
218 #define PEGBOX_SAVE BUTTON_SELECT
219 #define PEGBOX_QUIT BUTTON_POWER
220 #define PEGBOX_RESTART BUTTON_A
221 #define PEGBOX_LVL_UP BUTTON_VOL_UP
222 #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
223 #define PEGBOX_UP BUTTON_UP
224 #define PEGBOX_DOWN BUTTON_DOWN
225 #define PEGBOX_RIGHT BUTTON_RIGHT
226 #define PEGBOX_LEFT BUTTON_LEFT
228 #define SAVE_TEXT "SELECT"
229 #define QUIT_TEXT "POWER"
230 #define RESTART_TEXT "A"
231 #define LVL_UP_TEXT "VOL+"
232 #define LVL_DOWN_TEXT "VOL-"
234 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
235 #define PEGBOX_SAVE BUTTON_SELECT
236 #define PEGBOX_QUIT BUTTON_BACK
237 #define PEGBOX_RESTART BUTTON_MENU
238 #define PEGBOX_LVL_UP BUTTON_VOL_UP
239 #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
240 #define PEGBOX_UP BUTTON_UP
241 #define PEGBOX_DOWN BUTTON_DOWN
242 #define PEGBOX_RIGHT BUTTON_RIGHT
243 #define PEGBOX_LEFT BUTTON_LEFT
245 #define SAVE_TEXT "SELECT"
246 #define QUIT_TEXT "BACK"
247 #define RESTART_TEXT "MENU"
248 #define LVL_UP_TEXT "VOL+"
249 #define LVL_DOWN_TEXT "VOL-"
251 #elif CONFIG_KEYPAD == MROBE100_PAD
252 #define PEGBOX_SAVE BUTTON_SELECT
253 #define PEGBOX_QUIT BUTTON_POWER
254 #define PEGBOX_RESTART BUTTON_PLAY
255 #define PEGBOX_LVL_UP BUTTON_MENU
256 #define PEGBOX_LVL_DOWN BUTTON_DISPLAY
257 #define PEGBOX_UP BUTTON_UP
258 #define PEGBOX_DOWN BUTTON_DOWN
259 #define PEGBOX_RIGHT BUTTON_RIGHT
260 #define PEGBOX_LEFT BUTTON_LEFT
262 #define SAVE_TEXT "SELECT"
263 #define QUIT_TEXT "POWER"
264 #define RESTART_TEXT "PLAY"
265 #define LVL_UP_TEXT "MENU"
266 #define LVL_DOWN_TEXT "DISPLAY"
268 #elif CONFIG_KEYPAD == SANSA_C200_PAD
269 #define PEGBOX_SAVE BUTTON_SELECT
270 #define PEGBOX_QUIT BUTTON_POWER
271 #define PEGBOX_RESTART BUTTON_REC
272 #define PEGBOX_LVL_UP BUTTON_VOL_UP
273 #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
274 #define PEGBOX_UP BUTTON_UP
275 #define PEGBOX_DOWN BUTTON_DOWN
276 #define PEGBOX_RIGHT BUTTON_RIGHT
277 #define PEGBOX_LEFT BUTTON_LEFT
279 #define SAVE_TEXT "SELECT"
280 #define QUIT_TEXT "POWER"
281 #define RESTART_TEXT "REC"
282 #define LVL_UP_TEXT "VOL+"
283 #define LVL_DOWN_TEXT "VOL-"
285 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
286 #define PEGBOX_SAVE BUTTON_SELECT
287 #define PEGBOX_QUIT BUTTON_POWER
288 #define PEGBOX_RESTART BUTTON_HOME
289 #define PEGBOX_LVL_UP BUTTON_VOL_UP
290 #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
291 #define PEGBOX_UP BUTTON_UP
292 #define PEGBOX_DOWN BUTTON_DOWN
293 #define PEGBOX_RIGHT BUTTON_RIGHT
294 #define PEGBOX_LEFT BUTTON_LEFT
296 #define SAVE_TEXT "SELECT"
297 #define QUIT_TEXT "POWER"
298 #define RESTART_TEXT "HOME"
299 #define LVL_UP_TEXT "VOL+"
300 #define LVL_DOWN_TEXT "VOL-"
302 #elif CONFIG_KEYPAD == SANSA_M200_PAD
303 #define PEGBOX_SAVE (BUTTON_SELECT | BUTTON_REL)
304 #define PEGBOX_QUIT BUTTON_POWER
305 #define PEGBOX_RESTART (BUTTON_SELECT | BUTTON_UP)
306 #define PEGBOX_LVL_UP BUTTON_VOL_UP
307 #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
308 #define PEGBOX_UP BUTTON_UP
309 #define PEGBOX_DOWN BUTTON_DOWN
310 #define PEGBOX_RIGHT BUTTON_RIGHT
311 #define PEGBOX_LEFT BUTTON_LEFT
313 #define SAVE_TEXT "SELECT"
314 #define QUIT_TEXT "POWER"
315 #define RESTART_TEXT "SELECT+UP"
316 #define LVL_UP_TEXT "VOL+"
317 #define LVL_DOWN_TEXT "VOL-"
320 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
321 #define PEGBOX_SAVE BUTTON_RC_PLAY
322 #define PEGBOX_QUIT BUTTON_RC_REC
323 #define PEGBOX_RESTART BUTTON_RC_MODE
324 #define PEGBOX_LVL_UP BUTTON_VOL_UP
325 #define PEGBOX_LVL_DOWN BUTTON_VOL_DOWN
326 #define PEGBOX_UP BUTTON_RC_VOL_UP
327 #define PEGBOX_DOWN BUTTON_RC_VOL_DOWN
328 #define PEGBOX_RIGHT BUTTON_RC_FF
329 #define PEGBOX_LEFT BUTTON_RC_REW
331 #define SAVE_TEXT "REM. PLAY"
332 #define QUIT_TEXT "REM. REC"
333 #define RESTART_TEXT "REM. MODE"
334 #define LVL_UP_TEXT "VOL+"
335 #define LVL_DOWN_TEXT "VOL-"
337 #elif CONFIG_KEYPAD == COWOND2_PAD
338 #define PEGBOX_QUIT BUTTON_POWER
340 #define QUIT_TEXT "POWER"
342 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
343 #define PEGBOX_SAVE BUTTON_CUSTOM
344 #define PEGBOX_QUIT BUTTON_BACK
345 #define PEGBOX_RESTART BUTTON_SELECT
346 #define PEGBOX_LVL_UP BUTTON_PLAY
347 #define PEGBOX_LVL_DOWN BUTTON_MENU
348 #define PEGBOX_UP BUTTON_UP
349 #define PEGBOX_DOWN BUTTON_DOWN
350 #define PEGBOX_RIGHT BUTTON_RIGHT
351 #define PEGBOX_LEFT BUTTON_LEFT
353 #define SAVE_TEXT "CUSTOM"
354 #define QUIT_TEXT "BACK"
355 #define RESTART_TEXT "MIDDLE"
356 #define LVL_UP_TEXT "SELECT"
357 #define LVL_DOWN_TEXT "MENU"
360 #error Unsupported keymap!
363 #ifdef HAVE_TOUCHSCREEN
365 #define PEGBOX_QUIT BUTTON_TOPLEFT
368 #define PEGBOX_SAVE BUTTON_CENTER
370 #ifndef PEGBOX_RESTART
371 #define PEGBOX_RESTART BUTTON_TOPRIGHT
373 #ifndef PEGBOX_LVL_UP
374 #define PEGBOX_LVL_UP BUTTON_BOTTOMLEFT
376 #ifndef PEGBOX_LVL_DOWN
377 #define PEGBOX_LVL_DOWN BUTTON_BOTTOMRIGHT
380 #define PEGBOX_UP BUTTON_TOPMIDDLE
383 #define PEGBOX_DOWN BUTTON_BOTTOMMIDDLE
386 #define PEGBOX_RIGHT BUTTON_MIDRIGHT
389 #define PEGBOX_LEFT BUTTON_MIDLEFT
392 #define SAVE_TEXT "CENTER"
395 #define QUIT_TEXT "TOPLEFT"
398 #define RESTART_TEXT "TOPRIGHT"
401 #define LVL_UP_TEXT "BOTTOMLEFT"
403 #ifndef LVL_DOWN_TEXT
404 #define LVL_DOWN_TEXT "BOTTOMRIGHT"
409 /* get several sizes from the bitmaps */
410 #ifdef BMPWIDTH_pegbox_pieces
411 #define PIECE_WIDTH BMPWIDTH_pegbox_pieces
412 #define PIECE_HEIGHT (BMPHEIGHT_pegbox_pieces/7)
414 /* dummy numbers to avoid #error in dependency generation */
415 #define PIECE_WIDTH 50
416 #define PIECE_HEIGHT 10
419 #define BOARD_WIDTH (12*PIECE_WIDTH)
420 #define BOARD_HEIGHT (8*PIECE_HEIGHT)
423 /* define a wide layout where the statistics are alongside the board, not above
424 * base calculation on the piece bitmaps for the 8x12 board */
425 #if (LCD_WIDTH - BOARD_WIDTH) > (LCD_HEIGHT - BOARD_HEIGHT)
430 #define HEADER_WIDTH BMPWIDTH_pegbox_header
431 #define HEADER_HEIGHT BMPHEIGHT_pegbox_header
434 #if defined WIDE_LAYOUT
436 #if ((BOARD_WIDTH + HEADER_WIDTH + 4) <= LCD_WIDTH)
441 #define BOARD_Y (LCD_HEIGHT-BOARD_HEIGHT)/2
443 #if (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
445 #define LEVEL_TEXT_Y 14
446 #define PEGS_TEXT_Y 58
447 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 64)
449 #define LEVEL_TEXT_Y 14
450 #define PEGS_TEXT_Y 58
452 #error "Unsupported screen size"
455 #else /* "normal" layout */
457 #define BOARD_X (LCD_WIDTH-BOARD_WIDTH)/2
458 #if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT)
459 #define BOARD_Y HEADER_HEIGHT+2
461 #define BOARD_Y HEADER_HEIGHT
465 #define LEVEL_TEXT_X 59
466 #define PEGS_TEXT_X 276
468 #elif LCD_WIDTH >= 240
469 #define LEVEL_TEXT_X 59
470 #define PEGS_TEXT_X 196
472 #elif LCD_WIDTH >= 220
473 #define LEVEL_TEXT_X 49
474 #define PEGS_TEXT_X 186
476 #elif LCD_WIDTH >= 176
477 #define LEVEL_TEXT_X 38
478 #define PEGS_TEXT_X 155
480 #elif LCD_WIDTH >= 160
481 #define LEVEL_TEXT_X 37
482 #define PEGS_TEXT_X 140
484 #elif LCD_WIDTH >= 138
485 #define LEVEL_TEXT_X 28
486 #define PEGS_TEXT_X 119
488 #elif LCD_WIDTH >= 128
489 #if HEADER_HEIGHT > 16
490 #define LEVEL_TEXT_X 26
491 #define PEGS_TEXT_X 107
494 #define LEVEL_TEXT_X 15
495 #define PEGS_TEXT_X 100
497 #endif /* HEADER_HEIGHT */
498 #elif LCD_WIDTH >= 112
499 #define LEVEL_TEXT_X 25
500 #define PEGS_TEXT_X 90
502 #endif /* LCD_WIDTH */
504 #endif /* WIDE_LAYOUT */
507 #ifdef HAVE_LCD_COLOR
508 #define BG_COLOR LCD_BLACK
509 #define TEXT_BG LCD_RGBPACK(189,189,189)
513 #ifdef HAVE_TOUCHSCREEN
514 #include "lib/touchscreen.h"
516 static struct ts_mapping main_menu_items
[5] =
518 {MENU_X
, MENU_Y
, ITEM_WIDTH
, ITEM_HEIGHT
},
519 {MENU_X
, MENU_Y
+ITEM_HEIGHT
, ITEM_WIDTH
, ITEM_HEIGHT
},
520 {MENU_X
, MENU_Y
+ITEM_HEIGHT
*2, ITEM_WIDTH
, ITEM_HEIGHT
},
521 {MENU_X
, MENU_Y
+ITEM_HEIGHT
*3, ITEM_WIDTH
, ITEM_HEIGHT
},
523 #if (LCD_WIDTH >= 138) && (LCD_HEIGHT > 110)
524 0, MENU_Y
+4*ITEM_HEIGHT
+8, SYSFONT_WIDTH
*28, SYSFONT_HEIGHT
525 #elif LCD_WIDTH > 112
526 0, LCD_HEIGHT
- 8, SYSFONT_WIDTH
*28, SYSFONT_HEIGHT
528 #error "Touchscreen isn't supported on non-bitmap screens!"
533 static struct ts_mappings main_menu
= {main_menu_items
, 5};
535 static struct ts_raster pegbox_raster
=
536 { BOARD_X
, BOARD_Y
, COLS
*PIECE_WIDTH
, ROWS
*PIECE_HEIGHT
,
537 PIECE_WIDTH
, PIECE_HEIGHT
};
538 static struct ts_raster_button_mapping pegbox_raster_btn
=
539 { &pegbox_raster
, false, false, true, false, true, {0, 0}, 0, 0, 0 };
542 struct game_context
{
544 unsigned int highlevel
;
545 signed int player_row
;
546 signed int player_col
;
547 unsigned int num_left
;
549 unsigned int playboard
[ROWS
][COLS
];
552 char levels
[NUM_LEVELS
][ROWS
][COLS
] = {
554 {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
555 {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
556 {1, 0, 0, 0, 7, 0, 0, 5, 0, 0, 0, 1,},
557 {1, 0, 0, 0, 0, 3, 3, 2, 0, 0, 0, 1,},
558 {1, 0, 0, 0, 4, 6, 0, 5, 0, 0, 0, 1,},
559 {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
560 {1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,},
561 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
564 {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
565 {1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,},
566 {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,},
567 {1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,},
568 {7, 0, 0, 0, 2, 2, 5, 5, 0, 0, 0, 1,},
569 {1, 1, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1,},
570 {1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1,},
571 {1, 1, 1, 0, 0, 0, 2, 2, 0, 0, 0, 1,}},
574 {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
575 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
576 {1, 0, 0, 0, 0, 0, 2, 0, 7, 0, 0, 0,},
577 {1, 0, 1, 1, 0, 1, 1, 0, 1, 1, 2, 1,},
578 {1, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 1,},
579 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1,},
580 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
581 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
584 {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
585 {6, 0, 4, 0, 2, 0, 2, 0, 0, 0, 0, 1,},
586 {6, 0, 3, 0, 5, 0, 2, 0, 0, 0, 0, 1,},
587 {6, 0, 5, 0, 4, 7, 2, 0, 0, 0, 0, 1,},
588 {6, 0, 2, 0, 4, 0, 2, 0, 3, 0, 0, 1,},
589 {6, 0, 4, 0, 5, 0, 2, 0, 0, 0, 0, 1,},
590 {6, 0, 5, 0, 4, 0, 2, 0, 0, 0, 0, 1,},
591 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
594 {{0, 6, 6, 0, 4, 6, 0, 0, 6, 0, 0, 0,},
595 {0, 6, 6, 0, 4, 4, 0, 0, 6, 0, 0, 2,},
596 {2, 6, 6, 0, 6, 6, 6, 0, 1, 2, 2, 2,},
597 {0, 6, 6, 0, 6, 4, 6, 0, 1, 2, 0, 2,},
598 {0, 6, 6, 0, 6, 7, 6, 5, 6, 0, 0, 0,},
599 {2, 6, 6, 0, 6, 6, 6, 0, 6, 0, 0, 0,},
600 {0, 6, 6, 0, 4, 0, 0, 0, 6, 0, 0, 0,},
601 {0, 6, 6, 0, 0, 5, 0, 0, 6, 5, 5, 0,}},
604 {{7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},
605 {2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0,},
606 {2, 0, 0, 2, 0, 0, 0, 2, 2, 0, 0, 0,},
607 {0, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 0,},
608 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,},
609 {0, 1, 1, 1, 1, 0, 1, 1, 0, 1, 1, 1,},
610 {0, 3, 0, 0, 0, 0, 0, 0, 5, 4, 6, 0,},
611 {0, 0, 0, 1, 1, 1, 1, 0, 0, 1, 1, 1,}},
614 {{1, 1, 1, 1, 0, 0, 1, 1, 1, 1, 1, 1,},
615 {1, 1, 1, 6, 0, 0, 4, 6, 0, 1, 1, 1,},
616 {1, 1, 1, 1, 0, 1, 5, 1, 0, 1, 1, 1,},
617 {1, 1, 1, 2, 3, 3, 7, 4, 2, 6, 1, 1,},
618 {1, 1, 1, 1, 0, 1, 2, 1, 0, 0, 0, 1,},
619 {1, 1, 1, 1, 0, 0, 5, 0, 0, 1, 0, 1,},
620 {1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 0, 1,},
621 {1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1,}},
624 {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
625 {0, 0, 3, 3, 3, 3, 3, 4, 3, 3, 0, 0,},
626 {0, 0, 3, 3, 3, 2, 3, 3, 5, 3, 0, 0,},
627 {7, 0, 3, 3, 3, 2, 3, 3, 4, 3, 0, 0,},
628 {0, 0, 3, 3, 4, 5, 3, 3, 3, 3, 0, 0,},
629 {0, 0, 3, 3, 5, 2, 3, 3, 3, 3, 0, 0,},
630 {0, 0, 3, 3, 2, 4, 3, 3, 3, 3, 0, 0,},
631 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
634 {{0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,},
635 {0, 3, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0,},
636 {0, 0, 0, 0, 2, 4, 4, 3, 0, 1, 1, 0,},
637 {0, 1, 0, 0, 2, 1, 0, 0, 0, 1, 1, 1,},
638 {0, 0, 0, 2, 2, 7, 1, 0, 0, 0, 0, 2,},
639 {0, 0, 0, 0, 2, 1, 0, 0, 1, 1, 1, 1,},
640 {0, 3, 1, 0, 2, 5, 5, 0, 0, 0, 3, 0,},
641 {0, 0, 0, 0, 4, 1, 0, 0, 0, 0, 0, 0,}},
644 {{1, 1, 1, 1, 2, 1, 1, 1, 0, 0, 0, 0,},
645 {1, 1, 1, 1, 0, 1, 1, 1, 0, 0, 0, 7,},
646 {0, 0, 4, 0, 6, 6, 6, 0, 0, 0, 3, 0,},
647 {0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,},
648 {0, 3, 3, 0, 6, 6, 6, 0, 4, 3, 4, 0,},
649 {0, 0, 0, 0, 6, 6, 6, 0, 3, 0, 0, 0,},
650 {1, 1, 1, 1, 1, 0, 1, 1, 0, 0, 0, 0,},
651 {1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 0,}},
654 {{1, 7, 1, 0, 1, 1, 6, 0, 0, 1, 1, 0,},
655 {1, 0, 0, 0, 5, 4, 6, 6, 0, 2, 2, 0,},
656 {1, 2, 1, 2, 0, 1, 6, 0, 0, 2, 2, 0,},
657 {1, 0, 0, 2, 0, 1, 0, 0, 0, 3, 3, 0,},
658 {1, 2, 1, 0, 0, 1, 0, 1, 0, 3, 3, 0,},
659 {0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 1, 0,},
660 {0, 3, 4, 3, 0, 1, 0, 1, 0, 0, 0, 0,},
661 {0, 0, 0, 0, 2, 2, 2, 1, 1, 1, 1, 1,}},
664 {{7, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1,},
665 {1, 2, 1, 2, 1, 2, 1, 1, 0, 0, 0, 1,},
666 {0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1,},
667 {1, 2, 1, 2, 1, 2, 1, 0, 0, 0, 0, 1,},
668 {0, 0, 0, 0, 0, 0, 1, 1, 5, 5, 6, 1,},
669 {1, 2, 1, 2, 1, 2, 1, 1, 0, 2, 2, 1,},
670 {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1,},
671 {1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 1, 1,}},
674 {{1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,},
675 {0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,},
676 {0, 0, 2, 0, 5, 0, 2, 0, 4, 0, 0, 6,},
677 {7, 0, 3, 0, 4, 0, 5, 0, 4, 0, 0, 6,},
678 {0, 0, 5, 0, 4, 0, 2, 0, 4, 0, 0, 6,},
679 {0, 0, 4, 0, 2, 0, 5, 0, 4, 0, 0, 6,},
680 {0, 0, 3, 0, 3, 0, 2, 0, 4, 0, 0, 6,},
681 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
684 {{1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 1, 1,},
685 {1, 1, 0, 2, 0, 0, 4, 0, 0, 2, 0, 1,},
686 {1, 6, 0, 0, 5, 1, 0, 1, 1, 0, 0, 1,},
687 {1, 1, 1, 0, 0, 3, 5, 3, 0, 0, 1, 1,},
688 {1, 1, 0, 0, 1, 1, 0, 1, 5, 0, 0, 6,},
689 {1, 1, 0, 2, 0, 0, 4, 0, 0, 0, 7, 1,},
690 {1, 1, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1,},
691 {1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,}},
694 {{0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
695 {0, 0, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
696 {0, 3, 4, 6, 0, 6, 0, 6, 0, 6, 0, 2,},
697 {0, 4, 0, 6, 0, 6, 4, 6, 0, 6, 0, 1,},
698 {0, 3, 0, 6, 0, 6, 0, 6, 0, 6, 0, 1,},
699 {7, 0, 0, 6, 4, 6, 0, 6, 0, 6, 0, 1,},
700 {0, 0, 4, 6, 0, 6, 0, 6, 4, 6, 0, 1,},
701 {0, 0, 4, 6, 0, 6, 0, 6, 0, 6, 0, 1,}}
705 /*****************************************************************************
706 * display_text() formats and outputs text.
707 ******************************************************************************/
708 static void display_text(char *str
, bool waitkey
)
713 int current_line
= 0;
714 int char_width
, char_height
;
715 int first_char_index
= 0;
723 rb
->lcd_clear_display();
725 rb
->lcd_getstringsize("a", &char_width
, &char_height
);
727 chars_by_line
= LCD_WIDTH
/ char_width
;
728 lines_by_screen
= LCD_HEIGHT
/ char_height
;
732 ptr_char
= str
+ first_char_index
;
736 while (i
< chars_by_line
)
749 *(ptr_line
++) = *ptr_char
;
751 if (*ptr_char
== '\n' || *ptr_char
== '\0')
757 if (chars_for_line
== 0)
760 line
[chars_for_line
] = '\0';
762 /* test if we have cut a word. If it is the case we don't have to */
764 if (i
== chars_by_line
&& chars_for_line
== chars_by_line
)
765 first_char_index
+= chars_for_line
;
767 first_char_index
+= chars_for_line
+ 1;
769 /* print the line on the screen */
770 rb
->lcd_putsxy(0, current_line
* char_height
, line
);
772 /* if the number of line showed on the screen is equals to the */
773 /* maximum number of line we can show, we wait for a key pressed to */
774 /* clear and show the remaining text. */
776 if (current_line
== lines_by_screen
|| *ptr_char
== '\0')
781 while (waitkey
&& !go_on
)
783 key
= rb
->button_get(true);
786 #ifdef HAVE_TOUCHSCREEN
787 case BUTTON_TOUCHSCREEN
:
796 /*if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
805 rb
->lcd_clear_display();
807 } while (*ptr_char
!= '\0');
810 /*****************************************************************************
811 * draw_board() draws the game's current level.
812 ******************************************************************************/
813 static void draw_board(struct game_context
* pb
) {
814 unsigned int r
, c
, type
;
818 rb
->lcd_clear_display();
820 rb
->lcd_bitmap(pegbox_header
,LCD_WIDTH
-HEADER_WIDTH
,0,
821 HEADER_WIDTH
,LCD_HEIGHT
);
823 rb
->lcd_bitmap(pegbox_header
,(LCD_WIDTH
-HEADER_WIDTH
)/2,0,
824 HEADER_WIDTH
, HEADER_HEIGHT
);
825 #endif /* WIDE_LAYOUT */
827 #if ((BOARD_HEIGHT + HEADER_HEIGHT + 4) <= LCD_HEIGHT)
828 rb
->lcd_drawrect(BOARD_X
-2,BOARD_Y
-2,BOARD_WIDTH
+4,BOARD_HEIGHT
+4);
829 #endif /* enough space for a frame? */
831 #ifdef HAVE_LCD_COLOR
832 rb
->lcd_set_foreground(LCD_WHITE
);
833 rb
->lcd_fillrect(BOARD_X
-1,BOARD_Y
-1,BOARD_WIDTH
+2,BOARD_HEIGHT
+2);
834 rb
->lcd_set_foreground(LCD_BLACK
);
835 rb
->lcd_set_background(TEXT_BG
);
838 for (r
=0 ; r
< ROWS
; r
++) {
839 for (c
= 0 ; c
< COLS
; c
++) {
841 type
= pb
->playboard
[r
][c
];
848 rb
->lcd_bitmap_part(pegbox_pieces
, 0, (type
-1)*PIECE_HEIGHT
,
849 PIECE_WIDTH
, c
* PIECE_WIDTH
+ BOARD_X
,
850 r
* PIECE_HEIGHT
+ BOARD_Y
, PIECE_WIDTH
,
855 if(pb
->playboard
[r
][c
] == PLAYER
) {
859 else if (type
!= WALL
&& type
!= SPACE
&& type
!= HOLE
)
865 rb
->snprintf(str
, 3, "%d", pb
->level
);
866 rb
->lcd_putsxy(TEXT_X
, LEVEL_TEXT_Y
, str
);
867 rb
->snprintf(str
, 3, "%d", pb
->num_left
);
868 rb
->lcd_putsxy(TEXT_X
, PEGS_TEXT_Y
, str
);
870 rb
->snprintf(str
, 3, "%d", pb
->level
);
871 rb
->lcd_putsxy(LEVEL_TEXT_X
, TEXT_Y
, str
);
872 rb
->snprintf(str
, 3, "%d", pb
->num_left
);
873 rb
->lcd_putsxy(PEGS_TEXT_X
, TEXT_Y
, str
);
874 #endif /*WIDE_LAYOUT*/
876 #ifdef HAVE_LCD_COLOR
877 rb
->lcd_set_background(BG_COLOR
);
878 rb
->lcd_set_foreground(LCD_WHITE
);
880 /* print out the screen */
884 /*****************************************************************************
885 * load_level() loads the player's current level from the array and sets the
887 ******************************************************************************/
888 static void load_level(struct game_context
* pb
) {
891 for(r
= 0; r
< ROWS
; r
++)
892 for(c
= 0; c
< COLS
; c
++)
893 pb
->playboard
[r
][c
] = levels
[pb
->level
-1][r
][c
];
896 /*****************************************************************************
897 * new_piece() creates a new piece at a specified location. The player
898 * navigates through the pieces and selects one.
899 ******************************************************************************/
900 static void new_piece(struct game_context
* pb
, unsigned int x_loc
,
901 unsigned int y_loc
) {
905 pb
->playboard
[x_loc
][y_loc
] = TRIANGLE
;
909 button
= rb
->button_get(true);
910 #ifdef HAVE_TOUCHSCREEN
911 if(button
& BUTTON_TOUCHSCREEN
)
913 pegbox_raster_btn
.two_d_from
.y
= x_loc
;
914 pegbox_raster_btn
.two_d_from
.x
= y_loc
;
916 struct ts_raster_button_result ret
=
917 touchscreen_raster_map_button(&pegbox_raster_btn
,
918 rb
->button_get_data() >> 16,
919 rb
->button_get_data() & 0xffff,
921 if(ret
.action
== TS_ACTION_TWO_D_MOVEMENT
)
923 if(ret
.to
.x
> ret
.from
.x
)
925 else if(ret
.to
.x
< ret
.from
.x
)
926 button
= PEGBOX_DOWN
;
927 else if(ret
.to
.y
> ret
.from
.y
)
928 button
= PEGBOX_LEFT
;
929 else if(ret
.to
.y
< ret
.from
.y
)
930 button
= PEGBOX_RIGHT
;
932 else if(ret
.action
== TS_ACTION_CLICK
933 && (unsigned)ret
.to
.x
== y_loc
934 && (unsigned)ret
.to
.y
== x_loc
)
935 button
= PEGBOX_SAVE
;
940 case (PEGBOX_LEFT
|BUTTON_REPEAT
):
942 case (PEGBOX_DOWN
|BUTTON_REPEAT
):
943 if (pb
->playboard
[x_loc
][y_loc
] < 5)
944 pb
->playboard
[x_loc
][y_loc
]++;
946 pb
->playboard
[x_loc
][y_loc
] = TRIANGLE
;
949 case (PEGBOX_RIGHT
|BUTTON_REPEAT
):
951 case (PEGBOX_UP
|BUTTON_REPEAT
):
952 if (pb
->playboard
[x_loc
][y_loc
] > 2)
953 pb
->playboard
[x_loc
][y_loc
]--;
955 pb
->playboard
[x_loc
][y_loc
] = CIRCLE
;
964 /*****************************************************************************
965 * move_player() moves the player and pieces and updates the board accordingly.
966 ******************************************************************************/
967 static void move_player(struct game_context
* pb
, signed int x_dir
,
969 unsigned int type1
, type2
;
972 r
= pb
->player_row
+y_dir
;
973 c
= pb
->player_col
+x_dir
;
975 type1
= pb
->playboard
[r
][c
];
976 type2
= pb
->playboard
[r
+y_dir
][c
+x_dir
];
978 if (r
== ROWS
|| c
== COLS
|| r
< 0 || c
< 0 || type1
== WALL
)
980 else if(type1
!= SPACE
) {
981 if (type2
== WALL
|| r
+y_dir
== ROWS
|| c
+x_dir
== COLS
||
982 r
+y_dir
< 0 || c
+x_dir
< 0)
987 pb
->playboard
[pb
->player_row
][pb
->player_col
] = SPACE
;
988 pb
->player_row
+= y_dir
;
989 pb
->player_col
+= x_dir
;
993 rb
->splash(HZ
*2, "You fell down a hole!");
996 else if (type1
== SPACE
)
997 pb
->playboard
[r
][c
] = PLAYER
;
999 pb
->playboard
[r
][c
] = PLAYER
;
1000 if(type1
== type2
) {
1001 if (type1
== TRIANGLE
)
1002 pb
->playboard
[r
+y_dir
][c
+x_dir
] = WALL
;
1003 else if (type1
== CROSS
) {
1004 pb
->playboard
[r
][c
] = SPACE
;
1005 new_piece(pb
, r
+y_dir
, c
+x_dir
);
1006 pb
->playboard
[r
][c
] = PLAYER
;
1009 pb
->playboard
[r
+y_dir
][c
+x_dir
] = SPACE
;
1011 else if (type2
== SPACE
)
1012 pb
->playboard
[r
+y_dir
][c
+x_dir
] = type1
;
1013 else if (type2
== HOLE
) {
1014 if (type1
== SQUARE
)
1015 pb
->playboard
[r
+y_dir
][c
+x_dir
] = SPACE
;
1018 rb
->splash(HZ
*2, "Illegal Move!");
1026 /*****************************************************************************
1027 * pegbox_loadgame() loads the saved game and returns load success.
1028 ******************************************************************************/
1029 static bool pegbox_loadgame(struct game_context
* pb
) {
1031 bool loaded
= false;
1033 /* open game file */
1034 fd
= rb
->open(SAVE_FILE
, O_RDONLY
);
1035 if(fd
< 0) return loaded
;
1037 /* read in saved game */
1039 if(rb
->read(fd
, &pb
->level
, sizeof(pb
->level
)) <= 0) break;
1040 if(rb
->read(fd
, &pb
->playboard
, sizeof(pb
->playboard
)) <= 0)
1052 /*****************************************************************************
1053 * pegbox_savegame() saves the current game state.
1054 ******************************************************************************/
1055 static void pegbox_savegame(struct game_context
* pb
) {
1058 /* write out the game state to the save file */
1059 fd
= rb
->open(SAVE_FILE
, O_WRONLY
|O_CREAT
);
1060 rb
->write(fd
, &pb
->level
, sizeof(pb
->level
));
1061 rb
->write(fd
, &pb
->playboard
, sizeof(pb
->playboard
));
1065 /*****************************************************************************
1066 * pegbox_loaddata() loads the level and highlevel and returns load success.
1067 ******************************************************************************/
1068 static void pegbox_loaddata(struct game_context
* pb
) {
1071 /* open game file */
1072 fd
= rb
->open(DATA_FILE
, O_RDONLY
);
1079 /* read in saved game */
1081 if(rb
->read(fd
, &pb
->level
, sizeof(pb
->level
)) <= 0) break;
1082 if(rb
->read(fd
, &pb
->highlevel
, sizeof(pb
->highlevel
)) <= 0) break;
1090 /*****************************************************************************
1091 * pegbox_savedata() saves the level and highlevel.
1092 ******************************************************************************/
1093 static void pegbox_savedata(struct game_context
* pb
) {
1096 /* write out the game state to the save file */
1097 fd
= rb
->open(DATA_FILE
, O_WRONLY
|O_CREAT
);
1098 rb
->write(fd
, &pb
->level
, sizeof(pb
->level
));
1099 rb
->write(fd
, &pb
->highlevel
, sizeof(pb
->highlevel
));
1103 /*****************************************************************************
1104 * pegbox_callback() is the default event handler callback which is called
1105 * on usb connect and shutdown.
1106 ******************************************************************************/
1107 static void pegbox_callback(void* param
) {
1108 struct game_context
* pb
= (struct game_context
*) param
;
1109 rb
->splash(HZ
, "Saving data...");
1110 pegbox_savedata(pb
);
1113 /*****************************************************************************
1114 * pegbox_menu() is the initial menu at the start of the game.
1115 ******************************************************************************/
1116 static unsigned int pegbox_menu(struct game_context
* pb
) {
1119 unsigned int startlevel
= 1, loc
= 0;
1120 bool breakout
= false, can_resume
= false;
1122 if (pb
->num_left
> 0 || pb
->save_exist
)
1126 #if LCD_HEIGHT >= 80
1127 rb
->lcd_clear_display();
1128 rb
->lcd_bitmap(pegbox_menu_top
,0,0,LCD_WIDTH
, BMPHEIGHT_pegbox_menu_top
);
1132 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, ITEM_HEIGHT
, ITEM_WIDTH
,
1133 MENU_X
, MENU_Y
, ITEM_WIDTH
, ITEM_HEIGHT
);
1136 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, 0, ITEM_WIDTH
,
1137 MENU_X
, MENU_Y
, ITEM_WIDTH
, ITEM_HEIGHT
);
1141 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, ITEM_HEIGHT
*3, ITEM_WIDTH
,
1142 MENU_X
, MENU_Y
+ITEM_HEIGHT
, ITEM_WIDTH
, ITEM_HEIGHT
);
1145 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, ITEM_HEIGHT
*2, ITEM_WIDTH
,
1146 MENU_X
, MENU_Y
+ITEM_HEIGHT
, ITEM_WIDTH
, ITEM_HEIGHT
);
1150 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, ITEM_HEIGHT
*4, ITEM_WIDTH
,
1151 MENU_X
, MENU_Y
+ITEM_HEIGHT
, ITEM_WIDTH
, ITEM_HEIGHT
);
1155 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, ITEM_HEIGHT
*6, ITEM_WIDTH
,
1156 MENU_X
, MENU_Y
+ITEM_HEIGHT
*2, ITEM_WIDTH
, ITEM_HEIGHT
);
1159 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, ITEM_HEIGHT
*5, ITEM_WIDTH
,
1160 MENU_X
, MENU_Y
+ITEM_HEIGHT
*2, ITEM_WIDTH
, ITEM_HEIGHT
);
1164 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, ITEM_HEIGHT
*8, ITEM_WIDTH
,
1165 MENU_X
, MENU_Y
+ITEM_HEIGHT
*3, ITEM_WIDTH
, ITEM_HEIGHT
);
1168 rb
->lcd_bitmap_part(pegbox_menu_items
, 0, ITEM_HEIGHT
*7, ITEM_WIDTH
,
1169 MENU_X
, MENU_Y
+ITEM_HEIGHT
*3, ITEM_WIDTH
, ITEM_HEIGHT
);
1173 rb
->lcd_clear_display();
1174 rb
->lcd_getstringsize("PegBox", &w
, &h
);
1175 rb
->lcd_putsxy((LCD_WIDTH
-w
)/2, 0, "PegBox");
1176 rb
->lcd_putsxy((LCD_WIDTH
)/4, 16, "New Game");
1177 rb
->lcd_putsxy((LCD_WIDTH
)/4, 24, "Resume");
1178 rb
->lcd_putsxy((LCD_WIDTH
)/4, 32, "Help");
1179 rb
->lcd_putsxy((LCD_WIDTH
)/4, 40, "Quit");
1182 rb
->lcd_hline((LCD_WIDTH
)/4, (LCD_WIDTH
)/4+30, 28);
1184 rb
->lcd_putsxy((LCD_WIDTH
)/4-8, loc
*8+16, "*");
1188 rb
->snprintf(str
, 28, "Start on level %d of %d", startlevel
,
1190 #if LCD_HEIGHT > 110
1191 rb
->lcd_putsxy(0, MENU_Y
+4*ITEM_HEIGHT
+8, str
);
1192 #elif LCD_HEIGHT > 64
1193 rb
->lcd_putsxy(0, LCD_HEIGHT
- 8, str
);
1195 rb
->lcd_puts_scroll(0, 7, str
);
1199 /* handle menu button presses */
1200 button
= rb
->button_get(true);
1202 #ifdef HAVE_TOUCHSCREEN
1203 if(button
& BUTTON_TOUCHSCREEN
)
1205 unsigned int result
= touchscreen_map(&main_menu
,
1206 rb
->button_get_data() >> 16,
1207 rb
->button_get_data() & 0xffff);
1208 if(result
!= (unsigned)-1 && button
& BUTTON_REL
)
1211 button
= PEGBOX_LVL_UP
;
1215 button
= PEGBOX_RIGHT
;
1223 case PEGBOX_SAVE
: /* start playing */
1227 pb
->level
= startlevel
;
1230 else if (loc
== 1 && can_resume
) {
1233 rb
->remove(SAVE_FILE
);
1234 pb
->save_exist
= false;
1239 display_text("How to Play\nTo beat each level, you must "
1240 "destroy all of the pegs. If two like pegs are "
1241 "pushed into each other they disappear except "
1242 "for triangles which form a solid block and "
1243 "crosses which allow you to choose a "
1244 "replacement block.\n\n"
1247 RESTART_TEXT
" to restart level\n"
1248 LVL_UP_TEXT
" to go up a level\n"
1249 LVL_DOWN_TEXT
" to go down a level\n"
1250 SAVE_TEXT
" to select/save\n"
1251 QUIT_TEXT
" to quit\n",true);
1253 RESTART_TEXT
": restart\n"
1254 LVL_UP_TEXT
": level up\n"
1255 LVL_DOWN_TEXT
" level down\n"
1256 SAVE_TEXT
" select/save\n"
1257 QUIT_TEXT
" quit\n",true);
1263 case PEGBOX_QUIT
: /* quit program */
1266 case (PEGBOX_UP
|BUTTON_REPEAT
):
1272 if (!can_resume
&& loc
== 1) {
1278 case (PEGBOX_DOWN
|BUTTON_REPEAT
):
1284 if (!can_resume
&& loc
== 1) {
1289 case (PEGBOX_LVL_UP
|BUTTON_REPEAT
):
1290 case PEGBOX_LVL_UP
: /* increase starting level */
1291 if(startlevel
>= pb
->highlevel
) {
1298 /* only for targets with enough buttons */
1299 #ifdef PEGBOX_LVL_DOWN
1300 case (PEGBOX_LVL_DOWN
|BUTTON_REPEAT
):
1301 case PEGBOX_LVL_DOWN
: /* decrease starting level */
1302 if(startlevel
<= 1) {
1303 startlevel
= pb
->highlevel
;
1310 if(rb
->default_event_handler_ex(button
, pegbox_callback
,
1311 (void*) pb
) == SYS_USB_CONNECTED
)
1322 /*****************************************************************************
1323 * pegbox() is the main game subroutine, it returns the final game status.
1324 ******************************************************************************/
1325 static int pegbox(struct game_context
* pb
) {
1328 /********************
1330 ********************/
1331 temp_var
= pegbox_menu(pb
);
1332 if (temp_var
== PB_QUIT
|| temp_var
== PB_USB
)
1336 temp_var
= rb
->button_get(true);
1337 #ifdef HAVE_TOUCHSCREEN
1338 if(temp_var
& BUTTON_TOUCHSCREEN
)
1340 pegbox_raster_btn
.two_d_from
.y
= pb
->player_row
;
1341 pegbox_raster_btn
.two_d_from
.x
= pb
->player_col
;
1343 struct ts_raster_button_result ret
=
1344 touchscreen_raster_map_button(&pegbox_raster_btn
,
1345 rb
->button_get_data() >> 16,
1346 rb
->button_get_data() & 0xffff,
1348 if(ret
.action
== TS_ACTION_TWO_D_MOVEMENT
)
1349 move_player(pb
, ret
.to
.x
- ret
.from
.x
, ret
.to
.y
- ret
.from
.y
);
1353 case PEGBOX_LEFT
: /* move cursor left */
1354 case (PEGBOX_LEFT
|BUTTON_REPEAT
):
1355 move_player(pb
, -1, 0);
1358 case PEGBOX_RIGHT
: /* move cursor right */
1359 case (PEGBOX_RIGHT
|BUTTON_REPEAT
):
1360 move_player(pb
, 1, 0);
1363 case PEGBOX_DOWN
: /* move cursor down */
1364 case (PEGBOX_DOWN
|BUTTON_REPEAT
):
1365 move_player(pb
, 0, 1);
1368 case PEGBOX_UP
: /* move cursor up */
1369 case (PEGBOX_UP
|BUTTON_REPEAT
):
1370 move_player(pb
, 0, -1);
1373 case PEGBOX_SAVE
: /* save and end game */
1374 rb
->splash(HZ
, "Saving game...");
1375 pegbox_savegame(pb
);
1376 /* fall through to PEGBOX_QUIT */
1381 case PEGBOX_RESTART
:
1386 case (PEGBOX_LVL_UP
|BUTTON_REPEAT
):
1388 if(pb
->level
>= pb
->highlevel
) {
1397 /* only for targets with enough buttons */
1398 #ifdef PEGBOX_LVL_DOWN
1399 case (PEGBOX_LVL_DOWN
|BUTTON_REPEAT
):
1400 case PEGBOX_LVL_DOWN
:
1401 if(pb
->level
<= 1) {
1402 pb
->level
= pb
->highlevel
;
1413 if(pb
->num_left
== 0) {
1414 rb
->splash(HZ
*2, "Nice Pegging!");
1415 if(pb
->level
== NUM_LEVELS
) {
1417 rb
->splash(HZ
*2, "You Won!");
1426 if(pb
->level
> pb
->highlevel
)
1427 pb
->highlevel
= pb
->level
;
1436 /*****************************************************************************
1437 * plugin entry point.
1438 ******************************************************************************/
1439 enum plugin_status
plugin_start(const struct plugin_api
* api
, const void* parameter
) {
1441 struct game_context pb
;
1446 rb
->lcd_setfont(FONT_SYSFIXED
);
1448 rb
->lcd_set_backdrop(NULL
);
1450 #ifdef HAVE_LCD_COLOR
1451 rb
->lcd_set_foreground(LCD_WHITE
);
1452 rb
->lcd_set_background(BG_COLOR
);
1455 rb
->splash(0, "Loading...");
1456 pegbox_loaddata(&pb
);
1457 pb
.save_exist
= pegbox_loadgame(&pb
);
1460 rb
->lcd_clear_display();
1464 switch(pegbox(&pb
)){
1469 rb
->lcd_setfont(FONT_UI
);
1470 return PLUGIN_USB_CONNECTED
;
1473 rb
->splash(HZ
, "Saving data...");
1474 pegbox_savedata(&pb
);
1483 rb
->lcd_setfont(FONT_UI
);