1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2004-2006 Antoine Cellerier <dionoea -at- videolan -dot- org>
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
24 #ifdef HAVE_LCD_BITMAP
28 /* what the minesweeper() function can return */
29 enum minesweeper_status
{
36 /* variable button definitions */
37 #if CONFIG_KEYPAD == RECORDER_PAD
38 # define MINESWP_LEFT BUTTON_LEFT
39 # define MINESWP_RIGHT BUTTON_RIGHT
40 # define MINESWP_UP BUTTON_UP
41 # define MINESWP_DOWN BUTTON_DOWN
42 # define MINESWP_QUIT BUTTON_OFF
43 # define MINESWP_TOGGLE BUTTON_ON
44 # define MINESWP_TOGGLE2 BUTTON_F1
45 # define MINESWP_DISCOVER BUTTON_PLAY
46 # define MINESWP_DISCOVER2 BUTTON_F2
47 # define MINESWP_INFO BUTTON_F3
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 # define MINESWP_LEFT BUTTON_LEFT
51 # define MINESWP_RIGHT BUTTON_RIGHT
52 # define MINESWP_UP BUTTON_UP
53 # define MINESWP_DOWN BUTTON_DOWN
54 # define MINESWP_QUIT BUTTON_OFF
55 # define MINESWP_TOGGLE BUTTON_ON
56 # define MINESWP_TOGGLE2 BUTTON_F1
57 # define MINESWP_DISCOVER BUTTON_SELECT
58 # define MINESWP_DISCOVER2 BUTTON_F2
59 # define MINESWP_INFO BUTTON_F3
61 #elif CONFIG_KEYPAD == ONDIO_PAD
62 # define MINESWP_LEFT BUTTON_LEFT
63 # define MINESWP_RIGHT BUTTON_RIGHT
64 # define MINESWP_UP BUTTON_UP
65 # define MINESWP_DOWN BUTTON_DOWN
66 # define MINESWP_QUIT BUTTON_OFF
67 # define MINESWP_TOGGLE_PRE BUTTON_MENU
68 # define MINESWP_TOGGLE (BUTTON_MENU | BUTTON_REL)
69 # define MINESWP_DISCOVER (BUTTON_MENU | BUTTON_REPEAT)
70 # define MINESWP_INFO (BUTTON_MENU | BUTTON_OFF)
72 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
73 (CONFIG_KEYPAD == IRIVER_H300_PAD)
74 # define MINESWP_LEFT BUTTON_LEFT
75 # define MINESWP_RIGHT BUTTON_RIGHT
76 # define MINESWP_UP BUTTON_UP
77 # define MINESWP_DOWN BUTTON_DOWN
78 # define MINESWP_QUIT BUTTON_OFF
79 # define MINESWP_TOGGLE BUTTON_ON
80 # define MINESWP_TOGGLE2 BUTTON_REC
81 # define MINESWP_DISCOVER BUTTON_SELECT
82 # define MINESWP_INFO BUTTON_MODE
84 # define MINESWP_RC_QUIT BUTTON_RC_STOP
86 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
87 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
88 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
89 # define MINESWP_SCROLLWHEEL
90 # define MINESWP_LEFT BUTTON_LEFT
91 # define MINESWP_RIGHT BUTTON_RIGHT
92 # define MINESWP_UP BUTTON_MENU
93 # define MINESWP_DOWN BUTTON_PLAY
94 # define MINESWP_NEXT BUTTON_SCROLL_FWD
95 # define MINESWP_PREV BUTTON_SCROLL_BACK
96 # define MINESWP_QUIT (BUTTON_SELECT | BUTTON_MENU)
97 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
98 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
99 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
100 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_PLAY)
102 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
103 # define MINESWP_LEFT BUTTON_LEFT
104 # define MINESWP_RIGHT BUTTON_RIGHT
105 # define MINESWP_UP BUTTON_UP
106 # define MINESWP_DOWN BUTTON_DOWN
107 # define MINESWP_QUIT BUTTON_POWER
108 # define MINESWP_TOGGLE BUTTON_PLAY
109 # define MINESWP_DISCOVER BUTTON_SELECT
110 # define MINESWP_INFO BUTTON_REC
112 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
113 # define MINESWP_LEFT BUTTON_LEFT
114 # define MINESWP_RIGHT BUTTON_RIGHT
115 # define MINESWP_UP BUTTON_UP
116 # define MINESWP_DOWN BUTTON_DOWN
117 # define MINESWP_QUIT BUTTON_POWER
118 # define MINESWP_TOGGLE BUTTON_A
119 # define MINESWP_DISCOVER BUTTON_SELECT
120 # define MINESWP_INFO BUTTON_MENU
122 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
124 # define MINESWP_SCROLLWHEEL
125 # define MINESWP_LEFT BUTTON_LEFT
126 # define MINESWP_RIGHT BUTTON_RIGHT
127 # define MINESWP_UP BUTTON_UP
128 # define MINESWP_DOWN BUTTON_DOWN
129 # define MINESWP_QUIT BUTTON_POWER
130 # define MINESWP_NEXT BUTTON_SCROLL_FWD
131 # define MINESWP_PREV BUTTON_SCROLL_BACK
132 # define MINESWP_TOGGLE BUTTON_REC
133 # define MINESWP_DISCOVER BUTTON_SELECT
134 # define MINESWP_INFO (BUTTON_REC|BUTTON_REPEAT)
136 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
138 # define MINESWP_LEFT BUTTON_LEFT
139 # define MINESWP_RIGHT BUTTON_RIGHT
140 # define MINESWP_UP BUTTON_UP
141 # define MINESWP_DOWN BUTTON_DOWN
142 # define MINESWP_QUIT BUTTON_POWER
143 # define MINESWP_TOGGLE BUTTON_SCROLL_FWD
144 # define MINESWP_DISCOVER BUTTON_SELECT
145 # define MINESWP_INFO BUTTON_SCROLL_BACK
147 #elif (CONFIG_KEYPAD == SANSA_C200_PAD) || \
148 (CONFIG_KEYPAD == SANSA_CLIP_PAD) || \
149 (CONFIG_KEYPAD == SANSA_M200_PAD)
150 # define MINESWP_LEFT BUTTON_LEFT
151 # define MINESWP_RIGHT BUTTON_RIGHT
152 # define MINESWP_UP BUTTON_UP
153 # define MINESWP_DOWN BUTTON_DOWN
154 # define MINESWP_QUIT BUTTON_POWER
155 # define MINESWP_TOGGLE_PRE BUTTON_SELECT
156 # define MINESWP_TOGGLE (BUTTON_SELECT | BUTTON_REL)
157 # define MINESWP_TOGGLE2 BUTTON_VOL_DOWN
158 # define MINESWP_DISCOVER (BUTTON_SELECT | BUTTON_REPEAT)
159 # define MINESWP_DISCOVER2 BUTTON_VOL_UP
160 # define MINESWP_INFO (BUTTON_SELECT | BUTTON_UP)
162 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
163 # define MINESWP_LEFT BUTTON_LEFT
164 # define MINESWP_RIGHT BUTTON_RIGHT
165 # define MINESWP_UP BUTTON_SCROLL_UP
166 # define MINESWP_DOWN BUTTON_SCROLL_DOWN
167 # define MINESWP_QUIT BUTTON_POWER
168 # define MINESWP_TOGGLE BUTTON_PLAY
169 # define MINESWP_DISCOVER BUTTON_REW
170 # define MINESWP_INFO (BUTTON_REW | BUTTON_PLAY)
172 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
173 # define MINESWP_LEFT BUTTON_LEFT
174 # define MINESWP_RIGHT BUTTON_RIGHT
175 # define MINESWP_UP BUTTON_UP
176 # define MINESWP_DOWN BUTTON_DOWN
177 # define MINESWP_QUIT BUTTON_BACK
178 # define MINESWP_TOGGLE BUTTON_PLAY
179 # define MINESWP_DISCOVER BUTTON_SELECT
180 # define MINESWP_INFO BUTTON_MENU
182 #elif (CONFIG_KEYPAD == MROBE100_PAD)
183 # define MINESWP_LEFT BUTTON_LEFT
184 # define MINESWP_RIGHT BUTTON_RIGHT
185 # define MINESWP_UP BUTTON_UP
186 # define MINESWP_DOWN BUTTON_DOWN
187 # define MINESWP_QUIT BUTTON_POWER
188 # define MINESWP_TOGGLE BUTTON_DISPLAY
189 # define MINESWP_DISCOVER BUTTON_SELECT
190 # define MINESWP_INFO BUTTON_MENU
192 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
193 # define MINESWP_LEFT BUTTON_RC_REW
194 # define MINESWP_RIGHT BUTTON_RC_FF
195 # define MINESWP_UP BUTTON_RC_VOL_UP
196 # define MINESWP_DOWN BUTTON_RC_VOL_DOWN
197 # define MINESWP_QUIT BUTTON_RC_REC
198 # define MINESWP_TOGGLE BUTTON_RC_MODE
199 # define MINESWP_DISCOVER BUTTON_RC_PLAY
200 # define MINESWP_INFO BUTTON_RC_MENU
202 #elif (CONFIG_KEYPAD == COWOND2_PAD)
203 # define MINESWP_QUIT BUTTON_POWER
205 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
206 # define MINESWP_LEFT BUTTON_LEFT
207 # define MINESWP_RIGHT BUTTON_RIGHT
208 # define MINESWP_UP BUTTON_UP
209 # define MINESWP_DOWN BUTTON_DOWN
210 # define MINESWP_QUIT BUTTON_BACK
211 # define MINESWP_TOGGLE BUTTON_SELECT
212 # define MINESWP_DISCOVER BUTTON_PLAY
213 # define MINESWP_INFO BUTTON_MENU
216 #error No keymap defined!
219 #ifdef HAVE_TOUCHSCREEN
221 # define MINESWP_QUIT BUTTON_TOPLEFT
224 # define MINESWP_LEFT BUTTON_MIDLEFT
226 #ifndef MINESWP_RIGHT
227 # define MINESWP_RIGHT BUTTON_MIDRIGHT
230 # define MINESWP_UP BUTTON_TOPMIDDLE
233 # define MINESWP_DOWN BUTTON_BOTTOMMIDDLE
235 #ifndef MINESWP_TOGGLE
236 # define MINESWP_TOGGLE BUTTON_CENTER
238 #ifndef MINESWP_DISCOVER
239 # define MINESWP_DISCOVER BUTTON_BOTTOMLEFT
242 # define MINESWP_INFO BUTTON_BOTTOMRIGHT
246 /* here is a global api struct pointer. while not strictly necessary,
247 * it's nice not to have to pass the api pointer in all function calls
250 static const struct plugin_api
*rb
;
252 extern const fb_data minesweeper_tiles
[];
254 #ifdef HAVE_LCD_COLOR
255 # if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
256 /* We want to have at least 130 tiles on the screen */
258 # elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
263 # define BackgroundColor LCD_RGBPACK( 128, 128, 128 )
273 #define ExplodedMine 12
275 #define draw_tile( num, x, y ) \
276 rb->lcd_bitmap_part( minesweeper_tiles, 0, num * TileSize, \
277 TileSize, left+x*TileSize, top+y*TileSize, \
280 #define invert_tile( x, y ) \
281 rb->lcd_set_drawmode(DRMODE_COMPLEMENT); \
282 rb->lcd_fillrect( left+x*TileSize, top+y*TileSize, TileSize, TileSize ); \
283 rb->lcd_set_drawmode(DRMODE_SOLID);
287 * if there is a mine, mine is true
288 * if tile is known by player, known is true
289 * if tile has a flag, flag is true
290 * neighbors is the total number of mines arround tile
294 unsigned char mine
: 1;
295 unsigned char known
: 1;
296 unsigned char flag
: 1;
297 unsigned char neighbors
: 4;
300 /* the height and width of the field */
301 #define MAX_HEIGHT (LCD_HEIGHT/TileSize)
302 #define MAX_WIDTH (LCD_WIDTH/TileSize)
303 int height
= MAX_HEIGHT
;
304 int width
= MAX_WIDTH
;
308 /* The Minefield. Caution it is defined as Y, X! Not the opposite. */
309 tile minefield
[MAX_HEIGHT
][MAX_WIDTH
];
311 /* total number of mines on the game */
314 /* percentage of mines on minefield used during generation */
317 /* number of tiles left on the game */
320 /* number of used flags on the game */
323 /* Because mines are set after the first move... */
324 bool no_mines
= true;
326 /* We need a stack (created on discover()) for the cascade algorithm. */
329 /* a usefull string for snprintf */
332 #ifdef HAVE_TOUCHSCREEN
334 #include "lib/touchscreen.h"
335 static struct ts_raster mine_raster
= { 0, 0, MAX_WIDTH
, MAX_HEIGHT
, TileSize
, TileSize
};
339 void push( int *stack
, int y
, int x
)
341 if( stack_pos
<= height
*width
)
343 stack
[++stack_pos
] = y
;
344 stack
[++stack_pos
] = x
;
348 /* Unveil tiles and push them to stack if they are empty. */
349 void unveil( int *stack
, int y
, int x
)
351 if( x
< 0 || y
< 0 || x
> width
- 1 || y
> height
- 1
352 || minefield
[y
][x
].known
353 || minefield
[y
][x
].mine
|| minefield
[y
][x
].flag
) return;
355 minefield
[y
][x
].known
= 1;
357 if( minefield
[y
][x
].neighbors
== 0 )
361 void discover( int y
, int x
)
363 int stack
[height
*width
];
366 if( x
< 0 || y
< 0 || x
> width
- 1 || y
> height
- 1
367 || minefield
[y
][x
].known
368 || minefield
[y
][x
].mine
|| minefield
[y
][x
].flag
) return;
370 minefield
[y
][x
].known
= 1;
371 /* Exit if the tile is not empty. (no mines nearby) */
372 if( minefield
[y
][x
].neighbors
) return;
376 /* Scan all nearby tiles. If we meet a tile with a number we just unveil
377 * it. If we meet an empty tile, we push the location in stack. For each
378 * location in stack we do the same thing. (scan again all nearby tiles)
382 /* Pop x, y from stack. */
383 x
= stack
[stack_pos
--];
384 y
= stack
[stack_pos
--];
386 unveil( stack
, y
-1, x
-1 );
387 unveil( stack
, y
-1, x
);
388 unveil( stack
, y
-1, x
+1 );
389 unveil( stack
, y
, x
+1 );
390 unveil( stack
, y
+1, x
+1 );
391 unveil( stack
, y
+1, x
);
392 unveil( stack
, y
+1, x
-1 );
393 unveil( stack
, y
, x
-1 );
397 /* Reset the whole board for a new game. */
398 void minesweeper_init( void )
402 for( i
= 0; i
< MAX_HEIGHT
; i
++ )
404 for( j
= 0; j
< MAX_WIDTH
; j
++ )
406 minefield
[i
][j
].known
= 0;
407 minefield
[i
][j
].flag
= 0;
408 minefield
[i
][j
].mine
= 0;
409 minefield
[i
][j
].neighbors
= 0;
413 tiles_left
= width
*height
;
417 /* put mines on the mine field */
418 /* there is p% chance that a tile is a mine */
419 /* if the tile has coordinates (x,y), then it can't be a mine */
420 void minesweeper_putmines( int p
, int x
, int y
)
425 for( i
= 0; i
< height
; i
++ )
427 for( j
= 0; j
< width
; j
++ )
429 if( rb
->rand()%100 < p
&& !( y
==i
&& x
==j
) )
431 minefield
[i
][j
].mine
= 1;
436 minefield
[i
][j
].mine
= 0;
438 minefield
[i
][j
].neighbors
= 0;
442 /* we need to compute the neighbor element for each tile */
443 for( i
= 0; i
< height
; i
++ )
445 for( j
= 0; j
< width
; j
++ )
450 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
-1].mine
;
451 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
].mine
;
453 minefield
[i
][j
].neighbors
+= minefield
[i
-1][j
+1].mine
;
456 minefield
[i
][j
].neighbors
+= minefield
[i
][j
-1].mine
;
458 minefield
[i
][j
].neighbors
+= minefield
[i
][j
+1].mine
;
462 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
-1].mine
;
463 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
].mine
;
465 minefield
[i
][j
].neighbors
+= minefield
[i
+1][j
+1].mine
;
472 /* In case the user is lucky and there are no mines positioned. */
473 if( !mine_num
&& height
*width
!= 1 )
475 minesweeper_putmines(p
, x
, y
);
479 /* A function that will uncover all the board, when the user wins or loses.
480 can easily be expanded, (just a call assigned to a button) as a solver. */
481 void mine_show( void )
485 for( i
= 0; i
< height
; i
++ )
487 for( j
= 0; j
< width
; j
++ )
489 if( minefield
[i
][j
].mine
)
491 if( minefield
[i
][j
].known
)
493 draw_tile( ExplodedMine
, j
, i
);
497 draw_tile( Mine
, j
, i
);
502 draw_tile( minefield
[i
][j
].neighbors
, j
, i
);
509 button
= rb
->button_get(true);
510 while( ( button
== BUTTON_NONE
)
511 || ( button
& (BUTTON_REL
|BUTTON_REPEAT
) ) );
512 #ifdef HAVE_TOUCHSCREEN
513 button
= BUTTON_NONE
;
517 int count_tiles_left( void )
521 for( i
= 0; i
< height
; i
++ )
522 for( j
= 0; j
< width
; j
++ )
523 if( minefield
[i
][j
].known
== 0 )
528 int count_flags( void )
532 for( i
= 0; i
< height
; i
++ )
533 for( j
= 0; j
< width
; j
++ )
534 if( minefield
[i
][j
].flag
== 1 )
539 /* welcome screen where player can chose mine percentage */
540 enum minesweeper_status
menu( void )
542 int selection
, result
= MINESWEEPER_QUIT
;
543 bool menu_quit
= false;
545 MENUITEM_STRINGLIST( menu
, "Minesweeper Menu", NULL
, "Play Minesweeper",
546 "Mine Percentage", "Number of Rows",
547 "Number of Columns", "Quit" );
549 #ifdef HAVE_LCD_COLOR
550 rb
->lcd_set_foreground( rb
->global_settings
->fg_color
);
551 rb
->lcd_set_background( rb
->global_settings
->bg_color
);
556 switch( rb
->do_menu( &menu
, &selection
, NULL
, false ) )
559 result
= MINESWEEPER_WIN
; /* start playing */
564 rb
->set_int( "Mine Percentage", "%", UNIT_INT
, &p
, NULL
,
569 rb
->set_int( "Number of Rows", "", UNIT_INT
, &height
, NULL
,
570 1, 1, MAX_HEIGHT
, NULL
);
574 rb
->set_int( "Number of Columns", "", UNIT_INT
, &width
, NULL
,
575 1, 1, MAX_WIDTH
, NULL
);
579 result
= MINESWEEPER_QUIT
; /* quit program */
588 /* the big and ugly game function */
589 enum minesweeper_status
minesweeper( void )
593 int lastbutton
= BUTTON_NONE
;
595 /* the cursor coordinates */
601 if( ( i
= menu() ) != MINESWEEPER_WIN
) return i
;
606 top
= (LCD_HEIGHT
-height
*TileSize
)/2;
607 left
= (LCD_WIDTH
-width
*TileSize
)/2;
609 #ifdef HAVE_TOUCHSCREEN
610 mine_raster
.tl_x
= left
;
611 mine_raster
.tl_y
= top
;
612 mine_raster
.width
= width
*TileSize
;
613 mine_raster
.height
= height
*TileSize
;
616 rb
->srand( *rb
->current_tick
);
627 /* clear the screen buffer */
628 #ifdef HAVE_LCD_COLOR
629 rb
->lcd_set_background( BackgroundColor
);
631 rb
->lcd_clear_display();
633 /* display the mine field */
634 for( i
= 0; i
< height
; i
++ )
636 for( j
= 0; j
< width
; j
++ )
638 if( minefield
[i
][j
].known
)
640 draw_tile( minefield
[i
][j
].neighbors
, j
, i
);
642 else if(minefield
[i
][j
].flag
)
644 draw_tile( Flag
, j
, i
);
648 draw_tile( Unknown
, j
, i
);
653 /* display the cursor */
656 /* update the screen */
659 button
= rb
->button_get(true);
660 #ifdef HAVE_TOUCHSCREEN
661 if(button
& BUTTON_TOUCHSCREEN
)
663 struct ts_raster_result res
;
664 if(touchscreen_map_raster(&mine_raster
, rb
->button_get_data() >> 16, rb
->button_get_data() & 0xffff, &res
) == 1)
666 button
&= ~BUTTON_TOUCHSCREEN
;
667 lastbutton
&= ~BUTTON_TOUCHSCREEN
;
669 if(button
& BUTTON_REPEAT
&& lastbutton
!= MINESWP_TOGGLE
&& lastbutton
^ BUTTON_REPEAT
)
670 button
= MINESWP_TOGGLE
;
671 else if(button
== BUTTON_REL
&& lastbutton
^ BUTTON_REPEAT
)
672 button
= MINESWP_DISCOVER
;
674 button
|= BUTTON_TOUCHSCREEN
;
683 /* quit minesweeper (you really shouldn't use this button ...) */
684 #ifdef MINESWP_RC_QUIT
685 case MINESWP_RC_QUIT
:
688 return MINESWEEPER_QUIT
;
690 /* move cursor left */
692 case MINESWP_LEFT
|BUTTON_REPEAT
:
693 x
= ( x
+ width
- 1 )%width
;
696 /* move cursor right */
698 case MINESWP_RIGHT
|BUTTON_REPEAT
:
702 /* move cursor down */
704 case MINESWP_DOWN
|BUTTON_REPEAT
:
705 y
= ( y
+ 1 )%height
;
710 case MINESWP_UP
|BUTTON_REPEAT
:
711 y
= ( y
+ height
- 1 )%height
;
714 /*move cursor though the entire field*/
715 #ifdef MINESWP_SCROLLWHEEL
717 case MINESWP_NEXT
|BUTTON_REPEAT
:
718 if (x
== width
-1 ) {
719 y
= ( y
+ 1 )%height
;
725 case MINESWP_PREV
|BUTTON_REPEAT
:
727 y
= ( y
+ height
- 1 )%height
;
729 x
= ( x
+ width
- 1 )%width
;
732 /* discover a tile (and it's neighbors if .neighbors == 0) */
733 case MINESWP_DISCOVER
:
734 #ifdef MINESWP_DISCOVER2
735 case MINESWP_DISCOVER2
:
737 if( minefield
[y
][x
].flag
) break;
738 /* we put the mines on the first "click" so that you don't
739 * lose on the first "click" */
740 if( tiles_left
== width
*height
&& no_mines
)
741 minesweeper_putmines(p
,x
,y
);
745 if( minefield
[y
][x
].mine
)
747 minefield
[y
][x
].known
= 1;
748 return MINESWEEPER_LOSE
;
750 tiles_left
= count_tiles_left();
751 if( tiles_left
== mine_num
)
753 return MINESWEEPER_WIN
;
757 /* toggle flag under cursor */
759 #ifdef MINESWP_TOGGLE_PRE
760 if( lastbutton
!= MINESWP_TOGGLE_PRE
)
763 #ifdef MINESWP_TOGGLE2
764 case MINESWP_TOGGLE2
:
766 minefield
[y
][x
].flag
= ( minefield
[y
][x
].flag
+ 1 )%2;
769 /* show how many mines you think you have found and how many
770 * there really are on the game */
774 flags_used
= count_flags();
775 if (flags_used
== 1) {
776 rb
->splashf( HZ
*2, "You marked 1 field. There are %d mines.",
781 rb
->splashf( HZ
*2, "You marked %d fields. There are %d mines.",
782 flags_used
, mine_num
);
787 if( rb
->default_event_handler( button
) == SYS_USB_CONNECTED
)
788 return MINESWEEPER_USB
;
791 if( button
!= BUTTON_NONE
)
797 /* plugin entry point */
798 enum plugin_status
plugin_start(const struct plugin_api
* api
, const void* parameter
)
805 rb
->lcd_set_backdrop(NULL
);
810 switch( minesweeper() )
812 case MINESWEEPER_WIN
:
813 rb
->splash( HZ
, "You Win!" );
814 rb
->lcd_clear_display();
818 case MINESWEEPER_LOSE
:
819 rb
->splash( HZ
, "You Lose!" );
820 rb
->lcd_clear_display();
824 case MINESWEEPER_USB
:
825 return PLUGIN_USB_CONNECTED
;
827 case MINESWEEPER_QUIT
: