1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 1999 Chris Allegretta
11 * Copyright (C) 2005 Alastair S - ported to podzilla
12 * Copyright (C) 2005 Jonas Häggqvist - ported to rockbox
15 * This program is free software; you can redistribute it and/or
16 * modify it under the terms of the GNU General Public License
17 * as published by the Free Software Foundation; either version 2
18 * of the License, or (at your option) any later version.
20 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
21 * KIND, either express or implied.
23 ****************************************************************************/
27 * - The font is a bit large, create smaller one
28 * - For colour/greyscale displays, the font from the xscreensaver xmatrix
29 * should be converted and used
31 * - The animation "dies" after a few seconds, not sure why. Works in sim.
32 * Symtom Fixed Oct 2007 GRaTT (Gerritt Gonzales)
40 #define MAXCHARS 27 - 1
41 extern const fb_data matrix_bold
[];
42 extern const fb_data matrix_normal
[];
46 #define COLS LCD_WIDTH/COL_W
47 #define ROWS LCD_HEIGHT/COL_H
49 #define LEFTMARGIN (LCD_WIDTH-(COLS*COL_W))/2
50 #define TOPMARGIN (LCD_HEIGHT-(ROWS*COL_H))/2
52 /* FIXME: could use plugin lib actions */
53 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
54 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
55 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
56 #define MATRIX_EXIT BUTTON_MENU
57 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
58 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
59 #define MATRIX_PAUSE BUTTON_PLAY
60 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
61 (CONFIG_KEYPAD == IRIVER_H300_PAD)
62 #define MATRIX_EXIT BUTTON_OFF
63 #define MATRIX_SLEEP_MORE BUTTON_UP
64 #define MATRIX_SLEEP_LESS BUTTON_DOWN
65 #define MATRIX_PAUSE BUTTON_SELECT
66 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
67 #define MATRIX_EXIT BUTTON_POWER
68 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_UP|BUTTON_REPEAT
69 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_DOWN|BUTTON_REPEAT
70 #define MATRIX_PAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
72 #define MATRIX_EXIT BUTTON_POWER
73 #define MATRIX_SLEEP_MORE BUTTON_UP
74 #define MATRIX_SLEEP_LESS BUTTON_DOWN
75 #define MATRIX_PAUSE BUTTON_PLAY
76 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
77 #define MATRIX_EXIT BUTTON_POWER
78 #define MATRIX_SLEEP_MORE BUTTON_UP
79 #define MATRIX_SLEEP_LESS BUTTON_DOWN
80 #define MATRIX_PAUSE BUTTON_SELECT
81 #elif CONFIG_KEYPAD == SANSA_E200_PAD
82 #define MATRIX_EXIT BUTTON_POWER
83 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
84 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
85 #define MATRIX_PAUSE BUTTON_SELECT
86 #elif CONFIG_KEYPAD == SANSA_FUZE_PAD
87 #define MATRIX_EXIT BUTTON_DOWN
88 #define MATRIX_SLEEP_MORE BUTTON_SCROLL_BACK|BUTTON_REPEAT
89 #define MATRIX_SLEEP_LESS BUTTON_SCROLL_FWD|BUTTON_REPEAT
90 #define MATRIX_PAUSE BUTTON_SELECT
91 #elif CONFIG_KEYPAD == SANSA_C200_PAD
92 #define MATRIX_EXIT BUTTON_POWER
93 #define MATRIX_SLEEP_MORE BUTTON_UP
94 #define MATRIX_SLEEP_LESS BUTTON_DOWN
95 #define MATRIX_PAUSE BUTTON_SELECT
96 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
97 #define MATRIX_EXIT BUTTON_BACK
98 #define MATRIX_SLEEP_MORE BUTTON_UP
99 #define MATRIX_SLEEP_LESS BUTTON_DOWN
100 #define MATRIX_PAUSE BUTTON_SELECT
101 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
102 #define MATRIX_EXIT BUTTON_RC_REC
103 #define MATRIX_SLEEP_MORE BUTTON_RC_VOL_UP
104 #define MATRIX_SLEEP_LESS BUTTON_RC_VOL_DOWN
105 #define MATRIX_PAUSE BUTTON_RC_PLAY
106 #elif (CONFIG_KEYPAD == COWOND2_PAD)
107 #define MATRIX_EXIT BUTTON_POWER
108 #elif CONFIG_KEYPAD == IAUDIO67_PAD
109 #define MATRIX_EXIT BUTTON_POWER
110 #define MATRIX_SLEEP_MORE BUTTON_VOLUP
111 #define MATRIX_SLEEP_LESS BUTTON_VOLDOWN
112 #define MATRIX_PAUSE BUTTON_PLAY
113 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
114 #define MATRIX_EXIT BUTTON_BACK
115 #define MATRIX_SLEEP_MORE BUTTON_UP
116 #define MATRIX_SLEEP_LESS BUTTON_DOWN
117 #define MATRIX_PAUSE BUTTON_PLAY
119 #error Unsupported keypad
122 #ifdef HAVE_TOUCHSCREEN
124 #define MATRIX_EXIT BUTTON_TOPLEFT
126 #ifndef MATRIX_SLEEP_MORE
127 #define MATRIX_SLEEP_MORE BUTTON_MIDRIGHT
129 #ifndef MATRIX_SLEEP_LESS
130 #define MATRIX_SLEEP_LESS BUTTON_MIDLEFT
133 #define MATRIX_PAUSE BUTTON_CENTER
139 /* Codec api pointer */
140 static const struct plugin_api
* rb
;
142 /* Each position is of this type */
143 typedef struct cmatrix
{
148 /* The matrix - who'd have guessed it was just a few hundred bytes? */
149 static cmatrix matrix
[ROWS
][COLS
];
150 static int length
[COLS
];
151 static int spaces
[COLS
];
152 static int updates
[COLS
];
154 static void matrix_init(void) {
158 rb
->srand(*rb
->current_tick
);
160 /* Make the matrix */
161 for (i
= 0; i
<= ROWS
; i
++) {
162 for (j
= 0; j
<= COLS
- 1; j
++ ) {
163 matrix
[i
][j
].val
= -1;
164 matrix
[i
][j
].bold
= 0;
168 for (j
= 0; j
<= COLS
- 1; j
++) {
169 /* Set up spaces[] array of how many spaces to skip */
170 spaces
[j
] = rb
->rand() % ROWS
+ 1;
172 /* And length of the stream */
173 length
[j
] = rb
->rand() % (ROWS
- 3) + 3;
175 /* Sentinel value for creation of new objects */
176 matrix
[1][j
].val
= 129;
178 /* And set updates[] array for update speed. */
179 updates
[j
] = rb
->rand() % 3 + 1;
183 static void matrix_blit_char(const int row
, const int col
, int cha
)
185 if (cha
== 129 || cha
== 2 || cha
> MAXCHARS
)
188 if (matrix
[row
][col
].bold
== 1) {
189 rb
->lcd_bitmap_part(matrix_bold
, cha
*COL_W
, 0, 392,
190 col
*COL_W
+ LEFTMARGIN
, row
*COL_H
+ TOPMARGIN
, COL_W
, COL_H
);
193 rb
->lcd_bitmap_part(matrix_normal
, cha
*COL_W
, 0, 392,
194 col
*COL_W
+ LEFTMARGIN
, row
*COL_H
+ TOPMARGIN
, COL_W
, COL_H
);
198 static void matrix_loop(void)
200 int i
, j
= 0, y
, z
, firstcoldone
= 0;
201 static int count
= 0;
208 for (j
= 0; j
<= COLS
- 1; j
++) {
209 if (count
> updates
[j
]) {
210 /* New style scrolling */
211 if (matrix
[0][j
].val
== -1 && matrix
[1][j
].val
== 129
213 matrix
[0][j
].val
= -1;
215 } else if (matrix
[0][j
].val
== -1 && matrix
[1][j
].val
== 129){
216 length
[j
] = rb
->rand() % (ROWS
- 3) + 3;
217 matrix
[0][j
].val
= rb
->rand() % (MAXCHARS
-1) + 1;
218 if (rb
->rand() % 2 == 1)
219 matrix
[0][j
].bold
= 2;
220 spaces
[j
] = rb
->rand() % ROWS
+ 1;
226 /* Skip over spaces */
227 /* this is whear the characters were disappearing */
229 while (i <= ROWS && (matrix[i][j].val == 129 ||
230 matrix[i][j].val == -1))
233 /* A little more random now for spaces */
234 if (rb
->rand() % randomness
== 1){
235 while (i
<= ROWS
&& (matrix
[i
][j
].val
== 129 ||
236 matrix
[i
][j
].val
== -1)){
251 /* Go to the head of this collumn */
254 while (i
<= ROWS
&& (matrix
[i
][j
].val
!= 129 &&
255 matrix
[i
][j
].val
!= -1)) {
261 matrix
[z
][j
].val
= 129;
262 matrix
[ROWS
][j
].bold
= 1;
263 matrix_blit_char(z
- 1, j
, matrix
[z
][j
].val
);
267 matrix
[i
][j
].val
= rb
->rand() % (MAXCHARS
-1) + 1;
269 if (matrix
[i
- 1][j
].bold
== 2) {
270 matrix
[i
- 1][j
].bold
= 1;
271 matrix
[i
][j
].bold
= 2;
274 /* If we're at the top of the collumn and it's reached its
275 * full length (about to start moving down), we do this
276 * to get it moving. This is also how we keep segments
277 * not already growing from growing accidentally =>
279 if (y
> length
[j
] || firstcoldone
) {
280 matrix
[z
][j
].val
= 129;
281 matrix
[0][j
].val
= -1;
286 for (i
= 1; i
<= ROWS
; i
++) {
287 if (matrix
[i
][j
].val
== 0 || matrix
[i
][j
].bold
== 2) {
288 if (matrix
[i
][j
].val
== 0)
289 matrix_blit_char(i
- 1, j
, 20);
291 matrix_blit_char(i
- 1, j
, matrix
[i
][j
].val
);
293 if (matrix
[i
][j
].val
== 1)
294 matrix_blit_char(i
- 1, j
, 2);
295 else if (matrix
[i
][j
].val
== -1)
296 matrix_blit_char(i
- 1, j
, 129);
298 matrix_blit_char(i
- 1, j
, matrix
[i
][j
].val
);
305 enum plugin_status
plugin_start(const struct plugin_api
* api
, const void* parameter
) {
313 rb
->lcd_set_background(LCD_BLACK
);
314 rb
->lcd_set_backdrop(NULL
);
315 rb
->lcd_clear_display();
324 button
= rb
->button_get(frozen
);
332 case MATRIX_SLEEP_MORE
:
336 case MATRIX_SLEEP_LESS
:
339 if (sleep
< 0) sleep
= 0;
342 if (rb
->default_event_handler(button
) == SYS_USB_CONNECTED
) {
343 return PLUGIN_USB_CONNECTED
;