1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2006 Tom Ross
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 #include "pluginbitmaps/card_deck.h"
24 #include "pluginbitmaps/card_back.h"
29 #define SCORE_FILE PLUGIN_GAMES_DIR "/blackjack.score"
30 #define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save"
32 #define NUM_SCORES LCD_HEIGHT/8-2
34 /* final game return status */
40 #if CONFIG_KEYPAD == RECORDER_PAD
41 #define BJACK_START BUTTON_ON
42 #define BJACK_QUIT BUTTON_OFF
43 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
44 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
45 #define BJACK_HIT BUTTON_F1
46 #define BJACK_STAY BUTTON_F2
47 #define BJACK_DOUBLEDOWN BUTTON_F3
48 #define BJACK_SCORES BUTTON_RIGHT
49 #define BJACK_RESUME BUTTON_PLAY
50 #define BJACK_UP BUTTON_UP
51 #define BJACK_DOWN BUTTON_DOWN
52 #define BJACK_RIGHT BUTTON_RIGHT
53 #define BJACK_LEFT BUTTON_LEFT
55 #elif CONFIG_KEYPAD == ONDIO_PAD
56 #define BJACK_START BUTTON_MENU
57 #define BJACK_QUIT BUTTON_OFF
58 #define BJACK_MAX (BUTTON_MENU|BUTTON_UP)
59 #define BJACK_MIN (BUTTON_MENU|BUTTON_DOWN)
60 #define BJACK_HIT BUTTON_LEFT
61 #define BJACK_STAY BUTTON_RIGHT
62 #define BJACK_DOUBLEDOWN BUTTON_UP
63 #define BJACK_SCORES BUTTON_UP
64 #define BJACK_RESUME BUTTON_DOWN
65 #define BJACK_UP BUTTON_UP
66 #define BJACK_DOWN BUTTON_DOWN
67 #define BJACK_RIGHT BUTTON_RIGHT
68 #define BJACK_LEFT BUTTON_LEFT
70 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
71 #define BJACK_START BUTTON_PLAY
72 #define BJACK_QUIT BUTTON_POWER
73 #define BJACK_MAX (BUTTON_PLAY|BUTTON_SCROLL_UP)
74 #define BJACK_MIN (BUTTON_PLAY|BUTTON_SCROLL_DOWN)
75 #define BJACK_HIT BUTTON_PLAY
76 #define BJACK_STAY BUTTON_FF
77 #define BJACK_DOUBLEDOWN BUTTON_REW
78 #define BJACK_SCORES BUTTON_LEFT
79 #define BJACK_RESUME BUTTON_RIGHT
80 #define BJACK_UP BUTTON_SCROLL_UP
81 #define BJACK_DOWN BUTTON_SCROLL_DOWN
82 #define BJACK_RIGHT BUTTON_RIGHT
83 #define BJACK_LEFT BUTTON_LEFT
85 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
86 (CONFIG_KEYPAD == IRIVER_H300_PAD)
87 #define BJACK_START BUTTON_ON
88 #define BJACK_QUIT BUTTON_OFF
89 #define BJACK_MAX (BUTTON_ON|BUTTON_UP)
90 #define BJACK_MIN (BUTTON_ON|BUTTON_DOWN)
91 #define BJACK_HIT BUTTON_ON
92 #define BJACK_STAY BUTTON_REC
93 #define BJACK_DOUBLEDOWN BUTTON_SELECT
94 #define BJACK_SCORES BUTTON_SELECT
95 #define BJACK_RESUME BUTTON_MODE
96 #define BJACK_UP BUTTON_UP
97 #define BJACK_DOWN BUTTON_DOWN
98 #define BJACK_RIGHT BUTTON_RIGHT
99 #define BJACK_LEFT BUTTON_LEFT
101 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
102 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
103 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
104 #define BJACK_START BUTTON_SELECT
105 #define BJACK_QUIT BUTTON_MENU
106 #define BJACK_MAX (BUTTON_SELECT|BUTTON_SCROLL_FWD)
107 #define BJACK_MIN (BUTTON_SELECT|BUTTON_SCROLL_BACK)
108 #define BJACK_HIT BUTTON_SELECT
109 #define BJACK_STAY BUTTON_RIGHT
110 #define BJACK_DOUBLEDOWN BUTTON_LEFT
111 #define BJACK_SCORES BUTTON_RIGHT
112 #define BJACK_RESUME BUTTON_PLAY
113 #define BJACK_UP BUTTON_SCROLL_FWD
114 #define BJACK_DOWN BUTTON_SCROLL_BACK
115 #define BJACK_RIGHT BUTTON_RIGHT
116 #define BJACK_LEFT BUTTON_LEFT
118 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
119 #define BJACK_START BUTTON_PLAY
120 #define BJACK_QUIT BUTTON_POWER
121 #define BJACK_MAX (BUTTON_PLAY|BUTTON_UP)
122 #define BJACK_MIN (BUTTON_PLAY|BUTTON_DOWN)
123 #define BJACK_HIT BUTTON_SELECT
124 #define BJACK_STAY BUTTON_REC
125 #define BJACK_DOUBLEDOWN BUTTON_PLAY
126 #define BJACK_SCORES BUTTON_RIGHT
127 #define BJACK_RESUME BUTTON_DOWN
128 #define BJACK_UP BUTTON_UP
129 #define BJACK_DOWN BUTTON_DOWN
130 #define BJACK_RIGHT BUTTON_RIGHT
131 #define BJACK_LEFT BUTTON_LEFT
133 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
134 #define BJACK_START BUTTON_MODE
135 #define BJACK_QUIT BUTTON_PLAY
136 #define BJACK_MAX (BUTTON_EQ|BUTTON_UP)
137 #define BJACK_MIN (BUTTON_EQ|BUTTON_DOWN)
138 #define BJACK_HIT BUTTON_EQ
139 #define BJACK_STAY BUTTON_MODE
140 #define BJACK_DOUBLEDOWN BUTTON_SELECT
141 #define BJACK_SCORES BUTTON_SELECT
142 #define BJACK_RESUME (BUTTON_EQ|BUTTON_MODE)
143 #define BJACK_UP BUTTON_UP
144 #define BJACK_DOWN BUTTON_DOWN
145 #define BJACK_RIGHT BUTTON_RIGHT
146 #define BJACK_LEFT BUTTON_LEFT
148 #elif CONFIG_KEYPAD == GIGABEAT_PAD
149 #define BJACK_START BUTTON_A
150 #define BJACK_QUIT BUTTON_POWER
151 #define BJACK_MAX BUTTON_VOL_UP
152 #define BJACK_MIN BUTTON_VOL_DOWN
153 #define BJACK_HIT BUTTON_VOL_UP
154 #define BJACK_STAY BUTTON_VOL_DOWN
155 #define BJACK_DOUBLEDOWN BUTTON_SELECT
156 #define BJACK_SCORES BUTTON_RIGHT
157 #define BJACK_RESUME BUTTON_MENU
158 #define BJACK_UP BUTTON_UP
159 #define BJACK_DOWN BUTTON_DOWN
160 #define BJACK_RIGHT BUTTON_RIGHT
161 #define BJACK_LEFT BUTTON_LEFT
163 #elif CONFIG_KEYPAD == SANSA_E200_PAD || \
164 (CONFIG_KEYPAD == SANSA_FUZE_PAD)
165 #define BJACK_START BUTTON_SELECT
166 #define BJACK_QUIT BUTTON_POWER
167 #define BJACK_MAX (BUTTON_SELECT|BUTTON_UP)
168 #define BJACK_MIN (BUTTON_SELECT|BUTTON_DOWN)
169 #define BJACK_HIT (BUTTON_SELECT|BUTTON_REL)
170 #define BJACK_STAY BUTTON_RIGHT
171 #define BJACK_DOUBLEDOWN BUTTON_LEFT
172 #define BJACK_SCORES BUTTON_DOWN
173 #define BJACK_RESUME BUTTON_UP
174 #define BJACK_UP BUTTON_SCROLL_FWD
175 #define BJACK_DOWN BUTTON_SCROLL_BACK
176 #define BJACK_RIGHT BUTTON_RIGHT
177 #define BJACK_LEFT BUTTON_LEFT
179 #elif CONFIG_KEYPAD == SANSA_C200_PAD
180 #define BJACK_START BUTTON_SELECT
181 #define BJACK_QUIT BUTTON_POWER
182 #define BJACK_MAX BUTTON_VOL_UP
183 #define BJACK_MIN BUTTON_VOL_DOWN
184 #define BJACK_HIT BUTTON_SELECT
185 #define BJACK_STAY BUTTON_RIGHT
186 #define BJACK_DOUBLEDOWN BUTTON_LEFT
187 #define BJACK_SCORES BUTTON_REC
188 #define BJACK_RESUME BUTTON_DOWN
189 #define BJACK_UP BUTTON_UP
190 #define BJACK_DOWN BUTTON_DOWN
191 #define BJACK_RIGHT BUTTON_RIGHT
192 #define BJACK_LEFT BUTTON_LEFT
194 #elif CONFIG_KEYPAD == SANSA_CLIP_PAD
195 #define BJACK_START BUTTON_SELECT
196 #define BJACK_QUIT BUTTON_POWER
197 #define BJACK_MAX BUTTON_VOL_UP
198 #define BJACK_MIN BUTTON_VOL_DOWN
199 #define BJACK_HIT BUTTON_SELECT
200 #define BJACK_STAY BUTTON_RIGHT
201 #define BJACK_DOUBLEDOWN BUTTON_LEFT
202 #define BJACK_SCORES BUTTON_HOME
203 #define BJACK_RESUME BUTTON_DOWN
204 #define BJACK_UP BUTTON_UP
205 #define BJACK_DOWN BUTTON_DOWN
206 #define BJACK_RIGHT BUTTON_RIGHT
207 #define BJACK_LEFT BUTTON_LEFT
209 #elif CONFIG_KEYPAD == SANSA_M200_PAD
210 #define BJACK_START (BUTTON_SELECT | BUTTON_REL)
211 #define BJACK_QUIT BUTTON_POWER
212 #define BJACK_MAX BUTTON_VOL_UP
213 #define BJACK_MIN BUTTON_VOL_DOWN
214 #define BJACK_HIT (BUTTON_SELECT | BUTTON_REL)
215 #define BJACK_STAY BUTTON_RIGHT
216 #define BJACK_DOUBLEDOWN BUTTON_LEFT
217 #define BJACK_SCORES (BUTTON_SELECT | BUTTON_UP)
218 #define BJACK_RESUME BUTTON_DOWN
219 #define BJACK_UP BUTTON_UP
220 #define BJACK_DOWN BUTTON_DOWN
221 #define BJACK_RIGHT BUTTON_RIGHT
222 #define BJACK_LEFT BUTTON_LEFT
224 #elif CONFIG_KEYPAD == ELIO_TPJ1022_PAD
225 #define BJACK_START BUTTON_MAIN
226 #define BJACK_QUIT BUTTON_POWER
227 #define BJACK_MAX (BUTTON_REC|BUTTON_UP)
228 #define BJACK_MIN (BUTTON_REC|BUTTON_DOWN)
229 #define BJACK_HIT BUTTON_MAIN
230 #define BJACK_STAY BUTTON_MENU
231 #define BJACK_DOUBLEDOWN BUTTON_DOWN
232 #define BJACK_SCORES BUTTON_UP
233 #define BJACK_RESUME BUTTON_FF
234 #define BJACK_UP BUTTON_UP
235 #define BJACK_DOWN BUTTON_DOWN
236 #define BJACK_RIGHT BUTTON_RIGHT
237 #define BJACK_LEFT BUTTON_LEFT
239 #elif CONFIG_KEYPAD == GIGABEAT_S_PAD
240 #define BJACK_START BUTTON_PLAY
241 #define BJACK_QUIT BUTTON_BACK
242 #define BJACK_MAX BUTTON_VOL_UP
243 #define BJACK_MIN BUTTON_VOL_DOWN
244 #define BJACK_HIT BUTTON_VOL_UP
245 #define BJACK_STAY BUTTON_VOL_DOWN
246 #define BJACK_DOUBLEDOWN BUTTON_SELECT
247 #define BJACK_SCORES BUTTON_RIGHT
248 #define BJACK_RESUME BUTTON_MENU
249 #define BJACK_UP BUTTON_UP
250 #define BJACK_DOWN BUTTON_DOWN
251 #define BJACK_RIGHT BUTTON_RIGHT
252 #define BJACK_LEFT BUTTON_LEFT
254 #elif CONFIG_KEYPAD == MROBE100_PAD
256 #define BJACK_START BUTTON_SELECT
257 #define BJACK_QUIT BUTTON_POWER
258 #define BJACK_MAX BUTTON_MENU
259 #define BJACK_MIN BUTTON_DISPLAY
260 #define BJACK_HIT BUTTON_MENU
261 #define BJACK_STAY BUTTON_DISPLAY
262 #define BJACK_DOUBLEDOWN BUTTON_DOWN
263 #define BJACK_SCORES BUTTON_RIGHT
264 #define BJACK_RESUME BUTTON_PLAY
265 #define BJACK_UP BUTTON_UP
266 #define BJACK_DOWN BUTTON_DOWN
267 #define BJACK_RIGHT BUTTON_RIGHT
268 #define BJACK_LEFT BUTTON_LEFT
270 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
272 #define BJACK_START BUTTON_RC_PLAY
273 #define BJACK_QUIT BUTTON_RC_REC
274 #define BJACK_MAX (BUTTON_RC_PLAY|BUTTON_RC_VOL_UP)
275 #define BJACK_MIN (BUTTON_RC_PLAY|BUTTON_RC_VOL_DOWN)
276 #define BJACK_HIT BUTTON_RC_PLAY
277 #define BJACK_STAY BUTTON_RC_FF
278 #define BJACK_DOUBLEDOWN BUTTON_RC_REW
279 #define BJACK_SCORES BUTTON_RC_MENU
280 #define BJACK_RESUME BUTTON_RC_MODE
281 #define BJACK_UP BUTTON_RC_VOL_UP
282 #define BJACK_DOWN BUTTON_RC_VOL_DOWN
283 #define BJACK_RIGHT BUTTON_RC_FF
284 #define BJACK_LEFT BUTTON_RC_REW
286 #elif CONFIG_KEYPAD == COWOND2_PAD
287 #define BJACK_QUIT BUTTON_POWER
288 #define BJACK_DOUBLEDOWN BUTTON_MINUS
289 #define BJACK_SCORES BUTTON_MENU
291 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
292 #define BJACK_START BUTTON_SELECT
293 #define BJACK_QUIT BUTTON_BACK
294 #define BJACK_MAX (BUTTON_CUSTOM|BUTTON_UP)
295 #define BJACK_MIN (BUTTON_CUSTOM|BUTTON_DOWN)
296 #define BJACK_HIT BUTTON_UP
297 #define BJACK_STAY BUTTON_DOWN
298 #define BJACK_DOUBLEDOWN BUTTON_CUSTOM
299 #define BJACK_SCORES BUTTON_RIGHT
300 #define BJACK_RESUME BUTTON_MENU
301 #define BJACK_UP BUTTON_UP
302 #define BJACK_DOWN BUTTON_DOWN
303 #define BJACK_RIGHT BUTTON_RIGHT
304 #define BJACK_LEFT BUTTON_LEFT
307 #error No keymap defined!
310 #ifdef HAVE_TOUCHSCREEN
312 #define BJACK_START BUTTON_CENTER
315 #define BJACK_HIT BUTTON_CENTER
318 #define BJACK_MAX BUTTON_TOPRIGHT
321 #define BJACK_MIN BUTTON_TOPLEFT
324 #define BJACK_RESUME BUTTON_BOTTOMRIGHT
327 #define BJACK_STAY BUTTON_BOTTOMLEFT
330 #define BJACK_UP BUTTON_TOPMIDDLE
333 #define BJACK_DOWN BUTTON_BOTTOMMIDDLE
336 #define BJACK_RIGHT BUTTON_MIDRIGHT
339 #define BJACK_LEFT BUTTON_MIDLEFT
344 #ifdef HAVE_LCD_COLOR
345 #define BG_COLOR LCD_RGBPACK(0,157,0)
346 #define FG_COLOR LCD_WHITE
348 #define BG_COLOR LCD_WHITE
349 #define FG_COLOR LCD_BLACK
352 #define CARD_WIDTH BMPWIDTH_card_back
353 #define CARD_HEIGHT BMPHEIGHT_card_back
355 /* This is the max amount of cards onscreen before condensing */
356 #define MAX_CARDS LCD_WIDTH/(CARD_WIDTH+4)
358 extern const fb_data card_deck
[];
359 extern const fb_data card_back
[];
361 #define NEXT_CARD bj->player_cards[done][bj->num_player_cards[done]]
363 /* global rockbox api */
364 static const struct plugin_api
* rb
;
366 MEM_FUNCTION_WRAPPERS(rb
);
368 /* dealer and player card positions */
369 unsigned int dealer_x
, dealer_y
, player_x
, player_y
;
371 typedef struct card
{
372 unsigned int value
; /* Card's value in Blackjack */
373 unsigned int num
; /* Value on card face 0-12 (0=Ace, 1=2, 11=Q) */
374 unsigned int suit
; /* 0:Spades, 1:Hearts, 2: Clubs; 3: Diamonds */
378 typedef struct game_context
{
379 struct card player_cards
[2][22]; /* 22 Cards means the deal was all aces */
380 struct card dealer_cards
[22]; /* That is the worst-case scenario */
381 unsigned int player_total
;
382 unsigned int dealer_total
;
383 signed int player_money
;
384 unsigned int num_player_cards
[2];
385 unsigned int num_dealer_cards
;
386 unsigned int current_bet
;
387 unsigned int split_status
; /* 0 = split hasn't been asked, *
388 * 1 = split did not occur *
389 * 2 = split occurred *
390 * 3 = split occurred and 1st hand done */
393 bool asked_insurance
;
394 signed short highscores
[NUM_SCORES
];
399 /*****************************************************************************
400 * blackjack_init() initializes blackjack data structures.
401 ******************************************************************************/
402 static void blackjack_init(struct game_context
* bj
) {
403 /* seed the rand generator */
404 rb
->srand(*rb
->current_tick
);
406 /* reset card positions */
408 dealer_y
= LCD_HEIGHT
/4 - CARD_HEIGHT
/2;
410 player_y
= LCD_HEIGHT
- LCD_HEIGHT
/4 - CARD_HEIGHT
/2;
412 /* check for resumed game */
413 if(bj
->resume
) return;
416 bj
->player_total
= 0;
417 bj
->dealer_total
= 0;
418 bj
->num_player_cards
[0] = 2;
419 bj
->num_player_cards
[1] = 0;
420 bj
->num_dealer_cards
= 2;
421 bj
->end_hand
= false;
422 bj
->split_status
= 0;
423 bj
->is_blackjack
= false;
424 bj
->asked_insurance
= false;
427 /*****************************************************************************
428 * blackjack_drawtable() draws the table and some text.
429 ******************************************************************************/
430 static void blackjack_drawtable(struct game_context
* bj
) {
431 unsigned int w
, h
, y_loc
;
435 rb
->lcd_getstringsize("Bet", &w
, &h
);
436 rb
->lcd_putsxy(LCD_WIDTH
- w
, 2*h
+ 1, "Bet");
437 rb
->snprintf(str
, 9, "$%d", bj
->current_bet
);
438 rb
->lcd_getstringsize(str
, &w
, &h
);
439 rb
->lcd_putsxy(LCD_WIDTH
- w
, 3*h
+ 1, str
);
440 y_loc
= LCD_HEIGHT
/2;
442 rb
->lcd_getstringsize("Bet", &w
, &h
);
443 rb
->lcd_putsxy(LCD_WIDTH
- w
, 5*h
/ 2, "Bet");
444 rb
->snprintf(str
, 9, "$%d", bj
->current_bet
);
445 rb
->lcd_getstringsize(str
, &w
, &h
);
446 rb
->lcd_putsxy(LCD_WIDTH
- w
, 7*h
/ 2, str
);
447 rb
->lcd_hline(0, LCD_WIDTH
, LCD_HEIGHT
/2);
448 y_loc
= LCD_HEIGHT
/2 + h
;
451 rb
->lcd_putsxy(0,0, "Dealer");
452 rb
->lcd_getstringsize("Player", &w
, &h
);
453 rb
->lcd_putsxy(0, y_loc
, "Player");
454 rb
->lcd_getstringsize("Total", &w
, &h
);
455 rb
->lcd_putsxy(LCD_WIDTH
- w
, y_loc
, "Total");
456 rb
->lcd_getstringsize("Money", &w
, &h
);
457 rb
->lcd_putsxy(LCD_WIDTH
- w
, 0, "Money");
458 rb
->snprintf(str
, 9, "$%d", bj
->player_money
- bj
->current_bet
);
459 rb
->lcd_getstringsize(str
, &w
, &h
);
460 rb
->lcd_putsxy(LCD_WIDTH
- w
, h
+ 1, str
);
461 rb
->snprintf(str
, 3, "%d", bj
->player_total
);
462 rb
->lcd_getstringsize(str
, &w
, &h
);
463 rb
->lcd_putsxy(LCD_WIDTH
- w
, y_loc
+ h
, str
);
466 /*****************************************************************************
467 * find_value() is passed a card and returns its blackjack value.
468 ******************************************************************************/
469 static unsigned int find_value(unsigned int number
) {
470 unsigned int thisValue
;
472 thisValue
= 11; /* Aces get a value of 11 at first */
473 else if (number
< 10)
474 thisValue
= number
+ 1;
476 thisValue
= 10; /* Anything 10 or higher gets a value of 10 */
481 /*****************************************************************************
482 * draw_card() draws a card to the screen.
483 ******************************************************************************/
484 static void draw_card(struct card temp_card
, bool shown
, unsigned int x
,
487 rb
->lcd_bitmap_part(card_deck
, CARD_WIDTH
*temp_card
.num
,
488 CARD_HEIGHT
*temp_card
.suit
, BMPWIDTH_card_deck
,
489 x
+1, y
+1, CARD_WIDTH
, CARD_HEIGHT
);
491 rb
->lcd_bitmap(card_back
, x
+1, y
+1,CARD_WIDTH
, CARD_HEIGHT
);
493 rb
->lcd_set_foreground(LCD_BLACK
);
498 rb
->lcd_hline(x
+2, x
+CARD_WIDTH
-1, y
);
499 rb
->lcd_hline(x
+2, x
+CARD_WIDTH
-1, y
+CARD_HEIGHT
+1);
500 rb
->lcd_vline(x
, y
+2, y
+CARD_HEIGHT
-3);
501 rb
->lcd_vline(x
+CARD_WIDTH
+1, y
+2, y
+CARD_HEIGHT
-1);
502 rb
->lcd_drawpixel(x
+1, y
+1);
503 rb
->lcd_drawpixel(x
+1, y
+CARD_HEIGHT
);
504 rb
->lcd_drawpixel(x
+CARD_WIDTH
, y
+1);
505 rb
->lcd_drawpixel(x
+CARD_WIDTH
, y
+CARD_HEIGHT
);
507 rb
->lcd_hline(x
+1, x
+CARD_WIDTH
, y
);
508 rb
->lcd_hline(x
+1, x
+CARD_WIDTH
, y
+CARD_HEIGHT
+1);
509 rb
->lcd_vline(x
, y
+1, y
+CARD_HEIGHT
);
510 rb
->lcd_vline(x
+CARD_WIDTH
+1, y
+1, y
+CARD_HEIGHT
);
514 rb
->lcd_set_foreground(FG_COLOR
);
518 /*****************************************************************************
519 * new_card() initializes a new card and gives it values.
520 ******************************************************************************/
521 static struct card
new_card(void) {
522 struct card new_card
;
523 new_card
.suit
= rb
->rand()%4; /* Random number 0-3 */
524 new_card
.num
= rb
->rand()%13; /* Random number 0-12 */
525 new_card
.value
= find_value(new_card
.num
);
526 new_card
.is_soft_ace
= new_card
.num
== 0 ? true : false;
530 /*****************************************************************************
531 * deal_init_card() deals and draws to the screen the player's and dealer's
533 ******************************************************************************/
534 static void deal_init_cards(struct game_context
* bj
) {
535 bj
->dealer_cards
[0] = new_card();
536 bj
->dealer_total
+= bj
->dealer_cards
[0].value
;
538 draw_card(bj
->dealer_cards
[0], false, dealer_x
, dealer_y
);
540 bj
->dealer_cards
[1] = new_card();
541 bj
->dealer_total
+= bj
->dealer_cards
[1].value
;
542 draw_card(bj
->dealer_cards
[1], true, dealer_x
+ CARD_WIDTH
+ 4, dealer_y
);
544 bj
->player_cards
[0][0] = new_card();
545 bj
->player_total
+= bj
->player_cards
[0][0].value
;
546 draw_card(bj
->player_cards
[0][0], true, player_x
, player_y
);
547 player_x
+= CARD_WIDTH
+ 4;
549 bj
->player_cards
[0][1] = new_card();
550 bj
->player_total
+= bj
->player_cards
[0][1].value
;
551 draw_card(bj
->player_cards
[0][1], true, player_x
, player_y
);
552 player_x
+= CARD_WIDTH
+ 4;
555 /*****************************************************************************
556 * redraw_board() redraws all the cards and the board
557 ******************************************************************************/
558 static void redraw_board(struct game_context
* bj
) {
559 unsigned int i
, n
, upper_bound
;
560 rb
->lcd_clear_display();
562 blackjack_drawtable(bj
);
565 upper_bound
= bj
->split_status
> 1 ? 2 : 1;
567 for (i
= 0; i
< bj
->num_dealer_cards
; i
++) {
569 draw_card(bj
->dealer_cards
[0], false, dealer_x
, dealer_y
);
571 /* increment i so the dealer's first card isn't displayed */
573 dealer_x
+= CARD_WIDTH
+ 4;
575 draw_card(bj
->dealer_cards
[i
], true, dealer_x
, dealer_y
);
577 if (bj
->num_dealer_cards
> MAX_CARDS
-1)
580 dealer_x
+= CARD_WIDTH
+ 4;
583 for (n
= 0; n
< upper_bound
; n
++) {
584 for (i
= 0; i
< bj
->num_player_cards
[n
]; i
++) {
585 draw_card(bj
->player_cards
[n
][i
], true, player_x
, player_y
);
586 if (bj
->split_status
>1 || bj
->num_player_cards
[n
]>MAX_CARDS
)
589 player_x
+= CARD_WIDTH
+ 4;
591 if (bj
->split_status
> 1)
592 player_x
= LCD_WIDTH
/2 + 4;
596 /*****************************************************************************
597 * update_total updates the player's total
598 ******************************************************************************/
599 static void update_total(struct game_context
* bj
) {
602 rb
->snprintf(total
, 3, "%d", bj
->player_total
);
603 rb
->lcd_getstringsize(total
, &w
, &h
);
607 rb
->lcd_putsxy(LCD_WIDTH
- w
, LCD_HEIGHT
/2 + h
, total
);
608 rb
->lcd_update_rect(LCD_WIDTH
- w
, LCD_HEIGHT
/2 + h
, w
, h
);
612 /*****************************************************************************
613 * check_for_aces() is passed an array of cards and returns where an ace is
614 * located. Otherwise, returns -1.
615 ******************************************************************************/
616 static signed int check_for_aces(struct card temp_cards
[],
619 for(i
= 0; i
< size
; i
++) {
620 if (temp_cards
[i
].is_soft_ace
== true)
626 /*****************************************************************************
627 * check_totals() compares player and dealer totals.
628 * 0: bust 1: loss, 2: push, 3: win, 4: blackjack, 5: something's not right...
629 ******************************************************************************/
630 static unsigned int check_totals(struct game_context
* bj
)
633 if (bj
->player_total
> 21)
635 else if (bj
->player_total
== 21 && bj
->is_blackjack
)
636 if (bj
->dealer_total
== 21 && bj
->num_dealer_cards
== 2)
640 else if (bj
->player_total
== bj
->dealer_total
)
642 else if (bj
->dealer_total
> 21 && bj
->player_total
< 22)
644 else if (bj
->dealer_total
> bj
->player_total
)
646 else if (bj
->player_total
> bj
->dealer_total
)
654 /*****************************************************************************
655 * finish_dealer() draws cards for the dealer until he has 17 or more.
656 ******************************************************************************/
657 static void finish_dealer(struct game_context
* bj
) {
660 if (bj
->dealer_total
> 16 && bj
->dealer_total
< 22)
663 while (bj
->dealer_total
< 17) {
664 bj
->dealer_cards
[bj
->num_dealer_cards
] = new_card();
665 bj
->dealer_total
+= bj
->dealer_cards
[bj
->num_dealer_cards
].value
;
666 bj
->num_dealer_cards
++;
669 while (bj
->dealer_total
> 21) {
670 temp
= check_for_aces(bj
->dealer_cards
, bj
->num_dealer_cards
);
672 bj
->dealer_cards
[temp
].is_soft_ace
= false;
673 bj
->dealer_total
-= 10;
680 /*****************************************************************************
681 * finish_game() completes the game once player's turn is over.
682 ******************************************************************************/
683 static void finish_game(struct game_context
* bj
) {
684 unsigned int rValue
, w
, h
;
689 } while (bj
->dealer_total
< 17);
692 rValue
= check_totals(bj
);
695 rb
->snprintf(str
, sizeof(str
), " Bust! ");
696 bj
->player_money
-= bj
->current_bet
;
698 else if (rValue
== 1) {
699 rb
->snprintf(str
, sizeof(str
), " Sorry, you lost. ");
700 bj
->player_money
-= bj
->current_bet
;
702 else if (rValue
== 2) {
703 rb
->snprintf(str
, sizeof(str
), " Push ");
705 else if (rValue
== 3) {
706 rb
->snprintf(str
, sizeof(str
), " You won! ");
707 bj
->player_money
+= bj
->current_bet
;
710 rb
->snprintf(str
, sizeof(str
), " Blackjack! ");
711 bj
->player_money
+= bj
->current_bet
* 3 / 2;
713 rb
->lcd_getstringsize(str
, &w
, &h
);
716 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
717 rb
->lcd_fillrect(0, LCD_HEIGHT
/2, LCD_WIDTH
, LCD_HEIGHT
/2);
718 rb
->lcd_set_drawmode(DRMODE_SOLID
);
719 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + h
, str
);
720 rb
->snprintf(str
, 12, "You have %d", bj
->player_total
);
721 rb
->lcd_getstringsize(str
, &w
, &h
);
722 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2, str
);
724 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 - h
/2, str
);
729 /*****************************************************************************
730 * blackjack_recordscore() inserts a high score into the high scores list and
731 * returns the high score position.
732 ******************************************************************************/
733 static unsigned int blackjack_recordscore(struct game_context
* bj
) {
735 unsigned int position
= 0;
736 signed short current
, temp
;
738 /* calculate total score */
739 current
= bj
->player_money
;
740 if(current
<= 10) return 0;
742 /* insert the current score into the high scores */
743 for(i
=0; i
<NUM_SCORES
; i
++) {
744 if(current
>= bj
->highscores
[i
]) {
749 temp
= bj
->highscores
[i
];
750 bj
->highscores
[i
] = current
;
758 /*****************************************************************************
759 * blackjack_loadscores() loads the high scores saved file.
760 ******************************************************************************/
761 static void blackjack_loadscores(struct game_context
* bj
) {
766 /* clear high scores */
767 rb
->memset(bj
->highscores
, 0, sizeof(bj
->highscores
));
769 /* open scores file */
770 fd
= rb
->open(SCORE_FILE
, O_RDONLY
);
773 /* read in high scores */
774 if(rb
->read(fd
, bj
->highscores
, sizeof(bj
->highscores
)) <= 0) {
775 /* scores are bad, reset */
776 rb
->memset(bj
->highscores
, 0, sizeof(bj
->highscores
));
782 /*****************************************************************************
783 * blackjack_savescores() saves the high scores saved file.
784 ******************************************************************************/
785 static void blackjack_savescores(struct game_context
* bj
) {
788 /* write out the high scores to the save file */
789 fd
= rb
->open(SCORE_FILE
, O_WRONLY
|O_CREAT
);
790 rb
->write(fd
, bj
->highscores
, sizeof(bj
->highscores
));
795 /*****************************************************************************
796 * blackjack_loadgame() loads the saved game and returns load success.
797 ******************************************************************************/
798 static bool blackjack_loadgame(struct game_context
* bj
) {
803 fd
= rb
->open(SAVE_FILE
, O_RDONLY
);
804 if(fd
< 0) return loaded
;
806 /* read in saved game */
808 if(rb
->read(fd
, &bj
->player_money
, sizeof(bj
->player_money
)) <= 0) break;
809 if(rb
->read(fd
, &bj
->player_total
, sizeof(bj
->player_total
)) <= 0) break;
810 if(rb
->read(fd
, &bj
->dealer_total
, sizeof(bj
->dealer_total
)) <= 0) break;
811 if(rb
->read(fd
, &bj
->num_player_cards
, sizeof(bj
->num_player_cards
))<=0)
813 if(rb
->read(fd
, &bj
->num_dealer_cards
, sizeof(bj
->num_dealer_cards
))<=0)
815 if(rb
->read(fd
, &bj
->current_bet
, sizeof(bj
->current_bet
)) <= 0) break;
816 if(rb
->read(fd
, &bj
->is_blackjack
, sizeof(bj
->is_blackjack
)) <= 0) break;
817 if(rb
->read(fd
, &bj
->split_status
, sizeof(bj
->split_status
)) <= 0) break;
818 if(rb
->read(fd
, &bj
->asked_insurance
, sizeof(bj
->asked_insurance
)) <= 0)
820 if(rb
->read(fd
, &bj
->end_hand
, sizeof(bj
->end_hand
)) <= 0) break;
821 if(rb
->read(fd
, &bj
->player_cards
, sizeof(bj
->player_cards
)) <= 0) break;
822 if(rb
->read(fd
, &bj
->dealer_cards
, sizeof(bj
->dealer_cards
)) <= 0) break;
830 /* delete saved file */
831 rb
->remove(SAVE_FILE
);
835 /*****************************************************************************
836 * blackjack_savegame() saves the current game state.
837 ******************************************************************************/
838 static void blackjack_savegame(struct game_context
* bj
) {
841 /* write out the game state to the save file */
842 fd
= rb
->open(SAVE_FILE
, O_WRONLY
|O_CREAT
);
843 rb
->write(fd
, &bj
->player_money
, sizeof(bj
->player_money
));
844 rb
->write(fd
, &bj
->player_total
, sizeof(bj
->player_total
));
845 rb
->write(fd
, &bj
->dealer_total
, sizeof(bj
->dealer_total
));
846 rb
->write(fd
, &bj
->num_player_cards
, sizeof(bj
->num_player_cards
));
847 rb
->write(fd
, &bj
->num_dealer_cards
, sizeof(bj
->num_dealer_cards
));
848 rb
->write(fd
, &bj
->current_bet
, sizeof(bj
->current_bet
));
849 rb
->write(fd
, &bj
->is_blackjack
, sizeof(bj
->is_blackjack
));
850 rb
->write(fd
, &bj
->split_status
, sizeof(bj
->split_status
));
851 rb
->write(fd
, &bj
->asked_insurance
, sizeof(bj
->asked_insurance
));
852 rb
->write(fd
, &bj
->end_hand
, sizeof(bj
->end_hand
));
853 rb
->write(fd
, &bj
->player_cards
, sizeof(bj
->player_cards
));
854 rb
->write(fd
, &bj
->dealer_cards
, sizeof(bj
->dealer_cards
));
860 /*****************************************************************************
861 * blackjack_callback() is the default event handler callback which is called
862 * on usb connect and shutdown.
863 ******************************************************************************/
864 static void blackjack_callback(void* param
) {
865 struct game_context
* bj
= (struct game_context
*) param
;
867 rb
->splash(HZ
, "Saving high scores...");
868 blackjack_savescores(bj
);
872 /*****************************************************************************
873 * blackjack_get_yes_no() gets a yes/no answer from the user
874 ******************************************************************************/
875 static unsigned int blackjack_get_yes_no(char message
[20]) {
877 unsigned int w
, h
, b
, choice
= 0;
878 bool breakout
= false;
879 char message_yes
[24], message_no
[24];
881 rb
->strcpy(message_yes
, message
);
882 rb
->strcpy(message_no
, message
);
883 rb
->strcat(message_yes
, " Yes");
884 rb
->strcat(message_no
, " No");
885 rb
->lcd_getstringsize(message_yes
, &w
, &h
);
886 const char *stg
[] = {message_yes
, message_no
};
894 #ifdef HAVE_LCD_COLOR
895 rb
->lcd_fillrect(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
, w
+1, h
+3);
896 rb
->lcd_set_foreground(LCD_BLACK
);
897 rb
->lcd_set_background(LCD_WHITE
);
899 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
900 rb
->lcd_fillrect(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
, w
+1, h
+3);
901 rb
->lcd_set_drawmode(DRMODE_SOLID
);
903 rb
->lcd_drawrect(LCD_WIDTH
/2 - w
/2 - 1, LCD_HEIGHT
/2 + b
- 1, w
+3, h
+4);
906 rb
->lcd_putsxy(LCD_WIDTH
/2 - w
/2, LCD_HEIGHT
/2 + b
+1, stg
[choice
]);
907 rb
->lcd_update_rect(LCD_WIDTH
/2 - w
/2 - 1, LCD_HEIGHT
/2 + b
-1,
909 button
= rb
->button_get(true);
913 case (BJACK_LEFT
|BUTTON_REPEAT
):
915 case (BJACK_RIGHT
|BUTTON_REPEAT
):
918 case BJACK_START
: breakout
= true;
920 case BJACK_QUIT
: breakout
= true;
927 rb
->lcd_set_foreground(FG_COLOR
);
928 rb
->lcd_set_background(BG_COLOR
);
933 /*****************************************************************************
934 * blackjack_get_amount() gets an amount from the player to be used
935 ******************************************************************************/
936 static signed int blackjack_get_amount(char message
[20], signed int lower_limit
,
937 signed int upper_limit
,
941 bool changed
= false;
945 rb
->lcd_getstringsize("A", &w
, &h
); /* find the size of one character */
947 if (start
> upper_limit
)
948 amount
= upper_limit
;
949 else if (start
< lower_limit
)
950 amount
= lower_limit
;
955 rb
->lcd_set_background(LCD_WHITE
);
956 rb
->lcd_set_foreground(LCD_BLACK
);
960 rb
->lcd_clear_display();
961 rb
->lcd_puts(0, 1, message
);
962 rb
->snprintf(str
, 9, "$%d", amount
);
963 rb
->lcd_puts(0, 2, str
);
964 rb
->lcd_puts(0, 3, "RIGHT: +1");
965 rb
->lcd_puts(0, 4, "LEFT: -1");
966 rb
->lcd_puts(0, 5, "UP: +10");
967 rb
->lcd_puts(0, 6, "DOWN: -10");
970 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
971 rb
->lcd_fillrect(LCD_WIDTH
/2 - 9*w
- 1, LCD_HEIGHT
/2 - 4*h
- 3, 37*w
/ 2,
973 rb
->lcd_set_drawmode(DRMODE_SOLID
);
974 rb
->lcd_drawrect(LCD_WIDTH
/2 - 9*w
- 1, LCD_HEIGHT
/2 - 4*h
- 3, 37*w
/ 2,
976 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 4*h
- 1, message
);
977 rb
->snprintf(str
, 9, "$%d", amount
);
978 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, str
);
979 #if (CONFIG_KEYPAD == IPOD_4G_PAD) || \
980 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
981 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
982 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, " >>|: +1");
983 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, " |<<: -1");
984 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "SCROLL+: +10");
985 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "SCROLL-: -10");
986 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
987 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, "RIGHT: +1");
988 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, "LEFT: -1");
989 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "SCROLL+: +10");
990 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "SCROLL-: -10");
992 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - h
-2, "RIGHT: +1");
993 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 1, "LEFT: -1");
994 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + h
, "UP: +10");
995 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 + 2*h
+ 1, "DOWN: -10");
997 rb
->lcd_update_rect(LCD_WIDTH
/2 - 9*w
- 2, LCD_HEIGHT
/2 - 9*h
/2, 37*w
/2 + 1,
1002 button
= rb
->button_get(true);
1006 case (BJACK_UP
|BUTTON_REPEAT
):
1007 if (amount
+ 10 < upper_limit
+ 1) {
1013 case (BJACK_DOWN
|BUTTON_REPEAT
):
1014 if (amount
- 10 > lower_limit
- 1) {
1020 case (BJACK_RIGHT
|BUTTON_REPEAT
):
1021 if (amount
+ 1 < upper_limit
+ 1) {
1027 case (BJACK_LEFT
|BUTTON_REPEAT
):
1028 if (amount
- 1 > lower_limit
- 1) {
1034 amount
= upper_limit
;
1038 amount
= lower_limit
;
1045 rb
->lcd_set_foreground(FG_COLOR
);
1046 rb
->lcd_set_background(BG_COLOR
);
1048 rb
->lcd_clear_display();
1053 rb
->snprintf(str
, 9, "$%d", amount
);
1054 #if LCD_HEIGHT <= 64
1055 rb
->lcd_puts(0, 2, str
);
1058 rb
->lcd_set_drawmode(DRMODE_BG
+DRMODE_INVERSEVID
);
1059 rb
->lcd_fillrect(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, 5*w
, h
);
1060 rb
->lcd_set_drawmode(DRMODE_SOLID
);
1061 rb
->lcd_putsxy(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, str
);
1062 rb
->lcd_update_rect(LCD_WIDTH
/2 - 9*w
, LCD_HEIGHT
/2 - 3*h
, 5*w
, h
);
1069 /*****************************************************************************
1070 * blackjack_get_bet() gets the player's bet.
1071 ******************************************************************************/
1072 static void blackjack_get_bet(struct game_context
* bj
) {
1073 bj
->current_bet
= blackjack_get_amount("Please enter a bet", 10,
1074 bj
->player_money
, bj
->current_bet
);
1077 /*****************************************************************************
1078 * double_down() returns one final card then finishes the game
1079 ******************************************************************************/
1080 static void double_down(struct game_context
* bj
) {
1081 bj
->current_bet
*= 2;
1082 bj
->player_cards
[0][bj
->num_player_cards
[0]] = new_card();
1083 bj
->player_total
+= bj
->player_cards
[0][bj
->num_player_cards
[0]].value
;
1084 bj
->num_player_cards
[0]++;
1087 /*****************************************************************************
1088 * split() checks if the player wants to split and acts accordingly.
1089 * When bj->split_status is 1, no split occurred. 2 means the player split and 3
1090 * means a split has already occurred and the first hand is done.
1091 ******************************************************************************/
1092 static void split(struct game_context
* bj
) {
1093 if (blackjack_get_yes_no("Split?") == 1)
1094 bj
->split_status
= 1;
1096 bj
->split_status
= 2;
1097 bj
->current_bet
*= 2;
1098 bj
->num_player_cards
[0] = 1;
1099 bj
->num_player_cards
[1] = 1;
1100 bj
->player_cards
[1][0] = bj
->player_cards
[0][1];
1101 bj
->player_total
= bj
->player_cards
[0][0].value
;
1105 /*****************************************************************************
1106 * insurance() see if the player wants to buy insurance and how much.
1107 ******************************************************************************/
1108 static unsigned int insurance(struct game_context
* bj
) {
1109 unsigned int insurance
, max_amount
;
1111 insurance
= blackjack_get_yes_no("Buy Insurance?");
1112 bj
->asked_insurance
= true;
1113 max_amount
= bj
->current_bet
< (unsigned int)bj
->player_money
?
1114 bj
->current_bet
/2 : (unsigned int)bj
->player_money
;
1115 if (insurance
== 1) return 0;
1117 insurance
= blackjack_get_amount("How much?", 0, max_amount
, 0);
1122 /*****************************************************************************
1123 * play_again() checks to see if the player wants to keep playing.
1124 ******************************************************************************/
1125 static unsigned int play_again(void) {
1126 return blackjack_get_yes_no("Play Again?");
1129 /*****************************************************************************
1130 * blackjack_menu() is the initial menu at the start of the game.
1131 ******************************************************************************/
1132 static unsigned int blackjack_menu(struct game_context
* bj
) {
1134 char *title
= "Blackjack";
1136 unsigned int i
, w
, h
;
1137 bool breakout
= false;
1138 bool showscores
= false;
1142 rb
->lcd_set_background(BG_COLOR
);
1143 rb
->lcd_set_foreground(FG_COLOR
);
1145 rb
->lcd_clear_display();
1148 /* welcome screen to display key bindings */
1149 rb
->lcd_getstringsize(title
, &w
, &h
);
1150 rb
->lcd_putsxy((LCD_WIDTH
-w
)/2, 0, title
);
1152 #if CONFIG_KEYPAD == RECORDER_PAD
1153 rb
->lcd_puts(0, 1, "ON: start");
1154 rb
->lcd_puts(0, 2, "OFF: exit");
1155 rb
->lcd_puts(0, 3, "F1: hit");
1156 rb
->lcd_puts(0, 4, "F2: stay");
1157 rb
->lcd_puts(0, 5, "F3: double down");
1158 rb
->lcd_puts(0, 6, "PLAY: save/resume");
1159 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1160 rb
->lcd_puts(0, 7, str
);
1161 #elif CONFIG_KEYPAD == ONDIO_PAD
1162 rb
->lcd_puts(0, 1, "MENU: start");
1163 rb
->lcd_puts(0, 2, "OFF: exit");
1164 rb
->lcd_puts(0, 3, "LEFT: hit");
1165 rb
->lcd_puts(0, 4, "RIGHT: stay");
1166 rb
->lcd_puts(0, 5, "UP: double down");
1167 rb
->lcd_puts(0, 6, "DOWN: save/resume");
1168 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1169 rb
->lcd_puts(0, 7, str
);
1170 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
1171 rb
->lcd_puts(0, 2, "PLAY to start & to hit");
1172 rb
->lcd_puts(0, 3, "STOP to exit");
1173 rb
->lcd_puts(0, 4, "REC to stay");
1174 rb
->lcd_puts(0, 5, "NAVI to double down ");
1175 rb
->lcd_puts(0, 6, " & to view highscores");
1176 rb
->lcd_puts(0, 7, "AB to save/resume");
1177 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1178 rb
->lcd_puts(0, 8, str
);
1179 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
1180 rb
->lcd_puts(0, 2, "PLAY to start & hit");
1181 rb
->lcd_puts(0, 3, "POWER to exit");
1182 rb
->lcd_puts(0, 4, ">>| to stay");
1183 rb
->lcd_puts(0, 5, "|<< to double down");
1184 rb
->lcd_puts(0, 6, "LEFT to view scores");
1185 rb
->lcd_puts(0, 7, "RIGHT to save/resume");
1186 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1187 rb
->lcd_puts(0, 8, str
);
1189 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
1190 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
1191 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
1193 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1194 rb
->lcd_puts(0, 3, "MENU to exit");
1195 rb
->lcd_puts(0, 4, ">>| to stay & to view highscores");
1196 rb
->lcd_puts(0, 5, "|<< to double down");
1197 rb
->lcd_puts(0, 6, "PLAY to save/resume");
1198 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1199 rb
->lcd_puts(0, 7, str
);
1201 rb
->lcd_puts(0, 2, "SELECT to start & to ");
1202 rb
->lcd_puts(0, 3, " hit");
1203 rb
->lcd_puts(0, 4, "MENU to exit");
1204 rb
->lcd_puts(0, 5, ">>| to stay & to view ");
1205 rb
->lcd_puts(0, 6, " highscores");
1206 rb
->lcd_puts(0, 7, "|<< to double down");
1207 rb
->lcd_puts(0, 8, "PLAY to save/resume");
1208 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1209 rb
->lcd_puts(0, 9, str
);
1211 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
1212 rb
->lcd_puts(0, 2, "PLAY to start to hit");
1213 rb
->lcd_puts(0, 3, "POWER to exit");
1214 rb
->lcd_puts(0, 4, "SELECT to hit");
1215 rb
->lcd_puts(0, 5, "REC to stay");
1216 rb
->lcd_puts(0, 6, "PLAY to double down");
1217 rb
->lcd_puts(0, 7, "RIGHT to view highscores ");
1218 rb
->lcd_puts(0, 8, "DOWN to save/resume");
1219 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1220 rb
->lcd_puts(0, 9, str
);
1221 #elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
1222 rb
->lcd_puts(0, 2, "AB to start & to");
1223 rb
->lcd_puts(0, 3, " stay");
1224 rb
->lcd_puts(0, 4, "EQ to hit");
1225 rb
->lcd_puts(0, 5, "PLAY to exit");
1226 rb
->lcd_puts(0, 6, "CLICK to double down");
1227 rb
->lcd_puts(0, 7, "& to view highscores");
1228 rb
->lcd_puts(0, 8, "AB+EQ to save/resume");
1229 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1230 rb
->lcd_puts(0, 9, str
);
1231 #elif CONFIG_KEYPAD == GIGABEAT_PAD
1232 rb
->lcd_puts(0, 2, "A to start");
1233 rb
->lcd_puts(0, 3, "POWER to exit");
1234 rb
->lcd_puts(0, 4, "VOL+ to hit");
1235 rb
->lcd_puts(0, 5, "VOL- to stay");
1236 rb
->lcd_puts(0, 6, "CENTER to double down");
1237 rb
->lcd_puts(0, 6, "RIGHT to view highscores ");
1238 rb
->lcd_puts(0, 8, "MENU to save/resume");
1239 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1240 rb
->lcd_puts(0, 9, str
);
1241 #elif CONFIG_KEYPAD == MROBE100_PAD
1242 rb
->lcd_puts(0, 2, "CENTER to start");
1243 rb
->lcd_puts(0, 3, "POWER to exit");
1244 rb
->lcd_puts(0, 4, "MENU to hit");
1245 rb
->lcd_puts(0, 5, "DISPLAY to stay");
1246 rb
->lcd_puts(0, 6, "DOWN to double down");
1247 rb
->lcd_puts(0, 6, "RIGHT to view highscores ");
1248 rb
->lcd_puts(0, 8, "PLAY to save/resume");
1249 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1250 rb
->lcd_puts(0, 9, str
);
1251 #elif (CONFIG_KEYPAD == SANSA_E200_PAD)
1252 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1253 rb
->lcd_puts(0, 3, "POWER to exit");
1254 rb
->lcd_puts(0, 4, "RIGHT to stay");
1255 rb
->lcd_puts(0, 5, "LEFT to double down");
1256 rb
->lcd_puts(0, 6, "REC to save/resume");
1257 rb
->lcd_puts(0, 7, "UP to view scores");
1258 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1259 rb
->lcd_puts(0, 8, str
);
1260 #elif (CONFIG_KEYPAD == SANSA_C200_PAD)
1261 rb
->lcd_puts(0, 2, "SELECT to start & to hit");
1262 rb
->lcd_puts(0, 3, "POWER to exit");
1263 rb
->lcd_puts(0, 4, "RIGHT to stay");
1264 rb
->lcd_puts(0, 5, "LEFT to double down");
1265 rb
->lcd_puts(0, 6, "DOWN to save/resume");
1266 rb
->lcd_puts(0, 7, "REC to view scores");
1267 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1268 rb
->lcd_puts(0, 9, str
);
1269 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
1270 rb
->lcd_puts(0, 2, "PLAY to start & to");
1271 rb
->lcd_puts(0, 3, " hit");
1272 rb
->lcd_puts(0, 4, "REC to exit");
1273 rb
->lcd_puts(0, 5, "FF to stay");
1274 rb
->lcd_puts(0, 6, "REW to double down");
1275 rb
->lcd_puts(0, 7, "MODE to save/resume");
1276 rb
->lcd_puts(0, 8, "MENU to view scores");
1277 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1278 rb
->lcd_puts(0, 10, str
);
1279 #elif CONFIG_KEYPAD == COWOND2_PAD
1280 rb
->lcd_puts(0, 6, "POWER to exit");
1281 rb
->lcd_puts(0, 7, "MINUS to double down");
1282 rb
->lcd_puts(0, 8, "MENU to view scores");
1283 rb
->snprintf(str
, 21, "High Score: $%d", bj
->highscores
[0]);
1284 rb
->lcd_puts(0, 10, str
);
1287 #ifdef HAVE_TOUCHSCREEN
1288 rb
->lcd_puts(0, 2, "LCD CENTRE to start & to hit");
1289 rb
->lcd_puts(0, 3, "LCD BOTTOMLEFT to stay");
1290 rb
->lcd_puts(0, 4, "LCD BOTTOMRIGHT to save/resume");
1293 rb
->snprintf(str
, 12, "%s", "High Scores");
1294 rb
->lcd_getstringsize(str
, &w
, &h
);
1295 rb
->lcd_putsxy((LCD_WIDTH
-w
)/2, 0, str
);
1297 /* print high scores */
1298 for(i
=0; i
<NUM_SCORES
; i
++) {
1299 rb
->snprintf(str
, 14, "#%02d: $%d", i
+1, bj
->highscores
[i
]);
1300 rb
->lcd_puts(0, i
+1, str
);
1306 /* handle menu button presses */
1307 button
= rb
->button_get(true);
1310 case BJACK_START
: /* start playing */
1314 case BJACK_QUIT
: /* quit program */
1321 case BJACK_RESUME
:/* resume game */
1322 if(!blackjack_loadgame(bj
)) {
1323 rb
->splash(HZ
*2, "Nothing to resume");
1325 rb
->splash(HZ
*2, "Loading...");
1330 case BJACK_SCORES
:/* toggle high scores */
1331 showscores
= !showscores
;
1335 if(rb
->default_event_handler_ex(button
, blackjack_callback
,
1336 (void*) bj
) == SYS_USB_CONNECTED
)
1347 /*****************************************************************************
1348 * blackjack() is the main game subroutine, it returns the final game status.
1349 ******************************************************************************/
1350 static int blackjack(struct game_context
* bj
) {
1352 unsigned int w
, h
, temp_var
, done
= 0, todo
= 1;
1354 bool breakout
= false;
1355 bool dbl_down
= false;
1357 /* don't resume by default */
1360 /********************
1362 ********************/
1363 temp_var
= blackjack_menu(bj
);
1364 if (temp_var
== BJ_QUIT
|| temp_var
== BJ_USB
)
1368 /********************
1370 ********************/
1374 /********************
1376 ********************/
1378 /* check for resumed game */
1382 if (bj
->split_status
== 2) {
1384 player_x
= bj
->num_player_cards
[0] * 10 + 4;
1386 else if (bj
->split_status
== 3) {
1387 player_x
= bj
->num_player_cards
[1] * 10 + LCD_WIDTH
/2 + 4;
1394 bj
->player_money
= 1000;
1395 blackjack_get_bet(bj
);
1396 if (bj
->current_bet
== 0)
1398 rb
->lcd_clear_display();
1399 deal_init_cards(bj
);
1400 blackjack_drawtable(bj
);
1408 if(bj
->player_total
== 21 && bj
->num_player_cards
[0] == 2) {
1409 bj
->is_blackjack
= true;
1410 bj
->end_hand
= true;
1413 else if(bj
->dealer_cards
[1].is_soft_ace
&& !breakout
&&
1414 !bj
->asked_insurance
) {
1415 temp_var
= insurance(bj
);
1416 if (bj
->dealer_total
== 21) {
1417 rb
->splash(HZ
, "Dealer has blackjack");
1418 bj
->player_money
+= temp_var
;
1419 bj
->end_hand
= true;
1425 rb
->splash(HZ
, "Dealer does not have blackjack");
1426 bj
->player_money
-= temp_var
;
1432 if(!bj
->end_hand
&& bj
->split_status
== 0 &&
1433 bj
->player_cards
[0][0].num
== bj
->player_cards
[0][1].num
) {
1436 rb
->lcd_update_rect(0, LCD_HEIGHT
/2, LCD_WIDTH
, LCD_HEIGHT
/2);
1437 if (bj
->split_status
== 2) {
1439 player_x
= bj
->num_player_cards
[0] * 10 + 4;
1443 while(!bj
->end_hand
&& done
< todo
) {
1444 button
= rb
->button_get(true);
1448 NEXT_CARD
= new_card();
1449 bj
->player_total
+= NEXT_CARD
.value
;
1450 draw_card(NEXT_CARD
, true, player_x
, player_y
);
1451 bj
->num_player_cards
[done
]++;
1452 if (bj
->num_player_cards
[done
] == MAX_CARDS
+ 1) {
1454 rb
->lcd_update_rect(0, LCD_HEIGHT
/2, LCD_WIDTH
,
1457 else if (bj
->num_player_cards
[done
]>MAX_CARDS
|| todo
> 1) {
1458 rb
->lcd_update_rect(player_x
, player_y
, CARD_WIDTH
+2,
1463 rb
->lcd_update_rect(player_x
, player_y
, CARD_WIDTH
+2,
1465 player_x
+= CARD_WIDTH
+ 4;
1471 bj
->end_hand
= true;
1473 case BJACK_DOUBLEDOWN
:
1474 if ((signed int)bj
->current_bet
* 2 < bj
->player_money
+ 1 &&
1475 bj
->num_player_cards
[0]==2 && todo
==1) {
1478 if (bj
->player_total
< 22) {
1479 bj
->end_hand
= true;
1483 else if((signed int)bj
->current_bet
* 2 > bj
->player_money
) {
1484 rb
->splash(HZ
, "Not enough money to double down.");
1489 case BJACK_RESUME
: /* save and end game */
1490 rb
->splash(HZ
, "Saving game...");
1491 blackjack_savegame(bj
);
1492 /* fall through to BJACK_QUIT */
1498 while (bj
->player_total
> 21 && !bj
->end_hand
) {
1499 temp
= check_for_aces(bj
->player_cards
[done
],
1500 bj
->num_player_cards
[done
]);
1502 bj
->player_cards
[done
][temp
].is_soft_ace
= false;
1503 bj
->player_total
-= 10;
1506 bj
->end_hand
= true;
1511 bj
->end_hand
= true;
1518 temp
= bj
->player_total
;
1519 bj
->player_total
= temp_var
;
1522 rb
->lcd_getstringsize(" Split 1 ", &w
, &h
);
1523 rb
->lcd_putsxy(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1525 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1527 bj
->current_bet
/= 2;
1528 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1531 bj
->player_total
= temp_var
;
1533 rb
->lcd_getstringsize(" Split 2 ", &w
, &h
);
1534 rb
->lcd_putsxy(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1536 rb
->lcd_update_rect(LCD_WIDTH
/2-w
/2, LCD_HEIGHT
/2-3*h
/2,
1541 bj
->end_hand
= false;
1542 bj
->split_status
= 3;
1543 temp_var
= bj
->player_total
;
1544 bj
->player_total
= bj
->player_cards
[1][0].value
;
1556 if (bj
->player_money
< 10) {
1561 if (bj
->end_hand
) { /* If hand is over */
1562 if (play_again() != 0) /* User wants to quit */
1564 else { /* User keeps playing */
1568 bj
->current_bet
/= 2;
1574 blackjack_get_bet(bj
);
1575 if (bj
->current_bet
== 0)
1577 deal_init_cards(bj
);
1578 blackjack_drawtable(bj
);
1587 /*****************************************************************************
1588 * plugin entry point.
1589 ******************************************************************************/
1590 enum plugin_status
plugin_start(const struct plugin_api
* api
, const void* parameter
)
1592 struct game_context bj
;
1594 unsigned int position
;
1601 rb
->lcd_set_backdrop(NULL
);
1604 /* load high scores */
1605 blackjack_loadscores(&bj
);
1607 rb
->lcd_setfont(FONT_SYSFIXED
);
1610 switch(blackjack(&bj
)){
1612 rb
->splash(HZ
, "Not enough money to continue");
1613 /* fall through to BJ_END */
1617 if((position
= blackjack_recordscore(&bj
))) {
1618 rb
->snprintf(str
, 19, "New high score #%d!", position
);
1619 rb
->splash(HZ
*2, str
);
1625 rb
->lcd_setfont(FONT_UI
);
1626 return PLUGIN_USB_CONNECTED
;
1630 rb
->splash(HZ
, "Saving high scores...");
1631 blackjack_savescores(&bj
);
1641 rb
->lcd_setfont(FONT_UI
);