Give test_codec the ability to checksum files or folders of files, usefull to verify...
[kugel-rb.git] / apps / pcmbuf.c
blob04e007f91df70da3c5e23721f8705a56ec0a8963
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2005 by Miika Pekkarinen
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 #include <stdio.h>
22 #include "config.h"
23 #include "system.h"
24 #include "debug.h"
25 #include <kernel.h>
26 #include "pcmbuf.h"
27 #include "pcm.h"
28 #include "playback.h"
30 /* Define LOGF_ENABLE to enable logf output in this file */
31 /*#define LOGF_ENABLE*/
32 #include "logf.h"
33 #ifndef SIMULATOR
34 #include "cpu.h"
35 #endif
36 #include <string.h>
37 #include "settings.h"
38 #include "audio.h"
39 #include "voice_thread.h"
40 #include "dsp.h"
42 #define PCMBUF_TARGET_CHUNK 32768 /* This is the target fill size of chunks
43 on the pcm buffer */
44 #define PCMBUF_MINAVG_CHUNK 24576 /* This is the minimum average size of
45 chunks on the pcm buffer (or we run out
46 of buffer descriptors, which is
47 non-fatal) */
48 #define PCMBUF_MIN_CHUNK 4096 /* We try to never feed a chunk smaller than
49 this to the DMA */
50 #define PCMBUF_MIX_CHUNK 8192 /* This is the maximum size of one packet
51 for mixing (crossfade or voice) */
53 /* number of bytes played per second (sample rate * 2 channels * 2 bytes/sample) */
54 #define BYTERATE (NATIVE_FREQUENCY * 4)
56 #if MEMORYSIZE > 2
57 /* Keep watermark high for iPods at least (2s) */
58 #define PCMBUF_WATERMARK (BYTERATE * 2)
59 #else
60 #define PCMBUF_WATERMARK (BYTERATE / 4) /* 0.25 seconds */
61 #endif
63 /* Structure we can use to queue pcm chunks in memory to be played
64 * by the driver code. */
65 struct chunkdesc
67 void *addr;
68 size_t size;
69 struct chunkdesc* link;
70 /* true if last chunk in the track */
71 bool end_of_track;
74 #define NUM_CHUNK_DESCS(bufsize) \
75 ((bufsize) / PCMBUF_MINAVG_CHUNK)
77 /* Size of the PCM buffer. */
78 static size_t pcmbuf_size IDATA_ATTR = 0;
79 static char *pcmbuf_bufend IDATA_ATTR;
80 static char *pcmbuffer IDATA_ATTR;
81 /* Current PCM buffer write index. */
82 static size_t pcmbuffer_pos IDATA_ATTR;
83 /* Amount pcmbuffer_pos will be increased.*/
84 static size_t pcmbuffer_fillpos IDATA_ATTR;
86 /* Gapless playback */
87 static bool end_of_track IDATA_ATTR;
88 bool track_transition IDATA_ATTR;
90 #ifdef HAVE_CROSSFADE
91 /* Crossfade buffer */
92 static char *fadebuf IDATA_ATTR;
94 /* Crossfade related state */
95 static bool crossfade_enabled;
96 static bool crossfade_enable_request;
97 static bool crossfade_mixmode;
98 static bool crossfade_auto_skip;
99 static bool crossfade_active IDATA_ATTR;
100 static bool crossfade_track_change_started IDATA_ATTR;
102 /* Track the current location for processing crossfade */
103 static struct chunkdesc *crossfade_chunk IDATA_ATTR;
104 static size_t crossfade_sample IDATA_ATTR;
106 /* Counters for fading in new data */
107 static size_t crossfade_fade_in_total IDATA_ATTR;
108 static size_t crossfade_fade_in_rem IDATA_ATTR;
109 #endif
111 static struct chunkdesc *read_chunk IDATA_ATTR;
112 static struct chunkdesc *read_end_chunk IDATA_ATTR;
113 static struct chunkdesc *write_chunk IDATA_ATTR;
114 static struct chunkdesc *write_end_chunk IDATA_ATTR;
115 static size_t last_chunksize IDATA_ATTR;
117 static size_t pcmbuf_unplayed_bytes IDATA_ATTR;
118 static size_t pcmbuf_watermark IDATA_ATTR;
120 /* Voice */
121 static char *voicebuf IDATA_ATTR;
122 static struct chunkdesc *mix_chunk IDATA_ATTR;
123 static size_t pcmbuf_mix_sample IDATA_ATTR;
125 static bool low_latency_mode = false;
126 static bool flush_pcmbuf = false;
128 #ifdef HAVE_PRIORITY_SCHEDULING
129 static int codec_thread_priority = PRIORITY_PLAYBACK;
130 #endif
132 extern unsigned int codec_thread_id;
134 /* Helpful macros for use in conditionals this assumes some of the above
135 * static variable names */
136 #define COMMIT_IF_NEEDED if(pcmbuffer_fillpos > PCMBUF_TARGET_CHUNK || \
137 (pcmbuffer_pos + pcmbuffer_fillpos) >= pcmbuf_size) commit_chunk(false)
138 #define LOW_DATA(quarter_secs) \
139 (pcmbuf_unplayed_bytes < NATIVE_FREQUENCY * quarter_secs)
141 #ifdef HAVE_CROSSFADE
142 static void crossfade_start(void);
143 static void write_to_crossfade(size_t length);
144 static void pcmbuf_finish_crossfade_enable(void);
145 #endif
148 /**************************************/
150 /* define this to show detailed chunkdesc usage information on the sim console */
151 /*#define DESC_DEBUG*/
153 #ifndef SIMULATOR
154 #undef DESC_DEBUG
155 #endif
156 #ifdef DESC_DEBUG
157 static struct chunkdesc *first_desc;
158 static bool show_desc_in_use = false;
159 #define DISPLAY_DESC(caller) while(!show_desc(caller))
160 #define DESC_IDX(desc) (desc ? desc - first_desc : -1)
161 #define SHOW_DESC(desc) if(DESC_IDX(desc)==-1) DEBUGF("--"); \
162 else DEBUGF("%02d", DESC_IDX(desc))
163 #define SHOW_DESC_LINK(desc) if(desc){SHOW_DESC(desc->link);DEBUGF(" ");} \
164 else DEBUGF("-- ")
165 #define SHOW_DETAIL(desc) DEBUGF(":");SHOW_DESC(desc); DEBUGF(">"); \
166 SHOW_DESC_LINK(desc)
167 #define SHOW_POINT(tag,desc) DEBUGF("%s",tag);SHOW_DETAIL(desc)
168 #define SHOW_NUM(num,desc) DEBUGF("%02d>",num);SHOW_DESC_LINK(desc)
170 static bool show_desc(char *caller)
172 if (show_desc_in_use) return false;
173 show_desc_in_use = true;
174 DEBUGF("%-14s\t", caller);
175 SHOW_POINT("r", read_chunk);
176 SHOW_POINT("re", read_end_chunk);
177 DEBUGF(" ");
178 SHOW_POINT("w", write_chunk);
179 SHOW_POINT("we", write_end_chunk);
180 DEBUGF("\n");
181 int i;
182 for (i = 0; i < pcmbuf_descs(); i++)
184 SHOW_NUM(i, (first_desc + i));
185 if (i%10 == 9) DEBUGF("\n");
187 DEBUGF("\n\n");
188 show_desc_in_use = false;
189 return true;
191 #else
192 #define DISPLAY_DESC(caller) do{}while(0)
193 #endif
196 /** Accept new PCM data */
198 /* Commit PCM buffer samples as a new chunk for playback */
199 static void commit_chunk(bool flush_next_time)
201 if (!pcmbuffer_fillpos)
202 return;
204 /* Never use the last buffer descriptor */
205 while (write_chunk == write_end_chunk) {
206 /* If this happens, something is being stupid */
207 if (!pcm_is_playing()) {
208 logf("commit_chunk error");
209 pcmbuf_play_start();
211 /* Let approximately one chunk of data playback */
212 sleep(HZ * PCMBUF_TARGET_CHUNK / BYTERATE);
215 /* commit the chunk */
217 register size_t size = pcmbuffer_fillpos;
218 /* Grab the next description to write, and change the write pointer */
219 register struct chunkdesc *pcmbuf_current = write_chunk;
220 write_chunk = pcmbuf_current->link;
221 /* Fill in the values in the new buffer chunk */
222 pcmbuf_current->addr = &pcmbuffer[pcmbuffer_pos];
223 pcmbuf_current->size = size;
224 pcmbuf_current->end_of_track = end_of_track;
225 pcmbuf_current->link = NULL;
226 end_of_track = false; /* This is single use only */
228 if (read_chunk != NULL)
230 if (flush_pcmbuf)
232 /* Flush! Discard all data after the currently playing chunk,
233 and make the current chunk play next */
234 logf("commit_chunk: flush");
235 write_end_chunk->link = read_chunk->link;
236 read_chunk->link = pcmbuf_current;
237 while (write_end_chunk->link)
239 write_end_chunk = write_end_chunk->link;
240 pcmbuf_unplayed_bytes -= write_end_chunk->size;
243 /* If there is already a read buffer setup, add to it */
244 else
245 read_end_chunk->link = pcmbuf_current;
247 else
249 /* Otherwise create the buffer */
250 read_chunk = pcmbuf_current;
253 /* If flush_next_time is true, then the current chunk will be thrown out
254 * and the next chunk to be committed will be the next to be played.
255 * This is used to empty the PCM buffer for a track change. */
256 flush_pcmbuf = flush_next_time;
258 /* This is now the last buffer to read */
259 read_end_chunk = pcmbuf_current;
261 /* Update bytes counters */
262 pcmbuf_unplayed_bytes += size;
264 pcmbuffer_pos += size;
265 if (pcmbuffer_pos >= pcmbuf_size)
266 pcmbuffer_pos -= pcmbuf_size;
268 pcmbuffer_fillpos = 0;
269 DISPLAY_DESC("commit_chunk");
272 /* Set priority of the codec thread */
273 #ifdef HAVE_PRIORITY_SCHEDULING
274 static void boost_codec_thread(bool boost)
276 /* Keep voice and codec threads at the same priority or else voice
277 * will starve if the codec thread's priority is boosted. */
278 if (boost)
280 int priority = (PRIORITY_PLAYBACK - PRIORITY_PLAYBACK_MAX)*pcmbuf_unplayed_bytes
281 / (2*NATIVE_FREQUENCY) + PRIORITY_PLAYBACK_MAX;
283 if (priority != codec_thread_priority)
285 codec_thread_priority = priority;
286 thread_set_priority(codec_thread_id, priority);
287 voice_thread_set_priority(priority);
290 else if (codec_thread_priority != PRIORITY_PLAYBACK)
292 thread_set_priority(codec_thread_id, PRIORITY_PLAYBACK);
293 voice_thread_set_priority(PRIORITY_PLAYBACK);
294 codec_thread_priority = PRIORITY_PLAYBACK;
297 #else
298 #define boost_codec_thread(boost) do{}while(0)
299 #endif /* HAVE_PRIORITY_SCHEDULING */
301 /* Return true if the PCM buffer is able to receive new data.
302 * Also maintain buffer level above the watermark. */
303 static bool prepare_insert(size_t length)
305 if (low_latency_mode)
307 /* 1/4s latency. */
308 if (!LOW_DATA(1) && pcm_is_playing())
309 return false;
312 /* Need to save PCMBUF_MIN_CHUNK to prevent wrapping overwriting */
313 if (pcmbuf_free() < length + PCMBUF_MIN_CHUNK)
314 return false;
316 /* Maintain the buffer level above the watermark */
317 if (pcm_is_playing())
319 /* Only codec thread initiates boost - voice boosts the cpu when playing
320 a clip */
321 #ifndef SIMULATOR
322 if (thread_get_current() == codec_thread_id)
323 #endif /* SIMULATOR */
325 if (pcmbuf_unplayed_bytes <= pcmbuf_watermark)
327 /* Fill PCM buffer by boosting cpu */
328 trigger_cpu_boost();
329 /* If buffer is critically low, override UI priority, else
330 set back to the original priority. */
331 boost_codec_thread(LOW_DATA(2));
333 else
335 boost_codec_thread(false);
339 #ifdef HAVE_CROSSFADE
340 /* Disable crossfade if < .5s of audio */
341 if (LOW_DATA(2))
343 crossfade_active = false;
345 #endif
347 else /* pcm_is_playing */
349 /* Boost CPU for pre-buffer */
350 trigger_cpu_boost();
352 /* If pre-buffered to the watermark, start playback */
353 #if MEMORYSIZE > 2
354 if (!LOW_DATA(4))
355 #else
356 if (pcmbuf_unplayed_bytes > pcmbuf_watermark)
357 #endif
359 logf("pcm starting");
360 if (!(audio_status() & AUDIO_STATUS_PAUSE))
361 pcmbuf_play_start();
365 return true;
368 /* Request space in the buffer for writing output samples */
369 void *pcmbuf_request_buffer(int *count)
371 #ifdef HAVE_CROSSFADE
372 /* we're going to crossfade to a new track, which is now on its way */
373 if (crossfade_track_change_started)
374 crossfade_start();
376 /* crossfade has begun, put the new track samples in fadebuf */
377 if (crossfade_active)
379 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
380 return fadebuf;
382 else
383 #endif
384 /* if possible, reserve room in the PCM buffer for new samples */
386 if(prepare_insert(*count << 2))
388 size_t pcmbuffer_index = pcmbuffer_pos + pcmbuffer_fillpos;
389 if (pcmbuf_size - pcmbuffer_index >= PCMBUF_MIN_CHUNK)
391 /* Usual case, there's space here */
392 return &pcmbuffer[pcmbuffer_index];
394 else
396 /* Wrap the buffer, the new samples go at the beginning */
397 commit_chunk(false);
398 pcmbuffer_pos = 0;
399 return &pcmbuffer[0];
403 /* PCM buffer not ready to receive new data yet */
404 return NULL;
407 /* Handle new samples to the buffer */
408 void pcmbuf_write_complete(int count)
410 size_t length = (size_t)(unsigned int)count << 2;
411 #ifdef HAVE_CROSSFADE
412 if (crossfade_active)
413 write_to_crossfade(length);
414 else
415 #endif
417 pcmbuffer_fillpos += length;
418 COMMIT_IF_NEEDED;
423 /** Init */
425 static inline void init_pcmbuffers(void)
427 #ifdef DESC_DEBUG
428 first_desc = write_chunk;
429 #endif
430 struct chunkdesc *next = write_chunk;
431 next++;
432 write_end_chunk = write_chunk;
433 while ((void *)next < (void *)pcmbuf_bufend) {
434 write_end_chunk->link=next;
435 write_end_chunk=next;
436 next++;
438 DISPLAY_DESC("init");
441 static size_t get_next_required_pcmbuf_size(void)
443 size_t seconds = 1;
445 #ifdef HAVE_CROSSFADE
446 if (crossfade_enable_request)
447 seconds += global_settings.crossfade_fade_out_delay +
448 global_settings.crossfade_fade_out_duration;
449 #endif
451 #if MEMORYSIZE > 2
452 /* Buffer has to be at least 2s long. */
453 seconds += 2;
454 #endif
455 logf("pcmbuf len: %ld", (long)seconds);
456 return seconds * BYTERATE;
459 /* Initialize the pcmbuffer the structure looks like this:
460 * ...|---------PCMBUF---------|FADEBUF|VOICEBUF|DESCS|... */
461 size_t pcmbuf_init(unsigned char *bufend)
463 pcmbuf_bufend = bufend;
464 pcmbuf_size = get_next_required_pcmbuf_size();
465 write_chunk = (struct chunkdesc *)pcmbuf_bufend -
466 NUM_CHUNK_DESCS(pcmbuf_size);
467 voicebuf = (char *)write_chunk - PCMBUF_MIX_CHUNK;
468 #ifdef HAVE_CROSSFADE
469 fadebuf = voicebuf - PCMBUF_MIX_CHUNK;
470 pcmbuffer = fadebuf - pcmbuf_size;
471 #else
472 pcmbuffer = voicebuf - pcmbuf_size;
473 #endif
475 init_pcmbuffers();
477 #ifdef HAVE_CROSSFADE
478 pcmbuf_finish_crossfade_enable();
479 #else
480 pcmbuf_watermark = PCMBUF_WATERMARK;
481 #endif
483 pcmbuf_play_stop();
485 return pcmbuf_bufend - pcmbuffer;
489 /** Track change */
491 void pcmbuf_start_track_change(bool auto_skip)
493 bool crossfade = false;
494 #ifdef HAVE_CROSSFADE
495 /* Determine whether this track change needs to crossfade */
496 if(crossfade_enabled && !pcmbuf_is_crossfade_active())
498 switch(global_settings.crossfade)
500 case CROSSFADE_ENABLE_AUTOSKIP:
501 crossfade = auto_skip;
502 break;
503 case CROSSFADE_ENABLE_MANSKIP:
504 crossfade = !auto_skip;
505 break;
506 case CROSSFADE_ENABLE_SHUFFLE:
507 crossfade = global_settings.playlist_shuffle;
508 break;
509 case CROSSFADE_ENABLE_SHUFFLE_OR_MANSKIP:
510 crossfade = global_settings.playlist_shuffle || !auto_skip;
511 break;
512 case CROSSFADE_ENABLE_ALWAYS:
513 crossfade = true;
514 break;
517 #endif
519 if (!auto_skip || crossfade)
520 /* manual skip or crossfade */
522 if (crossfade)
523 { logf(" crossfade track change"); }
524 else
525 { logf(" manual track change"); }
527 /* Notify the wps that the track change starts now */
528 audio_post_track_change(false);
530 /* Can't do two crossfades at once and, no fade if pcm is off now */
531 if (
532 #ifdef HAVE_CROSSFADE
533 pcmbuf_is_crossfade_active() ||
534 #endif
535 !pcm_is_playing())
537 pcmbuf_play_stop();
538 return;
541 trigger_cpu_boost();
543 /* Not enough data, or not crossfading, flush the old data instead */
544 if (LOW_DATA(2) || !crossfade || low_latency_mode)
546 commit_chunk(true);
547 return;
550 #ifdef HAVE_CROSSFADE
551 /* Don't enable mix mode when skipping tracks manually. */
552 crossfade_mixmode = auto_skip && global_settings.crossfade_fade_out_mixmode;
554 crossfade_auto_skip = auto_skip;
556 crossfade_track_change_started = crossfade;
557 #endif
559 else /* automatic and not crossfading, so do gapless track change */
561 /* The codec is moving on to the next track, but the current track will
562 * continue to play. Set a flag to make sure the elapsed time of the
563 * current track will be updated properly, and mark the current chunk
564 * as the last one in the track. */
565 logf(" gapless track change");
566 track_transition = true;
567 end_of_track = true;
572 /** Playback */
574 /* PCM driver callback
575 * This function has 3 major logical parts (separated by brackets both for
576 * readability and variable scoping). The first part performs the
577 * operations related to finishing off the last chunk we fed to the DMA.
578 * The second part detects the end of playlist condition when the PCM
579 * buffer is empty except for uncommitted samples. Then they are committed
580 * and sent to the PCM driver for playback. The third part performs the
581 * operations involved in sending a new chunk to the DMA. */
582 static void pcmbuf_pcm_callback(unsigned char** start, size_t* size) ICODE_ATTR;
583 static void pcmbuf_pcm_callback(unsigned char** start, size_t* size)
586 struct chunkdesc *pcmbuf_current = read_chunk;
587 /* Take the finished chunk out of circulation */
588 read_chunk = pcmbuf_current->link;
590 /* if during a track transition, update the elapsed time in ms */
591 if (track_transition)
592 audio_pcmbuf_position_callback(last_chunksize * 1000 / BYTERATE);
594 /* if last chunk in the track, stop updates and notify audio thread */
595 if (pcmbuf_current->end_of_track)
597 track_transition = false;
598 audio_post_track_change(true);
601 /* Put the finished chunk back into circulation */
602 write_end_chunk->link = pcmbuf_current;
603 write_end_chunk = pcmbuf_current;
605 /* If we've read over the mix chunk while it's still mixing there */
606 if (pcmbuf_current == mix_chunk)
607 mix_chunk = NULL;
609 #ifdef HAVE_CROSSFADE
610 /* If we've read over the crossfade chunk while it's still fading */
611 if (pcmbuf_current == crossfade_chunk)
612 crossfade_chunk = read_chunk;
613 #endif
617 /* Commit last samples at end of playlist */
618 if (pcmbuffer_fillpos && !read_chunk)
620 logf("pcmbuf_pcm_callback: commit last samples");
621 commit_chunk(false);
626 /* Send the new chunk to the PCM */
627 if(read_chunk)
629 size_t current_size = read_chunk->size;
631 pcmbuf_unplayed_bytes -= current_size;
632 last_chunksize = current_size;
633 *size = current_size;
634 *start = read_chunk->addr;
636 else
638 /* No more chunks */
639 logf("pcmbuf_pcm_callback: no more chunks");
640 last_chunksize = 0;
641 *size = 0;
642 *start = NULL;
645 DISPLAY_DESC("callback");
648 /* Force playback */
649 void pcmbuf_play_start(void)
651 if (!pcm_is_playing() && pcmbuf_unplayed_bytes && read_chunk != NULL)
653 logf("pcmbuf_play_start");
654 last_chunksize = read_chunk->size;
655 pcmbuf_unplayed_bytes -= last_chunksize;
656 pcm_play_data(pcmbuf_pcm_callback,
657 (unsigned char *)read_chunk->addr, last_chunksize);
661 void pcmbuf_play_stop(void)
663 logf("pcmbuf_play_stop");
664 pcm_play_stop();
666 pcmbuf_unplayed_bytes = 0;
667 mix_chunk = NULL;
668 if (read_chunk) {
669 write_end_chunk->link = read_chunk;
670 write_end_chunk = read_end_chunk;
671 read_chunk = read_end_chunk = NULL;
673 pcmbuffer_pos = 0;
674 pcmbuffer_fillpos = 0;
675 #ifdef HAVE_CROSSFADE
676 crossfade_track_change_started = false;
677 crossfade_active = false;
678 #endif
679 end_of_track = false;
680 track_transition = false;
681 flush_pcmbuf = false;
682 DISPLAY_DESC("play_stop");
684 /* Can unboost the codec thread here no matter who's calling */
685 boost_codec_thread(false);
688 void pcmbuf_pause(bool pause)
690 logf("pcmbuf_pause: %s", pause?"pause":"play");
691 if (pcm_is_playing())
692 pcm_play_pause(!pause);
693 else if (!pause)
694 pcmbuf_play_start();
698 /** Crossfade */
700 /* Clip sample to signed 16 bit range */
701 static inline int32_t clip_sample_16(int32_t sample)
703 if ((int16_t)sample != sample)
704 sample = 0x7fff ^ (sample >> 31);
705 return sample;
708 #ifdef HAVE_CROSSFADE
709 /* Find the chunk that's (length) deep in the list. Return the position within
710 * the chunk, and leave the chunkdesc pointer pointing to the chunk. */
711 static size_t find_chunk(size_t length, struct chunkdesc **chunk)
713 while (*chunk && length >= (*chunk)->size)
715 length -= (*chunk)->size;
716 *chunk = (*chunk)->link;
718 return length / 2;
721 /* Returns the number of bytes _NOT_ mixed/faded */
722 static size_t crossfade_mix_fade(int factor, size_t length, const char *buf,
723 size_t *out_sample, struct chunkdesc **out_chunk)
725 const int16_t *input_buf = (const int16_t *)buf;
726 int16_t *output_buf = (int16_t *)((*out_chunk)->addr);
727 int16_t *chunk_end = SKIPBYTES(output_buf, (*out_chunk)->size);
728 output_buf = &output_buf[*out_sample];
729 int32_t sample;
731 while (length)
733 /* fade left and right channel at once to keep buffer alignment */
734 int i;
735 for (i = 0; i < 2; i++)
737 if (input_buf)
738 /* fade the input buffer and mix into the chunk */
740 sample = *input_buf++;
741 sample = ((sample * factor) >> 8) + *output_buf;
742 *output_buf++ = clip_sample_16(sample);
744 else
745 /* fade the chunk only */
747 sample = *output_buf;
748 *output_buf++ = (sample * factor) >> 8;
752 length -= 4; /* 2 samples, each 16 bit -> 4 bytes */
754 /* move to next chunk as needed */
755 if (output_buf >= chunk_end)
757 *out_chunk = (*out_chunk)->link;
758 if (!(*out_chunk))
759 return length;
760 output_buf = (int16_t *)((*out_chunk)->addr);
761 chunk_end = SKIPBYTES(output_buf, (*out_chunk)->size);
764 *out_sample = output_buf - (int16_t *)((*out_chunk)->addr);
765 return 0;
768 /* Initializes crossfader, calculates all necessary parameters and performs
769 * fade-out with the PCM buffer. */
770 static void crossfade_start(void)
772 size_t crossfade_rem;
773 size_t crossfade_need;
774 size_t fade_out_rem;
775 size_t fade_out_delay;
776 size_t fade_in_delay;
778 crossfade_track_change_started = false;
779 /* Reject crossfade if less than .5s of data */
780 if (LOW_DATA(2)) {
781 logf("crossfade rejected");
782 pcmbuf_play_stop();
783 return ;
786 logf("crossfade_start");
787 commit_chunk(false);
788 crossfade_active = true;
790 /* Initialize the crossfade buffer size to all of the buffered data that
791 * has not yet been sent to the DMA */
792 crossfade_rem = pcmbuf_unplayed_bytes;
793 crossfade_chunk = read_chunk->link;
794 crossfade_sample = 0;
796 /* Get fade out info from settings. */
797 fade_out_delay = global_settings.crossfade_fade_out_delay * BYTERATE;
798 fade_out_rem = global_settings.crossfade_fade_out_duration * BYTERATE;
800 crossfade_need = fade_out_delay + fade_out_rem;
801 if (crossfade_rem > crossfade_need)
803 if (crossfade_auto_skip)
804 /* Automatic track changes only modify the last part of the buffer,
805 * so find the right chunk and sample to start the crossfade */
807 crossfade_sample = find_chunk(crossfade_rem - crossfade_need,
808 &crossfade_chunk);
809 crossfade_rem = crossfade_need;
811 else
812 /* Manual skips occur immediately, but give time to process */
814 crossfade_rem -= crossfade_chunk->size;
815 crossfade_chunk = crossfade_chunk->link;
818 /* Truncate fade out duration if necessary. */
819 if (crossfade_rem < crossfade_need)
821 size_t crossfade_short = crossfade_need - crossfade_rem;
822 if (fade_out_rem >= crossfade_short)
823 fade_out_rem -= crossfade_short;
824 else
826 fade_out_delay -= crossfade_short - fade_out_rem;
827 fade_out_rem = 0;
830 crossfade_rem -= fade_out_delay + fade_out_rem;
832 /* Completely process the crossfade fade-out effect with current PCM buffer */
833 if (!crossfade_mixmode)
835 /* Fade out the specified amount of the already processed audio */
836 size_t total_fade_out = fade_out_rem;
837 size_t fade_out_sample;
838 struct chunkdesc *fade_out_chunk = crossfade_chunk;
840 /* Find the right chunk and sample to start fading out */
841 fade_out_delay += crossfade_sample * 2;
842 fade_out_sample = find_chunk(fade_out_delay, &fade_out_chunk);
844 while (fade_out_rem > 0)
846 /* Each 1/10 second of audio will have the same fade applied */
847 size_t block_rem = MIN(BYTERATE / 10, fade_out_rem);
848 int factor = (fade_out_rem << 8) / total_fade_out;
850 fade_out_rem -= block_rem;
852 crossfade_mix_fade(factor, block_rem, NULL,
853 &fade_out_sample, &fade_out_chunk);
856 /* zero out the rest of the buffer */
857 crossfade_mix_fade(0, crossfade_rem, NULL,
858 &fade_out_sample, &fade_out_chunk);
861 /* Initialize fade-in counters */
862 crossfade_fade_in_total = global_settings.crossfade_fade_in_duration * BYTERATE;
863 crossfade_fade_in_rem = crossfade_fade_in_total;
865 fade_in_delay = global_settings.crossfade_fade_in_delay * BYTERATE;
867 /* Find the right chunk and sample to start fading in */
868 fade_in_delay += crossfade_sample * 2;
869 crossfade_sample = find_chunk(fade_in_delay, &crossfade_chunk);
870 logf("crossfade_start done!");
873 /* Perform fade-in of new track */
874 static void write_to_crossfade(size_t length)
876 if (length)
878 char *buf = fadebuf;
879 if (crossfade_fade_in_rem)
881 size_t samples;
882 int16_t *input_buf;
884 /* Fade factor for this packet */
885 int factor =
886 ((crossfade_fade_in_total - crossfade_fade_in_rem) << 8) /
887 crossfade_fade_in_total;
888 /* Bytes to fade */
889 size_t fade_rem = MIN(length, crossfade_fade_in_rem);
891 /* We _will_ fade this many bytes */
892 crossfade_fade_in_rem -= fade_rem;
894 if (crossfade_chunk)
896 /* Mix the data */
897 size_t fade_total = fade_rem;
898 fade_rem = crossfade_mix_fade(factor, fade_rem, buf,
899 &crossfade_sample, &crossfade_chunk);
900 length -= fade_total - fade_rem;
901 buf += fade_total - fade_rem;
902 if (!length)
903 return;
906 samples = fade_rem / 2;
907 input_buf = (int16_t *)buf;
908 /* Fade remaining samples in place */
909 while (samples--)
911 int32_t sample = *input_buf;
912 *input_buf++ = (sample * factor) >> 8;
916 if (crossfade_chunk)
918 /* Mix the data */
919 size_t mix_total = length;
920 /* A factor of 256 means mix only, no fading */
921 length = crossfade_mix_fade(256, length, buf,
922 &crossfade_sample, &crossfade_chunk);
923 buf += mix_total - length;
924 if (!length)
925 return;
928 /* Commit samples to the buffer */
929 while (!prepare_insert(length))
930 sleep(1);
931 while (length > 0)
933 COMMIT_IF_NEEDED;
934 size_t pcmbuffer_index = pcmbuffer_pos + pcmbuffer_fillpos;
935 size_t copy_n = MIN(length, pcmbuf_size - pcmbuffer_index);
936 memcpy(&pcmbuffer[pcmbuffer_index], buf, copy_n);
937 buf += copy_n;
938 pcmbuffer_fillpos += copy_n;
939 length -= copy_n;
942 /* if no more fading-in to do, stop the crossfade */
943 if (!(crossfade_fade_in_rem || crossfade_chunk))
944 crossfade_active = false;
947 static void pcmbuf_finish_crossfade_enable(void)
949 /* Copy the pending setting over now */
950 crossfade_enabled = crossfade_enable_request;
952 pcmbuf_watermark = (crossfade_enabled && pcmbuf_size) ?
953 /* If crossfading, try to keep the buffer full other than 1 second */
954 (pcmbuf_size - BYTERATE) :
955 /* Otherwise, just use the default */
956 PCMBUF_WATERMARK;
959 bool pcmbuf_is_crossfade_active(void)
961 return crossfade_active || crossfade_track_change_started;
964 void pcmbuf_request_crossfade_enable(bool on_off)
966 /* Next setting to be used, not applied now */
967 crossfade_enable_request = on_off;
970 bool pcmbuf_is_same_size(void)
972 /* if pcmbuffer is NULL, then not set up yet even once so always */
973 bool same_size = pcmbuffer ?
974 (get_next_required_pcmbuf_size() == pcmbuf_size) : true;
976 /* no buffer change needed, so finish crossfade setup now */
977 if (same_size)
978 pcmbuf_finish_crossfade_enable();
980 return same_size;
982 #endif /* HAVE_CROSSFADE */
985 /** Voice */
987 /* Returns pcm buffer usage in percents (0 to 100). */
988 static int pcmbuf_usage(void)
990 return pcmbuf_unplayed_bytes * 100 / pcmbuf_size;
993 static int pcmbuf_mix_free(void)
995 if (mix_chunk)
997 size_t my_mix_end =
998 (size_t)&((int16_t *)mix_chunk->addr)[pcmbuf_mix_sample];
999 size_t my_write_pos = (size_t)&pcmbuffer[pcmbuffer_pos];
1000 if (my_write_pos < my_mix_end)
1001 my_write_pos += pcmbuf_size;
1002 return (my_write_pos - my_mix_end) * 100 / pcmbuf_unplayed_bytes;
1004 return 100;
1007 void *pcmbuf_request_voice_buffer(int *count)
1009 /* A get-it-to-work-for-now hack (audio status could change by
1010 completion) */
1011 if (audio_status() & AUDIO_STATUS_PLAY)
1013 if (read_chunk == NULL)
1015 return NULL;
1017 else if (pcmbuf_usage() >= 10 && pcmbuf_mix_free() >= 30 &&
1018 (mix_chunk || read_chunk->link))
1020 *count = MIN(*count, PCMBUF_MIX_CHUNK/4);
1021 return voicebuf;
1023 else
1025 return NULL;
1028 else
1030 return pcmbuf_request_buffer(count);
1034 void pcmbuf_write_voice_complete(int count)
1036 /* A get-it-to-work-for-now hack (audio status could have changed) */
1037 if (!(audio_status() & AUDIO_STATUS_PLAY))
1039 pcmbuf_write_complete(count);
1040 return;
1043 int16_t *ibuf = (int16_t *)voicebuf;
1044 int16_t *obuf;
1045 size_t chunk_samples;
1047 if (mix_chunk == NULL && read_chunk != NULL)
1049 mix_chunk = read_chunk->link;
1050 /* Start 1/8s into the next chunk */
1051 pcmbuf_mix_sample = BYTERATE / 16;
1054 if (!mix_chunk)
1055 return;
1057 obuf = (int16_t *)mix_chunk->addr;
1058 chunk_samples = mix_chunk->size / sizeof (int16_t);
1060 count <<= 1;
1062 while (count-- > 0)
1064 int32_t sample = *ibuf++;
1066 if (pcmbuf_mix_sample >= chunk_samples)
1068 mix_chunk = mix_chunk->link;
1069 if (!mix_chunk)
1070 return;
1071 pcmbuf_mix_sample = 0;
1072 obuf = mix_chunk->addr;
1073 chunk_samples = mix_chunk->size / 2;
1075 sample += obuf[pcmbuf_mix_sample] >> 2;
1076 obuf[pcmbuf_mix_sample++] = clip_sample_16(sample);
1081 /** Debug menu, other metrics */
1083 /* Amount of bytes left in the buffer. */
1084 size_t pcmbuf_free(void)
1086 if (read_chunk != NULL)
1088 void *read = read_chunk->addr;
1089 void *write = &pcmbuffer[pcmbuffer_pos + pcmbuffer_fillpos];
1090 if (read < write)
1091 return (size_t)(read - write) + pcmbuf_size;
1092 else
1093 return (size_t) (read - write);
1095 return pcmbuf_size - pcmbuffer_fillpos;
1098 size_t pcmbuf_get_bufsize(void)
1100 return pcmbuf_size;
1103 int pcmbuf_used_descs(void)
1105 struct chunkdesc *temp = read_chunk;
1106 unsigned int i = 0;
1107 while (temp) {
1108 temp = temp->link;
1109 i++;
1111 return i;
1114 int pcmbuf_descs(void)
1116 return NUM_CHUNK_DESCS(pcmbuf_size);
1119 #ifdef ROCKBOX_HAS_LOGF
1120 unsigned char *pcmbuf_get_meminfo(size_t *length)
1122 *length = pcmbuf_bufend - pcmbuffer;
1123 return pcmbuffer;
1125 #endif
1128 /** Misc */
1130 bool pcmbuf_is_lowdata(void)
1132 if (!pcm_is_playing() || pcm_is_paused()
1133 #ifdef HAVE_CROSSFADE
1134 || pcmbuf_is_crossfade_active()
1135 #endif
1137 return false;
1139 #if MEMORYSIZE > 2
1140 /* 1 seconds of buffer is low data */
1141 return LOW_DATA(4);
1142 #else
1143 /* under watermark is low data */
1144 return (pcmbuf_unplayed_bytes < pcmbuf_watermark);
1145 #endif
1148 void pcmbuf_set_low_latency(bool state)
1150 low_latency_mode = state;
1153 unsigned long pcmbuf_get_latency(void)
1155 return (pcmbuf_unplayed_bytes + pcm_get_bytes_waiting()) * 1000 / BYTERATE;
1158 #ifndef HAVE_HARDWARE_BEEP
1159 #define MINIBUF_SAMPLES (NATIVE_FREQUENCY / 1000 * KEYCLICK_DURATION)
1160 #define MINIBUF_SIZE (MINIBUF_SAMPLES*4)
1162 /* Generates a constant square wave sound with a given frequency
1163 in Hertz for a duration in milliseconds. */
1164 void pcmbuf_beep(unsigned int frequency, size_t duration, int amplitude)
1166 unsigned int step = 0xffffffffu / NATIVE_FREQUENCY * frequency;
1167 int32_t phase = 0;
1168 int16_t *bufptr, *bufstart, *bufend;
1169 int32_t sample;
1170 int nsamples = NATIVE_FREQUENCY / 1000 * duration;
1171 bool mix = read_chunk != NULL && read_chunk->link != NULL;
1172 int i;
1174 bufend = SKIPBYTES((int16_t *)pcmbuffer, pcmbuf_size);
1176 /* Find the insertion point and set bufstart to the start of it */
1177 if (mix)
1179 /* Get the currently playing chunk at the current position. */
1180 bufstart = (int16_t *)pcm_play_dma_get_peak_buffer(&i);
1182 /* If above isn't implemented or pcm is stopped, no beepeth. */
1183 if (!bufstart || !pcm_is_playing())
1184 return;
1186 /* Give 5ms clearance. */
1187 bufstart += BYTERATE / 200;
1189 #ifdef HAVE_PCM_DMA_ADDRESS
1190 /* Returned peak addresses are DMA addresses */
1191 bufend = pcm_dma_addr(bufend);
1192 #endif
1194 /* Wrapped above? */
1195 if (bufstart >= bufend)
1196 bufstart -= pcmbuf_size;
1198 /* NOTE: On some targets using hardware DMA, cache range flushing may
1199 * be required or the writes may not be picked up by the controller.
1200 * An incremental flush should be done periodically during the mixdown. */
1202 else if (nsamples <= MINIBUF_SAMPLES)
1204 static int16_t minibuf[MINIBUF_SAMPLES*2] __attribute__((aligned(4)));
1205 /* Use mini buffer */
1206 bufstart = minibuf;
1207 bufend = SKIPBYTES(bufstart, MINIBUF_SIZE);
1209 else if (!audio_buffer_state_trashed())
1211 /* Use pcmbuffer */
1212 bufstart = (int16_t *)pcmbuffer;
1214 else
1216 /* No place */
1217 return;
1220 bufptr = bufstart;
1222 /* Mix square wave into buffer */
1223 for (i = 0; i < nsamples; ++i)
1225 int32_t amp = (phase >> 31) ^ (int32_t)amplitude;
1226 sample = mix ? *bufptr : 0;
1227 *bufptr++ = clip_sample_16(sample + amp);
1228 if (bufptr >= bufend)
1229 bufptr = (int16_t *)pcmbuffer;
1230 sample = mix ? *bufptr : 0;
1231 *bufptr++ = clip_sample_16(sample + amp);
1232 if (bufptr >= bufend)
1233 bufptr = (int16_t *)pcmbuffer;
1235 phase += step;
1238 pcm_play_lock();
1239 #ifdef HAVE_RECORDING
1240 pcm_rec_lock();
1241 #endif
1243 /* Kick off playback if required and it won't interfere */
1244 if (!pcm_is_playing()
1245 #ifdef HAVE_RECORDING
1246 && !pcm_is_recording()
1247 #endif
1250 pcm_play_data(NULL, (unsigned char *)bufstart, nsamples * 4);
1253 pcm_play_unlock();
1254 #ifdef HAVE_RECORDING
1255 pcm_rec_unlock();
1256 #endif
1258 #endif /* HAVE_HARDWARE_BEEP */