Quickscreen for the radio screen. I added a keymap for almost all targets. I couldn...
[kugel-rb.git] / apps / keymaps / keymap-m200.c
blobd199b208bba33452a51ed260325fdf1c46eefc38
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2007 Mark Arigo
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
21 /* Button Code Definitions for Sandisk m200 target */
23 #include "config.h"
24 #include "action.h"
25 #include "button.h"
26 #include "settings.h"
28 /* {Action Code, Button code, Prereq button code } */
30 /*
31 * The format of the list is as follows
32 * { Action Code, Button code, Prereq button code }
33 * if there's no need to check the previous button's value, use BUTTON_NONE
34 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 static const struct button_mapping button_context_standard[] = {
37 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
38 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
43 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
44 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
45 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
47 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
48 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
49 // { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
50 // { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_SELECT, BUTTON_NONE },
52 LAST_ITEM_IN_LIST
53 }; /* button_context_standard */
56 static const struct button_mapping button_context_wps[] = {
57 { ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
58 { ACTION_WPS_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
60 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
61 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
62 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
64 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
65 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
68 { ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
69 { ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
70 { ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
72 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
73 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
75 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
76 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
79 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
80 { ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
81 { ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
82 { ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
83 { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
84 /* { ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
85 { ACTION_WPS_VIEW_PLAYLIST, BUTTON_REC|BUTTON_REL, BUTTON_REC }, */
87 LAST_ITEM_IN_LIST
88 }; /* button_context_wps */
90 static const struct button_mapping button_context_settings[] = {
91 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
92 { ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
94 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
95 { ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
97 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
98 { ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
100 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
101 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
103 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
104 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
106 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
107 }; /* button_context_settings */
109 static const struct button_mapping button_context_list[] = {
110 // { ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_REC },
111 // { ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_REC },
113 #ifdef HAVE_VOLUME_IN_LIST
114 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
115 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
117 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
118 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
119 #endif
121 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
122 }; /* button_context_list */
124 static const struct button_mapping button_context_tree[] = {
125 // { ACTION_TREE_WPS, BUTTON_REC|BUTTON_VOLUP, BUTTON_REC },
126 // { ACTION_TREE_STOP, BUTTON_REC|BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_REC|BUTTON_VOLUP },
128 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
129 }; /* button_context_tree */
131 static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
132 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
133 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
134 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
135 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
136 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
138 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
139 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
140 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
141 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
143 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
144 }; /* button_context_listtree_scroll_without_combo */
146 static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
147 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
149 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
150 // { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
152 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
153 // { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
155 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
156 }; /* button_context_listtree_scroll_with_combo */
158 static const struct button_mapping button_context_yesno[] = {
159 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
161 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
162 }; /* button_context_settings_yesno */
164 static const struct button_mapping button_context_quickscreen[] = {
165 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
166 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
168 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
169 { ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
171 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
172 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
174 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
175 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
177 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
178 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
180 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
181 }; /* button_context_quickscreen */
183 static const struct button_mapping button_context_settings_right_is_inc[] = {
184 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
185 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
187 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
188 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
190 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
192 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
193 }; /* button_context_settings_right_is_inc */
195 static const struct button_mapping button_context_pitchscreen[] = {
196 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
197 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
199 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
200 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
203 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
205 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
206 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
208 { ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
209 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
211 { ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
212 { ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
213 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
214 }; /* button_context_pitchscreen */
216 /** Recording Screen **/
217 #ifdef HAVE_RECORDING
218 static const struct button_mapping button_context_recscreen[] = {
219 { ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
220 { ACTION_REC_PAUSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
221 { ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
222 // { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
224 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
225 { ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
226 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
227 { ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
229 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
230 }; /* button_context_recscreen */
231 #endif
233 /** FM Radio Screen **/
234 #if CONFIG_TUNER
235 static const struct button_mapping button_context_radio[] = {
236 { ACTION_NONE, BUTTON_UP, BUTTON_NONE },
237 { ACTION_FM_MENU, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
238 { ACTION_FM_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
239 { ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
240 { ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
241 // { ACTION_FM_MODE, BUTTON_REC, BUTTON_NONE },
242 { ACTION_FM_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
243 { ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
244 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
245 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
246 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
247 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
249 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
250 }; /* button_context_radio */
251 #endif
253 static const struct button_mapping button_context_keyboard[] = {
254 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
255 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
256 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
257 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
259 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
260 // { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
261 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
262 // { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
264 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
265 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
266 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
267 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
269 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN, BUTTON_NONE },
270 // { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN|BUTTON_REPEAT,BUTTON_NONE },
272 // { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_SELECT, BUTTON_REC },
274 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
275 { ACTION_KBD_DONE, BUTTON_VOL_UP, BUTTON_NONE },
276 { ACTION_KBD_DONE, BUTTON_VOL_DOWN, BUTTON_NONE },
277 { ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
278 { ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
280 LAST_ITEM_IN_LIST
281 }; /* button_context_keyboard */
283 static const struct button_mapping button_context_bmark[] = {
284 // { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
286 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
287 }; /* button_context_bmark */
289 /* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
290 const struct button_mapping* get_context_mapping(int context)
292 switch (context)
294 case CONTEXT_STD:
295 return button_context_standard;
297 case CONTEXT_WPS:
298 return button_context_wps;
300 case CONTEXT_LIST:
301 return button_context_list;
302 case CONTEXT_TREE:
303 case CONTEXT_MAINMENU:
304 if (global_settings.hold_lr_for_scroll_in_list)
305 return button_context_listtree_scroll_without_combo;
306 else
307 return button_context_listtree_scroll_with_combo;
308 case CONTEXT_CUSTOM|CONTEXT_TREE:
309 return button_context_tree;
311 case CONTEXT_SETTINGS:
312 case CONTEXT_SETTINGS_TIME:
313 return button_context_settings;
314 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
315 case CONTEXT_SETTINGS_COLOURCHOOSER:
316 case CONTEXT_SETTINGS_EQ:
317 case CONTEXT_SETTINGS_RECTRIGGER:
318 return button_context_settings_right_is_inc;
320 case CONTEXT_YESNOSCREEN:
321 return button_context_yesno;
322 #if CONFIG_TUNER
323 case CONTEXT_FM:
324 return button_context_radio;
325 #endif
326 case CONTEXT_BOOKMARKSCREEN:
327 return button_context_bmark;
328 case CONTEXT_QUICKSCREEN:
329 return button_context_quickscreen;
330 case CONTEXT_PITCHSCREEN:
331 return button_context_pitchscreen;
332 #ifdef HAVE_RECORDING
333 case CONTEXT_RECSCREEN:
334 return button_context_recscreen;
335 #endif
336 case CONTEXT_KEYBOARD:
337 case CONTEXT_MORSE_INPUT:
338 return button_context_keyboard;
340 default:
341 return button_context_standard;
343 return button_context_standard;