Mostly cosmetic changes to some plugin descriptions in the manual: 1) In main.tex...
[kugel-rb.git] / manual / plugins / snake2.tex
blob6281b376939036ae4c87f5d296468c2ff3e725f4
1 \subsection{Snake 2}
2 \screenshot{plugins/images/ss-snake2}
3 {Snake 2 {--} The Snake Strikes Back}{img:snake2}
5 Another version of the Snake game. Move the snake around, and eat the
6 apples that pop up on the screen. Each time an apple is eaten, the
7 snake gets longer. The game ends when the snake hits a wall, or runs
8 into itself.
10 \begin{table}
11 \begin{btnmap}{}{}
12 \multicolumn{2}{c}{\textbf{In menu}}\\\hline
13 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
14 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonUp{} / \ButtonDown}
15 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonScrollFwd{} / \ButtonScrollBack}
16 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown}
17 & Set game speed\\
18 \opt{RECORDER_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,IPOD_4G_PAD,IPOD_3G_PAD%
19 ,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonRight{} / \ButtonLeft}
20 \opt{ONDIO_PAD}{\ButtonRight}
21 & Select starting maze\\
22 \opt{RECORDER_PAD}{\ButtonFThree}
23 \opt{ONDIO_PAD}{\ButtonLeft}
24 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode}
25 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
26 \opt{SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
27 \opt{GIGABEAT_PAD,MROBE100_PAD}{\ButtonMenu}
28 & Select game type (A or B)\\
29 \opt{RECORDER_PAD}{\ButtonPlay}
30 \opt{ONDIO_PAD}{\ButtonMenu}
31 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
32 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
33 ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
34 \opt{IRIVER_H10_PAD}{\ButtonFF}
35 & Start the game\\\hline
36 \multicolumn{2}{c}{\textbf{In game}}\\\hline
37 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
38 ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}
39 {\ButtonUp{} / \ButtonDown{} / \ButtonLeft{} / \ButtonRight}
40 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonMenu{} / \ButtonPlay{} / \ButtonLeft{} / \ButtonRight}
41 \opt{IRIVER_H10_PAD}{\ButtonScrollUp{} / \ButtonScrollDown{} / \ButtonLeft{} / \ButtonRight}
42 & Steer the snake\\
43 \opt{RECORDER_PAD}{\ButtonPlay}
44 \opt{ONDIO_PAD}{\ButtonMenu}
45 \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
46 \opt{IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
47 ,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect}
48 \opt{IRIVER_H10_PAD}{\ButtonFF}
49 & Pause and resume the game\\
50 \opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
51 \opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
52 \opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD%
53 ,MROBE100_PAD}{\ButtonPower}
54 & Quit\\
55 \end{btnmap}
56 \end{table}
58 In game A, the maze stays the same, in game B
59 after an increasing number of apples eaten the maze is replaced by a
60 new one.