New chessbox graphics for the M3 - a new size to utilise the available display height...
[kugel-rb.git] / apps / plugins / bitmaps / native / SOURCES
blob4325da9a2467ca9843f2d442ba09f8fa2fbe3cc8
1 #ifdef HAVE_LCD_BITMAP
3 /* Brickmania */
4 #ifdef HAVE_LCD_COLOR
5 brickmania_gameover.112x54x16.bmp
6 #if LCD_WIDTH >= 220 /* common to all big lcds */
7 brickmania_ball.5x5x16.bmp
8 brickmania_menu_items.220x176x16.bmp
9 #if LCD_WIDTH >= 320 /* Ipod Video */
10 brickmania_menu_bg.320x240x16.bmp
11 brickmania_bricks.320x240x16.bmp
12 brickmania_pads.320x240x16.bmp
13 brickmania_break.320x240x16.bmp
14 brickmania_powerups.320x240x16.bmp
15 #else
16 brickmania_bricks.220x176x16.bmp
17 brickmania_pads.220x176x16.bmp
18 brickmania_break.220x176x16.bmp
19 brickmania_powerups.220x176x16.bmp
20 #if LCD_HEIGHT == 320
21 brickmania_menu_bg.240x320x16.bmp
22 #elif LCD_HEIGHT == 176
23 brickmania_menu_bg.220x176x16.bmp
24 #endif
25 #endif
26 #elif LCD_WIDTH >= 176
27 brickmania_ball.5x5x16.bmp
28 brickmania_menu_items.176x132x16.bmp
29 brickmania_bricks.176x132x16.bmp
30 brickmania_menu_bg.176x132x16.bmp
31 brickmania_pads.176x132x16.bmp
32 brickmania_powerups.176x132x16.bmp
33 brickmania_break.176x132x16.bmp
34 #elif LCD_WIDTH >= 160
35 brickmania_ball.5x5x16.bmp
36 brickmania_menu_items.160x128x16.bmp
37 brickmania_bricks.160x128x16.bmp
38 brickmania_menu_bg.160x128x16.bmp
39 brickmania_pads.160x128x16.bmp
40 brickmania_powerups.160x128x16.bmp
41 brickmania_break.160x128x16.bmp
42 #elif LCD_WIDTH >= 132
43 brickmania_ball.4x4x16.bmp
44 brickmania_menu_items.132x80x16.bmp
45 brickmania_bricks.132x80x16.bmp
46 brickmania_menu_bg.132x80x16.bmp
47 brickmania_pads.132x80x16.bmp
48 brickmania_powerups.132x80x16.bmp
49 brickmania_break.132x80x16.bmp
50 #elif LCD_WIDTH >= 128
51 brickmania_ball.4x4x16.bmp
52 brickmania_menu_items.132x80x16.bmp
53 brickmania_bricks.128x128x16.bmp
54 brickmania_menu_bg.128x128x16.bmp
55 brickmania_pads.132x80x16.bmp
56 brickmania_powerups.132x80x16.bmp
57 brickmania_break.132x80x16.bmp
58 #endif /* different colour displays */
59 #elif LCD_DEPTH > 1
60 brickmania_gameover.86x43x2.bmp
61 brickmania_menu_items.160x128x2.bmp
62 brickmania_menu_bg.160x128x2.bmp
63 brickmania_pads.160x128x2.bmp
64 brickmania_powerups.160x128x2.bmp
65 #if (LCD_WIDTH >= 160)
66 brickmania_ball.5x5x2.bmp
67 brickmania_bricks.160x128x2.bmp
68 #elif LCD_WIDTH >= 138
69 brickmania_ball.5x5x2.bmp
70 brickmania_bricks.138x110x2.bmp
71 #else /* M3 currently */
72 brickmania_ball.4x4x2.bmp
73 brickmania_bricks.128x96x2.bmp
74 #endif
75 #else /* mono */
76 brickmania_gameover.59x30x1.bmp
77 brickmania_menu_items.112x64x1.bmp
78 brickmania_bricks.112x64x1.bmp
79 brickmania_ball.3x3x1.bmp
80 brickmania_pads.112x64x1.bmp
81 brickmania_powerups.112x64x1.bmp
82 #endif
84 /* Jackpot */
85 jackpot_slots.30x420x1.bmp
87 /* Bubbles */
88 #ifdef HAVE_LCD_COLOR
89 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
90 bubbles_emblem.320x240x16.bmp
91 bubbles_background.320x240x16.bmp
92 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
93 bubbles_emblem.320x240x16.bmp
94 bubbles_background.240x320x16.bmp
95 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
96 bubbles_emblem.220x176x16.bmp
97 bubbles_background.220x176x16.bmp
98 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
99 bubbles_emblem.220x176x16.bmp
100 bubbles_background.176x220x16.bmp
101 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
102 bubbles_emblem.160x128x16.bmp
103 bubbles_background.176x132x16.bmp
104 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
105 bubbles_emblem.160x128x16.bmp
106 bubbles_background.160x128x16.bmp
107 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
108 bubbles_emblem.160x128x16.bmp
109 bubbles_background.128x128x16.bmp
110 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80)
111 bubbles_emblem.132x80x16.bmp
112 bubbles_background.132x80x16.bmp
113 #endif
114 #elif LCD_DEPTH <= 2 /* greyscale, mono */
115 #if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
116 bubbles_emblem.160x128x2.bmp
117 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
118 bubbles_emblem.138x110x2.bmp
119 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 96)
120 bubbles_emblem.128x96x2.bmp
121 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
122 bubbles_emblem.112x64x1.bmp
123 #endif
124 #endif
126 /* ChessBox */
127 #if (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
128 chessbox_pieces.240x240x16.bmp
129 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
130 chessbox_pieces.176x176x16.bmp
131 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
132 chessbox_pieces.128x128x2.bmp
133 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
134 chessbox_pieces.128x128x1.bmp
135 #elif (LCD_WIDTH >= 104) && (LCD_HEIGHT >= 104) && (LCD_DEPTH > 1)
136 chessbox_pieces.104x104x2.bmp
137 #elif (LCD_WIDTH >= 96) && (LCD_HEIGHT >= 96) && (LCD_DEPTH > 1)
138 chessbox_pieces.96x96x2.bmp
139 #elif (LCD_WIDTH >= 80) && (LCD_HEIGHT >= 80) && (LCD_DEPTH > 1)
140 chessbox_pieces.80x80x16.bmp
141 #elif (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
142 chessbox_pieces.80x64x1.bmp
143 #elif (LCD_WIDTH >= 64) && (LCD_HEIGHT >= 64)
144 chessbox_pieces.64x64x1.bmp
145 #endif
147 /* Clock */
148 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
149 clock_binary.320x240x16.bmp
150 clock_digits.320x240x16.bmp
151 clock_smalldigits.320x240x16.bmp
152 clock_segments.320x240x16.bmp
153 clock_smallsegments.320x240x16.bmp
154 clock_logo.320x240x16.bmp
155 clock_messages.320x240x16.bmp
156 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
157 clock_binary.220x176x16.bmp
158 clock_digits.220x176x16.bmp
159 clock_smalldigits.220x176x16.bmp
160 clock_segments.220x176x16.bmp
161 clock_smallsegments.220x176x16.bmp
162 clock_logo.220x176x16.bmp
163 clock_messages.220x176x16.bmp
164 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
165 clock_binary.160x128x16.bmp
166 clock_digits.160x128x16.bmp
167 clock_smalldigits.160x128x16.bmp
168 clock_segments.160x128x16.bmp
169 clock_smallsegments.160x128x16.bmp
170 clock_logo.176x132x16.bmp
171 clock_messages.176x132x16.bmp
172 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
173 clock_binary.160x128x16.bmp
174 clock_digits.160x128x16.bmp
175 clock_smalldigits.160x128x16.bmp
176 clock_segments.160x128x16.bmp
177 clock_smallsegments.160x128x16.bmp
178 clock_logo.160x128x16.bmp
179 clock_messages.160x128x16.bmp
180 #elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
181 clock_binary.128x128x16.bmp
182 clock_digits.128x128x16.bmp
183 clock_smalldigits.128x128x16.bmp
184 clock_segments.128x128x16.bmp
185 clock_smallsegments.128x128x16.bmp
186 clock_logo.128x128x16.bmp
187 clock_messages.128x128x16.bmp
188 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 2)
189 clock_binary.160x128x2.bmp
190 clock_digits.160x128x2.bmp
191 clock_smalldigits.160x128x2.bmp
192 clock_segments.160x128x2.bmp
193 clock_smallsegments.160x128x2.bmp
194 clock_logo.160x128x2.bmp
195 clock_messages.160x128x2.bmp
196 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH >= 2)
197 clock_binary.138x110x2.bmp
198 clock_digits.138x110x2.bmp
199 clock_smalldigits.160x128x2.bmp
200 clock_segments.138x110x2.bmp
201 clock_smallsegments.160x128x2.bmp
202 clock_logo.138x110x2.bmp
203 clock_messages.138x110x2.bmp
204 #elif (LCD_WIDTH >= 132) && (LCD_HEIGHT >= 80) && (LCD_DEPTH >= 16)
205 clock_binary.132x80x16.bmp
206 clock_digits.132x80x16.bmp
207 clock_smalldigits.132x80x16.bmp
208 clock_segments.132x80x16.bmp
209 clock_smallsegments.132x80x16.bmp
210 clock_logo.132x80x16.bmp
211 clock_messages.132x80x16.bmp
212 #elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64) && (LCD_DEPTH >= 1)
213 clock_binary.112x64x1.bmp
214 clock_digits.112x64x1.bmp
215 clock_smalldigits.112x64x1.bmp
216 clock_segments.112x64x1.bmp
217 clock_smallsegments.112x64x1.bmp
218 clock_logo.112x64x1.bmp
219 clock_messages.112x64x1.bmp
220 #endif
222 /* Flipit */
223 #ifdef HAVE_LCD_COLOR
224 #if LCD_WIDTH >= 280 && LCD_HEIGHT >= 234
225 flipit_cursor.56x56x16.bmp
226 flipit_tokens.56x112x16.bmp
227 #elif LCD_WIDTH >= 200 && LCD_HEIGHT >= 170
228 flipit_cursor.40x40x16.bmp
229 flipit_tokens.40x80x16.bmp
230 #elif LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
231 flipit_cursor.28x28x16.bmp
232 flipit_tokens.28x56x16.bmp
233 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
234 flipit_cursor.25x25x16.bmp
235 flipit_tokens.25x50x16.bmp
236 #elif LCD_WIDTH >= 85 && LCD_HEIGHT >= 78
237 flipit_cursor.17x17x16.bmp
238 flipit_tokens.17x34x16.bmp
239 #endif
240 #elif LCD_DEPTH > 1 /* greyscale */
241 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
242 flipit_tokens.28x56x2.bmp
243 #elif LCD_WIDTH >= 125 && LCD_HEIGHT >= 110
244 flipit_tokens.25x50x2.bmp
245 #elif LCD_WIDTH >= 105 && LCD_HEIGHT >= 96
246 flipit_tokens.21x42x2.bmp
247 #endif
248 #else /* monochrome */
249 #if LCD_WIDTH >= 140 && LCD_HEIGHT >= 122
250 flipit_tokens.28x56x1.bmp
251 #elif LCD_WIDTH >= 80 && LCD_HEIGHT >= 62
252 flipit_tokens.16x26x1.bmp
253 #endif
254 #endif
256 /* Invadrox */
257 #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
258 invadrox.320x240x16.bmp
259 invadrox_left.320x240x16.bmp
260 invadrox_right.320x240x16.bmp
261 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
262 /* Use iPod Video character bitmap */
263 invadrox.320x240x16.bmp
264 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
265 /* Use iPod Video character bitmap */
266 invadrox.320x240x16.bmp
267 invadrox_logo.240x320x16.bmp
268 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
269 invadrox.176x132x16.bmp
270 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 8)
271 /* Use iPod Nano character bitmap */
272 invadrox.176x132x16.bmp
273 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
274 /* Grayscale */
275 invadrox.160x128x2.bmp
276 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
277 /* Use iPod Nano character bitmap */
278 invadrox.176x132x16.bmp
279 invadrox_logo.176x220x16.bmp
280 #endif
282 /* Jewels */
283 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
284 jewels.112x64x1.bmp
285 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 64)
286 jewels.112x64x1.bmp
287 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
288 jewels.128x128x16.bmp
289 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80)
290 jewels.132x80x16.bmp
291 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96)
292 jewels.128x96x2.bmp
293 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110)
294 jewels.138x110x2.bmp
295 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR)
296 jewels.160x128x2.bmp
297 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR)
298 jewels.160x128x16.bmp
299 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132)
300 jewels.160x128x16.bmp
301 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176)
302 jewels.220x176x16.bmp
303 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220)
304 jewels.220x176x16.bmp
305 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
306 jewels.320x240x16.bmp
307 #elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240)
308 jewels.320x240x16.bmp
309 #endif
311 /* Minesweeper */
312 #ifdef HAVE_LCD_COLOR
313 #if ( LCD_HEIGHT * LCD_WIDTH ) / ( 16 * 16 ) >= 130
314 minesweeper_tiles.16x16x24.bmp
315 #elif ( LCD_HEIGHT * LCD_WIDTH ) / ( 12 * 12 ) >= 130
316 minesweeper_tiles.12x12x24.bmp
317 #else
318 minesweeper_tiles.10x10x24.bmp
319 #endif
320 #elif LCD_DEPTH > 1
321 minesweeper_tiles.12x12x2.bmp
322 #else
323 minesweeper_tiles.8x8x1.bmp
324 #endif
326 /* PegBox */
327 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
328 pegbox_menu_top.320x68x16.bmp
329 pegbox_menu_items.120x32x16.bmp
330 pegbox_pieces.24x24x16.bmp
331 pegbox_header.320x40x16.bmp
332 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
333 pegbox_menu_top.240x80x16.bmp
334 pegbox_menu_items.120x32x16.bmp
335 pegbox_pieces.16x16x16.bmp
336 pegbox_header.240x40x16.bmp
337 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
338 pegbox_menu_top.220x60x16.bmp
339 pegbox_menu_items.70x20x16.bmp
340 pegbox_pieces.16x16x16.bmp
341 pegbox_header.220x40x16.bmp
342 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
343 pegbox_menu_top.176x46x16.bmp
344 pegbox_menu_items.60x17x16.bmp
345 pegbox_pieces.12x12x16.bmp
346 pegbox_header.176x28x16.bmp
347 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
348 pegbox_menu_top.160x42x16.bmp
349 pegbox_menu_items.60x17x16.bmp
350 pegbox_pieces.12x12x16.bmp
351 pegbox_header.160x24x16.bmp
352 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH > 1)
353 pegbox_menu_top.160x42x4.bmp
354 pegbox_menu_items.60x17x4.bmp
355 pegbox_pieces.12x12x4.bmp
356 pegbox_header.160x24x4.bmp
357 #elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110) && (LCD_DEPTH > 1)
358 pegbox_menu_top.138x34x4.bmp
359 pegbox_menu_items.60x17x4.bmp
360 pegbox_pieces.8x8x1.bmp
361 pegbox_header.138x28x4.bmp
362 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH == 1)
363 pegbox_menu_top.160x42x1.bmp
364 pegbox_menu_items.60x17x1.bmp
365 pegbox_pieces.12x12x1.bmp
366 pegbox_header.160x24x1.bmp
367 #else
368 pegbox_pieces.8x8x1.bmp
369 #endif
371 /* Rockblox */
372 #if (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) && (LCD_DEPTH == 16)
373 rockblox_background.320x240x16.bmp
374 #elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320) && (LCD_DEPTH == 16)
375 rockblox_background.240x320x16.bmp
376 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16)
377 rockblox_background.220x176x16.bmp
378 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16)
379 rockblox_background.176x132x16.bmp
380 #elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16)
381 rockblox_background.176x220x16.bmp
382 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 16)
383 rockblox_background.160x128x16.bmp
384 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
385 rockblox_background.128x128x16.bmp
386 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH == 16)
387 rockblox_background.132x80x16.bmp
388 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 2)
389 rockblox_background.160x128x2.bmp
390 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH == 2)
391 rockblox_background.138x110x2.bmp
392 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH == 2)
393 rockblox_background.128x96x2.bmp
394 #endif
396 /* Rockpaint */
397 #ifdef HAVE_LCD_COLOR
398 rockpaint.8x8x24.bmp
399 rockpaint_hsvrgb.8x10x24.bmp
400 #endif
402 /* Snake2 */
403 #if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH >= 16)
404 snake2_header1.320x240x16.bmp
405 snake2_header2.320x240x16.bmp
406 snake2_left.320x240x16.bmp
407 snake2_right.320x240x16.bmp
408 snake2_bottom.320x240x16.bmp
409 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 192) && (LCD_DEPTH >= 16)
410 snake2_header1.240x320x16.bmp
411 snake2_header2.240x320x16.bmp
412 snake2_left.240x320x16.bmp
413 snake2_right.240x320x16.bmp
414 snake2_bottom.240x320x16.bmp
415 #elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH >= 16)
416 snake2_header1.220x176x16.bmp
417 snake2_header2.220x176x16.bmp
418 snake2_left.220x176x16.bmp
419 snake2_right.220x176x16.bmp
420 snake2_bottom.220x176x16.bmp
421 #elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132) && (LCD_DEPTH >= 16)
422 snake2_header1.176x132x16.bmp
423 snake2_header2.176x132x16.bmp
424 snake2_left.176x132x16.bmp
425 snake2_right.176x132x16.bmp
426 snake2_bottom.176x132x16.bmp
427 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 16)
428 snake2_header1.160x128x16.bmp
429 snake2_header2.160x128x16.bmp
430 snake2_left.160x128x16.bmp
431 snake2_right.160x128x16.bmp
432 snake2_bottom.160x128x16.bmp
433 #elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128) && (LCD_DEPTH >= 1)
434 snake2_header1.160x128x2.bmp
435 snake2_header2.160x128x2.bmp
436 snake2_left.160x128x2.bmp
437 snake2_right.160x128x2.bmp
438 snake2_bottom.160x128x2.bmp
439 #endif
441 /* Sokoban*/
442 /* biggest tilesize: 20 columns x 16 rows + stat box need to fit (minimum)
443 *  allow clipping of up to 4 pixels in favour of using a bigger tilesize
444 *  stat box width of 32 in horizontal & height of 25 pixels in vertical layout
445 *  currently the horizontal layout fits best on all wider than high displays
446  */
448 #if LCD_WIDTH > LCD_HEIGHT
449 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4 -32)/20)
450 #else
451 #define SOKOBAN_TILESIZE ((LCD_WIDTH + 4)/20)
452 #endif
454 #ifdef HAVE_LCD_COLOR
455 #if SOKOBAN_TILESIZE >= 14
456 sokoban_tiles.14x14x16.bmp
457 #elif SOKOBAN_TILESIZE >= 12
458 sokoban_tiles.12x12x16.bmp
459 #elif SOKOBAN_TILESIZE >= 9
460 sokoban_tiles.9x9x16.bmp
461 #elif SOKOBAN_TILESIZE >= 7
462 sokoban_tiles.7x7x16.bmp
463 #elif SOKOBAN_TILESIZE >= 6
464 sokoban_tiles.6x6x16.bmp
465 #elif SOKOBAN_TILESIZE >= 5
466 sokoban_tiles.5x5x16.bmp
467 #endif /* tilesize */
468 #elif LCD_DEPTH > 1 /*greyscale */
469 #if SOKOBAN_TILESIZE >= 6
470 sokoban_tiles.6x6x2.bmp
471 #elif SOKOBAN_TILESIZE >= 5
472 sokoban_tiles.5x5x2.bmp
473 #endif /* tilesize */
474 #else /* mono */
475 #if SOKOBAN_TILESIZE >= 6
476 sokoban_tiles.6x6x1.bmp
477 #elif SOKOBAN_TILESIZE >= 4
478 sokoban_tiles.4x4x1.bmp
479 #endif /* tilesize */
480 #endif /* HAVE_COLOR */
482 /* Solitaire and Blackjack */
483 #ifdef HAVE_LCD_COLOR
484 #if LCD_WIDTH >= 320
485 card_back.37x49x16.bmp
486 card_deck.481x196x16.bmp
487 solitaire_suitsi.37x196x16.bmp
488 #elif LCD_WIDTH >= 220
489 card_back.26x33x16.bmp
490 card_deck.338x132x16.bmp
491 solitaire_suitsi.26x132x16.bmp
492 #elif LCD_WIDTH >= 160
493 card_back.18x23x16.bmp
494 card_deck.234x92x16.bmp
495 solitaire_suitsi.18x92x16.bmp
496 #elif LCD_WIDTH >= 128
497 card_back.15x20x16.bmp
498 card_deck.195x80x16.bmp
499 solitaire_suitsi.15x80x16.bmp
500 #endif
501 #elif LCD_DEPTH > 1 /* greyscale */
502 #if LCD_WIDTH >= 160
503 card_back.18x23x2.bmp
504 card_deck.234x92x2.bmp
505 solitaire_suitsi.18x92x2.bmp
506 #elif LCD_WIDTH >= 128
507 card_back.15x20x2.bmp
508 card_deck.195x80x2.bmp
509 solitaire_suitsi.15x80x2.bmp
510 #endif
511 #else /* monochrome */
512 #if LCD_WIDTH >= 160
513 card_back.18x23x1.bmp
514 card_deck.234x92x1.bmp
515 solitaire_suitsi.18x92x1.bmp
516 #elif LCD_WIDTH >= 112
517 card_back.13x13x1.bmp
518 card_deck.169x52x1.bmp
519 solitaire_suitsi.13x52x1.bmp
520 #endif
521 #endif
523 /* Star */
524 #ifdef HAVE_LCD_COLOR
525 #if LCD_WIDTH >= 320 && LCD_HEIGHT >= 188
526 star_tiles.20x20.bmp
527 #elif LCD_WIDTH >= 240 && LCD_HEIGHT >= 143
528 star_tiles.15x15.bmp
529 #elif LCD_WIDTH >= 208 && LCD_HEIGHT >= 125
530 star_tiles.13x13.bmp
531 #elif LCD_WIDTH >= 176 && LCD_HEIGHT >= 107
532 star_tiles.11x11.bmp
533 #elif LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
534 star_tiles.10x10.bmp
535 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
536 star_tiles.8x8.bmp
537 #endif
538 #elif LCD_DEPTH > 1 /* grey */
539 #if LCD_WIDTH >= 160 && LCD_HEIGHT >= 98
540 star_tiles.10x10.grey.bmp
541 #elif LCD_WIDTH >= 128 && LCD_HEIGHT >= 80
542 star_tiles.8x8.grey.bmp
543 #endif
544 #else /* monochrome */
545 #if LCD_WIDTH >= 112 && LCD_HEIGHT >= 62
546 star_tiles.6x7.mono.bmp
547 #endif
548 #endif
550 /* Sudoku */
551 #if LCD_WIDTH >= LCD_HEIGHT
552 #if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) && (LCD_DEPTH == 1)
553 sudoku_start.112x64x1.bmp
554 sudoku_normal.112x64x1.bmp
555 sudoku_inverse.112x64x1.bmp
556 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 96) && (LCD_DEPTH >= 2)
557 sudoku_start.128x96x2.bmp
558 sudoku_normal.128x96x2.bmp
559 sudoku_inverse.128x96x2.bmp
560 #elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) && (LCD_DEPTH >= 2)
561 sudoku_start.138x110x2.bmp
562 sudoku_normal.138x110x2.bmp
563 sudoku_inverse.138x110x2.bmp
564 #elif (LCD_WIDTH == 132) && (LCD_HEIGHT == 80) && (LCD_DEPTH >= 16)
565 sudoku_start.132x80x16.bmp
566 sudoku_normal.132x80x16.bmp
567 sudoku_inverse.132x80x16.bmp
568 #elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
569 sudoku_start.128x128x16.bmp
570 sudoku_normal.128x128x16.bmp
571 sudoku_inverse.128x128x16.bmp
572 #elif ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)) || \
573       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132) && (LCD_DEPTH == 16))
574 sudoku_start.160x128x16.bmp
575 sudoku_normal.160x128x16.bmp
576 sudoku_inverse.160x128x16.bmp
577 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH >= 2)
578 sudoku_start.160x128x2.bmp
579 sudoku_normal.160x128x2.bmp
580 sudoku_inverse.160x128x2.bmp
581 #elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 1)
582 sudoku_start.160x128x1.bmp
583 sudoku_normal.160x128x1.bmp
584 sudoku_inverse.160x128x1.bmp
585 #elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) && (LCD_DEPTH == 16)
586 sudoku_start.220x176x16.bmp
587 sudoku_normal.220x176x16.bmp
588 sudoku_inverse.220x176x16.bmp
589 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 2)
590 /* Temporary bitmaps for Archos AV300 */
591 sudoku_start.320x240x16.bmp
592 sudoku_normal.320x240x16.bmp
593 sudoku_inverse.320x240x16.bmp
594 #elif (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240) && (LCD_DEPTH == 16)
595 sudoku_start.320x240x16.bmp
596 sudoku_normal.320x240x16.bmp
597 sudoku_inverse.320x240x16.bmp
598 #endif
599 #else
600 #if ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220) && (LCD_DEPTH == 16))
601 sudoku_start.220x176x16.bmp
602 sudoku_normal.220x176x16.bmp
603 sudoku_inverse.220x176x16.bmp
604 #elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320) && (LCD_DEPTH == 16)
605 sudoku_start.320x240x16.bmp
606 sudoku_normal.320x240x16.bmp
607 sudoku_inverse.320x240x16.bmp
608 #endif
609 #endif
611 /* Superdom */
612 #if LCD_DEPTH == 16
613 #if ((LCD_WIDTH == 220) && (LCD_HEIGHT == 176))
614 superdom_boarditems.220x176x16.bmp
615 #elif ((LCD_WIDTH == 176) && (LCD_HEIGHT == 132)) || \
616       ((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
617       ((LCD_WIDTH == 176) && (LCD_HEIGHT == 220))
618 superdom_boarditems.176x132x16.bmp
619 #elif (LCD_WIDTH == 320 && LCD_HEIGHT == 240)
620 superdom_boarditems.320x240x16.bmp
621 #elif (LCD_WIDTH == 240 && LCD_HEIGHT == 320)
622 superdom_boarditems.240x320x16.bmp
623 #endif
624 #endif
626 /* Matrix */
627 #if LCD_DEPTH > 1
628 matrix_bold.bmp
629 matrix_normal.bmp
630 #endif
632 /* pictureflow */
633 #if defined(HAVE_LCD_COLOR) && defined(HAVE_ALBUMART) && defined(HAVE_TAGCACHE)
634 #if (LCD_WIDTH < 200)
635     pictureflow_logo.100x18x16.bmp
636 #else
637     pictureflow_logo.193x34x16.bmp
638 #endif
639 #if (LCD_HEIGHT < 100 )
640     pictureflow_emptyslide.50x50x16.bmp
641 #else
642     pictureflow_emptyslide.100x100x16.bmp
643 #endif
644 #endif
646 /* Sliding puzzle */
647 #if (LCD_WIDTH != LCD_HEIGHT)
648 #define SMALLER_DIMENSION ((LCD_WIDTH < LCD_HEIGHT) ? LCD_WIDTH : LCD_HEIGHT)
649 #else /* 5/6GB H10 with square display */
650 #define SMALLER_DIMENSION (LCD_HEIGHT - 20)
651 #endif
653 #if defined HAVE_LCD_COLOR
654 #if SMALLER_DIMENSION <= 80
655     sliding_puzzle.80x80x16.bmp
656 #elif SMALLER_DIMENSION <= 108
657     sliding_puzzle.108x108x16.bmp
658 #elif SMALLER_DIMENSION <= 128
659     sliding_puzzle.128x128x16.bmp
660 #elif SMALLER_DIMENSION <= 132
661     sliding_puzzle.132x132x16.bmp
662 #elif SMALLER_DIMENSION <= 176
663     sliding_puzzle.176x176x16.bmp
664 #elif SMALLER_DIMENSION <= 240
665     sliding_puzzle.240x240x16.bmp
666 #endif
667 #elif (LCD_DEPTH > 1)
668 #if SMALLER_DIMENSION <= 96
669     sliding_puzzle.96x96x2.bmp
670 #elif SMALLER_DIMENSION <= 110
671     sliding_puzzle.108x108x2.bmp
672 #elif SMALLER_DIMENSION <= 128
673     sliding_puzzle.128x128x2.bmp
674 #endif
675 #else /* mono targets, one size currently */
676     sliding_puzzle.80x64x1.bmp
677 #endif
679 /* Logo */
680 #if LCD_DEPTH == 16
681 #if (LCD_WIDTH >= 320)
682     rockboxlogo.220x68x16.bmp
683 #elif (LCD_WIDTH > 160)
684     rockboxlogo.128x40x16.bmp
685 #else
686     rockboxlogo.90x28x16.bmp
687 #endif
689 #elif LCD_DEPTH == 2
690 #if (LCD_WIDTH > 138)
691     rockboxlogo.138x46x2.bmp
692 #else
693     rockboxlogo.91x32x2.bmp
694 #endif
696 #elif LCD_DEPTH == 1
697 #if (LCD_WIDTH > 112)
698     /* Such a screen isn't currently in any target */
699     rockboxlogo.112x30x1.bmp
700 #else
701     rockboxlogo.91x32x1.bmp
702 #endif
703 #endif
706 #endif /* HAVE_LCD_BITMAP */