Use wrap-safe TIME_BEFORE/TIME_AFTER macros to compare times with current_time, inste...
[kugel-rb.git] / apps / plugins / xobox.c
blob423322098ad248fb7a1774ad3dacd76e1a2bae5c
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Eli Sherer
11 * 2007 Antoine Cellerier
13 * This program is free software; you can redistribute it and/or
14 * modify it under the terms of the GNU General Public License
15 * as published by the Free Software Foundation; either version 2
16 * of the License, or (at your option) any later version.
18 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
19 * KIND, either express or implied.
21 ****************************************************************************/
23 #include "plugin.h"
24 #include "lib/helper.h"
25 #include "lib/playback_control.h"
27 PLUGIN_HEADER
29 #if (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
31 #define QUIT BUTTON_OFF
32 #define LEFT BUTTON_LEFT
33 #define RIGHT BUTTON_RIGHT
34 #define PAUSE BUTTON_MODE
35 #define UP BUTTON_UP
36 #define DOWN BUTTON_DOWN
38 #define RC_QUIT BUTTON_RC_STOP
40 #elif (CONFIG_KEYPAD == ARCHOS_AV300_PAD)
42 #define QUIT BUTTON_OFF
43 #define LEFT BUTTON_LEFT
44 #define RIGHT BUTTON_RIGHT
45 #define PAUSE BUTTON_ON
46 #define UP BUTTON_UP
47 #define DOWN BUTTON_DOWN
49 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
50 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
51 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
53 #define QUIT (BUTTON_SELECT | BUTTON_MENU)
54 #define LEFT BUTTON_LEFT
55 #define RIGHT BUTTON_RIGHT
56 #define PAUSE BUTTON_SELECT
57 #define MENU_UP BUTTON_SCROLL_FWD
58 #define MENU_DOWN BUTTON_SCROLL_BACK
59 #define UP BUTTON_MENU
60 #define DOWN BUTTON_PLAY
62 #elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
64 #define QUIT BUTTON_POWER
65 #define LEFT BUTTON_LEFT
66 #define RIGHT BUTTON_RIGHT
67 #define UP BUTTON_UP
68 #define DOWN BUTTON_DOWN
69 #define PAUSE BUTTON_PLAY
71 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
73 #define QUIT BUTTON_POWER
74 #define LEFT BUTTON_LEFT
75 #define RIGHT BUTTON_RIGHT
76 #define UP BUTTON_UP
77 #define DOWN BUTTON_DOWN
78 #define PAUSE BUTTON_A
80 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
81 (CONFIG_KEYPAD == SANSA_C200_PAD)
83 #define QUIT BUTTON_POWER
84 #define LEFT BUTTON_LEFT
85 #define RIGHT BUTTON_RIGHT
86 #define UP BUTTON_UP
87 #define DOWN BUTTON_DOWN
88 #define PAUSE BUTTON_REC
90 #elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
92 #define QUIT BUTTON_POWER
93 #define LEFT BUTTON_LEFT
94 #define RIGHT BUTTON_RIGHT
95 #define UP BUTTON_UP
96 #define DOWN BUTTON_DOWN
97 #define PAUSE BUTTON_HOME
99 #elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
101 #define QUIT (BUTTON_HOME|BUTTON_REPEAT)
102 #define LEFT BUTTON_LEFT
103 #define RIGHT BUTTON_RIGHT
104 #define UP BUTTON_UP
105 #define DOWN BUTTON_DOWN
106 #define PAUSE BUTTON_SELECT
108 #elif (CONFIG_KEYPAD == SANSA_M200_PAD)
110 #define QUIT BUTTON_POWER
111 #define LEFT BUTTON_LEFT
112 #define RIGHT BUTTON_RIGHT
113 #define UP BUTTON_UP
114 #define DOWN BUTTON_DOWN
115 #define PAUSE BUTTON_SELECT
117 #elif CONFIG_KEYPAD == IRIVER_H10_PAD
119 #define QUIT BUTTON_POWER
120 #define LEFT BUTTON_LEFT
121 #define RIGHT BUTTON_RIGHT
122 #define UP BUTTON_SCROLL_UP
123 #define DOWN BUTTON_SCROLL_DOWN
124 #define PAUSE BUTTON_PLAY
126 #elif CONFIG_KEYPAD == RECORDER_PAD
128 #define QUIT BUTTON_OFF
129 #define LEFT BUTTON_LEFT
130 #define RIGHT BUTTON_RIGHT
131 #define DOWN BUTTON_DOWN
132 #define UP BUTTON_UP
133 #define PAUSE BUTTON_PLAY
135 #elif CONFIG_KEYPAD == ONDIO_PAD
137 #define QUIT BUTTON_OFF
138 #define LEFT BUTTON_LEFT
139 #define RIGHT BUTTON_RIGHT
140 #define DOWN BUTTON_DOWN
141 #define UP BUTTON_UP
142 #define PAUSE BUTTON_MENU
144 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
146 #define QUIT BUTTON_BACK
147 #define LEFT BUTTON_LEFT
148 #define RIGHT BUTTON_RIGHT
149 #define UP BUTTON_UP
150 #define DOWN BUTTON_DOWN
151 #define PAUSE BUTTON_PLAY
153 #elif (CONFIG_KEYPAD == MROBE100_PAD)
155 #define QUIT BUTTON_POWER
156 #define LEFT BUTTON_LEFT
157 #define RIGHT BUTTON_RIGHT
158 #define UP BUTTON_UP
159 #define DOWN BUTTON_DOWN
160 #define PAUSE BUTTON_DISPLAY
162 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
164 #define QUIT BUTTON_RC_REC
165 #define LEFT BUTTON_RC_REW
166 #define RIGHT BUTTON_RC_FF
167 #define UP BUTTON_RC_VOL_UP
168 #define DOWN BUTTON_RC_VOL_DOWN
169 #define PAUSE BUTTON_RC_PLAY
171 #elif CONFIG_KEYPAD == COWOND2_PAD
173 #define QUIT BUTTON_POWER
175 #elif CONFIG_KEYPAD == IAUDIO67_PAD
177 #define QUIT BUTTON_POWER
178 #define LEFT BUTTON_LEFT
179 #define RIGHT BUTTON_RIGHT
180 #define UP BUTTON_STOP
181 #define DOWN BUTTON_PLAY
182 #define PAUSE BUTTON_MENU
184 #elif CONFIG_KEYPAD == CREATIVEZVM_PAD
186 #define QUIT BUTTON_BACK
187 #define LEFT BUTTON_LEFT
188 #define RIGHT BUTTON_RIGHT
189 #define UP BUTTON_UP
190 #define DOWN BUTTON_DOWN
191 #define PAUSE BUTTON_PLAY
193 #elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
195 #define QUIT BUTTON_POWER
196 #define LEFT BUTTON_LEFT
197 #define RIGHT BUTTON_RIGHT
198 #define UP BUTTON_UP
199 #define DOWN BUTTON_DOWN
200 #define PAUSE BUTTON_VIEW
202 #elif CONFIG_KEYPAD == ONDAVX747_PAD || \
203 CONFIG_KEYPAD == ONDAVX777_PAD || \
204 CONFIG_KEYPAD == MROBE500_PAD
206 #define QUIT BUTTON_POWER
208 #elif CONFIG_KEYPAD == SAMSUNG_YH_PAD
210 #define QUIT BUTTON_PLAY
211 #define LEFT BUTTON_LEFT
212 #define RIGHT BUTTON_RIGHT
213 #define UP BUTTON_UP
214 #define DOWN BUTTON_DOWN
215 #define PAUSE BUTTON_FFWD
217 #else
218 #error No keymap defined!
219 #endif
221 #ifdef HAVE_TOUCHSCREEN
222 #ifndef QUIT
223 #define QUIT BUTTON_TOPLEFT
224 #endif
225 #ifndef LEFT
226 #define LEFT BUTTON_MIDLEFT
227 #endif
228 #ifndef RIGHT
229 #define RIGHT BUTTON_MIDRIGHT
230 #endif
231 #ifndef UP
232 #define UP BUTTON_TOPMIDDLE
233 #endif
234 #ifndef DOWN
235 #define DOWN BUTTON_BOTTOMMIDDLE
236 #endif
237 #ifndef PAUSE
238 #define PAUSE BUTTON_CENTER
239 #endif
240 #endif
242 #define MOVE_NO 0 /* player movement */
243 #define MOVE_UP 1 /* 1 */
244 #define MOVE_DN 2 /* 3 0 4 */
245 #define MOVE_LT 3 /* 2 */
246 #define MOVE_RT 4
248 /* ball movement (12 ways) */
249 /* UUL UR */
250 /* UL UR */
251 /* ULL . URR */
252 /* DLL DRR */
253 /* DL DR */
254 /* DDL DDR */
256 #define DIR_UU (1<<7)
257 #define DIR_U (1<<6)
258 #define DIR_RR (1<<5)
259 #define DIR_R (1<<4)
260 #define DIR_DD (1<<3)
261 #define DIR_D (1<<2)
262 #define DIR_LL (1<<1)
263 #define DIR_L (1<<0)
265 #define MOVE_UUR ( DIR_UU | DIR_R )
266 #define MOVE_UR ( DIR_U | DIR_R )
267 #define MOVE_URR ( DIR_U | DIR_RR )
268 #define MOVE_DRR ( DIR_D | DIR_RR )
269 #define MOVE_DR ( DIR_D | DIR_R )
270 #define MOVE_DDR ( DIR_DD | DIR_R )
271 #define MOVE_DDL ( DIR_DD | DIR_L )
272 #define MOVE_DL ( DIR_D | DIR_L )
273 #define MOVE_DLL ( DIR_D | DIR_LL )
274 #define MOVE_ULL ( DIR_U | DIR_LL )
275 #define MOVE_UL ( DIR_U | DIR_L )
276 #define MOVE_UUL ( DIR_UU | DIR_L )
278 #if (LCD_WIDTH>112) && (LCD_HEIGHT>64)
279 # define CUBE_SIZE 8 /* 8x22=176 */
280 # define pos(a) ((a)>>3)
281 #else
282 # define CUBE_SIZE 4
283 # define pos(a) ((a)>>2)
284 #endif
286 #define STARTING_QIXES 2
287 #define MAX_LEVEL 10
288 #define MAX_QIXES MAX_LEVEL+STARTING_QIXES
289 #define BOARD_W ((int)(LCD_WIDTH/CUBE_SIZE))
290 #define BOARD_H ((int)(LCD_HEIGHT/CUBE_SIZE))
291 #define BOARD_X (LCD_WIDTH-BOARD_W*CUBE_SIZE)/2
292 #define BOARD_Y (LCD_HEIGHT-BOARD_H*CUBE_SIZE)/2
294 #ifdef HAVE_LCD_COLOR
295 #define CLR_RED LCD_RGBPACK(255,0,0) /* used to imply danger */
296 #define CLR_LTBLUE LCD_RGBPACK(125, 145, 180) /* used for frame and filling */
297 #define PLR_COL LCD_WHITE /* color used for the player */
298 #elif LCD_DEPTH>=2
299 #define CLR_RED LCD_DARKGRAY /* used to imply danger */
300 #define CLR_LTBLUE LCD_LIGHTGRAY /* used for frame and filling */
301 #define PLR_COL LCD_BLACK /* color used for the player */
302 #endif
304 #if LCD_DEPTH>=2
305 #define EMPTIED LCD_BLACK /* empty spot */
306 #define FILLED CLR_LTBLUE /* filled spot */
307 #define TRAIL CLR_RED /* the red trail of the player */
308 #define QIX LCD_WHITE
309 #else
310 #define EMPTIED 0
311 #define FILLED 1
312 #define TRAIL 2
313 #define QIX 3
314 #endif
315 #define UNCHECKED 0
316 #define CHECKED 1
317 #define PAINTED -1
318 #define PIC_QIX 0
319 #define PIC_PLAYER 1
321 /* The time (in ms) for one iteration through the game loop - decrease this
322 to speed up the game - note that current_tick is (currently) only accurate
323 to 10ms.
325 static int speed = 6; /* CYCLETIME = (11-speed)*10 ms */
326 static int difficulty = 75; /* Percentage of screen that needs to be filled
327 * in order to win the game */
329 static bool quit = false;
331 static unsigned int board[BOARD_H][BOARD_W];
332 static int testboard[BOARD_H][BOARD_W];
334 #if CUBE_SIZE == 8
336 00011000 0x18 - 11100111 0xe7
337 00111100 0x3c - 11100111 0xe7
338 01111110 0x7e - 11000011 0xc3
339 11111111 0xff - 00000000 0x00
340 11111111 0xff - 00000000 0x00
341 01111110 0x7e - 11000011 0xc3
342 00111100 0x3c - 11100111 0xe7
343 00011000 0x18 - 11100111 0xe7
345 const unsigned char pics[2][8] = {
346 {0x18, 0x3c, 0x7e, 0xff, 0xff, 0x7e, 0x3c, 0x18}, /* Alien (QIX) */
347 {0xe7, 0xe7, 0xc3, 0x00, 0x00, 0xc3, 0xe7, 0xe7} /* Player (XONIX) */
349 #elif CUBE_SIZE == 4
351 0110 0x6 - 1001 0x9
352 1111 0xf - 0110 0x6
353 1111 0xf - 0110 0x6
354 0110 0x6 - 1001 0x9
356 const unsigned char pics[2][4] = {
357 {0x6, 0xf, 0xf, 0x6}, /* Alien (QIX) */
358 {0x9, 0x6, 0x6, 0x9} /* Player (XONIX) */
360 #else
361 #error Incorrect CUBE_SIZE value.
362 #endif
364 static struct qix
366 int velocity; /* velocity */
367 int x, y; /* position on screen */
368 int angle; /* angle */
369 } qixes[MAX_QIXES]; /* black_qix */
371 static struct splayer
373 int i, j; /* position on board */
374 int move, score, level, lives;
375 bool drawing;
376 bool gameover;
377 } player;
379 static int percentage_cache;
381 /*************************** STACK STUFF **********************/
383 /* the stack */
384 #define STACK_SIZE (2*BOARD_W*BOARD_H)
385 static struct pos
387 int x, y; /* position on board */
388 } stack[STACK_SIZE];
389 static int stackPointer;
391 static inline bool pop (struct pos *p)
393 if (stackPointer > 0) {
394 p->x = stack[stackPointer].x;
395 p->y = stack[stackPointer].y;
396 stackPointer--;
397 return true;
398 } else
399 return false; /* SE */
402 static inline bool push (struct pos *p)
404 if (stackPointer < STACK_SIZE - 1) {
405 stackPointer++;
406 stack[stackPointer].x = p->x;
407 stack[stackPointer].y = p->y;
408 return true;
409 } else
410 return false; /* SOF */
413 static inline void emptyStack (void)
415 stackPointer = 0;
418 /*********************** END OF STACK STUFF *********************/
420 /* calculate the new x coordinate of the ball according to angle and speed */
421 static inline int get_newx (int x, int len, int deg)
423 if (deg & DIR_R)
424 return x + len;
425 else if (deg & DIR_L)
426 return x - len;
427 else if (deg & DIR_RR)
428 return x + len * 2;
429 else /* (def & DIR_LL) */
430 return x - len * 2;
433 /* calculate the new y coordinate of the ball according to angle and speed */
434 static inline int get_newy (int y, int len, int deg)
436 if (deg & DIR_D)
437 return y + len;
438 else if (deg & DIR_U)
439 return y - len;
440 else if (deg & DIR_DD)
441 return y + len * 2;
442 else /* (deg & DIR_UU) */
443 return y - len * 2;
446 /* make random function get it's value from the device ticker */
447 static inline void randomize (void)
449 rb->srand (*rb->current_tick);
452 /* get a random number between 0 and range-1 */
453 static int t_rand (int range)
455 return rb->rand () % range;
458 /* initializes the test help board */
459 static void init_testboard (void)
461 int j; /* testboard */
462 for (j = 0; j < BOARD_H; j++)
463 /* UNCHEKED == (int)0 */
464 rb->memset( testboard[j], 0, BOARD_W * sizeof( int ) );
467 /* initializes the game board on with the player,qix's and black qix */
468 static void init_board (void)
470 int i, j;
471 for (j = 0; j < BOARD_H; j++)
472 for (i = 0; i < BOARD_W; i++) { /* make a nice cyan frame */
473 if ((i == 0) || (j <= 1) || (i == BOARD_W - 1)
474 || (j >= BOARD_H - 2))
475 board[j][i] = FILLED;
476 else
477 board[j][i] = EMPTIED;
480 /* (level+2) is the number of qixes */
481 for (j = 0; j < player.level + STARTING_QIXES; j++) {
482 qixes[j].velocity = t_rand (2) + 1; /* 1 or 2 pix-per-sec */
484 /* not on frame */
485 qixes[j].x = CUBE_SIZE*2 + 2*t_rand (((BOARD_W-4)*CUBE_SIZE)/2);
486 qixes[j].y = CUBE_SIZE*2 + 2*t_rand (((BOARD_H-4)*CUBE_SIZE)/2);
488 const int angle_table[] = {
489 MOVE_UUR, MOVE_UR, MOVE_URR, MOVE_DRR, MOVE_DR, MOVE_DDR,
490 MOVE_UUL, MOVE_UL, MOVE_ULL, MOVE_DLL, MOVE_DL, MOVE_DDL };
491 qixes[j].angle = angle_table[t_rand (12)];
492 #if CUBE_SIZE == 4
493 /* Work arround a nasty bug. FIXME */
494 if( qixes[j].angle & (DIR_LL|DIR_RR|DIR_UU|DIR_DD) )
495 qixes[j].velocity = 1;
496 #endif
498 /*black_qix.velocity=1;
499 black_qix.x=BOARD_X+(BOARD_W*CUBE_SIZE)/2-CUBE_SIZE/2;
500 black_qix.y=BOARD_Y+(BOARD_H*CUBE_SIZE)-CUBE_SIZE-CUBE_SIZE/2;
501 black_qix.angle=MOVE_UR; */
502 player.move = MOVE_NO;
503 player.drawing = false;
504 player.i = BOARD_W / 2;
505 player.j = 1;
507 percentage_cache = 0;
510 /* calculates the percentage of the screen filling */
511 static int percentage (void)
513 int i, j, filled = 0;
514 for (j = 2; j < BOARD_H - 2; j++)
515 for (i = 1; i < BOARD_W - 1; i++)
516 if (board[j][i] == FILLED)
517 filled++;
518 return (filled * 100) / ((BOARD_W - 2) * (BOARD_H - 4));
521 /* draw the board on with all the game figures */
522 static void refresh_board (void)
524 int i, j;
525 char str[25];
527 #if LCD_DEPTH>=2
528 rb->lcd_set_background (LCD_BLACK);
529 #endif
530 rb->lcd_clear_display ();
531 for (j = 0; j < BOARD_H; j++)
533 unsigned last_color = board[j][0];
534 int last_i = 0;
535 for (i = 1; i < BOARD_W; i++) {
536 if( last_color != board[j][i] )
538 #if LCD_DEPTH>=2
539 rb->lcd_set_foreground (last_color);
540 #else
541 if (last_color != EMPTIED)
542 #endif
543 rb->lcd_fillrect (BOARD_X + CUBE_SIZE * (last_i),
544 BOARD_Y + CUBE_SIZE * j,
545 CUBE_SIZE * (i - last_i), CUBE_SIZE );
546 last_color = board[j][i];
547 last_i = i;
550 #if LCD_DEPTH>=2
551 rb->lcd_set_foreground (last_color);
552 #else
553 if (last_color != EMPTIED)
554 #endif
555 rb->lcd_fillrect (BOARD_X + CUBE_SIZE * (last_i),
556 BOARD_Y + CUBE_SIZE * j,
557 CUBE_SIZE * (i - last_i), CUBE_SIZE);
560 #if LCD_DEPTH>=2
561 rb->lcd_set_foreground (LCD_BLACK);
562 rb->lcd_set_background (CLR_LTBLUE);
563 #else
564 rb->lcd_set_drawmode (DRMODE_COMPLEMENT);
565 #endif
566 rb->snprintf (str, sizeof (str), "Level %d", player.level + 1);
567 rb->lcd_putsxy (BOARD_X, BOARD_Y, str);
568 rb->snprintf (str, sizeof (str), "%d%%", percentage_cache);
569 rb->lcd_putsxy (BOARD_X + CUBE_SIZE * BOARD_W - 24, BOARD_Y, str);
570 rb->snprintf (str, sizeof (str), "Score: %d", player.score);
571 rb->lcd_putsxy (BOARD_X, BOARD_Y + CUBE_SIZE * BOARD_H - 8, str);
572 rb->snprintf (str, sizeof (str),
573 (player.lives != 1) ? "%d Lives" : "%d Life", player.lives);
574 #if LCD_DEPTH>=2
575 rb->lcd_putsxy (BOARD_X + CUBE_SIZE * BOARD_W - 60,
576 BOARD_Y + CUBE_SIZE * BOARD_H - 8, str);
577 #else
578 rb->lcd_putsxy (BOARD_X + CUBE_SIZE * BOARD_W - 40,
579 BOARD_Y + CUBE_SIZE * BOARD_H - 8, str);
580 #endif
582 #if LCD_DEPTH>=2
583 rb->lcd_set_foreground (PLR_COL);
584 rb->lcd_set_background (board[player.j][player.i]);
585 #endif
586 rb->lcd_mono_bitmap (pics[PIC_PLAYER], player.i * CUBE_SIZE + BOARD_X,
587 player.j * CUBE_SIZE + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
589 #if LCD_DEPTH>=2
590 rb->lcd_set_background (EMPTIED);
591 rb->lcd_set_foreground (LCD_WHITE);
592 rb->lcd_set_drawmode (DRMODE_FG);
593 #else
594 rb->lcd_set_drawmode (DRMODE_FG);
595 #endif
596 for (j = 0; j < player.level + STARTING_QIXES; j++)
597 rb->lcd_mono_bitmap (pics[PIC_QIX], qixes[j].x + BOARD_X,
598 qixes[j].y + BOARD_Y, CUBE_SIZE, CUBE_SIZE);
599 #if LCD_DEPTH>=2
600 rb->lcd_set_foreground (LCD_BLACK);
601 #endif
602 rb->lcd_set_drawmode (DRMODE_SOLID);
604 rb->lcd_update ();
607 static inline int infested_area (int i, int j, int v)
609 struct pos p;
610 p.x = i;
611 p.y = j;
612 emptyStack ();
613 if (!push (&p))
614 return -1;
615 while (pop (&p)) {
616 if (testboard[p.y][p.x] == v) continue;
617 if (testboard[p.y][p.x] > UNCHECKED)
618 return 1; /* This area was previously flagged as infested */
619 testboard[p.y][p.x] = v;
620 if (board[p.y][p.x] == QIX)
621 return 1; /* Infested area */
623 struct pos p1 = { p.x+1, p.y };
624 if ((p1.x < BOARD_W)
625 && (board[p1.y][p1.x] != FILLED)
626 && (!push (&p1)))
627 return -1;
630 struct pos p1 = { p.x-1, p.y };
631 if ((p1.x >= 0)
632 && (board[p1.y][p1.x] != FILLED)
633 && (!push (&p1)))
634 return -1;
637 struct pos p1 = { p.x, p.y+1 };
638 if ((p1.y < BOARD_H)
639 && (board[p1.y][p1.x] != FILLED)
640 && (!push (&p1)))
641 return -1;
644 struct pos p1 = { p.x, p.y-1 };
645 if ((p1.y >= 0)
646 && (board[p1.y][p1.x] != FILLED)
647 && (!push (&p1)))
648 return -1;
651 return 0;
654 static inline int fill_area (int i, int j)
656 struct pos p;
657 p.x = i;
658 p.y = j;
659 int v = testboard[p.y][p.x];
660 emptyStack ();
661 if (!push (&p))
662 return -1;
663 while (pop (&p)) {
664 board[p.y][p.x] = FILLED;
665 testboard[p.y][p.x] = PAINTED;
667 struct pos p1 = { p.x+1, p.y };
668 if ((p1.x < BOARD_W)
669 && (testboard[p1.y][p1.x] == v)
670 && (!push (&p1)))
671 return -1;
674 struct pos p1 = { p.x-1, p.y };
675 if ((p1.x >= 0)
676 && (testboard[p1.y][p1.x] == v)
677 && (!push (&p1)))
678 return -1;
681 struct pos p1 = { p.x, p.y+1 };
682 if ((p1.y < BOARD_H)
683 && (testboard[p1.y][p1.x] == v)
684 && (!push (&p1)))
685 return -1;
688 struct pos p1 = { p.x, p.y-1 };
689 if ((p1.y >= 0)
690 && (testboard[p1.y][p1.x] == v)
691 && (!push (&p1)))
692 return -1;
695 return 0;
699 /* take care of stuff after xonix has landed on a filled spot */
700 static void complete_trail (int fill)
702 int i, j, ret;
703 for (j = 0; j < BOARD_H; j++) {
704 for (i = 0; i < BOARD_W; i++) {
705 if (board[j][i] == TRAIL) {
706 if (fill)
707 board[j][i] = FILLED;
708 else
709 board[j][i] = EMPTIED;
714 if (fill) {
715 int v = CHECKED;
716 for (i = 0; i < player.level + STARTING_QIXES; i++) /* add qixes to board */
717 board[pos(qixes[i].y - BOARD_Y)]
718 [pos(qixes[i].x - BOARD_X)] = QIX;
720 init_testboard();
721 for (j = 1; j < BOARD_H - 1; j++) {
722 for (i = 0; i < BOARD_W - 0; i++) {
723 if (board[j][i] != FILLED) {
724 ret = infested_area (i, j, v);
725 if (ret < 0 || ( ret == 0 && fill_area (i, j) ) )
726 quit = true;
727 v++;
732 for (i = 0; i < player.level + STARTING_QIXES; i++) /* add qixes to board */
733 board[pos(qixes[i].y - BOARD_Y)]
734 [pos(qixes[i].x - BOARD_X)] = EMPTIED;
735 percentage_cache = percentage();
738 rb->button_clear_queue();
741 /* returns the color the real pixel(x,y) on the lcd is pointing at */
742 static inline unsigned int getpixel (int x, int y)
744 const int a = pos (x - BOARD_X), b = pos (y - BOARD_Y);
745 if ((a > 0) && (a < BOARD_W) && (b > 0) && (b < BOARD_H)) /* if inside board */
746 return board[b][a];
747 else
748 return FILLED;
751 /* returns the color the ball on (newx,newy) is heading at *----*
752 checks the four edge points of the square if 1st of all | |
753 are a trail (cause it's a lose life situation) and 2nd | |
754 if it's filled so it needs to bounce. *____*
756 static inline unsigned int next_hit (int newx, int newy)
758 if ((getpixel (newx, newy) == TRAIL)
759 || (getpixel (newx, newy + CUBE_SIZE - 1) == TRAIL)
760 || (getpixel (newx + CUBE_SIZE - 1, newy) == TRAIL)
761 || (getpixel (newx + CUBE_SIZE - 1, newy + CUBE_SIZE - 1) == TRAIL))
762 return TRAIL;
763 else if ((getpixel (newx, newy) == FILLED)
764 || (getpixel (newx, newy + CUBE_SIZE - 1) == FILLED)
765 || (getpixel (newx + CUBE_SIZE - 1, newy) == FILLED)
766 || (getpixel (newx + CUBE_SIZE - 1, newy + CUBE_SIZE - 1) ==
767 FILLED))
768 return FILLED;
769 else
770 return EMPTIED;
773 static void die (void)
775 player.lives--;
776 if (player.lives == 0)
777 player.gameover = true;
778 else {
779 refresh_board ();
780 rb->splash (HZ, "Crash!");
781 complete_trail (false);
782 player.move = MOVE_NO;
783 player.drawing = false;
784 player.i = BOARD_W / 2;
785 player.j = 1;
789 /* returns true if the (side) of the block -***-
790 starting from (newx,newy) has any filled pixels * *
791 -***-
793 static inline bool line_check_lt (int newx, int newy)
795 return getpixel (newx, newy + CUBE_SIZE/2-1) == FILLED
796 && getpixel (newx, newy + CUBE_SIZE/2 ) == FILLED;
798 static inline bool line_check_rt (int newx, int newy)
800 return getpixel (newx + CUBE_SIZE-1, newy + CUBE_SIZE/2-1) == FILLED
801 && getpixel (newx + CUBE_SIZE-1, newy + CUBE_SIZE/2 ) == FILLED;
803 static inline bool line_check_up (int newx, int newy)
805 return getpixel (newx + CUBE_SIZE/2-1, newy) == FILLED
806 && getpixel (newx + CUBE_SIZE/2 , newy) == FILLED;
808 static inline bool line_check_dn (int newx, int newy)
810 return getpixel (newx + CUBE_SIZE/2-1, newy + CUBE_SIZE-1) == FILLED
811 && getpixel (newx + CUBE_SIZE/2 , newy + CUBE_SIZE-1) == FILLED;
814 static inline void move_qix (struct qix *q)
816 int newx, newy;
817 newx = get_newx (q->x, q->velocity, q->angle);
818 newy = get_newy (q->y, q->velocity, q->angle);
819 switch (next_hit (newx, newy))
821 case EMPTIED:
822 q->x = newx;
823 q->y = newy;
824 break;
825 case FILLED:
827 const int a = q->angle;
828 q->angle =
829 ((a&(DIR_UU|DIR_U))
830 ? (line_check_up (newx, newy) ? ((a&(DIR_UU|DIR_U))>>4)
831 : (a&(DIR_UU|DIR_U)))
832 : 0)
834 ((a&(DIR_RR|DIR_R))
835 ? (line_check_rt (newx, newy) ? ((a&(DIR_RR|DIR_R))>>4)
836 : (a&(DIR_RR|DIR_R)))
837 : 0)
839 ((a&(DIR_DD|DIR_D))
840 ? (line_check_dn (newx, newy) ? ((a&(DIR_DD|DIR_D))<<4)
841 : (a&(DIR_DD|DIR_D)))
842 : 0)
844 ((a&(DIR_LL|DIR_L))
845 ? (line_check_lt (newx, newy) ? ((a&(DIR_LL|DIR_L))<<4)
846 : (a&(DIR_LL|DIR_L)))
847 : 0);
848 q->x = get_newx (q->x, q->velocity, q->angle);
849 q->y = get_newy (q->y, q->velocity, q->angle);
850 break;
852 case TRAIL:
853 die();
854 break;
858 /* move the board forward timewise */
859 static inline void move_board (void)
861 int j, newi, newj;
863 for (j = 0; j < player.level + STARTING_QIXES; j++)
864 move_qix (&qixes[j]);
865 /* move_qix(&black_qix,true); */
866 if (player.move) {
867 newi = player.i;
868 newj = player.j;
869 switch (player.move) {
870 case MOVE_UP:
871 if (player.j > 1)
872 newj--;
873 break;
874 case MOVE_DN:
875 if (player.j < BOARD_H - 2)
876 newj++;
877 break;
878 case MOVE_LT:
879 if (player.i > 0)
880 newi--;
881 break;
882 case MOVE_RT:
883 if (player.i < BOARD_W - 1)
884 newi++;
885 break;
886 default:
887 break;
890 if ((player.drawing) && (board[newj][newi] == EMPTIED)) /* continue drawing */
891 board[newj][newi] = TRAIL;
892 else if ((player.drawing) && (board[newj][newi] == FILLED)) { /* finish drawing */
893 player.move = MOVE_NO; /* stop moving */
894 player.drawing = false;
895 complete_trail (true);
896 } else if ((board[player.j][player.i] == FILLED)
897 && (board[newj][newi] == EMPTIED)) {
898 /* start drawing */
899 player.drawing = true;
900 board[newj][newi] = TRAIL;
901 /* if the block after next is empty and we're moving onto filled, stop */
902 } else if ((board[newj][newi] == FILLED)
903 && (board[newj + newj-player.j][newi + newi-player.i] == EMPTIED)) {
904 player.move = MOVE_NO;
906 player.i = newi;
907 player.j = newj;
909 if (percentage_cache >= difficulty) { /* finished level */
910 rb->splashf (HZ * 2, "Level %d finished", player.level+1);
911 player.score += percentage_cache;
912 if (player.level < MAX_LEVEL)
913 player.level++;
914 init_board ();
915 refresh_board ();
916 rb->splash (HZ * 2, "Ready?");
920 /* init game's variables */
921 static void init_game (void)
923 player.level = 0;
924 player.score = 0;
925 player.lives = 3;
926 player.gameover = false;
927 player.drawing = false;
928 init_board ();
929 refresh_board ();
930 rb->splash (HZ * 2, "Ready?");
933 /* the main menu */
934 static bool _ingame;
935 static int xobox_menu_cb(int action, const struct menu_item_ex *this_item)
937 if(action == ACTION_REQUEST_MENUITEM
938 && !_ingame && ((intptr_t)this_item)==0)
939 return ACTION_EXIT_MENUITEM;
940 return action;
943 static int xobox_menu(bool ingame)
945 rb->button_clear_queue();
947 int selection = 0;
948 MENUITEM_STRINGLIST(main_menu, "Xobox Menu", xobox_menu_cb,
949 "Resume Game", "Start New Game",
950 "Speed", "Difficulty",
951 "Playback Control", "Quit");
952 _ingame = ingame;
954 while (true) {
955 switch (rb->do_menu(&main_menu, &selection, NULL, false)) {
956 case 0:
957 return 0;
958 case 1:
959 init_game ();
960 return 0;
961 case 2:
962 rb->set_int ("Speed", "", UNIT_INT, &speed, NULL, 1, 1, 10, NULL);
963 break;
964 case 3:
965 rb->set_int ("Difficulty", "", UNIT_INT, &difficulty, NULL,
966 5, 50, 95, NULL);
967 break;
968 case 4:
969 playback_control(NULL);
970 break;
971 case 5:
972 return 1;
973 case MENU_ATTACHED_USB:
974 return 1;
975 default:
976 break;
981 /* general keypad handler loop */
982 static int xobox_loop (void)
984 int button = 0;
985 bool pause = false;
986 int end;
988 if (xobox_menu(false)) {
989 return PLUGIN_OK;
992 while (!quit) {
993 end = *rb->current_tick + ((11-speed)*HZ)/100;
995 #ifdef HAS_BUTTON_HOLD
996 if (rb->button_hold()) {
997 pause = true;
998 rb->splash (HZ, "Paused");
1000 #endif
1002 button = rb->button_get_w_tmo (1);
1003 switch (button) {
1004 case UP:
1005 case UP|BUTTON_REPEAT:
1006 player.move = MOVE_UP;
1007 break;
1008 case DOWN:
1009 case DOWN|BUTTON_REPEAT:
1010 player.move = MOVE_DN;
1011 break;
1012 case LEFT:
1013 case LEFT|BUTTON_REPEAT:
1014 player.move = MOVE_LT;
1015 break;
1016 case RIGHT:
1017 case RIGHT|BUTTON_REPEAT:
1018 player.move = MOVE_RT;
1019 break;
1020 case PAUSE:
1021 pause = !pause;
1022 if (pause)
1023 rb->splash (HZ, "Paused");
1024 break;
1025 case QUIT:
1026 if (!pause) {
1027 if (xobox_menu(true)) {
1028 quit = true;
1031 break;
1032 default:
1033 if (rb->default_event_handler (button) == SYS_USB_CONNECTED)
1034 return PLUGIN_USB_CONNECTED;
1035 break;
1037 if (!pause) {
1038 move_board ();
1039 refresh_board ();
1041 if (player.gameover) {
1042 rb->splash (HZ, "Game Over!");
1043 if (xobox_menu(false)) {
1044 quit = true;
1048 if (TIME_BEFORE(*rb->current_tick, end))
1049 rb->sleep (end - *rb->current_tick);
1050 else
1051 rb->yield ();
1053 } /* end while */
1054 return PLUGIN_OK; /* for no warnings on compiling */
1057 /* plugin main procedure */
1058 enum plugin_status plugin_start (const void *parameter)
1060 int ret = PLUGIN_OK;
1062 (void) parameter;
1064 rb->lcd_setfont (FONT_SYSFIXED);
1065 #if LCD_DEPTH>=2
1066 rb->lcd_set_backdrop(NULL);
1067 #endif
1069 /* Turn off backlight timeout */
1070 backlight_force_on(); /* backlight control in lib/helper.c */
1072 randomize ();
1073 ret = xobox_loop ();
1075 /* Turn on backlight timeout (revert to settings) */
1076 backlight_use_settings(); /* backlight control in lib/helper.c */
1077 rb->lcd_setfont (FONT_UI);
1079 return ret;