Bug fix again. Moved cp outside of $(shell) to force make to run it sequentially.
[kugel-rb.git] / apps / keymaps / keymap-x5.c
blobefcc3ad81ba7920ac600d7ed510f03cd21874832
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2006 Jonathan Gordon
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
22 /* *
23 * Button Code Definitions for iaudio x5 targets
25 * \TODO test!
28 #include "config.h"
29 #include "action.h"
30 #include "button.h"
31 #include "settings.h"
33 /* CONTEXT_CUSTOM's used in this file...
35 CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
40 /** Keep things alphabetized for easy reference but standard contexts can
41 ** be first and sub-alphebetized.
42 **/
44 /** Standard Button Contexts **/
45 static const struct button_mapping button_context_standard[] = {
46 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
47 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
48 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
49 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
51 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
52 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
53 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
54 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
55 { ACTION_STD_OK, BUTTON_PLAY, BUTTON_NONE },
56 { ACTION_STD_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
57 { ACTION_STD_QUICKSCREEN,BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
58 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
60 LAST_ITEM_IN_LIST
61 }; /* button_context_standard */
63 static const struct button_mapping remote_button_context_standard[] = {
64 { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
65 { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
67 { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
69 { ACTION_STD_CONTEXT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
70 { ACTION_STD_CANCEL, BUTTON_RC_MODE, BUTTON_NONE },
71 { ACTION_STD_OK, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
72 { ACTION_STD_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU },
73 { ACTION_STD_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
75 LAST_ITEM_IN_LIST
76 }; /* remote_button_context_standard */
78 /** Bookmark Screen **/
79 static const struct button_mapping button_context_bmark[] = {
80 { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
82 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
83 }; /* button_context_settings_bmark */
85 /** FM Radio Screen **/
86 static const struct button_mapping button_context_radio[] = {
87 { ACTION_FM_MENU, BUTTON_SELECT | BUTTON_REPEAT, BUTTON_NONE },
88 { ACTION_FM_PRESET, BUTTON_SELECT | BUTTON_REL, BUTTON_SELECT },
89 { ACTION_FM_STOP, BUTTON_POWER, BUTTON_NONE },
90 { ACTION_FM_MODE, BUTTON_PLAY | BUTTON_REPEAT, BUTTON_PLAY },
91 { ACTION_FM_EXIT, BUTTON_REC | BUTTON_REL, BUTTON_REC },
92 { ACTION_FM_PLAY, BUTTON_PLAY | BUTTON_REL, BUTTON_PLAY },
93 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
94 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
95 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
97 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
98 }; /* button_context_radio */
100 /** Keyboard **/
101 static const struct button_mapping button_context_keyboard[] = {
102 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
103 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
104 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
105 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
106 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
107 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
108 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
109 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
110 { ACTION_KBD_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
111 { ACTION_KBD_DONE, BUTTON_PLAY, BUTTON_NONE },
112 { ACTION_KBD_ABORT, BUTTON_REC, BUTTON_NONE },
114 LAST_ITEM_IN_LIST
115 }; /* button_context_keyboard */
117 static const struct button_mapping remote_button_context_keyboard[] = {
118 { ACTION_KBD_LEFT, BUTTON_RC_REW, BUTTON_NONE },
119 { ACTION_KBD_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
120 { ACTION_KBD_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
121 { ACTION_KBD_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_KBD_SELECT_REM, BUTTON_RC_REC|BUTTON_REL, BUTTON_NONE },
123 { ACTION_KBD_SELECT_REM, BUTTON_RC_MENU|BUTTON_REL, BUTTON_NONE },
124 { ACTION_KBD_DONE, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
125 { ACTION_KBD_ABORT, BUTTON_RC_MODE, BUTTON_NONE },
126 { ACTION_KBD_UP, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
127 { ACTION_KBD_UP, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
128 { ACTION_KBD_DOWN, BUTTON_RC_VOL_UP, BUTTON_NONE },
129 { ACTION_KBD_DOWN, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
131 LAST_ITEM_IN_LIST
132 }; /* button_context_keyboard_h100remote */
134 static const struct button_mapping remote_button_context_mainmenu[] = {
135 { ACTION_STD_CANCEL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
136 { ACTION_STD_OK, BUTTON_RC_VOL_UP, BUTTON_NONE },
138 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
139 }; /* remote_button_context_mainmenu */
141 /** Pitchscreen **/
142 static const struct button_mapping button_context_pitchscreen[] = {
143 { ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
144 { ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
145 { ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
146 { ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
147 { ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
148 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
149 { ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
150 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
151 { ACTION_PS_TOGGLE_MODE, BUTTON_SELECT, BUTTON_NONE },
152 { ACTION_PS_RESET, BUTTON_POWER, BUTTON_NONE },
153 { ACTION_PS_EXIT, BUTTON_PLAY, BUTTON_NONE },
155 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
156 }; /* button_context_pitchscreen */
158 static const struct button_mapping remote_button_context_pitchscreen[] = {
159 { ACTION_PS_INC_SMALL, BUTTON_RC_VOL_UP, BUTTON_NONE },
160 { ACTION_PS_INC_BIG, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
161 { ACTION_PS_DEC_SMALL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
162 { ACTION_PS_DEC_BIG, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
163 { ACTION_PS_NUDGE_LEFT, BUTTON_RC_REW, BUTTON_NONE },
164 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_RC_REW|BUTTON_REL, BUTTON_NONE },
165 { ACTION_PS_NUDGE_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
166 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RC_FF|BUTTON_REL, BUTTON_NONE },
167 { ACTION_PS_RESET, BUTTON_RC_MODE, BUTTON_NONE },
168 { ACTION_PS_EXIT, BUTTON_RC_PLAY, BUTTON_NONE },
170 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
171 }; /* remote_button_context_pitchscreen */
173 /** Quickscreen **/
174 static const struct button_mapping button_context_quickscreen[] = {
175 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
176 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
177 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
178 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
179 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
180 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
181 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
182 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
183 { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
185 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
186 }; /* button_context_quickscreen */
188 static const struct button_mapping remote_button_context_quickscreen[] = {
189 { ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP, BUTTON_NONE },
190 { ACTION_QS_DOWNINV, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
191 { ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
192 { ACTION_QS_DOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
193 { ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE },
194 { ACTION_QS_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
195 { ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
196 { ACTION_QS_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
198 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
199 }; /* remote_button_context_quickscreen */
201 /** Recording Screen **/
202 static const struct button_mapping button_context_recscreen[] = {
203 { ACTION_REC_PAUSE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
204 { ACTION_STD_CANCEL, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
205 { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
206 { ACTION_STD_MENU, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
207 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
208 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
209 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
210 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
212 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
213 }; /* button_context_recscreen */
215 /** Settings - General Mappings **/
216 static const struct button_mapping button_context_settings[] = {
217 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
218 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
219 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
220 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
221 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
222 { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
224 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
225 }; /* button_context_settings */
227 /** Settings - Using Sliders **/
228 static const struct button_mapping button_context_settings_r_is_inc[] = {
229 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
230 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
231 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
232 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
233 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
234 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
235 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
236 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
237 { ACTION_STD_CANCEL, BUTTON_REC, BUTTON_NONE },
239 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
240 }; /* button_context_settings_r_is_inc */
242 static const struct button_mapping remote_button_context_settings_r_is_inc[] = {
243 { ACTION_SETTINGS_INC, BUTTON_RC_VOL_UP, BUTTON_NONE },
244 { ACTION_SETTINGS_INCREPEAT, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
245 { ACTION_SETTINGS_DEC, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
246 { ACTION_SETTINGS_DECREPEAT, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
247 { ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
248 { ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
249 { ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
250 { ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
252 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
253 }; /* remote_button_context_settings_r_is_inc */
255 /** Settings - Time/Date **/
256 static const struct button_mapping button_context_settings_time[] = {
257 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
258 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
259 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
261 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
262 }; /* button_context_settings */
264 /** Tree **/
265 static const struct button_mapping button_context_tree[] = {
266 { ACTION_NONE, BUTTON_PLAY, BUTTON_NONE },
267 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
268 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
270 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
271 }; /* button_context_tree */
273 static const struct button_mapping remote_button_context_tree[] = {
274 { ACTION_STD_CANCEL, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
275 { ACTION_STD_OK, BUTTON_RC_VOL_UP, BUTTON_NONE },
276 { ACTION_NONE, BUTTON_RC_MODE, BUTTON_NONE },
277 { ACTION_TREE_WPS, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
279 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
280 }; /* remote_button_context_tree */
282 static const struct button_mapping button_context_tree_scroll_lr[] = {
283 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
284 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
285 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
286 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
287 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
288 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
289 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
290 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
291 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
293 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
294 }; /* button_context_tree_scroll_lr */
296 /** While-Playing Screen (WPS) **/
297 static const struct button_mapping button_context_wps[] = {
298 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
299 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
300 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
301 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
302 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
303 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
304 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
305 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
307 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
308 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
309 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
310 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
312 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
313 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
314 { ACTION_WPS_MENU, BUTTON_REC|BUTTON_REL, BUTTON_REC },
315 { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
317 LAST_ITEM_IN_LIST
318 }; /* button_context_wps */
320 static const struct button_mapping remote_button_context_wps[] = {
321 { ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
322 { ACTION_WPS_STOP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_RC_PLAY },
323 { ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
324 { ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
325 { ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW|BUTTON_REPEAT },
326 { ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
327 { ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
328 { ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF|BUTTON_REPEAT },
330 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
331 { ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
332 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
333 { ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
335 { ACTION_WPS_BROWSE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
336 { ACTION_WPS_CONTEXT, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
337 { ACTION_WPS_MENU, BUTTON_RC_MENU|BUTTON_REL, BUTTON_RC_MENU },
338 { ACTION_WPS_QUICKSCREEN, BUTTON_RC_MENU|BUTTON_REPEAT, BUTTON_RC_MENU },
340 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
341 }; /* remote_button_context_wps */
343 /** Yes/No Screen **/
344 static const struct button_mapping button_context_yesnoscreen[] = {
345 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
346 LAST_ITEM_IN_LIST
347 }; /* button_context_settings_yesnoscreen */
349 static const struct button_mapping* get_context_mapping_remote( int context )
351 context ^= CONTEXT_REMOTE;
353 switch (context)
355 /* anything that uses remote_button_context_standard */
356 default:
357 return remote_button_context_standard;
359 /* remote contexts with special mapping */
360 case CONTEXT_KEYBOARD:
361 return remote_button_context_keyboard;
363 case CONTEXT_MAINMENU:
364 return remote_button_context_mainmenu;
366 case CONTEXT_PITCHSCREEN:
367 return remote_button_context_pitchscreen;
369 case CONTEXT_QUICKSCREEN:
370 return remote_button_context_quickscreen;
372 case CONTEXT_SETTINGS_COLOURCHOOSER:
373 case CONTEXT_SETTINGS_EQ:
374 case CONTEXT_SETTINGS_TIME:
375 return remote_button_context_settings_r_is_inc;
377 case CONTEXT_TREE:
378 return remote_button_context_tree;
380 case CONTEXT_WPS:
381 return remote_button_context_wps;
385 const struct button_mapping* get_context_mapping( int context )
387 if (context & CONTEXT_REMOTE)
388 return get_context_mapping_remote(context);
390 switch( context )
392 /* anything that uses button_context_standard */
393 case CONTEXT_LIST:
394 case CONTEXT_STD:
395 default:
396 return button_context_standard;
398 /* contexts with special mapping */
399 case CONTEXT_BOOKMARKSCREEN:
400 return button_context_bmark;
402 case CONTEXT_FM:
403 return button_context_radio;
405 case CONTEXT_KEYBOARD:
406 return button_context_keyboard;
409 case CONTEXT_PITCHSCREEN:
410 return button_context_pitchscreen;
412 case CONTEXT_QUICKSCREEN:
413 return button_context_quickscreen;
415 case CONTEXT_RECSCREEN:
416 return button_context_recscreen;
418 case CONTEXT_SETTINGS:
419 return button_context_settings;
421 case CONTEXT_SETTINGS_COLOURCHOOSER:
422 case CONTEXT_SETTINGS_EQ:
423 case CONTEXT_SETTINGS_RECTRIGGER:
424 return button_context_settings_r_is_inc;
426 case CONTEXT_SETTINGS_TIME:
427 return button_context_settings_time;
429 case CONTEXT_TREE:
430 case CONTEXT_MAINMENU:
431 if (global_settings.hold_lr_for_scroll_in_list)
432 return button_context_tree_scroll_lr;
433 /* else fall through to CONTEXT_TREE|CONTEXT_CUSTOM */
434 case CONTEXT_TREE|CONTEXT_CUSTOM:
435 return button_context_tree;
437 case CONTEXT_WPS:
438 return button_context_wps;
440 case CONTEXT_YESNOSCREEN:
441 return button_context_yesnoscreen;